The Cyberspace Concept Cyberpunk: the Idea William Gibson Computer

Total Page:16

File Type:pdf, Size:1020Kb

The Cyberspace Concept Cyberpunk: the Idea William Gibson Computer Cyberpunk: The Idea Term coined in by Bruce Bethke The Cyberspace Concept punk part reflects streetwise attitude Tone tends to be dark, cynical Immersion in computer generated, shared worlds is a key theme I202: Fall 2003 Other themes Alteration of human bodies, genes Thomas Haigh Popular culture, music, media power Session 19 Critical of corporate power Often romantic, rebellious i202, Thomas Haigh, Session 19 1 i202, Thomas Haigh, Session 19 2 William Gibson Computer Technology in SF Creates idea of cyberspace Common by mid-1950s Best known in novel Necromancer, 1984 Futuristic technology lags history Early appearance in short story “Burning Chrome” Big, expensive, central computers Science fiction writer then living in Used mostly for mathematics Canada Nobody much predicts No particular knowledge of computers Personal computer Writes Neuromancer & earlier stories on manual typewriter Microchips, miniaturization Imagines technology in very visual, Interactive graphics impressionistic kind of way Main extrapolation is artificial intelligence Vivid, spatial, seedy (film noir influence) Often arrives spontaneously i202, Thomas Haigh, Session 19 3 i202, Thomas Haigh, Session 19 4 Networking: Fiction Gibson’s Cyberspace Famously defined as “consensual hallucination” for Little realistic treatment pre-1980 exchange of data Very much like real space Much more focus on AI than networks Big mainframes are like skyscrapers John Brunner, Shockwave Rider, 1975 invents Valuable data is protected idea of computer “worm” “Walls”, “gates” “mazes” of “ice” Need speed, reflexes to fly through Vernor Vinge, “True Names” (1981) Illicit programs are like illegal weapons “I felt like a punk who'd gone out to buy a switch. Hackers adventures in virtual environment blade and come home with a small neutron bomb.” Comic-book story; anti-government ideas Death in cyberspace can be real death Works well for story Influential on libertarian new activists of 90s Actual function, purpose is not totally clear i202, Thomas Haigh, Session 19 5 i202, Thomas Haigh, Session 19 6 1 Cybernetics Cyborg Coined by Norbert Weiner, Cyborg = CYBernetic ORGanism 1947 Combination of human and artificial parts in a single Popular 1948 book, “Cybernetics” system From Greek – “steersman” Popular science fiction idea from 1970s Idea tied to automation Intimate connection to technology High tech in 1980s is becoming much more domestic Generalization of feedback, as control principle & personal CD player or Nintendo rather than nuclear power Animals, machines – both seek A “cyberman” from the TV goals Gibson imagines symbolic extensions series Dr. Who “jacking into the matrix” Idea gets tied to Artificial Implants such as blades, communicatons, retinal displays Intelligence Hands and arm in Burning Chrome Also “cyber” is popular prefix i202, Thomas Haigh, Session 19 7 i202, Thomas Haigh, Session 19 8 Virtual Reality Cyberpunk: The Movement Virtual Reality (new term circa 1982) Immersion in simulated world First self-conscious movement since “New Much interest in driven by cyberpunk Wave” fiction Idea spreads rapidly into mainstream Neuromancer (1984) is defining statement culture Gibson & Bruce Sterling are key proponents Typical components are Push to shake-up science fiction Stereo, head-mounted display Sterling publishes “Cheap Truth” magazine Powerful, real-time 3D graphics Fame soon spreads beyond genre hardware Sensor to detect head motion Largely faded as movement by late-80s Data gloves to sense hand motion Influence remains strong on later work Computer industry saw as next big Neal Stephenson’s Snowcrash (1994) is popular thing around 1990 Lots of researchers want to work on i202, Thomas Haigh, Session 19 9 Flurry of VR startupsi202, Thomas Haigh, Session 19 10 Hackers VR Disappoints in Real Life 3D graphics make amazing progress Term originally has positive Specialist 3D hardware becomes commonplaces in late 1990s association Used almost