Turning Points in Computer Education
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Monash University's Campus LAN in the 1980S
MONET – Monash University’s Campus LAN in the 1980s – A Bridge to Better Networking Barbara Ainsworth, Neil Clarke, Chris Avram, Judy Sheard To cite this version: Barbara Ainsworth, Neil Clarke, Chris Avram, Judy Sheard. MONET – Monash University’s Campus LAN in the 1980s – A Bridge to Better Networking. IFIP International Conference on the History of Computing (HC), May 2016, Brooklyn, NY, United States. pp.23-48, 10.1007/978-3-319-49463-0_2. hal-01620140 HAL Id: hal-01620140 https://hal.inria.fr/hal-01620140 Submitted on 20 Oct 2017 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Distributed under a Creative Commons Attribution| 4.0 International License MONET – Monash University’s Campus LAN in the 1980s – a Bridge to Better Networking Barbara Ainsworth1, Neil Clarke2, Chris Avram1, Judy Sheard1 1 Monash University, Monash Museum of Computing History, Melbourne, Australia {Barbara.Ainsworth,Chris.Avram,Judy.Sheard}@monash.edu 2 Deakin University, Audiovisual and Networks Unit, Melbourne, Australia [email protected] Abstract. Monash University, Australia developed an in-house local area network called MONET during the 1980s to meet the needs of the university’s computer users. -
DLTV Journal 5 1.Cdr
DLTV 5.1 JOURNAL The Journal of Digital Learning and Teaching Victoria V o l u m e 5 | N u m b e r 1 | 2 0 1 8 | I S S N 2 2 0 5 - 3 6 1 1 ( O n l i n e ) Contents EDITORIAL 2 DLTV Journal Pennie White and Roland Gesthuizen The Journal of Digital Learning and Teaching Victoria FROM THE PRESIDENT 3 Editors Ben Gallagher Pennie White Roland Gesthuizen VALE MARK RICHARDSON 5 Melinda Cashen Associate Editors Narissa Leung DIGICON18 AND THE DLTV AWARDS 6 Clark Burt Ben Gallagher Catherine Newington Irene Anderson BITS AND BYTES 8 Cameron Hocking VCE Programming Language Options to Consider Maria-Ana Sanchez Publisher Mind Mapping with VCE Software Development Digital Learning and Teaching Victoria Chris Paragreen Starting a STEM Space The DLTV Committee Celeste Pettinella of Management 2018-2019 Ben Gallagher- President TIME CAPSULE 11 Andrew Williamson - Vice President From CEGV 1979 to ACEC 2000: Australian computers in education Mel Cashen - Treasurer conferences come of age Narissa Leung - Secretary Anne McDougall & Barry McCrae Irene Anderson (co-opted) Clark Burt HOW DOES THE USE OF GAMEMAKER SOFTWARE FOSTER THE 16 Ian Fernee DEVELOPMENT OF CREATIVE PROBLEM– SOLVING SKILLS IN BOYS? Roland Gesthuizen Matthew Harrison Ben Marr Robert Maalouf Catherine Newington BUILDING A PLATFORM FOR CHANGE AND REDESIGNING 26 Fiona Turner (co-opted) THE ROLE OF A RESELLER Greg Bowen 61 Blyth Street Brunswick VIC 3056 Australia USING ROBOTS AND DIGITECH FOR STUDENTS WITH DISABILITIES 27 Phone: +61 3 9349 3733 K. Clark Burt Web: www.dltv.vic.edu.au Email: [email protected] Twitter: @DLTVictoria DITCHING THE DESKS 31 Flexible learning spaces focus on helping students be productive, comfortable Invitation to send contributions to Tim Douglas [email protected] ABN 20 211 799 378 3 POWERFUL WORDS CAN UNLOCK COMPUTER SCIENCE SUCCESS 35 Registration Number A0060428T The Digital Learning and Teaching Journal is Janice Mak published as a resource for all educators engaged in the effective use of information and communication technologies for teaching and learning. -
The 1-Bit Instrument: the Fundamentals of 1-Bit Synthesis
BLAKE TROISE The 1-Bit Instrument The Fundamentals of 1-Bit Synthesis, Their Implementational Implications, and Instrumental Possibilities ABSTRACT The 1-bit sonic environment (perhaps most famously musically employed on the ZX Spectrum) is defined by extreme limitation. Yet, belying these restrictions, there is a surprisingly expressive instrumental versatility. This article explores the theory behind the primary, idiosyncratically 1-bit techniques available to the composer-programmer, those that are essential when designing “instruments” in 1-bit environments. These techniques include pulse width modulation for timbral manipulation and means of generating virtual polyph- ony in software, such as the pin pulse and pulse interleaving techniques. These methodologies are considered in respect to their compositional implications and instrumental applications. KEYWORDS chiptune, 1-bit, one-bit, ZX Spectrum, pulse pin method, pulse interleaving, timbre, polyphony, history 2020 18 May on guest by http://online.ucpress.edu/jsmg/article-pdf/1/1/44/378624/jsmg_1_1_44.pdf from Downloaded INTRODUCTION As unquestionably evident from the chipmusic scene, it is an understatement to say that there is a lot one can do with simple square waves. One-bit music, generally considered a subdivision of chipmusic,1 takes this one step further: it is the music of a single square wave. The only operation possible in a -bit environment is the variation of amplitude over time, where amplitude is quantized to two states: high or low, on or off. As such, it may seem in- tuitively impossible to achieve traditionally simple musical operations such as polyphony and dynamic control within a -bit environment. Despite these restrictions, the unique tech- niques and auditory tricks of contemporary -bit practice exploit the limits of human per- ception. -
