Development of Digital Arabic Content: Incubation Requirements and Training Needs
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Working with Digital Video
Working with digital video By admin Published: 10/04/2007 - 08:35 Peter Westenberg , October 2007 Working with digital video is part of many artistic disciplines. Besides single screen narratives, video productions can range from animation, multiple screen installation to interactive work. Still, many aspects of digital video can be traced back to the history of film. The interface of a timeline editing software such as Cinelerra [1] shows a multitrack timeline, a viewing monitor, a bin for clips; echoing the setup of a flatbed table for editing celluloid. A dual head set up Cinelerra work station The physical materiality of film and video are fundamentaly different: celluloid versus pixels, chemicals versus algorhytms, but the relationship between film and video has mutually matured. As outlined by Matt Hanson [1b] , video expands cinematographic traditions in new directions, filmmakers can benefit from digitisation by reclaiming the central position of creativity in the film process, as pointed out by Samira Makhmalbaf. [1c] 1 / 28 An 'Old Delft Cinemonta' 16mm editing table in use at the Filmwerkplaats in Rotterdam Digital video also roots in artistic practices of the sixties and seventies. [1a] Artists started using video to capture temporary performances (Joan Jonas [2] , Vito Acconci [3] ), they integrated video monitors in installations (Nam June Paik [4] ), experimented with filters and mixing in video paintings (Peter Campus [5] ). Compared to film cameras, video cameras had a strong feature: it became possible connect a monitor and view directly what the camera recorded. Today, artists can use softwares such as Lives [5] , Jahshaka [6] , Zone Minder [7] or Pure Data [8] and Linux distributions aimed at audio and visual creation such as Dyne:bolic [9] Apodio [10] and Ubuntu Studio [11] to further explore the possibilities of real time video, multiple camera input and live interaction. -
Catalogo De Apliciones Para Gnu/Linux
Universidad Luterana Salvadoreña SOFTWARE LIBRE SOFTWARE LIBRE CATALOGO DE APLICIONES PARA GNU/LINUX AUTORES: RUBEN ERNESTO MEJIA CORTEZ MARVIN FERNANDO RAMIREZ DAVID ARMANDO CORNEJO SOFTWARE LIBRE INDICE Contenido Pagina Introducción .........................................................................................1 Objetivos ...............................................................................................2 Que es software libre ? ..........................................................................3 Editores de texto ....................................................................................6 Exploradores ..........................................................................................17 Correo Electrónico .................................................................................28 Editores de audio ...................................................................................40 Reproductores de audio ........................................................................51 Ofimática .................................................................................................61 Reproductores multimedia ......................................................................67 Editores de video .....................................................................................76 Compresores ...........................................................................................87 Creadores de CD'S ..................................................................................96 -
Avid DS Nitris Compositing and Effects Guide • 0130-05576-02A • February 2005