entirely for games geeky pranksters at MIT Nobody really figures out applications in spreadsheets, presentations, etc. By mid-1980s means Some real applications for immersive 3D electronic vandals Architectural walkthroughs Sometimes credited with Astronaut training, etc. superhuman powers Mainstream applications lacking Immersion makes people sick Media fascination continues 3D user interfaces are harder to use into 1990s Nobody figures out a new interface paradigm Problem for science fiction Actual hacking very boring i202, Thomas Haigh, Session 19 11 i202, Thomas Haigh, Session 19 12 2 Cyberspace in the 1990s Network as a Place Gradually loses association with VR If we consider “cyberspace” as a place, it is Becomes a description of shared social space on the natural for it to have its own Internet Laws and government Key idea: a network is a place of its own Citizens Different from prevalent idea of earlier technologies Cultural norms, language and customs Postal systems Businesses Telephone network These bring two or more real places into contact The Electronic Freedom Frontier is one group But nobody much talks about “postalspace” as being where pushing idea of net as cyberspace catalog companies are based They think its natural state is freedom and or “telephoneworld” as where psychic hotlines operate governments should keep out of the way i202, Thomas Haigh, Session 19 13 i202, Thomas Haigh, Session 19 14 Idea Pops Up Everywhere Journals are published in cyberspace Companies do business in cyberspace Experts specialize in “cyberspace” law Politicians campaign in cyberspace Bush calls for “A National Strategy to Secure Cyberspace” i202, Thomas Haigh, Session 19 15 i202, Thomas Haigh, Session 19 16 Dual Realities Very Powerful Metaphor The Internet does allow real social processes Guides ideas about regulation Of kinds previous carried out primarily in real places E.g. Congress bans states from taxing Conversation transactions that happen in “cyberspace” Buying and selling Guides expectations of users Development of shared culture, etc Though these were sometimes done by mail, in print, E.g. things are usually free in cyberspace on telephone, etc. Ties in with “virtual community idea” But everyone “in cyberspace” is also in some Various manifestos written for “netizens”, etc. kind of real space Idea that move to net is like founding a new This creates some fundamental tensions country i202, Thomas Haigh, Session 19 17 i202, Thomas Haigh, Session 19 18 3 One Example: Censorship Another Example: Piracy Legal status of obscenity in US depends China and Russia have weak piracy enforcement explicitly on standards of local community Pirated CDs and DVDs freely sold When material is viewed on web, what is jurisdiction But importation to USA is relatively limited State/nation of view State/nation of producer Electronic swapping is increasing threat State/nation of web hosting firm Cyberspace crosses national borders Or some new universal law of cyberspace? Books, games readily available from Russian web Similar issues in many areas servers Gambling services File swapping networks like Kazza bring together hundreds of thousands of people Taxation of e-commerce Libel But music industry is fighting back Laws vary greatly between US, Britain, etc. Subpoena identities of file swappers If something is published on web, where can you sue? Prosecute under US law i202, Thomas Haigh, Session 19 19 i202, Thomas Haigh, Session 19 20 Many things hard to regulate More on these issues later… For example, spam Next 2 sessions: virtual communities Current laws are state by state Idea of real societies forming online National US law is in progress Early text based systems, modern games Some offer stiff penalties Jail or large fines Later sessions Problem is enforcement Issues of hacking and spam Spam is hard to trace Intellectual property in cyberspace International enforcement is currently impossible Privacy Geographical location of spammer may never even be Do rights to privacy exist in cyberspace known International Issues i202, Thomas Haigh, Session 19 21 i202, Thomas Haigh, Session 19 22 4.
