Defensive Code's Impact on Software Performance
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Glibc and System Calls Documentation Release 1.0
Glibc and System Calls Documentation Release 1.0 Rishi Agrawal <[email protected]> Dec 28, 2017 Contents 1 Introduction 1 1.1 Acknowledgements...........................................1 2 Basics of a Linux System 3 2.1 Introduction...............................................3 2.2 Programs and Compilation........................................3 2.3 Libraries.................................................7 2.4 System Calls...............................................7 2.5 Kernel.................................................. 10 2.6 Conclusion................................................ 10 2.7 References................................................ 11 3 Working with glibc 13 3.1 Introduction............................................... 13 3.2 Why this chapter............................................. 13 3.3 What is glibc .............................................. 13 3.4 Download and extract glibc ...................................... 14 3.5 Walkthrough glibc ........................................... 14 3.6 Reading some functions of glibc ................................... 17 3.7 Compiling and installing glibc .................................... 18 3.8 Using new glibc ............................................ 21 3.9 Conclusion................................................ 23 4 System Calls On x86_64 from User Space 25 4.1 Setting Up Arguements......................................... 25 4.2 Calling the System Call......................................... 27 4.3 Retrieving the Return Value...................................... -
Red Hat Enterprise Linux 6 Developer Guide
Red Hat Enterprise Linux 6 Developer Guide An introduction to application development tools in Red Hat Enterprise Linux 6 Dave Brolley William Cohen Roland Grunberg Aldy Hernandez Karsten Hopp Jakub Jelinek Developer Guide Jeff Johnston Benjamin Kosnik Aleksander Kurtakov Chris Moller Phil Muldoon Andrew Overholt Charley Wang Kent Sebastian Red Hat Enterprise Linux 6 Developer Guide An introduction to application development tools in Red Hat Enterprise Linux 6 Edition 0 Author Dave Brolley [email protected] Author William Cohen [email protected] Author Roland Grunberg [email protected] Author Aldy Hernandez [email protected] Author Karsten Hopp [email protected] Author Jakub Jelinek [email protected] Author Jeff Johnston [email protected] Author Benjamin Kosnik [email protected] Author Aleksander Kurtakov [email protected] Author Chris Moller [email protected] Author Phil Muldoon [email protected] Author Andrew Overholt [email protected] Author Charley Wang [email protected] Author Kent Sebastian [email protected] Editor Don Domingo [email protected] Editor Jacquelynn East [email protected] Copyright © 2010 Red Hat, Inc. and others. The text of and illustrations in this document are licensed by Red Hat under a Creative Commons Attribution–Share Alike 3.0 Unported license ("CC-BY-SA"). An explanation of CC-BY-SA is available at http://creativecommons.org/licenses/by-sa/3.0/. In accordance with CC-BY-SA, if you distribute this document or an adaptation of it, you must provide the URL for the original version. Red Hat, as the licensor of this document, waives the right to enforce, and agrees not to assert, Section 4d of CC-BY-SA to the fullest extent permitted by applicable law. -
XL C/C++ for AIX, V13.1.2 IBM
IBM XL C/C++ for AIX, V13.1.2 IBM Optimization and Programming Guide Version 13.1.2 SC27-4261-01 IBM XL C/C++ for AIX, V13.1.2 IBM Optimization and Programming Guide Version 13.1.2 SC27-4261-01 Note Before using this information and the product it supports, read the information in “Notices” on page 185. First edition This edition applies to IBM XL C/C++ for AIX, V13.1.2 (Program 5765-J07; 5725-C72) and to all subsequent releases and modifications until otherwise indicated in new editions. Make sure you are using the correct edition for the level of the product. © Copyright IBM Corporation 1996, 2015. US Government Users Restricted Rights – Use, duplication or disclosure restricted by GSA ADP Schedule Contract with IBM Corp. Contents About this document ........ vii Using a heap ............. 33 Who should read this document ....... vii Getting information about a heap ...... 34 How to use this document ......... vii Closing and destroying a heap ....... 34 How this document is organized ....... vii Changing the default heap used in a program .. 35 Conventions .............. viii Compiling and linking a program with Related information ........... xii user-created heaps ........... 35 IBM XL C/C++ information ........ xii Example of a user heap with regular memory .. 35 Standards and specifications ....... xiii Debugging memory heaps ......... 36 Other IBM information ......... xiv Functions for checking memory heaps .... 37 Other information ........... xiv Functions for debugging memory heaps .... 37 Technical support ............ xiv Using memory allocation fill patterns..... 39 How to send your comments ........ xiv Skipping heap checking ......... 39 Using stack traces ........... 40 Chapter 1. -
Living Without Google on Android
