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Chapter 31 Making Personalization Feel More Personal: A Four-Step Cycle for Advancing the User Experience of Personalized Recommenders and Adaptive Systems

Shailendra Rao , USA

Jeremy N. Bailenson Stanford University, USA

Clifford Nass Stanford University, USA

AbstrAct The gold standard for customer service is catering to each individual’s unique needs. This means pro- viding them undivided attention and helping them find what they want as well as what they will like, based on their prior history. An illustrative metaphor of the ideal interpersonal relationship between retailers and consumers is the “sincere handshake,” welcoming a familiar face to a familiar place and saying goodbye until next time, best symbolizes an ideal interpersonal relationship between retailers and consumers. In this chapter the authors offer a four-step cycle of this personalization process, which abstracts the key elements of this handshake in order to make it possible in mass digital consumerism. This model offers an ideal framework for drawing out the key lessons learned from the two previous stages of media evolution, Micro and Mass, as well as from social science and Human Computer Interaction (HCI) to inform the design and further the understanding of the rich capabilities of the current age of Digital Consumerism.

DOI: 10.4018/978-1-60566-792-8.ch031

Copyright © 2011, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. Making Personalization Feel More Personal

PErsonALIzAtIon cycLE: age and frame the recommended content when AbstrActInG tHE KEy ELEMEnts presenting it to the consumer and follow through For tHE HAndsHAKE accordingly. This personalization process can be conceptualized as a cyclical one as the recom- The key aspects of the interaction between the mender agent can iterate and continue to refine customer and retailer that make it feel personal- their understanding and modeling of a user, expand ized can be abstracted and broken down into a their library of matching content, and improve on four-step cycle: 1) Gather user information and how they frame the personalized content when needs, 2) Build user model and profile, 3) Match presenting it to each individual consumer. With user with appropriate available content, and 4) the cyclical nature and striving for constant im- Present personalized content (see Figure 1). provement the retailer can adhere to the age old The first step in the interaction between media, adage that the customer is always right. content, product, or service providers and con- Together this four step-cycle abstracts the key sumers with personalized service is assessing the steps necessary for personalization away from consumer’s demographics and unique preferences. the intricate human production and computing Just as in retail, a key part of this initial assessment processes necessary for execution. By doing so is trying to assess their goals- whether they are this model provides a framework for identifying in search of something specific or browsing a la exactly where the insights and future investiga- window-shopping. Once this has been done either tions from social science and HCI can help make through explicit or implicit input, the provider can personalization feel more personal for consumers. formulate an internal model of whom the person is and what they might like. Then utilizing this Micro consumerism: A model the provider can determine what available Friendly Handshake products or services will best suit this particular consumer. Finally, based on the previous three A frequently visited local video rental store pro- steps, the provider can assess how to best pack- vided an ideal setting for this handshake to take

Figure 1. The personalization process

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place. At this neighborhood store customers would & Gomery, 2000), and the proliferation of big be welcomed by a friendly greeting from a store businesses to the detriment of local mom-and-pop clerk or owner, who would ask them how their shops such as the neighborhood video rental store, previous movie recommendations turned out as which fostered and were dependent on sincere well as suggest new ones based on the customer’s interpersonal relationships with their clientele. In feedback and prior likings. For the customer the the name of profit and efficiency truly personalized purchase process was made infinitely easier and service and media existed only at the margins of enjoyable because of this personalized service. society with special interest venues. From the seller’s perspective the handshake To accrue the benefits of the handshake from was a key ingredient in building a better shop- Micro Consumerism at each of the four outlined ping experience and thus a stronger business, by levels of the personalization process which were helping project a caring image, increasing sales so critical to the previous model of customer-seller with targeted recommendations, and cultivating relationship, media conglomerates drew on several a regular loyal consumer base. strategies to blur the lines between interpersonal Personalization was a critical factor in making (Gemeinschaft) and mass media (Gesellschaft) the customer-seller relationship feel truly per- (Beniger, 1987). These strategies centered around sonalized at this stage of consumerism precisely feigning the sincerity of the handshake com- because of what it did at each aspect of the four- monly found at the previously ubiquitous local step personalization process. The manner by which video rental store. Strategies for mass media the store clerk or owner gathered their customer’s productions to conceal audience size with the needs was important as the right questions were aim of generating pseudo-communities include asked in the right manner for each individual. simplicity, personal stories, personal agents, in- Because the retailer had developed a relation- teractivity, emphasis on emotion, and production ship with the customer and knew how to parse values. Media providers and retailers used these the information they gathered from them, they strategies with varying success however and the were able to properly build a profile and model handshake frequently found at the neighborhood of what each individual would like, which led store was never fully attained in all arenas with to a natural matching with appropriate available the same level of sincerity. content (Linden, Smith, & York, 2003). Finally, It increasingly became the norm to visit a the store clerk or owner was able to present this chain brick and mortar retailer such as Block- personalized content in a targeted and transpar- buster (J Nielsen & Mack, 1994) or Hollywood ent manner, which spoke to each individual at a Video (Izard, 1971) as opposed to going to the personal level and made the recommendations quickly disappearing neighborhood video rental and overall service feel more personal. store. Oftentimes gone with this transition were the familiar faces that were able to attend to each Mass consumerism: the Efficient, individual’s needs because they knew them at a but Impersonal Handshake personal level. Instead of being greeted by a store clerk who knew their previous viewing history and Unfortunately many aspects of this handshake could make personalized recommendations based were lost in recent times with the emergence of on their prior likings, consumers found themselves mass media (media designed for a very large audi- unattended and unassisted in a do-it-yourself ence) (DeFleur & Dennis, 1991; McQuail, 2005), shopping experience. The burden was primarily media consolidation (the majority of major media on consumers to satisfy their own needs during outlets owned by a few corporations) (Compaine this stage of media evolution. Critical elements

