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Siouxland Fabricating Inc.: Windows USB Devices List All Detected USB Devices (56 Items) Generated on Oct 02, 2014 @ 08:28 Am
Siouxland Fabricating Inc.: Windows USB Devices List all detected USB devices (56 items) Generated on Oct 02, 2014 @ 08:28 am Name Product Identifier Manufacturer Vendor Identifier Number of Instances Service 3Dconnexion Space Pilot 3D Mouse C625 Logitech, Inc. 046D 1 Input 3Dconnexion SpacePilot PRO C629 Logitech, Inc. 046D 1 Unknown (LGPBTDD) 3Dconnexion SpacePilot Pro 3D Mouse C629 Logitech, Inc. 046D 1 Input ActiveJet K-2024 Multimedia Keyboard 0103 Elan Microelectronics Corp. 04F3 1 Input ASIX AX88772 USB2.0 to Fast Ethernet Adapter 7720 ASIX Electronics Corp. 0B95 1 Unknown (AX88772) Audio Adapter 000C C-Media Electronics, Inc. 0D8C 1 Input Bar Code Scanner 1200 Symbol Technologies 05E0 9 Input Basic Optical Mouse v2.0 00CB Microsoft Corp. 045E 1 Input Benq X120 Internet Keyboard Pro 001C Darfon Electronics Corp. 0D62 2 Input C-Media USB Headphone Set 000C C-Media Electronics, Inc. 0D8C 1 Audio Comfort Curve Keyboard 2000 V1.0 00DD Microsoft Corp. 045E 1 Input Cordless Mouse Receiver C50E Logitech, Inc. 046D 2 Input Cordless Mouse Receiver C521 Logitech, Inc. 046D 1 Input Dell N889 Optical Mouse 4D81 Primax Electronics, Ltd 0461 1 Input Intel(R) Centrino(R) Wireless Bluetooth(R) 3.0 + High Speed Adapter 0189 Intel Corp. 8086 1 Bluetooth Keyboard 2003 Dell Computer Corp. 413C 3 Input Keyboard 2010 Dell Computer Corp. 413C 1 Input Keyboard K120 for Business C31C Logitech, Inc. 046D 1 Input Laptop Integrated Webcam 63E0 Microdia 0C45 1 Unknown (OEM13VID) Logitech Unifying USB receiver C52B Logitech, Inc. 046D 1 Unknown (LEQDUSB) M-BT96a Pilot Optical Mouse C03D Logitech, Inc. 046D 1 Input Microsoft USB Wheel Mouse Optical 0040 Microsoft Corp. -
The How of Computers
THE HOW OF COMPUTERS A computer is an electronic device, operating under the control of instructions stored in its own memory, that can accept data, process the data according to specified rules, produce results, and store the results for future use. Data and Information Computers process data into information. Data is a collection of unprocessed items, which can include text, numbers, images, audio, and video. Information conveys meaning and is useful to people. Many daily activities either involve the use of or depend on information from a computer. Computers process several data items to print information in the form of a cash register receipt. A computer processes data into information. In this simplified example, the item ordered, item price, quantity ordered, and amount received all represent data. The computer processes the data to produce the cash register receipt (information). Information Processing Cycle Computers process data (input) into information (output). Computers carry out processes using instructions, which are the steps that tell the computer how to perform a particular task. A collection of related instructions organized for a common purpose is referred to as software. A computer often holds data, information, and instructions in storage for future use. Some people refer to the series of input, process, output, and storage activities as the information processing cycle. Most computers today communicate with other computers. As a result, communications also has become an essential element of the information processing cycle. The Components of a Computer A computer contains many electric, electronic, and mechanical components known as hardware. These components include input devices, output devices, a system unit, storage devices, and communications devices. -
Alternative Perspectives 3.1
Alternative Perspectives 3.1 Chapter 3: ALTERNATIVE PERSPECTIVES Extending Our Understanding of the Relationships Among Devices In the previous chapter, the grain at which we looked at input devices was fairly coarse, especially if our orientation is the user and usage, and not the technology. If we want to probe deeper, characterizing devices as "mice”, "tablets" or "joysticks" is not adequate. While useful, they are not detailed enough to provide us with the understanding that will enable us to make significant improvements in our interface designs. The design space of input devices is complex. In order to achieve a reasonable grasp of it, we have to refine the grain of our analysis to something far finer than has hitherto been the case. In the sections which follow, we explore some of the approaches to carving up this space in ways meaningful to the designer. If design is choice, then developing a more refined taxonomy will improve the range of choice. And, if the dimensions of the resultant taxonomy are appropriate, the model that emerges will afford better choices. As a start, let us take an example. It illustrates that - even at the top level - the dominant mouse, joystick, trackball ... categorization is not the only way to carve up the "pie." Figure 1 shows a caricature of four generic devices: a touch screen a light pen a touch tablet a tablet with a stylus. Haptic Input 14 September, 2009 Buxton Alternative Perspectives 3.2 (a) (b) (c) (d) Figure 1: Analogy and relationships among different devices The devices characterized in this figure possess some important properties that help us better understand input technologies in context. -
