Volume 17

HMGS, INC. Fall In! 2014

Fall-In! 2014 Events Listing HMGS, INC.

Fall In! 2014 Events Listing version 5

 HMGS, Inc. 25 W. Courtland Street Bel Air, MD 21014

Table of Contents

Fall-In! 2014 Director’s Welcome ...... 1 Walk-Up Games ...... 2 Games in Chronological Order ...... 3 Thursday ...... 3 Friday ...... 4 Sunday ...... 32 Games in Era/Period Order ...... 33 19th Century ...... 33 Age of Fighting Sail ...... 33 Age of Reason ...... 33 ...... 33 American War for Independence...... 35 Ancients ...... 36 Christmas ...... 37 Colonial ...... 37 Dark Ages ...... 38 Eastern Renaissance...... 39 Fantasy ...... 39 French & Indian War ...... 40 Future ...... 40 Gnomes ...... 40 Horror ...... 41 Inter-War ...... 41 Korea ...... 41 Medieval ...... 41 Modern ...... 42 Napoleonic ...... 45 Other ...... 46 Pike & Shot ...... 47 Post Zombie Apocalypse ...... 47 Pre-Dreadnought naval ...... 47 Prehistoric ...... 47 Pulp ...... 47 SACW Naval ...... 48 SciFi ...... 48 Victorian Science Fiction ...... 50 Vietnam ...... 51 War of 1812 ...... 51 Western ...... 51 Williamiate Wars ...... 52 World War I ...... 52 World War II ...... 54

Fall-In! 2014 Director’s

Welcome

all-In! 2014 is finally here and I would like to take this opportunity to welcome each and Fevery one of you. This year’s convention theme kicks off the 100th anniversary of World War one and spotlights the many engagements of the first year of the war. Special Events this year include: Gordon Andrews & Mike Konwinski presenting their huge 28mm prohibition era game “Speak Easy & Carry a big stick”; Guest speakers at Fall-In! 2014 will include a wide variety of topics from the Civil War, presented by John Priest, to politics in Kiev presented by Orest Swystun. Once again in attendance will be the WWPD guys. They will be broadcasting their podcast live from Fall-In! and will be hosting the event with their usual good humored approach to gaming. Of course, there will also be a variety of special games from all periods of history – from Ancients to Modern war, and everything in between – plus a large Vendor Hall loaded with everything the hobbyist needs, a flea market, tournaments, the Hobby University and so much more!

With another year come and gone as a Convention Director, I am again looking forward to an even better show this year. I hope you will find it to your liking. This year’s staff will feature many of our returning veterans as well as some new recruits. They are all working very hard to make this show the best it can be.

Remember, our staff is here to assist you with any of your convention needs… all you have to do is ask!

Thank You!

Dan Murawski Director Fall-In! 2014

1 WALK-UP GAMES

SMG Tournament at Fall in! Players may sign up at the table or WALK-UP GAMES booth and play Friday evening and all day Saturday. Must play in at T232 Quatra Bras least 2 games (1-2 hours each). Players must bring their own soldiers. Thu 10:00:00 AM, 6 hrs, 8 players VP for Allied is 46 and Germans is 42. Prizes include Lv 2-4 Medals GM: Jody Sherrill and Lv2-3 badges as well as Soldier packs. Loads of friendly pickup Period: Napoleonic, Scale: 25mm, Rules: Home rules games as well! The battle of Quatra Bras

T237 Destroy the Tau. Capture the Ship. Save the World. Thu 10:00:00 AM, 2 hrs, 6 players Ben Fornshell and WNGA Period: SciFi, Scale: 1/6000, Rules: Full Thrust Your patrol has quickly returned to Sy'l'kell to deal with a large Tau incursion. While a Space Marine Squad lands to deal with the Fire Caste Regiment, egage the Tau fleet. Your orders are not only to destroy the enemy but capture a specimen of Tau "Warp Drive" technology for Adeptus Mechanicus studies... And be ready to extract the Marines!

T201 Buccanneer Wars Thu, 2:00:00 PM, 3 hrs, 8 players GM: Brian Whitaker and Woodbridge Area GamerS (WAGS) Sponsor: Merrimack The Old Glory Shipyeard, Prize: Gift Certificate Period: Age of Piracy, Scale: 28mm, Rules: Buccanneer Wars The Governor has been replaced and is headed home with all his ill gotten gains. Can you and your pirates takeit away from him and his escort? Beginners Welcome, bring your Old Glory 25mm ship and join the battle.

T233 Quatra Bras Thu, 6:00:00 PM , 7 hrs, 8 players GM: Jody Sherrill Period: Napoleonic, Scale: 25mm, Rules: Home Relive the of Ney vs Wellington Ratio of 1:20

T220 Assault on Angoville au Plain & Assault on Ranville Thu 6:00:00 PM, 2 hrs, 4 players GM: Mitch Abrams Period: World War II, Scale: 20mm, Rules: Sergeants Miniature Game These are two small, beginner games at skirmish level of the house to house assault by the 2nd Bn. 501 PIR during 7 June 1944 on Angoville. The second game will be the British Red Devils attacking the village of Ranville. Players will choose which game to play - or play both. Total time to play each game is about an hour. Continuous flow of games will show players the unique game dynamics.

F340 The Age of Arthur: An Introduction to DBA Walk-Up DBA 2.2+ Event Fri 1:00:00 PM, 4 hrs, 0 GM: David Schlanger and WADBAG Prizes: Raffle Prizes Period: Dark Ages, Scale: 15mm, DBA 2.2+ All Figures Provided, Unlimited players. It is the Age of Arthur and Vortigern and the fate of Romano-Celtic Britain hangs in the balance. Take on the role of a British dux bellorum, Saxon warchief or Pictish toisech. With each victory and defeat, you can change the map of Britain. This is a walk-up event. No maximum number of player and you don't really have to sign up in advance. You just walk up and play, first come first serve. We will have 3 or 4 games going on at the same time.

F416 SMG Tournament Fri 5:00:00 PM, 3 hrs, 24 players GM: Rob Belli Sponsor: Lost Battalion Games Period: World War II, Scale: 20mm, Rules: Sergeants 2.1

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GM: Jim McWee and Army of Central Maryland Games in Chronological Order Period: Other, Scale: 25mm, Rules: Blood and Roses The Hunter's Moon has risen and a chill is in the air - the perfect Thursday night for creatures of the night to lurk in the shadows and feast on the T235 BSG: Ghost Fleet at the Red Line unwitting. Tonight is different though because the hunters are being Thu 7:00:00 PM, 2 hrs, 6 players hunted by the Soldiers of the Light. Who will win the night? Must be GM: Konstantin Gojnycz and WNGA 16 or older to play Sponsor: Ravenstar Studios Prize: Resin BSG Mini Period: SciFi, Scale: 1/6000, Rules: Full Thrust T296 "Mutiny on Mirkheim - Prelude to Bladerunner" "Your patrol has crossed the red line on an exploratory mission Thu 8:00:00 PM, 3 hrs, 6 players charting nearby stars and planets. A chance scan indicates artificial GM: Dixon Greffey nuclear detonations in the Sturgeon system only one light year away Period: SciFi, Scale: 28mm, Rules: Warzone Ultimate Edition from your current coordinates. The Raptor scouts have returned and "After a bloody mutiny by a NEXUS 6 combat team in an Off-world reported cylon activity. As this is 'neutral' territory your next action colony, Replicants were declared illegal on earth - under penalty of could trigger a new war. Fortunately the 'Ghost Fleet' is death." Here is your chance to be more human than human or to retire some Replicants (with extreme prejudice). Players with an T356 Battle of New Market INCEPT date after 2006 should have some adult assistance. Thu 7:00:00 PM, 4 hrs, 6 players

GM: Thomas Harris and Band of Gamers Prize: Test of Battle Gift Certificates Period: American Civil War, Scale: 25mm, Rules: Men Under Fire Black Powder May 15th, 1864. It's Spring of 1864 and the first moves are being made in the Shenandoah valley. The yankee army led by Franz Segal is moving on Stanton and John Breckinridge has collected what rebels he can to stop them (including the VMI cadets). We will be using the soon to be published Men Under Fire - Black Powder rules from Test of Battle games. MUF-Black Powder. 25mm ACW

T234 20-to-1 odds? A fair fight for a Space Marine Thu 7:00:00 PM, 3 hrs, 4 players GM: Delmar Stover and WNGA Period: SciFi, Scale: 28mm, Rules: Tabletop Battle System To teach the importance of diligence, the Knights of Altair tell the shameful story of Brother-Sergeant Valerus, who was responsible for a forward repair base on the Tau world of Sy'l'kell in the 743rd year of the 40th Millennium. A Tau army launched a sneak attack on a small detachment under Valerus, whose punishment for inadequate vigilance was to be lobotomized and turned into a servitor.

T370 DEATH PAST MIDNIGHT - GHAZLANI, IRAQ Thu 8:00:00 PM, 3 hrs, 24 players GM: Peter Panzeri and TEAM ZVEZDA-USA Sponsor: ZVEZDA-USA.COM Prize: From Zvezda Period: Modern, Scale: 15mm, Rules: ZVEZDA HOT WAR REAL-WORLD scenario by a vet of the battle. Well positioned Iraqi Republican Guards Armor tries to halt US Spearhead Div break-thru in an intense & confusing battle. Random events, mayhem, documents & artifacts from the battle on display. Same wargame run for years at West Point, Sandhurst, US Army Infantry and Intelligence Schools. Email [email protected] for free PDF of Rules/Scenario. Mature subject matter Adults only please.

T323 Assault on Angoville au Plain & Assault on Ranville Thu 8:00:00 PM, 2 hrs, 4 players GM: Mitch Abrams Period: World War II, Scale: 20mm, Rules: Sergeants Miniature Game Two small, beginner, skirmish level scenarios of the village assault by the 2nd Bn. 501 PIR on 7 Jun 1944. Second game is British Red Devils attack on village of Ranville. Players will choose which game each will play or both. Games typically last 2 to 4 turns so there is a continuous flow within the game. Playing will show players the unique game mechanics/dynamics.

T301 A Night on the Town Thu 8:00:00 PM, 4 hrs, 6 players

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and their steam tanks must stop the the tripods before they get into Friday the rear areas and cut off Memphis! F371 DEATH BEFORE DAYLIGHT - GHAZLANI Part 2 Fri 9:00:00 AM, 2 hrs, 20 players F222 A Bridge in Mercia, 800 AD GM: Peter Panzeri and TEAM ZVEZDA-USA Fri 9:00:00 AM, 6 hrs, 6 players Sponsor: ZVEZDA-USA.COM Prize: From Zvezda GM: Bob Bryant Period: Modern, Scale: 15mm, Rules: ZVEZDA HOT WAR Period: Dark Ages, Scale: 25mm, Rules: Clans and Companies REAL-WORLD scenario by a vet of the battle. COUNTER After the break-up of the Kingdom of Mercia, Saxon warlords ATTACK by Iraqi Republican Guard tanks against US Spearhead contended for land and influence. Aethelmund sends a force to hold a Div in a short but intense & confusing battle. Random events, strategic bridge - only his feuding neighbors have the same idea. mayhem, documents & artifacts from the battle on display. Same Adult must be present with child. wargame run for years at West Point, Sandhurst, US Army Infantry and Intelligence Schools. Email [email protected] F368 The Difference Engine for free PDF of Rules/Scenario. Someone please bring the doughnuts! Fri 9:00:00 AM, 4 hrs, 6 players GM: Steve Phallen F104 Operation Nordwind: The Forgotten Offensive Period: Victorian Science Fiction, Scale: 25mm, Rules: GASLIGHT Fri 9:00:00 AM, 4 hrs, 6 players 1867, The War Between the States continues. Steam powered GM: Peter Dalton and Society of Other Maine Wargamers machines have extended the war and Lincoln is counting on this new Prize: Prize for best led unit calculating machine to tip the balance. The Rebs must cross the river Period: World War II, Scale: 20mm, Rules: Rapid Fire to find and capture the Engine. Each player will get a fantastic steam Operation Nordwind was Hitler's last offensive in the West. At powered machine and a special character among other troops. Run midnight on December 31st, 1944, led by the 17th SS with great success in the past. Using the ACW variant of Panzergrenadier and the 653rd Heavy Tank Company, the GASLIGHT. Germans come up against well dug in US forces along the Moder River. The Germans must take the bridge at d'Hutt to continue their F128 Fighting Steam - The Last Dash of The Arkansas offensive. The Germans have the advantage in weapons; the Fri 9:00:00 AM, 4 hrs, 8 players Americans time and numbers. GM: William Meyer and NOWS Period: American Civil War, Scale: 1/1000, Rules: fighting steam - F294 Hail Caeser - Telamon where Regulus Fell Theme Game modified Fri 9:00:00 AM, 6 hrs, 8 players WHAT IF. . . the heroic Confederate ram had some support (and GM: Soren Sheckells reliable engines) when she sortied in support of Breckinridge's attack Sponsor: Warlord Games on Baton Rouge and ran into her old ironclad nemesis and several of Period: Ancients, Scale: 15mm, Rules: Warlord Games Hail Caeser Faragut's blue water gunboats? Fighting Steam is a fast-play game for Introduction to Hail Caeser - In 225BC, Two Roman armies ACW naval actions inspired by the classic SPI Fighting Sail. It commanded by consuls Regulus and Papus trapped between them features an innovative, interactive turn sequence and a simple, deadl and then defeated a massive Gaul army who was escaping with minors welcome with playing adult, rules taught slaves and booty from a raid. What would have happened if Papus had been late? The event will be run several times, come and join. F132 Battle for Bauer's Farm Kentucky 1862 Rules explained and taught. Beginners welcome. Children welcome. Fri 9:00:00 AM, 4 hrs, 6 players GM: Rick Dunn and NOWS F311 Battle of Coronel Period: American Civil War, Scale: 28mm, Rules: Roll High Fri 9:00:00 AM, 2 hrs, 5 players Skirmish GM: Brian Dewitt Confederate and Union soldiers are looking for recruits and forage, Period: World War I, Scale: '1:2400, Rules: When Dreadnoughts but the Bauer's have broughttheir own people to get rid of these Rules the Seas warmongers British cruiser fleet tries to stop German fleet from raiding shipping lanes on November 1, 1914 off the coast of South America after a F105 So Yoy Want to be an ACE Theme Game very long hunt. No experience with the rules required. 100th Fri 9:00:00 AM, 3 hrs, 8 players Anniversary of this battle. GM: Robert Varga Period: World War I, Scale: 1/48, Rules: Modified Flying Circus F401 Battle of Issus 301 BC Your the squadron leader of ten WWI aircraft. The outcome of the Fri 9:00:00 AM, 4 hrs, 10 players engagement with the enemy planes depends upon your dice rolling GM: George Hunsicker and RAW ability and as found in reality at the time , LUCK. There could be up Period: Ancients, Scale: 15mm, Rules: Ancient Warfare to 40 or more planes involved in this massive Dog Fight so danger Seleucus has a bunch of elephants (which he got in a marriage dowry lurks from any distance, altitude or direction. Rules are simple and from the Indians) and plans to stomp his opponents and finalize an easily mastered. empire Be Antigonis and party and try to disrupt his plans. Rules taught, no children under 14 please. F433 England Expects - The Napoleonic War at Sea, 1804 - NEW Fri. 9:00:00 AM, 3 hrs, 10 players F169 Red Menace on the Mississippi! GM: Carlos Cardozo and Bustleton Gaming Fri 9:00:00 AM, 3 hrs, 6 players Period: Napoleonic, Scale: Other, Rules: Sails of Glory GM: Corey Hartsoe "Want to see a Guillotine in Piccadilly? Want to call that raggedy-ass Period: Victorian Science Fiction, Scale: 15mm, Rules: All Quiet on Napoleon your king? Want your children to sing La Marseillaise?" If the Martian Front the answer to any of these questions is no, grab a grog and sign up for It's the summer of 1914, and the Martians have launched an all-out the King's Navy, and help win this (hypothetical) engagement assault to crack the human defensive line along the Mississippi. somewhere in the Atlantic in 1804. Play as a heroic British officer, or While the main weight of their attack falls on Memphis, smaller one of those dastardly froggies. forces strike to the north and south of the city. The brave doughboys

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F115 Bash the Barbarians F309 Wargaming 101: Mein Panzer Jr. Fri 10:00:00 AM, 5 hrs, 12 players Fri 10:00:00 AM, 0.5 hrs, 2 players GM: Joe Swartz and NOWS GM: ODGW Staff Period: Ancients, Scale: 28mm, Rules: JOE HACK 2nd edition Sponsor: Old Dominion GameWorks LLC In 270 AD the Alamanni and the Franks crossed over the Rhine into Period: World War II, Scale: 12mm, Rules: Mein Panzer Jr. Roman territory and Aurelian lead II Italica and VIII Augusta against Wanna kill tanks?!? Come and learn how to play Mein Panzer Jr. them, catching the Alamanni in the flanks , despite coordination This fast and easy game is for kids and adults alike. Mein Panzer Jr. problems. minors welcome with playing adult, rules taught teaches the basic game mechanics of Mein Panzer in 3 different levels. Jr. is a fun game for all gamers 6 to 60 years young. Rules F118 Brazen Chariots -3rd RTR's Battle of Guines taught, beginners welcome. Fri 10:00:00 AM, 3 hrs, 8 players GM: Adam Wine and NOWS F302 Mein Zombie - The Hoard Period: World War II, Scale: 15mm, Rules: Brazen Chariots Fri 10:00:00 AM, 4 hrs, 8 players Early morning on May 23rd, 1940, a recon unit of the 6th Panzer GM: Mike Moran Division probes the area around Guines, at the same time a Sponsor: Old Dominion GameWorks LLC recon force of British Mk VI light tanks is escorting a liason officer Period: Future, Scale: 30mm, Rules: Mein Zombie to General Headquarters in Boulonge. In the drizzling rain near the Come play and learn Mein Zombie!! Great game for all gamers 12 forces clashed northeast of Guines along the Route De Calais years old and up!! Join a band of survivors as they face a hoard of Zombies. However not all these zombies are your standard zombie. F226 "Hold Until the Sun Goes Down Our heroic band must survive against the hoard and a handful of Fri 10:00:00 AM, 4 hrs, 8 players special zombies with unique abilities. Can you survive the roaming GM: John Priest hoards of zombies? Period: American Civil War, Scale: 54mm, General William "" French's green division is moving south to F310 Wargaming 101: Mein Zombie Jr. attack two Confederate guns which have fired upon his position, Fri 10:00:00 AM, 0.5 hrs, 2 players unaware that there is a Confederate infantry division heading to their GM: ODGW Staff rescue. Whether he succeeds or not depends upon speed and Sponsor: Old Dominion GameWorks LLC maneuver. It is the proverbial "Race against time." Children under 14 Period: Other, Scale: 30mm, Rules: Mein Zombie must be accompanied by a playing adult. Learn how to survive in the post zombie apocalyptic world. Come and learn how to play Mein Zombie Jr. This fast and easy game is F419 A Counter Reconnaissance Encounter - NEW for kids and adults alike. Mein Zombie Jr. teaches the basic game Fri. 10:00:00 AM, 3 hrs, 6 players mechanics of Mein Zombie in a fast, fun, and easy game. Jr. is a fun GM: Thomas Garnett and Fireball Forward game for all gamers 6 to 60 years young. Rules taught, beginners Period: World War II, Scale: 15mm, Rules: Fireball Forward welcome. The 11th Hussars first encountered Reconnaissance Battalion 33 on November 16, 1941 shortly after crossing the Egyptian-Libyan F303 Fleet Action Imminent - The Battle of Coronel Theme Game border south of the Trigh-el-Abd. On the 17th the Hussars were Fri 10:00:00 AM, 4 hrs, 4 players reinforced with Portee-mounted 2-pdr antitank guns, which caused GM: Bill Cira the Germans to pull back. Several German Panzer Jager I batteries Sponsor: Old Dominion GameWorks LLC were sent to reinforce the German reconnaissance line. Period: World War I, Scale: 1/3000, Rules: Fleet Action Imminent On Novermber 1st, 1914, Admiral Cradock's force of armored and F312 VSF Race light cruisers engaged Admiral Graf Von Spee's stronger German Fri 10:00:00 AM, 2 hrs, 12 players force on the far side of the world. The result was the Royal Navy's GM: Jon Lundberg first defeat in over 100 years. This will be a re-fight of this World Sponsor: West Wind and Brigade Prize: Provided by West Wind War I naval battle with a modification or two. Rules will be taught, Period: Victorian Science Fiction, Scale: 25mm, Rules: VSF Racing beginners welcome. A reprise of the VSF races from Historicon, but with more vehicles and options. Get from one end to the table to the other and back, F396 Findland the Brave Simple enough, but your opponents are shooting at you. Fri 10:00:00 AM, 3 hrs, 6 players Players under 12 should be accompanied by a playing adult GM: Keith Eshelman and RAW Period: World War II, Scale: '1:285 Micro, Rules: Check Your Six F291 Assault on - June 6th, 1944 -CHANGED August 1941 - Soviet forces on the Leningrad Front had been Fri. 10:00:00 AM, 4 hrs, 5 players strongly reinforced by forces from the inner Soviet Union. GM: Thomas Uhl and MapHoGS Simultaneously, Soviet air forces attempted to silence Finnish air Sponsor: NJCON - Fire in the East bases prior to the upcoming air offensive against the advancing Period: World War II, Scale: 25mm, Rules: Chain of Command (Too German Panzer Group 4.Join us and fly I-16 Ratas, Gladiators, SB- Fat Lardies) 2's and Buffaloes (the way they were meant to be flown) and see if D-Day 70th Anniversary game commemorating the fabled glider you can either p Over 14 only please assault on the Benouville bridge (today Pegasus Bridge) which occurred on June, 6th 1944. British airborne forces must secure the bridge and subdue the German defenders. Hold until relieved¦ hold until relieved.

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F369 To The Last... GM: Ross Cossar Fri 10:00:00 AM, 4 hrs, 8 players Period: World War II, Scale: 15mm, Rules: Axis and Allies GM: Pete English Miniatures Expanded Rules Period: World War II, Scale: '1:285 Micro, Rules: Check Your 6! Both the Soviets and the Germans were challenged to survive the Japanese torpedo planes attempt to extract vengeance upon the USS fighting into the winter of 1942/43. Take control one of these two Yorktown in the closing moments of Midway. 9 of the best attack powerful armies in Stalingrad and see if you can survive long enough pilots still alive attacked, lead by Lt. Tomonaga to finish off the to be called the winner. We will teach new players, so come for an damaged Yorktown. Wildcats from VF-3, with Jimmy Thatch at the enjoyable day of gaming controls of one, had other ideas. Historically, 2 torpedoes hit the Yorktown causing massive damage. Can you do better? F288 Battle of Charlon 451 Fri 10:00:00 AM, 3 hrs, 9 players F363 Dresden 1813 GM: Dave Waxtel and NYWA Fri 10:00:00 AM, 6 hrs, 12 players Period: Ancients, Scale: 25mm, Rules: Tactica GM: Paul Olszanski and Band of Gamers Scenario- The battle that stopped and almost ended Atilla life. This Period: Napoleonic, Scale: 15mm, Rules: Age of Eagles is a mega game with over 400 figures on a side. Wait when the the Dresden 1813 200 year anniversary. Come fight in the third biggest sun sets and the real crazy games starts. battle of the Napoleonic period.The Austrians,Russins and Prussian try to take out Napoleon for good. F231 Huge napoleonic battle Fri 10:00:00 AM, 12 hrs, 12 players F182 Patrols In The Sudan GM: Jody Sherrill Fri 10:00:00 AM, 3 hrs, 4 players Period: Napoleonic, Scale: 25mm, Rules: Home rules GM: Richard Bryant How much lead can we get on the table Period: Colonial, Scale: 15mm, Rules: PITS - Patrols in The Sudan Patrols In The Sudan. The British have a mission that requires them F318 Into The Darkness: Star Trek Attack Wing: Demo's to pass through Dervish occupied desert territory. The Dervishes are Fri 10:00:00 AM, 4 hrs, 12 players out to stop them. As the British set off across the desert, the scenery GM: Ludith Nicholson moves and the natives are prone to pop up anywhere and do damage Period: SciFi, Scale: 25mm, players 12 and over Come join us in demoing this exciting spaceship combat game set in the Star Trek Universe. 8 - 88 all are welcome. Rules will be taught F219 Somewhere in Hell: Kursk, 8 July 1943 and all materials will be supplied. Fri 10:00:00 AM, 5 hrs, 5 players GM: Michael Sincavage F140 Huck's Defeat Period: World War II, Scale: 15mm, Rules: Battlefront Fri 10:00:00 AM, 4 hrs, 6 players Taking place during Operation Zitadelle, this scenario, designed by GM: Robert Mccaskill and Carnage and Glory Rob Wubbenhorst, has heavy armor for both sides battling for a key Period: American War for Independence, Scale: 40mm, Rules: crossroad area. All players will have plenty of AFVs (Panthers, Carnage & Glory II Tigers, PzKw IVs, Stugs, Hornisses, KVs, T-34/76s, SU-152s, etc.) Ths South Carolina militia take on the British Legion at Williamsons to play with, and considering the number of turns, action will be fast plantation on July 12, 1780. and furious. Expect air and artillery to make an impact. Familiarity with Battlefront rules is helpful but not required as the rules will be F414 Belgium Ablaze explained. No players under the age of 15 please. Fri 10:00:00 AM, 6 hrs, 8 players GM: Richard Mcmahon F283 Into the Valley of Death - Libya, 19441 Period: Napoleonic, Scale: 6mm, Rules: Houserules Napoleonics by Fri 10:00:00 AM, 3 hrs, 6 players Brian Stokes GM: Mark Fastoso Battles created by using "Napoleon 4th Ed." as a campaign Period: World War II, Scale: 15mm, Rules: Fireball Forward generator. Napoleon has caught up to Blucher who has turned at bay. Rommel's in Africa has taken the British by storm. The Blucher, as he arrays his tattered forces, and unaware of the losses Afrika Korps is overrunning Lybia and the remnants of the British Napoleon has suffered from relentless forced marches, has sent an 2nd Armored Division find themselves at the old Turkish fort at urgent appeal to Wellington for assistance. Wellington's initial tepid Mechili. While panzers are bring brought up to finish them off the response could be affected by a smaller tutorial level battle. British commander receives word that he can expect no relief attempt. He thus orders his men and remaining tanks to prepare to F136 Tipton Green, June 1644 break out Fri 10:00:00 AM, 4 hrs, 6 players GM: Nigel Marsh and Carnage and Glory F298 The Great Martian War - Theme Game - CANCELLED Period: English Civil War, Scale: 28mm, Rules: Carnage & Glory II Fri 10:00:00 AM, 4 hrs, 4 players Staffordshire, 1644. The Earl of Denbigh, besieging Dudley Castle, is GM: Phil Gardocki forced to break his siege to counter a Royalist relieving force from Period: World War I, Scale: 15mm, Rules: All Quiet on the Martian Worcester. Front Victorian SciFi. Few noticed the second wave of Martian cylinders F330 Aughrim 1691 Death Knell for the Jacobites? that fell to earth in 1908, as the invaders landed unseen in arid and Fri 10:00:00 AM, 4 hrs, 6 players far-flung reaches of the world. South America, the American West, GM: Jeffrey Ball and Carnage and Glory Africa, all proved ideal for preparations to attack. Now, as the year Period: Other, Scale: 28mm, Rules: Carnage & Glory II 1914 draws to an end, humanity looks to a terrifying future. Children Decisive battle of the Williamite Wars where an emerging Jacobite age12 and under with adult supervision. Rules taught. victory turned -- via blunders and ill fortune -- into a devastating defeat, the results of which are marked every year in Ireland down to F155 Surviving Stalingrad - Theme Game the present. Fri 10:00:00 AM, 6 hrs, 8 players

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F335 Fire in the Steppe F153 Savo Island Guadalcanal aaugust 1942 Fri 10:00:00 AM, 4 hrs, 6 players Fri 1:00:00 PM, 4 hrs, 20 players GM: David Bonk and Carnage and Glory GM: David Emdee Period: Other, Scale: 28mm, Rules: Carnage and Glory II Period: World War II, Scale: '1:1200, Rules: Victory at Sea August, 1657 and the Turks are on the march, and the Steppe is on Promised air support a Japanese cruiser task force reaches Savo fire. A mixed force of Polish cavalry and infantry tangles with a island in the daylight to fight the US cruiser group defending the Cossack advance guard for a Turkish supply column. transports unloading supplies for the 1st Marines. If the transports are destroyed the marines will have nothing to fight with. rules taught F392 Ace of the Motherland (3minutes) Fri 10:00:00 AM, 4 hrs, 6 players GM: Jim Thompson and RAW F103 Battle off Sumatra - February 1942 Period: Other, Scale: 1/300, Rules: Check Your Six Jet's Fri 1:00:00 PM, 4 hrs, 10 players Elements of the 196th IAP were dispatched to intercept a GM: John Gordon Navy/Marine strike force. After being delayed by bad weather the Period: World War II, Scale: '1:2400, Rules: Seekrieg V Mig15's caught up to the F9F-2's just as they reached the coast of the The Japanese have landed on the oil-rich Dutch island of Sumatra. A Yellow Sea. No players under 16 without a responsible adult combined American-British-Dutch-Australian cruiser-destroyer force is closing in to attack the landing site. Powerful Japanese escort F236 Pity Not the Xeno to Live forces are standing in their path. Both sides have air support Fri 10:00:00 AM, 3 hrs, 4 players available and intend to use it. GM: Delmar Stover and WNGA Period: SciFi, Scale: 28mm, Rules: Tabletop Battle System F360 Crusade in Europe The Tau have taken control of an Imperial repair base on the world of Fri 1:00:00 PM, 4 hrs, 6 players Sy'l'kell. That will not do. So the Knights of Altair send a single GM: Marc Raiff and Band of Gamers squad of space marines to take on the Tau occupiers. Sure, the odds Prize: Test of Battle Gift Certificates are 20-to-1, but in this battle, these are the "book" version of Space Period: World War II, Scale: 20mm, Rules: Command Decision Test Marines. So players command the genetically engineered super of Battle The name says it all. warriors - and get to slaughter and slaughter and slaughter. F261 Second Battle of Corinth F165 God damn their blue-bellied souls - pour it into em! - 3rd Fri 1:00:00 PM, 4 hrs, 6 players Winchester, 19 September 1864 - NEW GM: Kurt Schlegel and The HAWKs Fri. 11:00:00 AM, 4 hrs, 8 players Period: American Civil War, Scale: 10mm, Rules: A Union So GM: Kaleb Dissinger and Refuse the Flank Wargamers Tested (Look Sarge, No Charts: ACW) Sponsor: Refuse the Flank Wargamers October 3, 1862. After being defeated at Iuka, Sterling Price linked Period: American Civil War, Scale: 15mm, Rules: Fire and Fury up with General Van Dorn's Army of West Tennessee to combine to Regimental crush Rosecrans and the Army of the Mississippi at Corinth. Rules Phil Sheridan’s Army of the Shenandoah is intent on gaining will be taught. complete control of the Valley and destroying Jubal Early’s pesky Army of the Valley once and for all. But Old Jube expects his F286 THE GUNS OF AUGUST 1914 IN MINIATURE - Theme veterans to continue their track record of beating vastly superior Game enemies. Can the outnumbered “Johnnies” stand firm against the Fri 1:00:00 PM, 4 hrs, 10 players tidal wave that is coming, in the form the VI Corps? GM: Bryan Leshinskie Period: World War I, Scale: 20mm, Rules: AXIS and ALLIES 1914 F263 Battle of Teugn-Hausen, 1809 WORLD ONE Fri 12:00:00 PM, 4 hrs, 6 players In August of 1914 the Germans will execute the Schlieffen plan, the GM: John Surdu and The HAWKs French will counter with plan XVII. The British will ensure Belgium Period: Napoleonic, Scale: 10mm, Rules: Fate of Battle: Look Sarge, neutrality, Russia will mobilize quicker than anticipated and threaten No Charts: Napoleonic Wars Germany's weak Eastern front. Can the Germans take Paris and bring Charles marched into Bavaria on the 10th of April. While Napoleon the boys home before the leaves fall... hurried to the front from Paris, Marshal Berthier muddled the disposition of troops, leaving Davout isolated. Charles issued orders F268 Dragon's Treasure to destroy Davout's III Corps. The Austrian III Korps met Davout's Fri 1:00:00 PM, 4 hrs, 8 players corps near Teugn. The close terrain reduced Charles' intelligence, so GM: David Wood and The HAWKs he hesitated to commit more troops, enabling Davout to push Players Period: Fantasy, Scale: 28mm, Rules: Bear Yourself Valiantly (Look, under 13 welcome with a playing adult. Sarge, No Charts: FAM) The word is out, the dragon is dead. Four armies have marched. Will F113 The Battle of Kush the Elves, the Dwarfs, the Humans, or the Goblins get there first (and Fri 12:00:00 PM, 4 hrs, 8 players can whoever gets there first hold on to the treasure long enough to get GM: Tony Figlia and Potomac Wargamers away with it.) Rules will be taught. Gamers under 12 welcome with Period: Colonial, Scale: 15mm, Rules: BATTLES FOR EMPIRE II participating adult. This battle commemorates the 40th anniversary of Jack Scruby's fictitious battle over the continent of "Mafrica", from War Gamers Digest, Nov.1974. The Battle featured an assortment of Scruby's Colonial armies and Franco-Prussian troops of the British 12th Division vs. the Franco - German III Legion. This game will feature the rule system, Battle for Empires II and can support 4 players per side Not recommended for children

7 BY DATE & TIME

F431 The Battle of Yavin - Death Star Trench Run - NEW F247 Bataan Fri. 1:00:00 PM, 3 hrs, 12 players Fri 2:00:00 PM, 4 hrs, 6 players GM: Carlos Cardozo and Buselton Gaming GM: Roxanne Patton Period: SciFi, Scale: Other, Rules: Star Wars - X-Wing Miniatures Period: World War II, Scale: 20mm, Rules: Grafted Heroes Lock S-Foils in attack position! The Empire is at the very doorstep of (Disposable Heroes & GASLIGHT) the hidden rebel base, poised to use its superweapon, the Death Star, Directly from the silver screen. . . January 1942. The remnants of the to crush the rebellion once and for all. A small team of one man American and Filipino formations are retreating into the Bataan fighters may be able to penetrate the station's defenses to target a Peninsula in a last ditch effort to hold on, but they need time. SGT critical weakness - a small thermal exhaust port. The fate of the Bill Dane (Robert Taylor) joins a patrol who have volunteered to Rebellion is in your hands. May the Force be with you. block the Japanese advance at mountain bridge crossing on Bataan. Under 17 with adult welcomed F202 Cog Wars Fri 2:00:00 PM, 3 hrs, 10 players F389 Rising Sun GM: Brian Whitaker and Woodbridge Area GamerS (WAGS) Fri 2:00:00 PM, 3 hrs, 5 players Sponsor: Merrimack The Old Glory Shipyeard Prize: Gift Certificate GM: Ron Baron Period: Dark Ages, Scale: 28mm, Rules: Cog Wars Period: Medieval, Scale: 25mm, Rules: home brewed Men in armor fighting on ships that sink. Go figure! Be the captain It is a time of treachery and bloodshed in feudal Japan. Command of your own cog. Defend the high seas in a most seaworthy vessel. your units of samurai and ashigaru to accomplish your personal goals Beginners are welcome. Beginners Welcome, bring your Old Glory in this unit based combat game. 25mm Cog and join the battle. F329 New Garden Meeting House F341 Gnome Wars: Tanga - The Battle of the Bees - Theme Game Fri 2:00:00 PM, 4 hrs, 8 players Fri 2:00:00 PM, 4 hrs, 8 players GM: Robert Mccaskill and Carnage and Glory GM: Steven Stanton and The Stout Gnomes Period: American War for Independence, Scale: 40mm, Rules: Sponsor: Brigade Games Prize: Gnomes! Carnage & Glory II Period: Other, Scale: 28mm, Rules: Gnome Wars Early on March 15, 1781 Maj. Gen. Greene sends Light Horse Harry November 1914: A combined force of Indian and British troops will Lee to slow the British advance to Guilford Courthouse. This attempt to drive the Germans from the rail station on the outskirts of preliminary engagement is a prelude to the 3 Lines at Guilford Tanga. After landing on the beach the Allies must approach Tanga Courthouse game on Saturday. through a wooded area that is the home to some African Killer Bees. Let's hope loud noises don't startle them. This is a set piece game. No F347 Failure of Discourse walk-ups, no painted units. Fri 2:00:00 PM, 4 hrs, 8 players GM: Allen Hayden and Army Group York F199 Mind the Gap Period: SciFi, Scale: Fleet, Rules: Sunder the Stars Fri 2:00:00 PM, 4 hrs, 5 players It was the closing chapter of the 4th General Galactic War. The Last GM: Steve Fliss Kings were beaten back to their core systems. The former vassal Sponsor: Britton Publishers, Combat Ready 6 Prize: Micro Melee states had sated their hunger for revenge, but only whetted their Rule Book, CR6 6mm Painted Platoons appetite for conquest. The next war would begin at the diplomatic Period: World War II, Scale: 6mm, Rules: Micro Melee space station "Discourse" in neutral space. Players will command Two understrength 1st Canadian Para Bn platoons shift NE from the taskforce-sized fleets in the opening battle of "The Age of Woe". Le Mesnil Crossroads on 7/8 June 1944 to screen the gap in the line between the Canadians and the British 9th Para Bn. A company of F255 Action at Troteval Farm - July 1944 the German 857th Gren Rgt launches an attack through the gap to cut Fri 2:00:00 PM, 3 hrs, 6 players the road west of Le Mesnil and threaten DZ/LZ "N.' Players will GM: Don Hogge and The HAWKs control platoon-sized units comprising squads, HQ, and MMG teams. Period: World War II, Scale: 28mm, Rules: Battleground WWII Rules taught; no players under age 14; recommended for players On 24 July 1944, the opening move of is the who enjoy realistic tactical challenges. capture of the Troteval Farm. D Company, Les Fusiliers Mont- Royal, 2nd Infantry (Can) Division is given the task of taking the F373 "KILLING BIN LADEN farm from Elements of the 272 Infanterie Division. Although Fri 2:00:00 PM, 3 hrs, 8 players roughly handled a week earlier, D Company scrapes together an GM: PANZERI PETE and TEAM ZVEZDA-USA assault force and attacks just after dusk. Gamers under the age of 14 Sponsor: OSPREY Prize: Prizes from Zvezda are welcome with an adult. Period: Modern, Scale: 25mm, Rules: "OSAMA RULES Join the author of new book KILLING BIN LADEN & wargame F163 My Sword I My soul "OPERATION NEPTUNE SPEAR" 2011. US Navy SEALS attempt Fri 2:00:00 PM, 4 hrs, 5 players to INFIL into Osama bin Laden's Abbottabad, Pakistan compound, GM: Tim Tilson and NOVAG kill him & then EXFIL with minimal casualties. A million things can Period: World War II, Scale: 15mm, Rules: Fireball Forward go wrong, any one resulting in total disaster. SEE RELATED Kharasom,Manipur. 27 March 1944. Elements of the Japanese SEMINARS in FALL-IN'14 program. For PDF of the Rules & 138th Infantry Regiment are marching towards Kohima when they Scenario email [email protected] are ambushed by Company A, 1st Assam Regiment. The Japanese Adults only due to subject matter. launch several "fierce" attacks on the entrenched company trying to break into their compound. But the men from Assam hold tough. Will history repeat itself? From a new Fireball Forward scenario book on Kohima.