Recommended publications
  • Hackers Wanted : an Examination of the Cybersecurity Labor Market / Martin C
    CHILDREN AND FAMILIES The RAND Corporation is a nonprofit institution that EDUCATION AND THE ARTS helps improve policy and decisionmaking through ENERGY AND ENVIRONMENT research and analysis. HEALTH AND HEALTH CARE This electronic document was made available from INFRASTRUCTURE AND www.rand.org as a public service of the RAND TRANSPORTATION Corporation. INTERNATIONAL AFFAIRS LAW AND BUSINESS NATIONAL SECURITY Skip all front matter: Jump to Page 16 POPULATION AND AGING PUBLIC SAFETY SCIENCE AND TECHNOLOGY Support RAND Purchase this document TERRORISM AND HOMELAND SECURITY Browse Reports & Bookstore Make a charitable contribution For More Information Visit RAND at www.rand.org Explore the RAND National Security Research Division View document details Limited Electronic Distribution Rights This document and trademark(s) contained herein are protected by law as indicated in a notice appearing later in this work. This electronic representation of RAND intellectual property is provided for non-commercial use only. Unauthorized posting of RAND electronic documents to a non-RAND website is prohibited. RAND electronic documents are protected under copyright law. Permission is required from RAND to reproduce, or reuse in another form, any of our research documents for commercial use. For information on reprint and linking permissions, please see RAND Permissions. This report is part of the RAND Corporation research report series. RAND reports present research findings and objective analysis that address the challenges facing the public and private sectors. All RAND reports undergo rigorous peer review to ensure high standards for re- search quality and objectivity. H4CKER5 WANTED An Examination of the Cybersecurity Labor Market MARTIN C. LIBICKI DAVID SENTY C O R P O R A T I O N JULIA POLLAK NATIONAL SECURITY RESEARCH DIVISION H4CKER5 WANTED An Examination of the Cybersecurity Labor Market MARTIN C.
    [Show full text]
  • The Brain in a Vat in Cyberpunk: the Persistence of the Flesh
    Stud. Hist. Phil. Biol. & Biomed. Sci. 35 (2004) 287–305 www.elsevier.com/locate/shpsc The brain in a vat in cyberpunk: the persistence of the flesh Dani Cavallaro 1 Waterside Place, London NW1 8JT, UK Abstract This essay argues that the image of the brain in a vat metaphorically encapsulates articu- lations of the relationship between the corporeal and the technological dimensions found in cyberpunk fiction and cinema. Cyberpunk is concurrently concerned with actual and imaginary metamorphoses of biological organisms into machines, and of mechanical appara- tuses into living entities. Its recurring representation of human beings hooked up to digital matrices vividly recalls the envatted brain activated by electric stimuli, which Hilary Putnam has theorized in the context of contemporary epistemology. At the same time, cyberpunk imaginatively raises the same epistemological questions instigated by Putnam. These concern the cognitive processes associated with the collusion of human and mechanical creatures, and related metaphysical and ethical issues spawned by such processes. As a philosophical trope, the brain in a vat would appear to pivot on the notion of a disembodied subject consisting of sheer mentation. However, literary and cinematic interpretations of the image in cyberpunk persistently foreground the obdurate materiality of the flesh—often in its most grisly and grotesque incarnations. # 2004 Elsevier Ltd. All rights reserved. Keywords: Brains in vats; Materiality; Disembodiment; Cyborgs; Cyberpunk What is here proposed is that the brain in a vat image, an important trope in contemporary epistemology, is also an intriguing metaphor for one of cyberpunk’s pivotal preoccupations: namely, the relationship between the body and technology.
