Includification: a Practical Guide to Game Accessibility
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Union County Veterans Bulletin February 2021
F E B R U A R Y 2 0 2 1 | I S S U E 4 THE VETERAN'S BULLETIN The Official Newsletter of the Union County Office of Veteran Services Welcome to The Veteran's Bulletin, the official newsletter of the Union County Office of Veteran Services. This publication is intended to keep our In this Issue: Veterans and their families informed about programs, services and events for Union County Veterans and Union County Veterans active military residents. Parking Placards - 1,2 LGBTQ Veteran News - 2 New VA Secretary -3 Veterans Programs - 3 Black History Month - 3 COVID-19 Vaccine Center opens in Union County - 4 Secondary Disability Claims for Veterans - 5 Veteran Resources and Directory Services - 6 County Designates New Parking Sites For Union County Veterans UNioN CouNty CommissioNer ChairmaN AlexaNder Mirabella joiNed officials from the UNioN CouNty Office of VeteraNs Services, aNd the Office of the UNioN CouNty Prosecutor oN November 10, 2020 at the Ash Brook Golf Course iN Scotch PlaiNs to iNtroduce New desigNated parkiNg spaces for VeteraNs at NiNe couNty facilities. The free parkiNg is available to aNy couNty VeteraN who applies for a parkiNg placard through the UNioN CouNty Office of VeteraNs Services. For more iNformatioN oN how to apply aNd receive the parkiNg placard, please read the article oN page 2. T H E V E T E R A N S B U L L E T I N P A G E 2 County Designates Parking Sites For Veterans IN hoNor of VeteraNs Day, the UNioN CouNty Board of CouNty CommissioNers approved New parkiNg spaces at NiNe couNty facilities for military veteraNs. -
Galactic Civilizations Tutorial
USER MANUAL Developed by Written by Brad Wardell & Steve Rose Table of Contents Table of Contents............................................................................................................................ 2 About the Demo Version .................................................................... Error! Bookmark not defined. Installation and Requirements ....................................................................................................... 3 Introduction .................................................................................................................................... 3 Victory Conditions.......................................................................................................................... 3 Our story so far…........................................................................................................................... 5 Starting a new game ....................................................................................................................... 5 Creating your own human faction ................................................................................................. 7 Choosing your galaxy size ............................................................................................................ 11 Choosing your opponents ............................................................................................................. 12 Getting around the Galactic Civilizations Interface................................................................... -
Chell Game: Representation, Identification, and Racial Ambiguity in PORTAL and PORTAL 2 2015
Repositorium für die Medienwissenschaft Jennifer deWinter; Carly A. Kocurek Chell Game: Representation, Identification, and Racial Ambiguity in PORTAL and PORTAL 2 2015 https://doi.org/10.25969/mediarep/14996 Veröffentlichungsversion / published version Sammelbandbeitrag / collection article Empfohlene Zitierung / Suggested Citation: deWinter, Jennifer; Kocurek, Carly A.: Chell Game: Representation, Identification, and Racial Ambiguity in PORTAL and PORTAL 2. In: Thomas Hensel, Britta Neitzel, Rolf F. Nohr (Hg.): »The cake is a lie!« Polyperspektivische Betrachtungen des Computerspiels am Beispiel von PORTAL. Münster: LIT 2015, S. 31– 48. DOI: https://doi.org/10.25969/mediarep/14996. Erstmalig hier erschienen / Initial publication here: http://nuetzliche-bilder.de/bilder/wp-content/uploads/2020/10/Hensel_Neitzel_Nohr_Portal_Onlienausgabe.pdf Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer Creative Commons - This document is made available under a creative commons - Namensnennung - Nicht kommerziell - Weitergabe unter Attribution - Non Commercial - Share Alike 3.0/ License. For more gleichen Bedingungen 3.0/ Lizenz zur Verfügung gestellt. Nähere information see: Auskünfte zu dieser Lizenz finden Sie hier: http://creativecommons.org/licenses/by-nc-sa/3.0/ http://creativecommons.org/licenses/by-nc-sa/3.0/ Jennifer deWinter / Carly A. Kocurek Chell Game: Representation, Identification, and Racial Ambiguity in ›Portal‹ and ›Portal 2‹ Chell stands in a corner facing a portal, then takes aim at the adjacent wall with the Aperture Science Handheld Portal Device. Between the two portals, one ringed in blue, one ringed in orange, Chell is revealed, reflected in both. And, so, we, the player, see Chell. She is a young woman with a ponytail, wearing an orange jumpsuit pulled down to her waist and an Aperture Science-branded white tank top. -
