The competition shall be played under MCC Laws of as amended by the NSWDCA and the Associ- ation’s domestic rules and special conditions set out in this Mode.

COMPETITION FORMAT

1. DIVISIONS The Junior Competition Secretary shall form the teams into grades and divisions. The competitions shall be run a predetermined format as circulated. The number of divisions is to be decided once all team nominations are received and preferably only 1 or 2 divisions in each age group, however the Junior Com- petition Secretary may ask clubs to provisionally nominate teams in divisions if the competition secretary believes there will be enough teams to form divisions. After consultation with clubs, a re-grading may be done by the Junior Competition Secretary at any time up until Round 4 of the relevant competition.

2. RE GRADINGS (a) Teams re-graded to a higher division retain their points earned in the lower division. Where the re-graded team’s points are greater than the leader of the higher division, the points are adjusted to equal the leader’s points. (b) Teams re-graded to a lower division take their points with them. (c) Where an age group is conducted with no grading for the start of the season, upon grading, the points earned by each team are retained in their new division.

3. POINTS SYSTEM Outright Win 10 Outright Win after tie on 1st Innings 7 Outright Win after loss on 1st Innings 6 Win on 1st Innings or One Day game 6 Bye (not all teams on the table have a bye) 6 Tie on Played out match 5 1st Innings lead when beaten Outright 4 Tie on 1st Innings 3 Tie on 1st Innings when beaten Outright 3 Draw (incomplete 1st innings) 2 Loss on 1st Innings or One day game 1 Outright Loss 0 Bye (all teams on the table have a bye) 0

After both teams have completed their first innings, a bonus points system will operate for both teams’ 2nd innings (ie. the 3rd and 4th innings of the match) of all 2 Day games.

BONUS POINTS Batting 1 point for 50 runs, 100 runs and 150 runs, max 3 points Bowling 1 point for every 3 wickets. To qualify for bonus points, the 3rd and/or 4th innings must be at least 10 overs.

4. FINALS AND PREMIERS (a) All age groups (except Stage1 & U9) play a Grand Final to determine the Premier. (b) At the completion of the normal rounds of competition, • Age group divisions that predominately play Two-Day matches are drawn into semi-finals. See subsection (f) below. • Age group divisions that play only or predominately One-Day matches are drawn into semi-finals and/or a Grand Final using the usual One-Day format for their age group. (c) For all age groups, the draw for semi-finals and the Grand Final shall be determined as follows:

• The first placed team plays the fourth placed team, and the second placed team plays the third placed team, • If teams finish the competition on the same points the NSWDCA quotient system shall apply –see appendix. • The semi-final winners play in a Grand Final, using the same format as the semi-final. • Where there are no semi-finals, the first placed team plays the second placed team in the Grand Final. (d) For all age groups, a player who bats or bowls or wicket keeps in a final must have participated in four games in the normal rounds of competition with the team in order to play for that team in a final. Participated means batted, bowled, taken a catch, made a run-out or been a wicket-keeper – so their participation is recorded on MyCricket. (e) Substitute fielders may be used in finals, noting that substitute fielders do not need to have played any games with the team during the season in order to field as a substitute in a final. (f) In finals that are Two-day matches, games are played using the usual Two-day format, with the hours of play are Saturday and Sunday: 1st session 8.30am – 10.25am, Morning 10.25 – 10.35am, 2nd session 10.35am – 12.30pm. (g) In the event that the ground (as drawn) is unfit for play on the first day of any scheduled Two- Day finals match the second day shall be played as a One-Day match. (h) In Finals that are Two-day matches, play may be extended by the Competition Secretary for up to 60 minutes on either day of a finals match, for example to allow the completion of the quota of overs or to allow the match to achieve a result. (i) For all age groups, in the event that a semi-final or Grand Final is drawn or tied the team finishing higher on the competition table as per the NSWDCA quotient system shall be deemed to be the winner in a semi-final and the premiers in the Grand Final. (j) In semi-finals or Grand Finals that are Two-day matches, the winner may be determined by a first innings win or outright win, and no team shall be compelled to play on after they have lost on first innings and believe they cannot win outright.