Avid® DS Nitris™ Compositing and Effects Guide Version 7.6 ™ make manage move | media Avid ® Copyright and Disclaimer Product specifications are subject to change without notice and do not represent a commitment on the part of Avid Technology, Inc. The software described in this document is furnished under a license agreement. You can obtain a copy of that license by visiting Avid's Web site at www.avid.com. The terms of that license are also available in the product in the same directory as the software. The software may not be reverse assembled and may be used or copied only in accordance with the terms of the license agreement. It is against the law to copy the software on any medium except as specifically allowed in the license agreement. No part of this document may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, for any purpose without the express written permission of Avid Technology, Inc. Copyright © 2004 Avid Technology, Inc. and its licensors. All rights reserved. Printed in USA. The Avid DS Nitris application uses JScript and Visual Basic Scripting Edition from Microsoft Corporation. Attn. Government User(s). Restricted Rights Legend U.S. GOVERNMENT RESTRICTED RIGHTS. This Software and its documentation are “commercial computer software” or “commercial computer software documentation.” In the event that such Software or documentation is acquired by or on behalf of a unit or agency of the U.S. Government, all rights with respect to this Software and documentation are subject to the terms of the License Agreement, pursuant to FAR §12.212(a) and/or DFARS §227.7202-1(a), as applicable. -
Animasi 3D Sosialisasi Penanganan Rabies Pada Masyarakat Dengan Waterfall Yang Disederhanakan
e-journal Teknik Elektro dan Komputer,Volume 4,No.4,(2015), ISSN: 2301-8402 29 Animasi 3D Sosialisasi Penanganan Rabies Pada Masyarakat Dengan Waterfall Yang Disederhanakan Leonardi Yudistira, Rotinsulu, Hans F. Wowor, Stanley D.S. Karouw. Jurusan Teknik Elektro-FT, UNSRAT, Manado-95115, Email: [email protected] Abstrak – Dinas Pertanian Kehutanan dan Ketahanan Pangan seorang Kepala Dinas yang berada di bawah dan bertanggung adalah dinas yang bergerak dibidang pertanian, kehutanan dan jawab kepada walikota melalui sekertaris daerah. Tugas Pokok ketahanan pangan, dengan program kerja yaitu memberikan dari Dinas ini melaksanakan sebagian kewenangan kota di sosialisasi pada masyarakat dalam sosialisasi yang diberikan bidang pertanian, kehutanan dan ketahanan pangan yang kurang menarik. Multimedia menjadikan kegiatan membaca itu meliputi pertanian, perkebunan, kehutanan, peternakan, dan dinamis dengan memberikan dimensi baru pada kata-kata. Multimedia juga dapat menghidupkan teks, bunyi, gambar, ketahanan pangan.(sumber: dinas pertanian kehutanan dan musik, animasi dan video. Animasi 3D Sosialisasi Penanganan ketahanan pangan) Rabies Pada Masyarakat dengan Waterfall yang Animasi merupakan suatu proses menggambar dengan Disederhanakan, didasarkan pada ide dan proses sosialisasi yang memodifikasi gambar dari tiap-tiap frame yang diekspos pada mendukung kegiatan produksi film animasi 3D, produksi film tenggang waktu tertentu sehingga tercipta sebuah ilusi gambar animasi 3D menggunakan kerangka penilitian waterfall yang bergerak. Animasi adalah menghidupkan gambar, sehingga disederhanakan. Software yang digunakan: audacity, avidemux, perlu mengetahui dengan pasti setiap detail karakter, mulai blender, makehuman, dan photoshop. Objek-objek yang telah dari tampak depan, belakang, dan samping, dan detail muka selesai dibuat akan ditata sesuai kebutuhan adegan, animasi karakter dalam berbagai ekspresi. Arti animasi intinya adalah dilakukan dengan proses rigging serta skinning pada objek karakter. -
Avid DS - Your Future Is Now
DSWiki DSWiki Table Of Contents 1998 DS SALES BROCHURE ............................................. 4 2005 DS Wish List ..................................................... 8 2007 Unfiltered DS Wish List ............................................. 13 2007 Wish Lists ....................................................... 22 2007DSWishListFinalistsRound2 ........................................... 28 2010 Wish List ........................................................ 30 A ................................................................. 33 About .............................................................. 53 AchieveMoreWithThe3DDVE ............................................. 54 AmazonStore ......................................................... 55 antler .............................................................. 56 Arri Alexa ........................................................... 