Combining Design by Contract and Inference Rules of Programming Logic Towards Software Reliability
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Contracts for System Design
Contracts for System Design Albert Benveniste, Benoit Caillaud, Dejan Nickovic, Roberto Passerone, Jean-Baptiste Raclet, Philipp Reinkemeier, Alberto Sangiovanni-Vincentelli, Werner Damm, Thomas Henzinger, Kim Guldstrand Larsen To cite this version: Albert Benveniste, Benoit Caillaud, Dejan Nickovic, Roberto Passerone, Jean-Baptiste Raclet, et al.. Contracts for System Design. [Research Report] RR-8147, INRIA. 2012, pp.65. hal-00757488 HAL Id: hal-00757488 https://hal.inria.fr/hal-00757488 Submitted on 28 Nov 2012 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Contracts for Systems Design Albert Benveniste, Benoît Caillaud, Dejan Nickovic Roberto Passerone, Jean-Baptiste Raclet, Philipp Reinkemeier Alberto Sangiovanni-Vincentelli, Werner Damm Tom Henzinger, Kim Larsen RESEARCH REPORT N° 8147 November 2012 Project-Teams S4 ISSN 0249-6399 ISRN INRIA/RR--8147--FR+ENG Contracts for Systems Design Albert Benveniste∗, Benoît Caillaudy, Dejan Nickovicz Roberto Passeronex, Jean-Baptiste Raclet{, Philipp Reinkemeierk Alberto Sangiovanni-Vincentelli∗∗, Werner Dammyy Tom Henzingerzz, Kim Larsen Project-Teams S4 Research Report n° 8147 — November 2012 — 64 pages This work was funded in part by the European STREP-COMBEST project number 215543, the European projects CESAR of the ARTEMIS Joint Undertaking and the European IP DANSE, the Artist Design Network of Excellence number 214373, the MARCO FCRP TerraSwarm grant, the iCyPhy program sponsored by IBM and United Technology Corporation, the VKR Center of Excellence MT-LAB, and the German Innovation Alliance on Embedded Systems SPES2020. -
Budgen, Software Design Methods
David Budgen The Loyal Opposition Software Design Methods: Life Belt or Leg Iron? o software design methods have a correctly means “study of method.”) To address, but future? In introducing the January- not necessarily answer, this question, I’ll first consider D February 1998 issue of IEEE Software,Al what designing involves in a wider context, then com- Davis spoke of the hazards implicit in pare this with what we do, and finally consider what “method abuse,”manifested by a desire this might imply for the future. to “play safe.”(If things go well, you can take the credit, but if they go wrong, the organization’s choice of method can take the blame.) As Davis argues, such a THE DESIGN PROCESS policy will almost certainly lead to our becoming builders of what he terms “cookie-cutter, low-risk, low- Developing solutions to problems is a distinguish- payoff, mediocre systems.” ing human activity that occurs in many spheres of life. The issue I’ll explore in this column is slightly dif- So, although the properties of software-based systems ferent, although it’s also concerned with the problems offer some specific problems to the designer (such as that the use of design methods can present. It can be software’s invisibility and its mix of static and dynamic expressed as a question: Will the adoption of a design properties), as individual design characteristics, these method help the software development process (the properties are by no means unique. Indeed, while “life belt” role), or is there significant risk that its use largely ignored by software engineers, the study of the will lead to suboptimum solutions (the “leg iron”role)? nature of design activities has long been established Robert L. -
Cyber-Physical System Design Contracts
Cyber-Physical System Design Contracts Patricia Derler Edward A. Lee Martin Törngren University of California, University of California, KTH Royal Institute of Berkeley Berkeley Technology [email protected] [email protected] [email protected] Stavros Tripakis University of California, Berkeley [email protected] ABSTRACT tinct disciplines such as control engineering, software engineer- This paper introduces design contracts between control and em- ing, mechanical engineers, network engineering, etc. The com- bedded software engineers for building Cyber-Physical Systems plexity and heterogeneity of all the different design aspects require (CPS). CPS design involves a variety of disciplines mastered by methodologies for bridging the gaps between the disciplines in- teams of engineers with diverse backgrounds. Many system prop- volved. This is known to be challenging since the disciplines have erties influence the design in more than one discipline. The lack of different views, encompassing terminology, theories, techniques clearly defined interfaces between disciplines burdens the interac- and design approaches. tion and collaboration. We show how design contracts can facilitate In this paper, we focus on interactions between control and em- interaction between 2 groups: control and software engineers. A bedded software engineers. A multitude of modeling, analysis and design contract is an agreement on certain properties of the system. synthesis techniques that deal with codesign of control functions Every party specifies requirements and assumptions on the system and embedded software have been developed since the 1970s. We and the environment. This contract is the central point of inter- use the term codesign for approaches that provide an awareness of domain communication and negotiation. -
Software Design Document 1