5. JUNIOR CLUB CHAMPIONSHIP (a) For the purpose of determining the Junior Club Championship, in each age group a club’s highest placed teams’ points shall be multiplied by 4.0 for division 1, 1.0 for division 2, 0.75 for division 3 and 0.5 for division 4. In each age group, the club’s second highest placed teams points shall be multiplied by 2.0 for division 1, 0.5 for division 2, 0.38 for division 3 and 0.25 for division 4. (b) This is calculated separately for each age group then added together to give each Club a total, and the Club with the highest total points is the Junior Club Champion.

6. ASSOCIATION AWARDS (a) Players in Under 17, 16, 15, 14, 13, 12, & 11 teams are eligible for end of season performance awards in batting aggregate and average (except Stage 1 format rules), and bowling aggregate and average. (b) Non-Competition Stage 1 & U9 players do not receive performance awards but all receive a medal of participation. (c) To be eligible for either Bowling award (highest aggregate &/or average), • Players in U10 - U17 teams need to have taken a minimum of 15 wickets. • Division 2 players (of any age group) award goes to highest aggregate with no minimum. (d) To be eligible for either Batting Award (highest aggregate &/or highest average) • Players in U12 – U17 teams need to have made a minimum of 200 runs. • Division 2 (of any age group) award goes to highest aggregate with no minimum. • U11 players need to have made a minimum of 100 runs. (e) To win a batting average or bowling average performance award a player must participate in at least three quarters of their team’s matches in the season. (f) Only runs scored and wickets taken in the regular season (not finals) are considered for Association Awards. (g) If minimum amounts of runs and wickets noted in (c) and (d) are not reached then no award is given. (h) In Competitions with split seasons (eg Spring and Summer), the minimum amount of runs and wickets required in (c) & (d) will halved (rounded up). (i) Ties in any prize category will be decided by taking the better figure in the complementary category, i.e. If batting aggregate is tied the better batting average is the winner. (j) Only one award will be made where a player wins both of two complementary categories, i.e. both batting awards or both bowling awards. (k) In the oldest CWSCA junior age group (be that U15 or U16 or U17) the player who earns the highest number of points in the MyCricket Champion player list receives the CWSCA Junior Player of the Year award & perpetual trophy. • Where CWSCA teams play in a joint competition administered by another Association or

body then the Executive shall decide whether a player in those teams qualify for this award. The executive shall take into account what awards the other association or body is giving. • Where CWSCA administers a competition which has teams in it from other associations then all teams players are eligible.

7. ALLOCATION OF GROUNDS The Junior Competition Secretary shall allocate grounds for the competition, and the semi finals and Grand Final will be played on grounds as decided by the Executive Committee.

CONDUCT and SAFETY

8. C&WSCA CODE OF CONDUCT (a) Spirit of Cricket. Coaches, umpires, managers, parents, captains and players must conduct the game and themselves within the and MOST importantly within the “Spirit of cricket”. The Spirit of cricket involves RESPECT for your opponents, your own captain and team, the role of the umpires and the games traditional values. Coaches, umpires, managers, parents, captains and players should remember at all times that, however competitive matches and any situations are, the games are being played by children and must uphold the spirit of cricket. Coaches and umpires together set the tone for the conduct of a cricket match. Every player is expected to make an important contribution to this. (b) No sledging. There should not be any sledging or other action or conduct that is designed to break the batsman’s or another player’s concentration or confidence. (c) The Code of Conduct in the Appendix applies to all Junior games and should be used as a guide as to the standard of behaviour expected and necessary for the proper and fair conduct of our competitions.

9. WET WEATHER, THUNDER AND PLAYER SAFETY (a) The Junior Competition Secretary may declare all grounds unfit for play and cancel all play for a day. (b) If a ground, or group of grounds, is declared closed and play is cancelled for the day, such declaration will be made by the Junior Competition Secretary no later than 8am on the day of play. (c) Should the ground not be closed in the terms above, then the umpires shall determine the ground’s fitness for play. (d) If a ground is unfit for play on the first Saturday of any scheduled Two-Day match the second Saturday shall be played as a One-Day match. This rule does not apply to finals. (e) Match result must be entered into MyCricket for all games except those cancelled by the Executive Committee. (f) In the event that a lightning flash is followed by thunder less than 30 seconds later, .play shall cease immediately and ALL players are to be taken from the field. Play shall not resume until 30 minutes after the last such lightning flash.

10. COUNCIL REQUIREMENTS Players, officials, parents and spectators are reminded that the entire ground and immediate precinct are alcohol-free zones and smoke-free zones.