Coloriync J43 Chooser {Antral Strip Limltruli Panels; Date 3; ‘Time I»
US 20120174031Al (19) United States (12) Patent Application Publication (10) Pub. N0.: US 2012/0174031 A1 DONDURUR et a]. (43) Pub. Date: Jul. 5, 2012 (54) CLICKLESS GRAPHICAL USER INTERFACE (52) US. Cl. ...................................................... .. 715/808 (75) Inventors: MEHMET DONDURUR, (57) ABSTRACT DHAHRAN (SA); AHMET Z. SAHIN’ DH AHRAN (SA) The chckless graphical user mterface provldes a pop-up Wm doW When a cursor is moved over designated areas on the (73) Assigneez KING FAHD UNIVERSITY OF screen. The pop-up WindoW includes menu item choices, e. g., PETROLEUM AND MINERALS “double click”, “single click”, “close” that execute ‘When the DH AHRAN (SA) ’ cursor is moved over the item. This procedure eliminates the traditional ‘mouse click’, thereby allowing users to move the cursor over the a lication or ?le and 0 en it b choosin (21) Appl' NO" 12/985’165 among the aforerrrifntioned choices in the? ?le or Zipplicatior'i . bein focused on. The 0 -u WindoW shoWs the navi ation (22) Flled: Jan‘ 5’ 2011 choiges in the form of 1; tgxt,pe.g., yes/no or color, egg, red/ _ _ _ _ blue, or character, such as triangle for ‘yes’ and square for Pubhcatlon Classl?catlon ‘no’. Pop-up WindoW indicator types are virtually unlimited (51) Int, Cl, and canbe changed to any text, color or character. The method G06F 3/048 (200601) is compatible With touch pads and mouses. .5 10a About This Cam pater Appearance 5;‘ Fort Menu ?ptinns System Pm?ler Talk Calculatar Coloriync J43 Chooser {antral Strip limltruli Panels; Date 3; ‘time I» f Favmjltes } Extensions Manager B "Dali?i ?' File Exchange Q Key Caps File Sharing Patent Application Publication Jul. -
Creating Document Hyperlinks Via Rich-Text Dialogs
__________________________________________________________________________________________________ Creating Document Hyperlinks via Rich-Text Dialogs EXAMPLE: CREATING A HYPERLINK IN EXCEPTIONS/REQUIREMENTS: Enter the appropriate paragraph either by selecting from the Lookup Table or manually typing in the field, completing any prompts as necessary. Locate and access the item to be hyperlinked on the external website (ie through the County Recorder Office): Copy the address (typically clicking at the end of the address will highlight the entire address) by right click/copy or Control C: __________________________________________________________________________________________________ Page 1 of 8 Creating Hyperlinks (Requirements/Exceptions and SoftPro Live) __________________________________________________________________________________________________ In Select, open the Requirement or Exception, highlight the text to hyperlink. Click the Add a Hyperlink icon: __________________________________________________________________________________________________ Page 2 of 8 Creating Hyperlinks (Requirements/Exceptions and SoftPro Live) __________________________________________________________________________________________________ The Add Hyperlink dialog box will open. Paste the link into the Address field (right click/paste or Control V) NOTE: The Text to display (name) field will autopopulate with the text that was highlighted. Click OK. The text will now be underlined indicating a hyperlink. __________________________________________________________________________________________________ -
Evaluating the Effect of Four Different Pointing Device Designs on Upper Extremity Posture and Muscle Activity During Mousing Tasks
Applied Ergonomics 47 (2015) 259e264 Contents lists available at ScienceDirect Applied Ergonomics journal homepage: www.elsevier.com/locate/apergo Evaluating the effect of four different pointing device designs on upper extremity posture and muscle activity during mousing tasks * Michael Y.C. Lin a, Justin G. Young b, Jack T. Dennerlein a, c, a Department of Environmental Health, Harvard School of Public Health, 665 Huntington Avenue, Boston, MA 02115, USA b Department of Industrial & Manufacturing Engineering, Kettering University, 1700 University Avenue, Flint, MI 48504, USA c Department of Physical Therapy, Movements, and Rehabilitation Sciences, Bouve College of Health Sciences, Northeastern University, 360 Huntington Avenue, Boston, MA 02115, USA article info abstract Article history: The goal of this study was to evaluate the effect of different types of computer pointing devices and Received 10 January 2014 placements on posture and muscle activity of the hand and arm. A repeated measures laboratory study Accepted 3 October 2014 with 12 adults (6 females, 6 males) was conducted. Participants completed two mouse-intensive tasks Available online while using a conventional mouse, a trackball, a stand-alone touchpad, and a rollermouse. A motion analysis system and an electromyography system monitored right upper extremity postures and muscle Keywords: activity, respectively. The rollermouse condition was associated with a more neutral hand posture (lower Pointing device inter-fingertip spread and greater finger flexion) along with significantly lower forearm extensor muscle Computer tasks fi Musculoskeletal disorders activity. The touchpad and rollermouse, which were centrally located, were associated with signi cantly more neutral shoulder postures, reduced ulnar deviation, and lower forearm extensor muscle activities than other types of pointing devices. -
