3. Design by Contract
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Contracts for System Design
Contracts for System Design Albert Benveniste, Benoit Caillaud, Dejan Nickovic, Roberto Passerone, Jean-Baptiste Raclet, Philipp Reinkemeier, Alberto Sangiovanni-Vincentelli, Werner Damm, Thomas Henzinger, Kim Guldstrand Larsen To cite this version: Albert Benveniste, Benoit Caillaud, Dejan Nickovic, Roberto Passerone, Jean-Baptiste Raclet, et al.. Contracts for System Design. [Research Report] RR-8147, INRIA. 2012, pp.65. hal-00757488 HAL Id: hal-00757488 https://hal.inria.fr/hal-00757488 Submitted on 28 Nov 2012 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Contracts for Systems Design Albert Benveniste, Benoît Caillaud, Dejan Nickovic Roberto Passerone, Jean-Baptiste Raclet, Philipp Reinkemeier Alberto Sangiovanni-Vincentelli, Werner Damm Tom Henzinger, Kim Larsen RESEARCH REPORT N° 8147 November 2012 Project-Teams S4 ISSN 0249-6399 ISRN INRIA/RR--8147--FR+ENG Contracts for Systems Design Albert Benveniste∗, Benoît Caillaudy, Dejan Nickovicz Roberto Passeronex, Jean-Baptiste Raclet{, Philipp Reinkemeierk Alberto Sangiovanni-Vincentelli∗∗, Werner Dammyy Tom Henzingerzz, Kim Larsen Project-Teams S4 Research Report n° 8147 — November 2012 — 64 pages This work was funded in part by the European STREP-COMBEST project number 215543, the European projects CESAR of the ARTEMIS Joint Undertaking and the European IP DANSE, the Artist Design Network of Excellence number 214373, the MARCO FCRP TerraSwarm grant, the iCyPhy program sponsored by IBM and United Technology Corporation, the VKR Center of Excellence MT-LAB, and the German Innovation Alliance on Embedded Systems SPES2020. -
Budgen, Software Design Methods
David Budgen The Loyal Opposition Software Design Methods: Life Belt or Leg Iron? o software design methods have a correctly means “study of method.”) To address, but future? In introducing the January- not necessarily answer, this question, I’ll first consider D February 1998 issue of IEEE Software,Al what designing involves in a wider context, then com- Davis spoke of the hazards implicit in pare this with what we do, and finally consider what “method abuse,”manifested by a desire this might imply for the future. to “play safe.”(If things go well, you can take the credit, but if they go wrong, the organization’s choice of method can take the blame.) As Davis argues, such a THE DESIGN PROCESS policy will almost certainly lead to our becoming builders of what he terms “cookie-cutter, low-risk, low- Developing solutions to problems is a distinguish- payoff, mediocre systems.” ing human activity that occurs in many spheres of life. The issue I’ll explore in this column is slightly dif- So, although the properties of software-based systems ferent, although it’s also concerned with the problems offer some specific problems to the designer (such as that the use of design methods can present. It can be software’s invisibility and its mix of static and dynamic expressed as a question: Will the adoption of a design properties), as individual design characteristics, these method help the software development process (the properties are by no means unique. Indeed, while “life belt” role), or is there significant risk that its use largely ignored by software engineers, the study of the will lead to suboptimum solutions (the “leg iron”role)? nature of design activities has long been established Robert L. -
Génération Automatique De Tests Unitaires Avec Praspel, Un Langage De Spécification Pour PHP the Art of Contract-Based Testing in PHP with Praspel
CORE Metadata, citation and similar papers at core.ac.uk Provided by HAL - Université de Franche-Comté G´en´erationautomatique de tests unitaires avec Praspel, un langage de sp´ecificationpour PHP Ivan Enderlin To cite this version: Ivan Enderlin. G´en´eration automatique de tests unitaires avec Praspel, un langage de sp´ecificationpour PHP. Informatique et langage [cs.CL]. Universit´ede Franche-Comt´e,2014. Fran¸cais. <NNT : 2014BESA2067>. <tel-01093355v2> HAL Id: tel-01093355 https://hal.inria.fr/tel-01093355v2 Submitted on 19 Oct 2016 HAL is a multi-disciplinary open access L'archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destin´eeau d´ep^otet `ala diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publi´esou non, lished or not. The documents may come from ´emanant des ´etablissements d'enseignement et de teaching and research institutions in France or recherche fran¸caisou ´etrangers,des laboratoires abroad, or from public or private research centers. publics ou priv´es. Thèse de Doctorat école doctorale sciences pour l’ingénieur et microtechniques UNIVERSITÉ DE FRANCHE-COMTÉ No X X X THÈSE présentée par Ivan Enderlin pour obtenir le Grade de Docteur de l’Université de Franche-Comté K 8 k Génération automatique de tests unitaires avec Praspel, un langage de spécification pour PHP The Art of Contract-based Testing in PHP with Praspel Spécialité Informatique Instituts Femto-ST (département DISC) et INRIA (laboratoire LORIA) Soutenue publiquement -
Assertions, Pre/Post- Conditions and Invariants
