If Np Languages Are Hard on the Worst-Case, Then It Is Easy to Find Their Hard Instances
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Complexity Theory Lecture 9 Co-NP Co-NP-Complete
Complexity Theory 1 Complexity Theory 2 co-NP Complexity Theory Lecture 9 As co-NP is the collection of complements of languages in NP, and P is closed under complementation, co-NP can also be characterised as the collection of languages of the form: ′ L = x y y <p( x ) R (x, y) { |∀ | | | | → } Anuj Dawar University of Cambridge Computer Laboratory NP – the collection of languages with succinct certificates of Easter Term 2010 membership. co-NP – the collection of languages with succinct certificates of http://www.cl.cam.ac.uk/teaching/0910/Complexity/ disqualification. Anuj Dawar May 14, 2010 Anuj Dawar May 14, 2010 Complexity Theory 3 Complexity Theory 4 NP co-NP co-NP-complete P VAL – the collection of Boolean expressions that are valid is co-NP-complete. Any language L that is the complement of an NP-complete language is co-NP-complete. Any of the situations is consistent with our present state of ¯ knowledge: Any reduction of a language L1 to L2 is also a reduction of L1–the complement of L1–to L¯2–the complement of L2. P = NP = co-NP • There is an easy reduction from the complement of SAT to VAL, P = NP co-NP = NP = co-NP • ∩ namely the map that takes an expression to its negation. P = NP co-NP = NP = co-NP • ∩ VAL P P = NP = co-NP ∈ ⇒ P = NP co-NP = NP = co-NP • ∩ VAL NP NP = co-NP ∈ ⇒ Anuj Dawar May 14, 2010 Anuj Dawar May 14, 2010 Complexity Theory 5 Complexity Theory 6 Prime Numbers Primality Consider the decision problem PRIME: Another way of putting this is that Composite is in NP. -
Computational Complexity and Intractability: an Introduction to the Theory of NP Chapter 9 2 Objectives
1 Computational Complexity and Intractability: An Introduction to the Theory of NP Chapter 9 2 Objectives . Classify problems as tractable or intractable . Define decision problems . Define the class P . Define nondeterministic algorithms . Define the class NP . Define polynomial transformations . Define the class of NP-Complete 3 Input Size and Time Complexity . Time complexity of algorithms: . Polynomial time (efficient) vs. Exponential time (inefficient) f(n) n = 10 30 50 n 0.00001 sec 0.00003 sec 0.00005 sec n5 0.1 sec 24.3 sec 5.2 mins 2n 0.001 sec 17.9 mins 35.7 yrs 4 “Hard” and “Easy” Problems . “Easy” problems can be solved by polynomial time algorithms . Searching problem, sorting, Dijkstra’s algorithm, matrix multiplication, all pairs shortest path . “Hard” problems cannot be solved by polynomial time algorithms . 0/1 knapsack, traveling salesman . Sometimes the dividing line between “easy” and “hard” problems is a fine one. For example, . Find the shortest path in a graph from X to Y (easy) . Find the longest path (with no cycles) in a graph from X to Y (hard) 5 “Hard” and “Easy” Problems . Motivation: is it possible to efficiently solve “hard” problems? Efficiently solve means polynomial time solutions. Some problems have been proved that no efficient algorithms for them. For example, print all permutation of a number n. However, many problems we cannot prove there exists no efficient algorithms, and at the same time, we cannot find one either. 6 Traveling Salesperson Problem . No algorithm has ever been developed with a Worst-case time complexity better than exponential . -
NP-Completeness Part I
