BAOR EXCLUSIVE RULES, PAGE1 27

34th Panzer Brigade CENTRAL FRONT SERIES, VOLUME 3 341/2 Mech Inf Hex 0513 12 342/2 Armor Hex 0911(1) 12 British Army of the Rhine 343/2 Armor Hex 0911(1) 12 344/2 Armor Hex 0911(1) 12 345/2 SPArty Hex 0911(1) 12 21st Panzer Brigade (+) (from 7th PZ Div) 7 6 units Hex 2612(1) 12 BRITISH I CORPS SHvyRA Arty Hex 2435(1) 12 28 RE Eng Hex 2725 12 9AAC Attck Heli Hex 2615(1) 12 BRITISH 2nd ARMORED l/DER/2 Mech Inf GT 2: 3909 10 2/GG/2 Mech Inf GT 2: 3501 9 0 1 9 390 : 2 T G f In h Mec 2 l/K's/ The Thin Red Line 5 RIDG/2 Armor GT 2: 3909 10 4 RTR/2 Armor GT 2: 3501 9 27 RA/2 SPArty Hex 2304 12 in the 1980's 47 RA/2 SP Arty Hex 3007 12 2AAC/2 Attck Heli Hex 3617 12 BRITISH 3rd ARMORED DIVISION 9 1 210 : 2 T G f In h Mec 3 l/BW/ EXCLUSIVE RULES l/RHF/3 Mech Inf GT 2: 2101 7 l/WFR/3 Mech Inf GT 2: 2101 7 RSDG/3 Armor Hex 2312(1) 12 [19.0] INTRODUCTION all Warsaw Pact units are assigned Game-Turns of 3 RTR/3 Armor Hex 2111(1) 12 entry. Not all units listed appear in every scenario. 26 RA/3 SP Arty GT 2: 2101 7 This edition of the Central Front series contains Refer to the reinforcements portions of scenario 19 RA/3 SP Arty GT 2: 2101 7 two scenarios. The Thin Red Line is the campaign descriptions for details. scenario, covering the first five days of the war in 3AAC/3 Attck Heli GT 2: 2101 12 Information provided for each NATO unit is unit the BAOR sector. The Race to the Weser covers the designation; unit type; set-up/entry hex and BRITISH 4th ARMORED DIVISION first 60 hours of combat in the region between Game-Turn of entry; Operations Points available l/RGJ/4 Mech Inf Hex 3619(1) 12 Hannover and Kassel. during the unit's first turn on the map (variable for l/RRF/4 Mech Inf Hex 3619(1) 12 P MA E GAM R BAO E TH ] [19.1 reinforcing units)2 1 . Warsa7 291 wx PacHe t f unitIn h s areMec iden 4 - l/RWF/ tified by unit designation; unit type; and Game- 4 r numbe p ma s i p ma e gam BAOR " 34 x " 22 e Th LG/4 Armor Hex 2615(1) 12 Turn of entry. Note that the (1) following some in the Central Front series. Note that the compass 2 1 ) 2615(1 x He r Armo 4 Hus/ Q NATO unit set-up hexes indicates that unit may be rose indicates north running along a diagonal hex- set up within one hex of the hex specified. 25 RA/4 SPArty Hex 2111(1) 12 row. For game purposes, the 3900 hexrow should 39 R A/4 SPArty Hex 2312(1) 12 be considered the north edge of the map and the T DEPLOYMEN O NAT ] [20.1 4AAC/4 Attck Heli Hex 2615(1) 12 0100 hexrow the south edge. All hexes along the 2RTR/4 ArmCav Hex 1944(1) 12 eastern side of the map, including the northern WEST GERM AN IstPANZERGRENADIER BRITISH 5th FIELD FORCE and eastern faces of the "bulge" of East Germany, DIVISION ( + /-) are considered east mapedges for all purposes ex- 130 Engineer Hex 3620(1) 12 l/LI/5 Mot Inf GT2:3501 9 cept Victory Conditions, which treat the xx51 hex- 11/1 Arty Hex 3334(2) 12 l/KSB/5 Mot Inf GT 2: 3909 10 row as the east mapedge. 12/1 RktArt9 1 y 350 G: 2 T T 1:393G 1 r 9Armo 5 17/21/ 7 RHA/5 Arty GT 2: 3909 10 [19.2] GAME COMPONENTS 1st Panzergrenadier Brigade 11/1 Mech Inf Hex 3336 12 l/Glo/5 Mot Inf GT2:3501 9 One 22" x 34" game map 12/1 Mech Inf Hex 0935 12 R Yeo/5 Arm Cav GT 4: 2901 12 Two 200-piece die-cut counter sheets (400 total) 13/1 Mech Inf Hex 1030 12 100 RA/5 Arty GT 4: 2901 12 One Standard Rules folder 14/1 Armor Hex 2435(1) 12 655/5 Attck Heli GT 4: 2901 12 One Exclusive Rules folder 15/1 SP Arty Hex 1826 12 BRITISH 7th FIELD FORCE If any of these parts are missing or damaged, 2nd Panzergrenadier Brigade 3/Ang/7 Mot Inf GT 3: 3006 6 please contact SPI Customer Service, 257 Park 21/1 Mech Inf Hex 3248 12 2/Qns/7 Mot Inf GT 3: 3006 6 Avenue South, New York, NY 10010. 