9/14/12 Assertions, pre/post- conditions and invariants Section 2.1 in Walls and Mirrors Section 4.5 Rosen Programming as a contract n Specifying what each method does q Specify it in a comment before method's header n Precondition q What is assumed to be true before the method is executed q Caller obligation n Postcondition q Specifies what will happen if the preconditions are met q Method obligation 1 9/14/12 Class Invariants n A class invariant is a condition that all objects of that class must satisfy while it can be observed by clients n What about Points in Cloud? q boundaries? q center? What is an assertion? n An assertion is a statement that says something about the state of your program n Should be true if there are no mistakes in the program //n == 1 while (n < limit) { n = 2 * n; } // what could you state here? 2 9/14/12 What is an assertion? n An assertion is a statement that says something about the state of your program n Should be true if there are no mistakes in the program //n == 1 while (n < limit) { n = 2 * n; } //n >= limit //more? What is an assertion? n An assertion is a statement that says something about the state of your program n Should be true if there are no mistakes in the program //n == 1 while (n < limit) { n = 2 * n; } //n >= limit //n is the smallest power of 2 >= limit 3 9/14/12 assert Using assert: assert n == 1; while (n < limit) { n = 2 * n; } assert n >= limit; When to use Assertions n We can use assertions to guarantee the behavior. -
Cyber-Physical System Design Contracts
Cyber-Physical System Design Contracts Patricia Derler Edward A. Lee Martin Törngren University of California, University of California, KTH Royal Institute of Berkeley Berkeley Technology [email protected] [email protected] [email protected] Stavros Tripakis University of California, Berkeley [email protected] ABSTRACT tinct disciplines such as control engineering, software engineer- This paper introduces design contracts between control and em- ing, mechanical engineers, network engineering, etc. The com- bedded software engineers for building Cyber-Physical Systems plexity and heterogeneity of all the different design aspects require (CPS). CPS design involves a variety of disciplines mastered by methodologies for bridging the gaps between the disciplines in- teams of engineers with diverse backgrounds. Many system prop- volved. This is known to be challenging since the disciplines have erties influence the design in more than one discipline. The lack of different views, encompassing terminology, theories, techniques clearly defined interfaces between disciplines burdens the interac- and design approaches. tion and collaboration. We show how design contracts can facilitate In this paper, we focus on interactions between control and em- interaction between 2 groups: control and software engineers. A bedded software engineers. A multitude of modeling, analysis and design contract is an agreement on certain properties of the system. synthesis techniques that deal with codesign of control functions Every party specifies requirements and assumptions on the system and embedded software have been developed since the 1970s. We and the environment. This contract is the central point of inter- use the term codesign for approaches that provide an awareness of domain communication and negotiation. -
Chapter 23 Three Design Principles
23 Three Design Principles Chapter 23 ContaxT / Kodax Tri-X Nunnery — Chichen Itza, Mexico Three Design Principles Learning Objectives • List the preferred characteristics of an object-oriented application architecture • State the definition of the Liskov Substitution Principle (LSP) • State the definition of Bertrand Meyer's Design by Contract (DbC) programming • Describe the close relationship between the Liskov Substitution Principle and Design by Contract • State the purpose of class invariants • State the purpose of method preconditions and postconditions • Describe the effects weakening and strengthening preconditions have on subclass behavior • Describe the effects weakening and strengthening postconditions have on subclass behavior • State the purpose and use of the Open-Closed Principle (OCP) • State the purpose and use of the Dependency Inversion Principle (DIP) • State the purpose of Code Contracts and how they are used to enforce preconditions, postconditions, and class invariants C# For Artists © 2015 Rick Miller and Pulp Free Press — All Rights Reserved 757 Introduction Chapter 23: Three Design Principles Introduction Building complex, well-behaved, object-oriented software is a difficult task for several reasons. First, simply programming in C# does not automatically make your application object-oriented. Second, the pro- cess by which you become proficient at object-oriented design and programming is characterized by expe- rience. It takes a lot of time to learn the lessons of bad software architecture design and apply those lessons learned to create good object-oriented architectures. The objective of this chapter is to help you jump-start your object-oriented architectural design efforts. I begin with a discussion of the preferred characteristics of a well-designed object-oriented architecture. -
Sound Invariant Checking Using Type Modifiers and Object Capabilities