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represented in this handshake that made con- age. This has allowed for the possibility of that sumerism feel personalized in the previous stage gold standard of customer service to be recon- were missing. Consequently the gold standard for structed without losing the efficiency and other customer service normally found in the previous tangible benefits of Mass Consumerism. Instead stage of consumerism was lost. of succumbing to the limitations and impersonal Lost in this transition from Micro Consumer- nature of a one-to-many broadcast model, content ism to Mass Consumerism were the wins at each providers and advertisers can tailor their messages, of the four levels of the personalization process, services, and products to meet the specific needs which were major factors in attaining that friendly of a particular individual with a very personalized handshake between retailers and consumers. feel. The symbolic handshake can be resurrected Because there was less emphasis on individual- with the technological affordances of the present ized service and fewer opportunities, it was a stage in media evolution. seemingly impossible challenge to both gather a Innovations in and high adoption rates of customer’s individual needs and build an accurate cable and digital television, the emergence of the profile and model of them fully considering their Internet, and the prevalence of mobile phones uniqueness, rather than making gross guesses have created a setting where content providers and about them based on their assumed demographic. advertisers can more effectively feign a personal The consumer also suffered from poorly trained one-to-one relationship with the members of sales people and store representatives who many their target audience through personalized media times lacked a deep understanding of the products systems far more intelligently than with the first and services they were providing (Del Colliano, phase of Mass Consumerism. The technological 2008). Consequently, matching them with ap- advances that have set the stage for this shift are propriate available content and presenting this in numerous and include, but are not limited to, the a targeted and persuasive way were not strengths digitization of content, cheaper and increased of this stage of consumerism. storage capacities, advanced machine learning It would be a mistake to only paint a gloomy algorithms, faster data transmission speeds, and picture here however, as this stage in media evolu- increasingly ubiquitous cell phone connectivity tion brought many positives for both providers and (Negroponte, 1995). Technology has played a consumers. For providers and merchants some of major role in bolstering the efficiency and ef- the benefits these changes brought included much fectiveness of media suggestions (providers), more rapid production of higher quality media, requests (consumers), transmissions (providers), larger audiences, and lower costs to production and reception (consumers). and distribution. Consumers also benefitted with Personalized recommendation engines best quality standardization, lower prices, and easier illustrate the extent of the power that this media access to these media goods. shift offers. They enable media providers to revive many of those critical elements of the neighbor- digital consumerism: hood corner store, namely being cognizant of each reviving the Handshake with individual consumer’s past history and what they the best of both Worlds might like. By having an understanding of who a consumer is, their tendencies, past attitudes and Over the past decade there has been a seismic behaviors, as well as a model of what this means, shift in these interactions between providers and producers of these recommendation engines consumers because of the very recent dramatic can cultivate an intimate relationship with their technological advances of the digital information customers. When done properly and optimally,

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personalized recommendation systems solve many ence. Specifically, these online video markets can of the problems that surfaced with the transition welcome their customers just like those local shops to Mass Consumerism. They can revive many of did, by asking how their previous movie recom- the positives from the more localized and interper- mendations turned out as well as suggest new sonal consumerism evident in the neighborhood ones based on their feedback and past favorites. video rental store, and offer new opportunities for Additionally, because of the power afforded advancing consumerism that were not possible in by their online recommendation engines these the previous phases. retailers can make new connections with their It has become increasingly common in this customers with personalized one-to-one market- present age of media consumerism to use online ing messages via various mediums (email, text services to rent or purchase movies in place of the messages, other websites) and by allowing them neighborhood video rental store or the massive to set up wish lists and notifications. By bringing brick and mortar video chain (Buckley, 2008; back the key ingredients that made that handshake eMarketer, 2006, 2007; Reisinger, 2008). Some possible as well as exploring and experimenting popular services are Netflix, iTunes Store, and with new opportunities, personalized recommen- Amazon (Branco, Firth, Encanacao, & Bonato, dation systems enable media and content providers 2005; Hitwise, 2007; Netflix; Sharing, Privacy to offer customers an easier, more efficient, and and Trust in Our Networked World, 2007; Ward, more enjoyable purchase process than possible Marsden, Cahill, & Johnson, 2001). All of these with the previous two stages of consumerism. services have an underlying recommendation en- But it is important to note that simply hav- gine, which serves two main functions 1) increase ing a recommendation engine is not an end all sales by quickly matching consumers with content solution to offering a personalized experience, they will like and 2) make their service feel more nor a guarantee that the handshake found in the personalized for the end consumer by bringing neighborhood store will be revived. Similar to back the aspects of the handshake that were sorely how mass media utilized the techniques outlined missed with the transition to mass media. by Beniger (Beniger, 1987) to feign sincerity to Currently consumers can go to one of these overcome some of the key problems with Mass or other e-commerce venues and shop in an on- Consumerism in terms of providing the handshake, line personalized environment for a plethora of personalized online recommendation systems products, services, and media content. Across all necessitate a framework based on an empirically of these shopping places they can communicate grounded understanding of people’s interactions to the retailer what their specific movie interests to make them feel truly personalized. To take are either through explicit means (self-reports full advantage of the power that digital media about objective personal characteristics, self- affords in this era for empowering consumers assessments with respect to general dimensions, with a personalized experience, media theorists, self-reports on specific evaluations, or responses researchers, and producers need to focus on these to test items) or nonexplicit ones (naturally occur- interactions and experiences from a user centered ring actions, previously stored information, low- design perspective. level indices of psychological states, or signals Personalizing consumer experiences in this concerning the current surroundings) (Jameson, current stage of media production and consump- 2002). This interactivity between providers and tion is not only a task for engineers and business consumers helps foster a relationship that can experts to tackle and solve. It does not simply closely approximate the best aspects of the local consist of issues for computer scientists to work neighborhood video rental store shopping experi- on: improving user modeling, designing better

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adaptive algorithms to improve accuracy rates, mechanisms chosen cannot be done in isolation or increasing data transmission speeds. Neither from user needs. Lastly, understanding the prior is it just for business strategists to worry about work on and future directions for feedback, trans- targeting specific markets, expanding inventory, parency, timing, and ordering can help ensure that or forming partnerships. A necessary component the fruits of the three previous steps are effectively for the success of online recommendation services presented to the end consumer. and more generally personalized and adaptive The cyclical nature of the personalization systems is a grounding in principles and findings process afforded by the digital age, parallels from the interdisciplinary field of HCI and the repeat visits to the neighborhood corner video social sciences. store. Much in the same way store clerks at the The four-step personalization process high- neighborhood video store cultivated a personal re- lights each of the key areas where HCI and social lationship with their loyal costumers, personalized science can advance Digital Consumerism, par- recommendation systems develop this relationship ticularly recommendation systems, to its apex in through repeated usage. At its optimized case, the terms of the relationship between providers and cyclical fashion of this process helps resurrect the consumers (see Figure 2). Drawing from lessons handshake, the symbol of the gold standard for learned in survey and questionnaire design and customer service. privacy can greatly improve how adaptive sys- tems gather user information and needs either chapter Goals explicitly or implicitly. Building user profiles and models by adjusting appropriately for impression The goals of the remainder of this chapter are management and honesty can make a dramatic two-fold and structured by the framework offered impact on the performance of these technologies. by the four-step cyclical personalization process Matching users with appropriate available content outlined above: 1) explore and detail how de- is a technology problem, but the recommendation signers of personalized systems can replicate the