11. PLAYER’S ATTIRE (a) All players must wear proper cricket attire. Unless permission has been granted to wear coloured shirts or attire under subsection 11(d), players must wear white or cream shirts (which may have coloured collars and cuffs, with short or long sleeves), white or cream long or short trousers, or skirts (if shorts or skirts are worn, players must wear long white or cream socks), white or cream sweater (with long or short sleeves). (b) Shoes may be any colour, but must not have metal sprigs unless playing on turf. (c) Shirts and other attire may carry the logo of a team or club sponsor. (d) Clubs may request permission to wear coloured shirts or other variations on the Player Attire noted in this section, and may only wear such clothing if it is approved in writing by the Executive Committee (who may delegate this power to the Junior Competition Secretary).

12.UMPIRES (a) Only umpires with a CA (Cricket ) Accredited Community Officiating (Level 1) Certificate or higher are permitted to stand at the bowler’s end. (b) Should a team fail to provide an with these qualifications then that team shall provide a square leg umpire. Should neither team be able to supply a qualified umpire then two substitute umpires may be appointed by agreement. (c) Umpire training will be facilitated & conducted by the NSW Cricket Umpires & Scorers Association (or equivalent) in accordance with CA programs & umpire levels.

13.PROTESTS (a) If for any reason other than Forfeits – Minimum players, at the scheduled starting time either team is unable or unwilling to commence play the opposing team may claim the match on protest by first appealing to the official umpire if present and advising the opposing coach/captain before play commences. (b) The team claiming the protest shall furnish in writing, a full report of the reasons to the Hon. Secretary of the Association prior to the next General Committee Meeting in the manner set out by the Association’s rules.

PLAYER REGISTRATION, TEAM LISTS and REP CRICKET

14. REGISTRATION OF JUNIOR PLAYERS, TEAMS LISTS AND REPRE- SENTATIVE PLAYERS JOINING CLUBS

To register and check the registration of junior players, increase transparency, ensure consistency in decision making, and to monitor and approve, when necessary, the arrival of new junior players into Clubs: (a) All junior players must be registered on MyCricket with CWSCA in affiliated clubs, prior to playing, and no team is to play an unregistered player or a player not approved under subsections 14(f) – (i). (b) Prior to each season commencing, by a date decided by the Executive, Clubs must nominate their teams / squads in each age group using the CWSCA Team List form. Teams should have a minimum of 7 players and a maximum of 18 in their squad. The Team List form shall be in a form approved by the Executive and available on the CWSCA website. (c) The nomination date for Team Lists shall be at least 7 days prior to the first competition game in the relevant age group. (d) If a Club has not allocated players in a particular age group into teams by the nomination date, the Club must still provide a full list of players in that age group on Team List form/s. Once players are allocated to teams, the updated Team List/s must be provided, before any of those players play a match. (e) Players who register after the team nomination date may be added to the Team List, and the Junior Competition Secretary and the Executive must be notified before that player plays a match. Clubs are responsible for providing updated Team Lists. This subsection only applies to non-Rep players. (f) Any player changing clubs (from a club within or outside CWSCA) who has played Representative (Rep) cricket the previous season must request approval from the CWSCA Executive in writing to register / play for that Club. The Club on behalf of the player makes this request for approval. The player may not play unless the Executive has approved the request in writing. For the purposes of this section, a Representative (Rep) player is a player who played in a NSWDCA Shield team (CWSCA or another Association) or an equivalent level of cricket in Australia or overseas. This rule does NOT apply to Rep players re-registering with the same Club for consecutive seasons. (g) The Executive will generally not approve a Rep player joining a club team that already has 5 or more Rep players in it who play Rep cricket at that age group (ie. an u14 Rep player asking to join an u14 Club team). (h) For a request to join a club team under subsection (f), the CWSCA shall consider the policy in subsection (g), the number of Rep players already in that team who play Rep cricket at that age group, how many other Rep players are in that team (eg. playing-up an age group), if the new player is asking to play-up an age group, or any other matters the Executive deems relevant. A request to join a team with less than 5 Rep players at that age level, but with other younger Rep players, will be considered more favourably - depending on the total number of Rep players. (i) The Executive may grant permission for the Rep player to join the team they requested (with or without conditions) or, if permission is not granted, may provide direction for the player to join another CWSCA team or Club, with any conditions the CWSCA deems appropriate. (j) Penalties for breach of subsections (a) – (g) may include loss of competition points for any game an unregistered or unapproved player plays, fines, de-registration of the player or other such penalty the CWSCA Executive decides. (k) The Executive will promptly deal with requests under subsection (f).

