A Study of the NEXP Vs. P/Poly Problem and Its Variants by Barıs
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Interactive Proof Systems and Alternating Time-Space Complexity
Theoretical Computer Science 113 (1993) 55-73 55 Elsevier Interactive proof systems and alternating time-space complexity Lance Fortnow” and Carsten Lund** Department of Computer Science, Unicersity of Chicago. 1100 E. 58th Street, Chicago, IL 40637, USA Abstract Fortnow, L. and C. Lund, Interactive proof systems and alternating time-space complexity, Theoretical Computer Science 113 (1993) 55-73. We show a rough equivalence between alternating time-space complexity and a public-coin interactive proof system with the verifier having a polynomial-related time-space complexity. Special cases include the following: . All of NC has interactive proofs, with a log-space polynomial-time public-coin verifier vastly improving the best previous lower bound of LOGCFL for this model (Fortnow and Sipser, 1988). All languages in P have interactive proofs with a polynomial-time public-coin verifier using o(log’ n) space. l All exponential-time languages have interactive proof systems with public-coin polynomial-space exponential-time verifiers. To achieve better bounds, we show how to reduce a k-tape alternating Turing machine to a l-tape alternating Turing machine with only a constant factor increase in time and space. 1. Introduction In 1981, Chandra et al. [4] introduced alternating Turing machines, an extension of nondeterministic computation where the Turing machine can make both existential and universal moves. In 1985, Goldwasser et al. [lo] and Babai [l] introduced interactive proof systems, an extension of nondeterministic computation consisting of two players, an infinitely powerful prover and a probabilistic polynomial-time verifier. The prover will try to convince the verifier of the validity of some statement. -
If Np Languages Are Hard on the Worst-Case, Then It Is Easy to Find Their Hard Instances
IF NP LANGUAGES ARE HARD ON THE WORST-CASE, THEN IT IS EASY TO FIND THEIR HARD INSTANCES Dan Gutfreund, Ronen Shaltiel, and Amnon Ta-Shma Abstract. We prove that if NP 6⊆ BPP, i.e., if SAT is worst-case hard, then for every probabilistic polynomial-time algorithm trying to decide SAT, there exists some polynomially samplable distribution that is hard for it. That is, the algorithm often errs on inputs from this distribution. This is the ¯rst worst-case to average-case reduction for NP of any kind. We stress however, that this does not mean that there exists one ¯xed samplable distribution that is hard for all probabilistic polynomial-time algorithms, which is a pre-requisite assumption needed for one-way func- tions and cryptography (even if not a su±cient assumption). Neverthe- less, we do show that there is a ¯xed distribution on instances of NP- complete languages, that is samplable in quasi-polynomial time and is hard for all probabilistic polynomial-time algorithms (unless NP is easy in the worst case). Our results are based on the following lemma that may be of independent interest: Given the description of an e±cient (probabilistic) algorithm that fails to solve SAT in the worst case, we can e±ciently generate at most three Boolean formulae (of increasing lengths) such that the algorithm errs on at least one of them. Keywords. Average-case complexity, Worst-case to average-case re- ductions, Foundations of cryptography, Pseudo classes Subject classi¯cation. 68Q10 (Modes of computation (nondetermin- istic, parallel, interactive, probabilistic, etc.) 68Q15 Complexity classes (hierarchies, relations among complexity classes, etc.) 68Q17 Compu- tational di±culty of problems (lower bounds, completeness, di±culty of approximation, etc.) 94A60 Cryptography 2 Gutfreund, Shaltiel & Ta-Shma 1. -
On the Randomness Complexity of Interactive Proofs and Statistical Zero-Knowledge Proofs*
On the Randomness Complexity of Interactive Proofs and Statistical Zero-Knowledge Proofs* Benny Applebaum† Eyal Golombek* Abstract We study the randomness complexity of interactive proofs and zero-knowledge proofs. In particular, we ask whether it is possible to reduce the randomness complexity, R, of the verifier to be comparable with the number of bits, CV , that the verifier sends during the interaction. We show that such randomness sparsification is possible in several settings. Specifically, unconditional sparsification can be obtained in the non-uniform setting (where the verifier is modelled as a circuit), and in the uniform setting where the parties have access to a (reusable) common-random-string (CRS). We further show that constant-round uniform protocols can be sparsified without a CRS under a plausible worst-case complexity-theoretic assumption that was used previously in the context of derandomization. All the above sparsification results preserve statistical-zero knowledge provided that this property holds against a cheating verifier. We further show that randomness sparsification can be applied to honest-verifier statistical zero-knowledge (HVSZK) proofs at the expense of increasing the communica- tion from the prover by R−F bits, or, in the case of honest-verifier perfect zero-knowledge (HVPZK) by slowing down the simulation by a factor of 2R−F . Here F is a new measure of accessible bit complexity of an HVZK proof system that ranges from 0 to R, where a maximal grade of R is achieved when zero- knowledge holds against a “semi-malicious” verifier that maliciously selects its random tape and then plays honestly. -
