SEPTEMBER 1999 GAME DEVELOPER MAGAZINE ON THE FRONT LINE OF GAME INNOVATION GAME PLAN DEVELOPER 600 Harrison Street, San Francisco, CA 94107 t: 415.905.2200 f: 415.905.2228 w: www.gdmag.com Fast, Cheap, and Publisher Cynthia A. Blair cblair@mfi.com EDITORIAL Out of Control Editorial Director Alex Dunne
[email protected] Managing Editor his past July I was fortunate mond Rio. If major motion picture stu- Kimberley Van Hooser
[email protected] to fly out to Monte Carlo for dios, television networks, radio sta- Departments Editor Medpi, a gathering of game tions, and record labels decide that the Jennifer Olsen
[email protected] publishers and representa- time’s right to push their content onto Art Director T Laura Pool lpool@mfi.com tives from the largest French game dis- the Internet (I’m talking in a major Editor-At-Large tributors. In a sense it’s like E3, except way — not the half-hearted attempts Chris Hecker
[email protected] that the entire Medpi exhibition area we’re seeing today), what will that do Contributing Editors could have fit within Nintendo’s E3 to game sales? Will the competition Jeff Lander
[email protected] Mel Guymon
[email protected] booth. During my second day at the from other forms of digital entertain- Omid Rahmat
[email protected] show, I met a developer on the show ment mean opportunities for game Advisory Board floor who works for a major game developers, or will it threaten the pre- Hal Barwood LucasArts development/publishing company. As eminence of games as computer-based Noah Falstein The Inspiracy Brian Hook id Software 6 we toured his company’s booth and he digital entertainment? Susan Lee-Merrow Lucas Learning demonstrated their upcoming titles for While the current retail model for Mark Miller Harmonix Paul Steed id Software me, we began discussing movies — The games is far from dead and competition Dan Teven Teven Consulting Phantom Menace, specifically.