15. PLAYING JUNIOR REPRESENTATIVE CRICKET FOR CWSCA

(a) The role of CWSCA representative cricket is to promote and provide opportunities for committed CWSCA club players to enjoy higher level cricket.

(b) CWSCA Representative Teams will be selected in age groups where there is a rep competition. All teams will be selected on merit. It is intended to pick the strongest possible team to compete in the NSW DCA Shields and a 2nd team to compete in the Presidents Cup competitions

(c) Selectors are appointed by the CWSCA Representative Convenor and they are responsible for finalising the teams at the completion of the trials and notifying players and their families, and for publishing selected teams on the CWSCA website.

(d) Coaches and Managers will be appointed by the CWSCA Representative Convenor. The Coaches for CWSCA Representative teams are drawn from independent coaches from local Grade clubs wherever possible. The Managers for CWSCA Representative teams come from the parents of players in the relevant team.

Player eligibility:

(e) The age group players trial for is the age group they will be in the upcoming season, and is based on their age as at 31 August. (ie. if you are aged 9 on 31 Aug, you will play u10s in the upcoming season, even if you turn 10 in September. If you are aged 10 on 31 Aug, you will play u11s, even if you turn 11 in September, and so on)

(f) All players must be registered (or plan to register) to play club cricket in the CWSCA competition for the upcoming season. Should a selected player fail to register for a CWSCA club then they will be deemed ineligible and replaced.

(g) To be eligible for Representative Team selection players must i. Have established a ‘connection with the local area’ by living in the CWSCA area, playing for a team in a CWSCA competition or attending school in the local area, and ii. Have played and participated as either a batsman and/or bowler (as evidenced on a scorecard in MyCricket) EITHER in at least one match in the current season of a CWSCA competition, OR in at least three matches in the previous season of a CWSCA competition. CWSCA competitions include joint competitions administered by another association or body that includes CWSCA clubs.

(h) All players must be able to attend selection trials (unless exempted by the CWSCA Representative Convenor and Executive Committee).

(i) All players trialing need to be available to play all competition matches and trial matches as required by the CWSCA.

(j) Players who have played representative cricket for another Association in the prior season will only be considered for a CWSCA representative team if they satisfy subsection (g) above.”

(k) Exemption from these player eligibility rules may only be granted by the CWSCA Executive.

The competition shall be played under MCC Laws of Cricket as amended by the NSWDCA and the Association’s domestic rules and special conditions set out in this Mode.

1. GENERAL The CWSCA’s general rules in Part 1 of the Mode cover the following areas, and apply to under 14 and 13 competitions: • Divisions within age groups, • Re-grading of teams • Competition points system • Finals and Premiers • Association Awards and Club Championship • Allocation of grounds and Wet weather • Code of Conduct • Council restrictions – no alcohol or smoking at the ground. • Player attire • Umpires • Protests

Player ages • For u14 competitions, players should be aged 12 or 13 as at midnight 31 August in the first calendar year of the current season. • For u13 competitions, players should be aged 12 or 11 as at midnight 31 August in the first calendar year of the current season. • Players older than 12 or younger than 11 may play u13’s so long as they have been approved by the CWSCA Executive. • Clubs should identify skilled U11 players and encourage them to play at the level that challenges them, while ensuring their enjoyment and safety.

2. DECLARED TEAMS, MINIMUM PLAYERS AND FORFEITS (a) In both One and Two Day games, teams can declare 11 players on the team sheet all of whom may bat and/or bowl on any day of a match, subject to restrictions as detailed in Rules 11.Age bowling restrictions, 12. Sharing the Bowling and 14. Batting Retirements. The innings of the batting team must conclude once 8 wickets have been lost or the specified overs have been bowled. (b) Only 9 players of the fielding team may be on the field at anytime. (c) The declared team sheets must be exchanged prior to the toss being made. (d) The toss MUST be made 15 minutes prior to the starting time of the game, a team not ready to swap team sheets and toss will forfeit the toss. (e) Play shall not commence unless opposing teams have 5 declared players in attendance at the scheduled starting time on each day. (f) Any team having less than 5 declared players in attendance at the time set down for the commencement of play shall be deemed to have forfeited the match. However, if players are running late the toss should still be made in preparation of starting the game on time, opposition coaches should advise each other of this at the toss of the coin. If any team then does not have 5 players by 15 minutes past the start time a forfeit may be claimed. (g) Absence of a team on any day of a match shall be deemed to be a forfeit by such team with allocation of points to be determined by the Executive Committee.