    [Show full text]
  • The Disappearing Human: Gnostic Dreams in a Transhumanist World
    religions Article The Disappearing Human: Gnostic Dreams in a Transhumanist World Jeffrey C. Pugh Department of Religious Studies, Elon University, Elon, NC 27244-2020, USA; [email protected] Academic Editor: Noreen Herzfeld Received: 25 January 2017; Accepted: 18 April 2017; Published: 3 May 2017 Abstract: Transhumanism is dedicated to freeing humankind from the limitations of biological life, creating new bodies that will carry us into the future. In seeking freedom from the constraints of nature, it resembles ancient Gnosticism, but complicates the question of what the human being is. In contrast to the perspective that we are our brains, I argue that human consciousness and subjectivity originate from complex interactions between the body and the surrounding environment. These qualities emerge from a distinct set of structural couplings embodied within multiple organ systems and the multiplicity of connections within the brain. These connections take on different forms, including structural, chemical, and electrical manifestations within the totality of the human body. This embodiment suggests that human consciousness, and the intricate levels of experience that accompany it, cannot be replicated in non-organic forms such as computers or synaptic implants without a significant loss to human identity. The Gnostic desire to escape our embodiment found in transhumanism carries the danger of dissolving the human being. Keywords: Singularity; transhumanism; Merleau-Ponty; Kurzweil; Gnosticism; AI; emergence; technology 1. Introduction In 1993, the mathematician and science fiction writer Vernor Vinge gave a talk at the Vision 21 symposium sponsored by NASA introducing the idea of the Singularity, an evolutionary moment when we would create the capacity for superhuman intelligence that would transcend the human and take us into the posthuman world (Vinge 1993).
    [Show full text]
  • Novelist Neal Stephenson Once Again Proves He's the King of the Worlds by Steven Levy 08.18.08
    Novelist Neal Stephenson Once Again Proves He's the King of t... http://www.wired.com/print/culture/art/magazine/16-09/mf_ste... << Back to Article WIRED MAGAZINE: 16.09 Novelist Neal Stephenson Once Again Proves He's the King of the Worlds By Steven Levy 08.18.08 Illustration: Nate Van Dyke Tonight's subject at the History Book Club: the Vikings. This is primo stuff for the men who gather once a month in Seattle to gab about some long-gone era or icon, from early Romans to Frederick the Great. You really can't beat tales of merciless Scandinavian pirate forays and bloody ninth-century clashes. To complement the evening's topic, one clubber is bringing mead. The dinner, of course, is meat cooked over fire. "Damp will be the weather, yet hot the pyre in my backyard," read the email invite, written by host Njall Mildew-Beard. That's Neal Stephenson, best-selling novelist, cult science fictionist, and literary channeler of the hacker mindset. For Stephenson, whose books mash up past, present, and future—and whose hotly awaited new work imagines an entire planet, with 7,000 years of its own history—the HBC is a way to mix background reading and socializing. "Neal was already doing the research," says computer graphics pioneer Alvy Ray Smith, who used to host the club until he moved from a house to a less convenient downtown apartment. "So why not read the books and talk about them, too?" With his shaved head and (mildewless) beard, Stephenson could cut something of an imposing figure.
    [Show full text]
  • Hacks, Cracks, and Crime: an Examination of the Subculture and Social Organization of Computer Hackers Thomas Jeffrey Holt University of Missouri-St
    View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by University of Missouri, St. Louis University of Missouri, St. Louis IRL @ UMSL Dissertations UMSL Graduate Works 11-22-2005 Hacks, Cracks, and Crime: An Examination of the Subculture and Social Organization of Computer Hackers Thomas Jeffrey Holt University of Missouri-St. Louis, [email protected] Follow this and additional works at: https://irl.umsl.edu/dissertation Part of the Criminology and Criminal Justice Commons Recommended Citation Holt, Thomas Jeffrey, "Hacks, Cracks, and Crime: An Examination of the Subculture and Social Organization of Computer Hackers" (2005). Dissertations. 616. https://irl.umsl.edu/dissertation/616 This Dissertation is brought to you for free and open access by the UMSL Graduate Works at IRL @ UMSL. It has been accepted for inclusion in Dissertations by an authorized administrator of IRL @ UMSL. For more information, please contact [email protected]. Hacks, Cracks, and Crime: An Examination of the Subculture and Social Organization of Computer Hackers by THOMAS J. HOLT M.A., Criminology and Criminal Justice, University of Missouri- St. Louis, 2003 B.A., Criminology and Criminal Justice, University of Missouri- St. Louis, 2000 A DISSERTATION Submitted to the Graduate School of the UNIVERSITY OF MISSOURI- ST. LOUIS In partial Fulfillment of the Requirements for the Degree DOCTOR OF PHILOSOPHY in Criminology and Criminal Justice August, 2005 Advisory Committee Jody Miller, Ph. D. Chairperson Scott H. Decker, Ph. D. G. David Curry, Ph. D. Vicki Sauter, Ph. D. Copyright 2005 by Thomas Jeffrey Holt All Rights Reserved Holt, Thomas, 2005, UMSL, p.