Slides 6, HT 2019 Space Complexity
Computational Complexity; slides 6, HT 2019 Space complexity Prof. Paul W. Goldberg (Dept. of Computer Science, University of Oxford) HT 2019 Paul Goldberg Space complexity 1 / 51 Road map I mentioned classes like LOGSPACE (usually calledL), SPACE(f (n)) etc. How do they relate to each other, and time complexity classes? Next: Various inclusions can be proved, some more easy than others; let's begin with \low-hanging fruit"... e.g., I have noted: TIME(f (n)) is a subset of SPACE(f (n)) (easy!) We will see e.g.L is a proper subset of PSPACE, although it's unknown how they relate to various intermediate classes, e.g.P, NP Various interesting problems are complete for PSPACE, EXPTIME, and some of the others. Paul Goldberg Space complexity 2 / 51 Convention: In this section we will be using Turing machines with a designated read only input tape. So, \logarithmic space" becomes meaningful. Space Complexity So far, we have measured the complexity of problems in terms of the time required to solve them. Alternatively, we can measure the space/memory required to compute a solution. Important difference: space can be re-used Paul Goldberg Space complexity 3 / 51 Space Complexity So far, we have measured the complexity of problems in terms of the time required to solve them. Alternatively, we can measure the space/memory required to compute a solution. Important difference: space can be re-used Convention: In this section we will be using Turing machines with a designated read only input tape. So, \logarithmic space" becomes meaningful. Paul Goldberg Space complexity 3 / 51 Definition. -
The Complexity of Space Bounded Interactive Proof Systems
The Complexity of Space Bounded Interactive Proof Systems ANNE CONDON Computer Science Department, University of Wisconsin-Madison 1 INTRODUCTION Some of the most exciting developments in complexity theory in recent years concern the complexity of interactive proof systems, defined by Goldwasser, Micali and Rackoff (1985) and independently by Babai (1985). In this paper, we survey results on the complexity of space bounded interactive proof systems and their applications. An early motivation for the study of interactive proof systems was to extend the notion of NP as the class of problems with efficient \proofs of membership". Informally, a prover can convince a verifier in polynomial time that a string is in an NP language, by presenting a witness of that fact to the verifier. Suppose that the power of the verifier is extended so that it can flip coins and can interact with the prover during the course of a proof. In this way, a verifier can gather statistical evidence that an input is in a language. As we will see, the interactive proof system model precisely captures this in- teraction between a prover P and a verifier V . In the model, the computation of V is probabilistic, but is typically restricted in time or space. A language is accepted by the interactive proof system if, for all inputs in the language, V accepts with high probability, based on the communication with the \honest" prover P . However, on inputs not in the language, V rejects with high prob- ability, even when communicating with a \dishonest" prover. In the general model, V can keep its coin flips secret from the prover. -
On the NP-Completeness of the Minimum Circuit Size Problem
On the NP-Completeness of the Minimum Circuit Size Problem John M. Hitchcock∗ A. Pavany Department of Computer Science Department of Computer Science University of Wyoming Iowa State University Abstract We study the Minimum Circuit Size Problem (MCSP): given the truth-table of a Boolean function f and a number k, does there exist a Boolean circuit of size at most k computing f? This is a fundamental NP problem that is not known to be NP-complete. Previous work has studied consequences of the NP-completeness of MCSP. We extend this work and consider whether MCSP may be complete for NP under more powerful reductions. We also show that NP-completeness of MCSP allows for amplification of circuit complexity. We show the following results. • If MCSP is NP-complete via many-one reductions, the following circuit complexity amplifi- Ω(1) cation result holds: If NP\co-NP requires 2n -size circuits, then ENP requires 2Ω(n)-size circuits. • If MCSP is NP-complete under truth-table reductions, then EXP 6= NP \ SIZE(2n ) for some > 0 and EXP 6= ZPP. This result extends to polylog Turing reductions. 