22/1 Mec6 h In6 f 300 He: 3 xT 1944(1G f ) In t 12Mo 7 5/Ang/ Should you have any difficulty interpreting the 23/1 Mech Inf Hex 2346(1) 12 Q Yeo/7 Arm Cav GT 4: 2901 12 rules, please write to SPI, phrasing your questions 24/1 Armo2 1 r 1 290 He: 4 xT 214G 5 r 12Armo 7 QRIH/ so they can be answered by a simple sentence, 25/1 S2 P1 Art y1 290 He : 4 x T 2346(1G v ) 12ArmCa 7 13/18/ word, or phrase. You must include a stamped, 33rd Panzer Brigade (from llth PG Div) 40 RA/7 Arty GT 4: 2901 12 self-addressed envelope. Write to SPI, Rules 331/11 Mech Inf Hex 3248 12 657/7 Attck Heli GT 4: 2901 12 Editor for BAOR, 257 Park Avenue South, New 332/11 Armor GT 1: 3909 4 BRITISH AIRBORNE York, NY 10010. 2 1 9 390 : 1 T G r Armo 1 333/1 3 20.3 e se : 2 T G f In B A a Par 5 1 334/11 Armor Hex 3742(1) 12 BELGIAN 1 CORPS 335/11 SP Arty Hex 3934 12 20 A SPArty GT 2: 2101 9 T UNI R BAO ] [20.0 WEST GERMAN 2nd PANZERGRENDIER 2 JtP ArmCav GT 2: 1301 3 DEPLOYMENTS DIVISION ( + /-) BELGIAN 1st DIVISION 21/2 Arty GT 1:0116 6 17A/1 SPArty GT 4: 2101 8 GENERAL RULE: 22/2 RktArty GT 1:0116 6 1st Mechanized Brigade 4th Panzergrenadier Brigade 18A/1 SPArty GT 5: 2101 12 The following lists provide subordination and set- up information for the units appearing in BAOR. 41/2 Mech Inf Hex 0627(1) 12 1 Kar/1 Mech Inf GT 4: 2101 8 Individual unit counters are identified under the 42/2 Mech Inf Hex 0217(1) 12 9Bev/l Mech Inf GT 4: 2101 8 heading of the formation to which they belong. 43/2 Mec8 h In1 f 210 He: 4 xT 0627(1G )r 12Armo l 2Ln/ NATO units which start the game on the map are 44/2 Armor Hex 0627(1) 12 7th Mechanized Brigade assigned set-u2 p1 hexes ) . NAT0627(1 x O He reinforcement y SPArt s and 2 45/ 1A/1 SPArty GT 5: 0101 12 10010 28 PAGE2 RULES, EXCLUSIVE BAOR

1 CA/1 Mech Inf GT 5: 0101 11 [20.4] ENTERING REINFORCEMENTS 6 1 010 : 4 T G f In h Mec l 12Lg/ (Kotelnikovo,Suvarov II) [20.41] A Player may always withhold reinforce- 1 Ln/1 Armor GT 4: 0101 12 3GT t a y 7 unitsentr r fo n GT: 4 Game-Tur r particula a n o e du s ment BELGIAN 16th DIVISION n Divisio k Tan s Guard h 29t the start of a later Game-Turn or, in the Warsaw 6A/16 SPArty GT 24 : : 210GT 1 12units 7 T 29G d air-delivere n a s a e us r late r fo , case s Player' t Pac 4th Mechanized Brigade 37th Guards Tank Division (Red Banner) reinforcements. 2A/16 SPArty GT 2: 1301 3 37GT- rein 7f o units t se n GTgive a : 4r fo x he y entr e th f I ] [20.42 forcements is blocked by an enemy unit or ZOC, 5 Lg/16 MecT h Inf DISTRIC G TY 2: 2101 MILITAR N 12 BELORUSSIA e alternat n a a vi r ente y ma s reinforcement e thos 1 Gr/16 Mech Inf GTn 2: 210Divisio 1y 12Artiller n Belorussia 2 1 1 210 : 2 T G r Armo 6 4Ln/1 road or Autobahn entry hex. NATO units entering Be 5 units GT: 5 from the north or south mapedges may enter from e Brigad d Armore h 17t SOVIET 7th TANK ARMY the nearest unblocked road or Autobahn hex to 19A/16 SPArty G5 T : 2:GT 130 i 1 Hel k 5 Attc A 50/7T the west. NATO units entering from the west 1 WR/16 Mech Inf GT2:1301 5 50th Guardd s Motorizeunblocke t d neares Rifl e th e Divisiom fro r n (Nikopolente y ma )e mapedg 2Cy/16 Mech Inf GT 2: 1301 5 50G - War . 7 units mapedge e sam GT e :th 6n o x he n Autobah r o d roa 2Gd/16 Armor GT2:1301 n 5 Divisio k Tan h 34t y ma e edg h sout e th m fro g enterin s unit t Pac w sa 1 Gd/16 Armor GT 2: 1301 5 34T r o d 7 roa units d GTunblocke :t 7 neares e th m fro r ente NA TO INTERALLIED CO VERING FORCE s unit t Pac w Warsa . east e th o t x he n Autobah British Medium Recce Squadrons m fro r ente y ma e mapedg t eas e th m fro g enterin A/9/12L ArmCav S Hex 3848 12 REINFORCEMENT ] [20.3 o t x he n Autobah r o d roa d unblocke t neares e th the north. 