Instruction Booklet FINAL
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The strategy game for the football fan in you INTRODUCTION Pizza Box Football™ is a strategy game designed for football fans. It’s made to be a fun game to play anytime, anywhere with anyone from a beginner to a football veteran. If you like football and you know how to roll dice, you’re already well on your way to enjoying Pizza Box Football. CONTENTS • Game Board • Game Cards • Game Pieces – 3 red team score and yardage markers # FRONT BACK – 3 blue team score and yardage markers Play Descriptions 2 Play Sequence Card – 1 yellow first down marker Card – 6 green game clock, timeouts and downs markers Field Goal, Recoveries 1 Dice Symbols Card & Breakaway Factor • Dice Card Kickoffs & Normal Onside Kickoffs & – 3 large black Play Dice 1 – 5 large white Yardage Dice Punts Card Short Punts Card – 1 red Run Defense die Professional Time Stat Sheet 1 – 1 yellow Short Pass Defense die Card Symbols Card – 1 green Long Pass Defense die – 1 small white Defense Effect die • Instruction Booklet – 1 small black Punt Coverage die • Stat Sheets 1 GETTING STARTED Here’s how to start playing Pizza Box Football™ right away! 1 5 Give and to the defense player. IT’S TIME TO PRACTICE CALLING PLAYS. Unfold the game box and lay it flat on its back. Grab the Play Sequence Card. 6 Together, follow steps 1-5 shown on the card. When you’re ready to start playing a real game, choose 1 of the 4 Game Options to play from the Game Options 7 chart on the next page. Unfold the game board so that the platform stands Check out the rules for your Game Option. The Game inside the game box. Options chart will point you to the correct page. Set up 8 the game pieces and lay out the game cards that you will use. 2 See pages 8-9 for how to use the game board and the 9 game pieces. Check out the Strategy Section below. 10 You’re ready to play Pizza Box Football! Give each player a STRATEGY Play Sequence Card. Pizza Box Football is designed for intense competition. The Play Calling Strategy Advantage Chart shows that each Find the Dice Symbols player can create an advantage for his team on every play. Card for reference. How well you do will depend on how well you roll. In Pizza Box Football, you’ll earn every yard. PLAY CALLING OFFENSE PLAY Choose a player to practice offense. The other player STRATEGY ADVANTAGE Run Short Pass Long Pass will practice defense. 3 Y Run Defense None Offense Short Give and to the Pass Offense Defense None offense player. Long 4 DEFENSE PLA Pass Offense Offense Defense 2 GAME OPTIONS All instructions below are written for 2 players; however all versions may be played solitaire (without defense rolls). Red Zone Backyard Smashmouth Professional Shootout Brawl Full Game Full Game Instructions Page p. 4 p. 5 p. 6 p .7 Time To Play 5+ minutes 30–40 minutes 60–75 minutes 60–75 minutes Strategy Level Low Medium High Very High Object of Score more points Score more points Score more points Score more points the Game than your opponent than your opponent than your opponent than your opponent in 1 Red Zone over 6 game rounds. in a full 4-quarter in a full 4-quarter Shootout round. Points are scored per football game. football game. Points Points are scored per the rules of football. Points are scored per are scored per the the rules of football. the rules of football. rules of football. Pre-set 1 per team; but 6 per team (3 rounds Play per the rules of Play per the rules of Number of game continues if per half) professional football professional football Rounds score is tied Pre-set Limit No Round Limits 30 plays / quarter No for Number 1 & 4: 18 plays of Plays 2 & 5: 12 plays 3 & 6: 6 plays Pre-set Opponent’s 25 1 & 4: Owns 25 None None Yard Line(s) 2 & 5: 50 yard line Per Round 3 & 6: Opponent’s 25 Kickoffs/ No No Yes Yes Punts Turnovers No No Yes Yes Affect Field Position Timeouts/ No No No Yes Clock Management 3 RED ZONE SHOOTOUT Object of the Score more points than your opponent in 1 Red Zone Shootout round. Points are scored Game per the rules of football: (6) Touchdown; (3) Field Goal; (2) Safety, 2-Point Conversion; (1) Extra Point. Strategy Level Low Time to Play 5+ minutes Getting Started Cards to Use Decide which