The History of Computer Language Selection
The History of Computer Language Selection Kevin R. Parker College of Business, Idaho State University, Pocatello, Idaho USA [email protected] Bill Davey School of Business Information Technology, RMIT University, Melbourne, Australia [email protected] Abstract: This examines the history of computer language choice for both industry use and university programming courses. The study considers events in two developed countries and reveals themes that may be common in the language selection history of other developed nations. History shows a set of recurring problems for those involved in choosing languages. This study shows that those involved in the selection process can be informed by history when making those decisions. Keywords: selection of programming languages, pragmatic approach to selection, pedagogical approach to selection. 1. Introduction The history of computing is often expressed in terms of significant hardware developments. Both the United States and Australia made early contributions in computing. Many trace the dawn of the history of programmable computers to Eckert and Mauchly’s departure from the ENIAC project to start the Eckert-Mauchly Computer Corporation. In Australia, the history of programmable computers starts with CSIRAC, the fourth programmable computer in the world that ran its first test program in 1949. This computer, manufactured by the government science organization (CSIRO), was used into the 1960s as a working machine at the University of Melbourne and still exists as a complete unit at the Museum of Victoria in Melbourne. Australia’s early entry into computing makes a comparison with the United States interesting. These early computers needed programmers, that is, people with the expertise to convert a problem into a mathematical representation directly executable by the computer. -
The Codeeazee Tool Support for Computational Thinking in Python
EJERS, European Journal of Engineering Research and Science Vol. 3, No. 3, March 2018 The CodeEazee Tool Support for Computational Thinking in Python Francisca O. Oladipo, and Memunat A. Ibrahim the non-linear and dynamic programming processes as static Abstract—This paper describes the development of and linear, making them assume that the link between every CodeEazee, a problem solving, self- teaching tool for python problem and solution is simple and direct [10]. programming which deploys templates and games. In this Basically, two factors are fundamental to teaching work, the authors conducted a survey to determine the factors programming, which are: choosing a programming language responsible for the reduced interests of learners in programming, reviewed the various approaches used in and choosing an effective approach for teaching [11]. These teaching programming, and developed a python-for-python choices are essential to the students understanding teaching system to teach programming skills, computational programming and acquiring the necessary programming thinking, algorithms’ design, programming in general and skills, and also to prepare them for other higher Python programming specifically. The work would show how programming course [12]; and a wrong choice of the third party environment had enabled users with limited or programming language [9] or teaching approach can make no programming experiences to design applications through peer supports, templates and gamification, embedded in a learning programming difficult [13]. Similarly, knowing the programming tool. students’ learning styles will help in determining the best teaching approach to be used [14], leading to the conclusion Index Terms—Algorithms; Computation; Problem-Solving that finding and employing an appropriate teaching Skills; Programming; Python. -
60 Years of Computing in Victoria(PDF
60 Years of Computing in Victoria 14 JUNE 1956 14 JUNE 2016 WELCOME Justin Zobel HEAD OF THE DEPARTMENT OF COMPUTING & INFORMATION SYSTEMS, MELBOURNE SCHOOL OF ENGINEERING, THE UNIVERSITY OF MELBOURNE We are celebrating the 60th anniversary of computing in Victoria. CSIRAC, Australia’s first computer, resumed operations at the University of Melbourne on 14 June 1956, after being moved from Sydney. CSIRAC is the world’s oldest intact computer, and is now on permanent display at the Melbourne Museum. Many people contributed to this outcome, but in particular Dr Peter Thorne both led the technical work of restoration and made the case for it to be exhibited and conserved - thus giving us and future generations an opportunity to fully appreciate the roots of computing. CSIRAC was originally built in Sydney by the CSIRO before being transferred to The University of Melbourne We welcome this anniversary as an opportunity to highlight the history of computing technology and its impact on our society. TODAY’S SMART MACHINES Not coincidentally, we are also celebrating 60 years of computing education and research at The University of Melbourne. From small OWE MUCH TO AUSTRALIA’S beginnings in the 1950s, the Department of Computing & Information Systems, as it is now known, has become an international FIRST COMPUTER leader in information technology. During the week we look at the remarkable By Justin Zobel SILLIAC, which was launched in September achievements of computing. We have 1956), and operated until 1964. It is now commissioned a series of articles to illustrate Australia’s first computer weighed two a permanent exhibit at Museum Victoria. -