58 Avid DS - Your Future Is Now ............................................. 59 Avid DS for Colorists ................................................... 60 B ................................................................. 62 BetweenBlue&Green ................................................... 66 Blu-ray Copy ......................................................... 67 C ................................................................. 68 ColorItCorrected ...................................................... 79 Commercial Specifications ............................................... 80 Custom MC Color Surface Layouts ........................................ -
3D Distributed Rendering and Optimization Using Free Software
Free Software: Research and Development 3D Distributed Rendering and Optimization using Free Software Carlos González-Morcillo, Gerhard Weiss, David Vallejo-Fernández, and Luis Jiménez-Linares, and Javier Albusac-Jiménez The media industry is demanding high fidelity images for 3D synthesis projects. One of the main phases is Rendering, the process in which a 2D image can be obtained from the abstract definition of a 3D scene. Despite developing new techniques and algorithms, this process is computationally intensive and requires a lot of time to be done, especially when the source scene is complex or when photo-realistic images are required. This paper describes Yafrid (standing for Yeah! A Free Render grID) and MAgArRO (Multi Agent AppRoach to Rendering Optimization) architectures, which have been developed at the University of Castilla-La Mancha for distributed rendering optimization. González, Weiss, Vallejo, Jiménez and Albusac, 2007. This article is distributed under the “Attribution- Share Alike 2.5 Generic” Creative Commons license, available at <http://creativecommons.org/licenses/ by-sa/2.5/ >. It was awarded as the best article of the 1st. FLOSS International Conference (FLOSSIC 2007). Keywords: Artificial Intelligence, Intelligent Agents, Authors Optimization, Rendering. Carlos Gonzalez-Morcillo is an assistant professor and 1 Introduction a Ph.D. student in the ORETO research group at the Uni- versity of Castilla-La Mancha. His recent research topics Physically based Rendering is the process of generating are multi-agent systems, distributed rendering, and fuzzy a 2D image from the abstract description of a 3D scene. The logic. He received both B.Sc. and M.Sc. degrees in Com- process of constructing a 2D image requires several phases puter Science from the University of Castilla-La Mancha in including modelling, setting materials and textures, plac- 2002 and 2004 respectively. -
Avid® DS Nitris™
Avid® DS Nitris™ Conform Guide Version 7.01 ™ make manage move | media Avid ® Copyright and Disclaimer Product specifications are subject to change without notice and do not represent a commitment on the part of Avid Technology, Inc. The software described in this document is furnished under a license agreement. You can obtain a copy of that license by visiting Avid's Web site at www.avid.com. The terms of that license are also available in the product in the same directory as the software. The software may not be reverse assembled and may be used or copied only in accordance with the terms of the license agreement. It is against the law to copy the software on any medium except as specifically allowed in the license agreement. No part of this document may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, for any purpose without the express written permission of Avid Technology, Inc. Copyright © 2003 Avid Technology, Inc. and its licensors. All rights reserved. The Avid|DS application uses JScript and Visual Basic Scripting Edition from Microsoft Corporation. Attn. Government User(s). Restricted Rights Legend U.S. GOVERNMENT RESTRICTED RIGHTS. This Software and its documentation are “commercial computer software” or “commercial computer software documentation.” In the event that such Software or documentation is acquired by or on behalf of a unit or agency of the U.S. Government, all rights with respect to this Software and documentation are subject to the terms of the License Agreement, pursuant to FAR §12.212(a) and/or DFARS §227.7202-1(a), as applicable. -
