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Granja De Render Para Proyectos De Diseño 3D
Universidad de las Ciencias Informáticas. Facultad Regional Granma. Título: Granja de render para proyectos de diseño 3D. Autora: Dallany Pupo Fernández. Ciudad de Manzanillo, junio 2012. “Año 54 de la Revolución”. RESUMEN En la actualidad, la realidad virtual se ha convertido en uno de los elementos más importantes en la industria del cine, gracias a ello, se puede apreciar en una pantalla, la simulación de un mundo real a través de uno virtual. El renderizado de animaciones en tres dimensiones necesita una gran capacidad de cálculo, pues requiere simular procesos físicos complejos, a esto se debe el elevado tiempo que tardan estas producciones en ser completadas. Las granjas de render han surgido como alternativa y solución para este problema. El presente trabajo se desarrolla producto a la inexistencia de una granja de render en la Facultad Regional Granma que dificulta la obtención de proyectos de diseño 3D en el menor tiempo posible. Palabras Claves: 3D, Granja de render, Realidad Virtual. II Índice de contenido INTRODUCCIÓN ......................................................................................................................................... 1 Desarrollo ...................................................................................................................................................... 3 Funcionamiento de la granja de render. ..................................................................................................... 4 Despliegue de la granja de render: ............................................................................................................ -
A Framework for Creating a Distributed Rendering Environment on the Compute Clusters
(IJACSA) International Journal of Advanced Computer Science and Applications, Vol. 4, No. 6, 2013 A Framework for Creating a Distributed Rendering Environment on the Compute Clusters Ali Sheharyar Othmane Bouhali IT Research Computing Science Program and IT Research Computing Texas A&M University at Qatar Texas A&M University at Qatar Doha, Qatar Doha, Qatar Abstract—This paper discusses the deployment of existing depend on any other frame. In order to reduce the total render farm manager in a typical compute cluster environment rendering time, rendering of individual frames can be such as a university. Usually, both a render farm and a compute distributed to a group of computers on the network. An cluster use different queue managers and assume total control animation studio, a company dedicated to production of over the physical resources. But, taking out the physical animated films, typically has a cluster of computers dedicated resources from an existing compute cluster in a university-like to render the virtual scenes. This cluster of computers is called environment whose primary use of the cluster is to run numerical a render farm. simulations may not be possible. It can potentially reduce the overall resource utilization in a situation where compute tasks B. Objectives are more than rendering tasks. Moreover, it can increase the In a university environment, it can be complicated to do the system administration cost. In this paper, a framework has been rendering because many researchers do not have access to a proposed that creates a dynamic distributed rendering dedicated machine for rendering [6]. They do not have access environment on top of the compute clusters using existing render to a rendering machine for a long time as it may become farm managers without requiring the physical separation of the unavailable for other research use. -
Dr. Queue Com Blender Um Render Farm GNU