1 Introduction Many natural NP problems are known to be NP-complete. Ladner's theorem [14] tells us that if P is different from NP, then there are NP-intermediate problems: problems that are in NP, not in P, but also not NP-complete. The examples arising out of Ladner's theorem come from diagonalization and are not natural. A canonical candidate example of a natural NP-intermediate problem is the Graph Isomorphism (GI) problem. -
NP-Completeness Part I
NP-Completeness Part I Outline for Today ● Recap from Last Time ● Welcome back from break! Let's make sure we're all on the same page here. ● Polynomial-Time Reducibility ● Connecting problems together. ● NP-Completeness ● What are the hardest problems in NP? ● The Cook-Levin Theorem ● A concrete NP-complete problem. Recap from Last Time The Limits of Computability EQTM EQTM co-RE R RE LD LD ADD HALT ATM HALT ATM 0*1* The Limits of Efficient Computation P NP R P and NP Refresher ● The class P consists of all problems solvable in deterministic polynomial time. ● The class NP consists of all problems solvable in nondeterministic polynomial time. ● Equivalently, NP consists of all problems for which there is a deterministic, polynomial-time verifier for the problem. Reducibility Maximum Matching ● Given an undirected graph G, a matching in G is a set of edges such that no two edges share an endpoint. ● A maximum matching is a matching with the largest number of edges. AA maximummaximum matching.matching. Maximum Matching ● Jack Edmonds' paper “Paths, Trees, and Flowers” gives a polynomial-time algorithm for finding maximum matchings. ● (This is the same Edmonds as in “Cobham- Edmonds Thesis.) ● Using this fact, what other problems can we solve? Domino Tiling Domino Tiling Solving Domino Tiling Solving Domino Tiling Solving Domino Tiling Solving Domino Tiling Solving Domino Tiling Solving Domino Tiling Solving Domino Tiling Solving Domino Tiling The Setup ● To determine whether you can place at least k dominoes on a crossword grid, do the following: ● Convert the grid into a graph: each empty cell is a node, and any two adjacent empty cells have an edge between them. -
The Complexity Zoo
The Complexity Zoo Scott Aaronson www.ScottAaronson.com LATEX Translation by Chris Bourke [email protected] 417 classes and counting 1 Contents 1 About This Document 3 2 Introductory Essay 4 2.1 Recommended Further Reading ......................... 4 2.2 Other Theory Compendia ............................ 5 2.3 Errors? ....................................... 5 3 Pronunciation Guide 6 4 Complexity Classes 10 5 Special Zoo Exhibit: Classes of Quantum States and Probability Distribu- tions 110 6 Acknowledgements 116 7 Bibliography 117 2 1 About This Document What is this? Well its a PDF version of the website www.ComplexityZoo.com typeset in LATEX using the complexity package. Well, what’s that? The original Complexity Zoo is a website created by Scott Aaronson which contains a (more or less) comprehensive list of Complexity Classes studied in the area of theoretical computer science known as Computa- tional Complexity. I took on the (mostly painless, thank god for regular expressions) task of translating the Zoo’s HTML code to LATEX for two reasons. First, as a regular Zoo patron, I thought, “what better way to honor such an endeavor than to spruce up the cages a bit and typeset them all in beautiful LATEX.” Second, I thought it would be a perfect project to develop complexity, a LATEX pack- age I’ve created that defines commands to typeset (almost) all of the complexity classes you’ll find here (along with some handy options that allow you to conveniently change the fonts with a single option parameters). To get the package, visit my own home page at http://www.cse.unl.edu/~cbourke/. -
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Zero-Knowledge Proof Systems