SOFTWARE DESIGN DOCUMENT 1. Introduction The following subsections of the Software Design Document (SDD) should provide an overview of the entire SDD. 1.1 Purpose This subsection should explain the purpose of the SDD and specify the intended audience for it. The SDD described the software structure, software components, interfaces and data necessary for the implementation phase. Each requirement in the SRS should be traceable to one or more design entities in the SDD. 1.2 Scope This subsection should relate the design document to the SRS and to the software to be developed. 1.3 Definitions, Acronyms and Abbreviations This subsection should provide the definitions of all terms, acronyms and abbreviations that are used in the SDD. 2. References This subsection should provide a complete list of all documents referenced in the SDD. It should identify these references by title, report number, date and publishing organization. It should also specify the sources from which these references are available. 3. Attributes of Design Entities There are some attributes common to all entities, regardless of the approach utilized, whether procedural or object-oriented. These are used in subsections 4 and later. 3.1 Identification The name of the entity should be specified. Two entities should not have the same name. 3.2 Type The type attribute should describe the nature of the entity. It may simply name the kind of entity, such as subprogram, module, procedure, process, data item, object etc. Alternatively, design entities can be grouped, in order to assist in locating an entity dealing with a particular type of information. -
Software Design Document (SDD) Template
Software Design Document (SDD) Template Software design is a process by which the software requirements are translated into a representation of software components, interfaces, and data necessary for the implementation phase. The SDD shows how the software system will be structured to satisfy the requirements. It is the primary reference for code development and, therefore, it must contain all the information required by a programmer to write code. The SDD is performed in two stages. The first is a preliminary design in which the overall system architecture and data architecture is defined. In the second stage, i.e. the detailed design stage, more detailed data structures are defined and algorithms are developed for the defined architecture. This template is an annotated outline for a software design document adapted from the IEEE Recommended Practice for Software Design Descriptions. The IEEE Recommended Practice for Software Design Descriptions have been reduced in order to simplify this assignment while still retaining the main components and providing a general idea of a project definition report. For your own information, please refer to IEEE Std 10161998 1 for the full IEEE Recommended Practice for Software Design Descriptions. 1 http://www.cs.concordia.ca/~ormandj/comp354/2003/Project/ieeeSDD.pdf Downloaded from http://www.tidyforms.com (Team Name) (Project Title) Software Design Document Name (s): Lab Section: Workstation: Date: (mm/dd/yyyy) Downloaded from http://www.tidyforms.com Software Design Document TABLE OF CONTENTS 1. INTRODUCTION 2 1.1 Purpose 2 1.2 Scope 2 1.3 Overview 2 1.4 Reference Material 2 1.5 Definitions and Acronyms 2 2. -
Software Reliability and Dependability: a Roadmap Bev Littlewood & Lorenzo Strigini
Software Reliability and Dependability: a Roadmap Bev Littlewood & Lorenzo Strigini Key Research Pointers Shifting the focus from software reliability to user-centred measures of dependability in complete software-based systems. Influencing design practice to facilitate dependability assessment. Propagating awareness of dependability issues and the use of existing, useful methods. Injecting some rigour in the use of process-related evidence for dependability assessment. Better understanding issues of diversity and variation as drivers of dependability. The Authors Bev Littlewood is founder-Director of the Centre for Software Reliability, and Professor of Software Engineering at City University, London. Prof Littlewood has worked for many years on problems associated with the modelling and evaluation of the dependability of software-based systems; he has published many papers in international journals and conference proceedings and has edited several books. Much of this work has been carried out in collaborative projects, including the successful EC-funded projects SHIP, PDCS, PDCS2, DeVa. He has been employed as a consultant to industrial companies in France, Germany, Italy, the USA and the UK. He is a member of the UK Nuclear Safety Advisory Committee, of IFIPWorking Group 10.4 on Dependable Computing and Fault Tolerance, and of the BCS Safety-Critical Systems Task Force. He is on the editorial boards of several international scientific journals. 175 Lorenzo Strigini is Professor of Systems Engineering in the Centre for Software Reliability at City University, London, which he joined in 1995. In 1985-1995 he was a researcher with the Institute for Information Processing of the National Research Council of Italy (IEI-CNR), Pisa, Italy, and spent several periods as a research visitor with the Computer Science Department at the University of California, Los Angeles, and the Bell Communication Research laboratories in Morristown, New Jersey. -
Design by Contract: the Lessons of Ariane