Sound Invariant Checking Using Type Modifiers and Object Capabilities. Isaac Oscar Gariano Victoria University of Wellington [email protected] Marco Servetto Victoria University of Wellington [email protected] Alex Potanin Victoria University of Wellington [email protected] Abstract In this paper we use pre existing language support for type modifiers and object capabilities to enable a system for sound runtime verification of invariants. Our system guarantees that class invariants hold for all objects involved in execution. Invariants are specified simply as methods whose execution is statically guaranteed to be deterministic and not access any externally mutable state. We automatically call such invariant methods only when objects are created or the state they refer to may have been mutated. Our design restricts the range of expressible invariants but improves upon the usability and performance of our system compared to prior work. In addition, we soundly support mutation, dynamic dispatch, exceptions, and non determinism, while requiring only a modest amount of annotation. We present a case study showing that our system requires a lower annotation burden compared to Spec#, and performs orders of magnitude less runtime invariant checks compared to the widely used ‘visible state semantics’ protocols of D, Eiffel. We also formalise our approach and prove that such pre existing type modifier and object capability support is sufficient to ensure its soundness. 2012 ACM Subject Classification Theory of computation → Invariants, Theory of computation → Program verification, Software and its engineering → Object oriented languages Keywords and phrases type modifiers, object capabilities, runtime verification, class invariants Digital Object Identifier 10.4230/LIPIcs.CVIT.2016.23 1 Introduction Object oriented programming languages provide great flexibility through subtyping and arXiv:1902.10231v1 [cs.PL] 26 Feb 2019 dynamic dispatch: they allow code to be adapted and specialised to behave differently in different contexts. -
Software Design Document 1
SOFTWARE DESIGN DOCUMENT 1. Introduction The following subsections of the Software Design Document (SDD) should provide an overview of the entire SDD. 1.1 Purpose This subsection should explain the purpose of the SDD and specify the intended audience for it. The SDD described the software structure, software components, interfaces and data necessary for the implementation phase. Each requirement in the SRS should be traceable to one or more design entities in the SDD. 1.2 Scope This subsection should relate the design document to the SRS and to the software to be developed. 1.3 Definitions, Acronyms and Abbreviations This subsection should provide the definitions of all terms, acronyms and abbreviations that are used in the SDD. 2. References This subsection should provide a complete list of all documents referenced in the SDD. It should identify these references by title, report number, date and publishing organization. It should also specify the sources from which these references are available. 3. Attributes of Design Entities There are some attributes common to all entities, regardless of the approach utilized, whether procedural or object-oriented. These are used in subsections 4 and later. 3.1 Identification The name of the entity should be specified. Two entities should not have the same name. 3.2 Type The type attribute should describe the nature of the entity. It may simply name the kind of entity, such as subprogram, module, procedure, process, data item, object etc. Alternatively, design entities can be grouped, in order to assist in locating an entity dealing with a particular type of information. -
Grammar-Based Testing Using Realistic Domains in PHP Ivan Enderlin, Frédéric Dadeau, Alain Giorgetti, Fabrice Bouquet
Grammar-Based Testing using Realistic Domains in PHP Ivan Enderlin, Frédéric Dadeau, Alain Giorgetti, Fabrice Bouquet To cite this version: Ivan Enderlin, Frédéric Dadeau, Alain Giorgetti, Fabrice Bouquet. Grammar-Based Testing using Realistic Domains in PHP. A-MOST 2012, 8th Workshop on Advances in Model Based Testing, joint to the ICST’12 IEEE Int. Conf. on Software Testing, Verification and Validation, Jan 2012, Canada. pp.509–518. hal-00931662 HAL Id: hal-00931662 https://hal.archives-ouvertes.fr/hal-00931662 Submitted on 16 Jan 2014 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Grammar-Based Testing using Realistic Domains in PHP Ivan Enderlin, Fred´ eric´ Dadeau, Alain Giorgetti and Fabrice Bouquet Institut FEMTO-ST UMR CNRS 6174 - University of Franche-Comte´ - INRIA CASSIS Project 16 route de Gray - 25030 Besanc¸on cedex, France Email: fivan.enderlin,frederic.dadeau,alain.giorgetti,[email protected] Abstract—This paper presents an integration of grammar- Contract-based testing [5] has been introduced in part to based testing in a framework for contract-based testing in PHP. address these limitations. It is based on the notion of Design It relies on the notion of realistic domains, that make it possible by Contract (DbC) [6] introduced by Meyer with Eiffel [7]. -
Software Design Document (SDD) Template