NP-Completeness Part I Outline for Today ● Recap from Last Time ● Welcome back from break! Let's make sure we're all on the same page here. ● Polynomial-Time Reducibility ● Connecting problems together. ● NP-Completeness ● What are the hardest problems in NP? ● The Cook-Levin Theorem ● A concrete NP-complete problem. Recap from Last Time The Limits of Computability EQTM EQTM co-RE R RE LD LD ADD HALT ATM HALT ATM 0*1* The Limits of Efficient Computation P NP R P and NP Refresher ● The class P consists of all problems solvable in deterministic polynomial time. ● The class NP consists of all problems solvable in nondeterministic polynomial time. ● Equivalently, NP consists of all problems for which there is a deterministic, polynomial-time verifier for the problem. Reducibility Maximum Matching ● Given an undirected graph G, a matching in G is a set of edges such that no two edges share an endpoint. ● A maximum matching is a matching with the largest number of edges. AA maximummaximum matching.matching. Maximum Matching ● Jack Edmonds' paper “Paths, Trees, and Flowers” gives a polynomial-time algorithm for finding maximum matchings. ● (This is the same Edmonds as in “Cobham- Edmonds Thesis.) ● Using this fact, what other problems can we solve? Domino Tiling Domino Tiling Solving Domino Tiling Solving Domino Tiling Solving Domino Tiling Solving Domino Tiling Solving Domino Tiling Solving Domino Tiling Solving Domino Tiling Solving Domino Tiling The Setup ● To determine whether you can place at least k dominoes on a crossword grid, do the following: ● Convert the grid into a graph: each empty cell is a node, and any two adjacent empty cells have an edge between them. -
Interactive Proofs for Quantum Computations
Innovations in Computer Science 2010 Interactive Proofs For Quantum Computations Dorit Aharonov Michael Ben-Or Elad Eban School of Computer Science, The Hebrew University of Jerusalem, Israel [email protected] [email protected] [email protected] Abstract: The widely held belief that BQP strictly contains BPP raises fundamental questions: Upcoming generations of quantum computers might already be too large to be simulated classically. Is it possible to experimentally test that these systems perform as they should, if we cannot efficiently compute predictions for their behavior? Vazirani has asked [21]: If computing predictions for Quantum Mechanics requires exponential resources, is Quantum Mechanics a falsifiable theory? In cryptographic settings, an untrusted future company wants to sell a quantum computer or perform a delegated quantum computation. Can the customer be convinced of correctness without the ability to compare results to predictions? To provide answers to these questions, we define Quantum Prover Interactive Proofs (QPIP). Whereas in standard Interactive Proofs [13] the prover is computationally unbounded, here our prover is in BQP, representing a quantum computer. The verifier models our current computational capabilities: it is a BPP machine, with access to few qubits. Our main theorem can be roughly stated as: ”Any language in BQP has a QPIP, and moreover, a fault tolerant one” (providing a partial answer to a challenge posted in [1]). We provide two proofs. The simpler one uses a new (possibly of independent interest) quantum authentication scheme (QAS) based on random Clifford elements. This QPIP however, is not fault tolerant. Our second protocol uses polynomial codes QAS due to Ben-Or, Cr´epeau, Gottesman, Hassidim, and Smith [8], combined with quantum fault tolerance and secure multiparty quantum computation techniques. -
CSE 6321 - Solutions to Problem Set 5