2 1 9 354 x He v ArmCa L B/9/12 Not all the reinforcements listed in the deployment 2 1 9 294 x He v ArmCa R RT 1 A/ lists are available in every scenario; see the rein- [20.43] In the event that the area around a given B/l RTR ArmCav Hex 2648 12 forcementd an s s portionunit y s enem o fy b th f e of scenario d s cordone fo o s r detailss i x he . y entr The entrance and use of some reinforcements re- their ZOC's that only part of a particular set of A/15/1n i 9 d ArmCadiscusse e ar v s Heunit xe 154thes ; 9 12handling l specia e quir r thei h throug p ma e th r ente n ca s reinforcement B/15/19 ArmCav Hex 1547 12 the followinge cas e th s . include s (thi x he y entr d desire r o d assigne d Paar e t s Jager t 1s n Belgia s Reinforcement t Pac w Warsa ] [20.31 in which an entry hex is blocked by an Enemy ZOC 1/1 JtP ArmCav Hex 0334 12 All Warsaw Pact units enter play according to the but the Player still wishes to bring on at least one 2 1 8 033 x He v ArmCa P Jt 1 2/ e otherwis s Unles . 17.2 d an 1 17. f o s restriction reinforcement at that hex), the fate of the remain- 2 1 0 064 x He v ArmCa P Jt 1 3/ t eas e th r eithe m fro r ente y ma s unit l al , stated ing units is determined by their nationality. NATO Belgia, n 4t1850 h , Chasseur2151 , s a2551 Cheva , 2751 l , 3650 s hexe t a e mapedg e alternat n a m fro r ente y ma e cas a h suc n i s unit 1/4 Caf o C s face ArmCa n easter v d an He n x 1141norther e th m 12fro r o 1 175 d an o t g accordin x he n Autobah r o d roa d unblocke r Orde h Marc o t t subjec s unit t Pac w Warsa . 20.42 2/4 Cad Can , ArmC0643 , v0944 , He1246 x , 13431247 s hexe 1t 2a " "bulge e th r thei f o ) unit(s d lea e th l unti p off-ma n remai t mus 3/4 Cay C ma e ArmCamapedg vt eas Hee th x 154m 5fro g 12enterin s Unit . 0344 m fro g enterin s unit ; Points n Operatio 2 1 d expen e Thes . enter o t e spac e th m the e carv n ca n colum West German 1st Panzeraufklarungs Battalion units may then enter in the first subsequent Player 2/1/1 ArmCav Hex 1749 12 anywhere along the "bulge" may expend no more than 6n o Operatio r ente s n Pointalway t s bu durin , gexists the e Warsaspac h wsuc t Pactha t e Phas 2 1 8 204 x He v ArmCa 1 3/1/ Player'd s lea initia e th s l a Playe x he ry Phaseentr e . sam e th t a d an e sid P F r thei 2 1 9 234 x He v ArmCa 1 4/1/ h whic s unit t Pac w Warsa . column e th f o ) unit(s West German 2nd Panzeraufklarungs Battalion [20.32] In the Thin Red Line and Mittelland enter after the initial Player Phase are not subject Thrust scenarios only, the. Warsaw Pacrestrictions r t PlayeOrde h r Marc o t 2 1 6 022 x He v ArmCa 2 2/2/ f o s unit e th g airdroppin f o n optio e th e hav y ma 2 1 9 022 x He v ArmCa 2 3/2/ o t g accordin n Divisio e Airborn s Guard h 76t e th [20.44] Warsaw Pact artillery units which are held 2 1 2 023 x He v ArmCa 2 4/2/ the ruleo t s d outlineuse e b d inmay 15.0 3 . 20.4 I nr thipe sy case, these unitinvoluntaril p s off-ma support Prepared attacks by on-map units of the T DEPLOYMEN T SOVIE ] [20.2 may be dropped onto the map at the start of any Game-Turn in which the NATO Player does not same column. Such units gain FP's for this fire Y ARM K SHOC d 3r T SOVIE have air superiority, beginning with Game-Turn 1. normally, and enter with the appropriate number 3SA 2 units GT: 1 The units of the 76th Guards Airborne Division of FP's already accrued. 106th Guards Tank Division (Ural Volunteers) need not all be dropped on the same Game-Turn, [20.45] When units with separate initial Phase 10GT 7 units GT: 1 nor ine ansam y specifie th m c fro orde r r oente r s proximity Allowance to t eachPoin othern . Operatio 12th Guards Tank Division [20.33] NATO Reinforcements entry hex, the units with the highest allowances 12GT 7 units GT: 1 British reinforcements listed with a reference to enter first, followed by units in descending order n Divisio k Tan s Guard h 47t , fatigue f o s condition l specia r unde r ente e Cas s thi of allowances. 