Figure 2. Using this model to take digital consumerism to the apex

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handshake from the local neighborhood corner reports on specific evaluations (e.g., thumbs-up or store, overcome the limitations of the era of Mass thumbs-down), and responses to test items (e.g., Consumerism, and reap the many benefits from a standardized battery of questions) (Jameson, the technological advances of the current Digital 2002). Key benefits to gathering user information stage of media evolution and 2) identify open explicitly are that it is a quick way to collect user questions and key opportunities in this space for information that is fixed or typically remains static, media researchers and theorists to pursue to make users know exactly what information about them personalization feel even more personal. is being stored and collected which escapes many privacy issues and concerns, and the physical bar- Gather user Information and needs rier for inputting personal characteristics can be set very low on the web if the inputs are designed At this stage of the personalization process the with a few radio buttons, check boxes, and drop- chief aim is to collect accurate information about down menus. On the other hand, one drawbacks the consumer and identify their individual needs. is users have to invest time up front to construct This phase can be likened to the first encounter a profile before they can see if the personalization between a customer and a store clerk at a video system’s recommendations are worth the effort. rental store. After the friendly greeting the store Moreover, they may not understand the questions clerk’s next critical task is to formulate an under- and possible answers, they may provide socially standing of whom their customer is and how to desirable answers instead of reflecting their true best please them. In an ideal case the store clerk self, or they may simply look for the answer that puts the customer at ease and encourages them requires the least amount of thought to finish the to divulge as much as possible about their back- profile building process as fast as possible. ground, personality, and interests, which makes it infinitely easier to properly build a mental Survey and Questionnaire Design model of the individual in the next stage of the personalization process. There are two ways for Explicit information gathering for personalized personalization systems to gather information systems can leverage the rich body of work and from and the needs of their users: 1) explicitly lessons learned from survey and questionnaire and 2) implicitly (Jameson, 2002). The follow- design to improve upon its validity and reliability. ing sections outline the respective advantages There is a vast array of survey design and research and disadvantages of both types of information resources readily available. Ozok (2009) provides gathering in the context of personalized systems an overview of survey design and implementation and some specific ways to ensure the information in HCI (Ozok, 2009). Pasek and Krosnick (2010) gathering at this stage leads to a user experience utilize insights from psychology to optimize that feels more personalized. survey questionnaire design in political science, which supplies a relevant and applicable review Explicit Gathering for advancing this step in the personalization cycle towards improving the overall personalization Explicit in this case means to gather informa- process (Pasek & Krosnick, 2010). At a high level tion about a user including their self-reports it is critical to be mindful of the three basic rules about objective personal characteristics (e.g., of survey and questionnaire design enumerated by age, profession, or residence), self-assessments Pasek and Krosnick. They should 1) be designed with respect to general dimensions (e.g., interest to be as easy as possible for the ideal survey re- level, knowledge level, or importance level), self- spondent, 2) discourage looking for shortcuts and

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simply looking to satisfy the interviewer, and 3) algorithms in play. For bipolar dimensions which avoid unnecessary confusion and misunderstand- have a meaningful or interpretable midpoint (e.g. ings by adhering to conversational conventions dislike a great deal to like a great deal where the as much as possible. Offering an entire survey midpoint is neither like nor dislike), 7-point scales and questionnaire design guide for explicit data have shown to be more reliable (Green & Rao, gathering in the personalization cycle is beyond 1970). Conversely, for unipolar dimensions (e.g. the scope of this chapter, but there are a few keys not at all important to extremely important where to remember which will be outlined here. the middle category “somewhat important” does not necessarily imply the absence of importance) Open-Ended Questions vs. Closed Questions ratings have been found to be more reliable when In the context of a personalized recommender it 5-point scales are utilized (Lissitz & Green, 1975). takes a great deal of natural language processing Despite increasing cognitive costs, adding capabilities and places great demands on comput- verbal labels on all rating scales rather than just ing resources to offer open-ended questions and leaving them only numbered, makes it easier for interpret user responses. Consequently, closed respondents to interpret the intended meaning questions with a fixed set of answer choices are a behind the answer choices. This increases the natural fit for this context. However, it is important reliability and validity of the user’s ratings (Jon to be cognizant of the drawbacks of closed ques- A. Krosnick & Berent, 1993; Norbert Schwarz, tions. Unlike open-ended questions, which can Knauper, Hippler, Noelle-Neumann, & Clark, require a great deal of thought and effort on the 1991). These verbal labels should have equally part of the respondent (Oppenheim, 1966), it is spaced meanings as well (Hofmans, et al., 2007; easy to quickly flip through closed questions and Norbert Schwarz, Grayson, & Knauper, 1998; satisfice. Additionally when numbers are involved Wallsten, Budescu, Rapoport, Zwick, & Forsyth, in the answer options (e.g. 3 hours, 5 books read, 1986). etc.) the midpoint of the offered range implies the norm which sends an implicit message to Rating or Ranking people and can affect their self-report (Norbert. For personalized recommendation systems it is Schwarz, 1995). useful to gather user preferences along ordinal Pasek and Krosnick offer a useful tool when dimensions (e.g. 1-Dislike a great deal to 7-Like designing closed questions for improving its needs a great deal) and run corresponding statistical finding ability (Pasek & Krosnick, 2010). Before analyses to compare user attitudes across multiple employing a closed question, it is useful to pretest items. In these situations even though they can be an open-ended version of it on the population of more time-consuming for users, ranking questions interest. This helps ensure that the answer choices produce more reliable and valid output than ratings offered encompass all of the alternatives a user as they are the product of less satisficing (Alwin & might consider in response to the particular ques- Krosnick, 1985; Jon A Krosnick & Alwin, 1987; Mi- tion being asked. ethe, 1985; Reynolds & Jolly, 1980). For example, in the context of a dessert recommendation system Rating Scales attempting to gather a user’s fruit delectation, it is There are several guidelines about how to make more fruitful to ask them to rank their favorites the rating scales for closed ended questions more amongst mangoes, strawberries, blueberries, pine- intuitive for users. These in turn improve the qual- apples, etc., rather than inquiring about how much ity of the coding and interpretation done by system they like each individual fruit and then running the designers, researchers, and the corresponding analyses across items.