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F175 An Angry Swarm of Bees era, but still easy to learn and play, lots of fun. Rules taught, Fri 2:00:00 PM, 5 hrs, 4 players equipment provided. Up to 12 players per round, rounds run through GM: James Baker allotted time. Wings and awards for Victories and Valor! Spouse & Period: Ancients, Scale: 15mm, Rules: Tactica 1 Female Friendly Game. Under age 15 only with playing adult. The Huns, a cavalry missile army, take on the Late Romans, who field a powerful well-balanced force. Can the Romans pin the Huns F145 Airdales vs Surface Fleet - Theme Game down before they are made into a pincushion? Tactica 1 is a fun Fri 3:00:00 PM, 6 hrs, 12 players quick game that will be fought to a conclusion. GM: Jay Wissmann Period: Victorian Science Fiction, Scale: '1:1200, Rules: Dystopian F209 Snowmaggedon - CHANGED Wars Fri. 3:00:00 PM, 2 hrs, 8 players One thing this timeline has shown us is that aircraft became a greater GM: James Reynolds and WNPG threat to naval forces than the other surface ships. Does this "fact" Prize: Dice hold true for the Dystopian world? GM Jay Wissmann as he Period: Modern, Scale: 28mm, Rules: Snowball wars experiments with a KoB/FSA aerial group vs a Prussian surface Frosty and his Fri.ends have been living in a winter wonderland, but action group. Jack Frost is back. Frosty and Fri.ends must battle Jack Frost and his evil snowmen in an epic snowball fight. F119 Brazen Chariots -3rd RTR's Battle of oute de St. Omar Kids game Fri 3:00:00 PM, 3 hrs, 8 players GM: Adam Wine and NOWS F420 "Find the English! - NEW Period: World War II, Scale: 15mm, Rules: Brazen Chariots Fri 3:00:00 PM, 3 hrs, 6 players Late afternoon of May 23, 1940 a squadron of A13 Cruiser tanks of GM: Thomas Garnett and Fireball Forward the 3rd Royal Tank Regiment are advancing south through Guines, Sponsor: Fireball Forward France: at the same time, panzers of the 1 Panzer Division are Period: World War II, Scale: 15mm, Rules: Fireball Forward advancing toward Calais. Both forces are using the Route de St. At the start of Operation Crusader, the German command was unsure Omar and meet head on amid the fields and farmlands. if this was a British feint maneuver or the start of the expected offensive. General Rommel alerted the Afrika Korps into motion. F150 Attack on Fort DeRussy - 14 March 1864 21st Panzer formed Battle Group Stephan from Panzer Regiment 5, Fri 3:00:00 PM, 5 hrs, 12 players Artillery Regiment 115, and Flak Regiment 18 and directed it south GM: John McConnell to find and determine British actions and capabilities. Period: American Civil War, Scale: 25mm, Rules: Working Title: "By Company Into Line; Combined-Arms Civil War Battles F107 Operation Nordwind: The Forgotten Offensive A a small Confederate garrison of 300 men surrendered Fort Fri 3:00:00 PM, 4 hrs, 6 players DeRussy, Louisiana to a much larger Union force near the start of the GM: Peter Dalton and Society of Other Maine Wargamers 1864 Red River Campaign. Just a few weeks later, this same Union Prize: Prize for best led unit army was defeated at the battle of Mansfield. What if the Period: World War II, Scale: 20mm, Rules: Rapid Fire Confederates had moved a little quicker, and the a little Operation Nordwind was Hitler's last offensive in the West. At slower, and instead the two armies fought that battle at the fort? midnight on December 31st, 1944, led by the 17th SS Please, no unaccompanied gamers under 15 years old! Panzergrenadier Division and the 653rd Heavy Tank Company, the Germans come up against well dug in US forces along the Moder F315 SAGA - Cross and Crescent River. The Germans must take the bridge at d'Hutt to continue their Fri 3:00:00 PM, 4 hrs, 4 players offensive. The Germans have superior weapons; the Americans have GM: Jon Lundberg time and numbers. Period: Medieval, Scale: 25mm, Rules: SAGA Cross and Crescent Try out the new armies for SAGA with the 4 player scenario. F173 Aerodrome1.1 - Theme Game Mututawi'a and Saracens vs Crusaders and Templars Fri 3:00:00 PM, 6 hrs, 10 players GM: Richard Heffner F270 Huns in the Fox House Sponsor: Stanley F. Kubiak Prize: Wings & Glory Fri 3:00:00 PM, 4 hrs, 4 players Period: World War I, Scale: '1/72, Rules: Aerodrome1.1 GM: Bruce Kohrn and The HAWKs Fun, Fast & Challenging WW1 Air Combat! Novices & Vet Period: Inter-War, Scale: 1/300, Rules: Little Friends (modified welcome. Earn your wings like over 530 HMGS gamers. For over13 Mustangs) years (37 Cons) Gamers have have earned Wings & Glory or gone Summer 1938. Tension flies high as the Belgian WWI Ace Willy down in Flames. Games last about 1 hour - pilots shot down yield Coppens challenges German intrusions over Luxembourg. French seat to waiting gamers. Victory records kept - bennies for Combat fighters are observing with interest. Rules taught. Fledglings with success ,ask anyone wearing wings. Stop by -Check us out. Rules adult copilots welcome. taught - easy to learn. Female & Youth friendly Under 12 only with agreement between Parent & GM F238 Defending Washington's Flank Fri 3:00:00 PM, 3 hrs, 4 players F195 Aerodrome(R) 3.0 - Korean War Aerial Combat GM: Delmar Stover and WNGA Fri 3:00:00 PM, 3 hrs, 10 players Period: American War for Independence, Scale: 28mm, Rules: Fire & GM: Stanley Kubiak Fury Variant Sponsor: Aerodrome(R) Aerial Combat Games Prize: Wings & The Battle of Brandywine is over, and Washington's army is in Medals disarray and retreat. American Brigadier General George Weeden is Period: Modern, Scale: 1/200, Rules: Aerodrome(R) 3.0 - Korean given the task of covering the retreat with demoralized, frightened War-Era Aerial Combat Game volunteers. Can he delay the British advance long enough to destroy a Try the new Korean War-era version of the popular Aerodrome(R) key bridge - or will British Brigadier General William Maxwell seize WW1 and WW2 aerial combat rulesets. Fly Mig-15s, F-86 Sabre jets the bridge, break through, and destroy the Continental Army? and more in simulated air combat. New mechanics and stats for the

9 BY DATE & TIME

F239 1940: Liberation of St Pierre and Miquelon F411 Wallace's Redemption - On the Banks of the Monocacy, 9 Fri 3:00:00 PM, 2 hrs, 6 players July 1864 GM: Konstantin Gojnycz and WNGA Fri 4:00:00 PM, 4 hrs, 6 players Period: Pulp, Scale: 28mm, Rules: Dr Who Miniature Game GM: Nate Gerstner and Refuse the Flank Wargamers The French Island of St Pierre, last remnant of the French Colonial Period: American Civil War, Scale: 15mm, Rules: Regimental Fire Empire in North America, lies at the southern tip of Newfoundland, and Fury . The island has declared for the Vichy which presents a Jubal Early has reached the only natural obstacle left between him sticky situation for the Americans who are not yet in the war. A small and the Federal capital - the Monocacy River. By noon, he is across team under diplomatic immunity is sent to observe the situation but it. Fortunately for Lew Wallace, the "Fighting" Sixth Corps has must also thwart a German cell in the guise of a Trade Delegat begun to arrive on the field. Can Wallace patch together a defense Walk Ups Welcome long enough for Washington to prepare, or will Early's 2nd Corps veterans be able to capture the prize of prizes? F420 "Find the English! - NEW Fri. 3:00:00 PM, 3 hrs, 6 players F319 Into The Darkness: Star Trek Attack Wing: Demo's GM: Thomas Garnett and Fireball Forward Fri 4:00:00 PM, 4 hrs, 12 players Sponsor: Fireball Forward GM: Ludith Nicholson Period: World War II, Scale: 15mm, Rules: Fireball Forward Period: SciFi, Scale: 25mm, At the start of Operation Crusader, the German command was unsure Come join us in demoing this exciting spaceship combat game set in if this was a British feint maneuver or the start of the expected the Star Trek Universe. 8 - 88 all are welcome. Rules will be taught offensive. General Rommel alerted the AFri.ka Korps into motion. and all materials will be supplied. 21st Panzer formed Battle Group Stephan from Panzer Regiment 5, Artillery Regiment 115, and Flak Regiment 18 and directed it south F397 `Amaye-sur-Suelles, France, Operation Perch, 14 June 44' to find and determine British actions and capabilities. Fri 4:00:00 PM, 5 hrs, 5 players GM: Van Osgood and RAW F179 Friday's Fast, Furious and Fun Frigate Action! Period: World War II, Scale: 28mm, Rules: `My 30 Yards' Fri 4:00:00 PM, 4 hrs, 12 players Platoons of British 1st Rifle Brigade, 7th Armd. Div. with tanks of GM: Lee Girer 22nd Armd. Brigade attempt to hold the "Brigade Box" against Ger. Period: Other, Scale: '1:600, Rules: Close Action Inf. & tanks of 2nd Panzer to the SW and Panzer Lehr to the NE + SE Come enjoy a Fast, Furious, and Fun Frigate action from Mark coming from Villers-Bocage area. Rules taught, no children under 14 Campbell's upcoming "Free Trade & Sailor's Rights" scenarios for please. Close Action. This will be nothing like a Line-of-Battle action, but rather a game of individual maneuvering and tactical decisions. May F398 `Villers-Bocage, France, Operation Perch, 14 June 44' the best Captain win... Beginners Welcome. Rules taught, Kid Fri 4:00:00 PM, 5 hrs, 5 players Friendly Game. All materials provided, please bring your own GM: Joshua Osgood and RAW courage... Period: World War II, Scale: 28mm, Rules: `My 30 Yards' Platoons of British 1st Rifle Brigade, 7th Armd. Div. with tanks of F134 Pickett's Mill, May 1864 22nd Armd. Brigade attempt a fighting withdrawal from Villers- Fri 4:00:00 PM, 4 hrs, 6 players Bocage toward the "Brigade Box" pursued by tanks + Inf. of Ger. GM: Kelly Marsh and Carnage and Glory Panzer Lehr & 101st SS Heavy Pz. Btn. Rules taught, no children Period: American Civil War, Scale: 28mm, Rules: Carnage & Glory under 14 please. II Georgia, 1864. The Confederates are reeling from their recent defeat F399 `Caumont, France, Operation Perch 14 June 44' at New Hope Church. Sherman is determined to press his advantage. Fri 4:00:00 PM, 5 hrs, 5 players Can Johnston avoid a second defeat? GM: Casey Fritz and RAW Period: World War II, Scale: 28mm, Rules: `My 30 Yards' F306 Mein Panzer Core Rules - TO THE RELIEF ...WELL, Platoons of infantry from U.S. 1st Inf. Div., 26th RCT with tanks of MAYBE NOT 745th Tank Btn. fight for the high ground against Ger. 352nd Inf. Fri 4:00:00 PM, 4 hrs, 6 players Div. with tanks of 2nd SS Panzer Div. Rules taught, no children GM: Tu Tran under 14 please. Sponsor: Old Dominion GameWorks LLC Period: World War II, Scale: 12mm, Rules: Mein Panzer F350 Aquila Down! The Battle for Krugerport, Badlanding 1600 hours, American tanks sighted Sidi Bou Zid and the imposing Campaign, M41. djebels moving to relief trapped GIs. To reach these, they had to Fri 5:00:00 PM, 3 hrs, 5 players cross a 13-mile wide plain. Immediately the Combat Team in the GM: Keith Stine and Army Group York "Stately" V-formation (so often used by the Americans) found itself Sponsor: Iron Ivan Games under attack by German Aircraft, followed by an artillery . Period: SciFi, Scale: 28mm, Rules: Disposable Heroes: Point Blank The Germans sprang their trap. Rules taught, beginners welcome. modified Ork Warlord Snagrod the Arch Arsonists has cunningly cut off F304 Historical Battlelines - Bloody Crossroads communication with the Imperium by finding and killing all Fri 4:00:00 PM, 4 hrs, 6 players Astropaths on Badlanding...except one. The problem is, they shot GM: Don Carter down his Aquila lander while it was taking off from Krugerport. Can Sponsor: Old Dominion GameWorks LLC the Imperial Guard hold out until Crimson Fist scouts arrive to set up Period: American Civil War, Scale: 15mm, Rules: Historical a homing beacon and teleport them out? Beginners welcome; rules Battlelines will be taught. No players under 18, please. Union and Confederates forces are marching upon a critical road junction to secure a flank for an upcoming major attack. Who will control the junction? Rules taught, beginners welcome.

10 BY DATE & TIME

F352 Up the Yazoo F133 French & Indian War skirmish Fri 5:00:00 PM, 3 hrs, 4 players Fri 5:00:00 PM, 4 hrs, 6 players GM: Greg Wagman and Army Group York GM: Rick Dunn and NOWS Period: Other, Scale: '1:600, Rules: Hammerin' Iron Period: French & Indian War, Scale: 28mm, Rules: Roll High A Federal river fleet is moving along the Yazoo River toward Skirmish Vicksburg, destroying riverside warehouses along the way. Can a The indians raid a small settlement while the settlers and militia try to Confederate flotilla stop the Yankees, or will the rebels lose control defend their homes. What's this, a group of rangers arrive or are they of the Yazoo? Join us for a fun, fast-playing ironclad brawl, where French ? torpedo boats, fire rafts, and sand bars add to the mayhem. Rules taught; bad Southern accents encouraged; no players under 16 F413 The Japanese-American War of 1914. Theme Game please. Fri 6:00:00 PM, 5 hrs, 8 players GM: Tim Niesen and None F214 The Road to Stalingrad, 1942" Sponsor: None Fri 5:00:00 PM, 6 hrs, 8 players Period: World War I, Scale: '1:1200, Rules: Seekreig 5 GM: Dave Mattison For the third year in a row, Mitch King and I will host a Seekreig 5 Period: World War II, Scale: 15mm, Rules: AAM advanced rules game, using his increasing advancing computer software, relating to with some house rules and variations surface naval warfare between Japan and America between 1900 and Romanian, Hungarian and German forces attempt to secure vital 1919. This year will examine a conflict between the two navies at the bridges and road junctures on the road to Stalingrad while the Red dawn of the dreadnaught era. Four of most modern American pre- Army defends the Motherland at all costs. Some 3-D terrain adds dreadnaughts and a Michigan class dreadnaught show their power. some eye candy and makes this game even better, 4 custom maps. Some knowledge of the rules is helpful, but not necessary. F116 Probus'es Problems Fri 6:00:00 PM, 5 hrs, 12 players F297 Saving Tunis November 1942 GM: Joe Swartz and NOWS Fri 5:00:00 PM, 5 hrs, 6 players Prize: TBA GM: Peter Landry Period: Ancients, Scale: 28mm, Rules: JOE HACK 2nd edition Period: World War II, Scale: 15mm, Rules: Batlefront WWII In 278AD Probus was determined to expel the Franks and Alamanni The Allies have invaded N Africa and are speeding towards the from Gaul, but they have other ideas, not the least being rivallry German main supply port of Tunis. Emergency reinforcements have between the commanders, which Probus is willing to take advantage been rushed in and a counterattack is ordered to push the Allies back. of. minors welcome with playing adult, rules taught Veteran German paratroopers supported with armor clash with the new American Army in the rough terrain west of Tebourba. F111 The Battle of the Little Big Horn 1876 Rules taught, under 14 accompanied by an adult. Fri 6:00:00 PM, 3 hrs, 8 players GM: Billy Molyneaux and Gettysburg Area Gamers F170 Gangs of Rome Period: Western, Scale: 20mm, Rules: Home brew Fri 5:00:00 PM, 3 hrs, 8 players The Battle of the Little Big Horn in 1/72nd scale with old style GM: Cy Taylor plastic Atlantic figures being used as a nostalgic feel of old time war Period: Ancients, Scale: 25mm, Rules: Gangs of Rome (home rules) gaming. We will have several optional variants with what ifs .. Achieve power, wealth, or merely survive in ancient Rome. Rival Gatling guns, sabers ect. The rules are simple and fast with kids groups of supporters, political gangs and rioting mobs rule the day in welcome with a playing adult under 12 kids over 12 are welcome a 25mm scale city. without an adult.

F227 "Hold Until the Sun Goes Down F100 Belchite, 1937 Fri 5:00:00 PM, 4 hrs, 8 players Fri 6:00:00 PM, 4 hrs, 8 players GM: John Priest GM: Donald Manser Period: American Civil War, Scale: 54mm, Sponsor: Age of Glory General William "Blinky" French's green division is moving south to Period: Inter-War, Scale: 25mm, Rules: Bolt Action attack two Confederate guns which have fired upon his position, In an attempt to divert Nationalist forces from their drive north, the unaware that there is a Confederate infantry division heading to their Republicans attacked to the south. The battles for Belchite and the rescue. Whether he succeeds or not depends upon speed and surrounding villages devolved into a maelstrom of death and maneuver. It is the proverbial "Race against time." Children under 14 destruction. Can you and your squads survive? Sign up and find out. must be accompanied by a playing adult. Gamers under 16 welcome with a participating adult.

F101 LAST PLAYTEST REDUX - the Alma, 1854 F262 Second Battle of Corinth Fri 5:00:00 PM, 5 hrs, 7 players Fri 6:00:00 PM, 4 hrs, 6 players GM: Wilbur Gray GM: Kurt Schlegel and The HAWKs Sponsor: Age of Eagles Prize: Order of the Pink Pansy Period: American Civil War, Scale: 10mm, Rules: A Union So Period: 19th Century, Scale: 15mm, Rules: Age of Valor Playtest Tested (Look Sarge, No Charts: ACW) A do-over of the last playtest of Age of Valor, the 19th Century October 3, 1862. After being defeated at Iuka, Sterling Price linked European expansion module to Age of Eagles (Napoleonic Fire & up with General Van Dorn's Army of West Tennessee to combine to Fury). Its Russians vs the Anglo/Franco/Turks in the first major battle crush Rosecrans and the Army of the Mississippi at Corinth. of the LAST Crimean War. Magnificent uniforms compete with Rules will be taught. Minie balls for control of the road to Sevastopol in a fast paced game built for fun. A few kinks in the system remain, so thick skins only.

11 BY DATE & TIME

F276 Battle of Raszyn, 1809 F221 Counterattack at State Farm 14 Fri 6:00:00 PM, 4 hrs, 6 players Fri 6:00:00 PM, 5 hrs, 6 players GM: John Surdu and The HAWKs GM: Michael Pierce Period: Napoleonic, Scale: 10mm, Rules: Fate of Battle: Look Sarge, Period: World War II, Scale: 20mm, Rules: BattleGroup Kursk No Charts: Napoleonic Wars Grossdeutschland's attack on the second day of the Kursk battle As part of the overall campaign plan for 1809, Archduke Ferdinand towards State Farm 14 and Hill 112.5 was repulsed by the Red Army. advanced into Poland with the Austrian VII Korps. Responding The attack will be continued today, but fresh Soviet forces have been quickly, Pontiatowski assembled in small Polish-Saxon army, reported moving to the area. New players encouraged and will be meeting the Austrians near the town of Raszyn. The swollen Mrowa gently handled. Children under 10 accompanied by adult, please. stream created marshy ground, enabling the steam to be crossed and only three points. Ferdinand attacked to cross the stream and destroy F194 A Pennsylvanie Pete Adventure - Search for the Staff of the Poli Players under 13 welcome with a playing adult. Power Fri 6:00:00 PM, 4 hrs, 5 players F391 Marengo GM: Annemarie D'Amato Fri 6:00:00 PM, 4 hrs, 8 players Period: Pulp, Scale: 25mm, Rules: Home Brew GM: Alan Isabelle PA Pete is on the trail of the Staff of Power. His colleague, Period: Napoleonic, Scale: 10mm, Rules: Eagles at War (soon to be Audacious Audrey, wired him that she knows the location of the published) Staff. However, she has been kidnapped! Can Pennsy Pete find The newly crowned emperor is struggling to hold onto French Audacious Audrey before the kidnappers can get the whereabouts of conquests in when the Austrians attack and drive the Army of the Staff of Power? the Reserve back. Will General Desaix arrive in time to save the battle and win the first of Napoleon's four greatest victories? The F336 Fire in the Steppe battle will be fought on a custom-built terrain board of the Marengo Fri 6:00:00 PM, 4 hrs, 6 players battlefield. GM: David Bonk and Carnage and Glory Period: Other, Scale: 28mm, Rules: Carnage and Glory II F159 Daphur; Rammesses 1272 B.C. road trip north Results from the earlier meeting engagement will be carried forward Fri 6:00:00 PM, 4 hrs, 8 players as the Turkish supply column lumbers across the Steppe and more GM: Richard Smethurst Polish forces arrive on the battlefield. Period: Ancients, Scale: 15mm, Rules: N.U.R.D. Chariot Rules Egyptian forces drive north into Hittite territory during the late F126 Wilderness May 5th, 1864 Bronze Age. Chariots and foot levies face off to gain control of trade Fri 6:00:00 PM, 4 hrs, 8 players routes. Fast-paced chariot battle action. Young commanders GM: Jim Kopchak and NOWS welcome with adult charioteer. Period: American Civil War, Scale: 28mm, Rules: Civil War Commander (modified) F292 McPherson's Ridge, Afternoon, July 2, 1863 This is the opening engagement south of the Orange Turnpike already Fri 6:00:00 PM, 4 hrs, 6 players engaged Rebel units are fast approaching from the west. Union GM: Richard Hasenauer General Getty is holding the crossroads for now, but will Hancock Period: American Civil War, Scale: 15mm, Rules: Regimental Fire arrive in time to stop the overwhelming rebel force. and Fury Refight the climactic Confederate afternoon attack upon McPherson's F215 Sails of Glory Introductory Game Ridge and Seminary Ridge, in a scenario from the new Regimental Fri 6:00:00 PM, 4 hrs, 8 players Fire and Fury ACW Scenarios, Vol. 2, 1862-1863. GM: Michael Desensi Period: Napoleonic, Scale: 1/1000, Rules: Sails of Glory F300 The Great Martian War - Theme Game - CANCELLED An introductory game for Sails of Glory, miniature ship combat in Fri 6:00:00 PM, 4 hrs, 4 players the age of sail. Each player will command a ship of the line and a GM: Phil Gardocki frigate. Standard rules will be taught. Period: Victorian Science Fiction, Scale: 15mm, Rules: All Quiet on the Martian Front F114 Bridges at Ko Ko Ri, January 1951 Few noticed the second wave of Martian cylinders that fell to earth in Fri 7:00:00 PM, 4 hrs, 8 players 1908, as the invaders landed unseen in arid and far-flung reaches of GM: Martin Fenelon and Niantic Gamers the world. South America, the American West, Africa, all proved Sponsor: MSD Games Prize: Merchandise Certificate ideal for preparations to attack. Now, as the year 1914 draws to an Period: Modern, Scale: '1:285 Micro, Rules: Sabres Over the Yalu end, humanity looks to a terrifying future. Children age12 and under Pushed back to the sea by the Chi Com offensive, the Marines are with adult supervision. Rules taught. barely holding on. A pause in combat means the Chi Com units are waiting for re-supply, and the bridges at Ko Ko Ri are the weak link F146 in the supply route. Marine Corsairs are on the way with 2,000 pound Fri 6:00:00 PM, 4 hrs, 8 players bombs and escorting Panthers. Will the MiGs make an appearance? GM: Michael Wedding Fast play air-to-air rules will be taught, beginners welcome! Period: American Civil War, Scale: 20mm, Rules: JRIII Fight for Henry House Hill. Will "Stonewall" Jackson stand like he F357 Great Bear Resurgent did and save the day? Lots of "green" troops! Fri 7:00:00 PM, 5 hrs, 6 players GM: Jake Strangeway and Band of Gamers Prize: Test of Battle Gift Certificates Period: Modern, Scale: 6mm, Rules: Command Decision Test of Battle In the north, the 20th Army, its forces stationed near Belgorod since May of 2014, punched a hole through the Ukrainian defenses and began the drive toward Kiev. Although the Ukrainian forces showed

12 BY DATE & TIME a stubborn reluctance to quit the field, there just weren't enough of F361 Kernstown 1862 - Jackson's Debacle them to offer serious opposition to Russian forces. Within days, the Fri 7:00:00 PM, 4 hrs, 6 players Russians had thrown two bridgeheads across the Dnieper River GM: Jessee Scarborough and Band of Gamers Prize: Test of Battle Gift Certificates F390 The Battle of Bouvines - 1214 - CHANGED Period: American Civil War, Scale: 15mm, Rules: Volley and Fri. 7:00:00 PM, 3 hrs, 6 players Bayonet GM: Chris Parker and Maine Historical Wargaming Association Misled by Ashby's recon, attacked James Sponsor: Day of Battle Games Prize: 40mm Knight (unpainted) Shield's Division at Kernstown on March 23, 1862. Shield's forces Period: Medieval, Scale: 40mm, Rules: Day of Battle outnumbered Jackson by near 2:1 and Jackson was driven from the Re fight one of the most pivotal and unknown battles of the medieval field. Yet, the tactical defeat turned into a strategic victory that Europe. King John of England along with the Duke of Brabant, the hamstrung Union forces in Virginia.  Will Jackson hold the field at Count of Holland and Emperor Otto II all conspire to remove lands Fall-IN?  The game to be played using the "Battalion Scale" rules from King Phillip II of France. This battle has it all. Fought over for V&B vast rolling countryside in Northern France, it pits thousands of knights, German and mercenary pikes and crossbows. F366 Rise of the Renegades Theme Game Fri 7:00:00 PM, 4 hrs, 16 players F176 Last Stand at Hamakari (German South-West Africa, 1904) GM: Thomas Harris and Band of Gamers Fri 7:00:00 PM, 4 hrs, 6 players Prize: Test of Battle Gift Certificates GM: Roy Jones Period: Colonial, Scale: 25mm, Rules: Mars Needs Steam Sponsor: Recreational Conflict Prize: German and Herero Miniatures FREEDOM!!! JUSTICE!!! are the rallying cries of the Interplanetary Period: Colonial, Scale: 25mm, Rules: Sword and the Flame Imperialists, mad men and the ambitious who are determined to (Modified) pick up the Earthman's Burden and bring civilization to Mars, The Hereros have surrounded a major German HQ detachment, whether it's wanted to not. Follow the further adventures of the sparking a fight for the Hamakari waterholes. Will the Germans take League of Pear Shaped Gentlemen and play one the 8 factions the offensive and seize the waterholes? Or will the Hereros break seeking out the riches of an unexplored section of the planet. An through the German line of infantry and artillery, overrun the adventure game wireless station, and isolate the Germans from all possible help? From the new scenario book "The Herero War". More at F196 Aerodrome(R) 3.0 - Korean War Aerial Combat www.hererowars.com. Fri 7:00:00 PM, 3 hrs, 10 players GM: Stanley Kubiak F185 TSUSHIMA Battle ship Action! Sponsor: Aerodrome(R) Aerial Combat Games Prize: Wings & Fri 7:00:00 PM, 4 hrs, 6 players Medals GM: Dale Kemper and Smethurst's Basement Period: Modern, Scale: 1/200, Rules: Aerodrome(R) 3.0 - Korean Sponsor: Houston Ships Prize: Gift Certificate War-Era Aerial Combat Game Period: Other, Scale: 1/1000, Rules: Modified AH Jutland Try the new Korean War-era version of the popular Aerodrome(R) The classic Battle of Tsushima pitting the outnumbered but elite WW1 and WW2 aerial combat rulesets. Fly Mig-15s, F-86 Sabre jets Japanese Fleet against the massive Russian Second Pacific Squadron. and more in simulated air combat. New mechanics and stats for the Vodka & Sake provided. era, but still easy to learn and play, lots of fun. Rules taught, equipment provided. Up to 12 players per round, rounds run through F190 Speak Easy and Carry a Big Stick allotted time. Wings and awards for Victories and Valor! Spouse & Fri 7:00:00 PM, 6 hrs, 30 players Female Friendly Game. Under age 15 only with playing adult. GM: Michael Konwinski and 5 Guys and a Lawyer Sponsor: Old Glory Prize: Gift certificates F339 Mars Attacks; Peabody, Kansas Period: Pulp, Scale: 25mm, Rules: Mad Gogs wih Guns Fri 7:00:00 PM, 4 hrs, 6 players Friday evening. People heading out to spend some Jack. The GM: Steve Turn and Ambler Gamers Egyptian Room at the Metropol is jumpin'! Just like any other Friday, Sponsor: Paper Terrain right? Did we mention it's 1929? Welcome to the Age of Prohibition. Period: SciFi, Scale: 15mm, Rules: All Quiet on the Martian Front Can you gain control of the turf? Trying muscling in on the boss? Is Tripods in many forms, drones and lobototons battle steam tanks, US that cop honest? Cash is king, who will come out on top? Get your and BEF infantry, man portable coil guns, and artillery. Come join Piece and grab your Moll. Rolling playing encouraged the fun.

F421 Seeking Decisive Battle - NEW F129 AREA 88 Is that a mirage or a Mirage? Fri 7:00:00 PM, 4 hrs, 6 players Fri 7:00:00 PM, 4 hrs, 6 players GM: Thomas Garnett and Fireball Forward GM: William Meyer and NOWS Sponsor: Fireball Forward Period: Modern, Scale: '1/144, Rules: AH flight Leader - modified Period: World War II, Scale: 15mm, Rules: Fireball Forward Things are never easy for the fighter jocks of Area 88. now they face By late morning 21 November, the 8th Army was on track to meet a new enemy unit who flies something better than Soviet surplus. their operational goals with attacks by XIII Corps to envelop the Axis Area 88 is a popula Manga series set in a fictional civil war where Frontier Group defending the Sollum Line, attacks by the 7th mercenary pilots in classic western jets engage in furious dogfights Armored Division's Support Group against the German portion of the against their opposite numbers in Warsaw Pact aircraft. The setting is Tobruq siege line, and the start of the Tobruq breakout by the British fictional, but the rules reallistically emphasize energy not well suited 70th Division. Left to do - destroy the Afrika Korps for very young players. rules taught

F186 Air Battle over the Piave - June, 1918 Theme Game Fri 7:00:00 PM, 3 hrs, 12 players GM: Stanley Sunderwirth Period: World War I, Scale: '1/144, Rules: Home Rules

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Under German pressure, the Austro-Hungarians mount a new F229 While the cat's away...Battle for Sacket's Harbor offensive on the Italian Front, this time without German help. A-H Fri 7:00:00 PM, 4 hrs, 8 players bombers with escort will try to hit targets across no-man's land while GM: Art Edgeson Italian fighters defend with no help from their allies either. Rules Period: War of 1812, Scale: 25mm, Rules: Blackpowder will be taught. The American fleet is off at Fort George, the British decide this would be a great time to raid their base at Sacket's Harbor. The F253 The Battle of Five Armies British land a force with plans to destroy the base and burn the Fri 7:00:00 PM, 4 hrs, 7 players General Pike, a sloop-of-war that if completed, will swing the GM: Christopher Palmer and The HAWKs balance of naval power firmly to the American side. Can they hold Period: Fantasy, Scale: 10mm, Rules: Bear Yourself Valiantly off the redcoats until help arrives, or will the British win the day? No (LSNC: FAM) one under 14 without a playing adult The classic battle from the end of The Hobbit. Elves, Dwarves, and Men, fight off a horde of Goblins and Wargs for control of the F345 The Battle of Hashin March 21, 1885 Lonely Mountain and the wealth it contains. Throw in some giant Fri 7:00:00 PM, 4 hrs, 8 players eagles and a huge angry bear as well. Come try out our new rules for GM: James Lombardi fantasy mass combat. Children under 14 with playing adult only. Period: Colonial, Scale: 25mm, Rules: The Sword and Flame As the British column moves toward the garrison at Khartoum with F250 Choctaw Warrior - 6 June 1944 the hope of saving its beleaguered occupants, the column is attacked Fri 7:00:00 PM, 4 hrs, 7 players by Ansar forces. The battle rages in the open desert. The British GM: Joseph Seliga column must battle and push toward Khartoum. Period: World War II, Scale: 15mm, Rules: Fireball Forward Lt. Turnbull was approached by a French civilian who told him a F407 SAGA Crescent and Cross - CANCELLED column of paras were leading German prisoners his way. Coming Fri 7:00:00 PM, 4 hrs, 6 players down the road was a column led by paratroopers waving orange GM: Jeff Mccarroll recognition panels. But Turnbull was suspicious and after letting Period: Dark Ages, Scale: 30mm, Rules: SAGA them get in range, had a fire across the road. The large Ist crusade battle using just released SAGA rules column quickly dispersed and started to assault his positions. Rules will be F157 1781 Fri 7:00:00 PM, 4 hrs, 4 players F313 Aztec Civil War - CHANGED GM: Robert Lehman Fri. 7:00:00 PM, 3 hrs, 10 players Period: American War for Independence, Scale: 54mm, Rules: GM: Brian Dewitt ATKM 2nd edition Period: Colonial, Scale: 15mm, Rules: Aztec's at War A reconnaissance in force of mainly Loyalist and German troops The Aztecs seems to be having trouble working together and an have been tasked with finding a group of American and French Aztec “Civil War” has broken out. It is also a long walk to find more troops know to be operating in the area. This is a meeting captives and if we can acquire some captives from other Aztecs City engagement using hundreds of 54mm ATKM figures. will be using States it would save a lot of walking. (You don’t want to know why ATKM big game rules. Fast, fun and easy to learn. players under 13 there always seems to be a shortage of captives). welcome with an adult

F388 WW1- Battle in the Ardennes Theme Game F269 Look Sarge, Here they come! Fri 7:00:00 PM, 4 hrs, 6 players Fri 7:00:00 PM, 4 hrs, 7 players GM: David Rollins GM: Geoffrey Graff and The HAWKs Period: World War I, Scale: 15mm, Rules: On To Paris(modified Period: World War II, Scale: 6mm, Rules: Look, Sarge, No Charts Square Bashing) In August '41, as the German army neared the original USSR border, Elements of the French 3rd Army and German 4th Army collide in the Red Army was able to send fresh, unblooded units to counter- the Ardennes Forest. Easily learned rules utilizing area movement. attack the Nazi invaders. This is truly a quantity vs. quality scenario. Come join the slaughter! No one under the age of 16 Lead the Soviet horde or the German war machine. Players under 13 welcome with a playing adult. F383 The Clockwork Invasion. Fri 7:00:00 PM, 4 hrs, 8 players F349 Fight Along the Rach Ba Rai - CHANGED GM: Edward Watts and Monday Night Adventurers Fri 7:00:00 PM, 4 hrs, 4 players Period: Victorian Science Fiction, Scale: 25mm, Rules: GM: Thomas Mckinney and Army Group York G.A.S.L.I.G.H.T. Period: Modern, Scale: 1/285th, Rules: Charlie Don't Surf Mad scientists attempt to defeat the human armies of the Victorian As part of Operation Coronado V, the 60th infantry, 9th Division age using their mechanical minions in a bid for world domination. jointly with the USN Task Force 117 conducts riverine operations Kids who can read the rules charts welcome. against the 263rd Main Force Viet Cong battalion in the Cam Son Secret Zone, along the Rach Ba Rai, a tributary of the Mekong. F260 The Hunger Games Armored Troop Carriers backed by Monitors and Assault Patrol boats Fri 7:00:00 PM, 3 hrs, 8 players deliver US forces ashore while ARVN Rangers set up a blocking GM: David Schlegel and The HAWKs position. Period: Future, Scale: 25mm, Rules: Blood & Swash (Modified) The Hunger Games had been going on for years before the arrival of F138 Brienne-la-Vieille, France 1814 Katniss Everdeen. This will be a representation of one of those years. Fri 7:00:00 PM, 4 hrs, 6 players No quarter will be asked or given. GM: John Snead and Carnage and Glory Period: Napoleonic, Scale: 28mm, Rules: Carnage & Glory II France early February 1814, after the battle of La Rothierre. The Allied Armies are pushing the French withdrawal, when the Young Guard decides to make a stand. Who will join them?!

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F342 Gnome Wars: The Outskirts of Tanga Theme Game F256 Battle of Bleid - 1914 (Theme) Theme Game Fri 8:00:00 PM, 4 hrs, 8 players Fri 7:00:00 PM, 3 hrs, 6 players GM: James Stanton and The Stout Gnomes GM: Don Hogge and The HAWKs Sponsor: Brigade Games Prize: Gnomes! Period: World War I, Scale: 28mm, Rules: Battleground WWI Period: Other, Scale: 28mm, Rules: Gnome Wars Early on the 22nd of August 1914, Leutnant Rommel and his platoon, November 1914: This scenario focuses on a late afternoon Allied part of the 124th Infantry Regiment, led an assault on the small assault by Indian and British infantry who are attempting to gain a village of Bleid. Early morning fog and smoke from burning foothold in the buildings on the outskirts of town. The Battle begins buildings hampered the French defense as much as it did the German at the railroad and continues into Tanga with house to house fighting attack. After a determined effort, the French forces withdrew to the within the town. Anyone bringing a painted 320-point Gnome unit west. Gamers under the age of 14 are welcome with an adult. from Brigade Games does not have to pre-register. No one under 14 without a playing adult with Father/son teams encouraged. F258 Doctor Who: Vengeance of the Sands Fri 7:00:00 PM, 4 hrs, 8 players F374 "KILLING BIN LADEN GM: Gregory Priebe and The HAWKs Fri 8:00:00 PM, 3 hrs, 8 players Period: SciFi, Scale: 28mm, Rules: Doctor Who Miniatures Game. GM: PANZERI PETE and TEAM ZVEZDA-USA 2nd Edition (modified) Sponsor: OSPREY Prize: Prizes from Zvezda It's a night at the museum as the Doctor and other famous Period: Modern, Scale: 25mm, Rules: "OSAMA RULES personalities gather on the eve of World War II for the gala unveiling Join the author of new book KILLING BIN LADEN & wargame of a new Egyptian exhibit. Little do they know that a sinister force "OPERATION NEPTUNE SPEAR" 2011. US Navy SEALS attempt plotting its return. Players under 15 welcome with a playing adult. to INFIL into Osama bin Laden's Abbottabad, Pakistan compound, kill him & then EXFIL with minimal casualties. A million things can F271 "By the Eternal they shall not sleep on our soil! go wrong, any one resulting in total disaster. SEE RELATED Fri 7:00:00 PM, 4 hrs, 6 players SEMINARS in FALL-IN'14 program. For PDF of the Rules & GM: Duncan Adams and The HAWKs Scenario email [email protected] Adults only due to subject Period: War of 1812, Scale: 28mm, Rules: Wellington Rules! matter. Weeks before his stunning victory at the battle of New Orleans, General Andrew Jackson decided to attack the camp of the F183 Trench Wars: Rabaul 1914--The Kaiser in the Pacific approaching British vanguard. Jackson lead a three pronged assault in Theme Game the evening fog. A vicious hand to hand night battle ensued in the Fri 8:00:00 PM, 2 hrs, 8 players open fields and woods. Although the Americans were repulsed, the GM: Frank Luberti and New York Wargaming Association attack made the British more cautious to advance, enabling Jackson Sponsor: Brigade Games time to co Players under 13 welcome with a playing adult. Period: World War I, Scale: 25mm, Rules: Trench Wars (modified) An Allied landing force moves inland to destroy a German radio F240 Battle of Jacob's Tavern station. Squad level skirmish game. Novices, children with adults, Fri 7:00:00 PM, 3 hrs, 4 players rules lawyers and GMs looking for revenge welcome. Game based GM: Richard Horner and WNGA on the January 2013 Wargames Illustrated article by Neil Smith, with Period: American War for Independence, Scale: 28mm, some surprises for both sides. Figures by Brigade Games and Lord Cornwallis is marching north through the Carolinas to seek the painted by John Spiess. Parent/child teams welcome. "safety" of Yorktown. But the Patriots smell blood. While they cannot confront the directly, they can bleed them. As the F171 Gangs of Rome British march north, a Colonial force tries to slow them down so they Fri 8:00:00 PM, 3 hrs, 8 players can blow up a key bridge and leave the British vulnerable to sniping GM: Cy Taylor as they cross. Can the British take the bridge quickly? Check our Period: Ancients, Scale: 25mm, Rules: Gangs of Rome (home rule) tables for pick up games! Achieve wealth, power or merely survive in ancient Rome. Rival groups of supporters, political gangs and rioting mobs rule the day in F208 Magnificent Seven Ride Again a 25mm city. Fri 7:00:00 PM, 4 hrs, 8 players GM: Ron Prillaman and Woodbridge Area GamerS (WAGS) F218 Gnomes mit Panzers! Period: Western, Scale: 28mm, Rules: Homegrown Fri 8:00:00 PM, 3 hrs, 6 players The name says it all... Beginners welcomed! GM: Joe Richards Period: Victorian Science Fiction, Scale: 25mm, Rules: House Rules F380 Charlie Company - Knee High in Nhi HA Can your two gnome team outwit, outtank, and outshoot gnomes Fri 8:00:00 PM, 4 hrs, 8 players from Austria, Germany, France, Switzerland, England and Scotland? GM: Lee VanSchaik Can you put out your burning tank, grab your treasures and make it Sponsor: RAFM Miniatures Prize: Gift Coupons back to the finish line in time? You are free to make deals in this out Period: Modern, Scale: 20mm, Rules: Charlie Company of control free-for-all, but remember to talk before you shoot. On April 29th, 1968 the second battalion, 4th Marines nicknamed the Gnomes have long memories. Open to enthusiastic players of all "Magnificent Bastards" became embroiled in a major offensive by ages. the 320th NVA division across the DMZ. Lt Col Snyder ordered the Captain of Alpha Company to conduct a reconnaissance in force F168 By Fire and Sword Demonstration along the NVA's route of withdrawal. The target of the sweep was Fri 8:00:00 PM, 3 hrs, 6 players Xom Phong, a ville northwest of Nhi Ha, on the east bank of Jones GM: Jeff Wiltrout and Potomac Wargamers Creek. Sponsor: Sgt Major Miniature Period: Pike & Shot, Scale: 15mm, Rules: By Fire and Sword Polish and Swedish scouting parties meet near the village of Krajenka during the time of the Deluge. Can the Poles fight off the Swedes and retake their country, or will the Swedes be victorious and finalize

15 BY DATE & TIME their conquest of Poland. Come try out By Fire and Sword. This is a teaching game to help learn the rules.

