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Interpretação Em Tempo Real Sobre Material Sonoro Pré-Gravado
Interpretação em tempo real sobre material sonoro pré-gravado JOÃO PEDRO MARTINS MEALHA DOS SANTOS Mestrado em Multimédia da Universidade do Porto Dissertação realizada sob a orientação do Professor José Alberto Gomes da Universidade Católica Portuguesa - Escola das Artes Julho de 2014 2 Agradecimentos Em primeiro lugar quero agradecer aos meus pais, por todo o apoio e ajuda desde sempre. Ao orientador José Alberto Gomes, um agradecimento muito especial por toda a paciência e ajuda prestada nesta dissertação. Pelo apoio, incentivo, e ajuda à Sara Esteves, Inês Santos, Manuel Molarinho, Carlos Casaleiro, Luís Salgado e todos os outros amigos que apesar de se encontraram fisicamente ausentes, estão sempre presentes. A todos, muito obrigado! 3 Resumo Esta dissertação tem como foco principal a abordagem à interpretação em tempo real sobre material sonoro pré-gravado, num contexto performativo. Neste caso particular, material sonoro é entendido como música, que consiste numa pulsação regular e definida. O objetivo desta investigação é compreender os diferentes modelos de organização referentes a esse material e, consequentemente, apresentar uma solução em forma de uma aplicação orientada para a performance ao vivo intitulada Reap. Importa referir que o material sonoro utilizado no software aqui apresentado é composto por músicas inteiras, em oposição às pequenas amostras (samples) recorrentes em muitas aplicações já existentes. No desenvolvimento da aplicação foi adotada a análise estatística de descritores aplicada ao material sonoro pré-gravado, de maneira a retirar segmentos que permitem uma nova reorganização da informação sequencial originalmente contida numa música. Através da utilização de controladores de matriz com feedback visual, o arranjo e distribuição destes segmentos são alterados e reorganizados de forma mais simplificada. -
Musique Algorithmique
[Version adaptée pour un cours commun ATIAM/CURSUS d’un article à paraître dans N. Donin and L. Feneyrou (dir.), Théorie de la composition musicale au XXe siècle, Symétrie, 2012] Musique algorithmique Moreno Andreatta . La plupart des études sur la musique algorithmique soulignent, à juste titre, le caractère systématique et combinatoire de certaines démarches compositionnelles qui ont accompagné l’évolution de la musique occidentale. De l’isorythmie du Moyen Âge aux musikalische Würfelspiele ou « jeux musicaux » attribués à Johann Philipp Kirnberger, Wolfgang Amadeus Mozart, Josef Haydn ou Carl Philipp Emmanuel Bach, l’utilisation de méthodes combinatoires et algorithmiques n’a pas dû attendre l’« implémentation » informatique pour voir le jour1. Fig 0.1 : « Jeux musicaux » (générés par http://sunsite.univie.ac.at/Mozart/dice/) 1 En attendant un article sur la musique algorithmique dans le Grove Music Online, nous renvoyons le lecteur à l’étude de Karlheinz ESSL, « Algorithmic Composition » (The Cambridge Companion to Electronic Music (Nick COLLINS et Julio D’ESCRIVAN, éds.), Cambridge : Cambridge University Press, 2007, p. 107-125) pour une analyse plus large des procédés algorithmiques. On pourrait penser, et c’est l’hypothèse le plus souvent proposée, que c’est l’artifice de l’écriture qui rend possible l’exploration de la combinatoire. Cela est sans doute vrai dans plusieurs répertoires, des polyphonies complexes de Philippe de Vitry ou Guillaume de Machaut aux œuvres sérielles intégrales de la seconde moitié du XXe siècle. Cependant, comme l’ont bien montré certains travaux d’ethnomusicologie et d’ethnomathématique (voir Marc CHEMILLIER, Les Mathématiques naturelles, Paris : Odile Jacob, 2007), l’utilisation d’algorithmes est également présente dans les musiques de tradition orale – une problématique que nous n’aborderons cependant pas ici, car elle dépasse le cadre de cette étude. -
The Evolution of the Performer Composer
CONTEMPORARY APPROACHES TO LIVE COMPUTER MUSIC: THE EVOLUTION OF THE PERFORMER COMPOSER BY OWEN SKIPPER VALLIS A thesis submitted to the Victoria University of Wellington in fulfillment of the requirements for the degree of Doctor of Philosophy Victoria University of Wellington 2013 Supervisory Committee Dr. Ajay Kapur (New Zealand School of Music) Supervisor Dr. Dugal McKinnon (New Zealand School of Music) Co-Supervisor © OWEN VALLIS, 2013 NEW ZEALAND SCHOOL OF MUSIC ii ABSTRACT This thesis examines contemporary approaches to live computer music, and the impact they have on the evolution of the composer performer. How do online resources and communities impact the design and creation of new musical interfaces used for live computer music? Can we use machine learning to augment and extend the expressive potential of a single live musician? How can these tools be integrated into ensembles of computer musicians? Given these tools, can we understand the computer musician within the traditional context of acoustic instrumentalists, or do we require new concepts and taxonomies? Lastly, how do audiences perceive and understand these new technologies, and what does this mean for the connection between musician and audience? The focus of the research presented in this dissertation examines the application of current computing technology towards furthering the field of live computer music. This field is diverse and rich, with individual live computer musicians developing custom instruments and unique modes of performance. This diversity leads to the development of new models of performance, and the evolution of established approaches to live instrumental music. This research was conducted in several parts. The first section examines how online communities are iteratively developing interfaces for computer music. -