Each player rolls 1 die. The higher roller will start with the ball first. player will go first Game Board Choose team colors and end zones. The player going first will place his marker on his Setup opponent’s 25-yard line and place the yellow marker on his opponent’s 15. Place a green marker next to the 1 in the Downs area. Place each team’s score piece next to the zeros (0). Playing Red Zone Shootout Rules of Play • Players will take turns starting with the ball on their opponent’s 25 yard-line. Each player will run his offense until his team scores or loses the ball. You’re close enough to try a field goal, but 3 points may not be enough to win… • After both players have completed their turn, the round is over. If one team has scored more points, then that team is the winner. Begin Play The first player starts on offense from his opponent’s 25-yard line. Follow Play Sequence 1-6. You will not use the Game Clock in Red Zone Shootout How to play • If at the end of the round the score is tied, then the players will begin another round. overtime if The player who went second in the previous round will start the next round. game ends in • Play continues until one team has scored more than the other at the end of a round. a tie 4 BACKYARD BRAWL Object of the Score more points than your opponent over 6 game rounds. Points are scored per the rules Game of football: (6) Touchdown; (3) Field Goal; (2) Safety, 2-Point Conversion; (1) Extra Point. Strategy Level Medium Time to Play 30-40 minutes Getting Started Cards to Use Decide which Each player rolls 1 die. The lower roller will start with the ball first in all 6 game rounds. player will go first Game Board Choose team colors and end zones. The player going first will place his marker at his own Setup 25-yard line and place the yellow marker on his own 35. He will also place a green marker in Quarter 1 and place his team’s marker in the Professional Time Cycle #1. Place a green marker next to the 1 in the Downs area and a green marker in the Game Clock next to the 18. Place each team’s score piece next to the zeros (0). Playing Backyard Brawl Rules of Play • The game has 6 rounds (3 per half). Rounds 1 and 4 begin from a team’s own 25-yard line. Rounds 2 and 5 begin from Backyard Brawl Rounds the 50. Rounds 3 and 6 begin from the opponent’s 25. In each Round Starts on Play Limit round, players will take turns running their offense until they either score or lose the ball. No punting! 1 Own 25 18 • Each round has a time limit. Rounds 1 and 4 must be completed 2 Own 50 12 in 18 plays. Rounds 2 and 5 must be completed in 12 plays. 3 Opp 25 6 Rounds 3 and 6 must be completed in 6 plays. After each Half offense play, the Game Clock marker must move 1 play. Field 4 Own 25 18 Goal attempts do not count as plays. • Play is over after all 6 rounds have been completed as long as 5 Own 50 12 one team has scored more points than the other. Also refer to 6 Opp 25 6 Tracking Rounds for Backyard Brawl (p.9) Begin Play The first player starts on offense from his own 25-yard line. Follow Play Sequence 1-6. How to play • If at the end of the game the score is tied, then the players will play a Red Zone Shootout overtime if round (see p. 4). The last player to play in regulation will start the overtime round. game ends in • Play continues until one team has scored more than the other at the end of a round. a tie 5 SMASHMOUTH FULL GAME Object of the Score more points than your opponent in a 4-quarter football game. Points are scored per Game the rules of football: (6) Touchdown; (3) Field Goal; (2) Safety, 2-Point Conversion; (1) Extra Point. Strategy Level High Time to Play 60–75 minutes Getting Started Cards to Use Game Board Choose team colors and end zones. Place a green Time marker in the Game Clock next to Setup the number 30. Place a green Quarter marker in Quarter 1. Place each team’s score piece next to the zeros (0). You will use another green marker for Downs during game play. Decide which Each player rolls 1 die. The higher roller will receive the kickoff. The other player will player will go receive the kickoff in the second half. first Playing Smashmouth Full Game Rules of Play • The game is divided into 4 quarters / 2 halves, just like football.