September 1999
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Spyro Reignited Trilogy Brings the Heat to Nintendo Switch and Steam This September!
Spyro Reignited Trilogy Brings the Heat to Nintendo Switch and Steam This September! August 28, 2019 Lead Developer Toys for Bob Celebrates New Platforms Arrival with a Special Live Stream for Fans on Sept. 3 The Beloved Purple Dragon Celebrates The New Platforms Launch By Also Debuting In The Next Crash Team Racing Nitro-Fueled Grand Prix! SANTA MONICA, Calif.--(BUSINESS WIRE)--Aug. 28, 2019-- Spyro is spreading his wings this year by giving fans more ways to experience the fun of Spyro™ Reignited Trilogy. The remastered videogame that made gamers fall in love with “the purple dragon from the ‘90s” all over again lands on Nintendo Switch™and PC via Steam worldwide on September 3. Already available on PlayStation® 4 and Xbox One, this September will mark the very first time that all three original games – Spyro™ the Dragon, Spyro™ 2: Ripto’s Rage! and Spyro™: Year of the Dragon – will be playable on these new platforms with the Spyro Reignited Trilogy. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20190828005200/en/ No matter how you like to play, Spyro has players covered. Gamers looking for an on-the-go gaming experience can take Spyro Reignited Trilogy with them on their next adventure via the Nintendo Switch in handheld mode. The remastered trilogy also gives players on PC via Steam something to look forward to this year with the ability to play with up to 4K graphics and uncapped framerate capability on supporting systems. To celebrate Spyro’s 21 years of saving the Dragon Realms with a remastered twist, lead developer Toys For Bob is inviting fans to tune in to a special live stream on Games Done Quick’s Twitch Channel at 10 a.m. -
[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
Millennium G400/G400 MAX User Guide
ENGLISH Millennium G400 • Millennium G400 MAX User Guide 10526-301-0510 1999.05.21 Contents Using this guide 3 Hardware installation 4 Software installation 7 Software setup 8 Accessing PowerDesk property sheets................................................................................................8 Monitor setup ......................................................................................................................................8 DualHead Multi-Display setup............................................................................................................9 More information ..............................................................................................................................11 Troubleshooting 12 Extra troubleshooting 18 Graphics ............................................................................................................................................18 Video .................................................................................................................................................23 DVD ..................................................................................................................................................24 TV output 26 Connection setup...............................................................................................................................26 SCART adapter .................................................................................................................................28 Software -
Video Game Trader Magazine & Price Guide
Winter 2009/2010 Issue #14 4 Trading Thoughts 20 Hidden Gems Blue‘s Journey (Neo Geo) Video Game Flashback Dragon‘s Lair (NES) Hidden Gems 8 NES Archives p. 20 19 Page Turners Wrecking Crew Vintage Games 9 Retro Reviews 40 Made in Japan Coin-Op.TV Volume 2 (DVD) Twinkle Star Sprites Alf (Sega Master System) VectrexMad! AutoFire Dongle (Vectrex) 41 Video Game Programming ROM Hacking Part 2 11Homebrew Reviews Ultimate Frogger Championship (NES) 42 Six Feet Under Phantasm (Atari 2600) Accessories Mad Bodies (Atari Jaguar) 44 Just 4 Qix Qix 46 Press Start Comic Michael Thomasson’s Just 4 Qix 5 Bubsy: What Could Possibly Go Wrong? p. 44 6 Spike: Alive and Well in the land of Vectors 14 Special Book Preview: Classic Home Video Games (1985-1988) 43 Token Appreciation Altered Beast 22 Prices for popular consoles from the Atari 2600 Six Feet Under to Sony PlayStation. Now includes 3DO & Complete p. 42 Game Lists! Advertise with Video Game Trader! Multiple run discounts of up to 25% apply THIS ISSUES CONTRIBUTORS: when you run your ad for consecutive Dustin Gulley Brett Weiss Ad Deadlines are 12 Noon Eastern months. Email for full details or visit our ad- Jim Combs Pat “Coldguy” December 1, 2009 (for Issue #15 Spring vertising page on videogametrader.com. Kevin H Gerard Buchko 2010) Agents J & K Dick Ward February 1, 2009(for Issue #16 Summer Video Game Trader can help create your ad- Michael Thomasson John Hancock 2010) vertisement. Email us with your requirements for a price quote. P. Ian Nicholson Peter G NEW!! Low, Full Color, Advertising Rates! -
