A Comparison of X86 Computer Architecture Simulators
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Imperas Tools Overview
Imperas Tools Overview This document provides an overview of the OVP and Imperas tools environment. Imperas Software Limited Imperas Buildings, North Weston, Thame, Oxfordshire, OX9 2HA, UK [email protected] Author: Imperas Software Limited Version: 2.0.2 Filename: Imperas_Tools_Overview.doc Project: Imperas Tools Overview Last Saved: January 22, 2021 Keywords: Imperas Tools Overview © 2021 Imperas Software Limited www.OVPworld.org Page 1 of 20 Imperas Tools Overview Copyright Notice Copyright © 2021 Imperas Software Limited All rights reserved. This software and documentation contain information that is the property of Imperas Software Limited. The software and documentation are furnished under a license agreement and may be used or copied only in accordance with the terms of the license agreement. No part of the software and documentation may be reproduced, transmitted, or translated, in any form or by any means, electronic, mechanical, manual, optical, or otherwise, without prior written permission of Imperas Software Limited, or as expressly provided by the license agreement. Right to Copy Documentation The license agreement with Imperas permits licensee to make copies of the documentation for its internal use only. Each copy shall include all copyrights, trademarks, service marks, and proprietary rights notices, if any. Destination Control Statement All technical data contained in this publication is subject to the export control laws of the United States of America. Disclosure to nationals of other countries contrary to United States law is prohibited. It is the reader’s responsibility to determine the applicable regulations and to comply with them. Disclaimer IMPERAS SOFTWARE LIMITED., AND ITS LICENSORS MAKE NO WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, WITH REGARD TO THIS MATERIAL, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. -
Arithmetic and Logic Unit (ALU)
Computer Arithmetic: Arithmetic and Logic Unit (ALU) Arithmetic & Logic Unit (ALU) • Part of the computer that actually performs arithmetic and logical operations on data • All of the other elements of the computer system are there mainly to bring data into the ALU for it to process and then to take the results back out • Based on the use of simple digital logic devices that can store binary digits and perform simple Boolean logic operations ALU Inputs and Outputs Integer Representations • In the binary number system arbitrary numbers can be represented with: – The digits zero and one – The minus sign (for negative numbers) – The period, or radix point (for numbers with a fractional component) – For purposes of computer storage and processing we do not have the benefit of special symbols for the minus sign and radix point – Only binary digits (0,1) may be used to represent numbers Integer Representations • There are 4 commonly known (1 not common) integer representations. • All have been used at various times for various reasons. 1. Unsigned 2. Sign Magnitude 3. One’s Complement 4. Two’s Complement 5. Biased (not commonly known) 1. Unsigned • The standard binary encoding already given. • Only positive value. • Range: 0 to ((2 to the power of N bits) – 1) • Example: 4 bits; (2ˆ4)-1 = 16-1 = values 0 to 15 Semester II 2014/2015 8 1. Unsigned (Cont’d.) Semester II 2014/2015 9 2. Sign-Magnitude • All of these alternatives involve treating the There are several alternative most significant (leftmost) bit in the word as conventions used to -
FUNDAMENTALS of COMPUTING (2019-20) COURSE CODE: 5023 502800CH (Grade 7 for ½ High School Credit) 502900CH (Grade 8 for ½ High School Credit)
EXPLORING COMPUTER SCIENCE NEW NAME: FUNDAMENTALS OF COMPUTING (2019-20) COURSE CODE: 5023 502800CH (grade 7 for ½ high school credit) 502900CH (grade 8 for ½ high school credit) COURSE DESCRIPTION: Fundamentals of Computing is designed to introduce students to the field of computer science through an exploration of engaging and accessible topics. Through creativity and innovation, students will use critical thinking and problem solving skills to implement projects that are relevant to students’ lives. They will create a variety of computing artifacts while collaborating in teams. Students will gain a fundamental understanding of the history and operation of computers, programming, and web design. Students will also be introduced to computing careers and will examine societal and ethical issues of computing. OBJECTIVE: Given the necessary equipment, software, supplies, and facilities, the student will be able to successfully complete the following core standards for courses that grant one unit of credit. RECOMMENDED GRADE LEVELS: 9-12 (Preference 9-10) COURSE CREDIT: 1 unit (120 hours) COMPUTER REQUIREMENTS: One computer per student with Internet access RESOURCES: See attached Resource List A. SAFETY Effective professionals know the academic subject matter, including safety as required for proficiency within their area. They will use this knowledge as needed in their role. The following accountability criteria are considered essential for students in any program of study. 1. Review school safety policies and procedures. 2. Review classroom safety rules and procedures. 3. Review safety procedures for using equipment in the classroom. 4. Identify major causes of work-related accidents in office environments. 5. Demonstrate safety skills in an office/work environment. -