47GT 7 units GT: 1 havingd beenee ns workinunit r g arounhelicopte dk the attac cloc t kPac tow cross Warsa th ] e [20.46 207th Motorized Rifle Divison (Red Banner) English Channel. Upon entry, the NATO Player not be entered onto the map. Instead, they may be 207 8 units GT: 1 must f rolo n l thgai ee dith ee for eacrequir t h no uni s t doe t oh determin(whic p e hooff-ma w d place an FP for movement), where each unit may sup- E RESERV T FRON T SOVIE e ar s FP' 3 , 1 f o l rol a n O . with s begin t i s FP' y man l rol a n o ; gained e ar s FP' 2 , 2-3 f o l rol a n o ; gained port any combat within 20 hexes of a legal entry , (Chernigov n Divisio e Airborn s Guard h 76t s FP' n gai s unit r helicopte k attac p Off-ma . hex Red Banner) of 4-6, 1 FP is gained. y ma s unit h Suc . functions t comba l al r fo y normall 76 - ar h 10 unitswhic e Forc Se d e 20.3Fiel h 27t e th f o s unit e Th ] [20.34 e b y ma d an d lande r ai e ar 3 n Game-Tur n o e riv , Game-Turns t subsequen n i p on-ma d entere e b ) (part n Divisio y Artiller h 34t subject to all regular reinforcement rules and bear- 34A e th 2, unitsplaced e GTOnc . : 1 3006 f o x he e on n withi d place f o h eac f o e fatigu e th r fo l rol t mus r Playe O NAT ing whatever FP's they have accrued off-map. SOVIET 20th GUARDS ARMY these units as outlined in 20.33. Each airlanded 20GA 7 units GT: 2 unit may move during the NATO Player's initial 20th Tank Division Player Phase, but may expend only 6 Operation [21.0] SPECIAL RULES 20T 7 units GT: 2 Points. All airlanded units are flipped to their FP CASES: 35th Motorizee hav y dthe Riflr e Divisiowhethe e n Phas s thi f o d en e th t a e sid - oc e b ) (3006 h Guterslo d Shoul . not r o d move E DOCTRIN T SOVIE ] [21.1 35 8 units GT: 3 w Warsa a f o C ZO e th n i r o , controlled , gupied Whenever the NATO Player retreats a unit as a n Divisio e Rifl d Motorize s Guard h 6t r ai y b l arriva r fo d slate s reinforcement , unit t Pac (Kamenets-Podol'sk) result of combat, at least one Warsaw Pact unit are delayed one Game-Turn and enter normally 6G 8 units GT: 3 that participated in that attack must be advanced e th o t t subjec l stil e ar s unit e Thes . 2901 x he m fro d en d an t uni O NAT e th f o t retrea f o h pat e th g alon 14th Guards Motorized Rifle Division requirements of 20.42, but may expand 12 Opera- its advance adjacent to the retreated unit (excep- 14G l 8initia units s Player' GT O : 3 NAT e th g durin s Point n tio d retreate s wa t uni O NAT e th f I . 8.94) o t n tio SOVIET 5th GUARDS TANK ARMY . Phase r Playe through another Friendly unit, at least one War- 4 : GT units 2 A 5GT - accor n i r ente y ma n battalio a 15/Par e Th ] [20.35 f o h pat e th g alon e advanc t mus t uni t Pac w sa 8th Guard- accor s Tann i r ko Divisio , 20.43 n d an 2 20.4 r eithe h wit e danc . through d retreate t uni e th y b d blocke l unti t retrea 8GT 7 units GT: 4 dance with 10.1, at the NATO Player's discretion. If all NATO units defending in a combat are BA OR EXCL US IVE R ULES, PA GE 3 29 d allowe s i r Playe t Pac w Warsa e th d an , eliminated division identifier as part of their designation may CASES: e b t mus t uni t Pac w Warsa e on t leas t a , advance o t nationality. any f o s unit O NAT t suppor o t d use e b . hex d vacate e th ) through r (o o int d advance This is an exception to 11.24. [22.1] NATO INITIAL DEPLOYMENT The NATO Player deploys all units listed in 20.1 L INITIA T PAC W WARSA ] [21.2 [21.7f o ] n SUPPLYGame-Tur SOURCEa h wit d S marke s unit e thos t excep o t AIy R SUPREMACsuppl f o e lin a e Ytrac t mus s unit O NAT ] [21.71 entry. t Pac w Warsa e th , game e th f o t star e th o t r Prio r o e mapedg t wes e th n o x he n Autobah r o d roa y an s hi f o t exten e th e determin o t e di e th s roll r Playe y qualif o T . 