Linux Hardware Compatibility HOWTO
Linux Hardware Compatibility HOWTO Steven Pritchard Southern Illinois Linux Users Group [email protected] 3.1.5 Copyright © 2001−2002 by Steven Pritchard Copyright © 1997−1999 by Patrick Reijnen 2002−03−28 This document attempts to list most of the hardware known to be either supported or unsupported under Linux. Linux Hardware Compatibility HOWTO Table of Contents 1. Introduction.....................................................................................................................................................1 1.1. Notes on binary−only drivers...........................................................................................................1 1.2. Notes on commercial drivers............................................................................................................1 1.3. System architectures.........................................................................................................................1 1.4. Related sources of information.........................................................................................................2 1.5. Known problems with this document...............................................................................................2 1.6. New versions of this document.........................................................................................................2 1.7. Feedback and corrections..................................................................................................................3 1.8. Acknowledgments.............................................................................................................................3 -
Finding Aid to the Insomniac Games Records, 1998-2005
Brian Sutton-Smith Library and Archives of Play Insomniac Games Records Finding Aid to the Insomniac Games Records, 1998-2005 Summary Information Title: Insomniac Games records Creator: Insomniac Games, Inc. (primary) ID: 119.6337 Date: 1998-2005 (inclusive) Extent: 2.1 linear feet Language: The materials in this collection are in English. Abstract: The Insomniac Games records are a compilation of game design documentation, including notes, descriptions, drawings, and more, for various games created by Insomniac Games. The materials are dated between 1998 and 2005. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though the donor has not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) to The Strong, he has given permission for The Strong to make copies in all media for museum, educational, and research purposes. Intellectual property rights for this collection are owned and controlled by Insomniac Games, Sony Interactive Entertainment, and Activision. Custodial History: The Insomniac Games records were donated to The Strong in November 2019 as a gift of John Fiorito, Insomniac Games. The papers were accessioned by The Strong under Object ID 119.6337 and were received from Fiorito in 2 boxes. Preferred citation for publication: Insomniac Games records, Brian Sutton-Smith Library and Archives of Play at The Strong Processed by: Julia Novakovic, February 2020 Controlled Access Terms Personal Names • Chew, Jacinda • Fiorito, John • Hastings, Alex • Hastings, Brian • Price, Ted Corporate Names • Activision (Firm) • Insomniac Games, Inc. -
Ibm Pc 300Pl
The network performance solution for today and tomorrow IBM PC 300PL The IBM PC 300PL is the system for Highlights mainstream business applications of today and tomorrow. Designed for Advanced Manageability Total system solutions enhanced network manageability and Managing your networked PCs has never IBM SystemXtra can provide you with security, the IBM PC 300PL delivers been easier. IBM’s Wake on LAN technol- hardware, software, services and innovative features that make system and ogy incorporated into a 10/100 integrated financing in a total, customized package asset management easier than ever Ethernet controller and LANClient Control with a single monthly payment.2 before—so you can concentrate more on Manager software can boost productivity business. It has the performance you for both administrators and users. need, with room to grow, at a great value that will fit most budgets. Protection for your assets IBM AssetCare includes an Enhanced Asset Information Area (on an EEPROM chip) recorded with system and end-user information, as well as features like laser- etching and registration of