3. QUOTA OF OVERS IN A DAY, AND LIMIT ON BALLS PER OVER IN DIVISION 2 (a) For Two-day games, a minimum of 60 overs shall be bowled on each day subject to section 6(c) and section 6(e) (b) For One-day games, matches are 1 innings each team of a maximum of 30 overs, subject to Loss of Time 1-day (c) For Division 2, overs are to contain a maximum of 8 deliveries in all games.

4. BALLS (a) All balls used in all U14 Division 1 matches MUST be 156gram 2 piece leather Kookaburra brand balls. (b) All balls used in all U14 Division 2, U13 Division 1 and Division 2, or lower divisions in these age groups, matches MUST be 142gram 2 piece leather Kookaburra brand balls. (c) Each team shall supply the ball for their bowling innings. (d) If, during play, the ball becomes unfit for play through normal use, either coach or captain may ask the umpire (or the umpire can decide without such a request) to replace it with a ball that has wear comparable with that which the previous ball had received before the need for its replacement. Examples of a ball being unfit for play include the seam splitting, the ball going out of shape, the ball being cut or the ball becoming very wet and slippery. If there is no official umpire, coaches may by agreement replace unfit balls. Coaches should cooperate to ensure balls that are unfit are replaced, and if there is doubt they should err on the side of replacing a ball.

5. HOME TEAM – STUMPS, BAILS, BOUNDARIES & PITCH LENGTH (a) The team occurring first on the draw shall be deemed the home team. The team shall provide bails, stumps, and boundary markers. (b) Boundaries will be marked at 45 metres, where the ground allows, as measured from the middle of the pitch. (c) Pitch length shall be 20.1m in U14 Div.1 and 18m in U13 Div.1 and Div.2

6. FORMAT OF TWO-DAY MATCHES – Note: this format is not being played in season 2019/20 (Content deleted from extract, but remains in JMOC)

7. FORMAT OF ONE-DAY MATCHES One-day matches shall be played under a 30 over format subject to Loss of Time One-day. All matches are of 1 day duration. All matches are of 1 innings only for each team.

(a) Hours of play (morning games) • First session – 8.30am – 10.25am. • Morning tea – 10.25am – 10.35am. Players may leave the field for morning tea and for other breaks. • Second session - 10:35am – 12:30pm (subject to Loss of Time One-day). • If the team fielding first fails to bowl 30 overs by 10:25am, the over in progress at that time shall be completed, play shall cease and the over quota for the match reduced to the number of overs bowled by that time, providing that the team batting first has not been dismissed or declared its innings closed. At that time the normal 10 minute Morning tea shall be taken. • If the team batting first is dismissed or declares their innings before 10.25am, the team batting second is entitled to receive the full quota of 30 overs. • If at the designated finish time the quota overs have not been bowled, play shall continue until the overs have been bowled, if it is less than 3 overs only, otherwise the Junior Competition Secretary needs to be contacted.

(b) Hours of play (afternoon games) • First session – 1pm – 2.55pm. • Afternoon tea – 10 minutes, 2.55pm – 3.05pm. Players may leave the field for afternoon tea and for other breaks. • Second session – 3.05pm – 5pm (subject to Loss of Time 2-day). • If the team fielding first fails to bowl 30 overs by 2.55pm, the over in progress at that time shall be completed, play shall cease and the over quota for the match reduced to the number of overs bowled by that time, providing that the team batting first has not been dismissed or declared its innings closed. At that time the normal 10 minute afternoon tea shall be taken. • If the team batting first is dismissed or declares their innings before 2.55pm, the team batting second is entitled to receive the full quota of 30 overs. • If at the designated finish time the quota overs have not been bowled, play shall continue until the overs have been bowled, if it is less than 3 overs only, otherwise the Junior Competition Secretary needs to be contacted.

