Todd Colby www.toddcolby.com [email protected] (360)770-7535

       

Released Products Experience

D365 Product Visualize Microsoft | Product Designer 3 (Vendor) Game of Thrones Redmond, WA | 2018 - Now The Walking Dead: Season 2 Formalize a visual design system with a Mixed Reality team Tales From The Borderlands using multiple internal design languages. Scaled the design The Wolf system from a HoloLens to iOS applications. Defined the Halo 4 end-to-end visual road-map from sketch to ship. Assisted in Full House Poker user solutions including storyboarding user scenarios, Crackdown: Project Sunburst translation of wireframes into high fidelity mock-ups, Nike+ Kinect Training interactive prototypes of feature sets, and Unity3D New Xbox Experience implementation with developers. Created and maintained toolkits, styleguides, illustrations, and accessible components. Education

Western Washington University Wargaming Seattle | UI/UX Artist Bachelor of Fine Arts; 2008 Redmond, WA | 2016 - 2018

New Media & Graphic Design Worked with designers and developers to define the UI of an unreleased military combat game. Assisted in visual design Skills & Perks solutions and strategies for menu layouts, interactions, Photoshop prototypes, color palettes, typography, and iconography. Illustrator XD | UI/UX Artist InDesign San Rafael, CA | 2013 - 2015 Dreamweaver Released award winning episodic story games for multiple Figma platforms and languages. Menu and HUD visual design: Storyboarding Typography, Iconography and Layouts. Interface authoring in a Unity3D proprietary 3D toolset. Maya (intermediate) HTML5/CSS 343 Industries | UI/UX Artist (Vendor) Kirkland, WA | 2011 - 2012

Released Halo 4. Art, design, and animation for various HUD features. Created all reticles weapons and vehicles from sketch to ship. Responsible for the creation, implementation, and curation of in-game iconography.