Simics* Model Library for Eagle Stream Simulation Environment
Simics* Model Library for Eagle Stream Simulation Environment Release Notes May 2020 Revision V0.6.00 Intel Confidential Notice: This document contains information on products in the design phase of development. The information here is subject to change without notice. Do not finalize a design with this information. Intel technologies’ features and benefits depend on system configuration and may require enabled hardware, software, or service activation. Learn more at intel.com, or from the OEM or retailer. No computer system can be absolutely secure. Intel does not assume any liability for lost or stolen data or systems or any damages resulting from such losses. You may not use or facilitate the use of this document in connection with any infringement or other legal analysis concerning Intel products described herein. You agree to grant Intel a non-exclusive, royalty-free license to any patent claim thereafter drafted which includes subject matter disclosed herein. No license (express or implied, by estoppel or otherwise) to any intellectual property rights is granted by this document. The products described may contain design defects or errors known as errata which may cause the product to deviate from published specifications. Current characterized errata are available on request. This document contains information on products, services and/or processes in development. All information provided here is subject to change without notice. Contact your Intel representative to obtain the latest Intel product specifications and roadmaps. Intel disclaims all express and implied warranties, including without limitation, the implied warranties of merchantability, fitness for a particular purpose, and non-infringement, as well as any warranty arising from course of performance, course of dealing, or usage in trade. -
The Central Processing Unit(CPU). the Brain of Any Computer System Is the CPU
Computer Fundamentals 1'stage Lec. (8 ) College of Computer Technology Dept.Information Networks The central processing unit(CPU). The brain of any computer system is the CPU. It controls the functioning of the other units and process the data. The CPU is sometimes called the processor, or in the personal computer field called “microprocessor”. It is a single integrated circuit that contains all the electronics needed to execute a program. The processor calculates (add, multiplies and so on), performs logical operations (compares numbers and make decisions), and controls the transfer of data among devices. The processor acts as the controller of all actions or services provided by the system. Processor actions are synchronized to its clock input. A clock signal consists of clock cycles. The time to complete a clock cycle is called the clock period. Normally, we use the clock frequency, which is the inverse of the clock period, to specify the clock. The clock frequency is measured in Hertz, which represents one cycle/second. Hertz is abbreviated as Hz. Usually, we use mega Hertz (MHz) and giga Hertz (GHz) as in 1.8 GHz Pentium. The processor can be thought of as executing the following cycle forever: 1. Fetch an instruction from the memory, 2. Decode the instruction (i.e., determine the instruction type), 3. Execute the instruction (i.e., perform the action specified by the instruction). Execution of an instruction involves fetching any required operands, performing the specified operation, and writing the results back. This process is often referred to as the fetch- execute cycle, or simply the execution cycle. -
Ibex Documentation Release 0.1.Dev50+G873e228.D20211001
Ibex Documentation Release 0.1.dev50+g873e228.d20211001 lowRISC Oct 01, 2021 CONTENTS 1 Introduction to Ibex 3 1.1 Standards Compliance..........................................3 1.2 Synthesis Targets.............................................4 1.3 Licensing.................................................4 2 Ibex User Guide 5 2.1 System and Tool Requirements.....................................5 2.2 Getting Started with Ibex.........................................6 2.3 Core Integration.............................................6 2.4 Examples.................................................9 3 Ibex Reference Guide 11 3.1 Pipeline Details.............................................. 11 3.2 Instruction Cache............................................. 13 3.3 Instruction Fetch............................................. 17 3.4 Instruction Decode and Execute..................................... 19 3.5 Load-Store Unit............................................. 22 3.6 Register File............................................... 24 3.7 Control and Status Registers....................................... 27 3.8 Performance Counters.......................................... 36 3.9 Exceptions and Interrupts........................................ 38 3.10 Physical Memory Protection (PMP)................................... 41 3.11 Security Features............................................. 42 3.12 Debug Support.............................................. 43 3.13 Tracer................................................... 44 3.14 Verification............................................... -
OVP Debugging Applications with Eclipse User Guide