Education in Australia Streams in the History Of
STREAMS IN THE HISTORY OF COMPUTER EDUCATION IN AUSTRALIA An Overview of School and University Computer Education Arthur Tatnall and Bill Davey Victoria University and RMIT University Australia E-mail: [email protected] Abstract: In world terms, Australia moved into the educational computing, both at the Higher Education and School levels, very early. This paper looks at how university subjects, and later how whole courses in computing evolved in Australia and how these had very little effect on the later use of computers in schools. We briefly examine how computers were first used in schools, and the influences that put them there and decided how they could be used. We relate an established a model of the growth of academic subjects to the emergence of the discipline area of computing, and in particular, to the Victorian Year 12 Computer Science subject. Key words: Computer science; Information systems; Computer education; Computers across the curriculum; School computing; University computing. 1. INTRODUCTION The Commonwealth of Australia is a federation of six states and two territories each having a considerable degree of independence. Constitutionally, education is the role of the individual State; the Commonwealth Government being limited to co-ordination, leadership and the funding of specific projects. While also considering Australia-wide issues, this paper will concentrate its perspective on the state of Victoria. In this paper we will provide an overview of the evolution and history of the various streams of educational computing in Australia: University-level Computer Science and Information Systems courses, Primary and Secondary School courses teaching about computing, and the use of computers in other 84 Arthur Tatnall and Bill Davey school subjects. -
Handbook 1981
THE UNIVERSITY OF MELBOURNE FACULTY 0F SCIENCE HANDBOOK 1981 PUBLISHED BY THE UNIVERSITY THIS HANDBOOK CONTAINS: 1. The courses offered by the faculty of Science. 2. The relevant University regulations. 3. Other information of importance to students. This handbook is your book of rules for work towards a Science degree. Read it carefully and use it to select combinations of subjects which will allow you to take the subjects you wish in subse- quent years. Consult faculty or departmental advisers before making your final enrolment. The complete Statutes and Regulations of the University may be found in the University Calendar which may be seen in the Baillieu Library or bought at the University Bookroom. Prospective students are referred to another booklet Guide to Science Courses. It Is distributed to most Victorian secondary schools and is available from the University Bookroom or the faculty office. The Science Faculty Handbook should be read in conjunction with the Student Diary issued free to all enrolling or re-enroll- ing students. A map of the University will be found in the Students' Infor- mation Booklet. In exceptional circumstances the Council is empowered to suspend subjects and to vary the syllabus of a subject. Details of any such altera- tion will be available from the faculty office and will be announced on departmental noticeboards. 2 TABLE OF CONTENTS Important Dates for Students Front cover This Handbook Contains 2 Preface 5 CHAPTER 1 General Information for AR Students 6 Continuing Education Student Diary CHAPTER 2 -
Synthetics: a History of the Electronically Generated Image In
Leonardo_36-3_175-254 5/9/03 9:45 AM Page 187 G C HISTORICAL PERSPECTIVE L R O O B S A S L I Synthetics: A History of the N G Electronically Generated Image S in Australia ABSTRACT This paper takes a brief look at the early years of computer- graphic and video- synthesizer–driven image Stephen Jones production in Australia. It begins with the first (known) Australian data visualization, in 1957, and proceeds through the composit- ing of computer graphics and video effects in the music videos of the late 1980s. The his article surveys the development of com- netic Serendipity exhibition at the author surveys the types of T work produced by workers on puter art and video synthesis in Australia from its earliest man- Institute of Contemporary Art in ifestation through to the late 1980s. I focus on the artists and London [6]. He returned to Aus- the computer graphics and video synthesis systems of the the technologies they used, with pointers to cultural/aesthetic tralia with a collection of CG slides early period and draws out issues. The technologies derive from computing—both ana- from artists and programmers and some indications of the influ- log, which evolved into audio and video synthesizers, and dig- began to proselytize computer art ences and interactions among ital, which was domesticated over this period. to students and computing profes- artists and engineers and the technical systems they had sionals there [7]. Artists and com- available, which guided the puters did not mix in those days. evolution of the field for artistic DATA VISUALIZATION The process of writing and running production. -