IBC 2000: Produkte
www.film-tv-video.de Seite 1 Messebericht IBC 2000: Produkte Die IBC ist jedes Jahr Marktplatz neuer und interessanter Produkte. www.film- tv-video.de hat die interessantesten herausgefiltert. TEXT: C. GEBHARD, G. VOIGT-MÜLLER • BILDER: NONKONFORM, ARCHIV ist bislang vor allem durch anbieten. Zur Auswahl stehen SGI Octane seine Software-Plug-Ins für MXE und SGI Octane 2 auf der Unix-Seite 5DEffektsysteme von Discreet und aus dem Windows-NT-Lager SGI oder Quantel bekannt. Mit dem System 330/550 und in Kürze auch die SGI Cyborg S präsentiert der britische Zx10Workstation, die SGI von Intergraph Hersteller nun ein eigenes übernommen hat. Komplettsystem, das die wichtigsten Mit dem Komplettsystem soll ein Nachbearbeitungsfunktionen beherrscht, hochauflösender 16:9-Monitor und ein A3- zudem aber auch als Vermittler zwischen Wacom-Tablett ausgeliefert werden. Der Systemen von Avid, Discreet und Quantel Nettopreis für ein Komplettsystem soll fungieren kann – etwa durch Format-/File- zwischen 30.000 und 60.000 Dollar liegen, Konvertierungen. Die Cyborg-S-Software geplanter Auslieferungsbeginn ist der sieht auf den ersten Blick aus wie eine Dezember 2000. Mischung aus Discreet- und Quantel- Im kommenden Jahr soll es auch eine Software, offenbar haben sich die Version von Cyborg S geben, die auf dem Entwickler von 5D die Systeme von neuen Quantel-System iQ läuft. Quantel und Discreet intensiv angesehen und für sich die interessantesten Parts Avid gab während der IBC die herausgesucht. Die wichtigsten Übernahme des Herstellers Pluto bekannt. Funktionsmodule von Cyborg S im Damit erweitert Avid seine Produktpalette Überblick: Create, Paint & Rotoscoping, um den wichtigen Bereich der Server- und Tracker & Stabilizer, 5D Time Twister und Speichertechnologie und wird künftig die Primatte Chromakeyer. -
Blender 3D: Noob to Pro/Printable Version
Blender 3D : Noob to Pro. For latest version visit http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro Blender 3D: Noob to Pro/Printable Version From Wikibooks, the open-content textbooks collection < Blender 3D: Noob to Pro Contents 1 Beginner Tutorials 2 Note on Editing 3 Quick Installation Guide 4 Weblinks 5 Tutorial Syntax 6 Keyboard 7 3-button Mouse 8 Apple 1-button Mouse substitutions 9 Path menu 10 Become Familiar with the Blender Interface 11 Learn the Blender Windowing System 12 The 3D Viewport 13 Resizing the Windows 14 User Preferences 15 Joining and Splitting Windows 16 Window Headers 17 Changing/Selecting Window Types 18 The Buttons Window 19 The 3D Viewport Window 20 Rotating the view 20.1 For laptop users: the num lock 21 Panning the View 22 Zooming the View 23 Pro Tip 24 Placing the 3D cursor 25 Adding and Deleting Objects 26 Other Windows 27 Learn to Model 28 Beginners Tips 29 Starting with a box 30 Subdivision Surfaces 30.1 But I want a box! 31 Quickie Model 32 Quickie Render 33 Mesh Modeling 34 Modeling a Simple Person 35 Creating a New Project 36 Learning about Selection 36.1 1. Box Selecting 36.2 2. Circle Selecting 36.3 3. Lasso Selecting 36.4 4. One By One Selecting 36.5 5. Face Selecting 37 Learning Extrusion 38 Placing Geometry 39 Summary: Keys & Commands 39.1 Detailing Your Simple Person I 39.2 Subsurfaces 39.3 Smooth Surfaces 39.4 Detailing Your Simple Person II 39.5 Selection modes 39.6 Scaling with axis constraint 39.7 Modeling the arms 39.8 Modeling the legs 39.9 Modeling the head 39.10 Creating a Simple Hat 1 Blender 3D : Noob to Pro. -
Integrating Open Source Distributed Rendering Solutions in Public and Closed Networking Envi- Ronments