The 1-Bit Instrument: the Fundamentals of 1-Bit Synthesis
BLAKE TROISE The 1-Bit Instrument The Fundamentals of 1-Bit Synthesis, Their Implementational Implications, and Instrumental Possibilities ABSTRACT The 1-bit sonic environment (perhaps most famously musically employed on the ZX Spectrum) is defined by extreme limitation. Yet, belying these restrictions, there is a surprisingly expressive instrumental versatility. This article explores the theory behind the primary, idiosyncratically 1-bit techniques available to the composer-programmer, those that are essential when designing “instruments” in 1-bit environments. These techniques include pulse width modulation for timbral manipulation and means of generating virtual polyph- ony in software, such as the pin pulse and pulse interleaving techniques. These methodologies are considered in respect to their compositional implications and instrumental applications. KEYWORDS chiptune, 1-bit, one-bit, ZX Spectrum, pulse pin method, pulse interleaving, timbre, polyphony, history 2020 18 May on guest by http://online.ucpress.edu/jsmg/article-pdf/1/1/44/378624/jsmg_1_1_44.pdf from Downloaded INTRODUCTION As unquestionably evident from the chipmusic scene, it is an understatement to say that there is a lot one can do with simple square waves. One-bit music, generally considered a subdivision of chipmusic,1 takes this one step further: it is the music of a single square wave. The only operation possible in a -bit environment is the variation of amplitude over time, where amplitude is quantized to two states: high or low, on or off. As such, it may seem in- tuitively impossible to achieve traditionally simple musical operations such as polyphony and dynamic control within a -bit environment. Despite these restrictions, the unique tech- niques and auditory tricks of contemporary -bit practice exploit the limits of human per- ception. -
The History of Computer Language Selection
The History of Computer Language Selection Kevin R. Parker College of Business, Idaho State University, Pocatello, Idaho USA [email protected] Bill Davey School of Business Information Technology, RMIT University, Melbourne, Australia [email protected] Abstract: This examines the history of computer language choice for both industry use and university programming courses. The study considers events in two developed countries and reveals themes that may be common in the language selection history of other developed nations. History shows a set of recurring problems for those involved in choosing languages. This study shows that those involved in the selection process can be informed by history when making those decisions. Keywords: selection of programming languages, pragmatic approach to selection, pedagogical approach to selection. 1. Introduction The history of computing is often expressed in terms of significant hardware developments. Both the United States and Australia made early contributions in computing. Many trace the dawn of the history of programmable computers to Eckert and Mauchly’s departure from the ENIAC project to start the Eckert-Mauchly Computer Corporation. In Australia, the history of programmable computers starts with CSIRAC, the fourth programmable computer in the world that ran its first test program in 1949. This computer, manufactured by the government science organization (CSIRO), was used into the 1960s as a working machine at the University of Melbourne and still exists as a complete unit at the Museum of Victoria in Melbourne. Australia’s early entry into computing makes a comparison with the United States interesting. These early computers needed programmers, that is, people with the expertise to convert a problem into a mathematical representation directly executable by the computer. -
43558913.Pdf
! ! ! Generative Music Composition Software Systems Using Biologically Inspired Algorithms: A Systematic Literature Review ! ! ! Master of Science Thesis in the Master Degree Programme ! !Software Engineering and Management! ! ! KEREM PARLAKGÜMÜŞ ! ! ! University of Gothenburg Chalmers University of Technology Department of Computer Science and Engineering Göteborg, Sweden, January 2014 The author grants Chalmers University of Technology and University of Gothenburg the non-exclusive right to publish the work electronically and in a non-commercial purpose and to make it accessible on the Internet. The author warrants that he/she is the author of the work, and warrants that the work does not contain texts, pictures or other material that !violates copyright laws. The author shall, when transferring the rights of the work to a third party (like a publisher or a company), acknowledge the third party about this agreement. If the author has signed a copyright agreement with a third party regarding the work, the author warrants hereby that he/she has obtained any necessary permission from this third party to let Chalmers University of Technology and University of Gothenburg store the work electronically and make it accessible on the Internet. ! ! Generative Music Composition Software Systems Using Biologically Inspired Algorithms: A !Systematic Literature Review ! !KEREM PARLAKGÜMÜŞ" ! !© KEREM PARLAKGÜMÜŞ, January 2014." Examiner: LARS PARETO, MIROSLAW STARON" !Supervisor: PALLE DAHLSTEDT" University of Gothenburg" Chalmers University of Technology" Department of Computer Science and Engineering" SE-412 96 Göteborg" Sweden" !Telephone + 46 (0)31-772 1000" ! ! ! Department of Computer Science and Engineering" !Göteborg, Sweden, January 2014 Abstract My original contribution to knowledge is to examine existing work for methods and approaches used, main functionalities, benefits and limitations of 30 Genera- tive Music Composition Software Systems (GMCSS) by performing a systematic literature review. -