OVP Debugging Applications with Eclipse User Guide Imperas Software Limited Imperas Buildings, North Weston, Thame, Oxfordshire, OX9 2HA, UK [email protected] Author: Imperas Software Limited Version: 1.3 Filename: OVPsim_Debugging_Applications_with_Eclipse_User_Guide.doc Project: OVP Debugging Applications with Eclipse User Guide Last Saved: Monday, 13 January 2020 Keywords: © 2020 Imperas Software Limited www.OVPworld.org Page 1 of 39 OVP Debugging Applications with Eclipse User Guide Copyright Notice Copyright © 2020 Imperas Software Limited All rights reserved. This software and documentation contain information that is the property of Imperas Software Limited. The software and documentation are furnished under a license agreement and may be used or copied only in accordance with the terms of the license agreement. No part of the software and documentation may be reproduced, transmitted, or translated, in any form or by any means, electronic, mechanical, manual, optical, or otherwise, without prior written permission of Imperas Software Limited, or as expressly provided by the license agreement. Right to Copy Documentation The license agreement with Imperas permits licensee to make copies of the documentation for its internal use only. Each copy shall include all copyrights, trademarks, service marks, and proprietary rights notices, if any. Destination Control Statement All technical data contained in this publication is subject to the export control laws of the United States of America. Disclosure to nationals of other countries contrary to United States law is prohibited. It is the reader’s responsibility to determine the applicable regulations and to comply with them. Disclaimer IMPERAS SOFTWARE LIMITED, AND ITS LICENSORS MAKE NO WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, WITH REGARD TO THIS MATERIAL, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. -
Gem5, INTEROPERABILITY, and IMPROVING SIMULATOR METHODOLOGY
gem5, INTEROPERABILITY, AND IMPROVING SIMULATOR METHODOLOGY Jason Lowe-Power [email protected] @jlowepower Outline What is gem5? Recent gem5 features gem5’s future My vision Big news Features coming soon Created at Michigan by students of Steve Reinhardt, principally Nate Binkert. “A tool for simulating systems” 3 4 Created at Michigan by students of Steve Reinhardt, principally Nate Binkert. “A tool for simulating systems” Created at Wisconsin by students of Mark Hill and David Wood. Detailed memory system 5 6 Today today gem5 2011 paper cited over 3000 times 15-20% of ISCA/MICRO/HPCA papers use gem5 Thriving community project Average of 70-ish commits per month About 100 unique contributors over last 2 years 7 Today today Over 400 “models” Over 4000 parameters! 3 timing-based CPU models (simple, in order, out of order) 8 ISAs (ARM, RISC-V, x86, Alpha, Power, SPARC, MIPS, GCN3) 12 memory models (DDR3, DDR4, HBM, HMC, etc.) 42 devices (PCI, Arm platform, x86 platform, storage) AMD GPGPU 12 cache coherence protocols Network on chip (Garnet) 8 Today Programmatic configuration 9 Today Programmatic configuration 10 11 Today today Support for complex ML stacks See https://github.com/KyleRoarty/gem5_docker/ Support for ARM SVE instructions Integration with other simulators DRAMSim2 SST DSENT SystemC McPAT GPGPU-Sim 12 Simulator integration Choose a driver Choose an interface 13 gem5 + SST Multiple implementations SST used as driver for gem5 But two event queues Interface is memory requests Separate setup for each simulator 14 gem5 + SystemC -
Lost in Abstraction: Pitfalls of Analyzing Gpus at the Intermediate Language Level
2018 IEEE International Symposium on High Performance Computer Architecture Lost in Abstraction: Pitfalls of Analyzing GPUs at the Intermediate Language Level Anthony Gutierrez, Bradford M. Beckmann, Alexandru Dutu, Joseph Gross, John Kalamatianos, Onur Kayiran, Michael LeBeane, Matthew Poremba, Brandon Potter, Sooraj Puthoor, Matthew D. Sinclair, Mark Wyse, Jieming Yin, Xianwei Zhang, Akshay Jain†, Timothy G. Rogers† AMD Research, Advanced Micro Devices, Inc. †School of Electrical and Computer Engineering, Purdue University {anthony.gutierrez, brad.beckmann, alexandru.dutu, joe.gross, john.kalamatianos, onur.kayiran, michael.lebeane, matthew.poremba, brandon.potter, sooraj.puthoor, matthew.sinclair, mark.wyse, jieming.yin, xianwei.zhang}@amd.com {jain156, timrogers}@purdue.edu Abstract—Modern GPU frameworks use a two-phase handful of open-source simulators, such as GPGPU-Sim compilation approach. Kernels written in a high-level [11], gem5 [14], and Multi2Sim [35]. language are initially compiled to an implementation- Simulating a GPU is especially challenging because of agnostic intermediate language (IL), then finalized to the two-phase compilation flow typically used to generate the machine ISA only when the target GPU hardware GPU kernel binaries. To maintain portability between dif- is known. Most GPU microarchitecture simulators ferent generations of GPU hardware, GPU kernels are first available to academics execute IL instructions because compiled to an intermediate language (IL). Prior to launch- there is substantially less functional state associated ing a kernel, low-level software, such as the GPU driver or with the instructions, and in some situations, the ma- runtime, finalizes the IL into the machine instruction set chine ISA’s intellectual property may not be publicly architecture (ISA) representation that targets the GPU disclosed. -
Computer Monitor and Television Recycling