Extracted from a working draft of Goldreich's FOUNDATIONS OF CRYPTOGRAPHY. See copyright notice. Chapter ZeroKnowledge Pro of Systems In this chapter we discuss zeroknowledge pro of systems Lo osely sp eaking such pro of systems have the remarkable prop erty of b eing convincing and yielding nothing b eyond the validity of the assertion The main result presented is a metho d to generate zero knowledge pro of systems for every language in NP This metho d can b e implemented using any bit commitment scheme which in turn can b e implemented using any pseudorandom generator In addition we discuss more rened asp ects of the concept of zeroknowledge and their aect on the applicabili ty of this concept Organization The basic material is presented in Sections through In particular we start with motivation Section then we dene and exemplify the notions of inter active pro ofs Section and of zeroknowledge Section and nally we present a zeroknowledge pro of systems for every language in NP Section Sections dedicated to advanced topics follow Unless stated dierently each of these advanced sections can b e read indep endently of the others In Section we present some negative results regarding zeroknowledge pro ofs These results demonstrate the optimality of the results in Section and mo tivate the variants presented in Sections and In Section we present a ma jor relaxion of zeroknowledge and prove that it is closed under parallel comp osition which is not the case in general for zeroknowledge In Section we dene and discuss zeroknowledge pro ofs of knowledge In Section we discuss a relaxion of interactive pro ofs termed computationally sound pro ofs or arguments In Section we present two constructions of constantround zeroknowledge systems The rst is an interactive pro of system whereas the second is an argument system Subsection is a prerequisite for the rst construction whereas Sections and constitute a prerequisite for the second Extracted from a working draft of Goldreich's FOUNDATIONS OF CRYPTOGRAPHY. -
Lecture 9 1 Interactive Proof Systems/Protocols
CS 282A/MATH 209A: Foundations of Cryptography Prof. Rafail Ostrovsky Lecture 9 Lecture date: March 7-9, 2005 Scribe: S. Bhattacharyya, R. Deak, P. Mirzadeh 1 Interactive Proof Systems/Protocols 1.1 Introduction The traditional mathematical notion of a proof is a simple passive protocol in which a prover P outputs a complete proof to a verifier V who decides on its validity. The interaction in this traditional sense is minimal and one-way, prover → verifier. The observation has been made that allowing the verifier to interact with the prover can have advantages, for example proving the assertion faster or proving more expressive languages. This extension allows for the idea of interactive proof systems (protocols). The general framework of the interactive proof system (protocol) involves a prover P with an exponential amount of time (computationally unbounded) and a verifier V with a polyno- mial amount of time. Both P and V exchange multiple messages (challenges and responses), usually dependent upon outcomes of fair coin tosses which they may or may not share. It is easy to see that since V is a poly-time machine (PPT), only a polynomial number of messages may be exchanged between the two. P ’s objective is to convince (prove to) the verifier the truth of an assertion, e.g., claimed knowledge of a proof that x ∈ L. V either accepts or rejects the interaction with the P . 1.2 Definition of Interactive Proof Systems An interactive proof system for a language L is a protocol PV for communication between a computationally unbounded (exponential time) machine P and a probabilistic poly-time (PPT) machine V such that the protocol satisfies the properties of completeness and sound- ness. -
The Correlation Among Software Complexity Metrics with Case Study
International Journal of Advanced Computer Research (ISSN (print): 2249-7277 ISSN (online): 2277-7970) Volume-4 Number-2 Issue-15 June-2014 The Correlation among Software Complexity Metrics with Case Study Yahya Tashtoush1, Mohammed Al-Maolegi2, Bassam Arkok3 Abstract software product attributes such as functionality, quality, complexity, efficiency, reliability or People demand for software quality is growing maintainability. For example, a higher number of increasingly, thus different scales for the software code lines will lead to greater software complexity are growing fast to handle the quality of software. and so on. The software complexity metric is one of the measurements that use some of the internal The complexity of software effects on maintenance attributes or characteristics of software to know how activities like software testability, reusability, they effect on the software quality. In this paper, we understandability and modifiability. Software cover some of more efficient software complexity complexity is defined as ―the degree to which a metrics such as Cyclomatic complexity, line of code system or component has a design or implementation and Hallstead complexity metric. This paper that is difficult to understand and verify‖ [1]. All the presents their impacts on the software quality. It factors that make program difficult to understand are also discusses and analyzes the correlation between responsible for complexity. So it is necessary to find them. It finally reveals their relation with the measurements for software to reduce the impacts of number of errors using a real dataset as a case the complexity and guarantee the quality at the same study. time as much as possible.