Alternative for Google Apps on Android - living without Google on Android Android without any Google App? What to use instead of Hangouts, Map, Gmail? Is that even possible? And why would anyone want to live without Google? I've been using a lot of different custom ROMs on my devices, so far the two best: plain Cyanogenmod 11 snapshot on the Nexus 4[^1], and MIUI 2.3.2 on the HTC Desire G7[^2]. All the others ( MUIU 5, MIUI 6 unofficial, AOKP, Kaos, Slim, etc ) were either ugly, unusable, too strange or exceptionally problematic on battery life. For a long time, the first step for me was to install the Google Apps, gapps packages for Plays Store, Maps, and so on, but lately they require so much rights on the phone that I started to have a bad taste about them. Then I started to look for alternatives. 1 of 5 So, what to replace with what? Play Store I've been using F-Droid[^3] as my primary app store for a while now, but since it's strictly Free Software[^4] store only, sometimes there's just no app present for your needs; aptoide[^5] comes very handy in that cases. Hangouts I never liked Hangouts since the move from Gtalk although for a little while it was exceptional for video - I guess it ended when the mass started to use it in replacement of Skype and its recent suckyness. For chat only, check out: ChatSecure[^6], Conversations[^7] or Xabber[^8]. All of them is good for Gtalk-like, oldschool client and though Facebook can be configured as XMPP as well, I'd recommend Xabber for that, the other two is a bit flaky with Facebook. -
CM-5 C* User's Guide
The Connection Machine System CM-5 C* User's Guide ---------__------- . Version 7.1 May 1993 Thinking Machines Corporation Cambridge, Massachusetts Frst printing, May 1993 The informatiaonin this document is subject to change without notice and should not be constnued as a commitmentby ThinngMacMachines po Thk Machinesreservestheright toae changesto any product described herein Although the information inthis document has beenreviewed and is believed to bereliable, Thinldng Machines Coaporation assumes no liability for erns in this document Thinklng Machines does not assume any liability arising from the application or use of any information or product described herein Connection Machine is a registered traemark of Thinking Machines Corporation. CM and CM-5 are trademarks of Thinking Machines Corpoation. CMosr, Prism, and CMAX are trademaks of Thinking Machines Corporation. C*4is a registered trademark of Thinking Machines Corporation CM Fortran is a trademark of Thinking Machines Corporation CMMD,CMSSL, and CMXIl are tdemarks of Thinking Machines Corporation. Thinking Machines is a registered trademark of Thinking Machines Corporatin. SPARCand SPARCstationare trademarks of SPARCintematinal, Inc. Sun, Sun,4, and Sun Workstation are trademarks of Sun Microsystems, Inc. UNIX is a registered trademark of UNIX System Laboratoies, Inc. The X Window System is a trademark of the Massachusetts Institute of Technology. Copyright © 1990-1993 by Thinking Machines Corporatin. All rights reserved. Thinking Machines Corporation 245 First Street Cambridge, Massachusetts 02142-1264 (617) 234-1000 Contents About This Manual .......................................................... viU Custom Support ........................................................ ix Chapter 1 Introduction ........................................ 1 1.1 Developing a C* Program ........................................ 1 1.2 Compiling a C* Program ......................................... 1 1.3 Executing a C* Program ........................................ -
Reference Architecture Specification
Linux based 3G Multimedia Mobile-phone Reference Architecture Specification Draft 1.0 NEC Corporation Panasonic Mobile Communication Ltd. CE Linux Forum Technical Document Contents Preface......................................................................................................................................iii 1. Introduction.............................................................................................................................1 2. Scope .....................................................................................................................................1 3. Reference................................................................................................................................1 4. Definitions and abbreviations ....................................................................................................1 5. Architecture ............................................................................................................................3 5.1 A-CPU ..................................................................................................................................3 5.2 C-CPU..................................................................................................................................5 6. Description of functional entities ..............................................................................................5 6.1 Kernel....................................................................................................................................5 -
The Glib/GTK+ Development Platform
The GLib/GTK+ Development Platform A Getting Started Guide Version 0.8 Sébastien Wilmet March 29, 2019 Contents 1 Introduction 3 1.1 License . 3 1.2 Financial Support . 3 1.3 Todo List for this Book and a Quick 2019 Update . 4 1.4 What is GLib and GTK+? . 4 1.5 The GNOME Desktop . 5 1.6 Prerequisites . 6 1.7 Why and When Using the C Language? . 7 1.7.1 Separate the Backend from the Frontend . 7 1.7.2 Other Aspects to Keep in Mind . 8 1.8 Learning Path . 9 1.9 The Development Environment . 10 1.10 Acknowledgments . 10 I GLib, the Core Library 11 2 GLib, the Core Library 12 2.1 Basics . 13 2.1.1 Type Definitions . 13 2.1.2 Frequently Used Macros . 13 2.1.3 Debugging Macros . 14 2.1.4 Memory . 16 2.1.5 String Handling . 18 2.2 Data Structures . 20 2.2.1 Lists . 20 2.2.2 Trees . 24 2.2.3 Hash Tables . 29 2.3 The Main Event Loop . 31 2.4 Other Features . 33 II Object-Oriented Programming in C 35 3 Semi-Object-Oriented Programming in C 37 3.1 Header Example . 37 3.1.1 Project Namespace . 37 3.1.2 Class Namespace . 39 3.1.3 Lowercase, Uppercase or CamelCase? . 39 3.1.4 Include Guard . 39 3.1.5 C++ Support . 39 1 3.1.6 #include . 39 3.1.7 Type Definition . 40 3.1.8 Object Constructor . 40 3.1.9 Object Destructor . -