F120 Brazen Chariots - 3rd RTR's Battle of Route de Gravelines Fri 8:00:00 PM, 3 hrs, 8 players GM: Adam Wine and NOWS Period: World War II, Scale: 15mm, At 2am, May 23rd, 1940 the A13 Cruiser tanks, a sqaudron of the 3rd Royal Tank Regiment depart Calais , France to reconnoiter the Route de Gravelines and escort supplies to the British Expeditionary force at Dunkirk. MK III & MK IV panzers of the 1 Panzer Division are skirting Calais to encircle it from the east.

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S191 The battle of Ishmal(3)1807 Saturday Sat 9:00:00 AM, 6 hrs, 8 players GM: John Sileo and Maphogs - NYWA Sponsor: Maplewood Hobby S332 1st Line at Guilford Courthouse Period: Napoleonic, Scale: 15mm, Rules: Shako Sat 9:00:00 AM, 4 hrs, 8 players The Russians baited the Ottomans into attacking their Artillery which GM: David Bonk and Carnage and Glory threatened the ships bring supplies to the city. Small skirmishes Sponsor: Sash and Saber Prize: Gift Certificate occurred for 3 days. When Michelson the Russian commander moved Period: American War for Independence, Scale: 40mm, Rules: the guns up to more forward positions the Ottomans attacked. Carnage and Glory II

On the morning of March 15, 1781 the outcome of the American S167 Saturday Morning Soccer Revolution hangs in the balance, to bedecided on the field of battle at Sat 9:00:00 AM, 3 hrs, 8 players Guilford Courthouse. We will refight each of the three lines at GM: Jeff Wiltrout and Potomac Wargamers Guilford Courthouse, carrying the results from one on to the next to Sponsor: Quantum Castings the next. Will the British be able to push aside the two militia lines Period: Modern, Scale: 25mm, Rules: CORNER KICK and have enough to defeat the Continentals of the 3rd line and GOOOOOAAAAAL. Time to wake up to a game of the English Premier League as two of the best teams battle it out on the pitch. S422 Gaining a Foothold - NEW Soccer (Football) skills will be put to the test and this game rewards Sat 9:00:00 AM, 3 hrs, 6 players sound soccer tactics. Knowledge of Soccer not necessary but GM: Thomas Garnett and Fireball Forward extremely helpful. Kids under 12 only with an adult. Sponsor: Fireball Forward

Period: World War II, Scale: 15mm, Rules: Fireball Forward S317 Check Your 6! WWI - See Taffy Run German plans for the 22nd of November focused on containing the Sat 9:00:00 AM, 3 hrs, 10 players British breakout from the Tobruq perimeter and eliminating all GM: Brian Dewitt British units from the northern escarpment. By noon, the 21st Panzer Period: World War I, Scale: '1/144, Rules: Check Your 6! variation Division attack commenced with the German 104th Motorized for WWI Regiment attacking British positions on the middle escarpment . Future RAF ace Taffy Jones is on his first fighter patrol and was

separated from his flight when his was attacked . S102 LAST PLAYTEST REDUX - the Alma, 1854

Sat 9:00:00 AM, 5 hrs, 7 players S109 Blockade Runners GM: Wilbur Gray Sat 9:00:00 AM, 3 hrs, 12 players Sponsor: Age of Eagles Prize: Order of the Pink Pansy GM: Gary Coyle Period: 19th Century, Scale: 15mm, Rules: Age of Valor Playtest Period: American Civil War, Scale: '1:600, Rules: Hammerin' Iron A do-over of the last playtest of Age of Valor, the 19th Century Charleston, 1864. The tide is rising, the moon is new. It's the best European expansion module to Age of Eagles (Napoleonic Fire & opportunity for the runners to get past the Union blockaders. The Fury). Its Russians vs the Anglo/Franco/Turks in the first major battle Charleston squadron is ready to support the effort, and the U.S. Navy, of the LAST Crimean War. Magnificent uniforms compete with with USS NEW IRONSIDES, is ready to meet all comers. There Minie balls for control of the road to Sevastopol in a fast paced game are rumors of new Confederate ironclads from England, but no one is built for fun. A few kinks in the system remain, so thick skins only. certain. The only thing that is certain is it is dark.

S117 Hadrian's Wall S254 Warring Roses in the Mist Sat 9:00:00 AM, 5 hrs, 12 players Sat 9:00:00 AM, 4 hrs, 6 players GM: Joe Swartz and NOWS GM: Christopher Palmer and The HAWKs Prize: TBA Period: Medieval, Scale: 10mm, Rules: Bear Yourself Valiantly Period: Ancients, Scale: 28mm, Rules: JOE HACK 2nd edition (LSNC: FAM) In the 2nd century AD, VI Victrix is manning Hadrian's Wall to keep The Battle of Barnet, 14 April 1471. On a foggy morning, the the Celts out. minors welcome with playing adult, rules taught Lancastrian and Yorkist armies line up for battle on the English

countryside, but King Edward find's he has misjudged the enemy's S316 Retreat From Mons Theme Game location and both armies are misaligned with seriously threatened Sat 9:00:00 AM, 4 hrs, 8 players flanks. Can you prevent disaster while exploiting an great opportunity GM: Jon Lundberg for victory? Come try out our new rules for medieval mass combat. Sponsor: Brigade Games Children under 14 with playing adult only. Period: World War I, Scale: 25mm, Rules: Price of Glory

The BEF has been left out on a limb by the French 5th Army's retreat. S164 Snowball Fight They fought a masterful retreat against constant pressure by the Sat 9:00:00 AM, 4 hrs, 5 players Germans. Repeat this using the WWI variant of Iron Ivan's skirmish GM: Tim Tilson and NOVAG rules Period: World War II, Scale: 15mm, Rules: Fireball Forward 10 May 1944. Jail Hill, Kohima, Manipur. The British have broken S382 A Mill For The Taking the Japanese siege of Kohima and are now pushing them back. Sat 9:00:00 AM, 4 hrs, 6 players Companies B & C of the Royal West Kent Regiment are ordered to GM: Bradley Pflugh and Circle of Swords secure Jail Hill. Waiting for them in bunkers are the hardened Sponsor: Circle of Swords fighters of 58th Infantry. The British reach the top of the hill. War Period: Inter-War, Scale: 25mm, Rules: Price of Glory Modified memoirs record that grenades fly back and forth like snowballs. Tensions flare as IRA contest a strategic river crossing coupled with a mill filled with grain that the British have taken hold of. This is a historic fictional account of an Anglo-Irish War engagement. Rules will be taught, no children or rules lawyers please. Enjoyable, modified rules for ease of play will be used.

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S406 "A Living Flashing Sheet of Flame" maneuver. It is the proverbial "Race against time." Children under 14 Sat 9:00:00 AM, 4 hrs, 5 players must be accompanied by a playing adult. GM: Chris Rothermel and Refuse the Flank Wargamers Period: American Civil War, Scale: 15mm, Rules: Regimental Fire S139 Brienne-la-Vieille, France 1814 and Fury Sat 9:00:00 AM, 5 hrs, 6 players With the massive Union summer offensive getting underway, a small GM: John Snead and Carnage and Glory Union force begins to march through the Appalachian Mountains into Period: Napoleonic, Scale: 28mm, Rules: Carnage & Glory II southwestern Virginia to sever one of the last railroad connecting France early February 1814, after the battle of La Rothierre. The Richmond to Tennessee. Standing in its way is a makeshift Allied Armies are pushing the French withdrawal, when the Young Confederate force of veterans, cavalry, and local militia defending Guard decides to make a stand. Who will join them?! their homes from the Yankee invader... S337 The Bloody Gatehouse: Assault on Strongpoint Varaville S172 Hold the Crossroads: Somewhere in France, 1944 Sat 9:00:00 AM, 4 hrs, 6 players Sat 9:00:00 AM, 4 hrs, 5 players GM: Steve Waddell and Carnage and Glory GM: Thomas Bookwalter and Battle Barn Period: World War II, Scale: 28mm, Rules: NUTS Skirmish Rules Period: World War II, Scale: 20mm, Rules: Nuts! - Final Version. The 1st Canadian Parachute Battalion objective on D-Day was to Rules taught. destroy the bridge at Varaville and seize the nearby Chateau. By American infantry are attempting to hold their position against a dawn a small group under MAJ McCloud had moved into the western German counter attack supported by an armored car. Both sides are edge of the town in preparation for its assault on the German hoping for reinforcements. This game will be with the new Nuts! - strongpoint. Will McCloud's force be able to achieve its objective? Final Version by Two Hour Wargames with streamlined In Sight From the Skirmish Campaigns Book: Red Devils of the tests. This is WWII man to man combat. S266 Attack of Serzhan-Yurt, Chechnya, May 17, 1995 S386 The Stolen Heiress, or In The Hands Of The Slavers. Sat 9:00:00 AM, 4 hrs, 5 players Sat 9:00:00 AM, 4 hrs, 8 players GM: Michael Byrne and The HAWKs GM: Edward Watts and Monday Night Adventurers Period: Modern, Scale: 28mm, Rules: Force on Force Period: Colonial, Scale: 25mm, Rules: The Sword In Africa The Chechen insurgency was reeling by May 1995. Grozny had Victorian adventurers plunge into the jungles of Darkest Africa to fallen as well as Argun, the second largest city. The Chechens were rescue a kidnapped woman from slavers facing hostile tribesmen, holding a line of villages at the edge of the Caucasus mountains. This terrain and beasts. Kids who can read the rules charts welcome. line maintained the Chechen support from the urban centers and protected the government that retreated into the mountains. Can the S272 Bear Yourself Valiantly Fantasy Demo Game Chechens stop the Russian attack on Serzhan-Yurt? Gamers under Sat 9:00:00 AM, 2 hrs, 4 players the age of 14 are welcome with an adult. GM: David Wood and The HAWKs Period: Fantasy, Scale: 25mm, Rules: Bear Yourself Valiantly (Look, S422 Gaining a Foothold - NEW Sarge, No Charts: FAM) Sat. 9:00:00 AM, 3 hrs, 6 players The dwarves and their allies are facing off against the goblins and GM: Thomas Garnett and Fireball Forward their allies. Who will win? Rules will be taught. Gamers under 12 Sponsor: Fireball Forward welcome with participating adult. Period: World War II, Scale: 15mm, Rules: Fireball Forward German plans for the 22nd of November focused on containing the S273 Fate of Battle Demo Game British breakout from the Tobruq perimeter and eliminating all Sat 9:00:00 AM, 2 hrs, 4 players British units from the northern escarpment. By noon, the 21st Panzer GM: David Wood and The HAWKs Division attack commenced with the German 104th Motorized Period: Napoleonic, Scale: 25mm, Rules: Fate of Battle: Look Sarge, Regiment attacking British positions on the middle escarpment . No Charts: Napoleonic Wars The British are facing off against the French. Who will win?. S123 Sky Galleons of Mars Rules will be taught. Gamers under 12 welcome with participating Sat 10:00:00 AM, 5 hrs, 12 players adult. GM: David Kasper and NOWS Prize: TBA S223 A Day In the Second Afghan War, 24 Oct 1879 Period: Victorian Science Fiction, Scale: 28mm, Rules: modified Sky Sat 9:00:00 AM, 6 hrs, 6 players Galleons of Mars GM: Bob Bryant The Martian prince Syntonk Mhker has sold his city state to the Period: Colonial, Scale: 25mm, Rules: Clans and Companies British, but he has been captured by a Martian vanguard squadron. After being pursued by an Anglo-Indian punitive force, Ghilzais The British sent a small fast strike force to free the prince, but run tribesmen make a stand on a hill with the aid of an old fort. This into the Martian flagship and a pirate fleet that's looking to capture scenario is based on an incident reported in Robson's Road to Kabul. the prince for ransom. Come join the fun with huge colorful ships, The encounter was unusual because there was cavalry action on both lots of dice, and lots of expolsions. What could be better? sides. Adult must be present with child.

S228 "Hold Until the Sun Goes Down" Sat 9:00:00 AM, 4 hrs, 8 players GM: John Priest Period: American Civil War, Scale: 54mm, General William "Blinky" French's green division is moving south to attack two Confederate guns which have fired upon his position, unaware that there is a Confederate infantry division heading to their rescue. Whether he succeeds or not depends upon speed and

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S121 Brazen Chariots - 3rd RTR's 2nd Battle of Route de gone down in flames. Games run about 1 hour, pilots shot down yield Gravelines seat to waiting gamers. Victory records kept -bennies for combat Sat 10:00:00 AM, 3 hrs, 8 players success. ask anyone wearing wings. Stop by -check us out. Rules GM: Adam Wine and NOWS taught- easy to learn. Female & Youth friendly, Under12 only with Period: World War II, Scale: 15mm, Rules: Brazen Chariots agreement between Parent & GM At 10am, May 23rd, 1940, the remaining tanks of the 3rd Royal Tank Regiment fight their last unit battle when they attempt to punch a S204 Trench Wars: Treat Them Rough! - Theme Game hole through the German lines to the British Expeditionary Force at Sat 10:00:00 AM, 3 hrs, 8 players Dunkirk. MK III & MKIV Panzers of the 1 Panzer Divisionare GM: Steven Robinson and Woodbridge Area GamerS (WAGS) skirting Calais to to encircle it from the east. Sponsor: Acheson Creations Period: World War I, Scale: 28mm, Rules: Trench Wars S210 Lego Fire and Rescue Part 1: Tommy is facing the formidable Hindenburg line. Can the Sat 10:00:00 AM, 2 hrs, 6 players bravery of Tommy and the steel behemoths punch their way through GM: John Brennan and WNPG Jerry's defenses? Or, will a sea of wire entanglements, bunkers and Prize: Lego Minifigs non-ceasing machinegun fire defeat Tommy's juggernaut? Pick a side Period: Modern, Scale: 25mm, Rules: Flashpoint and taste once again the rotting, acidic smell of the western front. I The Lego City Free Clinic is on fire. Lego City's bravest must fight know for sure that lead figures do not bleed, but allot will ha the fire and save the patients, before the building collapses. kids game Beginners welcomed!

S200 Battle of Breville S217 Battle of Mons, 1914 Theme Game Sat 10:00:00 AM, 4 hrs, 5 players Sat 10:00:00 AM, 3 hrs, 6 players GM: Steve Fliss GM: John Spiess and NYWA Sponsor: Britton Publishers; Combat Ready 6 Miniatures Prize: Sponsor: Brigade Games Micro Melee Rule Book, CR6 6mm Painted Platoons Period: World War I, Scale: 25mm, Rules: Trench Wars - Modified Period: World War II, Scale: 6mm, Rules: Micro Melee The BEF stands in the way of a sea of advancing pickelhaubes. The On the night of 12 June 1944 D Coy/12th Devons/6th Airlanding Bde Germans see a strategic crossroad as an opportunity to outflank one joins the British 12th Para Bn in an all-out assault to capture the NE of the British positions. A small town located at the crossroad is section of Breville from the German 857th holding the village salient lightly defended. The Germans must seize the town and advance to in the Allied beachhead's eastern flank. Players will control platoon- the high ground beyond before the British realize their plans and send sized units comprising squads, HQ, and support weapons teams in reinforcements. this confused night action. Rules taught; no players under age 14; highly recommended for players who enjoy realistic tactical S147 Don Kanyar - Bridgehead Battle on the Upper Don River challenges. Sat 10:00:00 AM, 6 hrs, 8 players GM: Thomas Sessler S367 Rise of the Renegades Theme Game Sponsor: Compleat Strategist Sat 10:00:00 AM, 4 hrs, 16 players Period: World War II, Scale: 15mm, Rules: Axis & Allies: GM: Thomas Harris and Band of Gamers Miniatures Expanded Rules w/errata Prize: Test of Battle Gift Certificates In the summer of 1942, Germany launched Operation Fall Blau. The Period: Colonial, Scale: 15mm, Rules: Mars Needs Steam 2nd Hungarian Army along with elements of the German 4th Panzer FREEDOM!!! JUSTICE!!! are the rallying cries of the Interplanetary Army were tasked with flank protection as Axis forces advanced Imperialists, mad men and the ambitious who are determined to towards Stalingrad. By September all Soviet forces had been pushed pick up the Earthman's Burden and bring civilization to Mars, to the east side of the Don River except at one spot where the river whether it's wanted to not. Follow the further adventures of the curves to form a big U. Your mission: Eliminate the Soviet League of Pear Shaped Gentlemen and play one the 8 factions Bridgehead. All ages welcomed. GM willing to explain game rules to seeking out the riches of an unexplored section of the planet. An newcomers. adventure game S307 Mein Panzer Core Rules - Surprise in a French Village S362 Green Devils, Red Devils: Primasole Bridge Theme Game Sat 10:00:00 AM, 4 hrs, 6 players Sat 10:00:00 AM, 4 hrs, 4 players GM: Daniel Erdman and Band of Gamers GM: Don Carter Prize: Test of Battle Gift Certificates Sponsor: Old Dominion GameWorks LLC Period: World War II, Scale: 20mm, Rules: Command Decision Test Period: World War I, Scale: 15mm, Rules: Mein Panzer of Battle Year 1918, British infantry advancing on a village with some tanks In July, 1943 Montgomery's 8th Army was advancing through support run into some German defenders. Will it be "God save the toward Messina along the coast road. One of the major obstacles to Queen", or "For the Fatherland"? Rules taught, beginners welcome. their advance was the bridge over the River Simeto south of Catania. The British were prepared to face Italian Coastal Defense units, who S305 General Quarters 3 - Torch: The French Fleet Attacks were expected to offer little resistance. Unfortunately for the British, Sat 10:00:00 AM, 4 hrs, 10 players elements of the 1st Fallschirmjäger Division had been dro GM: Steve Berger Sponsor: Old Dominion GameWorks LLC S174 Aerodrome1.1 Theme Game Period: World War II, Scale: 1/4800, Rules: General Quarters 3 Sat 10:00:00 AM, 6 hrs, 10 players November 8, 1942. The all American segment of Operation Torch GM: Dick McMahon arrived off Fedhala yesterday (just north of Casablanca). The French Sponsor: Stanley F. Kubiak Prize: Wings & Glory squadron at Dakar (200 miles south of Casablanca) has put to sea Period: World War I, Scale: '1/72, Rules: Aerodrome1.1 (including the modern battleship Richelieu). The French will arrive Fast, Fun & Challenging WW1 Air Combat. Novices & Vet sometime during the night. The invasion escort has been deployed welcome. Earn your wings ( real wings) like over 530 HMGS against a surface incursion. Rules taught, beginners are welcome. gamers. For over (37 Cons) gamers have earned Wings & Glory or

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S409 Rats! Why'd it have to be Rats?! S320 Into The Darkness: Star Wars X- Wing: Demo's Sat 10:00:00 AM, 3 hrs, 4 players Sat 10:00:00 AM, 4 hrs, 12 players GM: Richard Johnson GM: James Nicholson and LXG, Gaming Garage Sponsor: Rattrap Productions Period: SciFi, Scale: 25mm, Period: Inter-War, Scale: 25mm, Rules: Thrilling Adventure Come join us in demoing this exciting spaceship combat game set in During a raid on his hideout, "Numbers" Nagy hid from the cops in the Star Wars Universe. 8 - 88 all are welcome. Rules will be taught the sewers beneath New Commerce. He never came back. Now, the and all materials will be supplied. race is on to find his ledgers for "Little" Paul's operation. But strange things lurk in the sewers. Are the rumors of horrid beasts true? Do S158 Fort DeRussy, Louisiana - March 14, 1864 you dare venture down into the fetid sewage to find out? Try Rattrap Sat 10:00:00 AM, 5 hrs, 12 players Productions newest ruleset: Thrilling Adventure! GM: John Wilk Period: American Civil War, Scale: 25mm, Rules: By Company Into S151 Saggers in the Sinai - Middle East, 6 Oct. 1973 Line, home grown rules Sat 10:00:00 AM, 2 hrs, 4 players It's the last year of the Civil War, and the Union's Red River GM: Robert Franklin Campaign is just underway. Just a few weeks later, this same Union Period: Modern, Scale: '1:285 Micro, Rules: Thunderbolt army would lose at the Battle of Mansfield. A what-if scenario The Israeli 217th Armored Brigade kicks off a drive towards the where the two armies instead fight over the fort. Includes a full Suez,with hopes of repeating the successes of the Six Day War. model of the fort with its heavy guns, a Union Tin Clad and Ironclad. Opposing them are the Egyptian 18th Infantry Division and elements Historicon 2013 Best Theme Event. of the 15thArmored Brigade - who have assimilated lessons from the '67 war and plan on teaching some lessons of their own. S324 Operation Stormfall I Sat 10:00:00 AM, 4 hrs, 8 players S241 Caught in a Vice - 1863 GM: Ryan Peck Sat 10:00:00 AM, 3 hrs, 4 players Period: Modern, Scale: 25mm, Rules: Home Rules GM: Richard Horner and WNGA Your team is a PMC operating in modern day Iraq is hired to assist Period: American Civil War, Scale: 10mm, Rules: Johnny Reb against ISIS. Things in Ramadi are heating up. Move into city, link Brigadier General Walker calls it a difficult situation. The men call it up with an intel assest, and stop anyone who gets in your way. a disaster waiting to happen. But, after marching deep into Hopefully you survive to cash your checks. Mississippi on a raiding mission, the 2nd Division finds itself caught between two Confederate forces determined to destroy the S408 June 28, 1778 New Jersey- The Battle of Monmouth impertinent Yankees. Can the Union fend off superior opponents Sat 10:00:00 AM, 5 hrs, 6 players while nearly surrounded and escape? Or will the Rebels give the GM: Michael Fatovic Union a bloo Period: American War for Independence, Scale: 54mm, Rules: All The Kings Men S364 Dresden 1813 Will the advance force under Charles Lee be able to pin part of Sat 10:00:00 AM, 6 hrs, 12 players Clinton's column at Monmouth Courthouse giving Washington GM: Dennis Kalember and Band of Gamers enough time to join Lee and destroy the British. Or will Clinton's Period: Napoleonic, Scale: 15mm, Rules: Age of Eagles rear guard be able to destroy Lee's command before Washington Dresden 1813 200 year anniversary. Come fight in the third biggest arrives, you decide! No minors without an adult. battle of the Napoleonic period.The Austrians,Russins and Prussian try to take out Napoleon for good. S135 Mill, May 1864 Sat 10:00:00 AM, 4 hrs, 6 players S412 The Wolves of Augustow, February 1915 Theme Game GM: Kelly Marsh and Carnage and GloryPickett's Sat 10:00:00 AM, 4 hrs, 6 players Period: American Civil War, Scale: 28mm, Rules: Carnage & Glory GM: David Soucy and Old Colony Wargamers II Period: World War I, Scale: 15mm, Rules: Georgia, 1864. The Confederates are reeling from their recent defeat Commander 2 at New Hope Church. Sherman is determined to press his advantage. February 1915. Russian Forces of the 20th Corps fight like wolves to Can Johnston avoid a second defeat? hold their ground in the Augustow Forest against Hermann von Eichhorn's newly arrived 10th Army. Failure to hold a vital land S394 Soviet Wolves bridge between two lakes will spell disaster for the rest of the 10th Sat 10:00:00 AM, 4 hrs, 6 players Army. GM: Jim Thompson and RAW Period: Other, Scale: 1/300, Rules: Check Your Six Jet's S178 Patrols in The Sudan B-29's are sent to bomb the only remaining bridge over the Yalu Sat 10:00:00 AM, 3 hrs, 4 players River. The veteran 324th IAD were dispatched to intercept them, and GM: Richard Bryant a running dog fight between F-86's, F-84's, B-29's and Mig 15's Period: Colonial, Scale: 15mm, Rules: PITS - Patrols in The Sudan lasted almost 30 minutes No players under 16 without a responsible Patrols In The Sudan. The British have a mission that requires them adult to pass through Dervish occupied desert territory. The Dervishes are out to stop them. As the British set off across the desert, the scenery S203 Raid on Craney Island, June 1813 moves and the natives are prone to pop up anywhere and do damage Sat 10:00:00 AM, 4 hrs, 8 players Players over 15 please. GM: Raymond Miller and Woodbridge Area GamerS (WAGS) Period: War of 1812, Scale: 28mm, Rules: Homerules Since January 1813, a British squadron has blockaded the US Frigate Constellation, positioned in the Elizabeth River to cover the forts being built at Craney Island. Constellation's captain, Charles Stewart, anticipates a British surprise attack. With assistance from Virginia

20 BY DATE & TIME militia commanded by Brigadier General Robert Barraud Taylor, and S354 Sticks and Stones! from gunboats of the Gosport Navy Yard, the Virginians ar Sat 11:00:00 AM, 3 hrs, 5 players Beginners welcome. GM: Andrew Hershberger and Army Group York Period: Other, Scale: 28mm, Rules: Homebrew S377 Escape of the 48th Indian Infantry Brigade Mammoth Hunt- players take control of a small number of cavemen Sat 10:00:00 AM, 4 hrs, 6 players each and must work together to bring a mammoth down. But the kill GM: Zacariah Bingham is only half the battle! Prehistoric predators, true monsters that our Period: World War II, Scale: 28mm, Rules: Bolt Action ancestors strove with, will try to steal the carcass or eat the hunters. Following the Japanese attack of Burma on January 22, 1942, British The cavemen must transport as much meat off the table as they can, and Indian troops were quickly out-manned. Retreating away, the the most successful team of Hunters and Gatherers can be as 48th Indian Infantry Brigade needed to cross and destroy the bridge Cooperative game, No children under 14 unless teamed up with an over the Sittang River. Can these forces escape the Japanese adult. advance, and blow the bridge at Sittang, or will the Japanese horde cut off their retreat, and capture this vital bridge? No kids under 16, S355 Gunkimono: Skirmish in Sengoku Japan - NEW Bolt Action Experience a Plus. Sat 11:00:00 AM, 3 hrs, 6 players GM: Zach Hershberger and Army Group York S435 Battletech - Grinder 1 - NEW Period: Other, Scale: 28mm, Rules: Ronin Sat. 10:00:00 AM, 4 hrs, 12 players A band of Ikko outlaws and bandits have descended upon villages in GM: David Yingling the hills of Kinai province occupying them and disrupting trade Period: SciFi, Scale: 1:285 Micro, Rules: through the area. Now a band of Ronin must come to terms with their The Grinder is a free for all Battletech Demo game where new (or past and team up with local Samurai and Koryu swordsmen to oust returning) players will be taught using the Introductory Rules. You these troublesome rebels. No children under 14 unless teamed up start out with a Light Mech and as you die, you advance up to the with an adult next weight class. S404 Engagment in Sector 453 S278 The Battle of Camperdown - NEW Sat 11:00:00 AM, 4 hrs, 6 players Sat. 10:00:00 AM, 4 hrs, 8 players GM: Chad Zerbe and RAW GM: James Nickle and HAWKS Period: SciFi, Scale: 1/6000, Rules: Full Thrust Period: Age of Sail, Scale: 1:1200, Rules: Fire As She Bears The Confederation is pressing the Attack against the Terran Empire The British fleet has trapped the Fleet of the Batavian Republic come make one side victorious with ships, carriers and fighters in against the coast and is trying to destroy it before a gathering strom space. No children under 14 please wrecks them all. This is one of the few times the British seamen don't totally outclass their opponent, but their favorable position S206 Zombie Cardio 2.5A!!! gives them an excellent chance for victory. Sat 11:00:00 AM, 3 hrs, 8 players Players under 13 welcome with a playing adult. GM: Chad Miller and Woodbridge Area GamerS (WAGS) Prize: TBD Gauranteed to last S403 4th British Armored at Burgdorf Period: Future, Scale: 25mm, Rules: Zombie! Sat 11:00:00 AM, 4 hrs, 6 players First let me say, I apologize for missing Historicon Sat eve Game, I GM: Anthony Mazzo and RAW mixed up the time. Â BUT Winner of this round will win PRIZE. Period: Modern, Scale: '1:285 Micro, Rules: Challenger XXI Classic That is right Zombie friends, recall the Zombies Rules??? Run for August 1985 following the Soviet invasion of the west the British 4th your life and get extracted fast, because there are more Zombies, armoured Division has moved up to its alert positions facing the East Bigger City, Oh, and the Circus is in town, that's right it means German Boarder. Come see if you can hold off the Soviet Army or if Zombie Clowns. OH, did I mention your gaming buddy can play as a the soviets could overwhelm the British and break through. In this zombie Beginners welcomed! WW3 what if. Rules will be taught. No children under 14 please S108 Death Comes Unexpectedly! S322 Assault on Hill 112, June 28, 1944 Sat 11:00:00 AM, 4 hrs, 4 players Sat 11:00:00 AM, 5 hrs, 10 players GM: Michael Bowker GM: Sean Barnett Period: Pulp, Scale: 25mm, Rules: Pulp Alley Period: World War II, Scale: 15mm, Rules: Fireball Forward Travel to the 1930s with pulp action at its wildest. Our heroes and On the third day of , their first big offensive in villains will be battling it out for fame, treasure, and riches in this , British forces break out of the River bridgehead at exciting extravaganza. What mysterious object did the expedition Baron and assault the dominant feature of Hill 112. Elements of the locate? What value and power does it hold? Only time will tell. and the 8th Battalion, The Rifle Brigade, battle for the While not a historical recreation this will not be including things like summit against elements of the 12th SS Panzer Regiment and the 88 monsters, zombies, or science fiction. Just adventure! Children mm guns of the 53rd Flak Regiment. Younger gamers under 12 with playing adult. Younger children could have difficulty welcome with adult with the reading of the cards that is necessary to play the game.

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S355 Gunkimono: Skirmish in Sengoku Japan - NEW S249 Operation Herkules - the invasion of July 1942 Sat. 11:00:00 AM, 3 hrs, 6 players Sat 12:00:00 PM, 5 hrs, 4 players GM: Zach Hershberger and Army Group York GM: Michael Sincavage Period: Sengoku Jidai 1580, Scale: 28mm, Rules: Ronin Period: World War II, Scale: 15mm, Rules: Battlefront A band of Ikko outlaws and bandits have descended upon villages in The Germans and Italians decide to go ahead and invade Malta. The the hills of Kinai province occupying them and disrupting trade first part of the plan is effected by dropping paras from 7 through the area. Now a band of Ronin must come to terms with their Fliegerdivision and Italian Folgore. Seizing the high ground to the past and team up with local Samurai and Koryu swordsmen to oust north of the southern landings, the two para forces converge on the these troublesome rebels. first critical airfield. The British have fearsome AA defenses and are No children under 14 unless teamed up with an adult. well supported by distant 25 pounders and some armor. Familiarity with Battlefront rules is helpful but not required as the rules will be S426 Chariots! - NEW explained. No children under the age of 15 please. Sat. 11:00:00 AM, 3 hrs, 8 players GM: Bob Watts S264 Commandos at Dawn Period: Ancients, Scale: 25mm, Rules: Circus Maximus Sat 12:00:00 PM, 3 hrs, 6 players Returning to Fall-In: Chariots! A huge racing track with 28mm GM: John Surdu and The HAWKs chariots using the classic "Circus Maximus" rules (taught). Tickets Period: World War II, Scale: 28mm, Rules: G.A.M.E.R. for first 8 only, races continuous as long as there's interest. Alerted to the presence of an important scientist, Lord Mountbattan Aggressive children welcome with adult. Bring nothing but a orders commands to launch a raid along with partisans to snatch him bloodthirsty attitude and will to win! from the Germans. The commandos must rush into the heavily guarded chateau before German reinforcements arrive from the S430 Those who are about to die, we salute you! - NEW nearby barracks. Try these exciting, new, under-development rules in Sat. 11:00:00 AM, 3 hrs, 6 players which cards are used to resolve combat as well as control activation. GM: Carlos Cardozo and Buselton Gaming Players under 13 welcome with a playing adult. Period: Ancients, Scale: 28mm, Rules: Spartacus: A Game of Blood and Treachery S154 Dogger Bank January 1915 - Theme Game Bread and Circuses in the Arena! Bribe, trick and cajole your way to Sat 1:00:00 PM, 4 hrs, 12 players the top any way you like, but there's only one way to become the GM: David Emdee most respected lanista in Italy, and that's in the arena! Period: World War I, Scale: '1:1200, Rules: Victory at Sea Admiral Hipper leads the German Battlecruiser Fleet out for another S343 Gnome Wars: Tanga - The Battle of the Bees Theme Game hit and run raid on England. Waiting for him is the British Sat 12:00:00 PM, 4 hrs, 8 players Battlecruisers off Dogger Bank. Can Hipper get away without losing GM: Jim Stanton and The Stout Gnomes the Blucher? Rules taught (3 minutes) Sponsor: Brigade Games Prize: Gnomes! Period: Other, Scale: 28mm, Rules: Gnome Wars S106 So you want to be an ACE - Theme Game November 1914: A combined force of Indian and British troops will Sat 1:00:00 PM, 3 hrs, 8 players attempt to drive the Germans from the rail station on the outskirts of GM: Robert Varga Tanga. After landing on the beach the Allies must approach Tanga Period: World War I, Scale: 1/48, Rules: Modified Flying Circus through a wooded area that is the home to some African Killer Bees. You're the squadron leader of ten WWI aircraft. The outcome of the Let's hope loud noises don't startle them. Anyone bringing a painted engagement with the enemy planes depends upon your dice rolling 320-point Gnome unit from Brigade Games does not have to pre- ability and as found in reality at the time, LUCK. There could be up register. No one under 14 without a playing adult with parent/child to 40 or more planes involved in this massive Dog Fight so danger teams encouraged. lurks from any distance, altitude or direction. Rules are simple and easily mastered. S372 DEATH BEFORE DUSK Sat 12:00:00 PM, 2 hrs, 8 players S213 Save Santa VII: Halloween Horror! GM: JAMIE HENSLEY and TEAM ZVEZDA-USA Sat 1:00:00 PM, 3 hrs, 8 players Sponsor: ZVEZDA-USA.COM Prize: Prizes from Zvezda GM: Shawn Reis and WNPG Period: Modern, Scale: 15mm, Rules: ZVEZDA HOT WAR Prize: Dice & More! Short-but-intense Historical scenario of meeting engagement battle Period: Other, Scale: 28mm, Rules: SSIMU between US 3rd Armored "Spearhead" Division and Iraqi Republican Santa's Sleigh has gone missing and the race is on to find it. Reports Guards Tawakalna Division in 1991. Featuring Zvezda tanks, figures say that Jack-O-Latern has dispatched his troops to find and kidnap and HOT WAR rules. Documents & artifacts from the Iraq War on Santa so that Halloween will be the number one children's holiday. display. Email [email protected] for free PDF of Mrs. Claus has sent the troops from the north and has asked for help Rules/Scenario. Someone please bring the doughnuts! from the Easter Bunny and other Holiday Characters. Will you fight to save Santa or help Jack bring an end to Christmas? S415 SMG Tournament kids game Sat 12:00:00 PM, 7 hrs, 24 players GM: Rob Belli Sponsor: Lost Battalion Games Period: World War II, Scale: 20mm, Rules: Sergeants 2.1 SMG Tournament at Fall in! Players may sign up at the table or booth and play Friday evening and all day Saturday. Must play in at least 2 games (1-2 hours each). Players must bring their own soldiers. VP for Allied is 46 and Germans is 42. Prizes include Lv 2-4 Medals and Lv2-3 badges as well as Soldier packs. Loads of friendly pickup games as well!

22 BY DATE & TIME

S381 Charlie Company - Knee High in Nhi HA S287 PLAN 1919 A MIGHT HAVE BEEN... WORLD WAR Sat 1:00:00 PM, 4 hrs, 7 players ONE IN MINIATURE - Theme Game GM: Lee VanSchaik Sat 1:00:00 PM, 4 hrs, 10 players Sponsor: RAFM Miniatures Prize: Gift Coupons GM: Bryan Leshinskie Period: Modern, Scale: 20mm, Rules: Charlie Company Period: World War I, Scale: 20mm, Rules: AXIS AND ALLIES On April 29th, 1968 the second battalion, 4th Marines nicknamed the WORLD WAR ONE 1914 "Magnificent Bastards" became embroiled in a major offensive by Had World War One continued into 1919, the Allies planned to the 320th NVA division across the DMZ. Lt Col Snyder ordered the launch a final late spring offensive. No official plan was ever Captain of Alpha Company to conduct a reconnaissance in force adopted, but one visinonary proposal by J.F.C. Fuller was given along the NVA's route of withdrawal. The target of the sweep was serious consideration... Plan 1919 called for 5,000 allied tanks to Xom Phong, a ville northwest of Nhi Ha, on the east bank of Jones attack strategic sectors of the western front with the goal of being the Creek. knock out blow that finally ends World War One...

S358 Operation Starlite S274 Bear Yourself Valiantly Fantasy Demo Game Sat 1:00:00 PM, 4 hrs, 8 players Sat 1:00:00 PM, 2 hrs, 4 players GM: John Drye and Band of Gamers GM: David Wood and The HAWKs Prize: Test of Battle Gift Certificates Period: Fantasy, Scale: 25mm, Rules: Bear Yourself Valiantly (Look, Period: Other, Scale: 15mm, Rules: Command Decision Test of Sarge, No Charts: FAM) Battle The dwarves and their allies are facing off against the goblins and Operation Starlite in August 1956 was one of the first large-scale their allies. Who will win? Rules will be taught. Gamers under 12 actions of the Vietnam War. LGEN Walt devised a plan to launch a welcome with participating adult. pre-emptive strike to secure the USMC base at Chu Lai. Four battalions of Marines launched airmobile and seaborne assaults on S275 Fate of Battle Demo Game the North Vietnamese 1st VC Regiment. As often was the case in the Sat 1:00:00 PM, 2 hrs, 4 players war, both sides claimed victory. GM: David Wood and The HAWKs Period: Napoleonic, Scale: 25mm, Rules: Fate of Battle: Look Sarge, S365 Gumbinnen 1914 - North & Center -Theme Game No Charts: Napoleonic Wars Sat 1:00:00 PM, 4 hrs, 8 players The British are facing off against the French. Who will win?. Rules GM: Jessee Scarborough and Band of Gamers will be taught. Gamers under 12 welcome with participating adult. Prize: Test of Battle Gift Certificates Period: World War I, Scale: 15mm, Rules: Command Decision Test S348 Peachtree Creek of Battle Sat 1:00:00 PM, 3 hrs, 4 players On August 20, 1914, the German First Army launched a hasty attack GM: Greg Wagman and Army Group York on the Russian First Army, east of Gumbinnen in East Prussia. The Period: American Civil War, Scale: 6mm, Rules: Altar of Freedom attack was repulsed, and the defeat triggered a change in command Just two days after assuming command, John B Hood delivers a for Eighth Army and the subsequent Battle of Tannenberg.  fierce counter-attack to isolate half of Sherman's army. Can Hood's Scenario from "Great War East - 1914" published by Test of Battle troops overcome the rough terrain, dwindling daylight, and confused Games. command structure to deliver a knock-out blow? Refight the most famous action of the Atlanta campaign on the 150th anniversary on a S166 Wooden Warriors - March Again gorgeous 6mm tabletop, where fog of war rules may leave you Sat 1:00:00 PM, 1 hrs, 8 players stumbling Rules taught; no players under 16 please. GM: Jeff Wiltrout and Potomac Wargamers Sponsor: Skull and Crown S333 2nd Line at Guilford Courthouse Period: Napoleonic, Scale: 80 mm, Rules: Wooden Wars Sat 2:00:00 PM, 4 hrs, 8 players Time to get the troops off of the table and back on the floor. 80mm GM: David Bonk and Carnage and Glory Wooden flats battle it out on the floor ducking and dodging rubber Sponsor: Sash and Saber Prize: Gift Certificate balls thrown by their opponents, and capturing eddible objectives. Period: American War for Independence, Scale: 40mm, Rules: EXTREMELY KID FRIENDLY. Carnage and Glory II On the morning of March 15, 1781 the outcome of the American S187 Air Battle of Vittorio Veneto - October, 1918 - Theme Game Revolution hangs in the balance, to bedecided on the field of battle at Sat 1:00:00 PM, 3 hrs, 12 players Guilford Courthouse. We will refight each of the three lines at GM: Stanley Sunderwirth Guilford Courthouse, carrying the results from one on to the next to Period: World War I, Scale: '1/144, Rules: Home Rules the next. Will the British be able to push aside the two militia lines The Italians send in the heavy bombers to finally break the Austro- and have enough to defeat the Continentals of the 3rd line and Hungarian lines and end the war. This time, the Allies help out but the Austro-Hungarians are on their own. Rules will be taught. S207 Zombie Cardio 2.5A!!! Sat 2:00:00 PM, 3 hrs, 8 players S224 Tough Day in Noote GM: Chad Miller Sat 1:00:00 PM, 4 hrs, 6 players Prize: TBD Gauranteed to last GM: Michael Pierce Period: Future, Scale: 25mm, Rules: Zombie! Period: Modern, Scale: 15mm, Rules: Force on Force First let me say, I apologize for missing Historicon Sat eve Game, I The small African country of NOOTE is going downhill fast! The mixed up the time.  BUT Winner of this round will win PRIZE. socialist government, facing increasing unrest in the streets, has That is right Zombie friends, recall the Zombies Rules??? Run for responded by tightening its repressive policies. Attacks against your life and get extracted fast, because there are more Zombies, foreigners have increased, and several embassies have already closed. Bigger City, Oh, and the Circus is in town, that's right it means The US consulate facility in Ingunagu is closing, so the staff must be Zombie Clowns. OH, did I mention your gaming buddy can play as a evacuated. Marines are choppered in to make it happen! zombie Beginners welcomed!