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Ordering Effects about Windows Vista may increase the chances of Two ordering effects in particular are important a poorer overall evaluation of ) (Kalton, for improving the design of personalized systems et al., 1978). In terms of length of survey it is better at this stage: 1) response order effects and 2) to ask questions that are of primary importance question order effects. To sidestep both primacy and utility to the recommendation algorithms in effects, the inclination to select options at the play earlier, rather than later to reduce the chances beginning of a list (Belson, 1966), and recency of satisficing (J. A. Krosnick, 1999). As Pasek effects, the inclination to select options listed at and Krosnick note, there is no simple solution the end (Kalton, Collins, & Brook, 1978), design- for alleviating question order effects other than ers can randomize the order of the answer options being cognizant of these aforementioned biases, as presented and utilize seemingly open-ended ques- oftentimes a particular ordering of a question set is tions (SOEQ) (Pasek & Krosnick, 2010). SOEQ’s needed for coherence (Pasek & Krosnick, 2010). use a short pause to segment the question from the response choices, which encourages respon- Gathering Consistent User Input dents to think through the question as if it were an open-ended one (Holbrook, Krosnick, Moore, Another key consideration when collecting ex- & Tourangeau, 2007). For example, in the case of plicitly supplied input is ensuring that the user a movie recommendation system trying to gather is providing consistent responses that are not user likes and dislikes, instead of asking “If you disrupted by system performance or variables had to pick your favorite gangster movie, would in flux such as time of day. Inconsistent user you pick The Godfather I, Goodfellas, Scarface, input, particularly those resulting from attempts or Donnie Brasco?” it is better to ask “If you to game the system, add a tremendous amount of had to pick your favorite gangster movie what unnecessary confusion for both the underlying would you pick? Would you pick The Godfather I, recommendation engine’s processes as well as Goodfellas, Scarface, or Donnie Brasco?”, which for the user. To aid personalized systems in their reduces response order effects. quest to offer a tailored user experience for each Four concerns stemming from question order individual it is imperative that the data gathered effects are 1) subtraction, 2) perceptual contrast, at this stage in the personalization cycle paints a 3) priming, and 4) length. Subtraction results from congruent picture of the user. two nested concepts presented next to each other The experiment conducted within the context and it appears the questions although related are of a fictional and controlled online dating rec- intended to be evaluated separately (e.g. a question ommender in Rao et. al (2009) (Rao, Hurlbutt, about Microsoft Internet Explorer followed by one Nass, & JanakiRam, 2009) demonstrated how about Microsoft software) (Schuman, Presser, & using a person’s own photograph can keep their Ludwig, 1983). Perceptual contrast occurs when responses consistent and prevent them from gam- two successive questions present a contrast (e.g. ing the system when presented with poor quality attitudes amongst a technophile audience towards recommendations. It remains to be seen whether Mozilla Firefox may be positively influenced if the stabilizing effect of personal photos will wear they are immediately preceded by their assessment off over time or whether these results hold in of Microsoft Internet Explorer) (Norbert Schwarz other recommender contexts. However, display- & Bless, 1992; Norbert Schwarz & Strack, 1991). ing a person’s own photo appears to be one tool Priming happens when earlier questions increase designers can add to their arsenal to improve the the salience of certain attitudes or beliefs (e.g. data gathering stage. In addition to investigating preceding questions about Microsoft with those the aforementioned open questions about personal

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photo, future research can assess whether this is setting increased when they were allowed to view, a useful tool for gathering consistent user input edit, and delete their own data (Brodie, Karat, & through implicit means. Karat, 2004). They also suggested that privacy concerns can be sidestepped for personalized Implicit Gathering systems if users can specify to the system when it is useful for it to collect their data. Another design Implicit inputs to formulate user profiles include guideline offered was to let users manage and select naturally occurring actions, previously stored from different identities when interacting with a information, sensing psychological states, and website as they may be more willing to disclose deriving information from a user’s current sur- personal information or be monitored under the roundings (Jameson, 2002). Some of the benefits guise of a pseudo name. The majority of internet of this style of information gathering about users users are concerned about being tracked (“Cyber are that they are not required to invest any cogni- Dialogue Survey Data Reveals Lost Revenue for tive or physical effort and time up front, profiling Retailers Due to Widespread Consumer Privacy can be done unobtrusively in the background, and Concerns,” 2001) and as Brodie and colleagues the problems about self-report noted above are posit asking users for explicit consent may be avoided. Key concerns about this approach have one way to allay their fears. This ties into meta- to do with privacy and transparency. Users may phors about dating and customer service. After not be comfortable or even realize that personal the customer has been on a few “dates” with the information and inferences about them are being marketer, it is easier for them to disclose more of collected and made. Another limitation is that their personal information (Godin, 1999). systems using this method can require users to All of these design guidelines revolve around use the system for quite some time before it is giving users more control of the data gathering able to collect enough information to make solid stage which ties into the finding that consumers and valuable inferences about a person. react more positively to organizations when they have a higher perceived level of control (A Survey Privacy of Consumer Privacy Attitudes and Behaviors, 2000; Hine & Eve, 1998). Whether information As it is across the entire personalization process, about an individual is being collected through privacy is a major concern for both users and explicit or implicit means, it is critical to be recommendation system designers. Although this respectful of their concerns and make them feel topic applies broadly to the entire personalization both in control and cognizant of exactly what is process, it is of particular concern for implicit user occurring at this stage in the personalization cycle. data gathering and represents the endpoint of the continuum for personalization systems privacy build user Profile and Model invasiveness (Cranor, 2004). Both Cranor (2004) and Teltzrpw and Kobsa (2004) (Teltzrow & Once the personalized system has gathered an Kobsa, 2004) provide a detailed overview of the individual user’s preference, needs, and goals it is many privacy risks, concerns, preferences, laws, time to the build a model and formulate a profile and self-regulatory guidelines for personalized of the user. This step in the personalization process systems. The following briefly picks out some key is about interpreting and assembling all of the user ways to reduce user privacy concerns in this space. information gathered in the previous phase. The Brodie et. al (2004) found that user willingness neighborhood video rental store parallel is the clerk to share personal information in an e-commerce taking a few moments and reflecting upon what

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their customer has intentionally or unintentionally it outlines the different motivations behind how communicated to them as well. This pause helps users represent themselves to an interactive per- the store clerk internalize everything they have sonalized system via explicit and implicit means. just learned about their customer through proper For example, a user may misrepresent themselves listening, deduction, and inference right before in a questionnaire that the system needs to learn seeking appropriate video title recommendations. about their goals and desires by intentionally Similarly personalized systems at this stage presenting themselves as how they strive to be, of the personalization process need to correctly rather than as how they actually are. Likewise assemble the pieces of the puzzle to determine when a user is being monitored or under the watch whom exactly the individual user is and what their of a personalized system working to profile them, unique needs are to ensure that it is offering an they might change their normal behavior to live intelligently personalized experience. To achieve up to a version of their self that they think they this, the underlying computing algorithms in play ought to be (Higgins, 1987). At this stage in the here should be driven by an understanding of personalization cycle it is imperative to utilize impression management, correction factors, and this framework when interpreting the collected proper weighting of the input the consumer has user data from the previous step. provided explicitly or implicitly in their interac- It is worth noting that computer mediated tions with the recommendation system. communication (CMC) between people can have some advantages over human-human interaction Impression Management with respect to people putting on a different face so to speak. This is illustrated in Bargh et al. Understanding people’s impression management (2002) where compared to face-to-face interac- when interacting with these systems is a key step tions, Internet interactions allowed individuals in ensuring that their entire experience feels per- to better express aspects of their true selves to sonalized. It is critical to always keep in mind that others (Bargh, McKenna, & Fitzsimons, 2002). data gathered about the user can be contaminated In an online setting people felt more comfortable and corrupted by their own conscious and uncon- expressing aspects of themselves that they wanted scious efforts to present themselves in a particular to express in the real world but felt unable to. light. Failing to do so may lead the personalized Furthermore, it may be easier for people to present system and its underlying algorithms astray and their various negative aspects given the relative as a consequence, result in sub-optimal recom- anonymity of online interactions. See Ellison 2006 mendations and overall user experience. for a literature review of self-presentation and This can be likened to the research on impres- self-disclosure in online contexts, specifically in sion management, face-work, and presentation CMC (Ellison, 2006). One natural direction for of self in human-human interactions (Dillard, future research in this space is to explore how the Browning, Sitkin, & Sutcliffe, 2000; Goffman, various aspects of a user’s context, namely time, 1956, 1959; Schlenker, 1980; Tedeschi, 1984). physical location, and activity, affect their impres- The framework which Higgins (1987) uses to sion management with personalized systems trying categorize the domains of the self is useful for to build an accurate and useful profile of them. designers of personalized systems to be cognizant of: the actual self (who one really is), the ideal self Honesty (who one would like to be), and the ought self (who one feels it is their duty to be) (Higgins, 1987). Hancock et al’s (2007) investigation of honesty This trinity of self is applicable in this domain as in the online dating space offers an illustration