(c) Loss of time in a One-Day match • If the conditions of the ground, weather or light causes a loss of time during the innings of the team batting first, then the over quota shall be adjusted by deducting 1 over per team, for every 8 minutes or part thereof lost and there being no set time for the completion of the innings. Provided, however, that nothing in this paragraph shall prevent the team batting first from receiving a minimum of 15 overs if not dismissed beforehand. • If these conditions prevent the team batting second from receiving their full quota of overs the match shall be decided by a comparison of the run rate of BOTH teams. • These run rates are then calculated by dividing the total number of runs scored by the number of overs bowled. For the purposes of the run rate calculations, only each legitimate ball bowled shall count as one-sixth of an over.

• Where a team has been dismissed or has declared its innings closed before receiving its full quota of overs, ITS run rate shall be calculated by dividing the total number of runs scored by the QUOTA number of overs that it should have received. • All this provided that a MINIMUM of 15 overs have been completed by each team and provided that play shall cease at the completion of the over in progress at the time set down for close of play unless 5 or less overs remain to be bowled. In this case play shall continue until the team batting second receives their quota of overs or a result is achieved. If more than 5 overs remain to be bowled at the time set down for the close of play the game shall cease at the completion of the over in progress at that time. • If less than 15 overs have been completed by each team, then the match shall be deemed to be a draw, unless a result has been achieved.

8. PROTECTIVE EQUIPMENT • Coaches and Managers are reminded that cricket is a game with potential risks for the players. • The following protective equipment is compulsory for batsmen- a specifically designed properly fitting cricket helmet with face guard, batting gloves, batting pads and (for males) a protector. Thigh pads are highly recommended to be used, and arm and abdominal guards are also permitted. • The following protective equipment is compulsory for wicket-keepers – wicket-keeping gloves, wicket-keeping pads, a protector and a properly fitting cricket helmet with face guard.

9. CLOSE IN FIELDERS • No player shall field within the 10m circle at the strikers end, with the exception of the wicketkeeper, offside slip and gully fieldsman. • If a fielder enters the 10 metre other than the wicket keeper, offside slip or gully fieldsman circle prior to the ball striking the batsman, passing the stumps or being hit by the batsman either umpire shall call and signal “dead ball”.

10. SUBSTITUTE FIELDERS (a) Substitute fieldsmen are extra fielders used by a team who are not players listed on the team sheet, and shall be allowed as per the Laws of Cricket provided that the substitute is qualified by age and is registered in the C&WSCA. (b) Substitute fielders are not permitted to bat, bowl or wicket-keep. (c) A fielder may be substituted at any time (injury or illness is not a pre-requisite provided the player being substituted is named on the declared team sheet). The umpire must be informed when players are substituted.

11. AGE BOWLING RESTRICTIONS (a) Bowlers aged 12 or 13 (as at midnight 31 August in the first calendar year of the current season) are restricted to a maximum of • 10 overs per day in Two-day games and • 5 overs per day in One-day games. (b) In Two-day games, the bowler must reach the maximum in not less than 2 spells. (c) A bowling spell or period can only contain a maximum of 5 overs. (d) A bowler cannot bowl again after completing a spell until that bowler has been rested the same number of overs bowled as counted from that end. (e) A bowler may change ends without this action being considered to be an end to his/her current spell of bowling, so long as the change of ends is not delayed by more than one over required to effect the change of ends.

(f) An uncompleted over is counted as a full over in this rule. (g) Limitations on the number of overs a bowler may bowl, in all cricket competitions on that day, is set in order to minimize injury to young bowlers (h) Age limits refer to the actual age of the player, not the age group he/she is competing in. (i) Bowlers aged 11 as at midnight 31 August in the first calendar year of the current season shall be restricted to a maximum of 8 overs per day in Two-day games and 5 overs per day in One-day games, with a maximum spell of 4 overs in both formats. (j) Bowlers aged 10 as at midnight 31 August in the first calendar year of the current season shall be restricted to a maximum of 5 overs per day in Two-day and One-day games, with a maximum spell of 3 overs. (k) Limitations on the number of overs a bowler may bowl, in all cricket competitions on that day, are set in order to minimize injury to young bowlers. If a player has bowled in another cricket match on the same day, before they play in any CWSCA game, they must declare to the umpire, scorers and coaches of the both teams how many overs they have bowled in any previous game. The scorers shall note this in the scorebook. Bowlers will only be allowed to bowl the balance of their maximum allowable overs for their age in the CWSCA game. If this information is not declared up front, and the player bowls more than the maximum allowed, then the player and/or team they play for will be counseled, cautioned and/or sanctioned as appropriate by the Executive.