3915 x he f o t wes e mapedg h nort e th n o initial n air supremacyAutobah r o d . Throa e e numbemapedg ra , rolled source o ny thissuppl a s a [22.2] WARSAW PACT die represents the number of Game-Turns (beginn- must actually lead off-map. REINFORCEMENTS ing wity h Game-Turnautomaticall e 1)ar i ns whicunit t h thPac e w WarsaWarsa w l PacAl t] [21.72 superiority. air possesses automatically r Playe supplie- d rein fo l r al th r e firsente ty fouma rr Game-TurnPlaye t Pac s w of eacWarsa h e Th Duringa Game-Turne trac n ca y s the o fr automatiwhethe f o c s Warsaw regardles Pac , t scenario - Game e appropriat e th n o 2 20. n i d liste s forcement superiority, the Airpower Table is not used. (Ex- valid line of supply or not. Thereafter, Warsaw Turn. Furthermore, if he chooses Option A (22.4), - Game . A.M h eac d consulte s i e Tabl e Th : ception y an o t y suppl f o e lin d vali a e trac t mus s unit t Pac s Guard h 76t e th r ente y ma r Playe t Pac w Warsa e th Turn ton o determin r o e e ifmapedg grount eas e d th fo n go isx inhe effecn t only.Autobah r )o d roa Airborne Division on any Game-Turn in which he e th o t n additio n I . 10.1 f o s restriction e th t mee n ca Players will note that the period of Warsaw Pact the south mapedge east of hex 0126. Such hexes supremacy y isuppl s ths a e y only timqualif o et whep n thoff-ma e Warsad lea y w Pactactuall t mus r Playe t Pac w Warsa e th , 20.2 n i d liste s hexe y entr - ef n i s i g fo d groun n whe y superiorit r ai e hav n ca sources, . 0138 , 0132 , 0127 s hexe m fro s unit r ente o als y ma fect. and 0142 on the south mapedge. In order to use [21.8y ] AIRMOBILdela t mus r EPlaye ELIGIBILITt Pac w Warsa e Yth , hexes e thes [21.3] WARSAW PACT INITIATIVE n optio s thi g takin s reinforcement e th f o y entr e th The British 15/Para and 100 RA/5 artillery units s i n Game-Tur h eac f o t Segmen e Initiativ e Th are always eligible for airmobile operations. The by one whole Game-Turn (this reflects both the r Playe t Pac w Warsa e Th OR. BA n i d skippe s alway followin- Ger g t unitEas sf o ma a y are tak s e thi par n i t t in ne airmobil d roa e eth operaf o y - paucit is always the first Player in each Game-Turn. tions after being converted (see 13.1): British (1-3) many and the fact that these units are cutting right e th o t s armie t Sovie e th f o s line h marc e th s acros [21.4], WARSA(8-12) , W(10-14) PACt TSovie MARC; units y H ORDEinfantr d R motorize and (6-8) mechanized regiments; Soviet (3-4) and south). If the Warsaw Pact Player uses this option, he is urged to pay special attention to 20.42, 20.43 All provisiont no s i t s uni oA f . 17.2 applybattalions d , modifiedmechanize e by theairborn ) (2-3 and 20.44, as these rules will often apply. : Cases g followin r playe e th g durin s operation e airmobil r fo e eligibl [21.41] Both columns of a Warsaw Pact division phase in which it enters play as a reinforcement. . hex y entr e sam e th m fro y pla o int r ente y ma S REINFORCEMENT O NAT ] [22.3 [21.9] AIRBORNE INFANTRY When doing so, every unit of one column must be The NATO Player may normally enter all rein- f o s unit y an n o g bringin e befor y pla o int t brough The British 15/Para airborne infantry unit is non- forcements listed in 22.1 on the appropriate Game- - in s penaltie t movemen . The . column d secon e th d roa l al , moved g bein s i t uni s thi n Whe . motorized Turn. However, if the Warsaw Pact Player chooses - en e sam e th n i s unit l additiona g enterin r fo d curre - hex s acces s a d treate e ar s hexside n Autobah d an Option B (22.4), no Belgian reinforcements may try hexf o mus e t bZon e a adhere d possess to t (seuni e 17.0)e th , . Furthermore . sides ever enter play. The NATO Player may also volun- r ente y ma n divisio y artiller t Sovie e Th ] [21.42 Control like that of a company-sized unit. tarily choose not to enter either or both of the from any entry hex, and is not subject to the British 5th and 7th Field Forces, and therefore s i n divisio y artiller e th f I . 