    [Show full text]
  • 46-49 Alumni Books
    ALUMNI BOOKS PROFILES AND REVIEWS guys, and historical figures Neal Stephenson’s new (Alan Turing, Douglas novel, Anathem, charts the MacArthur, Isaac Newton, adventures of a group of and Louis XIV, to name hyperintellectual monks out a few). to save their world from an Stephenson’s new extraplanetary menace. novel, Anathem (William Morrow, 2008), is his most ambitious project yet: it seeks to completely reshape the history of scientific and philosophical thought. Set 4,000 years in the future on a planet called Arbre, the novel chronicles the adventures of a cadre of hyperintellectual monks who must save their world from an extraplanetary menace. With Snow Crash, Stephenson (CAS’81) was writing alongside the young upstarts of sci-fi (they call it cyberpunk for a reason), but with Anathem, he is vying for a position among spec-fic’s old guard: Asimov, Clarke, Heinlein, and Huxley. Stephenson spoke with Bostonia about his work. Devin Hahn I understand that you started writing about halfway through your undergrad A Voice from the Future /// career. Yeah. I had tried to write some short Speculative fi ction writer stories much earlier, because the conventional wisdom is that the way Neal Stephenson talks about his you get into writing is by starting with little stuff and then working your way new book, his infl uences, and why up to novels. So I tried to write a couple of short stories, and they just didn’t go he can’t write short. By Devin Hahn anywhere. So based on that I thought that maybe being a writer just wasn’t in the cards for me.
    [Show full text]
  • Information Age Anthology Vol II
    DoD C4ISR Cooperative Research Program ASSISTANT SECRETARY OF DEFENSE (C3I) Mr. Arthur L. Money SPECIAL ASSISTANT TO THE ASD(C3I) & DIRECTOR, RESEARCH AND STRATEGIC PLANNING Dr. David S. Alberts Opinions, conclusions, and recommendations expressed or implied within are solely those of the authors. They do not necessarily represent the views of the Department of Defense, or any other U.S. Government agency. Cleared for public release; distribution unlimited. Portions of this publication may be quoted or reprinted without further permission, with credit to the DoD C4ISR Cooperative Research Program, Washington, D.C. Courtesy copies of reviews would be appreciated. Library of Congress Cataloging-in-Publication Data Alberts, David S. (David Stephen), 1942- Volume II of Information Age Anthology: National Security Implications of the Information Age David S. Alberts, Daniel S. Papp p. cm. -- (CCRP publication series) Includes bibliographical references. ISBN 1-893723-02-X 97-194630 CIP August 2000 VOLUME II INFORMATION AGE ANTHOLOGY: National Security Implications of the Information Age EDITED BY DAVID S. ALBERTS DANIEL S. PAPP TABLE OF CONTENTS Acknowledgments ................................................ v Preface ................................................................ vii Chapter 1—National Security in the Information Age: Setting the Stage—Daniel S. Papp and David S. Alberts .................................................... 1 Part One Introduction......................................... 55 Chapter 2—Bits, Bytes, and Diplomacy—Walter B. Wriston ................................................................ 61 Chapter 3—Seven Types of Information Warfare—Martin C. Libicki ................................. 77 Chapter 4—America’s Information Edge— Joseph S. Nye, Jr. and William A. Owens....... 115 Chapter 5—The Internet and National Security: Emerging Issues—David Halperin .................. 137 Chapter 6—Technology, Intelligence, and the Information Stream: The Executive Branch and National Security Decision Making— Loch K.