Dr. Queue com Blender Um Render Farm GNU Por Alexandre da Silva costa [email protected] 1 Este artigo tem como intuito ensinar como usar o consagrado software de animações, blender com o render farm Dr.queue. Render Farm é um conceito muito próximo do cluster, porém em um cluster as aplicações tem seus processos subdivididos pelas maquinas de uma rede, para que cada uma faça uma parte e entregue o resultado final, tornando o processamento de aplicações complexas muito mais rápidas . No caso do Render farm, não dividimos os processos de uma aplicação, mas sim os quadros de uma animação. Chamamos de quadro as imagens estáticas que serão exibidas, formando uma animação, assim como são feitos desenhos animados convencionais, que serão posteriormente unidas à um arquivo de vídeo que exibirá os mesmos em sequência . Os resultados praticos, se você tiver uma maquina que renderiza uma animação em 2 horas, se tiver outra identica, fara o mesmo serviço em aproximadamente 1 hora, se tiver 8 maquinas o serviço estara pronto em 7,5 minutos e assim por diante. Para quem não conhece, explicarei o que é renderização. Quando modelamos em um software em 3d usamos sistemas vetoriais para criar nossos modelos, como é feito em programas mais simples como inkscape ou corel Draw, porém em programas 3d usamos sistemas um pouco mais complexos, como opengl, que conseguem gerar vetores 3d para gerarmos nossos modelos, este tipo de técnica necessita de um processador e placa de vídeo razoável para que possamos criar modelos complexos, como seres humanos, animais, prédios, carros. -
Free and Open Source Software
Free and open source software Copyleft ·Events and Awards ·Free software ·Free Software Definition ·Gratis versus General Libre ·List of free and open source software packages ·Open-source software Operating system AROS ·BSD ·Darwin ·FreeDOS ·GNU ·Haiku ·Inferno ·Linux ·Mach ·MINIX ·OpenSolaris ·Sym families bian ·Plan 9 ·ReactOS Eclipse ·Free Development Pascal ·GCC ·Java ·LLVM ·Lua ·NetBeans ·Open64 ·Perl ·PHP ·Python ·ROSE ·Ruby ·Tcl History GNU ·Haiku ·Linux ·Mozilla (Application Suite ·Firefox ·Thunderbird ) Apache Software Foundation ·Blender Foundation ·Eclipse Foundation ·freedesktop.org ·Free Software Foundation (Europe ·India ·Latin America ) ·FSMI ·GNOME Foundation ·GNU Project ·Google Code ·KDE e.V. ·Linux Organizations Foundation ·Mozilla Foundation ·Open Source Geospatial Foundation ·Open Source Initiative ·SourceForge ·Symbian Foundation ·Xiph.Org Foundation ·XMPP Standards Foundation ·X.Org Foundation Apache ·Artistic ·BSD ·GNU GPL ·GNU LGPL ·ISC ·MIT ·MPL ·Ms-PL/RL ·zlib ·FSF approved Licences licenses License standards Open Source Definition ·The Free Software Definition ·Debian Free Software Guidelines Binary blob ·Digital rights management ·Graphics hardware compatibility ·License proliferation ·Mozilla software rebranding ·Proprietary software ·SCO-Linux Challenges controversies ·Security ·Software patents ·Hardware restrictions ·Trusted Computing ·Viral license Alternative terms ·Community ·Linux distribution ·Forking ·Movement ·Microsoft Open Other topics Specification Promise ·Revolution OS ·Comparison with closed -
Renderman for Artist 01
RenderMan For Artists #01 RenderMan Architecture Wanho Choi (wanochoi.com) The Road Ahead • Learning RenderMan is not easy or quick. However, it is not rocket science either. - Rudy Cortes - RenderMan for Artists wanochoi.com We will explore … • The RenderMan Shading Language Guide – Rudy Cortes and Saty Raghavachary • Rendering for Beginners: Image synthesis using RenderMan – Saty Raghavachary • Advanced RenderMan: Creating CGI for Motion Pictures – Anthony A. Apodaca and Larry Gritz • Essential RenderMan – Ian Stephenson • The RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics – Steve Upstill • SIGGRAPH course notes – 1992, 1995, 2000, 2001, 2002, 2003, 2006 • pdf files from web • Etc. RenderMan for Artists wanochoi.com Rendering • What is rendering? – A series of works for determining the color and opacity value of a pixel – Scene (objects, lights, camera in 3D) Image (2D) • Rendering algorithms – Scanline – Ray tracing – Radiosity – etc. • Commercial renderers – RenderMan – Mental Ray – V-Ray – POV-Ray – FurryBall – etc. RenderMan for Artists wanochoi.com Ray Tracing Algorithm • A technique for generating an image by tracing the path of light through pixels in an image plane. RenderMan for Artists wanochoi.com RenderMan • A standard technical specification created by Pixar for 3D scene description – RiSpec: RenderMan Interface Specification • There are some RenderMan compliant renderers. – PRMan, AIR, Pixie, 3Delight, Aqsis, RenderDotC, BMRT, Mantra, etc. – It must meet all of the standard requirements laid out -