23 BY DATE & TIME

S205 Trench Wars: Treat Them Rough! Theme Game On a foggy morning near Bailey's Toll Bridge, in Eastern Va. two Sat 2:00:00 PM, 3 hrs, 8 players forces met for battle. black Powder and or Hail Caesar experience GM: Steven Robinson and Woodbridge Area GamerS (WAGS) preferred. No players under 15years old Sponsor: Acheson Creations Period: World War I, Scale: 28mm, Rules: Trench Wars S328 English Civil War - Battle of Tankersley Moor, April 1643 Part 2- Tommy is facing the formable Hindenburg line. Can the shear Sat 2:00:00 PM, 4 hrs, 6 players bravery of Tommy and the steel behemoths punch their way through GM: Glenn Gibson and Richmond Leisure Society Jerry's defenses? Or, will a sea of wire entanglements, bunkers and Period: English Civil War, Scale: 25mm, Rules: Warlord Games' non-ceasing hail of machinegun fire defeat Tommy's juggernaut? Pike & Shotte Come and pick a side and taste once again the rotting, acidic smell of "My Lord sent out into the West of Yorkshire, to Tankersley Moor, the western front. I know for sure that lead figures do not bleed. where they met with 2000 of the enemy's forces, and there fought Beginners welcomed! them, and routed them; many were slain, and some taken prisoners." - Duchess of Newcastle. The mustering of Parliamentarian forces on S353 The Battle of Sideling Hill the moor alerted the Royalist Barnsley Garrison, and now reinforced Sat 2:00:00 PM, 3 hrs, 4 players with Royalist Troops from Wakefield, they march on Tankersley GM: Keith Stine and Army Group York Moor Rules Taught, No kids under 14. Thanks to Noel Williams for Sponsor: Iron Ivan Games researching this battle. Period: French & Indian War, Scale: 15mm, Rules: This Very Ground S282 Plastic Pirates aPpear at Party April 1756, Shingas the Terrible has been on the warpath. After Sat 2:00:00 PM, 2 hrs, 8 players taking captives from Fort McCord, he is pursued through the woods GM: Geoffrey Graff and The HAWKs by militia and provincials under the command of Captain Culbertson. Period: Pike & Shot, Scale: 40mm, Rules: Lego Pirates Though the captain had driven off some of Shingas's warriors and Captain Ogel and his men are celebrating their recent voyage of rescued some of the captives, Shingas mounts an attack that shatters acquisition at the local tavern when other pirates decide they want a the colonial force. This is the battle that finally broke the gridlo share of the treasure. Pirates don't share! A Pirate tavern brawl with whatever weapons are at hand. S410 Rats! Why'd it have to be Rats?! This is a shorter game to help introduce kids to the fun of miniature Sat 2:00:00 PM, 3 hrs, 4 players gaming! Older gamers welcome with a participating kid. GM: Richard Johnson Sponsor: Rattrap Productions S351 Scratching the Surface - CHANGED Period: Inter-War, Scale: 25mm, Rules: Thrilling Adventure! Sat. 2:00:00 PM, 4 hrs, 4 players During a raid on his hideout, "Numbers" Nagy hid from the cops in GM: Robert Drayer and Army Group York the sewers beneath New Commerce. He never came back. Now, the Period: SciFi, Scale: 28mm, Rules: Disposable Heroes: Point Blank race is on to find his ledgers for "Little" Paul's operation. But strange modified things lurk in the sewers. Are the rumors of horrid beasts true? Do The Tau and the Imperium of man have sent out scouting parties to you dare venture down into the fetid sewage to find out? Try Rattrap Krath in the Damocles Gulf in search of valuable minerals. Productions newest ruleset: Thrilling Adventure! Unbeknownst to either side, their missions are to retrieve data from their respective soil analysis probes in hopes of establishing mining S152 Battleaxe Bushwack - North Africa, 15 June 1941 operations. Sat 2:00:00 PM, 2 hrs, 4 players GM: Robert Franklin S338 The Defense of the Period: World War II, Scale: '1:285 Micro, Rules: Thunderbolt Sat 2:00:00 PM, 4 hrs, 6 players The 6th Royal Tank Regiment has just received its new Crusaders GM: John Stapleton and Carnage and Glory and is anxious to try them out against Rommel's panzers. The Period: World War II, Scale: 28mm, Rules: NUTS Skirmish Rules German 5thLight Division hasn't received replacements ... they will After the 1st Canadian Parachute Battalion had destroyed the bridge just have to supplement their armored forces with 88s. and seized the chateau on D-Day, the next morning elements of the 6th Commando arrived in Varaville to relieve the Canadians. Later S293 The Battle of Mackernslitzdorfenburg that morning elements of the German 711th Infantry Division Sat 2:00:00 PM, 3 hrs, 6 players attacked Varaville as part of a larger counterattack. Will the GM: Joseph Alexander and AmblerGamers Commandos be able to hold? From the Skirmish Campaigns Book: Period: Age of Reason, Scale: 25mm, Rules: Home rules Red Devils of (AmblerGamers Forward the Grenadiers Join us as we the armies clash somewhere in Bavaria around 1709. S144 Action off Coronel - with a Twist - Theme Game The British, Dutch, Prussians, Austrians, Danes, and a few others Sat 2:00:00 PM, 6 hrs, 9 players take on the might of France and her Bavarian friends. Easy, fun, fast GM: Jay Wissmann moving, and always decisive rules ensure eaveryone has a blast. So, Period: World War I, Scale: 1/6000, Rules: Fear God and Dread test your generalship and see if you can win. Children with adults Nought welcomed The early war scenario between von Spee and Craddock - with a twist. There is a problem w/ the scenario as published; waiting until S156 AWI Battle for Bailey Toll Bridge, 1781 the Germans decide to open fire means the Brits are toast, Craddock Sat 2:00:00 PM, 4 hrs, 6 players needed to be more aggressive! Join GM Jay Wissmann as he GM: Ronald Bingham and Battle Barn experiments with this classic gun battle. Period: American War for Independence, Scale: 25mm, Rules: Black Powder In the late summer of 1781 Lord Cornwallis sent a heavy force into Eastern Virginia to forge for supplies; to raid and burn rebel farms and destroy Baileys Toll Bridge. General Washington ordered the Marquis de Lafayette to halt the raid and destroy the British forces.

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S148 Mediterranean Jutland Theme Game S242 Confusion at Bow Springs Junction Sat 2:00:00 PM, 4 hrs, 12 players Sat 3:00:00 PM, 3 hrs, 4 players GM: Gary Coyle GM: Delmar Stover and WNGA Period: World War I, Scale: 1/3000, Rules: Fleet Action Imminent Period: American Civil War, Scale: 10mm, Rules: Tabletop Battle In August 1914, the French Navy sent 12 dreadnought and System predreadnoughts into the Adriatic to bait the Austro-Hungarian Navy Bow Springs Junction is a key crossroads in the supply line of the into a battle. On 16 August, the force encountered and sank the SMS Confederate army in Mississippi. So as Sherman's army marches ZENTA off Cattaro. See what might have happened if the Austro- across Georgia, both Union and Rebel generals are keen to hold the Hungarians had been out looking for a fight. strategic position. Alas, rough terrain and 19th century communications makes it challenging to coordinate the troops. So as S436 Battletech - Grinder 2 - NEW Union and Confederate forces converge on the junction, there is Sat. 2:00:00 PM, 4 hrs, 12 players widespread conf GM: David Yingling Period: SciFi, Scale: 1:285 Micro, Rules: S230 An Angry Swarm of Bees The Grinder is a free for all Battletech Demo game where new (or Sat 3:00:00 PM, 4 hrs, 4 players returning) players will be taught using the Introductory Rules. You GM: James Baker start out with a Light Mech and as you die, you advance up to the Period: Ancients, Scale: 15mm, Rules: Tactica 1 next weight class. The balanced Late Romans take on the Huns, the archetype of horse archer missile armies. Can the Romans catch the Huns before they S423 Totensonntag - NEW are turned into a pincushion. Sat 3:00:00 PM, 4 hrs, 6 players GM: Thomas Garnett and Fireball Forward S160 Hold the Line - Z+60 Days Sponsor: Fireball Forward Sat 3:00:00 PM, 3 hrs, 6 players Period: World War II, Scale: 15mm, Rules: Fireball Forward GM: Henry Kyle The British losses around the Sidi Rezegh Airfield on the 22nd led to Period: Modern, Scale: 25mm, Rules: Zombie Apocalypse (Home their withdraw south into the 5th South African Brigade defensive Brew) "box." German plans for the 23rd were aimed at the final destruction Sixty days after the dead began to rise, your small Texas town is in of the 7th Armored Division. To do so, the Afrika Korps Grenadier danger of being overrun by the walking dead. Luckily, word has regiments would dig-in to form the "Anvil" while the Panzer reached you of a safe zone a few counties over. As the non- regiment would attack from the south as the "Hammer" combatants are loaded into a convoy to be taken to safety, it is up to the town's ragtag defenders to hold back the undead horde long S375 "KILLING BIN LADEN enough for them to flee. Not Recommended for Kids. Sat 3:00:00 PM, 3 hrs, 8 players GM: Chris King and TEAM ZVEZDA-USA S284 Zombie Ambush Sponsor: OSPREY Prize: Prizes from Zvezda Sat 3:00:00 PM, 3 hrs, 6 players Period: Modern, Scale: 25mm, Rules: "OSAMA RULES GM: Mark Fastoso Join the author of new book KILLING BIN LADEN & wargame Period: SciFi, Scale: 25mm, Rules: Fireball Apocalypse "OPERATION NEPTUNE SPEAR" 2011. US Navy SEALS attempt A group of insurgents have ambushed a NATO convoy carrying a to INFIL into Osama bin Laden's Abbottabad, Pakistan compound, possible cure to the zombie plague. Can the NATO troopers save the kill him & then EXFIL with minimal casualties. A million things can cure or will the insurgents take for themselves...before the gathering go wrong, any one resulting in total disaster. SEE RELATED zombies eat them all! This is a skirmish/zombie version of Fireball SEMINARS in FALL-IN'14 program. For PDF of the Rules & Forward. Scenario email [email protected] Adults only due to subject matter. S243 Bad Moonz on the Tundra Sat 3:00:00 PM, 2 hrs, 6 players S197 Aerodrome(R) 3.0 - Korean War Aerial Combat GM: Ben Fornshell and WNGA Sat 3:00:00 PM, 3 hrs, 10 players Period: SciFi, Scale: 28mm, Rules: Tabletop Battle System GM: Stanley Kubiak Space Wolves celebrate and encourage young cubs to be aggressive Sponsor: Aerodrome(R) Aerial Combat Games Prize: Wings & and ferocious. But to teach the importance of patience and cunning, Medals the Space Wolve tell the the sad story of Brother Ulf, who charged Period: Modern, Scale: 1/200, Rules: Aerodrome(R) 3.0 - Korean headlong into an Ork Redoubt under assault by another squad. His War-Era Aerial Combat Game wild shots stunned and wounded a veteran Brother Sergeant who was Try the new Korean War-era version of the popular Aerodrome(R) then dragged away by the ork hordes. Ulf's punishment was to be WW1 and WW2 aerial combat rulesets. Fly Mig-15s, F-86 Sabre jets lobot and more in simulated air combat. New mechanics and stats for the era, but still easy to learn and play, lots of fun. Rules taught, S110 Star Wars X-Wing Grinder equipment provided. Up to 12 players per round, rounds run through Sat 3:00:00 PM, 3 hrs, 8 players allotted time. Wings and awards for Victories and Valor! Spouse & GM: Kenneth Jenkins Female Friendly Game. Under age 15 only with playing adult. Period: SciFi, Scale: 1/270, A new take on the popular star fighter game. Rather than commanding a squadron, each player will command a single fighter in a free-for-all melee. When a ship is lost, the player will receive another ship of better quality. Players will fly both light and dark side star fighters and battle through four tiers of advancing quality until one player emerges as the winner. All ship will be provided.

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S423 Totensonntag - NEW skirmish game. Novices, children with adults, rules lawyers and Sat. 3:00:00 PM, 4 hrs, 6 players GMs looking for revenge welcome. Game based on the award GM: Thomas Garnett 4454144 winning film "Out of Africa." Figures by Brigade Games and painted Sponsor: Fireball Forward by John Spiess. Parent/child teams welcome. Period: World War II, Scale: 15mm, Rules: Fireball Forward The British losses around the Sidi Rezegh Airfield on the 22nd led to S326 Battle of Tannenberg, August 1914 Theme Game their withdraw south into the 5th South AFrican Brigade defensive Sat 4:00:00 PM, 3 hrs, 6 players box. German plans for the 23rd were aimed at the final destruction of GM: John Spiess and NYWA the 7th Armored Division. To do so, the AFrika Korps Grenadier Sponsor: Brigade Games regiments would dig-in to form the "Anvil" while the Panzer Period: World War I, Scale: 25mm, Rules: Trench Wars - Modified regiment would attack from the south as the "Hammer" August 29, 1914. The Russian Second Army has been encircled and destroyed, resulting in complete disaster. General Samsonov has S432 Star Trek: Clash Over Khitomer - NEW committed suicide rather than tell the Tsar. However, small Sat. 3:00:00 PM, 3 hrs, 6 players detachments of infantry and cavalry are still trying to escape and link GM: Carlos Cardozo and Bustleton Gaming up with the Russian First Army. If the Russians can break through a Period: SciFi, Scale: Other, Rules: Federation Commander German held forest and village, they might just make it out. Stardate 2014.10.7 - After investigating reports of a Klingon attack on a Federation starbase, Starfleet dispatches a small squadron to the S308 Mein Panzer Core Rules - Assault on Latrun 1948 neutral zone to investigate. Take command as a valiant Starfleet Sat 4:00:00 PM, 4 hrs, 4 players officer or a ruthless Klingon warrior. But beware, for a sinister GM: Kenny Noe predator lies waiting in the wings. Sponsor: Old Dominion GameWorks LLC Period: Modern, Scale: 12mm, Rules: Mein Panzer S137 Tipton Green, June 1644 Operation Bin Nun Alef, Another battle to open the road to Sat 4:00:00 PM, 4 hrs, 6 players Jerusalem. This was a heavily contested region in the 1948 War. The GM: Nigel Marsh and Carnage and Glory Jordanians were the best trained, equipped forces and expertly held Period: English Civil War, Scale: 28mm, Rules: Carnage & Glory II the area. Historically this battle was a major defeat for the nascent Staffordshire, 1644. The Earl of Denbigh, besieging Dudley Castle, is IDF. Can you do better? Control the Arab Legion or IDF forces to forced to break his siege to counter a Royalist relieving force from battle over this strategic area. Rules taught, beginners welcome. Worcester. S180 Saturday's Fast, Furious and Fun Frigate Action! S143 Cremona 69AD Sat 4:00:00 PM, 4 hrs, 12 players Sat 4:00:00 PM, 5 hrs, 8 players GM: Lee Girer GM: Michael Graziano Period: Other, Scale: '1:600, Period: Ancients, Scale: 15mm, Rules: Tactica Come enjoy a Fast, Furious, and Fun Frigate action from Mark Vitellian Legions engage Antonius with the Danube Legions loyal to Campbell's upcoming "Free Trade & Sailor's Rights" scenarios for Vespasian.This is Trajanic Roman vs Trajanic Roman.These are 4 Close Action. This will be nothing like a Line-of-Battle action, but modified armies 2 per side. Calling all Tactica players to join in. rather a game of individual maneuvering and tactical decisions. May the best Captain win... Beginners Welcome. Rules taught, Kid S425 The Battle of Julesburg, Colorado, Jan 7, 1865 - NEW Friendly Game. All materials provided, please bring your own Sat 4:00:00 PM, 4 hrs, 12 players courage... GM: Douglas Lipton Period: Western, Scale: 30mm, Rules: Warpaint (modified) S246 WWI - Breakthrough on the Somme? Theme Game "Seeking revenge fr the Sand Creek Massacre, 5 tribes joined to Sat 4:00:00 PM, 3 hrs, 6 players attack the town and fort of Julesburg in the NE corner of Colorado GM: Troy Turner and Maphogs where the Overland, Bozeman and Oregon trails all met. Can the Period: World War I, Scale: 15mm, Rules: Modified Fire and Fury cavalry troop of about 80 men and abut 100 civilians stop the attack The grinding battles on the Somme have brought the German Army's and prevent the Indians from ravaging the town and destroying the front to the brink of fracturing. The French are poised to make the fort? This is a real event and you are there. Boys and Girls 12 or final push into green fields and possible victory. Taking a page from older can play." the French example on the Marne, the German reserves are loaded on lorries waiting to be rushed forward to gaps in the front. Player S289 Building a professional scratch built building must be willing to have fun, roll dice, and kill stuff. Sat 4:00:00 PM, 3 hrs, 10 players GM: Dave Waxtel and NYWA S321 Into The Darkness: Star Wars X- Wing: Demo's Sponsor: NJCON7- Fire in The East Prize: You keep building Sat 4:00:00 PM, 4 hrs, 12 players Period: Napoleonic, Scale: 25mm, Rules: None GM: James Nicholson and LXG, Gaming Garage Terrain Building Come learn how to build a 25 mm Spanish Period: SciFi, Scale: 25mm, Building by one of this Hobbies master craftsman. . ..oh and hear a Come join us in demoing this exciting spaceship combat game set in few stories as well. the Star Wars Universe. 8 - 88 all are welcome. Rules will be taught and all materials will be supplied. S184 Trench Wars: Africa 1914--"Save the Baroness! Theme Game Sat 4:00:00 PM, 2 hrs, 8 players GM: Frank Luberti and Connecticut Game Club Sponsor: Brigade Games Period: World War I, Scale: 25mm, Rules: Trench Wars (modified) A British supply wagon, commanded by a Danish Baroness, is captured by a German patrol. Will she be rescued or interned and have lunch with von Lettow? Come play and find out. Squad level

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S325 Operation Stormfall II S280 Bear Yourself Valiantly Fantasy Demo Game Sat 4:00:00 PM, 4 hrs, 8 players Sat 5:00:00 PM, 2 hrs, 4 players GM: Ryan Peck GM: David Wood and The HAWKs Period: Modern, Scale: 25mm, Rules: Home Rules Period: Fantasy, Scale: 25mm, Rules: Bear Yourself Valiantly (Look, Your team works for a PMC operating against ISIS in modern day Sarge, No Charts: FAM) Iraq. The last operation was a success, and actionable intelligence The dwarves and their allies are facing off against the goblins and was gained. A weapons cache has been located and need the players their allies. Who will win? Rules will be taught. Gamers under 12 attention. Hopefully the rumors of elite foreign fighters in the area welcome with participating adult. are false. S281 Fate of Battle Demo Game S425 The Battle of Julesburg, Colorado, Jan 7, 1865 - NEW Sat 5:00:00 PM, 2 hrs, 4 players Sat. 4:00:00 PM, 4 hrs, 12 players GM: David Wood and The HAWKs GM: Douglas Lipton Period: Napoleonic, Scale: 25mm, Rules: Fate of Battle: Look Sarge, Period: Western, Scale: 30mm, Rules: Warpaint (modified) No Charts: Napoleonic Wars "Seeking revenge for the Sand Creek Massacre, 5 tribes joined to The British are facing off against the French. Who will win?. attack the town and fort of Julesburg in the NE corner of Colorado Rules will be taught. Gamers under 12 welcome with participating where the Overland, Bozeman and Oregon trails all met. Can the adult. cavalry troop of about 80 men and abut 100 civilians stop the attack and prevent the Indians from ravaging the town and destroying the S417 A Forest of Blood - NEW fort? Sat. 5:00:00 PM, 3 hrs, 4 players This is a real event and you are there. Boys and Girls 12 or older can GM: Richard Horner and WNGA play." Period: French & Indian War, Scale: 25mm, Rules: Tabletop Battle System S279 The Battle of Dertosa - NEW In 1756 the Pennsylvania frontier was not all that far from Sat. 4:00:00 PM, 3 hrs, 6 players Philadelphia. Many small engagements in the no-man's land between GM: James Nickle and HAWKS French and British colonies went unrecorded. A war band and Fench Period: Ancients, Scale: 10mm, Rules: Bear Yourself Valiantly coer de bois have crossed into British territory. Some British regulars, (Look, Sarge, No Charts: FAM) Rangers and provincial milita have received word and will move to The Scipio Brothers continue to harass Carthaginian territory in contact the hostiles before they do deadly mischief. Iberia. Hasdrubal Barca leads his Libyan and Iberian infantry and elepants against two Roman legions and auxiliaries on the South bank S265 Fracas at a French Farm, 1944 of the Ebro river near the town of Dertosa. Hasdrubal is planning to Sat 5:00:00 PM, 3 hrs, 8 players make his own Cannae, but will he have the leadership to pull it off or GM: John Surdu and The HAWKs get crushed in the attept. Period: World War II, Scale: 28mm, Rules: G.A.M.E.R. The Bear Yourself Valiantly rules are a newly released member of the Americans and Germans face off near two small farm houses in Look, Sarge, No Charts Family for Fantasy, Ancients and Medieval. France. The reinforced German platoon has been sent to secure the Players under 13 welcome with a playing adult. hilltop and establish an observation post. The Americans defending the hilltop have somewhat different ideas. Try these exciting, new, S212 Gaza- 6/5/1967- Day Trip Along the Med! under-development rules in which cards are used to resolve combat Sat 5:00:00 PM, 4 hrs, 6 players as well as control activation. Players under 13 welcome with a GM: Eric Goodlander and WNPG playing adult. Prize: Dice Period: Modern, Scale: '1:600, Rules: TBA S193 Check Your Six! - Last Flight of Torpedo 8 "The morning air raids went well and Israeli armor is joyriding along Sat 5:00:00 PM, 4 hrs, 10 players the Med but the Egyptians don't want to give up their scenic views! GM: Phil D'Amato Dug in Egyptians with limited armor and no air support. Israeli Period: World War II, Scale: 1/300, Rules: Check Your Six! blitzkrieg has lots of armor but light on infantry and arty . Players Upon hearing the news of the position of the Japanese fleet northwest command brigades (platoon stands. 1:1 vehicles). Come see real of Midway, Adm. Ray Spruance orders all available attack aircraft to maneuver warfare! " be launched and seek out the IJN Carriers. Scattered and isolated torpedo planes and dive bombers, with scant fighter escort, stumble S395 Hell's Point upon the Japanese navy and begin their attack in the face of AA guns Sat 5:00:00 PM, 4 hrs, 6 players and Japanese Zeros. GM: Steve Delucas and RAW Period: World War II, Scale: 15mm, Rules: Fireball Forward S124 Sky Galleons of Mars part 2 The predawn Japanese attack at the mouth of Alligator Creek, August Sat 5:00:00 PM, 5 hrs, 12 players 21, Guadalcanal. From the "Marines at Guadalcanal" Fireball GM: David Kasper and NOWS Forward scenario book. no players under 14 unless accompanied by Prize: TBA playing parent Period: Victorian Science Fiction, Scale: 28mm, Rules: modified Sky Galleons of Mars The pirates have captured the Martian prince Sytonk and are going to ransom him, but neither the British or the Marttian empire negotiate and both have sent in fleets to to get rid of the pirates. Come join the fun as huge sky galleons and gunboats battle over the Martian canals. Lots of ships, dice, and explosions, what could be better?

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S130 Starblazers - Asteroids III S331 Gosselies, 15 June 1815 Sat 5:00:00 PM, 5 hrs, 8 players Sat 6:00:00 PM, 4 hrs, 6 players GM: William Meyer and NOWS GM: Jeffrey Ball and Carnage and Glory Period: SciFi, Scale: 1/2000, Rules: modified Knighthawks Period: Napoleonic, Scale: 28mm, Rules: Carnage & Glory II Big rocks and big ships are a dangerous combination, but when a On the first day of the Waterloo campaign the French have taken destroyer squadron investigatins Asteroid cluster B-405 is wiped out Charleroi and pushing to break through towards Quatre Bras, The without a trace, it's time for the heavies to go in and take their Prussians rush to stop the breakthrough and extricate a Brigade about chances against the "flying monsters". A heavily modified version of to be cut off. TSR's venerable Knighhawks will always result in Big Ships, big explosions, big fun. minors welcome with playing adult, rules taught S277 The 1814 Maryland Campaign: Bladensburg, August 24 Sat 6:00:00 PM, 5 hrs, 6 players S112 The Battle of the Little Big Horn 1876 GM: Duncan Adams and The HAWKs Sat 6:00:00 PM, 4 hrs, 8 players Period: War of 1812, Scale: 28mm, Rules: Wellington Rules! GM: Billy Molyneaux and Gettysburg Area Gamers Wellington's veterans have landed and are marching on Washington. Sponsor: Schutze Games A mixed force of militia from Maryland, DC and Virginia, regulars, Period: Western, Scale: 20mm, Rules: Home Brew sailors and even Marines has been hastily assembled to bar the way. The Battle of the Little Big Horn in 1/72nd scale with old style President Madison and the cabinet are there to assist the generals - plastic Atlantic figures being used as a nostalgic feel of old time war that'll help. Historically, they were little more than a speed bump. gaming. We will have several optional variants with what ifs .. Can you do better? Or, if burning Washington sound like a goo Gatling guns, sabers ect. The rules are simple and fast with kids Players under 13 welcome with a playing adult. welcome with a playing adult under 12 kids over 12 are welcome without an adult. S216 Sails of Glory Introductory Game Sat 6:00:00 PM, 4 hrs, 8 players S402 West German defence at Burgdorf GM: Michael Desensi Sat 6:00:00 PM, 4 hrs, 6 players Period: Napoleonic, Scale: 1/1000, GM: Chad Zerbe and RAW An introductory game for Sails of Glory, miniature ship combat in Period: Modern, Scale: '1:285 Micro, Rules: Challenger XXI Classic the age of sail. Each player will command a ship of the line and a August 1985 following the Soviet invasion of the west a West frigate. Standard rules will be taught. German armoured Division has moved up to its alert positions facing the East German Boarder. Come see if you can hold off the Soviet S429 Breakthrough of Hindenburg Line-26 September 1918 - Theme Army or if the soviets could overwhelm the West Germans and break Game - NEW through. In this WW3 what if. Rules will be taught. No children Sat. 6:00:00 PM, 4 hrs, 8 players under 14 please GM: Steven Gelhard Period: World War I, Scale: 15mm, Rules: " Breakthrough S225 Nordlingen, 6 Sep 1634 Large battle. By 1918, fully combined arms attacks ended the suicidal Sat 6:00:00 PM, 6 hrs, 6 players charges of the past. The French built the most tanks in WW1 and in GM: Bob Bryant this battle, a French 1st Army Division with all kinds of tanks, Period: Pike & Shot, Scale: 15mm, Rules: Might of Arms biplanes, gas, balloons, bombers and assault troops attack a German Dilatory command and inferior numbers led to a crushing defeat of "Trench" Division to rupture the line before German reserves can Swedish/German forces by an Imperialist army. Savvy command and move up. In just two weeks later the Germans offered peace terms. equal numbers on both sides make this battle an even match. Adult Player Fri.endly rules. Beginners welcome. must be present with child. S149 Otjihinamaparero: The Threatened Flank (German South- S405 Battle of Pultusk December 2, 1806 West Africa, 1904) Sat 6:00:00 PM, 5 hrs, 9 players Sat 7:00:00 PM, 4 hrs, 6 players GM: Robert Lockley GM: Roy Jones Period: Napoleonic, Scale: 15mm, Rules: Shako II Sponsor: Recreational Conflict Prize: German and Herero Miniatures Lannes received orders from Napolean to capture Pultusk and create Period: Colonial, Scale: 25mm, Rules: Sword and the Flame a bridgehead across the Narew River. Lannes was not expecting to (Modified) encounter any significant opposition. Bennigsen's retreating Russian Herero riflemen occupy the formidable natural fortress of army turned at Pultusk and deployed to meet the advancing French. Otjihinamaparero, with its high rock walls. Schutztruppen and Did Benngsen pounce on the overconfident French or did Lannes Marines launch a flank assault, but the Hereros hold their ground and work his magic as usual and send the Russians packing.? No children shower the attackers with lead. The Hereros must now counterattack under the age of 16 years old quickly, before the Germans can break the morale of the Herero army. From the new scenario book "The Herero War". More at S400 "Bucharest 1476, Vlad's final battle www.hererowars.com. Sat 6:00:00 PM, 4 hrs, 10 players GM: George Hunsicker and RAW S141 Mission to Kirishima, 15 November 1945 Period: Medieval, Scale: 25mm, Rules: Medieval Warfare Sat 7:00:00 PM, 4 hrs, 8 players The Sultan has come to reclaim his territory. Will he be successful GM: Martin Fenelon and Niantic Gamers and Vlad lose his head or will he manage to keep his head and his Sponsor: MSD Games Prize: Merchandise Certificate land? Rules taught, no children under 14 please. Period: World War II, Scale: '1:285 Micro, Rules: Kamikaze 1946: Divine Wind Operation Olympic is not going as planned. Progress on the ground has been slow as the dug-in Japanese fight for every inch of ground. Ship casualties from Kamikazes are mounting. The Japanese 6th Independent Armored Brigade is heading to the invasion beaches and

28 BY DATE & TIME must be stopped. B-24s are flying in with escorts to carpet bomb the S198 Aerodrome(R) 3.0 - Korean War Aerial Combat southern routes from Kirishima. A desperate defense is expected. Sat 7:00:00 PM, 3 hrs, 10 players Fast play air-to-air rules will be taught, beginners are welcome. GM: Stanley Kubiak Come and fly multiple WW2 aircraft! Sponsor: Aerodrome(R) Aerial Combat Games Prize: Wings & Medals S334 3rd Line at Guilford Courthouse Period: Modern, Scale: 1/200, Rules: Aerodrome(R) 3.0 - Korean Sat 7:00:00 PM, 4 hrs, 8 players War-Era Aerial Combat Game GM: David Bonk and Carnage and Glory Try the new Korean War-era version of the popular Aerodrome(R) Sponsor: Sash and Saber Prize: Gift Certificate WW1 and WW2 aerial combat rulesets. Fly Mig-15s, F-86 Sabre jets Period: American War for Independence, Scale: 40mm, Rules: and more in simulated air combat. New mechanics and stats for the Carnage and Glory II era, but still easy to learn and play, lots of fun. Rules taught, On the morning of March 15, 1781 the outcome of the American equipment provided. Up to 12 players per round, rounds run through Revolution hangs in the balance, to bedecided on the field of battle at allotted time. Wings and awards for Victories and Valor! Spouse & Guilford Courthouse. We will refight each of the three lines at Female Friendly Game. Under age 15 only with playing adult. Guilford Courthouse, carrying the results from one on to the next to the next. Will the British be able to push aside the two militia lines S162 28 Weeks Later Z-day + 28 weeks and have enough to defeat the Continentals of the 3rd line and Sat 7:00:00 PM, 3 hrs, 10 players GM: John Currin S161 Speak Easy and carry a Big Stick Sponsor: Wargames Factory Sat 7:00:00 PM, 6 hrs, 16 + players Period: Modern, Scale: 28mm, Rules: Zombie Apocolypse GM: Gordon Andrews and 5 Guys and a Lawyer It has been 28 weeks since the Zombie Apocolypse began. The Sponsor: Old Glory Prize: Gift Certificates President has taken refuge in the second White House but supplies Period: Pulp, Scale: 25mm, Rules: Mad Dogs with Guns are running low and they must now make a run for it. Their is a Friday evening! People heading out to spend some Jack. The helicopter being refueled in a nearby town. Can they survive the Egyptian Room at the Metropol is jumpin'! Just like any other Friday, zombie hoard and escape. Come have fun in this fast, fun, and right? Did we mention that it's 1929? Welcome to the Age of furious game. Kids 14 and over please Prohibition. Can you gain control of the turf? Trying to muscle in on the boss? Is that cop honest? Cash is king, who will come out on top? S314 Conquistadors vs Aztec - 'We Just Want a Drink' Get your Piece and grab your Moll. Rolling playing highly Sat 7:00:00 PM, 3 hrs, 10 players encouraged GM: Brian Dewitt Period: Colonial, Scale: 15mm, Rules: Aztec's at War S418 Glowacki Ascendant - Raclawice - NEW In 1517 Hernandez Cordoba was the first European to reach the Sat 7:00:00 PM, 4 hrs, 6 players Yucatan Peninsula. At Chanpoton they landed for water and were GM: Scott Perry attacked by Natives while inland. A desperate battle ensued and the Prize: Packs of figures will be given out during the event. Spanish were barely able to make it back to the shore and regain their Period: Other, Scale: 15mm, ship. No experience with rules needed. This game is going to depict a part of the Battle of Raclawice focusing on the Polish peasant infantry and their attack on the S385 The Conquest of Mars. Russian lines. We will be using the Black Powder ruleset for this Sat 7:00:00 PM, 4 hrs, 8 players game. Players do not need to know Black Powder to play in this GM: Edward Watts and Monday Night Adventurers game, the rules will be taught. Period: Victorian Science Fiction, Scale: 25mm, Rules: G.A.S.L.I.G.H.T. S359 Battle of New Market Victorian adventurers and their erratic mechanical devices compete to Sat 7:00:00 PM, 4 hrs, 6 players seize the ancient treasures of Mars. Kids who can read the rules GM: Thomas Harris and Band of Gamers charts welcome. Prize: Test of Battle Gift Certificates Period: American Civil War, Scale: 25mm, Rules: Men Under Fire S252 Dr. Who & the Master of the Next Generation Black Powder Sat 7:00:00 PM, 3 hrs, 10 players May 15th, 1864. It's Spring of 1864 and the first moves are being GM: Eric Schlegel and The HAWKS made in the Shenandoah valley. The yankee army led by Franz Period: SciFi, Scale: 25mm, Rules: Blood & Swash Segal is moving on Stanton and John Breckinridge has collected what The Doctor has decided to take Amy, Rory and a refurbished K-9 to rebels he can to stop them (including the VMI cadets). We will be visit 19th century frontier America. Chaos ensues. Players under 13 using the soon to be published Men Under Fire - Black Powder rules welcome with a playing adult. from Test of Battle games. MUF-Black Powder. 25mm ACW S259 Dungeon Hack: Capture the Artifact Sat 7:00:00 PM, 4 hrs, 8 players GM: Noah Guilbault and The HAWKs Period: Fantasy, Scale: 25mm, Rules: Dungeon Hack The forces of woe have tracked the final lost bone from the avatar of and seek to obtain it, restore their avatar, and ensure another 10,000 years of darkness. The forces of weal seek only to destroy it. Get ready for capture the artifact Dungeon Hack style. Players control their own adventuring parties on award winning terrain, while they try to get in, get the artifact, and get out alive Younger gamers (10+) welcome with a participating adult.

29 BY DATE & TIME

S344 Escape from Crimea! S434 Battletech - Solaris 3090 - NEW Sat 7:00:00 PM, 4 hrs, 8 players Sat. 7:00:00 PM, 4 hrs, 10 players GM: David Cook GM: Mark Yingling Period: Pulp, Scale: 25mm, Rules: Home Rules (Will be taught) Period: SciFi, Scale: '1:285 Micro, Rules: Total Warfare 1920, Crimea, Russia. It is only a matter of time before the Red Army The year is 3090 and Solaris is still recovering from the Jihad. Join breaks through the Whites' last stand. When that happens it will be the games on solaris to see who is champion. The game is a free for every refugee for himself Can the Countess get to boats on time? all. Will the Workers' Soviet seize the port? Can the Great Director get it all on film? And what about the White treasury? Join the mad dash to S418 Glowacki Ascendant - Raclawice - NEW Escape From Crimea! Children with adult okay. Sat. 7:00:00 PM, 4 hrs, 6 players GM: Scott Perry S257 Battle for Kommerscheidt, November 1944 Prize: Packs of figures will be given out during the event. Sat 7:00:00 PM, 4 hrs, 7 players Period: Kosciuszko Uprising, Scale: 15mm, Rules: GM: Don Hogge and The HAWKs This game is going to depict a part of the Battle of Raclawice Period: World War II, Scale: 28mm, Rules: Battleground WWII focusing on the Polish peasant infantry and their attack on the On 4 November, the Germans counterattack to retake the small Russian lines. We will be using the Black Powder ruleset for this villages of Schmidt and Kommerscheidt in the Huertgen Forest. The game. Players do not need to know Black Powder to play in this attack on Schmidt was successful and the Germans continued their game, the rules will be taught. attack. The routed Americans were reluctantly reorganized into a hasty defense. Can they hold off the attack or will they continue to S424 Holding Point 174 - NEW retreat? Gamers under the age of 14 are welcome with an adult. Sat 8:00:00 PM, 4 hrs, 6 players GM: Thomas Garnett and Fireball Forward S244 The Shame of Brother-Sergeant Valerus Sponsor: Fireball Forward Sat 7:00:00 PM, 3 hrs, 4 players Period: World War II, Scale: 15mm, Rules: Fireball Forward GM: Delmar Stover and WNGA The Axis established strongpoints at Bir el Gubi to cover the Period: SciFi, Scale: 28mm, Rules: Tabletop Battle System southeast flank. This defense rested mainly with the two battalions of As part of their Space Marines' training regimen, the Knights of the Italian 36th "Giovanni Fascisti" Regiment. On December 3rd, the Altair relish their tales of heroism but are wise enough to teach the 11th Indian Brigade took up positions at El Esem, west of Bir el lessons of tragedy and failure. Thus is told the shameful story of Gubi, in preparation to mount the planned assault. The Brigade was Brother-Sergeant Valerus, who was left in command of a forward strengthened with a squadron of 16 Valentine Infantry tanks. base during the invasion of the Tau world of Sy'l'kell. Too arrogant to think the enemy would attack, Valerus let down his guard, thus S376 "KILLING BIN LADEN Sat 8:00:00 PM, 3 hrs, 8 players S245 Into No Man's Land and Back: Dr. Who -Theme Game GM: CHRIS KING and TEAM ZVEZDA-USA Sat 7:00:00 PM, 2 hrs, 6 players Sponsor: OSPREY Prize: Prizes from Zvezda GM: Konstantin Gojnycz and WNGA Period: Modern, Scale: 25mm, Rules: "OSAMA RULES Period: Pulp, Scale: 28mm, Rules: Dr Who Miniature Game Join the author of new book KILLING BIN LADEN & wargame On any given day, flying aces pity the poor blighters in the trenches. "OPERATION NEPTUNE SPEAR" 2011. US Navy SEALS attempt But today it's up to the nearest patrol to cross into no man's land to to INFIL into Osama bin Laden's Abbottabad, Pakistan compound, rescue a downed reconnaisance pilot with a very special passenger. kill him & then EXFIL with minimal casualties. A million things can Will your patrol find them before the Boche? Small unit tactics go wrong, any one resulting in total disaster. SEE RELATED between French, German and...some unkown forces that may be SEMINARS in FALL-IN'14 program. For PDF of the Rules & behind it all. Scenario email [email protected] Adults only due to subject matter. S188 Battle of Andros (aka Andre Muharebesi) - 22 August 1696 Sat 7:00:00 PM, 5 hrs, 12 players S346 Gnome Wars: The Joust GM: Stanley Sunderwirth Sat 8:00:00 PM, 2 hrs, 30 players Period: Pike & Shot, Scale: 1/2000, Rules: Victory Under Sail GM: Steven Stanton and The Stout Gnomes The Ottomans are on the offensive in the western Aegean with 36 Sponsor: Brigade Games Prize: Gnomes! Turkish and Barbary ships versus the Venetians with 22 battleships, 6 Period: Other, Scale: 28mm, Rules: Gnome Wars galleasses and 32 Venetian/Papal/Maltese galleys. The galleys Come and try your luck in the Gnome Joust. Rules Taught, Quick, finally play a significant role in a sailing fleet battle. Players control Easy. FUN!!! No one under 14 without a playing adult. Players are squadrons in a game with lots of dice and few charts Rules will be encouraged to bring their own mount, but it is not required. taught.