The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
Video Games: Changing the Way We Think of Home Entertainment
Rochester Institute of Technology RIT Scholar Works Theses 2005 Video games: Changing the way we think of home entertainment Eri Shulga Follow this and additional works at: https://scholarworks.rit.edu/theses Recommended Citation Shulga, Eri, "Video games: Changing the way we think of home entertainment" (2005). Thesis. Rochester Institute of Technology. Accessed from This Thesis is brought to you for free and open access by RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please contact [email protected]. Video Games: Changing The Way We Think Of Home Entertainment by Eri Shulga Thesis submitted in partial fulfillment of the requirements for the degree of Master of Science in Information Technology Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Copyright 2005 Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Master of Science in Information Technology Thesis Approval Form Student Name: _ __;E=.;r....;...i S=-h;....;..;u;;;..;..lg;;i..;:a;;...__ _____ Thesis Title: Video Games: Changing the Way We Think of Home Entertainment Thesis Committee Name Signature Date Evelyn Rozanski, Ph.D Evelyn Rozanski /o-/d-os- Chair Prof. Andy Phelps Andrew Phelps Committee Member Anne Haake, Ph.D Anne R. Haake Committee Member Thesis Reproduction Permission Form Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Master of Science in Information Technology Video Games: Changing the Way We Think Of Home Entertainment L Eri Shulga. hereby grant permission to the Wallace Library of the Rochester Institute of Technofogy to reproduce my thesis in whole or in part. -
In- and Out-Of-Character
Florida State University Libraries 2016 In- and Out-of-Character: The Digital Literacy Practices and Emergent Information Worlds of Active Role-Players in a New Massively Multiplayer Online Role-Playing Game Jonathan Michael Hollister Follow this and additional works at the FSU Digital Library. For more information, please contact [email protected] FLORIDA STATE UNIVERSITY COLLEGE OF COMMUNICATION & INFORMATION IN- AND OUT-OF-CHARACTER: THE DIGITAL LITERACY PRACTICES AND EMERGENT INFORMATION WORLDS OF ACTIVE ROLE-PLAYERS IN A NEW MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAME By JONATHAN M. HOLLISTER A Dissertation submitted to the School of Information in partial fulfillment of the requirements for the degree of Doctor of Philosophy 2016 Jonathan M. Hollister defended this dissertation on March 28, 2016. The members of the supervisory committee were: Don Latham Professor Directing Dissertation Vanessa Dennen University Representative Gary Burnett Committee Member Shuyuan Mary Ho Committee Member The Graduate School has verified and approved the above-named committee members, and certifies that the dissertation has been approved in accordance with university requirements. ii For Grandpa Robert and Grandma Aggie. iii ACKNOWLEDGMENTS Thank you to my committee, for their infinite wisdom, sense of humor, and patience. Don has my eternal gratitude for being the best dissertation committee chair, mentor, and co- author out there—thank you for being my friend, too. Thanks to Shuyuan and Vanessa for their moral support and encouragement. I could not have asked for a better group of scholars (and people) to be on my committee. Thanks to the other members of 3 J’s and a G, Julia and Gary, for many great discussions about theory over many delectable beers. -
Studio Showcase
Contacts: Holly Rockwood Tricia Gugler EA Corporate Communications EA Investor Relations 650-628-7323 650-628-7327 [email protected] [email protected] EA SPOTLIGHTS SLATE OF NEW TITLES AND INITIATIVES AT ANNUAL SUMMER SHOWCASE EVENT REDWOOD CITY, Calif., August 14, 2008 -- Following an award-winning presence at E3 in July, Electronic Arts Inc. (NASDAQ: ERTS) today unveiled new games that will entertain the core and reach for more, scheduled to launch this holiday and in 2009. The new games presented on stage at a press conference during EA’s annual Studio Showcase include The Godfather® II, Need for Speed™ Undercover, SCRABBLE on the iPhone™ featuring WiFi play capability, and a brand new property, Henry Hatsworth in the Puzzling Adventure. EA Partners also announced publishing agreements with two of the world’s most creative independent studios, Epic Games and Grasshopper Manufacture. “Today’s event is a key inflection