INFORMATION SHEET 1.1.5 Storage, Input and Output Devices LEARNING OBJECTIVES
INFORMATION SHEET 1.1.5 Storage, Input and Output Devices LEARNING OBJECTIVES: After reading this INFORMATION SHEET, STUDENT(S) MUST be able to: 1. identify the output and input device 2. explain, elaborate and classify the different computer peripherals and its components INTRODUCTION A peripheral is a piece of computer hardware that is added to a computer in order to expand its abilities. The term peripheral is used to describe those devices that are optional in nature, as opposed to hardware that is either demanded or always required in principle. There are all different kinds of peripherals you can add your computer. The main distinction among peripherals is the way they are connected to your computer. They can be connected internally or externally. A computer peripheral is any external device that provides either input or output. Peripherals typically fall into the hardware category and include optional system components. Computer peripherals are add-on hardware to the computer to expand its abilities or improve its performance. By adding memory, computers are able to perform a lot better, or by adding video cards, the computers graphics create more detail. These are just some of the peripherals, although there is a lot more you can put on your PC some of them may not be compatible. Compatibility maybe an issue to some of the peripherals and may even cause the worst outcome –the PC refuses to boot or the PC refuses to recognize the peripheral being added. The easiest way to solve that would be figuring out where it started and you can start from there. -
Feeling Is Believing: Using a Force Feedback Joystick to Teach
Session 3668 Feeling is Believing: Using a Force-Feedback Joystick to Teach Dynamic Systems Christopher Richard, Allison M. Okamura, Mark. R. Cutkosky Center for Design Research, Stanford University Abstract As an innovative approach to teaching the laboratory component of an undergraduate course on dynamic systems, we present the haptic paddle: a low-cost, single-axis, force-feedback joystick. Using the paddle, students not only learned to model and analyze dynamic systems, but by using their sense of touch, they were able to feel the effects of phenomena such as viscous damping, stiffness, and inertia. Feeling the dynamics, in addition to learning the underlying physics, improved students’ understanding and added an element of fun to the course. In this paper, we describe the purpose and design of the haptic paddle, present examples of how the paddle was integrated into laboratory exercises, and show the results of student evaluations. 1. Introduction Engineering educators are continually challenged to provide physical examples in order to make course material more interesting and accessible to students. Laboratory exercises, software simulations, and in-class demonstrations are all helpful in developing students’ ability to connect theoretical principles with physical reality. The literature contains several examples of computer- based dynamic simulations being used for pedagogical purposed 1,4,9. But even with these aids, concepts such as eigenvalues, instability, and time constants can seem mysterious to students encountering them for the first time. Haptic interfaces, which allow a user to feel a virtual environment, are promising tools for helping students obtain an understanding of these physical phenomena. 1.1 The Field of Haptics The word haptic means relating to or based on the sense of touch. -
An Isometric Joystick As a Pointing Device for Handheld Information Terminals
An Isometric Joystick as a Pointing Device for Handheld Information Terminals Miika Silfverberg I. Scott MacKenzie Tatu Kauppinen Usability Group Department of Computer Science Usability Group Nokia Research Center, Finland York University, Canada Nokia Research Center, Finland Abstract embedded pointing device that is suitable for handheld Meeting the increasing demand for desktop-like appli- use. This work studies the applicability of the isometric cations on mobile products requires powerful interac- joystick to handheld usage. tion techniques. One candidate is GUI-style point-and- click interaction using an integrated pointing device 1.1 Isometric Joystick that supports handheld use. We tested an isometric joy- A joystick is a good candidate for handheld pointing. stick for this purpose. Two prototypes were built. They Since it is mounted in the device chassis, it cannot be were designed for thumb operation and included a sepa- lost, unlike a stylus. It is small and can be manipulated rate selection button. Twelve participants performed potentially with the same hand that holds the device. point-and-select tasks. We tested both one-handed and two-handed interaction, and selection using the separate The device studied herein is an isometric joystick. The selection button and the joystick’s integrated press-to- pointer is moved by applying force to the stick. The select feature. A notebook configuration served as a stick itself doesn't move, or moves very little – hence reference. Results for the handheld conditions, both the name "isometric". The most common input-output one-handed and two-handed, were just slightly off those mapping is known as “velocity-control”, whereby the for the notebook condition, suggesting that an isometric applied force controls the velocity of the pointer. -