S295 Midway-The Battleship Action Sat 7:00:00 PM, 4 hrs, 20 players GM: John Knuth Period: World War II, Scale: 1/6000, Rules: SeeKrieg 5 The Japanese have detached the Aleutian Screening Force to support the invasion of Alaska. Admiral Pye, still burning from Pearl Harbor and the Wake Island debacle on his own, has pushed the Task Force One further west into the North Pacific. A chance meeting in the misty rainy North Pacific brings together less famous Battleships, Cruisers and a CVE in a quaint little Plan Orange battle.

30 BY DATE & TIME

S327 Operation Stormfall III Sat 8:00:00 PM, 4 hrs, 8 players GM: Ryan Peck Period: Modern, Scale: 25mm, Rules: Home Rules Your PMC has been hired to support the Iraq Army liberating Anbar Province. Your team has uncovered intel indicating a high level meeting is about to take place. Hit the building, disrupt the meeting, and get out before ISIS knows you are there.

S424 Holding Point 174 - NEW Sat. 8:00:00 PM, 4 hrs, 6 players GM: Thomas Garnett and Fireball Forward Sponsor: Fireball Forward Period: World War II, Scale: 15mm, Rules: Fireball Forward The Axis established strongpoints at Bir el Gubi to cover the southeast flank. This defense rested mainly with the two battalions of the Italian 36th "Giovanni Fascisti" Regiment. On December 3rd, the 11th Indian Brigade took up positions at El Esem, west of Bir el Gubi, in preparation to mount the planned assault. The Brigade was strengthened with a squadron of 16 Valentine Infantry tanks.

S211 Road Warrior Invitational - CHANGED Sat 10:30:00 PM, 3 hrs, 12 players GM: Eric Goodlander and WNPG Prize: Dice Period: Future, Scale: 20mm, Rules: Modified Gaslight We return again for the Road Warrior invitational. The "good guys" won last time but with the winners last time claiming it was "too easy" for them....well, they are in for it this time. If you dont have a ticket, dont worry...as long as we have cars, we will make room. Play a blood thirsty game involving beer, explosions, bad driving and whatever stupid thing you can think to do with a vehicle!

31 BY DATE & TIME

Z251 Descent into the Depths Sunday Sun 10:00:00 AM, 3 hrs, 10 players GM: Eric Schlegel and The HAWKS Z181 Close Action Fleet Battle - Sunday Period: Fantasy, Scale: 25mm, Rules: Blood & Swash (Fantasy) Sun 9:00:00 AM, 6 hrs, 20 players You've had fun storming the castle, bragged about it at the Greedy GM: Mark Campbell Goblin, explored the Enchanted Forest, determined who's "King of Period: Other, Scale: '1:600, the Mountain", gone "into the wild" and assaulted The Wizard's Captains! Come refight a dramatic naval battle from the Age of Tower. Now it's time to explore the dungeon. Parties will attempt to Fighting Sail. Realistic movement, combat, and limited descend into the dungeon, defeat various opponents and get out alive. communications rules assure that you'll get as close to real combat as Sound like fun?! As usual, all the elements of a typical possible. Will YOU win Honor and Glory, or be disgraced in Players under 13 welcome with a playing adult. dishonorable defeat? Featuring a Fleet Action from Mark Campbell's upcoming "Free Trade & Sailor's Rights" scenarios for Close Action. Z387 Eat Hitler, the Nazi Taste Treat! Beginners Welcome. Rules taught, Kid Friendly Game. All materials Sun 10:00:00 AM, 2 hrs, 12 players provided, please bring your own courage... GM: Brendan Watts Period: Pulp, Scale: 25mm, Rules: Howard Whitehouse's Eat Hitler! Z299 The Great Martian War Theme Game Hitler's plan to refight WWII and win goes terribly wrong when his Sun 9:00:00 AM, 4 hrs, 4 players time machine lands in the Jurrasic period. Players select dinosaurs to GM: Phil Gardocki chase and eliminate Nazis for points before the denizens of the Third Period: Victorian Science Fiction, Scale: 15mm, Reich can escape. Kid, family & dino lover friendly. Few noticed the second wave of Martian cylinders that fell to earth in 1908, as the invaders landed unseen in arid and far-flung reaches of the world. South America, the American West, Africa, all proved ideal for preparations to attack. Now, as the year 1914 draws to an end, humanity looks to a terrifying future. Children age12 and under with adult supervision. Rules taught.

Z267 Attack of Serzhan-Yurt, Chechnya, May 17, 1995 Sun 9:00:00 AM, 4 hrs, 5 players GM: Michael Byrne and The HAWKs Period: Modern, Scale: 28mm, Rules: Force on Force The Chechen insurgency was reeling by May 1995. Grozny had fallen as well as Argun, the second largest city. The Chechens were holding a line of villages at the edge of the Caucasus mountains. This line maintained the Chechen support from the urban centers and protected the government that retreated into the mountains. Can the Chechens stop the Russian attack on Serzhan-Yurt? Gamers under the age of 14 are welcome with an adult.

Z189 Air Battle of Caporetto - October, 1917 Theme Game Sun 10:00:00 AM, 3 hrs, 12 players GM: Stanley Sunderwirth Period: World War I, Scale: '1/144, Rules: Home Rules The Germans and Austro-Hungarians test out the new storm tactics on the Italians and send in bombers and fighters to soften up the way for the stosstrupen. The Regio Aeronautica will try to stave off the attacks with their best fighters. Rules will be taught.

Z177 Rumble in the Pacific Sun 10:00:00 AM, 6 hrs, 6 players GM: George Boyett Period: World War II, Scale: 15mm, Rules: Axis and Allies The fleets of the United States Navy and the Imperial Japanese Navy are on a collision course in the Pacific. Only one fleet will remain. Will the Iowa and her sisters take down the Japanese battle line led by the mighty Yamato? Will the Lance Torpedo be the X-factor that will guaranty victory for Japan? Does the USN have to worry about the Kamikaze?

Z248 First Contact Sun 10:00:00 AM, 4 hrs, 6 players GM: Roxanne Patton Period: SciFi, Scale: '1/144, Rules: X-Wing & Extension An alliance patrol is jumped over the jungle island of Guadal-Cali. Rules extension add vertical movement, pilot skill, and formations The scenario is taken from the Check Your 6 Cactus Airforce book.

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Games in Era/Period Order Age of Reason S293 The Battle of Mackernslitzdorfenburg Sat 2:00:00 PM, 3 hrs, 6 players 19th Century GM: Joseph Alexander and AmblerGamers S102 LAST PLAYTEST REDUX - the Alma, 1854 Period: Age of Reason, Scale: 25mm, Rules: Home rules (AmblerGamers Sat 9:00:00 AM, 5 hrs, 7 players Forward the Grenadiers GM: Wilbur Gray Join us as we the armies clash somewhere in Bavaria around 1709. The Sponsor: Age of Eagles Prize: Order of the Pink Pansy British, Dutch, Prussians, Austrians, Danes, and a few others take on the Period: 19th Century, Scale: 15mm, Rules: Age of Valor Playtest might of France and her Bavarian friends. Easy, fun, fast moving, and A do-over of the last playtest of Age of Valor, the 19th Century European always decisive rules ensure eaveryone has a blast. So, test your expansion module to Age of Eagles (Napoleonic Fire & Fury). Its generalship and see if you can win. children with adults welcomed Russians vs the Anglo/Franco/Turks in the first major battle of the LAST Crimean War. Magnificent uniforms compete with Minie balls for control of the road to Sevastopol in a fast paced game built for fun. A few kinks in American Civil War the system remain, so thick skins only. T356 Battle of New Market Thu 7:00:00 PM, 4 hrs, 6 players F101 LAST PLAYTEST REDUX - the Alma, 1854 GM: Thomas Harris and Band of Gamers Fri 5:00:00 PM, 5 hrs, 7 players Prize: Test of Battle Gift Certificates GM: Wilbur Gray Period: American Civil War, Scale: 25mm, Rules: Men Under Fire Black Sponsor: Age of Eagles Prize: Order of the Pink Pansy Powder Period: 19th Century, Scale: 15mm, Rules: Age of Valor Playtest May 15th, 1864. It's Spring of 1864 and the first moves are being made A do-over of the last playtest of Age of Valor, the 19th Century European in the Shenandoah valley. The yankee army led by Franz Segal is expansion module to Age of Eagles (Napoleonic Fire & Fury). Its moving on Stanton and John Breckinridge has collected what rebels he Russians vs the Anglo/Franco/Turks in the first major battle of the LAST can to stop them (including the VMI cadets). We will be using the soon Crimean War. Magnificent uniforms compete with Minie balls for control to be published Men Under Fire - Black Powder rules from Test of Battle of the road to Sevastopol in a fast paced game built for fun. A few kinks in games. MUF-Black Powder. 25mm ACW the system remain, so thick skins only.

F128 Fighting Steam - The Last Dash of The Arkansas Age of Fighting Sail Fri 9:00:00 AM, 4 hrs, 8 players GM: William Meyer and NOWS F179 Friday's Fast, Furious and Fun Frigate Action! Period: American Civil War, Scale: 1/1000, Rules: fighting steam - Fri 4:00:00 PM, 4 hrs, 12 players modified GM: Lee Girer WHAT IF. . . the heroic Confederate ram had some support (and reliable Period: Age of Fighting Sail, Scale: '1:600, Rules: Close Action engines) when she sortied in support of Breckinridge's attack on Baton Come enjoy a Fast, Furious, and Fun Frigate action from Mark Campbell's Rouge and ran into her old ironclad nemesis and several of Faragut's blue upcoming "Free Trade & Sailor's Rights" scenarios for Close Action. This water gunboats? Fighting Steam is a fast-play game for ACW naval will be nothing like a Line-of-Battle action, but rather a game of actions inspired by the classic SPI Fighting Sail. It features an innovative, individual maneuvering and tactical decisions. May the best Captain interactive turn sequence and a simple, deadl minors welcome with playing win... Beginners Welcome. Rules taught, Kid Friendly Game. All materials adult, rules taught provided, please bring your own courage...

S180 Saturday's Fast, Furious and Fun Frigate Action! F132 Battle for Bauer's Farm Kentucky 1862 Sat 4:00:00 PM, 4 hrs, 12 players Fri 9:00:00 AM, 4 hrs, 6 players GM: Lee Girer GM: Rick Dunn and NOWS Period: Age of Fighting Sail, Scale: '1:600, Period: American Civil War, Scale: 28mm, Rules: Roll High Skirmish Come enjoy a Fast, Furious, and Fun Frigate action from Mark Campbell's Confederate and Union soldiers are looking for recruits and forage, but upcoming "Free Trade & Sailor's Rights" scenarios for Close Action. This the Bauer's have broughttheir own people to get rid of these warmongers will be nothing like a Line-of-Battle action, but rather a game of individual maneuvering and tactical decisions. May the best Captain F226 "Hold Until the Sun Goes Down win... Beginners Welcome. Rules taught, Kid Friendly Game. All materials Fri 10:00:00 AM, 4 hrs, 8 players provided, please bring your own courage... GM: John Priest Period: American Civil War, Scale: 54mm, Z181 Close Action Fleet Battle - Sunday General William "Blinky" French's green division is moving south to Sun 9:00:00 AM, 6 hrs, 20 players attack two Confederate guns which have fired upon his position, unaware GM: Mark Campbell that there is a Confederate infantry division heading to their rescue. Period: Age of Fighting Sail, Scale: '1:600, Whether he succeeds or not depends upon speed and maneuver. It is the Captains! Come refight a dramatic naval battle from the Age of Fighting proverbial "Race against time." Children under 14 must be accompanied Sail. Realistic movement, combat, and limited communications rules by a playing adult. assure that you'll get as close to real combat as possible. Will YOU win Honor and Glory, or be disgraced in dishonorable defeat? Featuring a Fleet Action from Mark Campbell's upcoming "Free Trade & Sailor's Rights" scenarios for Close Action. Beginners Welcome. Rules taught, Kid Friendly Game. All materials provided, please bring your own courage...

33 BY ERA/PERIOD ORDER

F165 "God damn their blue-bellied souls - pour it into em!" - 3rd Winchester, 19 September 1864 - CHANGED F227 "Hold Until the Sun Goes Down Fri 11:00:00 AM, 4 hrs, 8 players Fri 5:00:00 PM, 4 hrs, 8 players GM: Kaleb Dissinger and Refuse the Flank Wargamers GM: John Priest Sponsor: Refuse the Flank Wargamers Period: American Civil War, Scale: 54mm, Period: American Civil War, Scale: 15mm, Rules: Fire and Fury General William "Blinky" French's green division is moving south to Regimental attack two Confederate guns which have fired upon his position, unaware Phil Sheridan's Army of the Shenandoah is intent on gaining complete that there is a Confederate infantry division heading to their rescue. control of the Valley and destroying Jubal Early's pesky Army of the Whether he succeeds or not depends upon speed and maneuver. It is the Valley once and for all. But Old Jube expects his veterans to continue proverbial "Race against time." Children under 14 must be accompanied their track record of beating vastly superior enemies. Can the by a playing adult. outnumbered "Johnnies" stand firm against the tidal wave that is coming, in the form the VI Corps? F262 Second Battle of Corinth Fri 6:00:00 PM, 4 hrs, 6 players F261 Second Battle of Corinth GM: Kurt Schlegel and The HAWKs Fri 1:00:00 PM, 4 hrs, 6 players Period: American Civil War, Scale: 10mm, Rules: A Union So Tested GM: Kurt Schlegel and The HAWKs (Look Sarge, No Charts: ACW) Period: American Civil War, Scale: 10mm, Rules: A Union So Tested October 3, 1862. After being defeated at Iuka, Sterling Price linked up (Look Sarge, No Charts: ACW) with General Van Dorn's Army of West Tennessee to combine to crush October 3, 1862. After being defeated at Iuka, Sterling Price linked up Rosecrans and the Army of the Mississippi at Corinth. Rules will be with General Van Dorn's Army of West Tennessee to combine to crush taught. Rosecrans and the Army of the Mississippi at Corinth. Rules will be taught. F292 McPherson's Ridge, Afternoon, July 2, 1863 Fri 6:00:00 PM, 4 hrs, 6 players F150 Attack on Fort DeRussy - 14 March 1864 GM: Richard Hasenauer Fri 3:00:00 PM, 5 hrs, 12 players Period: American Civil War, Scale: 15mm, Rules: Regimental Fire and GM: John McConnell Fury Period: American Civil War, Scale: 25mm, Rules: Working Title: "By Refight the climactic Confederate afternoon attack upon McPherson's Company Into Line; Combined-Arms Civil War Battles Ridge and Seminary Ridge, in a scenario from the new Regimental Fire A a small Confederate garrison of 300 men surrendered Fort DeRussy, and Fury ACW Scenarios, Vol. 2, 1862-1863. Louisiana to a much larger Union force near the start of the 1864 Red River Campaign. Just a few weeks later, this same Union army was F146 First Battle of Bull Run defeated at the battle of Mansfield. What if the Confederates had moved a Fri 6:00:00 PM, 4 hrs, 8 players little quicker, and the Union army a little slower, and instead the two GM: Michael Wedding armies fought that battle at the fort? Please, no unaccompanied gamers Period: American Civil War, Scale: 20mm, Rules: JRIII under 15 years old! Fight for Henry House Hill. Will "Stonewall" Jackson stand like he did and save the day? Lots of "green" troops! F134 Pickett's Mill, May 1864 Fri 4:00:00 PM, 4 hrs, 6 players F126 Wilderness May 5th, 1864 GM: Kelly Marsh and Carnage and Glory Fri 6:00:00 PM, 4 hrs, 8 players Period: American Civil War, Scale: 28mm, Rules: Carnage & Glory II GM: Jim Kopchak and NOWS Georgia, 1864. The Confederates are reeling from their recent defeat at Period: American Civil War, Scale: 28mm, Rules: Civil War Commander New Hope Church. Sherman is determined to press his advantage. Can (modified) Johnston avoid a second defeat? This is the opening engagement south of the Orange Turnpike already engaged Rebel units are fast approaching from the west. Union General F304 Historical Battlelines - Bloody Crossroads Getty is holding the crossroads for now, but will Hancock arrive in time to Fri 4:00:00 PM, 4 hrs, 6 players stop the overwhelming rebel force. GM: Don Carter Sponsor: Old Dominion GameWorks LLC F361 Kernstown 1862 - Jackson's Debacle Period: American Civil War, Scale: 15mm, Rules: Historical Battlelines Fri 7:00:00 PM, 4 hrs, 6 players Union and Confederates forces are marching upon a critical road junction GM: Jessee Scarborough and Band of Gamers to secure a flank for an upcoming major attack. Who will control the Prize: Test of Battle Gift Certificates junction? Rules taught, beginners welcome. Period: American Civil War, Scale: 15mm, Rules: Volley and Bayonet Misled by Ashby's recon, Stonewall Jackson attacked James Shield's F411 Wallace's Redemption - On the Banks of the Monocacy, 9 July Division at Kernstown on March 23, 1862. Shield's forces outnumbered 1864 Jackson by near 2:1 and Jackson was driven from the field. Yet, the Fri 4:00:00 PM, 4 hrs, 6 players tactical defeat turned into a strategic victory that hamstrung Union forces GM: Nate Gerstner and Refuse the Flank Wargamers in Virginia.  Will Jackson hold the field at Fall-IN?  The game to be Period: American Civil War, Scale: 15mm, Rules: Regimental Fire and played using the "Battalion Scale" rules for V&B Fury Jubal Early has reached the only natural obstacle left between him and the Federal capital - the Monocacy River. By noon, he is across it. Fortunately for Lew Wallace, the "Fighting" Sixth Corps has begun to arrive on the field. Can Wallace patch together a defense long enough for Washington to prepare, or will Early's 2nd Corps veterans be able to capture the prize of prizes?

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S109 Blockade Runners S348 Peachtree Creek Sat 9:00:00 AM, 3 hrs, 12 players Sat 1:00:00 PM, 3 hrs, 4 players GM: Gary Coyle GM: Greg Wagman and Army Group York Period: American Civil War, Scale: '1:600, Rules: Hammerin' Iron Period: American Civil War, Scale: 6mm, Rules: Altar of Freedom Charleston, 1864. The tide is rising, the moon is new. It's the best Just two days after assuming command, John B Hood delivers a fierce opportunity for the runners to get past the Union blockaders. The counter-attack to isolate half of Sherman's army. Can Hood's troops Charleston squadron is ready to support the effort, and the U.S. Navy, with overcome the rough terrain, dwindling daylight, and confused command USS NEW IRONSIDES, is ready to meet all comers. There are rumors structure to deliver a knock-out blow? Refight the most famous action of of new Confederate ironclads from England, but no one is certain. The the Atlanta campaign on the 150th anniversary on a gorgeous 6mm only thing that is certain is it is dark. tabletop, where fog of war rules may leave you stumbling t Rules taught; no players under 16 please. S406 "A Living Flashing Sheet of Flame" Sat 9:00:00 AM, 4 hrs, 5 players S242 Confusion at Bow Springs Junction GM: Chris Rothermel and Refuse the Flank Wargamers Sat 3:00:00 PM, 3 hrs, 4 players Period: American Civil War, Scale: 15mm, Rules: Regimental Fire and GM: Delmar Stover and WNGA Fury Period: American Civil War, Scale: 10mm, Rules: Tabletop Battle System With the massive Union summer offensive getting underway, a small Bow Springs Junction is a key crossroads in the supply line of the Union force begins to march through the Appalachian Mountains into Confederate army in Mississippi. So as Sherman's army marches across southwestern Virginia to sever one of the last railroad connecting Georgia, both Union and Rebel generals are keen to hold the strategic Richmond to Tennessee. Standing in its way is a makeshift Confederate position. Alas, rough terrain and 19th century communications makes it force of veterans, cavalry, and local militia defending their homes from challenging to coordinate the troops. So as Union and Confederate forces the Yankee invader... converge on the junction, there is widespread conf

S228 "Hold Until the Sun Goes Down" S359 Battle of New Market Sat 9:00:00 AM, 4 hrs, 8 players Sat 7:00:00 PM, 4 hrs, 6 players GM: John Priest GM: Thomas Harris and Band of Gamers Period: American Civil War, Scale: 54mm, Prize: Test of Battle Gift Certificates General William "Blinky" French's green division is moving south to Period: American Civil War, Scale: 25mm, Rules: Men Under Fire Black attack two Confederate guns which have fired upon his position, unaware Powder that there is a Confederate infantry division heading to their rescue. May 15th, 1864. It's Spring of 1864 and the first moves are being made Whether he succeeds or not depends upon speed and maneuver. It is the in the Shenandoah valley. The yankee army led by Franz Segal is proverbial "Race against time." Children under 14 must be accompanied moving on Stanton and John Breckinridge has collected what rebels he by a playing adult. can to stop them (including the VMI cadets). We will be using the soon to be published Men Under Fire - Black Powder rules from Test of Battle S241 Caught in a Vice - 1863 games. MUF-Black Powder. 25mm ACW Sat 10:00:00 AM, 3 hrs, 4 players GM: Richard Horner and WNGA Period: American Civil War, Scale: 10mm, Rules: Johnny Reb American War for Independence Brigadier General Walker calls it a difficult situation. The men call it a F140 Huck's Defeat disaster waiting to happen. But, after marching deep into Mississippi on a Fri 10:00:00 AM, 4 hrs, 6 players raiding mission, the 2nd Division finds itself caught between two GM: Robert Mccaskill and Carnage and Glory Confederate forces determined to destroy the impertinent Yankees. Can Period: American War for Independence, Scale: 40mm, Rules: Carnage & the Union fend off superior opponents while nearly surrounded and Glory II escape? Or will the Rebels give the Union a bloo Ths South Carolina militia take on the British Legion at Williamsons plantation on July 12, 1780. S158 Fort DeRussy, Louisiana - March 14, 1864 Sat 10:00:00 AM, 5 hrs, 12 players F329 New Garden Meeting House GM: John Wilk Fri 2:00:00 PM, 4 hrs, 8 players Period: American Civil War, Scale: 25mm, Rules: By Company Into Line, GM: Robert Mccaskill and Carnage and Glory home grown rules Period: American War for Independence, Scale: 40mm, Rules: Carnage & It's the last year of the Civil War, and the Union's Red River Campaign is Glory II just underway. Just a few weeks later, this same Union army would lose at Early on March 15, 1781 Maj. Gen. Greene sends Light Horse Harry Lee the Battle of Mansfield. A what-if scenario where the two armies instead to slow the British advance to Guilford Courthouse. This preliminary fight over the fort. Includes a full model of the fort with its heavy guns, a engagement is a prelude to the 3 Lines at Guilford Courthouse game on Union Tin Clad and Ironclad. Historicon 2013 Best Theme Event. Saturday.

S135 Mill, May 1864 Sat 10:00:00 AM, 4 hrs, 6 players GM: Kelly Marsh and Carnage and GloryPickett's Period: American Civil War, Scale: 28mm, Rules: Carnage & Glory II Georgia, 1864. The Confederates are reeling from their recent defeat at New Hope Church. Sherman is determined to press his advantage. Can Johnston avoid a second defeat?

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F238 Defending Washington's Flank On the morning of March 15, 1781 the outcome of the American Fri 3:00:00 PM, 3 hrs, 4 players Revolution hangs in the balance, to bedecided on the field of battle at GM: Delmar Stover and WNGA Guilford Courthouse. We will refight each of the three lines at Guilford Period: American War for Independence, Scale: 28mm, Rules: Fire & Courthouse, carrying the results from one on to the next to the next. Will Fury Variant the British be able to push aside the two militia lines and have enough to The Battle of Brandywine is over, and Washington's army is in disarray defeat the Continentals of the 3rd line and and retreat. American Brigadier General George Weeden is given the task of covering the retreat with demoralized, frightened volunteers. Can he S156 AWI Battle for Bailey Toll Bridge, 1781 delay the British advance long enough to destroy a key bridge - or will Sat 2:00:00 PM, 4 hrs, 6 players British Brigadier General William Maxwell seize the bridge, break GM: Ronald Bingham and Battle Barn through, and destroy the Continental Army? Period: American War for Independence, Scale: 25mm, Rules: Black Powder F157 1781 In the late summer of 1781 Lord Cornwallis sent a heavy force into Fri 7:00:00 PM, 4 hrs, 4 players Eastern Virginia to forge for supplies; to raid and burn rebel farms and GM: Robert Lehman destroy Baileys Toll Bridge. General Washington ordered the Marquis de Period: American War for Independence, Scale: 54mm, Rules: ATKM Lafayette to halt the raid and destroy the British forces. On a foggy 2nd edition morning near Bailey's Toll Bridge, in Eastern Va. two forces met for A reconnaissance in force of mainly Loyalist and German troops have battle. black Powder and or Hail Caesar experience preferred. No players been tasked with finding a group of American and French troops know to under 15years old be operating in the area. This is a meeting engagement using hundreds of 54mm ATKM figures. will be using ATKM big game rules. Fast, fun and S334 3rd Line at Guilford Courthouse easy to learn. players under 13 welcome with an adult Sat 7:00:00 PM, 4 hrs, 8 players GM: David Bonk and Carnage and Glory F240 Battle of Jacob's Tavern Sponsor: Sash and Saber Prize: Gift Certificate Fri 7:00:00 PM, 3 hrs, 4 players Period: American War for Independence, Scale: 40mm, Rules: Carnage GM: Richard Horner and WNGA and Glory II Period: American War for Independence, Scale: 28mm, On the morning of March 15, 1781 the outcome of the American Lord Cornwallis is marching north through the Carolinas to seek the Revolution hangs in the balance, to bedecided on the field of battle at "safety" of Yorktown. But the Patriots smell blood. While they cannot Guilford Courthouse. We will refight each of the three lines at Guilford confront the British army directly, they can bleed them. As the British Courthouse, carrying the results from one on to the next to the next. Will march north, a Colonial force tries to slow them down so they can blow up the British be able to push aside the two militia lines and have enough to a key bridge and leave the British vulnerable to sniping as they cross. Can defeat the Continentals of the 3rd line and the British take the bridge quickly? Check our tables for pick up games! Ancients S332 1st Line at Guilford Courthouse F294 Hail Caeser - Telamon where Regulus Fell Theme Game Sat 9:00:00 AM, 4 hrs, 8 players Fri 9:00:00 AM, 6 hrs, 8 players GM: David Bonk and Carnage and Glory GM: Soren Sheckells Sponsor: Sash and Saber Prize: Gift Certificate Sponsor: Warlord Games Period: American War for Independence, Scale: 40mm, Rules: Carnage Period: Ancients, Scale: 15mm, Rules: Warlord Games Hail Caeser and Glory II Introduction to Hail Caeser - In 225BC, Two Roman armies commanded On the morning of March 15, 1781 the outcome of the American by consuls Regulus and Papus trapped between them and then defeated a Revolution hangs in the balance, to bedecided on the field of battle at massive Gaul army who was escaping with slaves and booty from a raid. Guilford Courthouse. We will refight each of the three lines at Guilford What would have happened if Papus had been late? The event will be run Courthouse, carrying the results from one on to the next to the next. Will several times, come and join. Rules explained and taught. Beginners the British be able to push aside the two militia lines and have enough to welcome. Children welcome. defeat the Continentals of the 3rd line and

F401 Battle of Issus 301 BC S408 June 28, 1778 New Jersey- The Battle of Monmouth Fri 9:00:00 AM, 4 hrs, 10 players Sat 10:00:00 AM, 5 hrs, 6 players GM: George Hunsicker and RAW GM: Michael Fatovic Period: Ancients, Scale: 15mm, Rules: Ancient Warfare Period: American War for Independence, Scale: 54mm, Rules: All The Seleucus has a bunch of elephants (which he got in a marriage dowry from Kings Men the Indians) and plans to stomp his opponents and finalize an empire Be Will the advance force under Charles Lee be able to pin part of Clinton's Antigonis and party and try to disrupt his plans. Rules taught, no children column at Monmouth Courthouse giving Washington enough time to join under 14 please. Lee and destroy the British. Or will Clinton's rear guard be able to destroy

Lee's command before Washington arrives, you decide! F115 Bash the Barbarians No minors without an adult. Fri 10:00:00 AM, 5 hrs, 12 players GM: Joe Swartz and NOWS S333 2nd Line at Guilford Courthouse Prize: TBA Sat 2:00:00 PM, 4 hrs, 8 players Period: Ancients, Scale: 28mm, Rules: JOE HACK 2nd edition GM: David Bonk and Carnage and Glory In 270 AD the Alamanni and the Franks crossed over the Rhine into Sponsor: Sash and Saber Prize: Gift Certificate Roman territory and Aurelian lead II Italica and VIII Augusta against Period: American War for Independence, Scale: 40mm, Rules: Carnage them, catching the Alamanni in the flanks , despite coordination problems. and Glory II minors welcome with playing adult, rules taught

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F288 Battle of Charlon 451 The balanced Late Romans take on the Huns, the archetype of horse Fri 10:00:00 AM, 3 hrs, 9 players archer missile armies. Can the Romans catch the Huns before they are GM: Dave Waxtel and NYWA turned into a pincushion. Period: Ancients, Scale: 25mm, Rules: Tactica Scenario- The battle that stopped and almost ended Atilla life. This is a S143 Cremona 69AD mega game with over 400 figures on a side. Wait when the the sun sets Sat 4:00:00 PM, 5 hrs, 8 players and the real crazy games starts. GM: Michael Graziano Period: Ancients, Scale: 15mm, Rules: Tactica F175 An Angry Swarm of Bees Vitellian Legions engage Antonius with the Danube Legions loyal to Fri 2:00:00 PM, 5 hrs, 4 players Vespasian.This is Trajanic Roman vs Trajanic Roman.These are 4 GM: James Baker modified armies 2 per side. Calling all Tactica players to join in. Period: Ancients, Scale: 15mm, Rules: Tactica 1 The Huns, a cavalry missile army, take on the Late Romans, who field a powerful well-balanced force. Can the Romans pin the Huns down before Christmas they are made into a pincushion? Tactica 1 is a fun quick game that will be S213 Save Santa VII: Halloween Horror! fought to a conclusion. Sat 1:00:00 PM, 3 hrs, 8 players GM: Shawn Reis and WNPG F170 Gangs of Rome Prize: Dice & More! Fri 5:00:00 PM, 3 hrs, 8 players Period: Christmas, Scale: 28mm, Rules: SSIMU GM: Cy Taylor Santa's Sleigh has gone missing and the race is on to find it. Reports say Period: Ancients, Scale: 25mm, Rules: Gangs of Rome (home rules) that Jack-O-Latern has dispatched his troops to find and kidnap Santa so Achieve power, wealth, or merely survive in ancient Rome. Rival groups that Halloween will be the number one children's holiday. Mrs. Claus has of supporters, political gangs and rioting mobs rule the day in a 25mm sent the troops from the north and has asked for help from the Easter scale city. Bunny and other Holiday Characters. Will you fight to save Santa or help Jack bring an end to Christmas? kids game F116 Probus'es Problems Fri 6:00:00 PM, 5 hrs, 12 players GM: Joe Swartz and NOWS Colonial Prize: TBA F182 Patrols In The Sudan Period: Ancients, Scale: 28mm, Rules: JOE HACK 2nd edition Fri 10:00:00 AM, 3 hrs, 4 players In 278AD Probus was determined to expel the Franks and Alamanni from GM: Richard Bryant Gaul, but they have other ideas, not the least being rivallry between the Period: Colonial, Scale: 15mm, Rules: PITS - Patrols in The Sudan commanders, which Probus is willing to take advantage of. minors Patrols In The Sudan. The British have a mission that requires them to welcome with playing adult, rules taught pass through Dervish occupied desert territory. The Dervishes are out to stop them. As the British set off across the desert, the scenery moves and F159 Daphur; Rammesses 1272 B.C. road trip north the natives are prone to pop up anywhere and do damage players 12 and Fri 6:00:00 PM, 4 hrs, 8 players over GM: Richard Smethurst Period: Ancients, Scale: 15mm, Rules: N.U.R.D. Chariot Rules F113 The Battle of Kush Egyptian forces drive north into Hittite territory during the late Bronze Fri 12:00:00 PM, 4 hrs, 8 players Age. Chariots and foot levies face off to gain control of trade routes. Fast- GM: Tony Figlia and Potomac Wargamers paced chariot battle action. Young commanders welcome with adult Period: Colonial, Scale: 15mm, Rules: BATTLES FOR EMPIRE II charioteer. This battle commemorates the 40th anniversary of Jack Scruby's fictitious battle over the continent of "Mafrica", from War Gamers Digest, F171 Gangs of Rome Nov.1974. The Battle featured an assortment of Scruby's Colonial armies Fri 8:00:00 PM, 3 hrs, 8 players and Franco-Prussian troops of the British 12th Division vs. the Franco - GM: Cy Taylor German III Legion. This game will feature the rule system, Battle for Period: Ancients, Scale: 25mm, Rules: Gangs of Rome (home rule) Empires II and can support 4 players per side Not recommended for Achieve wealth, power or merely survive in ancient Rome. Rival groups children of supporters, political gangs and rioting mobs rule the day in a 25mm city. F176 Last Stand at Hamakari (German South-West Africa, 1904) Fri 7:00:00 PM, 4 hrs, 6 players S117 Hadrian's Wall GM: Roy Jones Sat 9:00:00 AM, 5 hrs, 12 players Sponsor: Recreational Conflict Prize: German and Herero Miniatures GM: Joe Swartz and NOWS Period: Colonial, Scale: 25mm, Rules: Sword and the Flame (Modified) Prize: TBA The Hereros have surrounded a major German HQ detachment, sparking a Period: Ancients, Scale: 28mm, Rules: JOE HACK 2nd edition fight for the Hamakari waterholes. Will the Germans take the offensive In the 2nd century AD, VI Victrix is manning Hadrian's Wall to keep the and seize the waterholes? Or will the Hereros break through the German Celts out minors welcome with playing adult, rules taught line of infantry and artillery, overrun the wireless station, and isolate the Germans from all possible help? From the new scenario book "The Herero S230 An Angry Swarm of Bees War". More at www.hererowars.com. Sat 3:00:00 PM, 4 hrs, 4 players GM: James Baker Period: Ancients, Scale: 15mm, Rules: Tactica 1

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F366 Rise of the Renegades Theme Game Patrols In The Sudan. The British have a mission that requires them to Fri 7:00:00 PM, 4 hrs, 16 players pass through Dervish occupied desert territory. The Dervishes are out to GM: Thomas Harris and Band of Gamers stop them. As the British set off across the desert, the scenery moves and Prize: Test of Battle Gift Certificates the natives are prone to pop up anywhere and do damage Players over 15 Period: Colonial, Scale: 25mm, Rules: Mars Needs Steam please. FREEDOM!!! JUSTICE!!! are the rallying cries of the Interplanetary Imperialists, mad men and the ambitious who are determined to pick up S149 Otjihinamaparero: The Threatened Flank (German South-West the Earthman's Burden and bring civilization to Mars, whether it's Africa, 1904) wanted to not. Follow the further adventures of the League of Pear Sat 7:00:00 PM, 4 hrs, 6 players Shaped Gentlemen and play one the 8 factions seeking out the riches of GM: Roy Jones an unexplored section of the planet. An adventure game Sponsor: Recreational Conflict Prize: German and Herero Miniatures Period: Colonial, Scale: 25mm, Rules: Sword and the Flame (Modified) F313 Aztec Civil War - CHANGED Herero riflemen occupy the formidable natural fortress of Fri 7:00:00 PM, 3 hrs, 10 players Otjihinamaparero, with its high rock walls. Schutztruppen and Marines GM: Brian Dewitt launch a flank assault, but the Hereros hold their ground and shower the Period: Colonial, Scale: 15mm, Rules: Aztec's at War attackers with lead. The Hereros must now counterattack quickly, before The Aztecs seems to be having trouble working together and an Aztec the Germans can break the morale of the Herero army. From the new ‘Civil War' has broken out. It is also a long walk to find more captives scenario book "The Herero War". More at www.hererowars.com. and if we can acquire some captives from other Aztecs City States it would save a lot of walking. (You don't want to know why there always S314 Conquistadors vs Aztec - 'We Just Want a Drink' seems to be a shortage of captives). Sat 7:00:00 PM, 3 hrs, 10 players GM: Brian Dewitt F345 The Battle of Hashin March 21, 1885 Period: Colonial, Scale: 15mm, Rules: Aztec's at War Fri 7:00:00 PM, 4 hrs, 8 players In 1517 Hernandez Cordoba was the first European to reach the Yucatan GM: James Lombardi Peninsula. At Chanpoton they landed for water and were attacked by Period: Colonial, Scale: 25mm, Rules: The Sword and Flame Natives while inland. A desperate battle ensued and the Spanish were As the British column moves toward the garrison at Khartoum with the barely able to make it back to the shore and regain their ship. No hope of saving its beleaguered occupants, the column is attacked by Ansar experience with rules needed. forces. The battle rages in the open desert. The British column must battle and push toward Khartoum. Dark Ages S386 The Stolen Heiress, or In The Hands Of The Slavers. F222 A Bridge in Mercia, 800 AD Sat 9:00:00 AM, 4 hrs, 8 players Fri 9:00:00 AM, 6 hrs, 6 players GM: Edward Watts and Monday Night Adventurers GM: Bob Bryant Period: Colonial, Scale: 25mm, Rules: The Sword In Africa Period: Dark Ages, Scale: 25mm, Rules: Clans and Companies Victorian adventurers plunge into the jungles of Darkest Africa to rescue a After the break-up of the Kingdom of Mercia, Saxon warlords contended kidnapped woman from slavers facing hostile tribesmen, terrain and for land and influence. Aethelmund sends a force to hold a strategic bridge beasts. Kids who can read the rules charts welcome. - only his feuding neighbors have the same idea. Adult must be present with child. S223 A Day In the Second Afghan War, 24 Oct 1879 Sat 9:00:00 AM, 6 hrs, 6 players F202 Cog Wars GM: Bob Bryant Fri 2:00:00 PM, 3 hrs, 10 players Period: Colonial, Scale: 25mm, Rules: Clans and Companies GM: Brian Whitaker and Woodbridge Area GamerS (WAGS) After being pursued by an Anglo-Indian punitive force, Ghilzais tribesmen Sponsor: Merrimack The Old Glory Shipyeard Prize: Gift Certificate make a stand on a hill with the aid of an old fort. This scenario is based on Period: Dark Ages, Scale: 28mm, Rules: Cog Wars an incident reported in Robson's Road to Kabul. The encounter was Men in armor fighting on ships that sink. Go figure! Be the captain of unusual because there was cavalry action on both sides. Adult must be your own cog. Defend the high seas in a most seaworthy vessel. present with child. Beginners are welcome. Beginners Welcome, bring your Old Glory 25mm Cog and join the battle. S367 Rise of the Renegades Theme Game Sat 10:00:00 AM, 4 hrs, 16 players F407 SAGA Crescent and Cross - CANCELLED GM: Thomas Harris and Band of Gamers Fri 7:00:00 PM, 4 hrs, 6 players Prize: Test of Battle Gift Certificates GM: Jeff Mccarroll Period: Colonial, Scale: 15mm, Rules: Mars Needs Steam Period: Dark Ages, Scale: 30mm, Rules: SAGA FREEDOM!!! JUSTICE!!! are the rallying cries of the Interplanetary Ist crusade battle using just released SAGA rules Imperialists, mad men and the ambitious who are determined to pick up the Earthman's Burden and bring civilization to Mars, whether it's F335 Fire in the Steppe wanted to not. Follow the further adventures of the League of Pear Fri 10:00:00 AM, 4 hrs, 6 players Shaped Gentlemen and play one the 8 factions seeking out the riches of GM: David Bonk and Carnage and Glory an unexplored section of the planet. An adventure game Period: Eastern Renaissance, Scale: 28mm, Rules: Carnage and Glory II August, 1657 and the Turks are on the march, and the Steppe is on fire. A S178 Patrols in The Sudan mixed force of Polish cavalry and infantry tangles with a Cossack advance Sat 10:00:00 AM, 3 hrs, 4 players guard for a Turkish supply column. GM: Richard Bryant Period: Colonial, Scale: 15mm, Rules: PITS - Patrols in The Sudan

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F253 The Battle of Five Armies Eastern Renaissance Fri 7:00:00 PM, 4 hrs, 7 players F335 Fire in the Steppe GM: Christopher Palmer and The HAWKs Fri 10:00:00 AM, 4 hrs, 6 players Period: Fantasy, Scale: 10mm, Rules: Bear Yourself Valiantly (LSNC: GM: David Bonk and Carnage and Glory FAM) Period: Eastern Renaissance, Scale: 28mm, Rules: Carnage and Glory II The classic battle from the end of The Hobbit. Elves, Dwarves, and Men, August, 1657 and the Turks are on the march, and the Steppe is on fire. A fight off a horde of Goblins and Wargs for control of the Lonely Mountain mixed force of Polish cavalry and infantry tangles with a Cossack advance and the wealth it contains. Throw in some giant eagles and a huge angry guard for a Turkish supply column. bear as well. Come try out our new rules for fantasy mass combat. Children under 14 with playing adult only. F336 Fire in the Steppe Fri 6:00:00 PM, 4 hrs, 6 players S272 Bear Yourself Valiantly Fantasy Demo Game GM: David Bonk and Carnage and Glory Sat 9:00:00 AM, 2 hrs, 4 players Period: Eastern Renaissance, Scale: 28mm, Rules: Carnage and Glory II GM: David Wood and The HAWKs Results from the earlier meeting engagement will be carried forward as the Period: Fantasy, Scale: 25mm, Rules: Bear Yourself Valiantly (Look, Turkish supply column lumbers across the Steppe and more Polish forces Sarge, No Charts: FAM) arrive on the battlefield. The dwarves and their allies are facing off against the goblins and their allies. Who will win? Rules will be taught. Gamers under 12 welcome with participating adult. English Civil War F136 Tipton Green, June 1644 S274 Bear Yourself Valiantly Fantasy Demo Game Fri 10:00:00 AM, 4 hrs, 6 players Sat 1:00:00 PM, 2 hrs, 4 players GM: Nigel Marsh and Carnage and Glory GM: David Wood and The HAWKs Period: English Civil War, Scale: 28mm, Rules: Carnage & Glory II Period: Fantasy, Scale: 25mm, Rules: Bear Yourself Valiantly (Look, Staffordshire, 1644. The Earl of Denbigh, besieging Dudley Castle, is Sarge, No Charts: FAM) forced to break his siege to counter a Royalist relieving force from The dwarves and their allies are facing off against the goblins and their Worcester. allies. Who will win? Rules will be taught. Gamers under 12 welcome with participating adult. S328 English Civil War - Battle of Tankersley Moor, April 1643 Sat 2:00:00 PM, 4 hrs, 6 players S280 Bear Yourself Valiantly Fantasy Demo Game GM: Glenn Gibson and Richmond Leisure Society Sat 5:00:00 PM, 2 hrs, 4 players Period: English Civil War, Scale: 25mm, Rules: Warlord Games' Pike & GM: David Wood and The HAWKs Shotte Period: Fantasy, Scale: 25mm, Rules: Bear Yourself Valiantly (Look, "My Lord sent out into the West of Yorkshire, to Tankersley Moor, where Sarge, No Charts: FAM) they met with 2000 of the enemy's forces, and there fought them, and The dwarves and their allies are facing off against the goblins and their routed them; many were slain, and some taken prisoners." - Duchess of allies. Who will win? Rules will be taught. Gamers under 12 welcome with Newcastle. The mustering of Parliamentarian forces on the moor alerted participating adult. the Royalist Barnsley Garrison, and now reinforced with Royalist Troops from Wakefield, they march on Tankersley Moor Rules Taught, No kids S259 Dungeon Hack: Capture the Artifact under 14. Thanks to Noel Williams for researching this battle. Sat 7:00:00 PM, 4 hrs, 8 players GM: Noah Guilbault and The HAWKs S137 Tipton Green, June 1644 Period: Fantasy, Scale: 25mm, Rules: Dungeon Hack Sat 4:00:00 PM, 4 hrs, 6 players The forces of woe have tracked the final lost bone from the avatar of GM: Nigel Marsh and Carnage and Glory Vecna and seek to obtain it, restore their avatar, and ensure another 10,000 Period: English Civil War, Scale: 28mm, Rules: Carnage & Glory II years of darkness. The forces of weal seek only to destroy it. Get ready Staffordshire, 1644. The Earl of Denbigh, besieging Dudley Castle, is for capture the artifact Dungeon Hack style. Players control their own forced to break his siege to counter a Royalist relieving force from adventuring parties on award winning terrain, while they try to get in, get Worcester. the artifact, and get out alive Younger gamers (10+) welcome with a participating adult.