point that shows the industry the breadth and depth of EA’s portfolio,” said Jeff Karp, Senior Vice President and General Manager of North American Publishing for Electronic Arts. “We continue to raise the bar with each opportunity to show new titles throughout the summer and fall line up of global industry events. It’s been exciting to see consumer and critical reaction to our expansive slate, and we look forward to receiving feedback with the debut of today’s new titles.” The new titles and relationships unveiled on stage at today’s Studio Showcase press conference include: • Need for Speed Undercover – Need for Speed Undercover takes the franchise back to its roots and re-introduces break-neck cop chases, the world’s hottest cars and spectacular highway battles. -
Offworld Trading Company V1.21 Brings Updated Language Support
Offworld Trading Company v1.21 brings updated language support for both base game and DLCs The best selling economic real-time strategy game now have updated translations in Simplified Chinese, Russian, German, and more. Plymouth, MI. – November 1, 2018 - Today, Stardock announced the release of v1.21 for Offworld Trading Company, a game in which players take on the role of entrepreneur and travel to Mars for an economic showdown against rival companies. The version update improves localization for several languages and adds some balance updates that enhance the gameplay experience. In Offworld Trading Company, players buy out the competition and take control of the Martian market in a strategy game where money, not military force, is their greatest weapon. The real-time, player-driven market is the foundation of the game, allowing players to buy and sell resources and materials - even the food and water that the colonists need to survive. Players will also have to deal with some underhanded black market methods of sabotage, like pirate raiders, hackers trying to disrupt production, covert electromagnetic pulses, and more. The game supports online match play with up to 8 players, as well as single player campaigns, skirmishes, or daily challenges. For more serious players, ranked ladder games will give them the opportunity to earn ranks and prove their worth. The v1.21 update adds improved localization in both the base game and all of Offworld Trading Company’s DLC for the following languages: ● Simplified Chinese ● German ● French ● Spanish ● Korean ● Polish ● Russian ● Brazilian Portuguese Offworld Trading Company is $19.99 through Steam or Stardock. -
Marks Published for Opposition
MARKS PUBLISHED FOR OPPOSITION The following marks are published in compliance with section 12(a) of the Trademark Act of 1946. Applications for the registration of marks in more than one class have been filed as provided in section 30 of said act as amended by Public Law 772, 87th Congress, approved Oct. 9, 1962, 76 Stat. 769. Opposition under section 13 may be filed within thirty days of the date of this publication. See rules 2.101 to 2.105. A separate fee of two hundred dollars for opposing each mark in each class must accompany the opposition. SECTION 1.— INTERNATIONAL CLASSIFICATION The short titles associated below with the international class numbers are terms designed merely for quick identification and are not an official part of the international classification. The full names of international classes are given in section 6.1 of the trademark rules of practice. The designation ‘‘U.S. Cl.’’ appearing in this section refers to the U.S. class in effect prior to Sep. 1, 1973 rather than the international class which applies to applications filed on or after that date. For adoption of international classification see notice in the OFFICIAL GAZETTE of Jun. 26, 1973 (911 O.G. TM 210). Application in more than one class SN 75-163,780. BAUER NIKE HOCKEY INC., ST-JEROME, CLASS 28—TOYS AND SPORTING GOODS QUEBEC, CANADA, FILED 9-10-1996. FOR SPORTS ARTICLES AND REPLACEMENT PARTS THEREFOR, NAMELY, ICE SKATES, HOCKEY SKATES, ROLLER SKATES, IN-LINE ROLLER SKATES, ICE SKATE BLADES, IN-LINE SKATE CHASSIS, WHEELS, AND BRAKES; HOCKEY STICKS, -
Assisted Living & Memory Care
Engaging Lifestyle Assisted Living & Memory Care We offer an extensive, wellness-focused activity program that is tailored to at Diakon Senior Living – Hagerstown individual needs, desires and abilities. From art, movies and music therapy to educational opportunities, card games and cooking instruction, we offer a lifestyle that is both Support. Activity. Comfort. Peace of Mind. fulfilling and rewarding. Our programming is infused with a range of activities designed to pique the interests of residents with varying backgrounds and life experiences. This is the Exceptional Dining Way to Live! Forget cooking! Instead, enjoy three delicious, chef-prepared meals per day (plus snacks) in a bright and welcoming dining room. Families