Porting Musl to the M3 Microkernel TU Dresden
Porting Musl to the M3 microkernel TU Dresden Sherif Abdalazim, Nils Asmussen May 8, 2018 Contents 1 Abstract 2 2 Introduction 3 2.1 Background.............................. 3 2.2 M3................................... 4 3 Picking a C library 5 3.1 C libraries design factors . 5 3.2 Alternative C libraries . 5 4 Porting Musl 7 4.1 M3andMuslbuildsystems ..................... 7 4.1.1 Scons ............................. 7 4.1.2 GNUAutotools........................ 7 4.1.3 Integrating Autotools with Scons . 8 4.2 Repositoryconfiguration. 8 4.3 Compilation.............................. 8 4.4 Testing ................................ 9 4.4.1 Syscalls ............................ 9 5 Evaluation 10 5.1 PortingBusyboxcoreutils . 10 6 Conclusion 12 1 Chapter 1 Abstract Today’s processing workloads require the usage of heterogeneous multiproces- sors to utilize the benefits of specialized processors and accelerators. This has, in turn, motivated new Operating System (OS) designs to manage these het- erogeneous processors and accelerators systematically. M3 [9] is an OS following the microkernel approach. M3 uses a hardware/- software co-design to exploit the heterogeneous systems in a seamless and effi- cient form. It achieves that by abstracting the heterogeneity of the cores via a Data Transfer Unit (DTU). The DTU abstracts the heterogeneity of the cores and accelerators so that they can communicate systematically. I have been working to enhance the programming environment in M3 by porting a C library to M3. I have evaluated different C library implementations like the GNU C Library (glibc), Musl, and uClibc. I decided to port Musl as it has a relatively small code base with fewer configurations. It is simpler to port, and it started to gain more ground in embedded systems which are also a perfect match for M3 applications. -
Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them. -
User's Manual
rBOX610 Linux Software User’s Manual Disclaimers This manual has been carefully checked and believed to contain accurate information. Axiomtek Co., Ltd. assumes no responsibility for any infringements of patents or any third party’s rights, and any liability arising from such use. Axiomtek does not warrant or assume any legal liability or responsibility for the accuracy, completeness or usefulness of any information in this document. Axiomtek does not make any commitment to update the information in this manual. Axiomtek reserves the right to change or revise this document and/or product at any time without notice. No part of this document may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of Axiomtek Co., Ltd. Trademarks Acknowledgments Axiomtek is a trademark of Axiomtek Co., Ltd. ® Windows is a trademark of Microsoft Corporation. Other brand names and trademarks are the properties and registered brands of their respective owners. Copyright 2014 Axiomtek Co., Ltd. All Rights Reserved February 2014, Version A2 Printed in Taiwan ii Table of Contents Disclaimers ..................................................................................................... ii Chapter 1 Introduction ............................................. 1 1.1 Specifications ...................................................................................... 2 Chapter 2 Getting Started ...................................... -
DVD-Libre 2005-04 Y 2 Pr W W Pr B - 3 T T T T S De Ca SI 5 Sc Re Ra Q 1 Po 3 Ph I Sa Dic Dic 2 4 W Ex ( H N C T
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Walnut Creek CDROM Spring 1995 Catalog 1-800-786-9907 • 1-510-674-0821 Fax the Best of Walnut Creek CDROM Is Yours Free*
Walnut Creek CDROM Spring 1995 Catalog 1-800-786-9907 • 1-510-674-0821 Fax The Best of Walnut Creek CDROM is yours Free*. The • You’ll also get fonts, fractals, Best of Walnut Creek CDROM music, clipart, and more. 600 lets you explore in-depth what MegaBytes in total! Walnut Creek CDROM has to offer. • Boot images from our Unix for PC discs so you will With samples from all of our know if your hardware will products, you’ll be able to see boot Slackware Linux or what our CDROM’s will do for FreeBSD you, before you buy. This CDROM contains: • The Walnut Creek CDROM digital catalog - photos and • Index listings of all the descriptions of our all titles programs, photos, and files on all Walnut Creek CDROM If you act now, we’ll include titles $5.00 good toward the purchase of all Walnut Creek CDROM • The best from each disc titles. If you’re only going to including Hobbes OS/2, own one CDROM, this should CICA MS Windows, Simtel be it! March, 1995. MSDOS, Giga Games, Internet Info, Teacher 2000, Call, write, fax, or email your Ultra Mac-Games and Ultra order to us today! Mac-Utilities * The disc is without cost, but the regular shipping charge still applies. • You get applications, games, utilities, photos, gifs, documents, ray-tracings, and animations 2 CALL NOW! 1-800-786-9907 Phone: +1-510-674-0783 • Fax: +1-510-674-0821 • Email: [email protected] • WWW: http://WWW.cdrom.com/ (Alphabetical Index on page 39.) Hi, Sampler - (Best of Walnut Creek) 2 This is Jack and I’ve got another great batch of CICA for Windows 4 Music Workshop 5 CDROM’s for you.