. Editor: Bertrand Meyer, EiffelSoft, 270 Storke Rd., Ste. 7, Goleta, CA 93117; voice (805) 685-6869; [email protected] several hours (at least in earlier versions of Ariane), it was better to let the computa- tion proceed than to stop it and then have Design by to restart it if liftoff was delayed. So the SRI computation continues for 50 seconds after the start of flight mode—well into the flight period. After takeoff, of course, this com- Contract: putation is useless. In the Ariane 5 flight, Object Technology however, it caused an exception, which was not caught and—boom. The exception was due to a floating- point error during a conversion from a 64- The Lessons bit floating-point value, representing the flight’s “horizontal bias,” to a 16-bit signed integer: In other words, the value that was converted was greater than what of Ariane can be represented as a 16-bit signed inte- ger. There was no explicit exception han- dler to catch the exception, so it followed the usual fate of uncaught exceptions and crashed the entire software, hence the onboard computers, hence the mission. This is the kind of trivial error that we Jean-Marc Jézéquel, IRISA/CNRS are all familiar with (raise your hand if you Bertrand Meyer, EiffelSoft have never done anything of this sort), although fortunately the consequences are usually less expensive. How in the world everal contributions to this made up of respected experts from major department have emphasized the European countries, which produced a How in the world could importance of design by contract report in hardly more than a month. -
Improving Software Reliability Using Software Engineering Approach- a Review
International Journal of Computer Applications (0975 – 8887) Volume 10– No.5, November 2010 Improving Software Reliability using Software Engineering Approach- A Review Aasia Quyoum Mehraj – Ud - Din Dar S. M. K. Quadri Research Scholar Director, IT & SS Director Computer Sciences University of Kashmir (India) University of Kashmir (India) University of Kashmir (India) ABSTRACT Randomness means that the failure can‟t be predicted accurately. Software Reliability is an important facet of software quality. The randomness of the failure occurrence is necessary for Software reliability is the probability of the failure free operation reliability modeling. In [MIO87], it is suggested that reliability of a computer program for a specified period of time in a specified modeling should be applied to systems larger than 5000 LOC. environment. Software Reliability is dynamic and stochastic. It differs from the hardware reliability in that it reflects design 3. RELIABILITY PROCESS perfection, rather than manufacturing perfection. This article The reliability process in generic terms is a model of the provides an overview of Software Reliability which can be reliability-oriented aspects of software development, operations categorized into: modeling, measurement and improvement, and and maintenance. The set of life cycle activities and artifacts, then examines different modeling technique and metrics for together with their attributes and interrelationships that are software reliability, however, there is no single model that is related to reliability comprise the reliability process. The artifacts universal to all the situations. The article will also provide an of the software life cycle include documents, reports, manuals, overview of improving software reliability and then provides plans, code configuration data and test data. -
Theoretically Comparing Design Thinking to Design Methods for Large- Scale Infrastructure Systems
The Fifth International Conference on Design Creativity (ICDC2018) Bath, UK, January 31st – February 2nd 2018 THEORETICALLY COMPARING DESIGN THINKING TO DESIGN METHODS FOR LARGE- SCALE INFRASTRUCTURE SYSTEMS M.A. Guerra1 and T. Shealy1 1Civil Engineering, Virginia Tech, Blacksburg, USA Abstract: Design of new and re-design of existing infrastructure systems will require creative ways of thinking in order to meet increasingly high demand for services. Both the theory and practice of design thinking helps to exploit opposing ideas for creativity, and also provides an approach to balance stakeholder needs, technical feasibility, and resource constraints. This study compares the intent and function of five current design strategies for infrastructure with the theory and practice of design thinking. The evidence suggests the function and purpose of the later phases of design thinking, prototyping and testing, are missing from current design strategies for infrastructure. This is a critical oversight in design because designers gain much needed information about the performance of the system amid user behaviour. Those who design infrastructure need to explore new ways to incorporate feedback mechanisms gained from prototyping and testing. The use of physical prototypes for infrastructure may not be feasible due to scale and complexity. Future research should explore the use of prototyping and testing, in particular, how virtual prototypes could substitute the experience of real world installments and how this influences design cognition among designers and stakeholders. Keywords: Design thinking, design of infrastructure systems 1. Introduction Infrastructure systems account for the vast majority of energy use and associated carbon emissions in the United States (US EPA, 2014). -
City Council Agenda Page 1
