UC Santa Cruz UC Santa Cruz Previously Published Works Title Implementing Controlled Vocabularies for Computer Game Platforms and Media Formats in SKOS Permalink https://escholarship.org/uc/item/8k1294z9 Journal Journal of Library Metadata, 16(1) ISSN 1938-6389 1937-5034 Authors Kaltman, Eric Wardrip-fruin, Noah Mastroni, Mitch et al. Publication Date 2016-06-21 DOI 10.1080/19386389.2016.1167494 Peer reviewed eScholarship.org Powered by the California Digital Library University of California Implementing Controlled Vocabularies for Computer Game Platforms and Media Formats in SKOS Authors Eric Kaltman, Graduate Researcher, University of California, Santa Cruz,
[email protected] Noah Wardrip-Fruin, Associate Professor of Computational Media, University of California, Santa Cruz,
[email protected] Mitch Mastroni, Undergraduate Researcher, University of California, Santa Cruz,
[email protected] Henry Lowood, Curator for the History of Science and Technology, and Film and Media Collections, Stanford University Libraries,
[email protected] Greta de Groat, Metadata Librarian, Stanford University Libraries,
[email protected] Glynn Edwards, Head of Technical Services (Special Collections), Stanford University Libraries,
[email protected] Marcia Barrett, Head of Metadata Services, University of California, Santa Cruz, University Library,
[email protected] Christy Caldwell, Science and Engineering Librarian, University of California, Santa Cruz, University Library,
[email protected] Keywords Computer games, video games, controlled vocabulary, semantic web, media format, platform 1 Implementing Controlled Vocabularies for Computer Game Platforms and Media Formats in SKOS Abstract This article outlines the creation of computer game platform and media format Linked Open Data (LOD) controlled vocabularies by the Game Metadata and Citation Project (GAMECIP).