    [Show full text]
  • The Virtual Worlds of Japanese Cyberpunk
    arts Article New Spaces for Old Motifs? The Virtual Worlds of Japanese Cyberpunk Denis Taillandier College of International Relations, Ritsumeikan University, Kyoto 603-8577, Japan; aelfi[email protected] Received: 3 July 2018; Accepted: 2 October 2018; Published: 5 October 2018 Abstract: North-American cyberpunk’s recurrent use of high-tech Japan as “the default setting for the future,” has generated a Japonism reframed in technological terms. While the renewed representations of techno-Orientalism have received scholarly attention, little has been said about literary Japanese science fiction. This paper attempts to discuss the transnational construction of Japanese cyberpunk through Masaki Goro’s¯ Venus City (V¯ınasu Shiti, 1992) and Tobi Hirotaka’s Angels of the Forsaken Garden series (Haien no tenshi, 2002–). Elaborating on Tatsumi’s concept of synchronicity, it focuses on the intertextual dynamics that underlie the shaping of those texts to shed light on Japanese cyberpunk’s (dis)connections to techno-Orientalism as well as on the relationships between literary works, virtual worlds and reality. Keywords: Japanese science fiction; cyberpunk; techno-Orientalism; Masaki Goro;¯ Tobi Hirotaka; virtual worlds; intertextuality 1. Introduction: Cyberpunk and Techno-Orientalism While the inversion is not a very original one, looking into Japanese cyberpunk in a transnational context first calls for a brief dive into cyberpunk Japan. Anglo-American pioneers of the genre, quite evidently William Gibson, but also Pat Cadigan or Bruce Sterling, have extensively used high-tech, hyper-consumerist Japan as a motif or a setting for their works, so that Japan became in the mid 1980s the very exemplification of the future, or to borrow Gibson’s (2001, p.
    [Show full text]
  • "The Infinite Plasticity of the Digital"
    "The Infinite Plasticity of the Digital" http://reconstruction.eserver.org/043/leaver.htm Ever since William Gibson coined the term "cyberspace" in his debut novel Neuromancer , his work has been seen by many as a yardstick for postmodern and, more recently, posthuman possibilities. This article critically examines Gibson's second trilogy ( Virtual Light , Idoru and All Tomorrow's Parties ), focusing on the way digital technologies and identity intersect and interact, with particular emphasis on the role of embodiment. Using the work of Donna Haraway, Judith Butler and N. Katherine Hayles, it is argued that while William Gibson's second trilogy is infused with posthuman possibilities, the role of embodiment is not relegated to one choice among many. Rather the specific materiality of individual existence is presented as both desirable and ultimately necessary to a complete existence, even in a posthuman present or future. "The Infinite Plasticity of the Digital": Posthuman Possibilities, Embodiment and Technology in William Gibson's Interstitial Trilogy Tama Leaver Communications technologies and biotechnologies are the crucial tools recrafting our bodies. --- Donna Haraway, "A Cyborg Manifesto" She is a voice, a face, familiar to millions. She is a sea of code ... Her audience knows that she does not walk among them; that she is media, purely. And that is a large part of her appeal. --- William Gibson, All Tomorrow's Parties <1> In the many, varied academic responses to William Gibson's archetypal cyberpunk novel Neuromancer , the most contested site of meaning has been Gibson's re-deployment of the human body. Feminist critic Veronica Hollinger, for example, argued that Gibson's use of cyborg characters championed the "interface of the human and the machine, radically decentring the human body, the sacred icon of the essential self," thereby disrupting the modernist and humanist dichotomy of human and technology, and associated dualisms of nature/culture, mind/body, and thus the gendered binarism of male/female (33).