CITY OF SANTA BARBARA CITY COUNCIL Helene Schneider James L. Armstrong Mayor City Administrator Randy Rowse Mayor Pro Tempore Grant House Stephen P. Wiley Ordinance Committee Chair City Attorney Dale Francisco Finance Committee Chair Frank Hotchkiss City Hall Cathy Murillo 735 Anacapa Street Bendy White http://www.SantaBarbaraCA.gov MAY 14, 2013 AGENDA ORDER OF BUSINESS: Regular meetings of the Finance Committee and the Ordinance Committee begin at 12:30 p.m. The regular City Council meeting begins at 2:00 p.m. in the Council Chamber at City Hall. REPORTS: Copies of the reports relating to agenda items are available for review in the City Clerk's Office, at the Central Library, and http://www.SantaBarbaraCA.gov. In accordance with state law requirements, this agenda generally contains only a brief general description of each item of business to be transacted or discussed at the meeting. Should you wish more detailed information regarding any particular agenda item, you are encouraged to obtain a copy of the Council Agenda Report (a "CAR") for that item from either the Clerk's Office, the Reference Desk at the City's Main Library, or online at the City's website (http://www.SantaBarbaraCA.gov). Materials related to an item on this agenda submitted to the City Council after distribution of the agenda packet are available for public inspection in the City Clerk’s Office located at City Hall, 735 Anacapa Street, Santa Barbara, CA 93101, during normal business hours. PUBLIC COMMENT: At the beginning of the 2:00 p.m. session of each regular City Council meeting, and at the beginning of each special City Council meeting, any member of the public may address the City Council concerning any item not on the Council's agenda. -
3. Design by Contract
3. Design by Contract Oscar Nierstrasz Design by Contract Bertrand Meyer, Touch of Class — Learning to Program Well with Objects and Contracts, Springer, 2009. 2 Bertrand Meyer is a French computer scientist who was a Professor at ETH Zürich (successor of Niklaus Wirth) from 2001-2015. He is best known as the inventor of “Design by Contract”, and as the designer of the Eiffel programming language, which provides built-in for DbC. DbC was first described in a technical report by Meyer in 1986: https://en.wikipedia.org/wiki/Design_by_contract Who’s to blame? The components fit but the system does not work. Who’s to blame? The component developer or the system integrator? 3 DbC makes clear the “contract” between a supplier (an object or “component”) and its client. When something goes wrong, the contract states whose fault it is. This simplifies both design and debugging. Why DbC? > Design by Contract —documents assumptions (what do objects expect?) —simplifies code (no special actions for failure) —aids debugging (identifies who’s to blame) 4 As we shall see, DbC improves your OO design in several ways. First, contracts make explicit the assumptions under which an object (supplier) will work correctly. Second, they simplify your code, since no special action is required when things go wrong — the exception handling framework provides the necessary tools. Third, contracts help in debugging since errors are caught earlier, when contracts are violated, not when your program crashes because of an invalid state, and it is clear where to lay the blame for the violation (i.e., in the object or its client). -
2011-2012 Tijs Van Der Storm ([email protected])
Software Construction 2011-2012 Tijs van der Storm ([email protected]) Monday, January 9, 2012 What this course is about • You all know programming, right? • But what is good code? • How to reason about good code? • Think about it. Monday, January 9, 2012 This course is not about • Data structures • Concurrency • Algorithms • Performance • Programming language X • Graphics programming • Paradigm X (though: OO) • Mathematics • GUI programming • Computational complexity • Web applications • ... Monday, January 9, 2012 Uncle Bob* *Robert Martin, http://cleancoder.posterous.com/software-craftsmanship-things-wars-commandmen Monday, January 9, 2012 Uncle Bob* This course is not about the software craftmenship movement... *Robert Martin, http://cleancoder.posterous.com/software-craftsmanship-things-wars-commandmen Monday, January 9, 2012 Uncle Bob* This course is not about the software craftmenship movement... This course is about not writing crap. *Robert Martin, http://cleancoder.posterous.com/software-craftsmanship-things-wars-commandmen Monday, January 9, 2012 Representative books Monday, January 9, 2012 Learning goals • Create good low level designs • Produce clean, readable code • Reflect upon techniques, patterns, guidelines etc. • Assess the quality of code • Apply state of the art software construction tools Monday, January 9, 2012 Overview • Lectures • Theory • Research paper • Lab assignment • Concluding Monday, January 9, 2012 Lectures Monday, January 9, 2012 Lectures • Introduction (today) • Syntax analysis • Domain-specific languages • Code quality • Debugging Monday, January 9, 2012 Guest lectures • Jeroen van den Bos: DSL for digital forensics • Eelco Visser: Linguistic abstraction for the Web Monday, January 9, 2012 “Theory” Monday, January 9, 2012 Two tests • Online or on paper (not sure yet) • No grade, but you must pass them • “Immediate” grading Monday, January 9, 2012 1st test: technique • Bertrand Meyer, Applying "Design by Contract", 1992, Meyer92.