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of why it is critical for designers of interactive this work is to determine whether the user data systems to not simply take user inputs at face collected actually means what it is supposed to value (Hancock, Toma, & Ellison, 2007). Their mean and if not, then how to adjust it accordingly. study of 40 males and 40 females showed that Considerations towards user honesty and their deception in dating profiles was common: 55.3% impression management are imperative for driv- of males and 41.5% of females provided deceptive ing the personalization algorithms detailed in the information about their height, 60.5% and 59.0% next step in the personalization process. respectively did so for their weight, and 24.3% and 13.2% misrepresented their age. Weighting More specifically this study offers some spe- cific correction factors for each of these personal Another important consideration at this stage of attributes. Both men and women overstated their the personalization process is determining how height; on average men did so at .57 inches (SD = much value to assign to each of the explicitly and .81 inches) and women added on .03 inches (SD implicitly gathered inputs about an individual user. = .75 inches). This effect was more pronounced Rich’s work on using stereotypes about a person, for short men and women. Similarly both men and particularly their gender and race, to quickly build women underreported their weight, but women a small and deep model of them illuminates the did so more than men. On average women said potential benefits of properly weighting different they were 8.48 lbs lighter than they actually were traits of a person (Rich, 1979a, 1979b, 1983). This (SD = 8.87 lbs), while men underreported their work made use of a system called Grundy, which weight by 1.94 lbs (SD = 10.34). The average age used a limited set of stereotypes such as feminist, deviation found was .44 years with a range from intellectual, sport-person, about a user to gener- 3 years younger to 9 years older. No difference ate novel recommendations. Grundy had a much in age deception was found between men and higher success rate of recommending novels that women. By applying the results of this study as users liked when using these stereotypes about correction factors system designers in working on a person than compared to random suggestions. online dating matches can appropriately fix the This illustrates how heavily weighting various user data that fuels their personalized algorithms, aspects of an individual user can positively shape so that it provides a more valid view of the user the personalized experience being offered. being profiled. In short to provide an intelligently personal- For the purposes of designing personalized ized experience all of the collected aspects of an recommendation systems it is not necessarily individual should not be given the same amount important why people are misconstruing their of weight. Research on how much emphasis to actual self to and through digital media; what is place on specific individual user traits during important is correcting for it because using raw, this stage is nowhere near being a closed book. uncorrected data to drive the personalization pro- This is not surprising given the diverse array of cess will result in sub-optimal user experiences. people and the products and services available for The investigation in Hancock et. al (2007) offers recommendation to them. Consequently concrete a starting point for research specifically targeted guidelines for system designers are not readily at improving this stage of the personalization available for weighting traits. This leaves ample process (Hancock, et al., 2007). People’s honesty opportunity for future researchers. It may be the and impression management in other product and job of computer scientists to devise and adjust service contexts remain unexplored and worthy these weighting algorithms, but it is the respon- of much research attention. The specific goal for sibility of social scientists working in this space

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to explore and determine how much to weight ing to associated demographic classes (Krulwich, various gathered aspects of an individual user to 1997; M. Pazzani & Billsus, 1997; M.J. Pazzani, inform these computing processes. 1999; Rich, 1979a, 1979b, 1983). Utility-based recommendation systems are centered upon the utility function of each available recommended MAtcH usEr WItH APProPrIAtE product or service for a user (Guttman, Moukas, AVAILAbLE contEnt & Maes, 1998). Knowledge-based recommender systems employ their functional knowledge of For personalized recommendation systems this how an individual user’s need is fulfilled by a phase in the personalization process is a tech- particular item to provide recommendations (S. nology issue, dependent on the recommendation Brin & Page, 1998; J. Ben Schafer, et al., 1999; approach and algorithm chosen. On the surface Schmitt & Bergmann, 1999; Towle & Quinn, it may seem that social science and HCI method- 2000). Burke (2002) provides a detailed overview ologies and design principles cannot contribute at and analysis of these five popular recommenda- this step in the personalization cycle for Digital tion techniques and their associated backgrounds, Consumerism. However, that is not the case as the inputs, and processes (Burke, 2002). basis for generating recommendations cannot be Other adaptive techniques of note are ability- disentangled from user perceptions concerning the based, learning personal assistants, critique- quality and type of the personalized content, the based, situational impairment adaption, and user systems’ intelligence level, as well as the system’s interfaces that adapt to the current task (Gajos impact on an individual’s cognitive and affective & Jameson, 2009). Ability-based user interfaces state. With this in mind we provide an overview of adapt to the user’s individual and actual abilities the various approaches to recommendation types with respect to dexterity, strength, preferred input/ that exist and are under development. output devices, visual acuity, color perception, etc. and respond accordingly (Gajos, 2007; Gajos & techniques used to Generate Weld, 2004; Gajos, Wobbrock, & Weld, 2008). recommendations Learning personal assistants learn how to help users by observing them perform tasks, and tak- Personalized recommendation systems are often ing over where possible (Faulring, Mohnkern, grouped into one of five methodologies: 1) col- Steinfeld, & Myers, 2008; Freed, et al., 2008; laborative filtering, 2) content-based, 3) demo- T. Mitchell, Caruana, Freitag, McDermott, & graphic, 4) utility-based and 5) knowledge-based Zabowski, 1994; Segal & Kephart, 1999; Stein- (Burke, 2002; Resnick & Varian, 1997; J. Ben feld, Bennett, et al., 2007; Steinfeld, Quinones, Schafer, Konstan, & Riedl, 1999; Terveen & Hill, Zimmerman, Bennett, & Siewiorek, 2007). 2002). Collaborative filtering is a popular recom- Critique-based recommendation systems work as mendation approach used on the web that filters a partnership between users and the system where and evaluates items based on the opinions of other until an acceptable recommendation is offered people (J. B. Schafer, Frankowski, Herlocker, the user continues to make their preferences and & Sen, 2007). Content-based recommendation requirements more explicit (Averjanova, Ricci, systems rely on a description of an item and a & Nguyen, 2008; Reilly, Zhang, McGinty, Pu, profile of the user’s interests (Michael J. Pazzani & Smyth, 2007; Ricci & Nguyen, 2007; Zhang, & Billsus, 2007). Demographic recommendation Jones, & Pu, 2008). Adapting to situational impair- systems use personal attributes to categorize its ments means sensing factors in the user context users and make their recommendations accord- that may impose adverse or uncommon temporary