3D Computer-Generated Imaging and Technical Communication Classes Nikki Ann Agee University of Texas at El Paso, [email protected]
University of Texas at El Paso DigitalCommons@UTEP Open Access Theses & Dissertations 2016-01-01 Animating Composition: 3D Computer-generated Imaging and Technical Communication Classes Nikki Ann Agee University of Texas at El Paso, [email protected] Follow this and additional works at: https://digitalcommons.utep.edu/open_etd Part of the Rhetoric Commons Recommended Citation Agee, Nikki Ann, "Animating Composition: 3D Computer-generated Imaging and Technical Communication Classes" (2016). Open Access Theses & Dissertations. 795. https://digitalcommons.utep.edu/open_etd/795 This is brought to you for free and open access by DigitalCommons@UTEP. It has been accepted for inclusion in Open Access Theses & Dissertations by an authorized administrator of DigitalCommons@UTEP. For more information, please contact [email protected]. ANIMATING COMPOSITION: 3D COMPUTER-GENERATED IMAGING & TECHNICAL COMMUNICATION CLASSES NIKKI A. AGEE Doctoral Program in Rhetoric and Writing Studies APPROVED: Beth Brunk-Chavez, PhD, Chair Lucia Dura, PhD Vince Burke, MFA Charles Ambler, Ph.D. Dean of the Graduate School Copyright © by Nikki A. Agee 2016 Dedication For Mom, Dad, and Nat, who love, support, and encourage me & For Beth and Helen, whose classes challenged me and changed my life Thank you. ANIMATING COMPOSITION: 3D COMPUTER-GENERATED IMAGING & TECHNICAL COMMUNICATION CLASSES by NIKKI A. AGEE, BA, MA DISSERTATION Presented to the Faculty of the Graduate School of The University of Texas at El Paso in Partial Fulfillment of the Requirements for the Degree of DOCTOR OF PHILOSOPHY English Department THE UNIVERSITY OF TEXAS AT EL PASO May 2016 Acknowledgements Many Obi Wans guided my passage through this project. I am most indebted to my dad, Douglas; my mom, Rosario; and my sister, Natalie. -
VU Rendering SS 2012
VU Rendering SS 2012 Unit 9: Renderman Overview 1. Pixar RenderMan / REYES • Highly complex software system used for a large portion of today's industrial CG work 2. Software shaders • Technology behind complex object appearance with simple basic geometry State of the Art in Graphics RenderMan Naming Confusion - RenderMan can be either one of three things: - RenderMan SL: The 3D scene description language defined by Pixar Inc. - RenderMan Interface: The interface between modelling and rendering - PRMan: The RenderMan-compliant hybrid scanline renderer sold by Pixar (REYES) - For a long time, Pixar PRMan was the only Rman- compliant system - BMRT was the first alternative (now defunct) What is Renderman? Maya Houdini Soft Image Render Man Interface PRMan Air RenderDC Aqsis RenderMan – The Product (PRMan) - Pixar Photorealistic RenderMan (PRMan) - Evolved gradually since 1982 / 84 from the Lucasfilm Renderer - Basically a sophisticated scanline renderer (can be bypassed) - Currently at release 16.0 - Displacements - Camera controls - Particles - Indirect illumination / GI - Hair & fur optimizations - SSS - Parallel network rendering - On demand raytracing PRMan Features - Displacements PRMan Features - Hair PRMan Features – Motion Blur REYES - “Render everything you ever saw” - REYES = software architecture - PRMan implements the REYES architecture REYES Assumptions and Goals 1 - High possible model complexity - Diverse types of primitives - Esp. data amplification primitives, such as fractals, procedural models etc. - Shading complexity - Complexity -
SAS 9.4 Companion for Windows, Fifth Edition