critical components, to provide a complete asset management solution. Power and performance All models feature an Intel® Pentium® processor with MMX™ technology—with speeds up to 233MHz1—integrated audio and powerful Matrox 3-D graphics, ensuring outstanding application response times. Easy to service and upgrade An NLX-style motherboard and advanced chassis design make this PC a breeze to upgrade and maintain. Available as either a desktop or mini tower, the IBM PC 300PL is ideal for any environment. Just better business IBM Personal Computing Solution Advanced Manageability Protection for your assets Power and performance The IBM PC 300PL has been designed IBM AssetCare represents the latest in Today’s business applications are power from the ground up to be easy to set up system security and data protection hungry, and the IBM PC 300PL delivers and administer, so customers can focus capabilities. -
Computação Paralela Com Arquitetura De Processamento Gráfico Cuda Aplicada a Um Codificador De Vídeo H.264
CENTRO UNIVERSITÁRIO UNIVATES CENTRO DE CIÊNCIAS EXATAS E TECNOLÓGICAS CURSO DE ENGENHARIA DE CONTROLE E AUTOMAÇÃO AUGUSTO LIMBERGER LENZ COMPUTAÇÃO PARALELA COM ARQUITETURA DE PROCESSAMENTO GRÁFICO CUDA APLICADA A UM CODIFICADOR DE VÍDEO H.264 Lajeado 2012 ) u d b / r b . s e t a v i n u . w w w / / : p PROCESSAMENTO GRÁFICOAPLICADA A CUDA UM t COMPUTAÇÃO DE COMARQUITETURA PARALELA t h ( S E T A CODIFICADOR DEH.264 VÍDEO CODIFICADOR V I N U AUGUSTO LIMBERGERAUGUSTO LENZ a d l a t i g i Lajeado Área de concentração: Computação paralela concentração: Computação de Área e Controle Automação. para a obtenção do título de bacharel em Engenharia de Universitário UNIVATES, como parte dos requisitos Centro de Ciências Exatas e Tecnológicas do TrabalhoCentro de Conclusão de Curso apresentado ao ORIENTADOR: ORIENTADOR: 2012 D a c e t o i l b i Ronaldo Hüsemann B – U D B ) u d b / r b . s e t a v i n u . w w w / / : p PROCESSAMENTO GRÁFICOAPLICADA A CUDA UM t COMPUTAÇÃO DE COMARQUITETURA PARALELA t Banca Examinadora: h ( S Mestre pelo PPGCA/UNISINOS –SãoLeopoldo, Brasil peloMestre PPGCA/UNISINOS Prof. pela–Campinas,Mestre FEEC/UNICAMP Brasil Prof. E T Coordenador docursoEngenhariade de Controle Automação e A Maglan CristianoMaglan Diemer Marcelo Gomensoro de Malheiros CODIFICADOR DEH.264 VÍDEO CODIFICADOR V I N U AUGUSTO LIMBERGERAUGUSTO LENZ _______________________________ a d l Prof. Orientador: ____________________________________ Doutor pelo PPGEE/UFRGS – Porto Alegre, –Porto PPGEE/UFRGS Brasil Doutor pelo Prof. a t i g Ronaldo Hüsemann Ronaldo i Rodrigo Porto Wolff pelo Orientador e pela Examinadora. -
Graphical Process Unit a New Era
Nov 2014 (Volume 1 Issue 6) JETIR (ISSN-2349-5162) Graphical Process Unit A New Era Santosh Kumar, Shashi Bhushan Jha, Rupesh Kumar Singh Students Computer Science and Engineering Dronacharya College of Engineering, Greater Noida, India Abstract - Now in present days every computer is come with G.P.U (graphical process unit). The graphics processing unit (G.P.U) has become an essential part of today's mainstream computing systems. Over the past 6 years, there has been a marked increase in the performance and potentiality of G.P.U. The modern G.P.Us is not only a powerful graphics engine but also a deeply parallel programmable processor showing peak arithmetic and memory bandwidth that substantially outpaces its CPU counterpart. The G.P.U's speedy increase in both programmability and capability has spawned a research community that has successfully mapped a broad area of computationally demanding, mixed problems to the G.P.U. This effort in general-purpose computing on the G.P.Us, also known as G.P.U computing, has positioned the G.P.U as a compelling alternative to traditional microprocessors in high-performance computer systems of the future. We illustrate the history, hardware, and programming model for G.P.U computing, abstract the state of the art in tools and techniques, and present 4 G.P.U computing successes in games physics and computational physics that deliver order-of- magnitude performance gains over optimized CPU applications. Index Terms - G.P.U, History of G.P.U, Future of G.P.U, Problems in G.P.U, eG.P.U, Integrated graphics ________________________________________________________________________________________________________ I. -
Spyro the Dragon Jumpchain By: Spyroanon