Integrating open source distributed rendering solutions in public and closed networking envi- ronments Seppälä, Heikki & Suomalainen, Niko 2010 Leppävaara Laurea University of Applied Sciences Laurea Leppävaara Integrating open source distributed rendering solutions in public and closed networking environments Heikki Seppälä Niko Suomalainen Information Technology Programme Thesis 02/2010 Laurea-ammattikorkeakoulu Tiivistelmä Laurea Leppävaara Tietojenkäsittelyn koulutusohjelma Yritysten tietoverkot Heikki Seppälä & Niko Suomalainen Avoimen lähdekoodin jaetun renderöinnin ratkaisut julkisiin ja suljettuihin ympäristöihin Vuosi 2010 Sivumäärä 64 Moderni tutkimustiede on yhä enemmän riippuvainen tietokoneista ja niiden tuottamasta laskentatehosta. Tutkimusprojektit kasvavat jatkuvasti, mikä aiheuttaa tarpeen suuremmalle tietokoneteholle ja lisää kustannuksia. Ratkaisuksi tähän ongelmaan tiedemiehet ovat kehittäneet hajautetun laskennan järjestelmiä, joiden tarkoituksena on tarjota vaihtoehto kalliille supertietokoneille. Näiden järjestelmien toiminta perustuu yhteisön lahjoittamaan tietokonetehoon. Open Rendering Environment on Laurea-ammattikorkeakoulun aloittama projekti, jonka tärkein tuotos on yhteisöllinen renderöintipalvelu Renderfarm.fi. Palvelu hyödyntää hajautettua laskentaa nopeuttamaan 3D-animaatioiden renderöintiä. Tämä tarjoaa uusia mahdollisuuksia mallintajille ja animaatioelokuvien tekijöille joilta tavallisesti kuluu paljon aikaa ja tietokoneresursseja töidensä valmiiksi saattamiseksi. Renderfarm.fi-palvelu perustuu BOINC-pohjaiseen -
LAC-07 Proceedings
LINUX AUDIO CONFERENCE BERLIN Lectures/Demos/Workshops Concerts/LinuxSoundnight P roceedin G S TU-Berlin 22.-25.03.07 www.lac.tu-berlin.de5 Published by: Technische Universität Berlin, Germany March 2007 All copyrights remain with the authors www.lac.tu-berlin.de Credits: Cover design and logos: Alexander Grüner Layout: Marije Baalman Typesetting: LaTeX Thanks to: Vincent Verfaille for creating and sharing the DAFX’06 “How to make your own Proceedings” examples. Printed in Berlin by TU Haus-Druckerei — March 2007 Proc. of the 5th Int. Linux Audio Conference (LAC07), Berlin, Germany, March 22-25, 2007 LAC07-iv Preface The International Linux Audio Conference 2007, the fifth of its kind, is taking place at the Technis- che Universität Berlin. We are very glad to have been given the opportunity to organise this event, and we hope to have been able to put together an interesting conference program, both for developers and users, thanks to many submissions of our participants, as well as the support from our cooperation partners. The DAAD - Berliner Künstlerprogramm has supported us by printing the flyers and inviting some of the composers. The Cervantes Institute has given us support for involving composers from Latin America and Spain. Tesla has been a generous host for two concert evenings. Furthermore, Maerz- Musik and the C-Base have given us a place for the lounge and club concerts. The Seminar für Medienwissenschaften of the Humboldt Universität zu Berlin have contributed their Signallabor, a computer pool with 6 Linux audio workstations and a multichannel setup, in which the Hands On Demos are being held. -
Open Source Film a Model for Our Future?
Medientechnik First Bachelor Thesis Open Source Film A model for our future? Completed with the aim of graduating with a Bachelor of Science in Engineering From the St. Pölten University of Applied Sciences Media Technology degree course Under the supervision of FH-Prof. Mag. Markus Wintersberger Completed by Dora Takacs mt081098 St. Pölten, on June 30, 2010 Medientechnik Declaration • the attached research paper is my own, original work undertaken in partial fulfillment of my degree. • I have made no use of sources, materials or assistance other than those which have been openly and fully acknowledged in the text. If any part of another person’s work has been quoted, this either appears in inverted commas or (if beyond a few lines) is indented. • Any direct quotation or source of ideas has been identified in the text by author, date, and page number(s) immediately after such an item, and full details are provided in a reference list at the end of the text. • I understand that any breach of the fair practice regulations may result in a mark of zero for this research paper and that it could also involve other repercussions. • I understand also that too great a reliance on the work of others may lead to a low mark. Day Undersign Takacs, Dora, mt081098 2 Medientechnik Abstract Open source films, which are movies produced and published using open source methods, became increasingly widespread over the past few years. The purpose of my bachelor thesis is to explore the young history of open source filmmaking, its functionality and the simple distribution of such movies.