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“disability” (e.g. low lighting, physical activity, cold-start problem, which poses a daunting chal- or cold fingers) and adapts the user interface to lenge when new items or new users without any appropriately (Barnard, Yi, Jacko, & Sears, 2007; ratings are encountered. Kane, Wobbrock, & Smith, 2008; Lin, Goldman, The positives stemming from a larger dataset Price, Sears, & Jacko, 2007; MacKay, Dearman, are obvious, but the interaction between the size Inkpen, & Watters, 2005; Mizobuchi, Chignell, & of this data and each of the recommendation ap- Newton, 2005; Mustonen, Olkkonen, & Hakkinen, proaches outlined above is unknown. For example 2004; Oulasvirta, Tamminen, Roto, & Kuorelahti, if little background data is available to the recom- 2005; Pascoe, Ryan, & Morse, 2000; A. Sears, Lin, mendation engine about the user and a new piece Jacko, & Xiao, 2003; Vadas, Patel, Lyons, Starner, of recommended content it is not clear whether & Jacko, 2006). User interfaces that adapt to the it would be better to employ a demographic or current task modify the presentation and organi- a content-based recommender in terms of the zation of a user interface based on a prediction user’s satisfaction with the output and perceptions of the user’s next task (Findlater & McGrenere, about the quality of the system. It is unclear if this 2004, 2008; Findlater, Moffatt, McGrenere, & decision is the same when the dataset powering Dawson, 2009; Gajos, Czerwinski, Tan, & Weld, the recommendation algorithm is sizable. Inves- 2006; Gajos, Everitt, Tan, Czerwinski, & Weld, tigating the role of the amount of data used as the 2008; J. Mitchell & Shneiderman, 1989; Andrew basis of the personalized system’s offerings is a Sears & Shneiderman, 1994). future direction for researchers looking to improve This categorization offers a useful framework personalization at this step in the process. for investigating and understanding the current systems in usage and in development. All of these type of Product or service have associated benefits and tradeoffs and serve recommended different purposes. Across all of these methodolo- gies, including hybrids amongst them, many of Additionally the interaction between the size of the the same opportunities to make personalization dataset and the type of product or service recom- more personal exist. mended is an important topic for future research to address. Adding to the previous example, it richness of dataset for is unexplored which recommendation approach recommendations to select given the limited available dataset for various product types and services. One impor- Another key factor that has tremendous impact on tant distinction to investigate particularly on the a personalized recommendation engine’s ability to web in terms of its impact on the selection of the properly match users with appropriate content is recommendation algorithm and size of the dataset, the sheer amount of data available for the system is whether the product is a search product or an to draw upon. Larger datasets improve the quality experience product (Klein, 1998; Nelson, 1970, of the recommendation algorithms’ results (Burke, 1974, 1976, 1981). Search goods (e.g. cookware, 2002). For example with larger data sets collab- house furnishings, carpets, cameras, garden orative filtering systems can better match a user supplies, and clothing) are products which full with similar users. Similarly with a content-based information can be assessed prior to purchase. recommender a larger data set enables the system On the other hand, experience goods (e.g. food, to better match a user’s preferences with the as- drugs, toiletries, books, television, and household sociation features of a product. With an existing appliances) are products which full information larger data set in place the system can avoid the cannot be determined prior to purchase without

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actually using it. Investigating these and other personalization process is complete once matching product types are important areas for future re- content is found by these systems and services search aiming to advance the personalization would be like a store clerk abruptly handing a process and specifically affect the matching user regular customer a video and walking away. For with appropriate content stage. personalization to feel truly personal and fully This section offered an overview of the vari- leverage the power of new media technologies, ous recommender system approaches and some it is critical for these systems to properly situate key considerations based on the data available and position their personalized offerings. for the recommendations and product or type of One of the biggest issues with personalization service being recommended. The next step is for systems is that they operate like a black box; us- researchers to investigate how the intersections ers are unaware of what computer systems think play out in terms of how optimal the resulting about them and how this information is being recommendations seem to users, irrespective of used. In general current instantiations of these their actual quality. These empirical findings will systems violate one of Nielson’s key usability provide designers with a clear roadmap for deci- principles concerning system mistakes (Jakob phering what recommendation approach to select Nielsen & L. Mack, 1994), which prescribes good to take advantage of the affordances offered by the interface to help users recognize, diagnose, and digital age and make their personalized offering recover from errors. Regardless of how advanced feel more personal. they are, personalized systems in this stage of media evolution and algorithm design will make mistakes some percentage of the time. If systems PrEsEnt PErsonALIzEd never reveal their mistake to users at some point contEnt during their interaction, users will presumably have a frustrating experience stemming from a Before reaching this phase in the personalization difficulty diagnosing and recovering from the process cycle the system to some degree has for- system’s error. mulated an understanding of the consumer and The consequences of not clearly presenting matched them with appropriate available content. recommendations can be disastrous. This is Much like the video rental store clerk or owner, evidenced by an anecdote about a TiVo (Li & the personalized system knows the customer and Kao, 2008) user who is confused about why his has handpicked recommendations just for them. TiVo seems fixated on recording programs with At this stage in the personalization process the homosexual themes, concludes that his TiVo mis- recommendation system is ready to present the takenly thinks he is homosexual, tries to correct personalized content to the end user. this mistake by watching “guy stuff”, but ends up Returning back to the local video store anal- overcompensating and getting recommendations ogy, the store clerk or owner does not simply all about wars and the military (Zaslow, 2002). hand off the recommended titles once they have There is a wealth of relevant literature from HCI been selected to the customer. They present the to draw from, namely for framing the recommen- personalized content appropriately by framing the dation, offering it at the right time, and ranking recommendation in the context of the individual’s it appropriately, to improve the personalization past likings and profile. These same principles for process cycle at this step of presenting personal- presenting personalized content apply for adaptive ized content to avoid the poor user experiences systems on the web, mobile phones, and desktop detailed in this anecdote. computers in Digital Consumerism. Acting like the