60 Years of Computing in Victoria(PDF
60 Years of Computing in Victoria 14 JUNE 1956 14 JUNE 2016 WELCOME Justin Zobel HEAD OF THE DEPARTMENT OF COMPUTING & INFORMATION SYSTEMS, MELBOURNE SCHOOL OF ENGINEERING, THE UNIVERSITY OF MELBOURNE We are celebrating the 60th anniversary of computing in Victoria. CSIRAC, Australia’s first computer, resumed operations at the University of Melbourne on 14 June 1956, after being moved from Sydney. CSIRAC is the world’s oldest intact computer, and is now on permanent display at the Melbourne Museum. Many people contributed to this outcome, but in particular Dr Peter Thorne both led the technical work of restoration and made the case for it to be exhibited and conserved - thus giving us and future generations an opportunity to fully appreciate the roots of computing. CSIRAC was originally built in Sydney by the CSIRO before being transferred to The University of Melbourne We welcome this anniversary as an opportunity to highlight the history of computing technology and its impact on our society. TODAY’S SMART MACHINES Not coincidentally, we are also celebrating 60 years of computing education and research at The University of Melbourne. From small OWE MUCH TO AUSTRALIA’S beginnings in the 1950s, the Department of Computing & Information Systems, as it is now known, has become an international FIRST COMPUTER leader in information technology. During the week we look at the remarkable By Justin Zobel SILLIAC, which was launched in September achievements of computing. We have 1956), and operated until 1964. It is now commissioned a series of articles to illustrate Australia’s first computer weighed two a permanent exhibit at Museum Victoria. -
Processes and Systems in Computer Music
Processes Processes and systems and systems in computer in computer music; from music; from meta to matter meta to matter DR TONY MYATT DR TONY MYATT 05 2 The use of the terms ‘system’ and ‘process’ to generate works of music are often applied to the output of composers such as Steve Reich or Philip Glass, and also to Serial composers [1]2 from Schoenberg to Stockhausen, or to the works of experimentalists like John Cage. This may be where these terms are most clearly expressed, in either the material of the work or in the discourse that surrounds it, but few composers would not claim that systematic processes lie at the root of their work, in the methods they use to generate, manipulate, or control sound. The grand narrative of twentieth century classical music to move away from the tonal system of harmony has prompted experimental composers to push at the boundaries of music to discover approaches that create original musics. With the advent of the computer age and the use of computers to control and generate sound, it appeared to many that it was inevitable this new technology might take forward the concept of music. Computers, as we will see, were initially employed as tools that sustained traditional concepts of music, but as Cage hinted in 1959, and maybe for the same reason, perhaps this is now changing. In this essay, I will discuss how these early approaches to systematic process developed a canon of computer music, and in particular algorithmic systems and processes that reflected an underlying vision of what computer technologies were thought to hold in store, from a utopian and rationalist perspective. -
Synthetics: a History of the Electronically Generated Image In
Leonardo_36-3_175-254 5/9/03 9:45 AM Page 187 G C HISTORICAL PERSPECTIVE L R O O B S A S L I Synthetics: A History of the N G Electronically Generated Image S in Australia ABSTRACT This paper takes a brief look at the early years of computer- graphic and video- synthesizer–driven image Stephen Jones production in Australia. It begins with the first (known) Australian data visualization, in 1957, and proceeds through the composit- ing of computer graphics and video effects in the music videos of the late 1980s. The his article surveys the development of com- netic Serendipity exhibition at the author surveys the types of T work produced by workers on puter art and video synthesis in Australia from its earliest man- Institute of Contemporary Art in ifestation through to the late 1980s. I focus on the artists and London [6]. He returned to Aus- the computer graphics and video synthesis systems of the the technologies they used, with pointers to cultural/aesthetic tralia with a collection of CG slides early period and draws out issues. The technologies derive from computing—both ana- from artists and programmers and some indications of the influ- log, which evolved into audio and video synthesizers, and dig- began to proselytize computer art ences and interactions among ital, which was domesticated over this period. to students and computing profes- artists and engineers and the technical systems they had sionals there [7]. Artists and com- available, which guided the puters did not mix in those days. evolution of the field for artistic DATA VISUALIZATION The process of writing and running production. -