Fantasy Z251 Descent into the Depths F268 Dragon's Treasure Sun 10:00:00 AM, 3 hrs, 10 players Fri 1:00:00 PM, 4 hrs, 8 players GM: Eric Schlegel and The HAWKS GM: David Wood and The HAWKs Period: Fantasy, Scale: 25mm, Rules: Blood & Swash (Fantasy) Period: Fantasy, Scale: 28mm, Rules: Bear Yourself Valiantly (Look, You've had fun storming the castle, bragged about it at the Greedy Goblin, Sarge, No Charts: FAM) explored the Enchanted Forest, determined who's "King of the Mountain", The word is out, the dragon is dead. Four armies have marched. Will the gone "into the wild" and assaulted The Wizard's Tower. Now it's time to Elves, the Dwarfs, the Humans, or the Goblins get there first (and can explore the dungeon. Parties will attempt to descend into the dungeon, whoever gets there first hold on to the treasure long enough to get away defeat various opponents and get out alive. Sound like fun?! As usual, all with it.) Rules will be taught. Gamers under 12 welcome with participating the elements of a typical Players under 13 welcome with a playing adult. adult.

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French & Indian War S207 Zombie Cardio 2.5A!!! F133 French & Indian War skirmish Sat 2:00:00 PM, 3 hrs, 8 players Fri 5:00:00 PM, 4 hrs, 6 players GM: Chad Miller GM: Rick Dunn and NOWS Prize: TBD Gauranteed to last Period: French & Indian War, Scale: 28mm, Rules: Roll High Skirmish Period: Future, Scale: 25mm, Rules: Zombie! The indians raid a small settlement while the settlers and militia try to First let me say, I apologize for missing Historicon Sat eve Game, I mixed defend their homes. What's this, a group of rangers arrive or are they up the time. Â BUT Winner of this round will win PRIZE. That is right French ? Zombie friends, recall the Zombies Rules??? Run for your life and get extracted fast, because there are more Zombies, Bigger City, Oh, and the S353 The Battle of Sideling Hill Circus is in town, that's right it means Zombie Clowns. OH, did I mention Sat 2:00:00 PM, 3 hrs, 4 players your gaming buddy can play as a zombie Beginners welcomed! GM: Keith Stine and Army Group York Sponsor: Iron Ivan Games S211 Road Warrior Invitational - CHANGED Period: French & Indian War, Scale: 15mm, Rules: This Very Ground Sat 10:30:00 PM, 3 hrs, 12 players April 1756, Shingas the Terrible has been on the warpath. After taking GM: Eric Goodlander and WNPG captives from Fort McCord, he is pursued through the woods by militia Prize: Dice and provincials under the command of Captain Culbertson. Though the Period: Future, Scale: 20mm, Rules: Modified Gaslight captain had driven off some of Shingas's warriors and rescued some of the We return again for the Road Warrior invitational. The "good guys" won captives, Shingas mounts an attack that shatters the colonial force. This is last time but with the winners last time claiming it was "too easy" for the battle that finally broke the gridlo them....well, they are in for it this time. If you dont have a ticket, dont worry...as long as we have cars, we will make room. Play a blood thirsty S417 A Forest of Blood - NEW game involving beer, explosions, bad driving and whatever stupid thing Sat 5:00:00 PM, 3 hrs, 4 players you can think to do with a vehicle! GM: Richard Horner and WNGA Period: French & Indian War, Scale: 25mm, Rules: Tabletop Battle System Gnomes In 1756 the Pennsylvania frontier was not all that far from Philadelphia. F341 Gnome Wars: Tanga - The Battle of the Bees Theme Game Many small engagements in the no-man's land between French and British Fri 2:00:00 PM, 4 hrs, 8 players colonies went unrecorded. A war band and Fench coer de bois have GM: Steven Stanton and The Stout Gnomes crossed into British territory. Some British regulars, Rangers and Sponsor: Brigade Games Prize: Gnomes! provincial milita have received word and will move to contact the hostiles Period: Gnomes, Scale: 28mm, Rules: Gnome Wars before they do deadly mischief. November 1914: A combined force of Indian and British troops will attempt to drive the Germans from the rail station on the outskirts of Tanga. After landing on the beach the Allies must approach Tanga through Future a wooded area that is the home to some African Killer Bees. Let's hope F302 Mein Zombie - The Hoard loud noises don't startle them. This is a set piece game. No walk-ups, no Fri 10:00:00 AM, 4 hrs, 8 players painted units. GM: Mike Moran Sponsor: Old Dominion GameWorks LLC F342 Gnome Wars: The Outskirts of Tanga Theme Game Period: Future, Scale: 30mm, Rules: Mein Zombie Fri 8:00:00 PM, 4 hrs, 8 players Come play and learn Mein Zombie!! Great game for all gamers 12 years GM: James Stanton and The Stout Gnomes old and up!! Join a band of survivors as they face a hoard of Zombies. Sponsor: Brigade Games Prize: Gnomes! However not all these zombies are your standard zombie. Our heroic band Period: Gnomes, Scale: 28mm, Rules: Gnome Wars must survive against the hoard and a handful of special zombies with November 1914: This scenario focuses on a late afternoon Allied assault unique abilities. Can you survive the roaming hoards of zombies? by Indian and British infantry who are attempting to gain a foothold in the buildings on the outskirts of town. The Battle begins at the railroad and F260 The Hunger Games continues into Tanga with house to house fighting within the town. Fri 7:00:00 PM, 3 hrs, 8 players Anyone bringing a painted 320-point Gnome unit from Brigade Games GM: David Schlegel and The HAWKs does not have to pre-register. No one under 14 without a playing adult Period: Future, Scale: 25mm, Rules: Blood & Swash (Modified) with Father/son teams encouraged. The Hunger Games had been going on for years before the arrival of Katniss Everdeen. This will be a representation of one of those years. No S343 Gnome Wars: Tanga - The Battle of the Bees Theme Game quarter will be asked or given. Sat 12:00:00 PM, 4 hrs, 8 players GM: Jim Stanton and The Stout Gnomes S206 Zombie Cardio 2.5A!!! Sponsor: Brigade Games Prize: Gnomes! Sat 11:00:00 AM, 3 hrs, 8 players Period: Gnomes, Scale: 28mm, Rules: Gnome Wars GM: Chad Miller and Woodbridge Area GamerS (WAGS) November 1914: A combined force of Indian and British troops will Prize: TBD Gauranteed to last attempt to drive the Germans from the rail station on the outskirts of Period: Future, Scale: 25mm, Rules: Zombie! Tanga. After landing on the beach the Allies must approach Tanga through First let me say, I apologize for missing Historicon Sat eve Game, I mixed a wooded area that is the home to some African Killer Bees. Let's hope up the time. Â BUT Winner of this round will win PRIZE. That is right loud noises don't startle them. Anyone bringing a painted 320-point Zombie friends, recall the Zombies Rules??? Run for your life and get Gnome unit from Brigade Games does not have to pre-register. No one extracted fast, because there are more Zombies, Bigger City, Oh, and the under 14 without a playing adult with parent/child teams encouraged. Circus is in town, that's right it means Zombie Clowns. OH, did I mention your gaming buddy can play as a zombie Beginners welcomed!

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S346 Gnome Wars: The Joust S410 Rats! Why'd it have to be Rats?! Sat 8:00:00 PM, 2 hrs, 30 players Sat 2:00:00 PM, 3 hrs, 4 players GM: Steven Stanton and The Stout Gnomes GM: Richard Johnson Sponsor: Brigade Games Prize: Gnomes! Sponsor: Rattrap Productions Period: Gnomes, Scale: 28mm, Rules: Gnome Wars Period: Inter-War, Scale: 25mm, Rules: Thrilling Adventure! Come and try your luck in the Gnome Joust. Rules Taught, Quick, Easy. During a raid on his hideout, "Numbers" Nagy hid from the cops in the FUN!!! No one under 14 without a playing adult. Players are encouraged sewers beneath New Commerce. He never came back. Now, the race is on to bring their own mount, but it is not required. to find his ledgers for "Little" Paul's operation. But strange things lurk in the sewers. Are the rumors of horrid beasts true? Do you dare venture down into the fetid sewage to find out? Try Rattrap Productions newest Horror ruleset: Thrilling Adventure! T301 A Night on the Town Thu 8:00:00 PM, 4 hrs, 6 players GM: Jim McWee and Army of Central Maryland Korea Period: Horror, Scale: 25mm, Rules: Blood and Roses F392 Ace of the Motherland The Hunter's Moon has risen and a chill is in the air - the perfect night Fri 10:00:00 AM, 4 hrs, 6 players for creatures of the night to lurk in the shadows and feast on the unwitting. GM: Jim Thompson and RAW Tonight is different though because the hunters are being hunted by the Period: Korea, Scale: 1/300, Rules: Check Your Six Jet's Soldiers of the Light. Who will win the night? Must be 16 or older to play Elements of the 196th IAP were dispatched to intercept a Navy/Marine strike force. After being delayed by bad weather the Mig15's caught up to the F9F-2's just as they reached the coast of the Yellow Sea. No players Inter-War under 16 without a responsible adult F270 Huns in the Fox House Fri 3:00:00 PM, 4 hrs, 4 players S394 Soviet Wolves GM: Bruce Kohrn and The HAWKs Sat 10:00:00 AM, 4 hrs, 6 players Period: Inter-War, Scale: 1/300, Rules: Little Friends (modified Mustangs) GM: Jim Thompson and RAW Summer 1938. Tension flies high as the Belgian WWI Ace Willy Period: Korea, Scale: 1/300, Rules: Check Your Six Jet's Coppens challenges German intrusions over Luxembourg. French fighters B-29's are sent to bomb the only remaining bridge over the Yalu River. are observing with interest. Rules taught. Fledglings with adult copilots The veteran 324th IAD were dispatched to intercept them, and a running welcome. dog fight between F-86's, F-84's, B-29's and Mig 15's lasted almost 30 minutes No players under 16 without a responsible adult F100 Belchite, 1937 Fri 6:00:00 PM, 4 hrs, 8 players GM: Donald Manser Medieval Sponsor: Age of Glory F389 Rising Sun Period: Inter-War, Scale: 25mm, Rules: Bolt Action Fri 2:00:00 PM, 3 hrs, 5 players In an attempt to divert Nationalist forces from their drive north, the GM: Ron Baron Republicans attacked to the south. The battles for Belchite and the Period: Medieval, Scale: 25mm, Rules: home brewed surrounding villages devolved into a maelstrom of death and destruction. It is a time of treachery and bloodshed in feudal Japan. Command your Can you and your squads survive? Sign up and find out. units of samurai and ashigaru to accomplish your personal goals in this Gamers under 16 welcome with a participating adult. unit based combat game.

S382 A Mill For The Taking F315 SAGA - Cross and Crescent Sat 9:00:00 AM, 4 hrs, 6 players Fri 3:00:00 PM, 4 hrs, 4 players GM: Bradley Pflugh and Circle of Swords GM: Jon Lundberg Sponsor: Circle of Swords Period: Medieval, Scale: 25mm, Rules: SAGA Cross and Crescent Period: Inter-War, Scale: 25mm, Rules: Price of Glory Modified Try out the new armies for SAGA with the 4 player scenario. Mututawi'a Tensions flare as IRA contest a strategic river crossing coupled with a mill and Saracens vs Crusaders and Templars filled with grain that the British have taken hold of. This is a historic fictional account of an Anglo-Irish War engagement. Rules will be taught, F390 The Battle of Bouvines - 1214 - CHANGED no children or rules lawyers please. Enjoyable, modified rules for ease of Fri 7:00:00 PM, 3 hrs, 6 players play will be used. GM: Chris Parker and Maine Historical Wargaming Association Sponsor: Day of Battle Games Prize: 40mm Knight (unpainted) S409 Rats! Why'd it have to be Rats?! Period: Medieval, Scale: 40mm, Rules: Day of Battle Sat 10:00:00 AM, 3 hrs, 4 players Re fight one of the most pivotal and unknown battles of the medieval GM: Richard Johnson Europe. King John of England along with the Duke of Brabant, the Count Sponsor: Rattrap Productions of Holland and Emperor Otto II all conspire to remove lands from King Period: Inter-War, Scale: 25mm, Rules: Thrilling Adventure Phillip II of France. This battle has it all. Fought over vast rolling During a raid on his hideout, "Numbers" Nagy hid from the cops in the countryside in Northern France, it pits thousands of knights, German and sewers beneath New Commerce. He never came back. Now, the race is on mercenary pikes and crossbows. to find his ledgers for "Little" Paul's operation. But strange things lurk in the sewers. Are the rumors of horrid beasts true? Do you dare venture down into the fetid sewage to find out? Try Rattrap Productions newest ruleset: Thrilling Adventure!

41 BY ERA/PERIOD ORDER

S254 Warring Roses in the Mist F209 Snowmaggedon Sat 9:00:00 AM, 4 hrs, 6 players Fri 3:00:00 PM, 2 hrs, 6 players GM: Christopher Palmer and The HAWKs GM: James Reynolds and WNPG Period: Medieval, Scale: 10mm, Rules: Bear Yourself Valiantly (LSNC: Prize: Dice FAM) Period: Modern, Scale: 28mm, Rules: Snowball wars The Battle of Barnet, 14 April 1471. On a foggy morning, the Lancastrian Frosty and his friends have been living in a winter wonderland, but Jack and Yorkist armies line up for battle on the English countryside, but King Frost is back. Frosty and friends must battle Jack Frost and his evil Edward find's he has misjudged the enemy's location and both armies are snowmen in an epic snowball fight. misaligned with seriously threatened flanks. Can you prevent disaster kids game while exploiting an great opportunity for victory? Come try out our new rules for medieval mass combat. Children under 14 with playing adult F195 Aerodrome(R) 3.0 - Korean War Aerial Combat only. Fri 3:00:00 PM, 3 hrs, 10 players GM: Stanley Kubiak S400 "Bucharest 1476, Vlad's final battle Sponsor: Aerodrome(R) Aerial Combat Games Prize: Wings & Medals Sat 6:00:00 PM, 4 hrs, 10 players Period: Modern, Scale: 1/200, Rules: Aerodrome(R) 3.0 - Korean War-Era GM: George Hunsicker and RAW Aerial Combat Game Period: Medieval, Scale: 25mm, Rules: Medieval Warfare Try the new Korean War-era version of the popular Aerodrome(R) WW1 The Sultan has come to reclaim his territory. Will he be successful and and WW2 aerial combat rulesets. Fly Mig-15s, F-86 Sabre jets and more Vlad lose his head or will he manage to keep his head and his land? in simulated air combat. New mechanics and stats for the era, but still easy Rules taught, no children under 14 please to learn and play, lots of fun. Rules taught, equipment provided. Up to 12 players per round, rounds run through allotted time. Wings and awards for Victories and Valor! Spouse & Female Friendly Game. Under age 15 only Modern with playing adult. T370 DEATH PAST MIDNIGHT - GHAZLANI, IRAQ Thu 8:00:00 PM, 3 hrs, 24 players F114 Bridges at Ko Ko Ri, January 1951 GM: Peter Panzeri and TEAM ZVEZDA-USA Fri 7:00:00 PM, 4 hrs, 8 players Sponsor: ZVEZDA-USA.COM Prize: From Zvezda GM: Martin Fenelon and Niantic Gamers Period: Modern, Scale: 15mm, Rules: ZVEZDA HOT WAR Sponsor: MSD Games Prize: Merchandise Certificate REAL-WORLD scenario by a vet of the battle. Well positioned Iraqi Period: Modern, Scale: '1:285 Micro, Rules: Sabres Over the Yalu Republican Guards Armor tries to halt US Spearhead Div break-thru in an Pushed back to the sea by the Chi Com offensive, the Marines are barely intense & confusing battle. Random events, mayhem, documents & holding on. A pause in combat means the Chi Com units are waiting for artifacts from the battle on display. Same wargame run for years at West re-supply, and the bridges at Ko Ko Ri are the weak link in the supply Point, Sandhurst, US Army Infantry and Intelligence Schools. Email route. Marine Corsairs are on the way with 2,000 pound bombs and [email protected] for free PDF of Rules/Scenario. Mature escorting Panthers. Will the MiGs make an appearance? Fast play air-to- subject matter Adults only please. air rules will be taught, beginners welcome!

F357 Great Bear Resurgent F371 DEATH BEFORE DAYLIGHT - GHAZLANI Part 2 Fri 7:00:00 PM, 5 hrs, 6 players Fri 9:00:00 AM, 2 hrs, 20 players GM: Jake Strangeway and Band of Gamers GM: Peter Panzeri and TEAM ZVEZDA-USA Prize: Test of Battle Gift Certificates Sponsor: ZVEZDA-USA.COM Prize: From Zvezda Period: Modern, Scale: 6mm, Rules: Command Decision Test of Battle Period: Modern, Scale: 15mm, Rules: ZVEZDA HOT WAR In the north, the 20th Army, its forces stationed near Belgorod since May REAL-WORLD scenario by a vet of the battle. COUNTER ATTACK by of 2014, punched a hole through the Ukrainian defenses and began the Iraqi Republican Guard tanks against US Spearhead Div in a short but drive toward Kiev. Although the Ukrainian forces showed a stubborn intense & confusing battle. Random events, mayhem, documents & reluctance to quit the field, there just weren't enough of them to offer artifacts from the battle on display. Same wargame run for years at West serious opposition to Russian forces. Within days, the Russians had Point, Sandhurst, US Army Infantry and Intelligence Schools. Email thrown two bridgeheads across the Dnieper River [email protected] for free PDF of Rules/Scenario. Someone please bring the doughnuts! F196 Aerodrome(R) 3.0 - Korean War Aerial Combat F373 "KILLING BIN LADEN Fri 7:00:00 PM, 3 hrs, 10 players Fri 2:00:00 PM, 3 hrs, 8 players GM: Stanley Kubiak GM: PANZERI PETE and TEAM ZVEZDA-USA Sponsor: Aerodrome(R) Aerial Combat Games Prize: Wings & Medals Sponsor: OSPREY Prize: Prizes from Zvezda Period: Modern, Scale: 1/200, Rules: Aerodrome(R) 3.0 - Korean War-Era Period: Modern, Scale: 25mm, Rules: "OSAMA RULES Aerial Combat Game Join the author of new book KILLING BIN LADEN & wargame Try the new Korean War-era version of the popular Aerodrome(R) WW1 "OPERATION NEPTUNE SPEAR" 2011. US Navy SEALS attempt to and WW2 aerial combat rulesets. Fly Mig-15s, F-86 Sabre jets and more INFIL into Osama bin Laden's Abbottabad, Pakistan compound, kill him in simulated air combat. New mechanics and stats for the era, but still easy & then EXFIL with minimal casualties. A million things can go wrong, to learn and play, lots of fun. Rules taught, equipment provided. Up to 12 any one resulting in total disaster. SEE RELATED SEMINARS in FALL- players per round, rounds run through allotted time. Wings and awards for IN'14 program. For PDF of the Rules & Scenario email Victories and Valor! Spouse & Female Friendly Game. Under age 15 only [email protected] Adults only due to subject matter. with playing adult.

42 BY ERA/PERIOD ORDER

F129 AREA 88 Is that a mirage or a Mirage? S167 Saturday Morning Soccer Fri 7:00:00 PM, 4 hrs, 6 players Sat 9:00:00 AM, 3 hrs, 8 players GM: William Meyer and NOWS GM: Jeff Wiltrout and Potomac Wargamers Period: Modern, Scale: '1/144, Rules: AH flight Leader - modified Sponsor: Quantum Castings Things are never easy for the fighter jocks of Area 88. now they face a Period: Modern, Scale: 25mm, Rules: CORNER KICK new enemy unit who flies something better than Soviet surplus. Area 88 is GOOOOOAAAAAL. Time to wake up to a game of the English Premier a popula Manga series set in a fictional civil war where mercenary pilots League as two of the best teams battle it out on the pitch. Soccer in classic western jets engage in furious dogfights against their opposite (Football) skills will be put to the test and this game rewards sound soccer numbers in Warsaw Pact aircraft. The setting is fictional, but the rules tactics. Knowledge of Soccer not necessary but extremely helpful. Kids reallistically emphasize energy not well suited for very young players. under 12 only with an adult. rules taught S266 Attack of Serzhan-Yurt, Chechnya, May 17, 1995 F349 Fight Along the Rach Ba Rai - CHANGED Sat 9:00:00 AM, 4 hrs, 5 players Fri. 7:00:00 PM, 4 hrs, 4 players GM: Michael Byrne and The HAWKs GM: Thomas Mckinney and Army Group York Period: Modern, Scale: 28mm, Rules: Force on Force Period: Modern, Scale: 1/285th, Rules: Charlie Don't Surf The Chechen insurgency was reeling by May 1995. Grozny had fallen as As part of Operation Coronado V, the 60th infantry, 9th Division jointly well as Argun, the second largest city. The Chechens were holding a line with the USN Task Force 117 conducts riverine operations against the of villages at the edge of the Caucasus mountains. This line maintained the 263rd Main Force Viet Cong battalion in the Cam Son Secret Zone, along Chechen support from the urban centers and protected the government that the Rach Ba Rai, a tributary of the Mekong. Armored Troop Carriers retreated into the mountains. Can the Chechens stop the Russian attack on backed by Monitors and Assault Patrol boats deliver US forces ashore Serzhan-Yurt? Gamers under the age of 14 are welcome with an adult. while ARVN Rangers set up a blocking position. S210 Lego Fire and Rescue F421 Seeking Decisive Battle - NEW Sat 10:00:00 AM, 2 hrs, 6 players Fri. 7:00:00 PM, 4 hrs, 6 players GM: John Brennan and WNPG GM: Thomas Garnett and Fireball Forward Prize: Lego Minifigs Sponsor: Fireball Forward Period: Modern, Scale: 25mm, Rules: Flashpoint Period: World War II, Scale: 15mm, Rules: Fireball Forward The Lego City Free Clinic is on fire. Lego City's bravest must fight the By late morning 21 November, the 8th Army was on track to meet their fire and save the patients, before the building collapses. operational goals with attacks by XIII Corps to envelop the Axis Frontier kids game Group defending the Sollum Line, attacks by the 7th Armored Division’s Support Group against the German portion of the Tobruq siege line, and S151 Saggers in the Sinai - Middle East, 6 Oct. 1973 the start of the Tobruq breakout by the British 70th Division. Left to do - Sat 10:00:00 AM, 2 hrs, 4 players destroy the AFrika Korps GM: Robert Franklin Period: Modern, Scale: '1:285 Micro, Rules: Thunderbolt F380 Charlie Company - Knee High in Nhi HA The Israeli 217th Armored Brigade kicks off a drive towards the Suez,with Fri 8:00:00 PM, 4 hrs, 8 players hopes of repeating the successes of the Six Day War. Opposing them are GM: Lee VanSchaik the Egyptian 18th Infantry Division and elements of the 15thArmored Sponsor: RAFM Miniatures Prize: Gift Coupons Brigade - who have assimilated lessons from the '67 war and plan on Period: Modern, Scale: 20mm, Rules: Charlie Company teaching some lessons of their own. On April 29th, 1968 the second battalion, 4th Marines nicknamed the "Magnificent Bastards" became embroiled in a major offensive by the S324 Operation Stormfall I 320th NVA division across the DMZ. Lt Col Snyder ordered the Captain Sat 10:00:00 AM, 4 hrs, 8 players of Alpha Company to conduct a reconnaissance in force along the NVA's GM: Ryan Peck route of withdrawal. The target of the sweep was Xom Phong, a ville Period: Modern, Scale: 25mm, Rules: Home Rules northwest of Nhi Ha, on the east bank of Jones Creek. Your team is a PMC operating in modern day Iraq is hired to assist against ISIS. Things in Ramadi are heating up. Move into city, link up with an F374 "KILLING BIN LADEN intel assest, and stop anyone who gets in your way. Hopefully you survive Fri 8:00:00 PM, 3 hrs, 8 players to cash your checks. GM: PANZERI PETE and TEAM ZVEZDA-USA Sponsor: OSPREY Prize: Prizes from Zvezda S403 4th British Armored at Burgdorf Period: Modern, Scale: 25mm, Rules: "OSAMA RULES Sat 11:00:00 AM, 4 hrs, 6 players Join the author of new book KILLING BIN LADEN & wargame GM: Anthony Mazzo and RAW "OPERATION NEPTUNE SPEAR" 2011. US Navy SEALS attempt to Period: Modern, Scale: '1:285 Micro, Rules: Challenger XXI Classic INFIL into Osama bin Laden's Abbottabad, Pakistan compound, kill him August 1985 following the Soviet invasion of the west the British 4th & then EXFIL with minimal casualties. A million things can go wrong, armoured Division has moved up to its alert positions facing the East any one resulting in total disaster. SEE RELATED SEMINARS in FALL- German Boarder. Come see if you can hold off the Soviet Army or if the IN'14 program. For PDF of the Rules & Scenario email soviets could overwhelm the British and break through. In this WW3 what [email protected] Adults only due to subject matter. if. Rules will be taught. No children under 14 please

43 BY ERA/PERIOD ORDER

S372 DEATH BEFORE DUSK S160 Hold the Line - Z+60 Days Sat 12:00:00 PM, 2 hrs, 8 players Sat 3:00:00 PM, 3 hrs, 6 players GM: JAMIE HENSLEY and TEAM ZVEZDA-USA GM: Henry Kyle Sponsor: ZVEZDA-USA.COM Prize: Prizes from Zvezda Period: Modern, Scale: 25mm, Rules: Zombie Apocalypse (Home Brew) Period: Modern, Scale: 15mm, Rules: ZVEZDA HOT WAR Sixty days after the dead began to rise, your small Texas town is in danger Short-but-intense Historical scenario of meeting engagement battle of being overrun by the walking dead. Luckily, word has reached you of a between US 3rd Armored "Spearhead" Division and Iraqi Republican safe zone a few counties over. As the non-combatants are loaded into a Guards Tawakalna Division in 1991. Featuring Zvezda tanks, figures and convoy to be taken to safety, it is up to the town's ragtag defenders to hold HOT WAR rules. Documents & artifacts from the Iraq War on display. back the undead horde long enough for them to flee. Not Recommended Email [email protected] for free PDF of Rules/Scenario. for Kids. Someone please bring the doughnuts! S308 Mein Panzer Core Rules - Assault on Latrun 1948 Sat 4:00:00 PM, 4 hrs, 4 players S381 Charlie Company - Knee High in Nhi HA GM: Kenny Noe Sat 1:00:00 PM, 4 hrs, 7 players GM: Lee VanSchaik Sponsor: Old Dominion GameWorks LLC Sponsor: RAFM Miniatures Prize: Gift Coupons Period: Modern, Scale: 12mm, Rules: Mein Panzer Period: Modern, Scale: 20mm, Rules: Charlie Company Operation Bin Nun Alef, Another battle to open the road to Jerusalem. This was a heavily contested region in the 1948 War. The Jordanians were On April 29th, 1968 the second battalion, 4th Marines nicknamed the "Magnificent Bastards" became embroiled in a major offensive by the the best trained, equipped forces and expertly held the area. Historically 320th NVA division across the DMZ. Lt Col Snyder ordered the Captain this battle was a major defeat for the nascent IDF. Can you do better? of Alpha Company to conduct a reconnaissance in force along the NVA's Control the Arab Legion or IDF forces to battle over this strategic area. Rules taught, beginners welcome. route of withdrawal. The target of the sweep was Xom Phong, a ville northwest of Nhi Ha, on the east bank of Jones Creek. S325 Operation Stormfall II S224 Tough Day in Noote Sat 4:00:00 PM, 4 hrs, 8 players Sat 1:00:00 PM, 4 hrs, 6 players GM: Ryan Peck GM: Michael Pierce Period: Modern, Scale: 25mm, Rules: Home Rules Period: Modern, Scale: 15mm, Rules: Force on Force Your team works for a PMC operating against ISIS in modern day Iraq. The small African country of NOOTE is going downhill fast! The The last operation was a success, and actionable intelligence was gained. socialist government, facing increasing unrest in the streets, has responded A weapons cache has been located and need the players attention. by tightening its repressive policies. Attacks against foreigners have Hopefully the rumors of elite foreign fighters in the area are false. increased, and several embassies have already closed. The US consulate facility in Ingunagu is closing, so the staff must be evacuated. Marines are S212 Gaza- 6/5/1967- Day Trip Along the Med! choppered in to make it happen! Sat 5:00:00 PM, 4 hrs, 6 players GM: Eric Goodlander and WNPG S375 "KILLING BIN LADEN Prize: Dice Sat 3:00:00 PM, 3 hrs, 8 players Period: Modern, Scale: '1:600, Rules: TBA GM: CHRIS KING and TEAM ZVEZDA-USA " The morning air raids went well and Israeli armor is joyriding along the Sponsor: OSPREY Prize: Prizes from Zvezda Med but the Egyptians don't want to give up their scenic views! Dug in Period: Modern, Scale: 25mm, Rules: "OSAMA RULES Egyptians with limited armor and no air support. Israeli blitzkrieg has lots Join the author of new book KILLING BIN LADEN & wargame of armor but light on infantry and arty . Players command brigades "OPERATION NEPTUNE SPEAR" 2011. US Navy SEALS attempt to (platoon stands. 1:1 vehicles). Come see real maneuver warfare! " INFIL into Osama bin Laden's Abbottabad, Pakistan compound, kill him & then EXFIL with minimal casualties. A million things can go wrong, S402 West German defence at Burgdorf any one resulting in total disaster. SEE RELATED SEMINARS in FALL- Sat 6:00:00 PM, 4 hrs, 6 players IN'14 program. For PDF of the Rules & Scenario email GM: Chad Zerbe and RAW [email protected] Adults only due to subject matter. Period: Modern, Scale: '1:285 Micro, Rules: Challenger XXI Classic August 1985 following the Soviet invasion of the west a West German S197 Aerodrome(R) 3.0 - Korean War Aerial Combat armoured Division has moved up to its alert positions facing the East Sat 3:00:00 PM, 3 hrs, 10 players German Boarder. Come see if you can hold off the Soviet Army or if the GM: Stanley Kubiak soviets could overwhelm the West Germans and break through. In this Sponsor: Aerodrome(R) Aerial Combat Games Prize: Wings & Medals WW3 what if. Rules will be taught. No children under 14 please Period: Modern, Scale: 1/200, Rules: Aerodrome(R) 3.0 - Korean War-Era Aerial Combat Game Try the new Korean War-era version of the popular Aerodrome(R) WW1 and WW2 aerial combat rulesets. Fly Mig-15s, F-86 Sabre jets and more in simulated air combat. New mechanics and stats for the era, but still easy to learn and play, lots of fun. Rules taught, equipment provided. Up to 12 players per round, rounds run through allotted time. Wings and awards for Victories and Valor! Spouse & Female Friendly Game. Under age 15 only with playing adult.

44 BY ERA/PERIOD ORDER

S198 Aerodrome(R) 3.0 - Korean War Aerial Combat Sat 7:00:00 PM, 3 hrs, 10 players Napoleonic GM: Stanley Kubiak F363 Dresden 1813 Sponsor: Aerodrome(R) Aerial Combat Games Prize: Wings & Medals Fri 10:00:00 AM, 6 hrs, 12 players Period: Modern, Scale: 1/200, Rules: Aerodrome(R) 3.0 - Korean War-Era GM: Paul Olszanski and Band of Gamers Aerial Combat Game Period: Napoleonic, Scale: 15mm, Rules: Age of Eagles Try the new Korean War-era version of the popular Aerodrome(R) WW1 Dresden 1813 200 year anniversary. Come fight in the third biggest battle and WW2 aerial combat rulesets. Fly Mig-15s, F-86 Sabre jets and more of the Napoleonic period.The Austrians,Russins and Prussian try to take in simulated air combat. New mechanics and stats for the era, but still easy out Napoleon for good. to learn and play, lots of fun. Rules taught, equipment provided. Up to 12 players per round, rounds run through allotted time. Wings and awards for F231 Huge napoleonic battle Victories and Valor! Spouse & Female Friendly Game. Under age 15 only Fri 10:00:00 AM, 12 hrs, 12 players with playing adult. GM: Jody Sherrill Period: Napoleonic, Scale: 25mm, Rules: Home rules S162 28 Weeks Later Z-day + 28 weeks How much lead can we get on the table Sat 7:00:00 PM, 3 hrs, 10 players GM: John Currin F414 Belgium Ablaze Sponsor: Wargames Factory Fri 10:00:00 AM, 6 hrs, 8 players Period: Modern, Scale: 28mm, Rules: Zombie Apocolypse GM: Richard Mcmahon It has been 28 weeks since the Zombie Apocolypse began. The President Period: Napoleonic, Scale: 6mm, Rules: Houserules Napoleonics by Brian has taken refuge in the second White House but supplies are running low Stokes and they must now make a run for it. Their is a helicopter being refueled Battles created by using "Napoleon 4th Ed." as a campaign generator. in a nearby town. Can they survive the zombie hoard and escape. Come Napoleon has caught up to Blucher who has turned at bay. Blucher, as he have fun in this fast, fun, and furious game. Kids 14 and over please arrays his tattered forces, and unaware of the losses Napoleon has suffered from relentless forced marches, has sent an urgent appeal to Wellington S376 "KILLING BIN LADEN for assistance. Wellington's initial tepid response could be affected by a Sat 8:00:00 PM, 3 hrs, 8 players smaller tutorial level battle. GM: CHRIS KING and TEAM ZVEZDA-USA Sponsor: OSPREY Prize: Prizes from Zvezda F263 Battle of Teugn-Hausen, 1809 Period: Modern, Scale: 25mm, Rules: "OSAMA RULES Fri 12:00:00 PM, 4 hrs, 6 players Join the author of new book KILLING BIN LADEN & wargame GM: John Surdu and The HAWKs "OPERATION NEPTUNE SPEAR" 2011. US Navy SEALS attempt to Period: Napoleonic, Scale: 10mm, Rules: Fate of Battle: Look Sarge, No INFIL into Osama bin Laden's Abbottabad, Pakistan compound, kill him Charts: Napoleonic Wars & then EXFIL with minimal casualties. A million things can go wrong, Charles marched into Bavaria on the 10th of April. While Napoleon any one resulting in total disaster. SEE RELATED SEMINARS in FALL- hurried to the front from Paris, Marshal Berthier muddled the disposition IN'14 program. For PDF of the Rules & Scenario email of troops, leaving Davout isolated. Charles issued orders to destroy [email protected] Adults only due to subject matter. Davout's III Corps. The Austrian III Korps met Davout's corps near Teugn. The close terrain reduced Charles' intelligence, so he hesitated to S327 Operation Stormfall III commit more troops, enabling Davout to push t Players under 13 welcome Sat 8:00:00 PM, 4 hrs, 8 players with a playing adult. GM: Ryan Peck Period: Modern, Scale: 25mm, Rules: Home Rules F276 Battle of Raszyn, 1809 Your PMC has been hired to support the Iraq Army liberating Anbar Fri 6:00:00 PM, 4 hrs, 6 players Province. Your team has uncovered intel indicating a high level meeting GM: John Surdu and The HAWKs is about to take place. Hit the building, disrupt the meeting, and get out Period: Napoleonic, Scale: 10mm, Rules: Fate of Battle: Look Sarge, No before ISIS knows you are there. Charts: Napoleonic Wars As part of the overall campaign plan for 1809, Archduke Ferdinand Z267 Attack of Serzhan-Yurt, Chechnya, May 17, 1995 advanced into Poland with the Austrian VII Korps. Responding quickly, Sun 9:00:00 AM, 4 hrs, 5 players Pontiatowski assembled in small Polish-Saxon army, meeting the GM: Michael Byrne and The HAWKs Austrians near the town of Raszyn. The swollen Mrowa stream created Period: Modern, Scale: 28mm, Rules: Force on Force marshy ground, enabling the steam to be crossed and only three points. The Chechen insurgency was reeling by May 1995. Grozny had fallen as Ferdinand attacked to cross the stream and destroy the Poli Players under well as Argun, the second largest city. The Chechens were holding a line 13 welcome with a playing adult. of villages at the edge of the Caucasus mountains. This line maintained the Chechen support from the urban centers and protected the government that F391 Marengo retreated into the mountains. Can the Chechens stop the Russian attack on Fri 6:00:00 PM, 4 hrs, 8 players Serzhan-Yurt? Gamers under the age of 14 are welcome with an adult. GM: Alan Isabelle Period: Napoleonic, Scale: 10mm, Rules: Eagles at War (soon to be published) The newly crowned emperor is struggling to hold onto French conquests in Italy when the Austrians attack and drive the Army of the Reserve back. Will General Desaix arrive in time to save the battle and win the first of Napoleon's four greatest victories? The battle will be fought on a custom- built terrain board of the Marengo battlefield.