12. SHARING THE BOWLING, LENGTH OF OVERS & BOWLING ENDS (a) In all games, in all innings, 6 players shall bowl a minimum of 3 overs, or have commenced a spell of 3 overs, before any bowler is permitted to bowl a 4th over. (b) Over shall be 6 legal balls per over, with a maximum of 8 balls per over except in the last over of the innings where 6 legal deliveries must be bowled. (c) 15 overs are bowled from one end then 15 from the other end. Coaches may agree to bowl all the overs from one end. (d) If a team has more than 9 players on its team list, a maximum of 9 players can bowl. (e) Those players who did not bat must bowl at least 1 over. (f) Coaches are encouraged to rotate the opportunity for players to bowl 5 overs in a match throughout the season.”

13. NO BALLS (OFF THE PITCH, BOUNCERS, DOUBLE BOUNCES AND SUSPECTED “THROWING”) (a) Off the pitch. When playing on a synthetic pitch, a ball that bounces on the grass or ground off the pitch before reaching the popping crease, whether hitting the pitch first or not, will immediately be called a NO BALL (b) Bouncers. No bowler is allowed to bowl more than 2 bouncers (FAST balls, pitched and rising above the batsman’s shoulders) in any one over. Transgression is to be called NO BALL. (c) High bouncers. Any delivery which, after pitching, passes or would have passed over head of the striker standing upright at the popping crease (although not threatening injury) is to be called a NO BALL. (d) Beamers. Any delivery that passes or would have passed on the full above the waist height of the striker standing upright at the popping crease is to be called a NO BALL. This rule applies to all bowlers, irrespective of their pace. (e) Double bounces or rolls: A ball that bounces more than once or rolls along the ground before reaching the popping crease shall be called a NO BALL. (f) A bowler suspected of “throwing” is to be cautioned and reported to the Junior Competition Secretary

14. BATTING RETIREMENTS (a) If a team has more than 9 players on its team list, a maximum of 9 players can bat. (b) It is compulsory to retire a batsman after they have faced 35 balls (compulsory retirement). (c) A batsman may be optionally retired after facing 20 balls, to enable other players to bat (optional retirement). (d) Compulsory or optionally retired batsmen may return to the crease and continue their innings in the same order in which they retired, but only after every other listed player in their team has batted. (e) A batsman may only be retired once per innings. (f) Batsmen retired and not dismissed under these player batting restrictions are recorded as Retired Not Out (RetX)

15. NON-STRIKER RUN OUT (a) The bowler is permitted, up to the instant at which they would be expected to deliver the ball, to attempt to run-out the non-striker. (b) The umpire shall only give a batsman out in this fashion if the batsman has been given one warning (which has been noted by the scorers and the other umpire) and only if in the umpire’s opinion the non-striker is backing up too far so as to gain an advantage. (c) Note that in Part 5 – Rules for Stage 1, under 9’s and 10’s this mode of dismissal is not available.

16. BATSMAN AND TEAM TIMED OUT Should a wicket fall within two minutes of the appointed time set down for the drawing of stumps and an incoming batsman not be in attendance the team shall be declared all out on appeal.

17. ON FIELD COACHING Coaches and Managers when acting as UMPIRES, or when off the field, shall NOT coach or assist their on- field captain or players in running the game during play.

18. SCOREBOOKS AND ENTERING RESULTS ON MYCRICKET (a) Each team shall provide a scorer/s for each match. Ideally matches are to be scored using one scorebook and one device, either off or online, using the MyCricket Live Score App. (b) Each team must bring a scorebook to all matches. (c) Teams using the MyCricket Live Score App should set up the match & download team lists prior to arriving at the ground. (d) Scorebooks must be signed by the coach/manager of each team at the completion of each innings to verify to score has been agreed upon. If there is an official umpire, the umpire must sign off the final scoresheet for the match. (e) Both teams are required to complete results in MyCricket by the end of the Tuesday after the match is completed. This means entering and confirming the match result and entering player scores (batting, bowling and fielding). (f) Failure to comply with these requirements may incur fines. (g) A team and its players shall be excluded from awards for failure to supply 3 or more match results by the end of the season. (h) A team may be excluded from the finals series for failure to supply any match result.

Note: Wording in RED is for clarification in this extract and not part of the approved Junior Mode of Competition.