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Feedback and transparency the relevant aforementioned Nielsen heuristics. These enumerated aspects of good explanations An underlying HCI principle for good user- are critical for designers to think through when centered design is that interfaces must always presenting personalized content. The fourth goal of keep users informed about background system good explanations persuasiveness taps into the rich processes. Proper system feedback for users is domain of persuasive technology (Fogg, 2002). frequently highlighted as a design necessity (Nor- The detailed lessons learned from the broader man, 1990). Abiding by this principle entails giv- domain of persuasion and influence (Cialdini, ing user actions an immediate and obvious effect. 2008; Petty & Cacioppo, 1996) and benefits Applying this design principle to this stage in the for this stage of the personalization process are personalization process means clearly informing beyond the scope of this chapter, but important users about why a particular recommendation is for improving user experiences when presenting tailored to suit their individual needs by clearly personalized content. explicating the connection to their unique interests According to Herlocker et al. (2000), having and history. an explanation that provides transparency on how Nielsen’s widely used ten usability heuristics the recommendation system works is beneficial for guiding good user interface design also stress for users in several key ways: 1) Justification- Ex- the need for appropriate feedback (J Nielsen & planations provide justification and reasoning for Mack, 1994). The first of ten design rules of a recommendation, allowing users to decide how thumb, visibility of system status, encourages much confidence to place in the recommendation. interface designers to always keep users aware of This relates to transparency as detailed by Nor- what the system is doing by providing appropriate man and Tintarev and Masthoff. 2) User Involve- feedback in a timely manner. Applying this heu- ment- Explanations increase user involvement, ristic to this stage in the personalization process allowing users to complete the decision process entails these systems keeping consumers aware with their own knowledge. This benefits person- of its thought processes and how it has arrived at alized systems by making them more engaging a specific recommendation or tailored effect for for users, which is a chief design aim producers each individual. in any media space. 3) - Explanations The broader design principles regarding system educate users on the processes used to generate feedback encompass the personalization research limitations. 4) Acceptance- Explanations make area of explanations (Tintarev, 2007; Tintarev & the system’s strengths and limitations, as well as Masthoff, 2007a, 2007b). Tintarev and Masthoff’s justifications for suggestions, fully transparent, framework for good explanations for personal- leading users to greater acceptance of the recom- ized recommender systems includes six aims: 1) mendation system as a decision aid (Herlocker, transparency- explaining how the system works, Konstan, & Riedl, 2000). These two final ways 2) scrutability- allowing users to tell the system are relevant to the Nielsen heuristic of helping it is wrong, 3) effectiveness- helping users make users diagnose and fix errors. good decisions, 4) persuasiveness- convincing Empirical work in the domain of transparency users to try or buy, 5) efficiency- helping users for improving personalized recommendation sys- make faster decisions, and 6) satisfaction- in- tems and more broadly Digital Consumerism, is creasing the usability or enjoyment. The trans- limited in sheer number of studies and methodol- parency, scrutability, effectiveness, efficiency ogy. However, the following work offers a valuable and satisfaction aims are closely tied to Norman starting point and initial angles for designers to design principle of feedback (Norman, 1990) and utilize and researchers to pursue.

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Herlocker et. al (2000) conducted two studies know why something was recommended to them investigating how best to explain collaborative by the system even if they already like it (Sinha & filtering recommendations for the MovieLens Swearingen, 2002). The main design implication personalized movie recommendation system from Sinha’s user study was that it is not enough (Herlocker, et al., 2000). In the first study sur- for a system to just be accurate; it also needs to veying 78 people they explored how users would reveal its inner logic to its users and let them know respond to various explanations derived from why a particular recommendation was thought to the framework enumerated above. Out of the 21 be suitable for them. explanation interfaces tested the best movie rec- Taken together this empirical research pro- ommendation explanations used histograms of the vides a starting point for work in this area, but neighbors’ ratings, past performance, similarity it remains mostly an unexplored fertile territory to other items in the user’s profile, and favorite from an empirical standpoint with critical design actor or actress. In the second study 210 people implications for media theorists and designers were surveyed in this same context to determine left to be discovered. The two studies conducted whether adding explanation interfaces to a col- by Herlocker and colleagues offer support for laborative filtering system would both improve the importance of transparency in personalized user acceptance of the system and their filtering recommendation systems and some possible ways decisions. According to the exit interviews and to attain this, but need further investigation in qualitative feedback, participants liked it when different contexts (Herlocker, et al., 2000). The explanation interfaces were added to MovieLens, single variable study design of Cramer et. al does but its impact on their filtering decisions was not answer questions about how transparency inconclusive from this study. interacts with key dimensions that frequent the Cramer et. al (2008) investigated the effects real world, such as fixed and ephemeral aspects of transparency on trust in and acceptance of of the user and the type of content recommended personalized recommendations in the context of (Cramer, et al., 2008). The exploration by Sinha an user-adaptive art recommender by comparing is limited by small sample size and it being a user the impact of three different types of explana- study, rather than a controlled experiment (Sinha tions: 1) no transparency, 2) an explanation of & Swearingen, 2002). why the recommendation had been made, and 3) Making the inner workings and algorithms of a rating of how confident the system was that the personalized systems transparent to users is a rich recommendation would be interesting to the user topic deserving of much more empirical attention. (Cramer, et al., 2008). The key relevant result of It remains mostly an unexplored fertile territory this study indicated that explaining to a user why with critical design implications for media theo- a recommendation was made increased its accep- rists and designers left to be discovered. A useful tance over not having any transparency, but not framework for continuing the investigation of trust in the system itself. Additionally, showing this topic is revealing a person’s states and traits. how certain the recommender was in the recom- States include such static aspects of a person such mendation did not influence trust and acceptance. as their age, gender, race and ethnicity, while traits A user study of 12 people by Sinha and Swearin- are more ephemeral aspects of a person such as gen (2002) with five music recommender systems their mood, emotion, and delectation. By utiliz- making 10 recommendations each suggested that ing this framework, personalized systems can users like and feel more confident in recommen- take advantage of the capabilities of the Digital dations from transparent systems and they like to Consumerism to offer a personalized experience,

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which acknowledges each individual’s unique timing needs, that was simply not possible in the era of Mass Consumerism. Properly personalized media In addition to feedback and transparency another interfaces particularly in terms of transparency way to work towards replicating the symbolic and feedback make every individual feel like the handshake at this stage in the personalization star of the show as the entire media experience is cycle is to present the personalized content at the centered on them, regardless of their age, gender, appropriate time. At the video store the store clerk race, religion, socioeconomic status, or even their or owner would wait for the opportune moment to present affective state. give the customer their personalized recommen- By profiling, understanding, and appropriately dation; not interrupting their other activities and responding to each individual’s traits and states, using an appropriate transition before making the personalized systems create new opportunities. delivery. It is important for designers of systems for Social groups that have been overlooked and Digital Consumerism to replicate this very same mischaracterized by traditional mass media can step at this stage in the personalization process. now feel as though the permanent and transient Panayiotou et. al (2006) detailed the impor- aspects of their identity are important, relevant, tance of time based personalization, particularly and considered in their new and more powerful for mobile users equipped with handheld devices relationships with personalized media. Much (Panayiotou, Andreou, & Samaras, 2006). Mo- like other aspects of the evolution of consumer- bile user needs are dependent on their context, ism within the context of media change, framing which is a function of both time and activity. and optimizing personalization affords many Augmenting user profiles with personalized time new advances for consumers to take and feel in metadata enables personalized systems to more control of their increasingly media-centric lives. appropriately weight user interests with respect to A full set of design guidelines for personalization time-zones and ongoing experiences. Panayiotou based on each of these specific states and traits et al implemented a prototype and their early stage are currently lacking and offer a new opportunity evaluation showed promising results for improv- for researchers interested in advancing this space. ing personalization by taking into consideration Uncovering transparency guidelines for pre- a user’s time based needs. senting personalized content has the added benefit The importance of proper presentation interval of helping users formulate a proper conceptual is illustrated in a web experiment conducted by model (Norman, 1990) of the system. This helps Rao et. al 2009, where altering the presentation with iteration, improving and refining the recom- intervals of poor dating matches in a personal- mended output, as the user knows how and what ized online dating recommender affected user to change about their interactions with the system frustration levels (Rao, et al., 2009). Specially, at the gathering information stage. Additionally participants were more frustrated with the recom- this helps the user comprehend how the system mendation system when it gave the poor dating uses his or her information at the building and matches sequentially, rather than all at the end. matching stages of the personalization process. In essence seeing no adaptation or improvement The summation of increased user knowledge for repeatedly was frustrating for the participants these three phases of the personalization cycle compared to seeing all the poor results in one helps revive the handshake, the golden standard final assemblage. The key relevant design impli- for customer service. cation from this aspect of this study is to avoid continuously showing poor recommendations