    [Show full text]
  • Cyberspace Operations
    Updated December 15, 2020 Defense Primer: Cyberspace Operations Overview force; (2) compete and deter in cyberspace; (3) strengthen The Department of Defense (DOD) defines cyberspace as a alliances and attract new partnerships; (4) reform the global domain within the information environment department; and (5) cultivate talent. consisting of the interdependent network of information technology infrastructures and resident data, including the Three operational concepts identified in the DOD Cyber internet, telecommunications networks, computer systems, Strategy are to conduct cyberspace operations to collect and embedded processors and controllers. The DOD intelligence and prepare military cyber capabilities to be Information Network (DODIN) is a global infrastructure used in the event of crisis or conflict, and to defend forward carrying DOD, national security, and related intelligence to disrupt or halt malicious cyber activity at its source, community information and intelligence. including activity that falls below the level of armed conflict. Defending forward may involve a more aggressive Cyberspace operations are composed of the military, active defense, meaning activities designed to disrupt an intelligence, and ordinary business operations of the DOD adversary’s network when hostile activity is suspected. in and through cyberspace. Military cyberspace operations use cyberspace capabilities to create effects that support Cyber Mission Force operations across the physical domains and cyberspace. DOD began to build a Cyber Mission Force (CMF) in 2012 Cyberspace operations differ from information operations to carry out DOD’s cyber missions. The CMF consists of (IO), which are specifically concerned with the use of 133 teams that are organized to meet DOD’s three cyber information-related capabilities during military operations missions.
    [Show full text]
  • The Cyberspace Concept Cyberpunk: the Idea William Gibson Computer
    Cyberpunk: The Idea Term coined in by Bruce Bethke The Cyberspace Concept punk part reflects streetwise attitude Tone tends to be dark, cynical Immersion in computer generated, shared worlds is a key theme Social Informatics Other themes Alteration of human bodies, genes Thomas Haigh Popular culture, music, media power Week 10 Critical of corporate power Often romantic, rebellious Social Informatics - Cyberspace 1 Social Informatics - Cyberspace 2 William Gibson Computer Technology in SF Creates idea of cyberspace Common by mid-1950s Best known in novel Necromancer, 1984 Futuristic technology lags history Early appearance in short story “Burning Chrome” Big, expensive, central computers Science fiction writer then living in Used mostly for mathematics Canada Nobody much predicts No particular knowledge of computers Personal computer Writes Neuromancer & earlier stories on manual typewriter Microchips, miniaturization Imagines technology in very visual, Interactive graphics impressionistic kind of way Main extrapolation is artificial intelligence Vivid, spatial, seedy (film noir influence) Often arrives spontaneously Social Informatics - Cyberspace 3 Social Informatics - Cyberspace 4 Networking: Science Fiction Gibson’s Cyberspace Famously defined as “consensual hallucination” for Little realistic treatment pre-1980 exchange of data Very much like real space John Brunner, Shockwave Rider, 1975 invents idea of computer “worm” Big mainframes are like skyscrapers Valuable data is protected Vernor Vinge, “True
    [Show full text]
  • Defining Cyberspace (Finding Real Virtue in the Place of Virtual Reality)
    Defining Cyberspace (Finding Real Virtue in the Place of Virtual Reality) Thomas C. Folsom* The law has neither defined cyberspace nor its values. As a result, the attempt to apply legal rules of “ordinary” space to cyberspace fails to address either the ordinary or the extraordinary features of the new space. This Article proposes that cyberspace be defined as an embodied switched network for moving information traffic, further characterized by degrees of access, navigation, information-activity, augmentation (and trust). Legal conflicts, whether sounding in contract, trademark, copyright, personal jurisdiction, choice of law, or some other basis, occasionally occur in an objective cyberspace whose values can be sufficiently operationalized for legal analysis. If cyberspace were so defined, the law could better respond to new technological uses. I. INTRODUCTION ................................................................................... 77 A. Preliminary Note on Law and Technology .............................. 78 B. Preliminary Note on Modern Moral Realism.......................... 79 II. CYBERSPACE AND THE INTERNET ....................................................... 80 A. The Internet as a Gateway to Cyberspace................................ 81 B. Cyberspace as an Activity Set .................................................. 84 1. Access ............................................................................... 87 2. Navigation......................................................................... 88 3. Information-Activity
    [Show full text]