are always welcome to join! Catering services are also available for private gatherings and special events. Community Amenities Call today to schedule your personal visit. Our beautiful setting is complemented by many amenities designed to make life more comfortable and fun. Residents enjoy a salon, 240.420.4133 | www.HagerstownSeniorLiving.org library, fitness center, heated pool and many other conveniences. Robinwood Campus 19800 Tranquility Circle | Hagerstown, MD 21742 Worship Services Ravenwood Campus 1183 Luther Drive | Hagerstown, MD 21740 Our two assisted living communities offer the perfect At Diakon Senior Living - Hagerstown, our residents Residents have the opportunity to attend solution for those who desire an active, fulfilling have everything they need to live fully – including religious services, representing a variety of lifestyle but can no longer live alone safely. We offer privacy, support and daily opportunities to be engaged faiths, right on campus. We also offer Bible personalized care plans that are based on unique needs and inspired – while their families enjoy the peace of study programs, and our staff chaplain is and care preferences. -
Player Traits and Gratifications of Casual and Hardcore Players of Pokémon GO, Harry Potter: Wizards Unite, and Ingress
Player Traits and Gratifications of Casual and Hardcore Players of Pokémon GO, Harry Potter: Wizards Unite, and Ingress JOHN DUNHAM, Niantic x RIT Geo Games and Media Research Lab, Rochester Institute of Technology, USA KONSTANTINOS PAPANGELIS, Niantic x RIT Geo Games and Media Research Lab, Rochester Institute of Technology, USA NICOLAS LALONE, University of Nebraska Omaha, USA YIHONG WANG, University of Liverpool, UK Location-based games (LBG) impose virtual spaces on top of physical locations. Studies have explored LBG from various perspectives. However, a comprehensive study of who these players are, their traits, their gratifications, and the links between them is conspicuously absent from the literature. In this paper, weaim to address this lacuna through a series of surveys with 2390 active LBG players utilizing Tondello’s Player Traits Model and Scale of Game playing Preferences, and Hamari’s scale of LBG gratifications. Our findings (1) illustrate an association between player satisfaction and social aspects of the studied games, (2) explicate how the core-loops of the studied games impact the expressed gratifications and the affine traits of players, and (3) indicate a strong distinction between hardcore and casual players based on both traits and gratifications. Overall our findings shed light into the players of LBG, their traits, and gratifications they derive fromplaying LBGs. CCS Concepts: • Human-centered computing ! Human computer interaction (HCI); Collaborative and social computing. Additional Key Words and Phrases: Location-based Games, Player Traits, Gratifications, Pokémon GO, Harry Potter: Wizards Unite, Ingress ACM Reference Format: John Dunham, Konstantinos Papangelis, Nicolas LaLone, and Yihong Wang. 2018. Player Traits and Gratifica- tions of Casual and Hardcore Players of Pokémon GO, Harry Potter: Wizards Unite, and Ingress. -
A Handbook for Michigan Courts on Accessibility and Accommodation for Individuals with Disabilities
State Court Administrative Office Trial Court Services A Handbook for Michigan Courts on Accessibility and Accommodation for Individuals with Disabilities March 2018 i Table of Contents Acknowledgements ............................................................................................................. 1 Overview ............................................................................................................................. 1 Introduction ......................................................................................................................... 3 PART I An Overview of the Americans with Disabilities Act of 1990 (ADA) and the ADA Amendments Act of 2008. ............................................................................ 6 The Americans with Disabilities Act (ADA) ................................................................. 6 The ADA Amendments Act of 2008 (ADAAA) ............................................................ 6 Equal Opportunity ........................................................................................................... 6 Defining Disability Pursuant to the ADA ....................................................................... 7 Qualified Individual with a Disability ............................................................................ 8 Activities Covered by the ADA ...................................................................................... 9 Integrated Settings .........................................................................................................