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when possible as opposed to presenting them as Brin, 1998; Sergey Brin, Motwani, Page, & Wino- a singular collection. This result also illuminates grad, 1998; S. Brin & Page, 1998). Ranking is a the need for proper transparency and feedback to major advancement of the digital era as it enables help people decipher recommendations as well as personalized ordering and packaging of content. a mechanism for users to immediately explicitly For example, one basketball fan may prefer to see comment on the results provided. all NBA video clips first and then NCAA clips, The various effects of properly timing the while another may prefer the opposite. Such tai- presentation of personalized content are an under- loring for each individual consumer at the level researched, yet important area in personaliza- of ranking and ordering content was simply not tion. Panayitou 2006 and Rao et al 2009 offer possible in the era of Macro Consumerism where a launching pad for investigations in this space mass production and delivery was such a critical (Panayiotou, et al., 2006; Rao, et al., 2009). A future component for success, because of the major direction for researching timing in recommenda- resulting time inefficiency. In the age of Digital tion presentation is more rigorous evaluation about Consumerism however it is attainable. how to utilize time-based knowledge about an The Gricean conversational maxim of quantity individual user appropriately within the context stresses making the contribution as informative of their daily lives. Another direction is looking as required and not excessive (Grice, 1975). at the effects of varying presentation intervals for Much in the same way it is important for recom- both good recommendations and other domains mendation systems to not overwhelm their users beyond dating matches. It is also potentially with content during the presentation stage. At the important to give consumers the opportunity to video store the store clerk might have hundreds access the recommendations when they feel so of movies that they think a customer might like, inclined (e.g., the value of periodicity in library but they only present them with a few carefully rental and renewal schemes). selected titles at once. Similarly on a web search engine like Google even though there are often ranking and Quantity hundreds, if not thousands of search results for popular queries, by default only the top ten results Transparency and feedback guide how to present, are displayed (Weld, et al., 2003). It is important timing deals with when to present, and ranking in for designers of personalized recommendation the case of multiple recommendations concerns systems to resist the temptation to offer too many what order to present. Revisiting the video store recommendations given the oftentimes plethora analogy when the store clerk is ready to present of available content and the ease with which to the recommendations if there are multiple items, suggest it in the digital age. to offer a truly personalized experience, they order Personalized ranking of content has been an them in a sensible manner with respect to both area of much interest for researchers and is evident ranking and quantity. in the ongoing work on personalized web search With the advent of the web and the ubiquity (Ark, Dryer, & Lu, 1999; de Vrieze, van Bommel, of the digitized content it became critical to as- & van der Weide, 2004; Picard). In the coming sociate a rank with each chunk of information and years research in this space should only expand. present them accordingly. Google’s web search Another key future direction for research in this and associated Page Rank exemplify this concept; space is investigating the intersections between the web pages across the entire World Wide Web are number of recommendations to present for various indexed, ranked, and presented in an intelligent domains and each user’s corresponding state and order with respect to a user’s search query (Sergey traits. A person’s static mental capacity as well as

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their context can heavily impact how many recom- rEFErEncEs mendations they can handle before running into the problem of cognitive overload (Kirsh, 2000). (2000). A Survey of Consumer Privacy Attitudes It is critical for interfaces in this Digital age of and Behaviors. Rochester, NY: Harris Interactive. consumerism to continue to investigate ways to Alwin, D. F., & Krosnick, J. A. (1985). The mea- intelligently account for these individual factors surement of values in surveys: A comparison of in this stage of the personalization process. ratings and rankings. Public Opinion Quarterly, 49(4), 535–552. doi:10.1086/268949 concLusIon Ark, W. S., Dryer, D. C., & Lu, D. J. (1999). The Emotion Mouse. In Proceedings of HCI By building upon the lessons learned from Micro International (the 8th International Conference and Mass Consumerism, HCI, and social science on Human-Computer Interaction) on Human- with respect to the four-step personalization Computer Interaction: Ergonomics and User process outlined and explored in this chapter- 1) Interfaces (Vol. 1, pp. 818 - 823). Hillsdale, NJ: Gather user information and needs, 2) Build user L. Erlbaum Associates Inc. model and profile, 3) Match user with appropriate Averjanova, O., Ricci, F., & Nguyen, Q. N. (2008). available content, and 4) Present personalized Map-Based Interaction with a Conversational Mo- content)- Digital Consumerism particularly in the bile Recommender System. Paper presented at the domain of personalized recommendation systems Proceedings of the 2008 The Second International can radically advance the user experience. For Conference on Mobile Ubiquitous Computing, designers working within this space, utilizing the Systems, Services and Technologies. design guidelines at each of these four phases will aid in the production of interactions that more Bargh, J. A., McKenna, K. Y., & Fitzsimons, G. closely approximate the handshake, which sym- M. (2002). Can you see the real me? Activation bolizes the gold standard for customer service. and expression of the “true self” on the Inter- For researchers and media theorists the abstracted net. The Journal of Social Issues, 58(1), 33–48. key aspects of personalization illuminate future doi:10.1111/1540-4560.00247 directions for inquiry and how to contextualize this Barnard, L., Yi, J. S., Jacko, J. A., & Sears, A. work within the larger master goal of improving (2007). Capturing the effects of context on human the interpersonal relationship between retailers performance in mobile computing systems. Per- and consumers. This framework offers a common sonal and Ubiquitous Computing, 11(2), 81–96. ground for all of the diverse communities working doi:10.1007/s00779-006-0063-x within the fields of consumerism and personalized systems to work together towards the continued Belson, W. A. (1966). The effects of reversing the progression of reviving the friendly handshake of presentation order of verbal rating scales. Journal Micro Consumerism without losing the benefits of Advertising Research, 6, 30–37. of Macro Consumerism in this technologically Beniger, J. (1987). Personalization of mass rich stage of media evolution. media and the growth of pseudo-commu- nity. Communication Research, 14(3), 352. doi:10.1177/009365087014003005

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