Spyro The Dragon Jumpchain By: SpyroAnon Welcome jumper to the land of Dragons! A place of excitement, wonder, and DRAGONS. This place isn't exactly dangerous. Just a place to relax, discover and maybe kick some badguy butt. If you're into that of course. But I digress, this world is composed of multiple realms. Sections of places connected by portals. This world is aesthetically ...anachronistic to say the least. Anything from medieval style to modern day electronics Though the latter is pretty rare it's still a thing. Dragons are among some of the greatest magical races revered by the more mundane races for their power and majesty. You will be among them! Hope you like adventure because life is never dull for long in this world. Here have 1000cp you're going to need it. Because of the way backgrounds work each one will have their own Age roll. By default you'll be rolling 1d8+ 25 but you can simply pay 50cp to determine your age . You can freely chose your gender as you wish. OH wait before we begin you're going to be a Dragon, that's kind of the requirement for being here. I mean why WOULD you come here for any other reason than for….wait you mean you DON'T want to be a dragon? A-are you sure? I mean I can't justify you being in a world like this as a mere human you know. You really want to be that special snowflake? Just note you'll be quite the hot new commodity for a while and you'll have more limited options. -
Sony Playstation
Sony PlayStation Last Updated on September 24, 2021 Title Publisher Qty Box Man Comments 007 Racing Electronic Arts 007: The World is Not Enough Electronic Arts 007: The World is Not Enough: Greatest Hits Electronic Arts 007: Tomorrow Never Dies Electronic Arts 007: Tomorrow Never Dies: Greatest Hits Electronic Arts 101 Dalmatians II, Disney's: Patch's London Adventure Eidos Interactive 102 Dalmatians, Disney's: Puppies to the Rescue Eidos Interactive 1Xtreme: Greatest Hits SCEA 2002 FIFA World Cup Electronic Arts 2Xtreme SCEA 2Xtreme: Greatest Hits SCEA 3 Game Value Pack Volume #1 Agetec 3 Game Value Pack Volume #2 Agetec 3 Game Value Pack Volume #3 Agetec 3 Game Value Pack Volume #4 Agetec 3 Game Value Pack Volume #5 Agetec 3 Game Value Pack Volume #6 Agetec (Distributed by Tommo) 3D Baseball Crystal Dynamics 3D Lemmings: Long Box Ridged Psygnosis 3Xtreme 989 Studios 3Xtreme: Demo 989 Studios 40 Winks GT Interactive A-Train: Long Box Cardboard Maxis A-Train: SimCity Card Booster Pack Maxis Ace Combat 2 Namco Ace Combat 3: Electrosphere Namco Aces of the Air Agetec Action Bass Take-Two Interactive Action Man: Operation Extreme Hasbro Interactive Activision Classics: A Collection of Activision Classic Games for the Atari 2600 Activision Activision Classics: A Collection of Activision Classic Games for the Atari 2600: Greatest Hits Activision Adidas Power Soccer Psygnosis Adidas Power Soccer '98 Psygnosis Advanced Dungeons & Dragons: Iron & Blood - Warriors of Ravenloft Acclaim Advanced Dungeons & Dragons: Iron and Blood - Warriors of Ravenloft: Demo Acclaim Adventures of Lomax, The Psygnosis Agile Warrior F-111X: Jewel Case Virgin Agile Warrior F-111X: Long Box Ridged Virgin Games Air Combat: Long Box Clear Namco Air Combat: Greatest Hits Namco Air Combat: Jewel Case Namco Air Hockey Mud Duck Akuji the Heartless Eidos Aladdin in Nasira's Revenge, Disney's Sony Computer Entertainment.. -
GPU Radionica
GPU radionica Luko Gjenero SRCE 30. Siječnja 2013. GPU? 30. Siječnja 2013. Povijest video igara • Najstariji zapisi • 25 Siječanj 1947 • Thomas T. Goldsmith, Jr. • Estle Ray Mann • "cathode ray tube amusement device" 30. Siječnja 2013. Povijest video igara • Prvi pokušaji zabave 30. Siječnja 2013. Povijest video igara • Prva UNIX aplikacija 30. Siječnja 2013. Povijest video igara • Igraći uređaji – 1970te 30. Siječnja 2013. Povijest video igara • Space Invaders 30. Siječnja 2013. Povijest video igara • Prvi 3D pokušaji 30. Siječnja 2013. Povijest video igara • 1990te – flat 30. Siječnja 2013. Povijest video igara • 1990te – texture mapping 30. Siječnja 2013. Povijest video igara • 1990te – 3D akeceleratori 30. Siječnja 2013. Povijest video igara 30. Siječnja 2013. Danas 30. Siječnja 2013. Povijest GPU -> 30. Siječnja 2013. 3D grafika • Renderiranje – Proces kreiranja slike iz modela • Vertex – Vrh poligona (najčešće trokuta) u modelu • Pixel – Najmanji element ekrana koji se može adresirati 30. Siječnja 2013. 3D grafika • Kako od modela do slike -1.069812 1.643532 -0.283202 -1.523047 1.586146 -0.444300 -1.728016 1.344536 -0.656323 -1.815546 1.037839 -0.906679 -1.810727 0.682244 -1.158979 -1.788165 0.455138 -1.301172 -1.764957 0.177459 -1.467339 -1.701842 -0.448811 -1.830056 -> -1.672400 -1.013893 -2.108265 -1.626917 -1.431036 -2.280596 -1.703426 -1.507439 -1.654671 -1.813526 -1.568119 -0.884709 -1.934581 -1.572616 -0.164067 -2.085154 -1.548759 0.671415 -2.223489 -1.516222 1.435532 … 30. Siječnja 2013. Povijest GPU • Prije GPU -> CPU – Slijedno računanje • Količina operacija – Scena sa 100 000 trokuta – Svaki trokut rasterizira se na prosječno 100 pixela – 10 izvora svjetlosti – 4 ciklusa po izvoru – => 400 000 000 ciklusa 30.