SAS® 9.4 Companion for Windows, Fifth Edition SAS® Documentation July 16, 2021 The correct bibliographic citation for this manual is as follows: SAS Institute Inc. 2016. SAS® 9.4 Companion for Windows, Fifth Edition. Cary, NC: SAS Institute Inc. SAS® 9.4 Companion for Windows, Fifth Edition Copyright © 2016, SAS Institute Inc., Cary, NC, USA All Rights Reserved. Produced in the United States of America. For a hard copy book: No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, or otherwise, without the prior written permission of the publisher, SAS Institute Inc. For a web download or e-book: Your use of this publication shall be governed by the terms established by the vendor at the time you acquire this publication. The scanning, uploading, and distribution of this book via the Internet or any other means without the permission of the publisher is illegal and punishable by law. Please purchase only authorized electronic editions and do not participate in or encourage electronic piracy of copyrighted materials. Your support of others' rights is appreciated. U.S. Government License Rights; Restricted Rights: The Software and its documentation is commercial computer software developed at private expense and is provided with RESTRICTED RIGHTS to the United States Government. Use, duplication, or disclosure of the Software by the United States Government is subject to the license terms of this Agreement pursuant to, as applicable, FAR 12.212, DFAR 227.7202-1(a), DFAR 227.7202-3(a), and DFAR 227.7202-4, and, to the extent required under U.S. -
Analisis Kinerja Server Farm Untuk Menyelesaikan Proses Rendering Video
ANALISIS KINERJA SERVER FARM UNTUK MENYELESAIKAN PROSES RENDERING VIDEO Skripsi untuk memenuhi sebagian persyaratan mencapai derajat Sarjana S-1 Program Studi Teknik Informatika disusun oleh: PASA AGNI AHIMSA 09650019 PROGRAM STUDI TEKNIK INFORMATIKA FAKULTAS SAINS DAN TEKNOLOGI UNIVERSITAS ISLAM NEGERI SUNAN KALIJAGA YOGYAKARTA 2013 KATA PENGANTAR Alhamdulillahirabbil’alamiin, Puji syukur penulis panjatkan kepada Allah SWT karena dengan restu-Nya pelaksanaan dan penyusunan skripsi yang berjudul “Analisis Kinerja Server Farm untuk Menyelesaikan Proses Rendering Video” dapat diselesaikan sebagai persyaratan menyelesaikan Sarjana Strata Satu (S1) Jurusan Teknik Informatika, Fakultas Sains dan Teknologi Universitas Islam Negeri Sunan Kalijaga Yogyakarta. Penulisan skripsi ini tidak terlepas dari bantuan dan dukungan berbagai pihak. Oleh karena itu, ucapan terimakasih penulis sampaikan kepada : 1. Ibu dan Ayah tercinta, yang senantiasa mendoakan, memberikan motivasi dan semangat kepada penulis. 2. Bapak Prof. Dr. Akh Minhaji, selaku Dekan Fakultas Sains & Teknologi UIN Sunan Kalijaga. 3. Bapak Agus Mulyanto, M.Kom, selaku Ketua Program Studi Teknik Informatika Fakultas Sains & Teknologi UIN Sunan Kalijaga. 4. Bapak Imam Riadi, M.Kom selaku Dosen Pembimbing yang telah membantu terselesaikannya skripsi ini. 5. Sahabat-sahabat seperjuangan Teknik Informatika 2009, Khususnya Estu, Amey, Aziz, Ismi, Arum, Ridho, Ulin, Anik, Nabila, M.Syafrudin, S.Kom, Latif, dan semua rekan-rekan yang tergabung dalam Tim TIF 2009 Graduated S.Kom 2013, semoga kebersamaan ini senantiasa dilestarikan.Terimakasih atas ilmu serta suka dan dukanya. 6. Sesepuh KSl, Mas Setiya Budi,S.Kom, Mas M.H Mubarok,S.Kom, yang sudah v meluangkan waktu,pikiran,dan bandwidth untuk menemani ngoprek. Terimakasih atas dukungan,bantuan dan semangatnya. 7. Mas Mietsaq Husain, Selaku animator sekaligus Founder FliP Studio Semarang,terimakasih sekali atas bantuan, sharing ilmu dan tips berbisnis yang sudah diberikan. -
Development of Digital Arabic Content: Incubation Requirements and Training Needs