A Large Routine
A large routine Freek Wiedijk It is not widely known, but already in June 1949∗ Alan Turing had the main concepts that still are the basis for the best approach to program verification known today (and for which Tony Hoare developed a logic in 1969). In his three page paper Checking a large routine, Turing describes how to verify the correctness of a program that calculates the factorial function by repeated additions. He both shows how to use invariants to establish the correctness of this program, as well as how to use a variant to establish termination. In the paper the program is only presented as a flow chart. A modern C rendering is: int fac (int n) { int s, r, u, v; for (u = r = 1; v = u, r < n; r++) for (s = 1; u += v, s++ < r; ) ; return u; } Turing's paper seems not to have been properly appreciated at the time. At the EDSAC conference where Turing presented the paper, Douglas Hartree criticized that the correctness proof sketched by Turing should not be called inductive. From a modern point of view this is clearly absurd. Marc Schoolderman first told me about this paper (and in his master's thesis used the modern Why3 tool of Jean-Christophe Filli^atreto make Turing's paper fully precise; he also wrote the above C version of Turing's program). He then challenged me to speculate what specific computer Turing had in mind in the paper, and what the actual program for that computer might have been. My answer is that the `EPICAC'y of this paper probably was the Manchester Mark 1. -
Creative Quantum Computing: Inverse FFT Sound Synthesis, Adaptive Sequencing and Musical Composition
Creative Quantum Computing: Inverse FFT Sound Synthesis, Adaptive Sequencing and Musical Composition Eduardo R. Miranda To appear as a chapter in the book: Alternative Computing, edited by Andrew Adamatzky. World Scientific, 2021. Disclaimer: This is the authors’ own edited version of the manuscript. It is a prepublication draft, where some minor errors and inconsistencies might be present. And it is likely to undergo further peer review. This version is made available here in agreement with the book’s editor. Creative Quantum Computing: Inverse FFT Sound Synthesis, Adaptive Sequencing and Musical Composition Eduardo R. Miranda Interdisciplinary Centre for Computer Music Research (ICCMR) University of Plymouth Ada Lovelace House, 24 Endsleigh Place Plymouth PL4 6DN United Kingdom Abstract: Quantum computing is emerging as an alternative computing technology, which is built on the principles of subatomic physics. In spite of continuing progress in developing increasingly more sophisticated hardware and software, access to quantum computing still requires specialist expertise that is largely confined to research laboratories. Moreover, the target applications for these developments remain primarily scientific. This chapter introduces research aimed at improving this scenario. Our research is aimed at extending the range of applications of quantum computing towards the arts and creative applications, music being our point of departure. This chapter reports on initial outcomes, whereby quantum information processing controls an inverse Fast Fourier Transform (FFT) sound synthesizer and an adaptive musical sequencer. A composition called Zeno is presented to illustrate a practical real-world application. 1 Introduction Quantum computing is emerging as a powerful alternative computing technology, which is built on the principles of subatomic physics. -
Early Computer Music Experiments in Australia and England
Early Computer Music Experiments in Australia and England PAUL DOORNBUSCH Australian College of the Arts, 55 Brady Street, South Melbourne, VIC 3205, Australia Email: [email protected] This article documents the early experiments in both Australia had been developed, such as the ‘linear equations and England to make a computer play music. The experiments machine’, the ‘differential analyser’ and the ‘multi- in England with the Ferranti Mark 1 and the Pilot ACE register accounting machine’ (Hemstead and (practically undocumented at the writing of this article) and Worthington 2005: 110; Hally 2006: 11–13). However, fi those in Australia with CSIRAC (Council for Scienti c and the calculating machines still required significant Industrial Research Automatic Computer) are the oldest human intervention, so there was a desire to build an known examples of using a computer to play music. Significantly, they occurred some six years before the automatic calculator with some sort of system to store experiments at Bell Labs in the USA. Furthermore, the the data and the instructions for what to do with computers played music in real time. These developments were the data. important, and despite not directly leading to later highly There were some major technological advances at significant developments such as those at Bell Labs under the the time that allowed the realisation of an automatic direction of Max Mathews, these forward-thinking develop- calculator with memory. One such advance was the ments in England and Australia show a history of computing use of thermionic valves (vacuum tubes), as switching machines being used musically since the earliest development devices.