17.21 f o s restriction 3 22.7 n i d outline s penaltie t Poin y Victor e th d avoi entered from an entry hex which is also being used y dela y ma r Playe O NAT e th , 20.41 r Pe . 22.74 d an d behin n o t brough e b t mus t i , division r anothe y b [22.0d ] avoi SCENARIOo t g hopin s : reinforcement e thes f o y entr e th that division. Units of an artillery division are not their commitment and still enter them on a later e b y ma d an r orde h marc c specifi a d assigne e Lin d Re n Thi e Th Game-Turn if this proves necessary. entered in any order the Warsaw Pact Player wishes. COMMENTARY: [22.4] WARSAW PACT PARADROP , Corps I h Britis e th s pit Line Red Thin The OPTIONS [21.5] WARSAW PACT PRE-EMPTIVE element- op so oftw thf o e e Weson e t Germatak y ma n r I and Playe II t I CorpsPac w , andWarsa e Th s AIRattack STRIKd Eechelone e th t agains s Corp I n Belgia e th - Divi e Airborn s Guard h 76t e th g utilizin n i s tion Durin, g the AirpoweArmy s Guard r h Segmen20t , t oArmy f Game-Turk Shoc d 3r nt 1 onSovie - e th f o sion. He must decide which option he will employ ly, th- e Warsasup , w Army Pac k t Tan Playe h 7t d r maan , y conducArmy k t Tan as pre- Guard h 5t after NATO has deployed and before he has rolled emptive strike against a number of hex groups ported by the 76th Guards Airborne Division and to determine how long his initial air superiority x he h Eac . instructions o scenari e th y b d specifie - Divi y Artiller t Distric y Militar n Belorussia e th . last l wil group consists of a target hex and the-six hexes ad- a f o s day e fiv t firs e th s cover o scenari s Thi . sion [22.41] Option A s hexe e th g occupyin s unit O NAT . it o t t jacen . Ruhr e th o t h throug k brea o t t effor t Pac w Warsa The Warsaw Pact Player may freely deploy the within a hex group will gain a variable number of Sincee thth e n terraio e n in thianywher sn area is Divisio so e eminentlAirborn ys defenGuard - h 76t FP's as- aat resul l wil t oR f the pre-emptivSACEU t tha d e strikeexpecte e . b o t s i t i , sible - op s thi n I . 22.2 d an 0 15. h wit e accordanc n i p ma The Warsas thi r w fo Pac d t Playerearmarke chooses unit sO the NAT appropriat t diver o t e t temp d schedule l al s receive r Playe O NAT e th , tion y b ) map(s e th n o e anywher s group x he f o r numbe area in order to form a strategic reserve. It is an Belgian reinforcements listed in 22.1. e b y ma x he o N . number s hex' t targe e th g declarin open question whether Warsaw Pact pressure will t no y ma y (the p grou x he e on n tha e mor n i . diversion a h suc w allo [22.42] Option B overlap). The Warsaw Pact Player rolls the dice e th e allocat o t s choose r Playe t Pac w Warsa e Th sub- n the , group x he a n i t uni O NAT h eac r fo e onc GENERAp Lparadro RULEa o t n : Divisio e Airborn s Guard h 76t tracts 1 d froan m1 thn e die roll Game-Tur fo rn o ever s y unibegin t exceptLine artilRed - Thin The along the Rhine across from the Belgian frontier. - subtrac r afte , result e di e th f I . helicopters d an y ler s Thi . 10 n Game-Tur f o d en e th t a s conclude In this option, the 76th Guards never appears in n Belgia e th f o e non s receive O NAT d an , game e th tion, is less than or equal to the unit's max FP scenario takes approximately 15 hours to com- level, r the uniPlaye t O gainNAT s thae th t , numbegame re oth f FP'p u s t (nse o o reT - . plete - op s thi f o e us e th s A . 