CSE 6321 - Solutions to Problem Set 5 1. 2. Solution: n 1 T T 1 T T D-Q = fhA; P0;P1;:::;Pm; b; q0; q1; : : : ; qm; r1; : : : ; rm; ti j (9x 2 R ) 2 x P0x + q0 x ≤ t; 2 x Pix + qi x + ri ≤ 0; Ax = bg. We can show that the decision version of binary integer programming reduces to D-Q in polynomial time as follows: The constraint xi 2 f0; 1g of binary integer programming is equivalent to the quadratic constrain (possible in D-Q) xi(xi − 1) = 0. The rest of the constraints in binary integer programming are linear and can be represented directly in D-Q. More specifically, let hA; b; c; k0i be an instance of D-0-1-IP = fhA; b; c; k0i j (9x 2 f0; 1gn)Ax ≤ b; cT x ≥ 0 kg. We map it to the following instance of D-Q: P0 = 0, q0 = −b, t = −k , k = 0 (no linear equality 1 T T constraint Ax = b), and then use constraints of the form 2 x Pix + qi x + ri ≤ 0 to represent the constraints xi(xi − 1) ≥ 0 and xi(xi − 1) ≤ 0 for i = 1; : : : ; n and more constraints of the same form to represent the 0 constraint Ax ≤ b (using Pi = 0). Then hA; b; c; k i 2 D-0-1-IP iff the constructed instance of D-Q is in D-Q. The mapping is clearly polynomial time computable. (In an earlier statement of ps6, problem 1, I forgot to say that r1; : : : ; rm 2 Q are also part of the input.) 3. -
Solution of Exercise Sheet 8 1 IP and Perfect Soundness
Complexity Theory (fall 2016) Dominique Unruh Solution of Exercise Sheet 8 1 IP and perfect soundness Let IP0 be the class of languages that have interactive proofs with perfect soundness and perfect completeness (i.e., in the definition of IP, we replace 2=3 by 1 and 1=3 by 0). Show that IP0 ⊆ NP. You get bonus points if you only use the perfect soundness (not the perfect complete- ness). Note: In the practice we will show that dIP = NP where dIP is the class of languages that has interactive proofs with deterministic verifiers. You may use that fact. Hint: What happens if we replace the proof system by one where the verifier always uses 0 bits as its randomness? (More precisely, whenever V would use a random bit b, the modified verifier V0 choses b = 0 instead.) Does the resulting proof system still have perfect soundness? Does it still have perfect completeness? Solution. Let L 2 IP0. We want to show that L 2 NP. Since dIP = NP, it is sufficient to show that L 2 dIP. I.e., we need to show that there is an interactive proof for L with a deterministic verifier. Since L 2 IP0, there is an interactive proof (P; V ) for L with perfect soundness and completeness. Let V0 be the verifier that behaves like V , but whenever V uses a random bit, V0 uses 0. Note that V0 is deterministic. We show that (P; V0) still has perfect soundness and completeness. Let x 2 L. Then Pr[outV hV; P i(x) = 1] = 1. -
A Study of the NEXP Vs. P/Poly Problem and Its Variants by Barıs
A Study of the NEXP vs. P/poly Problem and Its Variants by Barı¸sAydınlıoglu˘ A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy (Computer Sciences) at the UNIVERSITY OF WISCONSIN–MADISON 2017 Date of final oral examination: August 15, 2017 This dissertation is approved by the following members of the Final Oral Committee: Eric Bach, Professor, Computer Sciences Jin-Yi Cai, Professor, Computer Sciences Shuchi Chawla, Associate Professor, Computer Sciences Loris D’Antoni, Asssistant Professor, Computer Sciences Joseph S. Miller, Professor, Mathematics © Copyright by Barı¸sAydınlıoglu˘ 2017 All Rights Reserved i To Azadeh ii acknowledgments I am grateful to my advisor Eric Bach, for taking me on as his student, for being a constant source of inspiration and guidance, for his patience, time, and for our collaboration in [9]. I have a story to tell about that last one, the paper [9]. It was a late Monday night, 9:46 PM to be exact, when I e-mailed Eric this: Subject: question Eric, I am attaching two lemmas. They seem simple enough. Do they seem plausible to you? Do you see a proof/counterexample? Five minutes past midnight, Eric responded, Subject: one down, one to go. I think the first result is just linear algebra. and proceeded to give a proof from The Book. I was ecstatic, though only for fifteen minutes because then he sent a counterexample refuting the other lemma. But a third lemma, inspired by his counterexample, tied everything together. All within three hours. On a Monday midnight. I only wish that I had asked to work with him sooner. -