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F215 Sails of Glory Introductory Game S275 Fate of Battle Demo Game Fri 6:00:00 PM, 4 hrs, 8 players Sat 1:00:00 PM, 2 hrs, 4 players GM: Michael Desensi GM: David Wood and The HAWKs Period: Napoleonic, Scale: 1/1000, Rules: Sails of Glory Period: Napoleonic, Scale: 25mm, Rules: Fate of Battle: Look Sarge, No An introductory game for Sails of Glory, miniature ship combat in the age Charts: Napoleonic Wars of sail. Each player will command a ship of the line and a frigate. Standard The British are facing off against the French. Who will win?. Rules will be rules will be taught. taught. Gamers under 12 welcome with participating adult.

F138 Brienne-la-Vieille, France 1814 S289 Building a professional scratch built building Fri 7:00:00 PM, 4 hrs, 6 players Sat 4:00:00 PM, 3 hrs, 10 players GM: John Snead and Carnage and Glory GM: Dave Waxtel and NYWA Period: Napoleonic, Scale: 28mm, Rules: Carnage & Glory II Sponsor: NJCON7- Fire in The East Prize: You keep building France early February 1814, after the battle of La Rothierre. The Allied Period: Napoleonic, Scale: 25mm, Rules: None Armies are pushing the French withdrawal, when the Young Guard Terrain Building Come learn how to build a 25 mm Spanish Building by decides to make a stand. Who will join them?! one of this Hobbies master craftsman. . ..oh and hear a few stories as well.

S191 The battle of Ishmal(3)1807 S281 Fate of Battle Demo Game Sat 9:00:00 AM, 6 hrs, 8 players Sat 5:00:00 PM, 2 hrs, 4 players GM: John Sileo and Maphogs - NYWA GM: David Wood and The HAWKs Sponsor: Maplewood Hobby Period: Napoleonic, Scale: 25mm, Rules: Fate of Battle: Look Sarge, No Period: Napoleonic, Scale: 15mm, Rules: Shako Charts: Napoleonic Wars The Russians baited the Ottomans into attacking their Artillery which The British are facing off against the French. Who will win?. Rules will be threatened the ships bring supplies to the city. Small skirmishes occurred taught. Gamers under 12 welcome with participating adult. for 3 days. When Michelson the Russian commander moved the guns up to more forward positions the Ottomans attacked. S405 Battle of Pultusk December 2, 1806 Sat 6:00:00 PM, 5 hrs, 9 players S273 Fate of Battle Demo Game GM: Robert Lockley Sat 9:00:00 AM, 2 hrs, 4 players Period: Napoleonic, Scale: 15mm, Rules: Shako II GM: David Wood and The HAWKs Lannes received orders from Napolean to capture Pultusk and create a Period: Napoleonic, Scale: 25mm, Rules: Fate of Battle: Look Sarge, No bridgehead across the Narew River. Lannes was not expecting to Charts: Napoleonic Wars encounter any significant opposition. Bennigsen's retreating Russian army The British are facing off against the French. Who will win?. Rules will be turned at Pultusk and deployed to meet the advancing French. Did taught. Gamers under 12 welcome with participating adult. Benngsen pounce on the overconfident French or did Lannes work his magic as usual and send the Russians packing.? No children under the age S139 Brienne-la-Vieille, France 1814 of 16 years old Sat 9:00:00 AM, 5 hrs, 6 players GM: John Snead and Carnage and Glory S331 Gosselies, 15 June 1815 Period: Napoleonic, Scale: 28mm, Rules: Carnage & Glory II Sat 6:00:00 PM, 4 hrs, 6 players France early February 1814, after the battle of La Rothierre. The Allied GM: Jeffrey Ball and Carnage and Glory Armies are pushing the French withdrawal, when the Young Guard Period: Napoleonic, Scale: 28mm, Rules: Carnage & Glory II decides to make a stand. Who will join them?! On the first day of the Waterloo campaign the French have taken Charleroi and pushing to break through towards Quatre Bras, The Prussians rush to S364 Dresden 1813 stop the breakthrough and extricate a Brigade about to be cut off. Sat 10:00:00 AM, 6 hrs, 12 players GM: Dennis Kalember and Band of Gamers S216 Sails of Glory Introductory Game Period: Napoleonic, Scale: 15mm, Rules: Age of Eagles Sat 6:00:00 PM, 4 hrs, 8 players Dresden 1813 200 year anniversary. Come fight in the third biggest battle GM: Michael Desensi of the Napoleonic period.The Austrians,Russins and Prussian try to take Period: Napoleonic, Scale: 1/1000, out Napoleon for good. An introductory game for Sails of Glory, miniature ship combat in the age of sail. Each player will command a ship of the line and a frigate. Standard S166 Wooden Warriors - March Again rules will be taught. Sat 1:00:00 PM, 1 hrs, 8 players GM: Jeff Wiltrout and Potomac Wargamers Sponsor: Skull and Crown Other Period: Napoleonic, Scale: 80 mm, Rules: Wooden Wars S355 Gunkimono: Skirmish in Sengoku Japan - NEW Time to get the troops off of the table and back on the floor. 80mm Sat 11:00:00 AM, 3 hrs, 6 players Wooden flats battle it out on the floor ducking and dodging rubber balls GM: Zach Hershberger and Army Group York thrown by their opponents, and capturing eddible objectives. Period: Other, Scale: 28mm, Rules: Ronin EXTREMELY KID FRIENDLY. A band of Ikko outlaws and bandits have descended upon villages in the hills of Kinai province occupying them and disrupting trade through the area. Now a band of Ronin must come to terms with their past and team up with local Samurai and Koryu swordsmen to oust these troublesome rebels. No children under 14 unless teamed up with an adult

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S418 Glowacki Ascendant - Raclawice - NEW Sat 7:00:00 PM, 4 hrs, 6 players Pre-Dreadnought naval GM: Scott Perry F185 TSUSHIMA Battle ship Action! Prize: Packs of figures will be given out during the event. Fri 7:00:00 PM, 4 hrs, 6 players Period: Other, Scale: 15mm, GM: Dale Kemper and Smethurst's Basement This game is going to depict a part of the Battle of Raclawice focusing on Sponsor: Houston Ships Prize: Gift Certificate the Polish peasant infantry and their attack on the Russian lines. We will Period: Pre-Dreadnought naval, Scale: 1/1000, Rules: Modified AH be using the Black Powder ruleset for this game. Players do not need to Jutland know Black Powder to play in this game, the rules will be taught. The classic Battle of Tsushima pitting the outnumbered but elite Japanese Fleet against the massive Russian Second Pacific Squadron. Vodka & Sake provided. Pike & Shot F168 By Fire and Sword Demonstration Fri 8:00:00 PM, 3 hrs, 6 players Prehistoric GM: Jeff Wiltrout and Potomac Wargamers S354 Sticks and Stones! Sponsor: Sgt Major Miniature Sat 11:00:00 AM, 3 hrs, 5 players Period: Pike & Shot, Scale: 15mm, Rules: By Fire and Sword GM: Andrew Hershberger and Army Group York Polish and Swedish scouting parties meet near the village of Krajenka Period: Prehistoric, Scale: 28mm, Rules: Homebrew during the time of the Deluge. Can the Poles fight off the Swedes and Mammoth Hunt- players take control of a small number of cavemen each retake their country, or will the Swedes be victorious and finalize their and must work together to bring a mammoth down. But the kill is only conquest of Poland. Come try out By Fire and Sword. This is a teaching half the battle! Prehistoric predators, true monsters that our ancestors game to help learn the rules. strove with, will try to steal the carcass or eat the hunters. The cavemen must transport as much meat off the table as they can, the most successful S282 Plastic Pirates aPpear at Party team of Hunters and Gatherers can be as Cooperative game, No children Sat 2:00:00 PM, 2 hrs, 8 players under 14 unless teamed up with an adult. GM: Geoffrey Graff and The HAWKs Period: Pike & Shot, Scale: 40mm, Rules: Lego Pirates Captain Ogel and his men are celebrating their recent voyage of Pulp acquisition at the local tavern when other pirates decide they want a share F239 1940: Liberation of St Pierre and Miquelon of the treasure. Pirates don't share! A Pirate tavern brawl with whatever Fri 3:00:00 PM, 2 hrs, 6 players weapons are at hand. This is a shorter game to help introduce kids to the GM: Konstantin Gojnycz and WNGA fun of miniature gaming! Older gamers welcome with a participating kid. Period: Pulp, Scale: 28mm, Rules: Dr Who Miniature Game S225 Nordlingen, 6 Sep 1634 The French Island of St Pierre, last remnant of the French Colonial Empire Sat 6:00:00 PM, 6 hrs, 6 players in North America, lies at the southern tip of Newfoundland, Canada. The GM: Bob Bryant island has declared for the Vichy which presents a sticky situation for the Period: Pike & Shot, Scale: 15mm, Rules: Might of Arms Americans who are not yet in the war. A small team under diplomatic Dilatory command and inferior numbers led to a crushing defeat of immunity is sent to observe the situation but must also thwart a German Swedish/German forces by an Imperialist army. Savvy command and cell in the guise of a Trade Delegat Walk Ups Welcome equal numbers on both sides make this battle an even match. Adult must be present with child. F194 A Pennsylvanie Pete Adventure - Search for the Staff of Power Fri 6:00:00 PM, 4 hrs, 5 players S188 Battle of Andros (aka Andre Muharebesi) - 22 August 1696 GM: Annemarie D'Amato Sat 7:00:00 PM, 5 hrs, 12 players Period: Pulp, Scale: 25mm, Rules: Home Brew GM: Stanley Sunderwirth PA Pete is on the trail of the Staff of Power. His colleague, Audacious Period: Pike & Shot, Scale: 1/2000, Rules: Victory Under Sail Audrey, wired him that she knows the location of the Staff. However, she The Ottomans are on the offensive in the western Aegean with 36 Turkish has been kidnapped! Can Pennsy Pete find Audacious Audrey before the and Barbary ships versus the Venetians with 22 battleships, 6 galleasses kidnappers can get the whereabouts of the Staff of Power? and 32 Venetian/Papal/Maltese galleys. The galleys finally play a significant role in a sailing fleet battle. Players control squadrons in a F190 Speak Easy and Carry a Big Stick game with lots of dice and few charts Rules will be taught. Fri 7:00:00 PM, 6 hrs, 30 players GM: Michael Konwinski and 5 Guys and a Lawyer Sponsor: Old Glory Prize: Gift certificates Post Zombie Apocalypse Period: Pulp, Scale: 25mm, Rules: Mad Gogs wih Guns F310 Wargaming 101: Mein Zombie Jr. Friday evening. People heading out to spend some Jack. The Egyptian Fri 10:00:00 AM, 0.5 hrs, 2 players Room at the Metropol is jumpin'! Just like any other Friday, right? Did we GM: ODGW Staff mention it's 1929? Welcome to the Age of Prohibition. Can you gain Sponsor: Old Dominion GameWorks LLC control of the turf? Trying muscling in on the boss? Is that cop honest? Period: Post Zombie Apocalypse, Scale: 30mm, Rules: Mein Zombie Cash is king, who will come out on top? Get your Piece and grab your Learn how to survive in the post zombie apocalyptic world. Come and Moll. Rolling playing encouraged learn how to play Mein Zombie Jr. This fast and easy game is for kids and adults alike. Mein Zombie Jr. teaches the basic game mechanics of Mein Zombie in a fast, fun, and easy game. Jr. is a fun game for all gamers 6 to 60 years young. Rules taught, beginners welcome.

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S108 Death Comes Unexpectedly! Sat 11:00:00 AM, 4 hrs, 4 players SACW Naval GM: Michael Bowker F352 Up the Yazoo Period: Pulp, Scale: 25mm, Rules: Pulp Alley Fri 5:00:00 PM, 3 hrs, 4 players Travel to the 1930s with pulp action at its wildest. Our heroes and villains GM: Greg Wagman and Army Group York will be battling it out for fame, treasure, and riches in this exciting Period: SACW Naval, Scale: '1:600, Rules: Hammerin' Iron extravaganza. What mysterious object did the expedition locate? What A Federal river fleet is moving along the Yazoo River toward Vicksburg, value and power does it hold? Only time will tell. While not a historical destroying riverside warehouses along the way. Can a Confederate flotilla recreation this will not be including things like monsters, zombies, or stop the Yankees, or will the rebels lose control of the Yazoo? Join us for science fiction. Just adventure! Children under 12 with playing adult. a fun, fast-playing ironclad brawl, where torpedo boats, fire rafts, and sand Younger children could have difficulty with the reading of the cards that is bars add to the mayhem. Rules taught; bad Southern accents encouraged; necessary to play the game. no players under 16 please.

S161 Speak Easy and carry a Big Stick Sat 7:00:00 PM, 6 hrs, 16 + players SciFi GM: Gordon Andrews and 5 Guys and a Lawyer T235 BSG: Ghost Fleet at the Red Line Sponsor: Old Glory Prize: Gift Certificates Thu 7:00:00 PM, 2 hrs, 6 players Period: Pulp, Scale: 25mm, Rules: Mad Dogs with Guns GM: Konstantin Gojnycz and WNGA Friday evening! People heading out to spend some Jack. The Egyptian Sponsor: Ravenstar Studios Prize: Resin BSG Mini Room at the Metropol is jumpin'! Just like any other Friday, right? Did we Period: SciFi, Scale: 1/6000, Rules: Full Thrust mention that it's 1929? Welcome to the Age of Prohibition. Can you gain "Your patrol has crossed the red line on an exploratory mission charting control of the turf? Trying to muscle in on the boss? Is that cop honest? nearby stars and planets. A chance scan indicates artificial nuclear Cash is king, who will come out on top? Get your Piece and grab your detonations in the Sturgeon system only one light year away from your Moll. Rolling playing highly encourage current coordinates. The Raptor scouts have returned and reported cylon activity. As this is 'neutral' territory your next action could trigger a new S344 Escape from Crimea! war. Fortunately the 'Ghost Fleet' is Sat 7:00:00 PM, 4 hrs, 8 players GM: David Cook T234 20-to-1 odds? A fair fight for a Space Marine Period: Pulp, Scale: 25mm, Rules: Home Rules (Will be taught) Thu 7:00:00 PM, 3 hrs, 4 players 1920, Crimea, Russia. It is only a matter of time before the Red Army GM: Delmar Stover and WNGA breaks through the Whites' last stand. When that happens it will be every Period: SciFi, Scale: 28mm, Rules: Tabletop Battle System refugee for himself Can the Countess get to boats on time? Will the To teach the importance of diligence, the Knights of Altair tell the Workers' Soviet seize the port? Can the Great Director get it all on film? shameful story of Brother-Sergeant Valerus, who was responsible for a And what about the White treasury? Join the mad dash to Escape From forward repair base on the Tau world of Sy'l'kell in the 743rd year of the Crimea! Children with adult okay. 40th Millennium. A Tau army launched a sneak attack on a small detachment under Valerus, whose punishment for inadequate vigilance S245 Into No Man's Land and Back: Dr. Who (Theme Game) was to be lobotomized and turned into a servitor. Sat 7:00:00 PM, 2 hrs, 6 players GM: Konstantin Gojnycz and WNGA T296 "Mutiny on Mirkheim - Prelude to Bladerunner" Period: Pulp, Scale: 28mm, Rules: Dr Who Miniature Game Thu 8:00:00 PM, 3 hrs, 6 players On any given day, flying aces pity the poor blighters in the trenches. But GM: Dixon Greffey today it's up to the nearest patrol to cross into no man's land to rescue a Period: SciFi, Scale: 28mm, Rules: Warzone Ultimate Edition downed reconnaisance pilot with a very special passenger. Will your "After a bloody mutiny by a NEXUS 6 combat team in an Off-world patrol find them before the Boche? Small unit tactics between French, colony, Replicants were declared illegal on earth - under penalty of death." German and...some unkown forces that may be behind it all. Here is your chance to be more human than human or to retire some Replicants (with extreme prejudice). Players with an INCEPT date after Z387 Eat Hitler, the Nazi Taste Treat! 2006 should have some adult assistance. Sun 10:00:00 AM, 2 hrs, 12 players GM: Brendan Watts F318 Into The Darkness: Star Trek Attack Wing: Demo's Period: Pulp, Scale: 25mm, Rules: Howard Whitehouse's Eat Hitler! Fri 10:00:00 AM, 4 hrs, 12 players Hitler's plan to refight WWII and win goes terribly wrong when his time GM: Ludith Nicholson machine lands in the Jurrasic period. Players select dinosaurs to chase and Period: SciFi, Scale: 25mm, eliminate Nazis for points before the denizens of the Third Reich can Come join us in demoing this exciting spaceship combat game set in the escape. Kid, family & dino lover friendly. Star Trek Universe. 8 - 88 all are welcome. Rules will be taught and all materials will be supplied.

F236 Pity Not the Xeno to Live Fri 10:00:00 AM, 3 hrs, 4 players GM: Delmar Stover and WNGA Period: SciFi, Scale: 28mm, Rules: Tabletop Battle System The Tau have taken control of an Imperial repair base on the world of Sy'l'kell. That will not do. So the Knights of Altair send a single squad of space marines to take on the Tau occupiers. Sure, the odds are 20-to-1, but in this battle, these are the "book" version of Space Marines. So players command the genetically engineered super warriors - and get to slaughter and slaughter and slaughter.

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S404 Engagment in Sector 453 F347 Failure of Discourse Sat 11:00:00 AM, 4 hrs, 6 players Fri 2:00:00 PM, 4 hrs, 8 players GM: Chad Zerbe and RAW GM: Allen Hayden and Army Group York Period: SciFi, Scale: 1/6000, Rules: Full Thrust Period: SciFi, Scale: Fleet, Rules: Sunder the Stars The Confederation is pressing the Attack against the Terran Empire come It was the closing chapter of the 4th General Galactic War. The Last Kings make one side victorious with ships, carriers and fighters in space. No were beaten back to their core systems. The former vassal states had sated children under 14 please their hunger for revenge, but only whetted their appetite for conquest. The next war would begin at the diplomatic space station "Discourse" in S351 Scratching the Surface - CHANGED neutral space. Players will command taskforce-sized fleets in the opening Sat 2:00:00 PM, 4 hrs, 4 players battle of "The Age of Woe". GM: Robert Drayer and Army Group York Period: SciFi, Scale: 28mm, Rules: Disposable Heroes: Point Blank F319 Into The Darkness: Star Trek Attack Wing: Demo's modified Fri 4:00:00 PM, 4 hrs, 12 players The Tau and the Imperium of man have sent out scouting parties to Krath GM: Ludith Nicholson in the Damocles Gulf in search of valuable minerals. Unbeknownst to Period: SciFi, Scale: 25mm, either side, their missions are to retrieve data from their respective soil Come join us in demoing this exciting spaceship combat game set in the analysis probes in hopes of establishing mining operations. Star Trek Universe. 8 - 88 all are welcome. Rules will be taught and all materials will be supplied. S284 Zombie Ambush Sat 3:00:00 PM, 3 hrs, 6 players F350 Aquila Down! The Battle for Krugerport, Badlanding GM: Mark Fastoso Campaign, M41. Period: SciFi, Scale: 25mm, Rules: Fireball Apocalypse Fri 5:00:00 PM, 3 hrs, 5 players A group of insurgents have ambushed a NATO convoy carrying a possible GM: Keith Stine and Army Group York cure to the zombie plague. Can the NATO troopers save the cure or will Sponsor: Iron Ivan Games the insurgents take for themselves...before the gathering zombies eat them Period: SciFi, Scale: 28mm, Rules: Disposable Heroes: Point Blank all! This is a skirmish/zombie version of Fireball Forward. modified Ork Warlord Snagrod the Arch Arsonists has cunningly cut off S243 Bad Moonz on the Tundra communication with the Imperium by finding and killing all Astropaths on Sat 3:00:00 PM, 2 hrs, 6 players Badlanding...except one. The problem is, they shot down his Aquila lander GM: Ben Fornshell and WNGA while it was taking off from Krugerport. Can the Imperial Guard hold out Period: SciFi, Scale: 28mm, Rules: Tabletop Battle System until Crimson Fist scouts arrive to set up a homing beacon and teleport Space Wolves celebrate and encourage young cubs to be aggressive and them out? Beginners welcome; rules will be taught. No players under 18, ferocious. But to teach the importance of patience and cunning, the Space please. Wolve tell the the sad story of Brother Ulf, who charged headlong into an Ork Redoubt under assault by another squad. His wild shots stunned and F339 Mars Attacks; Peabody, Kansas wounded a veteran Brother Sergeant who was then dragged away by the Fri 7:00:00 PM, 4 hrs, 6 players ork hordes. Ulf's punishment was to be lobot GM: Steve Turn and Ambler Gamers Sponsor: Paper Terrain S110 Star Wars X-Wing Grinder Period: SciFi, Scale: 15mm, Rules: All Quiet on the Martian Front Sat 3:00:00 PM, 3 hrs, 8 players Tripods in many forms, drones and lobototons battle steam tanks, US and GM: Kenneth Jenkins BEF infantry, man portable coil guns, and artillery. Come join the fun. Period: SciFi, Scale: 1/270, A new take on the popular star fighter game. Rather than commanding a F258 Doctor Who: Vengeance of the Sands squadron, each player will command a single fighter in a free-for-all Fri 7:00:00 PM, 4 hrs, 8 players melee. When a ship is lost, the player will receive another ship of better GM: Gregory Priebe and The HAWKs quality. Players will fly both light and dark side star fighters and battle Period: SciFi, Scale: 28mm, Rules: Doctor Who Miniatures Game. 2nd through four tiers of advancing quality until one player emerges as the Edition (modified) winner. All ship will be provided. It's a night at the museum as the Doctor and other famous personalities gather on the eve of World War II for the gala unveiling of a new S321 Into The Darkness: Star Wars X- Wing: Demo's Egyptian exhibit. Little do they know that a sinister force plotting its Sat 4:00:00 PM, 4 hrs, 12 players return. Players under 15 welcome with a playing adult. GM: James Nicholson and LXG, Gaming Garage Period: SciFi, Scale: 25mm, S320 Into The Darkness: Star Wars X- Wing: Demo's Come join us in demoing this exciting spaceship combat game set in the Sat 10:00:00 AM, 4 hrs, 12 players Star Wars Universe. 8 - 88 all are welcome. Rules will be taught and all GM: James Nicholson and LXG, Gaming Garage materials will be supplied. Period: SciFi, Scale: 25mm, Come join us in demoing this exciting spaceship combat game set in the Star Wars Universe. 8 - 88 all are welcome. Rules will be taught and all materials will be supplied.

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S130 Starblazers - Asteroids III F312 VSF Race Sat 5:00:00 PM, 5 hrs, 8 players Fri 10:00:00 AM, 2 hrs, 12 players GM: William Meyer and NOWS GM: Jon Lundberg Period: SciFi, Scale: 1/2000, Rules: modified Knighthawks Sponsor: West Wind and Brigade Prize: Provided by West Wind Big rocks and big ships are a dangerous combination, but when a Period: Victorian Science Fiction, Scale: 25mm, Rules: VSF Racing destroyer squadron investigatins Asteroid cluster B-405 is wiped out A reprise of the VSF races from Historicon, but with more vehicles and without a trace, it's time for the heavies to go in and take their chances options. Get from one end to the table to the other and back, Simple against the "flying monsters". A heavily modified version of TSR's enough, but your opponents are shooting at you. Players under 12 should venerable Knighhawks will always result in Big Ships, big explosions, big be accompanied by a playing adult fun. minors welcome with playing adult, rules taught F145 Airdales vs Surface Fleet Theme Game S252 Dr. Who & the Master of the Next Generation Fri 3:00:00 PM, 6 hrs, 12 players Sat 7:00:00 PM, 3 hrs, 10 players GM: Jay Wissmann GM: Eric Schlegel and The HAWKS Period: Victorian Science Fiction, Scale: '1:1200, Rules: Dystopian Wars Period: SciFi, Scale: 25mm, Rules: Blood & Swash One thing this timeline has shown us is that aircraft became a greater The Doctor has decided to take Amy, Rory and a refurbished K-9 to visit threat to naval forces than the other surface ships. Does this "fact" hold 19th century frontier America. Chaos ensues. Players under 13 welcome true for the Dystopian world? GM Jay Wissmann as he experiments with a with a playing adult. KoB/FSA aerial group vs a Prussian surface action group.

S244 The Shame of Brother-Sergeant Valerus F300 The Great Martian War Theme Game - CANCELLED Sat 7:00:00 PM, 3 hrs, 4 players Fri 6:00:00 PM, 4 hrs, 4 players GM: Delmar Stover and WNGA GM: Phil Gardocki Period: SciFi, Scale: 28mm, Rules: Tabletop Battle System Period: Victorian Science Fiction, Scale: 15mm, Rules: All Quiet on the As part of their Space Marines' training regimen, the Knights of Altair Martian Front relish their tales of heroism but are wise enough to teach the lessons of Few noticed the second wave of Martian cylinders that fell to earth in tragedy and failure. Thus is told the shameful story of Brother-Sergeant 1908, as the invaders landed unseen in arid and far-flung reaches of the Valerus, who was left in command of a forward base during the invasion world. South America, the American West, Africa, all proved ideal for of the Tau world of Sy'l'kell. Too arrogant to think the enemy would preparations to attack. Now, as the year 1914 draws to an end, humanity attack, Valerus let down his guard, thus looks to a terrifying future. Children age12 and under with adult supervision. Rules taught. Z248 First Contact Sun 10:00:00 AM, 4 hrs, 6 players F383 The Clockwork Invasion. GM: Roxanne Patton Fri 7:00:00 PM, 4 hrs, 8 players Period: SciFi, Scale: '1/144, Rules: X-Wing & Extension GM: Edward Watts and Monday Night Adventurers An alliance patrol is jumped over the jungle island of Guadal-Cali. Rules Period: Victorian Science Fiction, Scale: 25mm, Rules: G.A.S.L.I.G.H.T. extension add vertical movement, pilot skill, and formations The scenario Mad scientists attempt to defeat the human armies of the Victorian age is taken from the Check Your 6 Cactus Airforce book. using their mechanical minions in a bid for world domination. Kids who can read the rules charts welcome.

Victorian Science Fiction F218 Gnomes mit Panzers! F169 Red Menace on the Mississippi! Fri 8:00:00 PM, 3 hrs, 6 players Fri 9:00:00 AM, 3 hrs, 6 players GM: Joe Richards GM: Corey Hartsoe Period: Victorian Science Fiction, Scale: 25mm, Rules: House Rules Period: Victorian Science Fiction, Scale: 15mm, Rules: All Quiet on the Can your two gnome team outwit, outtank, and outshoot gnomes from Martian Front Austria, Germany, France, Switzerland, England and Scotland? Can you It's the summer of 1914, and the Martians have launched an all-out assault put out your burning tank, grab your treasures and make it back to the to crack the human defensive line along the Mississippi. While the main finish line in time? You are free to make deals in this out of control free- weight of their attack falls on Memphis, smaller forces strike to the north for-all, but remember to talk before you shoot. Gnomes have long and south of the city. The brave doughboys and their steam tanks must memories. Open to enthusiastic players of all ages. stop the the tripods before they get into the rear areas and cut off Memphis! S123 Sky Galleons of Mars Sat 10:00:00 AM, 5 hrs, 12 players F368 The Difference Engine GM: David Kasper and NOWS Fri 9:00:00 AM, 4 hrs, 6 players Prize: TBA GM: Steve Phallen Period: Victorian Science Fiction, Scale: 28mm, Rules: modified Sky Period: Victorian Science Fiction, Scale: 25mm, Rules: GASLIGHT Galleons of Mars 1867, The War Between the States continues. Steam powered machines The Martian prince Syntonk Mhker has sold his city state to the British, have extended the war and Lincoln is counting on this new calculating but he has been captured by a Martian vanguard squadron. The British machine to tip the balance. The Rebs must cross the river to find and sent a small fast strike force to free the prince, but run into the Martian capture the Engine. Each player will get a fantastic steam powered flagship and a pirate fleet that's looking to capture the prince for ransom. machine and a special character among other troops. Run with great Come join the fun with huge colorful ships, lots of dice, and lots of success in the past. Using the ACW variant of GASLIGHT. expolsions. What could be better?

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S124 Sky Galleons of Mars part 2 F271 "By the Eternal they shall not sleep on our soil! Sat 5:00:00 PM, 5 hrs, 12 players Fri 7:00:00 PM, 4 hrs, 6 players GM: David Kasper and NOWS GM: Duncan Adams and The HAWKs Prize: TBA Period: War of 1812, Scale: 28mm, Rules: Wellington Rules! Period: Victorian Science Fiction, Scale: 28mm, Rules: modified Sky Weeks before his stunning victory at the battle of New Orleans, General Galleons of Mars Andrew Jackson decided to attack the camp of the approaching British The pirates have captured the Martian prince Sytonk and are going to vanguard. Jackson lead a three pronged assault in the evening fog. A ransom him, but neither the British or the Marttian empire negotiate and vicious hand to hand night battle ensued in the open fields and woods. both have sent in fleets to to get rid of the pirates. Come join the fun as Although the Americans were repulsed, the attack made the British more huge sky galleons and gunboats battle over the Martian canals. Lots of cautious to advance, enabling Jackson time to co ships, dice, and explosions, what could be better? Players under 13 welcome with a playing adult.

S385 The Conquest of Mars. S203 Raid on Craney Island, June 1813 Sat 7:00:00 PM, 4 hrs, 8 players Sat 10:00:00 AM, 4 hrs, 8 players GM: Edward Watts and Monday Night Adventurers GM: Raymond Miller and Woodbridge Area GamerS (WAGS) Period: Victorian Science Fiction, Scale: 25mm, Rules: G.A.S.L.I.G.H.T. Period: War of 1812, Scale: 28mm, Rules: Homerules Victorian adventurers and their erratic mechanical devices compete to Since January 1813, a British squadron has blockaded the US Frigate seize the ancient treasures of Mars. Kids who can read the rules charts Constellation, positioned in the Elizabeth River to cover the forts being welcome. built at Craney Island. Constellation's captain, Charles Stewart, anticipates a British surprise attack. With assistance from Virginia militia commanded Z299 The Great Martian War Theme Game by Brigadier General Robert Barraud Taylor, and from gunboats of the Sun 9:00:00 AM, 4 hrs, 4 players Gosport Navy Yard, the Virginians ar Beginners welcome. GM: Phil Gardocki Period: Victorian Science Fiction, Scale: 15mm, S277 The 1814 Maryland Campaign: Bladensburg, August 24 Few noticed the second wave of Martian cylinders that fell to earth in Sat 6:00:00 PM, 5 hrs, 6 players 1908, as the invaders landed unseen in arid and far-flung reaches of the GM: Duncan Adams and The HAWKs world. South America, the American West, Africa, all proved ideal for Period: War of 1812, Scale: 28mm, Rules: Wellington Rules! preparations to attack. Now, as the year 1914 draws to an end, humanity Wellington's veterans have landed and are marching on Washington. A looks to a terrifying future. Children age12 and under with adult mixed force of militia from Maryland, DC and Virginia, regulars, sailors supervision. Rules taught. and even Marines has been hastily assembled to bar the way. President Madison and the cabinet are there to assist the generals - that'll help. Historically, they were little more than a speed bump. Can you do better? Vietnam Or, if burning Washington sound like a goo Players under 13 welcome S358 Operation Starlite with a playing adult. Sat 1:00:00 PM, 4 hrs, 8 players GM: John Drye and Band of Gamers Prize: Test of Battle Gift Certificates Western Period: Vietnam, Scale: 15mm, Rules: Command Decision Test of Battle F111 The Battle of the Little Big Horn 1876 Operation Starlite in August 1956 was one of the first large-scale actions Fri 6:00:00 PM, 3 hrs, 8 players of the Vietnam War. LGEN Walt devised a plan to launch a pre-emptive GM: Billy Molyneaux and Gettysburg Area Gamers strike to secure the USMC base at Chu Lai. Four battalions of Marines Period: Western, Scale: 20mm, Rules: Home brew launched airmobile and seaborne assaults on the North Vietnamese 1st VC The Battle of the Little Big Horn in 1/72nd scale with old style plastic Regiment. As often was the case in the war, both sides claimed victory. Atlantic figures being used as a nostalgic feel of old time war gaming. We will have several optional variants with what ifs .. Gatling guns, sabers ect. War of 1812 The rules are simple and fast with kids welcome with a playing adult F229 While the cat's away...Battle for Sacket's Harbor under 12 kids over 12 are welcome without an adult. Fri 7:00:00 PM, 4 hrs, 8 players GM: Art Edgeson F208 Magnificent Seven Ride Again Period: War of 1812, Scale: 25mm, Rules: Blackpowder Fri 7:00:00 PM, 4 hrs, 8 players The American fleet is off at Fort George, the British decide this would be GM: Ron Prillaman and Woodbridge Area GamerS (WAGS) a great time to raid their base at Sacket's Harbor. The British land a force Period: Western, Scale: 28mm, Rules: Homegrown with plans to destroy the base and burn the General Pike, a sloop-of-war The name says it all... Beginners welcomed! that if completed, will swing the balance of naval power firmly to the American side. Can they hold off the redcoats until help arrives, or will the British win the day? No one under 14 without a playing adult

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S425 The Battle of Julesburg, Colorado, Jan 7, 1865 - NEW F298 The Great Martian War - Theme Game - CANCELLED Sat 4:00:00 PM, 4 hrs, 12 players Fri 10:00:00 AM, 4 hrs, 4 players GM: Douglas Lipton GM: Phil Gardocki Period: Western, Scale: 30mm, Rules: Warpaint (modified) Period: World War I, Scale: 15mm, Rules: All Quiet on the Martian Front "Seeking revenge fr the Sand Creek Massacre, 5 tribes joined to attack the Victorian SciFi. Few noticed the second wave of Martian cylinders that town and fort of Julesburg in the NE corner of Colorado where the fell to earth in 1908, as the invaders landed unseen in arid and far-flung Overland, Bozeman and Oregon trails all met. Can the cavalry troop of reaches of the world. South America, the American West, Africa, all about 80 men and abut 100 civilians stop the attack and prevent the proved ideal for preparations to attack. Now, as the year 1914 draws to an Indians from ravaging the town and destroying the fort? This is a real end, humanity looks to a terrifying future. Children age12 and under with event and you are there. Boys and Girls 12 or older can play." adult supervision. Rules taught.

S112 The Battle of the Little Big Horn 1876 F286 THE GUNS OF AUGUST 1914 IN MINIATURE - Theme Game Sat 6:00:00 PM, 4 hrs, 8 players Fri 1:00:00 PM, 4 hrs, 10 players GM: Billy Molyneaux and Gettysburg Area Gamers GM: Bryan Leshinskie Sponsor: Schutze Games Period: World War I, Scale: 20mm, Rules: AXIS and ALLIES 1914 Period: Western, Scale: 20mm, Rules: Home Brew WORLD ONE The Battle of the Little Big Horn in 1/72nd scale with old style plastic In August of 1914 the Germans will execute the Schlieffen plan, the Atlantic figures being used as a nostalgic feel of old time war gaming. We French will counter with plan XVII. The British will ensure Belgium will have several optional variants with what ifs .. Gatling guns, sabers ect. neutrality, Russia will mobilize quicker than anticipated and threaten The rules are simple and fast with kids welcome with a playing adult Germany's weak Eastern front. Can the Germans take Paris and bring the under 12 kids over 12 are welcome without an adult. boys home before the leaves fall...