Software Design Document (SDD) Template Software design is a process by which the software requirements are translated into a representation of software components, interfaces, and data necessary for the implementation phase. The SDD shows how the software system will be structured to satisfy the requirements. It is the primary reference for code development and, therefore, it must contain all the information required by a programmer to write code. The SDD is performed in two stages. The first is a preliminary design in which the overall system architecture and data architecture is defined. In the second stage, i.e. the detailed design stage, more detailed data structures are defined and algorithms are developed for the defined architecture. This template is an annotated outline for a software design document adapted from the IEEE Recommended Practice for Software Design Descriptions. The IEEE Recommended Practice for Software Design Descriptions have been reduced in order to simplify this assignment while still retaining the main components and providing a general idea of a project definition report. For your own information, please refer to IEEE Std 10161998 1 for the full IEEE Recommended Practice for Software Design Descriptions. 1 http://www.cs.concordia.ca/~ormandj/comp354/2003/Project/ieeeSDD.pdf Downloaded from http://www.tidyforms.com (Team Name) (Project Title) Software Design Document Name (s): Lab Section: Workstation: Date: (mm/dd/yyyy) Downloaded from http://www.tidyforms.com Software Design Document TABLE OF CONTENTS 1. INTRODUCTION 2 1.1 Purpose 2 1.2 Scope 2 1.3 Overview 2 1.4 Reference Material 2 1.5 Definitions and Acronyms 2 2. -
Software Reliability and Dependability: a Roadmap Bev Littlewood & Lorenzo Strigini
Software Reliability and Dependability: a Roadmap Bev Littlewood & Lorenzo Strigini Key Research Pointers Shifting the focus from software reliability to user-centred measures of dependability in complete software-based systems. Influencing design practice to facilitate dependability assessment. Propagating awareness of dependability issues and the use of existing, useful methods. Injecting some rigour in the use of process-related evidence for dependability assessment. Better understanding issues of diversity and variation as drivers of dependability. The Authors Bev Littlewood is founder-Director of the Centre for Software Reliability, and Professor of Software Engineering at City University, London. Prof Littlewood has worked for many years on problems associated with the modelling and evaluation of the dependability of software-based systems; he has published many papers in international journals and conference proceedings and has edited several books. Much of this work has been carried out in collaborative projects, including the successful EC-funded projects SHIP, PDCS, PDCS2, DeVa. He has been employed as a consultant to industrial companies in France, Germany, Italy, the USA and the UK. He is a member of the UK Nuclear Safety Advisory Committee, of IFIPWorking Group 10.4 on Dependable Computing and Fault Tolerance, and of the BCS Safety-Critical Systems Task Force. He is on the editorial boards of several international scientific journals. 175 Lorenzo Strigini is Professor of Systems Engineering in the Centre for Software Reliability at City University, London, which he joined in 1995. In 1985-1995 he was a researcher with the Institute for Information Processing of the National Research Council of Italy (IEI-CNR), Pisa, Italy, and spent several periods as a research visitor with the Computer Science Department at the University of California, Los Angeles, and the Bell Communication Research laboratories in Morristown, New Jersey. -
Design by Contract: the Lessons of Ariane
. Editor: Bertrand Meyer, EiffelSoft, 270 Storke Rd., Ste. 7, Goleta, CA 93117; voice (805) 685-6869; [email protected] several hours (at least in earlier versions of Ariane), it was better to let the computa- tion proceed than to stop it and then have Design by to restart it if liftoff was delayed. So the SRI computation continues for 50 seconds after the start of flight mode—well into the flight period. After takeoff, of course, this com- Contract: putation is useless. In the Ariane 5 flight, Object Technology however, it caused an exception, which was not caught and—boom. The exception was due to a floating- point error during a conversion from a 64- The Lessons bit floating-point value, representing the flight’s “horizontal bias,” to a 16-bit signed integer: In other words, the value that was converted was greater than what of Ariane can be represented as a 16-bit signed inte- ger. There was no explicit exception han- dler to catch the exception, so it followed the usual fate of uncaught exceptions and crashed the entire software, hence the onboard computers, hence the mission. This is the kind of trivial error that we Jean-Marc Jézéquel, IRISA/CNRS are all familiar with (raise your hand if you Bertrand Meyer, EiffelSoft have never done anything of this sort), although fortunately the consequences are usually less expensive. How in the world everal contributions to this made up of respected experts from major department have emphasized the European countries, which produced a How in the world could importance of design by contract report in hardly more than a month.