20.1 n i d liste s reinforcement P F x ma s unit' a s exceed t tha l rol A . allowed) s treat should first deploy his initial forces on the map as tion is quite favorable to the Warsaw Pact Player, level it s treatePac w d as thougWarsa e th h itn equalledthe d an th , e unit'20.1 n i s mad x indicate n i d liste y penalt t Poin y Victor a d assesse s i e h FP level, except in the case of artillery and helicop- Player should determine which option he will use 22.76 if he chooses to take Option B. e th s eliminate s unit e thes f o e on r fo 6 f o l rol a : ters for the 76tS h Guards AirbornCHEMICAL D e AN DivisioR n (sePOWE eR 22.4AI ] ) [22.5 unit completeln i , y (removsuperiority r ai e n it frommaintai l the wil game) e h g . lon FP' w s ho d an [22.51] During each Game-Turn that the Warsaw gained y by pla a , unit as aprepared resule ar s t of a Player pre-emptiv h bot n e Whe strik . e order t tha r Ai 2 1 s receive e h , superiority r ai s ha r Playe t Pac may be removed normally in the ensuing Friction begins with the Warsaw Pact's pre-emptive air Point Removal Segment. The pre-emptive strike strikeO at thNAT ee starth t t otha f n the AirpoweGame-Tur h r Segmenteac g . Durin Th . e Points . AP's 8 1 s receive e h , superiority r ai s ha r Playe t Pac w Warsa f o e expenditur e th e requir t no s doe Warsaw Pact Player may conduct an air strike Air Pointn o e s and is noever*mad ts i considere l rol e di do nucleaN . r warfaregroups x he 6 . t agains [22.52] The Warsaw Pact Player receives 3 col- the first Game-Turn for ground fog; the first umn shifts in his favor when using chemicals on Game-Turs hi n i ns is alwayshift n s clearcolum o . tw N , o4 Warsah wthroug Pac1 s t units Game-Turn Y ARTILLER S CORP O NAT ] [21.6 begin 5 th s e game on thGame-Turn e n mapo s ; all Warsachemical g w Pacusin t n unitwhe s r favo e boldfac a e hav t no o d h whic s unit y artiller O NAT . reinforcements s a r ente through 8, and one column shift his favor when us- 30 4 GE PA ULES, R USIVE EXCL OR BA e Th . 10 d an 9 s Game-Turn n o s chemical g in s Condition y Victor s Player' O NAT e Th ] [22.72 Weser River or occupying hexes at Kassel at the NATO Player may never use chemicals. are bases d unit o nt thPac e numbew Warsa r l ofal cith y hexesAlthoug tha. t hgame e e conth -f o d en - con s i x he y cit A . game e th f o d en e th t a s trol s thi f o n duratio e th r fo y suppl c automati y enjo sidered NATO-controlled only if a Warsaw Pact scenario, for victory purposes the Warsaw pact [22.6]s BRITISpas o t t las H e PARALYSIth s wa r no t i Ss occupie r neithe t uni a e trac t canno t tha s regiment t coun t no y ma r playe No Britise lin h d unitvali sa whice trac h arn eca wesx he t y of cit th t e Wesetha d ran Rive, it h r throug - fol e Th . game e th f o d en e th t a e lin y suppl d vali e th f o s unit l al t excep — o scenari e th f o t star e th t a y ma h (whic e sourc y suppl y Friendl a o t y suppl f o : apply a criteri g lowin r o , attack , move y ma — n Divisio d Armore h 4t not be a Friendly airhead). The following victory No regiments: NATO Victory conduct indirect fire for the duration of the first : apply a criteri w Dra : regiment e On Game-Turn. _When attacked during the first r thei h wit d defen s alway s unit h suc , Game-Turn VICTORY OF LEVEL HEXES CITY TO NA y Victor t Pac w Warsa : regiments e mor r o o Tw Mobile Combat Strengthy Victor ,c althougStrategi h they e maymor r o 0 7 retreat normallyy . Victor e Substantiv 9 50-6 DESIGN CREDITS 40-49 Marginal Victory [22.7] VICTORY CONDITIONS . Jr , Kamps . T s