IBM Research Report Derandomizing Arthur-Merlin Games And
H-0292 (H1010-004) October 5, 2010 Computer Science IBM Research Report Derandomizing Arthur-Merlin Games and Approximate Counting Implies Exponential-Size Lower Bounds Dan Gutfreund, Akinori Kawachi IBM Research Division Haifa Research Laboratory Mt. Carmel 31905 Haifa, Israel Research Division Almaden - Austin - Beijing - Cambridge - Haifa - India - T. J. Watson - Tokyo - Zurich LIMITED DISTRIBUTION NOTICE: This report has been submitted for publication outside of IBM and will probably be copyrighted if accepted for publication. It has been issued as a Research Report for early dissemination of its contents. In view of the transfer of copyright to the outside publisher, its distribution outside of IBM prior to publication should be limited to peer communications and specific requests. After outside publication, requests should be filled only by reprints or legally obtained copies of the article (e.g. , payment of royalties). Copies may be requested from IBM T. J. Watson Research Center , P. O. Box 218, Yorktown Heights, NY 10598 USA (email: [email protected]). Some reports are available on the internet at http://domino.watson.ibm.com/library/CyberDig.nsf/home . Derandomization Implies Exponential-Size Lower Bounds 1 DERANDOMIZING ARTHUR-MERLIN GAMES AND APPROXIMATE COUNTING IMPLIES EXPONENTIAL-SIZE LOWER BOUNDS Dan Gutfreund and Akinori Kawachi Abstract. We show that if Arthur-Merlin protocols can be deran- domized, then there is a Boolean function computable in deterministic exponential-time with access to an NP oracle, that cannot be computed by Boolean circuits of exponential size. More formally, if prAM ⊆ PNP then there is a Boolean function in ENP that requires circuits of size 2Ω(n). -
Probabilistic Proof Systems: a Primer
Probabilistic Proof Systems: A Primer Oded Goldreich Department of Computer Science and Applied Mathematics Weizmann Institute of Science, Rehovot, Israel. June 30, 2008 Contents Preface 1 Conventions and Organization 3 1 Interactive Proof Systems 4 1.1 Motivation and Perspective ::::::::::::::::::::::: 4 1.1.1 A static object versus an interactive process :::::::::: 5 1.1.2 Prover and Veri¯er :::::::::::::::::::::::: 6 1.1.3 Completeness and Soundness :::::::::::::::::: 6 1.2 De¯nition ::::::::::::::::::::::::::::::::: 7 1.3 The Power of Interactive Proofs ::::::::::::::::::::: 9 1.3.1 A simple example :::::::::::::::::::::::: 9 1.3.2 The full power of interactive proofs ::::::::::::::: 11 1.4 Variants and ¯ner structure: an overview ::::::::::::::: 16 1.4.1 Arthur-Merlin games a.k.a public-coin proof systems ::::: 16 1.4.2 Interactive proof systems with two-sided error ::::::::: 16 1.4.3 A hierarchy of interactive proof systems :::::::::::: 17 1.4.4 Something completely di®erent ::::::::::::::::: 18 1.5 On computationally bounded provers: an overview :::::::::: 18 1.5.1 How powerful should the prover be? :::::::::::::: 19 1.5.2 Computational Soundness :::::::::::::::::::: 20 2 Zero-Knowledge Proof Systems 22 2.1 De¯nitional Issues :::::::::::::::::::::::::::: 23 2.1.1 A wider perspective: the simulation paradigm ::::::::: 23 2.1.2 The basic de¯nitions ::::::::::::::::::::::: 24 2.2 The Power of Zero-Knowledge :::::::::::::::::::::: 26 2.2.1 A simple example :::::::::::::::::::::::: 26 2.2.2 The full power of zero-knowledge proofs :::::::::::: -