A Large Routine
A large routine Freek Wiedijk It is not widely known, but already in June 1949∗ Alan Turing had the main concepts that still are the basis for the best approach to program verification known today (and for which Tony Hoare developed a logic in 1969). In his three page paper Checking a large routine, Turing describes how to verify the correctness of a program that calculates the factorial function by repeated additions. He both shows how to use invariants to establish the correctness of this program, as well as how to use a variant to establish termination. In the paper the program is only presented as a flow chart. A modern C rendering is: int fac (int n) { int s, r, u, v; for (u = r = 1; v = u, r < n; r++) for (s = 1; u += v, s++ < r; ) ; return u; } Turing's paper seems not to have been properly appreciated at the time. At the EDSAC conference where Turing presented the paper, Douglas Hartree criticized that the correctness proof sketched by Turing should not be called inductive. From a modern point of view this is clearly absurd. Marc Schoolderman first told me about this paper (and in his master's thesis used the modern Why3 tool of Jean-Christophe Filli^atreto make Turing's paper fully precise; he also wrote the above C version of Turing's program). He then challenged me to speculate what specific computer Turing had in mind in the paper, and what the actual program for that computer might have been. My answer is that the `EPICAC'y of this paper probably was the Manchester Mark 1. -
2015 Queensland Pearcey Entrepreneur Award
2018 Pearcey Day at DIF Tuesday, 28 August 2018 Pearcey Foundation Inc. Twitter: @pearcey_org #DIFVIC #DIFVicFeatureEvent https://pearcey.org.au Welcome Celebrating the Past; Informing the Present; Inspiring the Future Dr Peter Thorne Chairman, National Committee Twitter: @pearcey_org https://pearcey.org.au #DIFVIC #DIFVicFeatureEvent 2 Panel Speakers Dr Matthew Connell Powerhouse Museum Twitter: @pearcey_org https://pearcey.org.au #DIFVIC #DIFVicFeatureEvent 3 Panel Speakers David Piltz Telstra/Heritage Communication Ltd Twitter: @pearcey_org https://pearcey.org.au #DIFVIC #DIFVicFeatureEvent 4 TELECOMMUNICATIONS HERITAGE David Piltz Telstra Corp Ltd TELSTRA TELSTRA TELSTRA TEMPLATE TEMPLATE BLUE BLUE 4X3BETA4X3BETA| | TELPPTV4 TELPPTV4 COMMUNICATIONS HISTORY • Communication dates back Millennia ➢ Indigenous message sticks ➢ Smoke Signals ➢ Optical Telegraph by Semaphore Flags • Wired Communication ➢ Telegraph ➢ Telephone ➢ Switchboards ➢ Electromechanical exchanges ➢ Optical fibre • Wireless Communication ➢ Radio Telegraphy ➢ Radio Broadcasting ➢ Radio Duplex Voice • Advancements ➢ Semiconductors ➢ Computers ➢ Miniaturisation and Handheld devices HERITAGE ASSETS IN PMG / TELECOM / TELSTRA • Passionate individuals within Telstra and its predecessor entities have been working to protect the company’s historical legacy for many years. • The Collection has gone through various phases of organisational sponsorship and management over many years – this has included paid historical officers and individual state based approaches. • A ‘Telstra -
Creative Quantum Computing: Inverse FFT Sound Synthesis, Adaptive Sequencing and Musical Composition
Creative Quantum Computing: Inverse FFT Sound Synthesis, Adaptive Sequencing and Musical Composition Eduardo R. Miranda To appear as a chapter in the book: Alternative Computing, edited by Andrew Adamatzky. World Scientific, 2021. Disclaimer: This is the authors’ own edited version of the manuscript. It is a prepublication draft, where some minor errors and inconsistencies might be present. And it is likely to undergo further peer review. This version is made available here in agreement with the book’s editor. Creative Quantum Computing: Inverse FFT Sound Synthesis, Adaptive Sequencing and Musical Composition Eduardo R. Miranda Interdisciplinary Centre for Computer Music Research (ICCMR) University of Plymouth Ada Lovelace House, 24 Endsleigh Place Plymouth PL4 6DN United Kingdom Abstract: Quantum computing is emerging as an alternative computing technology, which is built on the principles of subatomic physics. In spite of continuing progress in developing increasingly more sophisticated hardware and software, access to quantum computing still requires specialist expertise that is largely confined to research laboratories. Moreover, the target applications for these developments remain primarily scientific. This chapter introduces research aimed at improving this scenario. Our research is aimed at extending the range of applications of quantum computing towards the arts and creative applications, music being our point of departure. This chapter reports on initial outcomes, whereby quantum information processing controls an inverse Fast Fourier Transform (FFT) sound synthesizer and an adaptive musical sequencer. A composition called Zeno is presented to illustrate a practical real-world application. 1 Introduction Quantum computing is emerging as a powerful alternative computing technology, which is built on the principles of subatomic physics.