Charle : Design e Gam Physical Systems and Graphics: d determine e b y ma Line Red Thin The n i y Victor O NAT e th e Forc d Fiel h Britis h eac r Fo ] [22.73 at the end of any Game-Turn from 4 on, provided Redmond A. Simonsen Player brings il n as a reinforcementMaxwel . M e Bruc : , the WarsawDevelopment e Gam t tha t a e gam e th d en o t e agre s Player both t tha s number o tw t las e th m fro 3 s subtract r Playe t Pac - Vic t Pac w Warsa e th t consul s Player , First . point Central Front Game System of the hex occupied by his westernmost unit, Design and Development: tory Conditions listed in 22.71. If the Warsaw Pact unit. Player can meet the criteria for any of the three James Dunnigan, John H. Butterfield levels O of NAT victory e th e , a Forc Warsad Fiel wh PacBritis t h victoreac r yFo ] is [22.74 Rules Editing: Brad Hessel t mee o t s fail r Playe t Pac w Warsa e th f I . declared 5 s subtract e h , reinforcement a s a n i s bring r Playe Blindtesting: O NAT e th o t r refe s Player n the , criteria e th f o y an , controls e h s hexe y cit f o r numbe l tota e th m fro Anthony Curtis, Mark Dye, Gary Hladik, e th d Shoul . 22.72 n i d liste s Condition y Victor trols. , Mani . A t Rober , Liggett s Charle NATOf o Playe t uni re be ablsingl a es to meeenter r t thePlaye criteriO NAT a e foth rf anI ] y [22.75 Robert Monica! of the three levels of victory, a NATO victory is a particular Field Force, he is considered to have Research: declared. In the event that neither Player can meet entered the entirh e FieldMcGrat Forcc Eri e , for victorMack d y purposesDonal , Isby . d Davi any of the criteria for victory, the game is a draw. Production: n Optio s choose r Playe t Pac w Warsa e th f I ] [22.76 , Roller d Te , Herman k Mar , Gray e Marjori - Condi y Victor s Player' t Pac w Warsa e Th ] [22.71 B, he must add 6 to the number he uses for his Ad- Manfred F. Milkuhn, Michael Moore, tions are based on the location of the westernmost vance hex, and the NATO Player mac ySte adn d Ke 1 , 0 to Ryer b Bo tank or motorized rifle regiment which can trace a the number of city hexes he controls at the end of e (airborn 1 10. o t g accordin y suppl f o e lin d vali the game. and airmobile units never count for Victory Con- ditions). The Warsaw Pact Player should cross- [23.0] SCENARIO: o tw t las e th h wit n Game-Tur l fina e th x inde numbers of the hex occupied by his mosr t advanceWese de th r fo e Rac o t t char g followin e th n o t regimen g qualifyin determine the level of victory achieve: d (ifRULE any)L : GENERA

LAST TWO NUMBERS OF ADVANCE HEX FOR VICTORY TYPE: Race for the Weser covers the first two days of the TURN MARG SUBS STRAT period depicted in The Thin Red Line. Race for the 4 e th 2t 2a s 21-2conclude d 0an 1 n 19 or less Game-Tur n o s begin Weser end of Game-Turn 4. The scenario takes about 5 5 The 21-2 n i e 0 forc 19-1n i s 7 rule l 16 or specia les e s Th . play o t s hour 6 20-1Weser. 8the for 17-1Race 4 n i d 13 use o ro lesals s e ar Line Red Thin 7 - re e 19-1thos 6 y onl 15-1e 1 receiv s 10 or player les t s tha , however , Note 8 e 18-1thre t 4firs e th 13-0 g 8 durin e 07 orarriv leso t s e du s inforcement Game-Turns, and the NATO player receives no 9 17-12 11-05 04 or less Belgian reinforcements (they are assumed to be en- 10 16-10 09-02 01 or exit gaged along the Rhine with the 76th Guards Note: Exit means that the Warsaw Pact Player Airborne). must have moved at least one regiment off the west m fro y suppl f o e lin d vali a e trac n ca d an e mapedg : CONDITIONS Y VICTOR the supple th y yb d hex to a validetermine s di sourcWeser e ofthe supplto y Race (whic n i y h Victor . airhead) y Friendl a e b not y ma e th f o t wes s regiment t Pac w Warsa f o r numbe