1 Class PP(Probabilistic Poly-Time) 2 Complete Problems for BPP?
E0 224: Computational Complexity Theory Instructor: Chandan Saha Lecture 20 22 October 2014 Scribe: Abhijat Sharma 1 Class PP(Probabilistic Poly-time) Recall that when we define the class BPP, we have to enforce the condition that the success probability of the PTM is bounded, "strictly" away from 1=2 (in our case, we have chosen a particular value 2=3). Now, we try to explore another class of languages where the success (or failure) probability can be very close to 1=2 but still equality is not possible. Definition 1 A language L ⊆ f0; 1g∗ is said to be in PP if there exists a polynomial time probabilistic turing machine M, such that P rfM(x) = L(x)g > 1=2 Thus, it is clear from the above definition that BPP ⊆ PP, however there are problems in PP that are much harder than those in BPP. Some examples of such problems are closely related to the counting versions of some problems, whose decision problems are in NP. For example, the problem of counting how many satisfying assignments exist for a given boolean formula. We will discuss this class in more details, when we discuss the complexity of counting problems. 2 Complete problems for BPP? After having discussed many properties of the class BPP, it is natural to ask whether we have any BPP- complete problems. Unfortunately, we do not know of any complete problem for the class BPP. Now, we examine why we appears tricky to define complete problems for BPP in the same way as other complexity classes. -
Lecture 16 1 Interactive Proofs
Notes on Complexity Theory Last updated: October, 2011 Lecture 16 Jonathan Katz 1 Interactive Proofs Let us begin by re-examining our intuitive notion of what it means to \prove" a statement. Tra- ditional mathematical proofs are static and are veri¯ed deterministically: the veri¯er checks the claimed proof of a given statement and is either convinced that the statement is true (if the proof is correct) or remains unconvinced (if the proof is flawed | note that the statement may possibly still be true in this case, it just means there was something wrong with the proof). A statement is true (in this traditional setting) i® there exists a valid proof that convinces a legitimate veri¯er. Abstracting this process a bit, we may imagine a prover P and a veri¯er V such that the prover is trying to convince the veri¯er of the truth of some particular statement x; more concretely, let us say that P is trying to convince V that x 2 L for some ¯xed language L. We will require the veri¯er to run in polynomial time (in jxj), since we would like whatever proofs we come up with to be e±ciently veri¯able. A traditional mathematical proof can be cast in this framework by simply having P send a proof ¼ to V, who then deterministically checks whether ¼ is a valid proof of x and outputs V(x; ¼) (with 1 denoting acceptance and 0 rejection). (Note that since V runs in polynomial time, we may assume that the length of the proof ¼ is also polynomial.) The traditional mathematical notion of a proof is captured by requiring: ² If x 2 L, then there exists a proof ¼ such that V(x; ¼) = 1. -
NP-Completeness
CMSC 451: Reductions & NP-completeness Slides By: Carl Kingsford Department of Computer Science University of Maryland, College Park Based on Section 8.1 of Algorithm Design by Kleinberg & Tardos. Reductions as tool for hardness We want prove some problems are computationally difficult. As a first step, we settle for relative judgements: Problem X is at least as hard as problem Y To prove such a statement, we reduce problem Y to problem X : If you had a black box that can solve instances of problem X , how can you solve any instance of Y using polynomial number of steps, plus a polynomial number of calls to the black box that solves X ? Polynomial Reductions • If problem Y can be reduced to problem X , we denote this by Y ≤P X . • This means \Y is polynomal-time reducible to X ." • It also means that X is at least as hard as Y because if you can solve X , you can solve Y . • Note: We reduce to the problem we want to show is the harder problem. Call X Because polynomials Call X compose. Polynomial Problems Suppose: • Y ≤P X , and • there is an polynomial time algorithm for X . Then, there is a polynomial time algorithm for Y . Why? Call X Call X Polynomial Problems Suppose: • Y ≤P X , and • there is an polynomial time algorithm for X . Then, there is a polynomial time algorithm for Y . Why? Because polynomials compose. We’ve Seen Reductions Before Examples of Reductions: • Max Bipartite Matching ≤P Max Network Flow. • Image Segmentation ≤P Min-Cut. • Survey Design ≤P Max Network Flow.