Computer Monitor and Television Recycling What is the problem? Televisions and computer monitors can no longer be discarded in the normal household containers or commercial dumpsters, effective April 10, 2001. Televisions and computer monitors may contain picture tubes called cathode ray tubes (CRT’s). CRT’s can contain lead, cadmium and/or mercury. When disposed of in a landfill, these metals contaminate soil and groundwater. Some larger television sets may contain as much as 15 pounds of lead. A typical 15‐inch CRT computer monitor contains 1.5 pounds of lead. The State Department of Toxic Substances Control has determined that televisions and computer monitors can no longer be disposed with typical household trash, or recycled with typical household recyclables. They are considered universal waste that needs to be disposed of through alternate ways. CRTs should be stored in a safe manner that prevents the CRT from being broken and the subsequent release of hazardous waste into the environment. Locations that will accept televisions, computers, and other electronic waste (e‐waste): If the product still works, trying to find someone that can still use it (donating) is the best option before properly disposing of an electronic product. Non‐profit organizations, foster homes, schools, and places like St. Vincent de Paul may be possible examples of places that will accept usable products. Or view the E‐waste Recycling List at http://www.mercedrecycles.com/pdf's/EwasteRecycling.pdf Where can businesses take computer monitors, televisions, and other electronics? Businesses located within Merced County must register as a Conditionally Exempt Small Quantity Generator (CESQG) prior to the delivery of monitors and televisions to the Highway 59 Landfill. -
Console Games in the Age of Convergence
Console Games in the Age of Convergence Mark Finn Swinburne University of Technology John Street, Melbourne, Victoria, 3122 Australia +61 3 9214 5254 mfi [email protected] Abstract In this paper, I discuss the development of the games console as a converged form, focusing on the industrial and technical dimensions of convergence. Starting with the decline of hybrid devices like the Commodore 64, the paper traces the way in which notions of convergence and divergence have infl uenced the console gaming market. Special attention is given to the convergence strategies employed by key players such as Sega, Nintendo, Sony and Microsoft, and the success or failure of these strategies is evaluated. Keywords Convergence, Games histories, Nintendo, Sega, Sony, Microsoft INTRODUCTION Although largely ignored by the academic community for most of their existence, recent years have seen video games attain at least some degree of legitimacy as an object of scholarly inquiry. Much of this work has focused on what could be called the textual dimension of the game form, with works such as Finn [17], Ryan [42], and Juul [23] investigating aspects such as narrative and character construction in game texts. Another large body of work focuses on the cultural dimension of games, with issues such as gender representation and the always-controversial theme of violence being of central importance here. Examples of this approach include Jenkins [22], Cassell and Jenkins [10] and Schleiner [43]. 45 Proceedings of Computer Games and Digital Cultures Conference, ed. Frans Mäyrä. Tampere: Tampere University Press, 2002. Copyright: authors and Tampere University Press. Little attention, however, has been given to the industrial dimension of the games phenomenon. -
Virtualized Hardware Environments for Supporting Digital I&C Verification
VIRTUALIZED HARDWARE ENVIRONMENTS FOR SUPPORTING DIGITAL I&C VERIFICATION Frederick E. Derenthal IV, Carl R. Elks, Tim Bakker, Mohammadbagher Fotouhi Department of Electrical and Computer Engineering, Virginia Commonwealth University (VCU) 601 West Main Street, Richmond, Virginia 23681 [email protected]; [email protected]; [email protected]; [email protected] ABSTRACT The technology of virtualized hardware testing platforms within the nuclear context in order to provide a framework for evaluating virtualized hardware/software approaches is discussed. To understand the applicability of virtualized hardware approaches, we have developed a virtual hardware model of an actual smart sensor using the Imperas product OVPsim development environment, as is seen in [1]. An evaluation of the modeling effort required to create the digital I&C smart sensor is provided, followed by an analysis and findings on the various tools in the OVPsim environment for supporting testing, evidence collecting, and analysis. The analyzed tools include traditional input/output testing, model-based testing, mutation testing, and fault injection techniques. Finally, the goal of this research effort is to analyze virtual hardware platforms and present findings to the nuclear community on the efficacy and viability of this technology as a complementary means to actual hardware-in-the-loop testing Factory Acceptance Testing for Nuclear Power Plant (NPP) digital I&C systems. Key Words: Virtual Hardware, Virtual Modeling, Verification, Validation 1 INTRODUCTION Much of the instrumentation and control (I&C) equipment in operating U.S. NPPs is based on very mature, primarily analog technology that is steadily trending toward obsolescence. The use of digital I&C systems for plant upgrades, particularly in NPP safety systems, has been slow primarily due to the fact that uncertainties, such as (e.g.