F173 Aerodrome1.1 - Theme Game Williamiate Wars Fri 3:00:00 PM, 6 hrs, 10 players F330 Aughrim 1691 Death Knell for the Jacobites? GM: Richard Heffner Fri 10:00:00 AM, 4 hrs, 6 players Sponsor: Stanley F. Kubiak Prize: Wings & Glory GM: Jeffrey Ball and Carnage and Glory Period: World War I, Scale: '1/72, Rules: Aerodrome1.1 Period: Williamiate Wars, Scale: 28mm, Rules: Carnage & Glory II Fun, Fast & Challenging WW1 Air Combat! Novices & Vet welcome. Decisive battle of the Williamite Wars where an emerging Jacobite victory Earn your wings like over 530 HMGS gamers. For over13 years (37 Cons) turned -- via blunders and ill fortune -- into a devastating defeat, the Gamers have have earned Wings & Glory or gone down in Flames. Games results of which are marked every year in Ireland down to the present. last about 1 hour - pilots shot down yield seat to waiting gamers. Victory records kept - bennies for Combat success ,ask anyone wearing wings. Stop by -Check us out. Rules taught - easy to learn. Female & Youth World War I friendly Under 12 only with agreement between Parent & GM F311 Battle of Coronel Fri 9:00:00 AM, 2 hrs, 5 players F413 The Japanese-American War of 1914. - Theme Game GM: Brian Dewitt Fri 6:00:00 PM, 5 hrs, 8 players Period: World War I, Scale: '1:2400, Rules: When Dreadnoughts Rules the GM: Tim Niesen and None Seas Sponsor: None British cruiser fleet tries to stop German fleet from raiding shipping lanes Period: World War I, Scale: '1:1200, Rules: Seekreig 5 on November 1, 1914 off the coast of South America after a very long For the third year in a row, Mitch King and I will host a Seekreig 5 game, hunt. No experience with the rules required. 100th Anniversary of this using his increasing advancing computer software, relating to surface battle. naval warfare between Japan and America between 1900 and 1919. This year will examine a conflict between the two navies at the dawn of the F105 So Yoy Want to be an ACE - Theme Game dreadnaught era. Four of most modern American pre-dreadnaughts and a Fri 9:00:00 AM, 3 hrs, 8 players Michigan class dreadnaught show their power. GM: Robert Varga Period: World War I, Scale: 1/48, Rules: Modified Flying Circus F186 Air Battle over the Piave - June, 1918 – Theme Game Your the squadron leader of ten WWI aircraft. The outcome of the Fri 7:00:00 PM, 3 hrs, 12 players engagement with the enemy planes depends upon your dice rolling ability GM: Stanley Sunderwirth and as found in reality at the time , LUCK. There could be up to 40 or Period: World War I, Scale: ‘1/144, Rules: Home Rules more planes involved in this massive Dog Fight so danger lurks from any Under German pressure, the Austro-Hungarians mount a new offensive on distance, altitude or direction. Rules are simple and easily mastered. the Italian Front, this time without German help. A-H bombers with escort will try to hit targets across no-man’s land while Italian fighters F303 Fleet Action Imminent - The Battle of Coronel - Theme Game defend with no help from their allies either. Rules will be taught. Fri 10:00:00 AM, 4 hrs, 4 players GM: Bill Cira F388 WW1- Battle in the Ardennes – Theme Game Sponsor: Old Dominion GameWorks LLC Fri 7:00:00 PM, 4 hrs, 6 players Period: World War I, Scale: 1/3000, Rules: Fleet Action Imminent GM: David Rollins On Novermber 1st, 1914, Admiral Cradock's force of armored and light Period: World War I, Scale: 15mm, Rules: On To Paris(modified Square cruisers engaged Admiral Graf Von Spee's stronger German force on the Bashing) rd th far side of the world. The result was the Royal Navy's first defeat in over Elements of the French 3 Army and German 4 Army collide in the 100 years. This will be a re-fight of this World War I naval battle with a Ardennes Forest. Easily learned rules utilizing area movement. Come join modification or two. Rules will be taught, beginners welcome. the slaughter! No one under the age of 16

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F256 Battle of Bleid – 1914 – Theme Game S217 Battle of Mons, 1914 – Theme Game Fri 7:00:00 PM, 3 hrs, 6 players Sat 10:00:00 AM, 3 hrs, 6 players GM: Don Hogge and The HAWKs GM: John Spiess and NYWA Period: World War I, Scale: 28mm, Rules: Battleground WWI Sponsor: Brigade Games Early on the 22 nd of August 1914, Leutnant Rommel and his platoon, part Period: World War I, Scale: 25mm, Rules: Trench Wars – Modified of the 124 th Infantry Regiment, led an assault on the small village of Bleid. The BEF stands in the way of a sea of advancing pickelhaubes. The Early morning fog and smoke from burning buildings hampered the Germans see a strategic crossroad as an opportunity to outflank one of the French defense as much as it did the German attack. After a determined British positions. A small town located at the crossroad is lightly effort, the French forces withdrew to the west. Gamers under the age of 14 defended. The Germans must seize the town and advance to the high are welcome with an adult. ground beyond before the British realize their plans and send reinforcements. F183 Trench Wars: Rabaul 1914–The Kaiser in the Pacific –Theme Game S307 Mein Panzer Core Rules – Surprise in a French Village – Theme Fri 8:00:00 PM, 2 hrs, 8 players Game GM: Frank Luberti and New York Wargaming Association Sat 10:00:00 AM, 4 hrs, 4 players Sponsor: Brigade Games GM: Don Carter Period: World War I, Scale: 25mm, Rules: Trench Wars (modified) Sponsor: Old Dominion GameWorks LLC An Allied landing force moves inland to destroy a German radio station. Period: World War I, Scale: 15mm, Rules: Mein Panzer Squad level skirmish game. Novices, children with adults, rules lawyers Year 1918, British infantry advancing on a village with some tanks and GMs looking for revenge welcome. Game based on the January 2013 support run into some German defenders. Will it be “God save the Wargames Illustrated article by Neil Smith, with some surprises for both Queen”, or “For the Fatherland”? Rules taught, beginners welcome. sides. Figures by Brigade Games and painted by John Spiess. Parent/child teams welcome. S412 The Wolves of Augustow, February 1915 – Theme Game Sat 10:00:00 AM, 4 hrs, 6 players S316 Retreat From Mons – Theme Game GM: David Soucy and Old Colony Wargamers Sat 9:00:00 AM, 4 hrs, 8 players Period: World War I, Scale: 15mm, Rules: Kampfgruppe Commander 2 GM: Jon Lundberg February 1915. Russian Forces of the 20 th Corps fight like wolves to hold Sponsor: Brigade Games their ground in the Augustow Forest against Hermann von Eichhorn’s Period: World War I, Scale: 25mm, Rules: Price of Glory newly arrived 10 th Army. Failure to hold a vital land bridge between two The BEF has been left out on a limb by the French 5th Army’s retreat. lakes will spell disaster for the rest of the 10 th Army. They fought a masterful retreat against constant pressure by the Germans. Repeat this using the WWI variant of Iron Ivan’s skirmish rules S154 Dogger Bank January 1915 – Theme Game Sat 1:00:00 PM, 4 hrs, 12 players S317 Check Your 6! WWI – See Taffy Run GM: David Emdee Sat 9:00:00 AM, 3 hrs, 10 players Period: World War I, Scale: ‘1:1200, Rules: Victory at Sea GM: Brian Dewitt Admiral Hipper leads the German Battlecruiser Fleet out for another hit Period: World War I, Scale: ‘1/144, Rules: Check Your 6! Variation for and run raid on England. Waiting for him is the British Battlecruisers off WWI Dogger Bank. Can Hipper get away without losing the Blucher? Rules Future RAF ace Taffy Jones is on his first fighter patrol and was separated taught (3 minutes) from his flight when his was attacked . S106 So you want to be an ACE – Theme Game S174 Aerodrome1.1 – Theme Game Sat 1:00:00 PM, 3 hrs, 8 players Sat 10:00:00 AM, 6 hrs, 10 players GM: Robert Varga GM: Dick McMahon Period: World War I, Scale: 1/48, Rules: Modified Flying Circus Sponsor: Stanley F. Kubiak Prize: Wings & Glory You’re the squadron leader of ten WWI aircraft. The outcome of the Period: World War I, Scale: ‘1/72, Rules: Aerodrome1.1 engagement with the enemy planes depends upon your dice rolling ability Fast, Fun & Challenging WW1 Air Combat. Novices & Vet welcome. and as found in reality at the time, LUCK. There could be up to 40 or Earn your wings ( real wings) like over 530 HMGS gamers. For over (37 more planes involved in this massive Dog Fight so danger lurks from any Cons) gamers have earned Wings & Glory or gone down in flames. distance, altitude or direction. Rules are simple and easily mastered. Games run about 1 hour, pilots shot down yield seat to waiting gamers. Victory records kept –bennies for combat success. Ask anyone wearing S365 Gumbinnen 1914 - North & Center – Theme Game wings. Stop by –check us out. Rules taught- easy to learn. Female & Youth Sat 1:00:00 PM, 4 hrs, 8 players friendly, Under12 only with agreement between Parent & GM GM: Jessee Scarborough and Band of Gamers Prize: Test of Battle Gift Certificates S204 Trench Wars: Treat Them Rough! – Theme Game Period: World War I, Scale: 15mm, Rules: Command Decision Test of Sat 10:00:00 AM, 3 hrs, 8 players Battle GM: Steven Robinson and Woodbridge Area GamerS (WAGS) On August 20, 1914, the German First Army launched a hasty attack on Sponsor: Acheson Creations the Russian First Army, east of Gumbinnen in East Prussia. The attack Period: World War I, Scale: 28mm, Rules: Trench Wars was repulsed, and the defeat triggered a change in command for Eighth Part 1: Tommy is facing the formidable Hindenburg line. Can the bravery Army and the subsequent Battle of Tannenberg.  Scenario from “Great of Tommy and the steel behemoths punch their way through Jerry’s War East - 1914” published by Test of Battle Games. defenses? Or, will a sea of wire entanglements, bunkers and non-ceasing machinegun fire defeat Tommy’s juggernaut? Pick a side and taste once S187 Air Battle of Vittorio Veneto – October, 1918 – Theme Game again the rotting, acidic smell of the western front. I know for sure that Sat 1:00:00 PM, 3 hrs, 12 players lead figures do not bleed, but allot will ha Beginners welcomed! GM: Stanley Sunderwirth Period: World War I, Scale: ‘1/144, Rules: Home Rules

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The Italians send in the heavy bombers to finally break the Austro- S326 Battle of Tannenberg, August 1914 – Theme Game Hungarian lines and end the war. This time, the Allies help out but the Sat 4:00:00 PM, 3 hrs, 6 players Austro-Hungarians are on their own. Rules will be taught. GM: John Spiess and NYWA Sponsor: Brigade Games S287 PLAN 1919 A MIGHT HAVE BEEN… WORLD WAR ONE Period: World War I, Scale: 25mm, Rules: Trench Wars – Modified IN MINIATURE – Theme Game August 29, 1914. The Russian Second Army has been encircled and Sat 1:00:00 PM, 4 hrs, 10 players destroyed, resulting in complete disaster. General Samsonov has GM: Bryan Leshinskie committed suicide rather than tell the Tsar. However, small detachments Period: World War I, Scale: 20mm, Rules: AXIS AND ALLIES WORLD of infantry and cavalry are still trying to escape and link up with the WAR ONE 1914 Russian First Army. If the Russians can break through a German held Had World War One continued into 1919, the Allies planned to launch a forest and village, they might just make it out. final late spring offensive. No official plan was ever adopted, but one visinonary proposal by J.F.C. Fuller was given serious consideration… S246 WWI – Breakthrough on the Somme? – Theme Game Plan 1919 called for 5,000 allied tanks to attack strategic sectors of the Sat 4:00:00 PM, 3 hrs, 6 players western front with the goal of being the knock out blow that finally ends GM: Troy Turner and Maphogs World War One… Period: World War I, Scale: 15mm, Rules: Modified Fire and Fury The grinding battles on the Somme have brought the German Army’s S205 Trench Wars: Treat Them Rough! – Theme Game front to the brink of fracturing. The French are poised to make the final Sat 2:00:00 PM, 3 hrs, 8 players push into green fields and possible victory. Taking a page from the GM: Steven Robinson and Woodbridge Area GamerS (WAGS) French example on the Marne, the German reserves are loaded on lorries Sponsor: Acheson Creations waiting to be rushed forward to plug gaps in the front. Player must be Period: World War I, Scale: 28mm, Rules: Trench Wars willing to have fun, roll dice, and kill stuff. Part 2- Tommy is facing the formable Hindenburg line. Can the shear bravery of Tommy and the steel behemoths punch their way through Z189 Air Battle of Caporetto – October, 1917 – Theme Game Jerry’s defenses? Or, will a sea of wire entanglements, bunkers and non- Sun 10:00:00 AM, 3 hrs, 12 players ceasing hail of machinegun fire defeat Tommy’s juggernaut? Come and GM: Stanley Sunderwirth pick a side and taste once again the rotting, acidic smell of the western Period: World War I, Scale: ‘1/144, Rules: Home Rules front. I know for sure that lead figures do not ble Beginners welcomed! The Germans and Austro-Hungarians test out the new storm tactics on the Italians and send in bombers and fighters to soften up the way for the S144 Action off Coronel – with a Twist – Theme Game stosstrupen. The Regio Aeronautica will try to stave off the attacks with Sat 2:00:00 PM, 6 hrs, 9 players their best fighters. Rules will be taught. GM: Jay Wissmann Period: World War I, Scale: 1/6000, Rules: Fear God and Dread Nought The early war scenario between von Spee and Craddock – with a twist. World War II There is a problem w/ the scenario as published; waiting until the Germans T323 Assault on Angoville au Plain & Assault on Ranville decide to open fire means the Brits are toast, Craddock needed to be more Thu 8:00:00 PM, 2 hrs, 4 players aggressive! Join GM Jay Wissmann as he experiments with this classic GM: Mitch Abrams gun battle. Period: World War II, Scale: 20mm, Rules: Sergeants Miniature Game Two small, beginner, skirmish level scenarios of the village assault by the S148 Mediterranean Jutland – Theme Game 2nd Bn. 501 PIR on 7 Jun 1944. Second game is British Red Devils attack Sat 2:00:00 PM, 4 hrs, 12 players on village of Ranville. Players will choose which game each will play or GM: Gary Coyle both. Games typically last 2 to 4 turns so there is a continuous flow within Period: World War I, Scale: 1/3000, Rules: Fleet Action Imminent the game. Playing will show players the unique game In August 1914, the French Navy sent 12 dreadnought and mechanics/dynamics. predreadnoughts into the Adriatic to bait the Austro-Hungarian Navy into a battle. On 16 August, the force encountered and sank the SMS ZENTA F104 Operation Nordwind: The Forgotten Offensive off Cattaro. See what might have happened if the Austro-Hungarians had Fri 9:00:00 AM, 4 hrs, 6 players been out looking for a fight. GM: Peter Dalton and Society of Other Maine Wargamers Prize: Prize for best led unit S184 Trench Wars: Africa 1914–“Save the Baroness! – Theme Game Period: World War II, Scale: 20mm, Rules: Rapid Fire Sat 4:00:00 PM, 2 hrs, 8 players Operation Nordwind was Hitler’s last offensive in the West. At midnight GM: Frank Luberti and Connecticut Game Club on December 31 st , 1944, led by the 17 th SS Panzergrenadier Division and Sponsor: Brigade Games the 653 rd Heavy Tank Company, the Germans come up against well dug in Period: World War I, Scale: 25mm, Rules: Trench Wars (modified) US forces along the Moder River. The Germans must take the bridge at A British supply wagon, commanded by a Danish Baroness, is captured by d’Hutt to continue their offensive. The Germans have the advantage in a German patrol. Will she be rescued or interned and have lunch with von weapons; the Americans time and numbers. Lettow? Come play and find out. Squad level skirmish game. Novices, children with adults, rules lawyers and GMs looking for revenge welcome. Game based on the award winning film “Out of Africa.” Figures by Brigade Games and painted by John Spiess. Parent/child teams welcome.

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F118 Brazen Chariots -3rd RTR’s Battle of Guines F219 Somewhere in Hell: Kursk, 8 July 1943 Fri 10:00:00 AM, 3 hrs, 8 players Fri 10:00:00 AM, 5 hrs, 5 players GM: Adam Wine and NOWS GM: Michael Sincavage Period: World War II, Scale: 15mm, Rules: Brazen Chariots Period: World War II, Scale: 15mm, Rules: Battlefront Early morning on May 23 rd , 1940, a recon unit of the 6 th Panzer Division Taking place during Operation Zitadelle, this scenario, designed by Rob probes the area around Guines, France at the same time a recon force of Wubbenhorst, has heavy armor for both sides battling for a key crossroad British Mk VI light tanks is escorting a liason officer to General area. All players will have plenty of AFVs (Panthers, Tigers, PzKw Ivs, Headquarters in Boulonge. In the drizzling rain near the forces clashed Stugs, Hornisses, KVs, T-34/76s, SU-152s, etc.) to play with, and northeast of Guines along the Route De Calais considering the number of turns, action will be fast and furious. Expect air and artillery to make an impact. Familiarity with Battlefront rules is F419 A Counter Reconnaissance Encounter – NEW helpful but not required as the rules will be explained. No players under Fri 10:00:00 AM, 3 hrs, 6 players the age of 15 please. GM: Thomas Garnett and Fireball Forward Sponsor: None F283 Into the Valley of Death – Libya, 19441 Period: World War II, Scale: 15mm, Rules: Fireball Forward Fri 10:00:00 AM, 3 hrs, 6 players The 11 th Hussars first encountered Reconnaissance Battalion 33 on GM: Mark Fastoso November 16, 1941 shortly after crossing the Egyptian-Libyan border Period: World War II, Scale: 15mm, Rules: Fireball Forward south of the Trigh-el-Abd. On the 17 th the Hussars were reinforced with Rommel’s blitzkrieg in Africa has taken the British by storm. The Afrika Portee-mounted 2-pdr antitank guns, which caused the Germans to pull Korps is overrunning Lybia and the remnants of the British 2 nd Armored back. Several German Panzer Jager I batteries were sent to reinforce the Division find themselves at the old Turkish fort at Mechili. While panzers German reconnaissance line. are bring brought up to finish them off the British commander receives word that he can expect no relief attempt. He thus orders his men and F291 Assault on Pegasus Bridge - June 6 th , 1944 – CHANGED remaining tanks to prepare to break out Fri 10:00:00 AM, 4 hrs, 5 players GM: Thomas Uhl and MapHoGS F155 Surviving Stalingrad - Theme Game Sponsor: NJCON – Fire in the East Fri 10:00:00 AM, 6 hrs, 8 players Period: World War II, Scale: 25mm, Rules: Chain of Command (Too Fat GM: Ross Cossar Lardies) Period: World War II, Scale: 15mm, Rules: Axis and Allies Miniatures D-Day 70 th Anniversary game commemorating the fabled glider assault on Expanded Rules the Benouville bridge (today Pegasus Bridge) which occurred on June, 6 th Both the Soviets and the Germans were challenged to survive the fighting 1944. British airborne forces must secure the bridge and subdue the into the winter of 1942/43. Take control one of these two powerful armies German defenders. Hold until relieved. . . hold until relieved. in Stalingrad and see if you can survive long enough to be called the winner. We will teach new players, so come for an enjoyable day of F309 Wargaming 101: Mein Panzer Jr. gaming Fri 10:00:00 AM, 0.5 hrs, 2 players GM: ODGW Staff F153 Savo Island Guadalcanal aaugust 1942 Sponsor: Old Dominion GameWorks LLC Fri 1:00:00 PM, 4 hrs, 20 players Period: World War II, Scale: 12mm, Rules: Mein Panzer Jr. GM: David Emdee Wanna kill tanks?!? Come and learn how to play Mein Panzer Jr. This Period: World War II, Scale: ‘1:1200, Rules: Victory at Sea fast and easy game is for kids and adults alike. Mein Panzer Jr. teaches Promised air support a Japanese cruiser task force reaches Savo island in the basic game mechanics of Mein Panzer in 3 different levels. Jr. is a fun the daylight to fight the US cruiser group defending the transports game for all gamers 6 to 60 years young. Rules taught, beginners unloading supplies for the 1 st Marines. If the transports are destroyed the welcome. marines will have nothing to fight with. Rules taught (3minutes)

F396 Findland the Brave F103 Battle off Sumatra – February 1942 Fri 10:00:00 AM, 3 hrs, 6 players Fri 1:00:00 PM, 4 hrs, 10 players GM: Keith Eshelman and RAW GM: John Gordon Period: World War II, Scale: ‘1:285 Micro, Rules: Check Your Six Period: World War II, Scale: ‘1:2400, Rules: Seekrieg V August 1941 – Soviet forces on the Leningrad Front had been strongly The Japanese have landed on the oil-rich Dutch island of Sumatra. A reinforced by forces from the inner Soviet Union. Simultaneously, Soviet combined American-British-Dutch-Australian cruiser-destroyer force is air forces attempted to silence Finnish air bases prior to the upcoming air closing in to attack the landing site. Powerful Japanese escort forces are offensive against the advancing German Panzer Group 4.Join us and fly I- standing in their path. Both sides have air support available and intend to 16 Ratas, Gladiators, SB-2’s and Buffaloes (the way they were meant to use it. be flown) and see if you can either p - Over 14 only please F360 Crusade in Europe F369 To The Last… Fri 1:00:00 PM, 4 hrs, 6 players Fri 10:00:00 AM, 4 hrs, 8 players GM: Marc Raiff and Band of Gamers GM: Pete English Prize: Test of Battle Gift Certificates Period: World War II, Scale: ‘1:285 Micro, Rules: Check Your 6! Period: World War II, Scale: 20mm, Rules: Command Decision Test of Japanese torpedo planes attempt to extract vengeance upon the USS Battle Yorktown in the closing moments of Midway. 9 of the best attack pilots The name says it all. still alive attacked, lead by Lt. Tomonaga to finish off the damaged Yorktown. Wildcats from VF-3, with Jimmy Thatch at the controls of F199 Mind the Gap one, had other ideas. Historically, 2 torpedoes hit the Yorktown causing Fri 2:00:00 PM, 4 hrs, 5 players massive damage. Can you do better? GM: Steve Fliss

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Sponsor: Britton Publishers, Combat Ready 6 Prize: Micro Melee Rule F107 Operation Nordwind: The Forgotten Offensive Book, CR6 6mm Painted Platoons Fri 3:00:00 PM, 4 hrs, 6 players Period: World War II, Scale: 6mm, Rules: Micro Melee GM: Peter Dalton and Society of Other Maine Wargamers Two understrength 1 st Canadian Para Bn platoons shift NE from the Le Prize: Prize for best led unit Mesnil Crossroads on 7/8 June 1944 to screen the gap in the line between Period: World War II, Scale: 20mm, Rules: Rapid Fire the Canadians and the British 9 th Para Bn. A company of the German Operation Nordwind was Hitler’s last offensive in the West. At midnight 857 th Gren Rgt launches an attack through the gap to cut the road west of on December 31 st , 1944, led by the 17 th SS Panzergrenadier Division and Le Mesnil and threaten DZ/LZ “N.’ Players will control platoon-sized the 653 rd Heavy Tank Company, the Germans come up against well dug in units comprising squads, HQ, and MMG teams. Rules taught; no players US forces along the Moder River. The Germans must take the bridge at under age 14; recommended for players who enjoy realistic tactical d’Hutt to continue their offensive. The Germans have superior weapons; challenges. the Americans have time and numbers.

F247 Bataan F119 Brazen Chariots -3rd RTR’s Battle of oute de St. Omar Fri 2:00:00 PM, 4 hrs, 6 players Fri 3:00:00 PM, 3 hrs, 8 players GM: Roxanne Patton GM: Adam Wine and NOWS Period: World War II, Scale: 20mm, Rules: Grafted Heroes (Disposable Period: World War II, Scale: 15mm, Rules: Brazen Chariots Heroes & GASLIGHT) Late afternoon of May 23, 1940 a squadron of A13 Cruiser tanks of the 3 rd Directly from the silver screen. . . January 1942. The remnants of the Royal Tank Regiment are advancing south through Guines, France: at the American and Filipino formations are retreating into the Bataan Peninsula same time, panzers of the 1 Panzer Division are advancing toward Calais. in a last ditch effort to hold on, but they need time. SGT Bill Dane Both forces are using the Route de St. Omar and meet head on amid the (Robert Taylor) joins a patrol who have volunteered to block the Japanese fields and farmlands. advance at mountain bridge crossing on Bataan. Under 17 with adult welcomed F306 Mein Panzer Core Rules – TO THE RELIEF …WELL, MAYBE NOT F255 Action at Troteval Farm – July 1944 Fri 4:00:00 PM, 4 hrs, 6 players Fri 2:00:00 PM, 3 hrs, 6 players GM: Tu Tran GM: Don Hogge and The HAWKs Sponsor: Old Dominion GameWorks LLC Period: World War II, Scale: 28mm, Rules: Battleground WWII Period: World War II, Scale: 12mm, Rules: Mein Panzer On 24 July 1944, the opening move of Operation Spring is the capture of 1600 hours, American tanks sighted Sidi Bou Zid and the imposing the Troteval Farm. D Company, Les Fusiliers Mont-Royal, 2 nd Infantry djebels moving to relief trapped Gis. To reach these, they had to cross a (Can) Division is given the task of taking the farm from Elements of the 13-mile wide plain. Immediately the Combat Team in the “Stately” V- 272 Infanterie Division. Although roughly handled a week earlier, D formation (so often used by the Americans) found itself under attack by Company scrapes together an assault force and attacks just after dusk. German Aircraft, followed by an artillery barrage. The Germans sprang Gamers under the age of 14 are welcome with an adult. their trap. Rules taught, beginners welcome.

F163 My Sword I My soul F397 `Amaye-sur-Suelles, France, Operation Perch, 14 June 44’ Fri 2:00:00 PM, 4 hrs, 5 players Fri 4:00:00 PM, 5 hrs, 5 players GM: Tim Tilson and NOVAG GM: Van Osgood and RAW Period: World War II, Scale: 15mm, Rules: Fireball Forward Period: World War II, Scale: 28mm, Rules: `My 30 Yards’ Kharasom,Manipur. 27 March 1944. Elements of the Japanese 138 th Platoons of British 1 st Rifle Brigade, 7 th Armd. Div. with tanks of 22 nd Infantry Regiment are marching towards Kohima when they are ambushed Armd. Brigade attempt to hold the “Brigade Box” against Ger. Inf. & by Company A, 1 st Assam Regiment. The Japanese launch several tanks of 2 nd Panzer to the SW and Panzer Lehr to the NE + SE coming “fierce” attacks on the entrenched company trying to break into their from Villers-Bocage area. Rules taught, no children under 14 please. compound. But the men from Assam hold tough. Will history repeat itself? From a new Fireball Forward scenario book on Kohima. F398 `Villers-Bocage, France, Operation Perch, 14 June 44’ Fri 4:00:00 PM, 5 hrs, 5 players F420 “Find the English! NEW GM: Joshua Osgood and RAW Fri 3:00:00 PM, 3 hrs, 6 players Period: World War II, Scale: 28mm, Rules: `My 30 Yards’ GM: Thomas Garnett and Fireball Forward Platoons of British 1 st Rifle Brigade, 7 th Armd. Div. with tanks of 22 nd Sponsor: Fireball Forward Armd. Brigade attempt a fighting withdrawal from Villers-Bocage toward Period: World War II, Scale: 15mm, Rules: Fireball Forward the “Brigade Box” pursued by tanks + Inf. Of Ger. Panzer Lehr & 101 st SS At the start of Operation Crusader, the German command was unsure if Heavy Pz. Btn. Rules taught, no children under 14 please. this was a British feint maneuver or the start of the expected offensive. General Rommel alerted the Afrika Korps into motion. 21 st Panzer F399 `Caumont, France, Operation Perch 14 June 44’ formed Battle Group Stephan from Panzer Regiment 5, Artillery Regiment Fri 4:00:00 PM, 5 hrs, 5 players 115, and Flak Regiment 18 and directed it south to find and determine GM: Casey Fritz and RAW British actions and capabilities. Period: World War II, Scale: 28mm, Rules: `My 30 Yards’ Platoons of infantry from U.S. 1 st Inf. Div., 26 th RCT with tanks of 745 th Tank Btn. Fight for the high ground against Ger. 352 nd Inf. Div. with tanks of 2 nd SS Panzer Div. Rules taught, no children under 14 please.

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F416 SMG Tournament Fri 5:00:00 PM, 3 hrs, 24 players F269 Look Sarge, Here they come! GM: Rob Belli Fri 7:00:00 PM, 4 hrs, 7 players Sponsor: Lost Battalion Games GM: Geoffrey Graff and The HAWKs Period: World War II, Scale: 20mm, Rules: Sergeants 2.1 Period: World War II, Scale: 6mm, Rules: Look, Sarge, No Charts SMG Tournament at Fall in! Players may sign up at the table or booth and In August ‘41, as the German army neared the original USSR border, the play Friday evening and all day Saturday. Must play in at least 2 games Red Army was able to send fresh, unblooded units to counter-attack the (1-2 hours each). Players must bring their own soldiers. VP for Allied is Nazi invaders. This is truly a quantity vs. quality scenario. Lead the 46 and Germans is 42. Prizes include Lv 2-4 Medals and Lv2-3 badges as Soviet horde or the German war machine. Players under 13 welcome with well as Soldier packs. Loads of friendly pickup games as well! a playing adult.

F214 The Road to Stalingrad, 1942” F120 Brazen Chariots – 3rd RTR’s Battle of Route de Gravelines Fri 5:00:00 PM, 6 hrs, 8 players Fri 8:00:00 PM, 3 hrs, 8 players GM: Dave Mattison GM: Adam Wine and NOWS Period: World War II, Scale: 15mm, Rules: AAM advanced rules with Period: World War II, Scale: 15mm, some house rules and variations At 2am, May 23 rd , 1940 the A13 Cruiser tanks, a sqaudron of the 3 rd Royal Romanian, Hungarian and German forces attempt to secure vital bridges Tank Regiment depart Calais , France to reconnoiter the Route de and road junctures on the road to Stalingrad while the Red Army defends Gravelines and escort supplies to the British Expeditionary force at the Motherland at all costs. Some 3-D terrain adds some eye candy and Dunkirk. MK III & MK IV panzers of the 1 Panzer Division are skirting makes this game even better, 4 custom maps. Some knowledge of the rules Calais to encircle it from the east. is helpful, but not necessary. S422 Gaining a Foothold - NEW F297 Saving Tunis November 1942 Sat 9:00:00 AM, 3 hrs, 6 players Fri 5:00:00 PM, 5 hrs, 6 players GM: Thomas Garnett and Fireball Forward GM: Peter Landry Sponsor: Fireball Forward Period: World War II, Scale: 15mm, Rules: Batlefront WWII Period: World War II, Scale: 15mm, Rules: Fireball Forward The Allies have invaded N Africa and are speeding towards the German German plans for the 22nd of November focused on containing the British main supply port of Tunis. Emergency reinforcements have been rushed in breakout from the Tobruq perimeter and eliminating all British units from and a counterattack is ordered to push the Allies back. Veteran German the northern escarpment. By noon, the 21st Panzer Division attack paratroopers supported with armor clash with the new American Army in commenced with the German 104th Motorized Regiment attacking British the rough terrain west of Tebourba. Rules taught, under 14 accompanied positions on the middle escarpment . by an adult. S164 Snowball Fight F221 Counterattack at State Farm 14 Sat 9:00:00 AM, 4 hrs, 5 players Fri 6:00:00 PM, 5 hrs, 6 players GM: Tim Tilson and NOVAG GM: Michael Pierce Period: World War II, Scale: 15mm, Rules: Fireball Forward Period: World War II, Scale: 20mm, Rules: BattleGroup Kursk 10 May 1944. Jail Hill, Kohima, Manipur. The British have broken the Grossdeutschland’s attack on the second day of the Kursk battle towards Japanese siege of Kohima and are now pushing them back. Companies B State Farm 14 and Hill 112.5 was repulsed by the Red Army. The attack & C of the Royal West Kent Regiment are ordered to secure Jail Hill. will be continued today, but fresh Soviet forces have been reported Waiting for them in bunkers are the hardened fighters of 58th Infantry. moving to the area. New players encouraged and will be gently handled. The British reach the top of the hill. War memoirs record that grenades Children under 10 accompanied by adult, please. fly back and forth like snowballs.

F421 Seeking Decisive Battle – NEW S172 Hold the Crossroads: Somewhere in France, 1944 Fri 7:00:00 PM, 4 hrs, 6 players Sat 9:00:00 AM, 4 hrs, 5 players GM: Thomas Garnett and Fireball Forward GM: Thomas Bookwalter and Battle Barn Sponsor: Fireball Forward Period: World War II, Scale: 20mm, Rules: Nuts! - Final Version. Rules Period: World War II, Scale: 15mm, Rules: Fireball Forward taught. By late morning 21 November, the 8 th Army was on track to meet their American infantry are attempting to hold their position against a German operational goals with attacks by XIII Corps to envelop the Axis Frontier counter attack supported by an armored car. Both sides are hoping for Group defending the Sollum Line, attacks by the 7 th Armored Division’s reinforcements. This game will be with the new Nuts! - Final Version by Support Group against the German portion of the Tobruq siege line, and Two Hour Wargames with streamlined In Sight tests. This is WWII man the start of the Tobruq breakout by the British 70 th Division. Left to do – to man combat. destroy the Afrika Korps S337 The Bloody Gatehouse: Assault on Strongpoint Varaville F250 Choctaw Warrior – 6 June 1944 Sat 9:00:00 AM, 4 hrs, 6 players Fri 7:00:00 PM, 4 hrs, 7 players GM: Steve Waddell and Carnage and Glory GM: Joseph Seliga Period: World War II, Scale: 28mm, Rules: NUTS Skirmish Rules Period: World War II, Scale: 15mm, Rules: Fireball Forward The 1st Canadian Parachute Battalion objective on D-Day was to destroy Lt. Turnbull was approached by a French civilian who told him a column the bridge at Varaville and seize the nearby Chateau. By dawn a small of paras were leading German prisoners his way. Coming down the road group under MAJ McCloud had moved into the western edge of the town was a column led by paratroopers waving orange recognition panels. But in preparation for its assault on the German strongpoint. Will McCloud's Turnbull was suspicious and after letting them get in range, had a machine force be able to achieve its objective? From the Skirmish Campaigns gun fire across the road. The large column quickly dispersed and started to Book: Red Devils of the Orne assault his positions. Rules will be

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S121 Brazen Chariots - 3rd RTR's 2nd Battle of Route de Gravelines S377 Escape of the 48th Indian Infantry Brigade Sat 10:00:00 AM, 3 hrs, 8 players Sat 10:00:00 AM, 4 hrs, 6 players GM: Adam Wine and NOWS GM: Zacariah Bingham Period: World War II, Scale: 15mm, Rules: Brazen Chariots Period: World War II, Scale: 28mm, Rules: Bolt Action At 10am, May 23rd, 1940, the remaining tanks of the 3rd Royal Tank Following the Japanese attack of Burma on January 22, 1942, British and Regiment fight their last unit battle when they attempt to punch a hole Indian troops were quickly out-manned. Retreating away, the 48th Indian through the German lines to the British Expeditionary Force at Dunkirk. Infantry Brigade needed to cross and destroy the bridge over the Sittang MK III & MKIV Panzers of the 1 Panzer Divisionare skirting Calais to to River. Can these forces escape the Japanese advance, and blow the bridge encircle it from the east. at Sittang, or will the Japanese horde cut off their retreat, and capture this vital bridge? No kids under 16, Bolt Action Experience a Plus. S200 Battle of Breville Sat 10:00:00 AM, 4 hrs, 5 players S322 Assault on Hill 112, June 28, 1944 GM: Steve Fliss Sat 11:00:00 AM, 5 hrs, 10 players Sponsor: Britton Publishers; Combat Ready 6 Miniatures Prize: Micro GM: Sean Barnett Melee Rule Book, CR6 6mm Painted Platoons Period: World War II, Scale: 15mm, Rules: Fireball Forward Period: World War II, Scale: 6mm, Rules: Micro Melee On the third day of Operation Epsom, their first big offensive in On the night of 12 June 1944 D Coy/12th Devons/6th Airlanding Bde Normandy, British forces break out of the Odon River bridgehead at joins the British 12th Para Bn in an all-out assault to capture the NE Baron and assault the dominant feature of Hill 112. Elements of the 23rd section of Breville from the German 857th holding the village salient in Hussars and the 8th Battalion, The Rifle Brigade, battle for the summit the Allied beachhead's eastern flank. Players will control platoon-sized against elements of the 12th SS Panzer Regiment and the 88 mm guns of units comprising squads, HQ, and support weapons teams in this confused the 53rd Luftwaffe Flak Regiment. Younger gamers welcome with adult night action. Rules taught; no players under age 14; highly recommended for players who enjoy realistic tactical challenges. S415 SMG Tournament Sat 12:00:00 PM, 7 hrs, 24 players S362 Green Devils, Red Devils: Primasole Bridge GM: Rob Belli Sat 10:00:00 AM, 4 hrs, 6 players Sponsor: Lost Battalion Games GM: Daniel Erdman and Band of Gamers Period: World War II, Scale: 20mm, Rules: Sergeants 2.1 Prize: Test of Battle Gift Certificates SMG Tournament at Fall in! Players may sign up at the table or booth and Period: World War II, Scale: 20mm, Rules: Command Decision Test of play Friday evening and all day Saturday. Must play in at least 2 games Battle (1-2 hours each). Players must bring their own soldiers. VP for Allied is In July, 1943 Montgomery's 8th Army was advancing through Sicily 46 and Germans is 42. Prizes include Lv 2-4 Medals and Lv2-3 badges as toward Messina along the coast road. One of the major obstacles to their well as Soldier packs. Loads of friendly pickup games as well! advance was the bridge over the River Simeto south of Catania. The British were prepared to face Italian Coastal Defense units, who were S249 Operation Herkules - the invasion of Malta July 1942 expected to offer little resistance. Unfortunately for the British, elements Sat 12:00:00 PM, 5 hrs, 4 players of the 1st Fallschirmjäger Division had been dro GM: Michael Sincavage Period: World War II, Scale: 15mm, Rules: Battlefront S147 Don Kanyar - Bridgehead Battle on the Upper Don River The Germans and Italians decide to go ahead and invade Malta. The first Sat 10:00:00 AM, 6 hrs, 8 players part of the plan is effected by dropping paras from 7 Fliegerdivision and GM: Thomas Sessler Italian Folgore. Seizing the high ground to the north of the southern Sponsor: Compleat Strategist landings, the two para forces converge on the first critical airfield. The Period: World War II, Scale: 15mm, Rules: Axis & Allies: Miniatures British have fearsome AA defenses and are well supported by distant 25 Expanded Rules w/errata pounders and some armor. Familiarity with Battlefront rules is helpful but In the summer of 1942, Germany launched Operation Fall Blau. The 2nd not required as the rules will be explained. No children under the age of Hungarian Army along with elements of the German 4th Panzer Army 15 please. were tasked with flank protection as Axis forces advanced towards Stalingrad. By September all Soviet forces had been pushed to the east S264 Commandos at Dawn side of the Don River except at one spot where the river curves to form a Sat 12:00:00 PM, 3 hrs, 6 players big U. Your mission: Eliminate the Soviet Bridgehead. All ages welcomed. GM: John Surdu and The HAWKs GM willing to explain game rules to newcomers. Period: World War II, Scale: 28mm, Rules: G.A.M.E.R. Alerted to the presence of an important scientist, Lord Mountbattan orders S305 General Quarters 3 - Torch: The French Fleet Attacks commands to launch a raid along with partisans to snatch him from the Sat 10:00:00 AM, 4 hrs, 10 players Germans. The commandos must rush into the heavily guarded chateau GM: Steve Berger before German reinforcements arrive from the nearby barracks. Try these Sponsor: Old Dominion GameWorks LLC exciting, new, under-development rules in which cards are used to resolve Period: World War II, Scale: 1/4800, Rules: General Quarters 3 combat as well as control activation. November 8, 1942. The all American segment of Operation Torch arrived Players under 13 welcome with a playing adult. off Fedhala yesterday (just north of Casablanca). The French squadron at Dakar (200 miles south of Casablanca) has put to sea (including the modern battleship Richelieu). The French will arrive sometime during the night. The invasion escort has been deployed against a surface incursion. Rules taught, beginners are welcome.

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S152 Battleaxe Bushwack - North Africa, 15 June 1941 S141 Mission to Kirishima, 15 November 1945 Sat 2:00:00 PM, 2 hrs, 4 players Sat 7:00:00 PM, 4 hrs, 8 players GM: Robert Franklin GM: Martin Fenelon and Niantic Gamers Period: World War II, Scale: '1:285 Micro, Rules: Thunderbolt Sponsor: MSD Games Prize: Merchandise Certificate The 6th Royal Tank Regiment has just received its new Crusaders and is Period: World War II, Scale: '1:285 Micro, Rules: Kamikaze 1946: Divine anxious to try them out against Rommel's panzers. The German 5thLight Wind Division hasn't received replacements ... they will just have to supplement Operation Olympic is not going as planned. Progress on the ground has their armored forces with 88s. been slow as the dug-in Japanese fight for every inch of ground. Ship casualties from Kamikazes are mounting. The Japanese 6th Independent S338 The Defense of the Commando Armored Brigade is heading to the invasion beaches and must be stopped. Sat 2:00:00 PM, 4 hrs, 6 players B-24s are flying in with escorts to carpet bomb the southern routes from GM: John Stapleton and Carnage and Glory Kirishima. A desperate defense is expected. Fast play air-to-air rules will Period: World War II, Scale: 28mm, Rules: NUTS Skirmish Rules be taught, beginners are welcome. Come and fly multiple WW2 aircraft! After the 1st Canadian Parachute Battalion had destroyed the bridge and seized the chateau on D-Day, the next morning elements of the 6th S257 Battle for Kommerscheidt, November 1944 Commando arrived in Varaville to relieve the Canadians. Later that Sat 7:00:00 PM, 4 hrs, 7 players morning elements of the German 711th Infantry Division attacked GM: Don Hogge and The HAWKs Varaville as part of a larger counterattack. Will the Commandos be able to Period: World War II, Scale: 28mm, Rules: Battleground WWII hold? From the Skirmish Campaigns Book: Red Devils of On 4 November, the Germans counterattack to retake the small villages of Schmidt and Kommerscheidt in the Huertgen Forest. The attack on S423 Totensonntag - NEW Schmidt was successful and the Germans continued their attack. The Sat 3:00:00 PM, 4 hrs, 6 players routed Americans were reluctantly reorganized into a hasty defense. Can GM: Thomas Garnett and Fireball Forward they hold off the attack or will they continue to retreat? Gamers under the Sponsor: Fireball Forward age of 14 are welcome with an adult. Period: World War II, Scale: 15mm, Rules: Fireball Forward The British losses around the Sidi Rezegh Airfield on the 22nd led to their S295 Midway-The Battleship Action withdraw south into the 5th South African Brigade defensive "box." Sat 7:00:00 PM, 4 hrs, 20 players German plans for the 23rd were aimed at the final destruction of the 7th GM: John Knuth Armored Division. To do so, the Afrika Korps Grenadier regiments Period: World War II, Scale: 1/6000, Rules: SeeKrieg 5 would dig-in to form the "Anvil" while the Panzer regiment would attack The Japanese have detached the Aleutian Screening Force to support the from the south as the "Hammer" invasion of Alaska. Admiral Pye, still burning from Pearl Harbor and the Wake Island debacle on his own, has pushed the Task Force One further S395 Hell's Point west into the North Pacific. A chance meeting in the misty rainy North Sat 5:00:00 PM, 4 hrs, 6 players Pacific brings together less famous Battleships, Cruisers and a CVE in a GM: Steve Delucas and RAW quaint little Plan Orange battle. Period: World War II, Scale: 15mm, Rules: Fireball Forward The predawn Japanese attack at the mouth of Alligator Creek, August 21, S424 Holding Point 174 - NEW Guadalcanal. From the "Marines at Guadalcanal" Fireball Forward Sat 8:00:00 PM, 4 hrs, 6 players scenario book. no players under 14 unless accompanied by playing parent GM: Thomas Garnett and Fireball Forward Sponsor: Fireball Forward S265 Fracas at a French Farm, 1944 Period: World War II, Scale: 15mm, Rules: Fireball Forward Sat 5:00:00 PM, 3 hrs, 8 players The Axis established strongpoints at Bir el Gubi to cover the southeast GM: John Surdu and The HAWKs flank. This defense rested mainly with the two battalions of the Italian Period: World War II, Scale: 28mm, Rules: G.A.M.E.R. 36th "Giovanni Fascisti" Regiment. On December 3rd, the 11th Indian Americans and Germans face off near two small farm houses in France. Brigade took up positions at El Esem, west of Bir el Gubi, in preparation The reinforced German platoon has been sent to secure the hilltop and to mount the planned assault. The Brigade was strengthened with a establish an observation post. The Americans defending the hilltop have squadron of 16 Valentine Infantry tanks. somewhat different ideas. Try these exciting, new, under-development rules in which cards are used to resolve combat as well as control Z177 Rumble in the Pacific activation. Players under 13 welcome with a playing adult. Sun 10:00:00 AM, 6 hrs, 6 players GM: George Boyett S193 Check Your Six! - Last Flight of Torpedo 8 Period: World War II, Scale: 15mm, Rules: Axis and Allies Sat 5:00:00 PM, 4 hrs, 10 players The fleets of the United States Navy and the Imperial Japanese Navy are GM: Phil D'Amato on a collision course in the Pacific. Only one fleet will remain. Will the Period: World War II, Scale: 1/300, Rules: Check Your Six! Iowa and her sisters take down the Japanese battle line led by the mighty Upon hearing the news of the position of the Japanese fleet northwest of Yamato? Will the Lance Torpedo be the X-factor that will guaranty Midway, Adm. Ray Spruance orders all available attack aircraft to be victory for Japan? Does the USN have to worry about the Kamikaze? launched and seek out the IJN Carriers. Scattered and isolated torpedo planes and dive bombers, with scant fighter escort, stumble upon the Japanese navy and begin their attack in the face of AA guns and Japanese Zeros.

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