Welcome to Computer Basics
Computer Basics Instructor's Guide 1 COMPUTER BASICS To the Instructor Because of time constraints and an understanding that the trainees will probably come to the course with widely varying skills levels, the focus of this component is only on the basics. Hence, the course begins with instruction on computer components and peripheral devices, and restricts further instruction to the three most widely used software areas: the windows operating system, word processing and using the Internet. The course uses lectures, interactive activities, and exercises at the computer to assure accomplishment of stated goals and objectives. Because of the complexity of the computer and the initial fear experienced by so many, instructor dedication and patience are vital to the success of the trainee in this course. It is expected that many of the trainees will begin at “ground zero,” but all should have developed a certain level of proficiency in using the computer, by the end of the course. 2 COMPUTER BASICS Overview Computers have become an essential part of today's workplace. Employees must know computer basics to accomplish their daily tasks. This mini course was developed with the beginner in mind and is designed to provide WTP trainees with basic knowledge of computer hardware, some software applications, basic knowledge of how a computer works, and to give them hands-on experience in its use. The course is designed to “answer such basic questions as what personal computers are and what they can do,” and to assist WTP trainees in mastering the basics. The PC Novice dictionary defines a computer as a machine that accepts input, processes it according to specified rules, and produces output. -
User's Manual 2
USER'S MANUAL 2 - © 2018. All Rights Reserved. Nitro 5 Covers: AN515-42 / AN515-52 This revision: March 2018 Important This manual contains proprietary information that is protected by copyright laws. The information contained in this manual is subject to change without notice. Some features described in this manual may not be supported depending on the Operating System version. Images provided herein are for reference only and may contain information or features that do not apply to your computer. Acer Group shall not be liable for technical or editorial errors or omissions contained in this manual. Register your Acer product 1. Ensure you are connected to the Internet. 2. Open the Acer Product Registration app. 3. Install any required updates. 4. Sign up for an Acer ID or sign in if you already have an Acer ID, it will automatically register your product. After we receive your product registration, you will be sent a confirmation email with important data. Model number: _________________________________ Serial number: _________________________________ Date of purchase: ______________________________ Place of purchase: ______________________________ Table of contents - 3 TABLE OF CONTENTS First things first 6 BIOS utility 39 Your guides ............................................. 6 Boot sequence....................................... 39 Basic care and tips for using your Setting passwords ................................. 39 computer.................................................. 6 Power management 40 Turning your computer off.......................... -
Class-4 Computer L-2 Input and Output Devices
CLASS-4 COMPUTER L-2 INPUT AND OUTPUT DEVICES BOOK EXERCISE A. Tick () the correct options. 1. Which of the following is NOT an input device? a. touchpad ( ) b. projector () c. MICR ( ) 2. What does OCR stands for? a. Optical Character Recognition () b. Oriented Character Recognition ( ) c. Optical Copy Recognition ( ) 3. A plotter prints on paper by using . a. A stylus ( ) b. pencils ( ) c. pens () 4. Which of the following is an output device? a. projector ( ) b. laser printer ( ) c. both a and b () B. Fill in the blanks. Picture barcode biometric projection MICR typeface 1. A barcode is a pattern of parallel lines of varying width printed on different products. 2. OCR does not treat the text as picture. 3. A projector projects an image (or moving images) onto a large surface known as projection screen. 4. The MICR technology recognizes the data printed bin the MICR typeface. 5. A biometric device uses fingerprint, facial scans or voice recognition to identify users. CLASS-4 COMPUTER L-2 INPUT AND OUTPUT DEVICES C. Identify each of the following as input or output devices. Projector, Light pen, Touchpad, Touchscreen, web-cam, Monitor, Printer, Plotter, Keyboard, Mouse, MICR, Speakers, Scanner, OCR, Microphone. Ans: Input Devices Output Devices MICR Projector Touchpad Monitor Scanner Printer Touchscreen Speakers Keyboard Plotter OCR Web Cam Mouse Microphone D. Answer in one word- 1. A latest input device enables you to choose options on the computer screen by simply touching with a finger. (Touchscreen) 2. A device that projects an image onto a large surface. (Projector) 3. A device that draws on paper with one or more automated pens.