Distr. LIMITED E/ESCWA/ICTD/2010/Technical Paper.3 22 March 2010 ORIGINAL: ENGLISH DEVELOPMENT OF DIGITAL ARABIC CONTENT: INCUBATION REQUIREMENTS AND TRAINING NEEDS Prepared by Mr. Gabriel Deek United Nations New York, 2010 ________________________ Note: This document has been reproduced in the form in which it was received, without formal editing. The opinions expressed are those of the authors and do not necessarily reflect the views of ESCWA. 10-0106 Disclaimer: This document has been reproduced without formal editing. The views expressed in this paper are those of the authors and do not necessarily reflect the views of the United Nations Secretariat. Bibliographical and other references have not been verified. Mention of firm names and commercial products does not imply the endorsement of the Untied Nations. i CONTENTS Page Introduction ..................................................................................................................................... 1 Opportunity of E-Content incubators .............................................................................................. 10 Focus topics and applications for the development of Digital Content ........................................... 11 Infrastructure Needed ...................................................................................................................... 12 Training ........................................................................................................................................... 22 ii Introduction With the -
ASP.NET Core 5 for Beginners
ASP.NET Core 5 for Beginners Kick-start your ASP.NET web development journey with the help of step-by-step tutorials and examples Andreas Helland Vincent Maverick Durano Jeffrey Chilberto Ed Price BIRMINGHAM—MUMBAI ASP.NET Core 5 for Beginners Copyright © 2020 Packt Publishing All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information. Commissioning Editor: Richa Tripathi Acquisition Editor: Denim Pinto Senior Editor: Rohit Singh Content Development Editor: Kinnari Chohan Technical Editor: Gaurav Gala Copy Editor: Safis Editing Project Coordinator: Francy Puthiry Proofreader: Safis Editing Indexer: Pratik Shirodkar Production Designer: Alishon Mendonsa First published: December 2020 Production reference: 1171220 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978-1-80056-718-4 www.packt.com This book is dedicated to my family, for allowing me to spend countless hours in front of my computers both growing up and to this day, not to mention accepting the joys of me having a home lab – couldn’t have done it without you! Andreas Helland I dedicate this book to my kids: Vianne Maverich, Vynn Markus, and Vjor Morrison. -
Games Made in Texas (1981 – 2021) Page 1 of 17
Games Made in Texas (1981 – 2021) Page 1 of 17 Release Date Name Developer Platform Location 2021-01-02 Yes! Our Kids Can Video Game - Third Grade Yes! Our Kids Can San Antonio Magnin & Associates (Magnin iOS, Android, Apple TV, 2020-09-30 Wheelchair Mobility Experience Games) Mac, PC, Xbox One Dallas; Richardson 2020-09-17 Shark Tank Tycoon Game Circus, LLC Addison Stadia currently; Steam / 2020-07-13 Orcs Must Die! 3 Robot Entertainment Xbox / PlayStation in 2021 Plano 2019-12-31 Path of the Warrior (VR) Twisted Pixel Games Austin 2019-10-29 Readyset Heroes Robot Entertainment, Inc. Mobile Plano Xbox One, Playstation 4, 2019-09-13 Borderlands 3 Gearbox Software PC Frisco 2019-08-13 Vicious Circle Rooster Teeth Austin 2019-08-01 Stranger Things 3 BonusXP Nintendo Switch Allen 2019-07-11 Defector Twisted Pixel Games Oculus Rift Austin Android, PlayStation 4, Nintendo Switch, Xbox One, iOS, Microsoft 2019-06-28 Fortnight Phase 2 Armature Studio Windows, Mac, Mobile Austin Microsoft Windows & 2019-06-21 Dreadnought 2 Six Foot Games PlayStation 4 Houston 2019-05-31 Sports Scramble Armature Studio Oculus Quest Austin 2019-05-02 Duck Game Armature Studio Nintendo Switch Austin 2019-03-15 Zombie Boss Boss Fight Entertainment, Inc Allen; McKinney Windows (Steam); Oculus 2018-12-31 Baby Hands Chicken Waffle Rift Austin 2018-12-31 Baby Hands Jr. Chicken Waffle iOS; Android Austin 2018-12-19 Arte Lumiere Triseum Microsoft Windows Bryan 2018-11-15 Dreadnought 1: Command The Colossal Six Foot, LLC Houston 2018-10-10 World Armature Studio LLC Austin 2018-10-05 Donkey Kong Country: Tropical Freeze Retro Studios Austin Windows (Steam); HTC 2018-08-27 Torn Aspyr Media Inc.