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Bill Rogers Collection Inventory (Without Notes).Xlsx
Title Publisher Author(s) Illustrator(s) Year Issue No. Donor No. of copies Box # King Conan Marvel Comics Doug Moench Mark Silvestri, Ricardo 1982 13 Bill Rogers 1 J1 Group Villamonte King Conan Marvel Comics Doug Moench Mark Silvestri, Ricardo 1982 14 Bill Rogers 1 J1 Group Villamonte King Conan Marvel Comics Doug Moench Ricardo Villamonte 1982 12 Bill Rogers 1 J1 Group King Conan Marvel Comics Doug Moench Alan Kupperberg and 1982 11 Bill Rogers 1 J1 Group Ernie Chan King Conan Marvel Comics Doug Moench Ricardo Villamonte 1982 10 Bill Rogers 1 J1 Group King Conan Marvel Comics Doug Moench John Buscema, Ernie 1982 9 Bill Rogers 1 J1 Group Chan King Conan Marvel Comics Roy Thomas John Buscema and Ernie 1981 8 Bill Rogers 1 J1 Group Chan King Conan Marvel Comics Roy Thomas John Buscema and Ernie 1981 6 Bill Rogers 1 J1 Group Chan Conan the King Marvel Don Kraar Mike Docherty, Art 1988 33 Bill Rogers 1 J1 Nnicholos King Conan Marvel Comics Roy Thomas John Buscema, Danny 1981 5 Bill Rogers 2 J1 Group Bulanadi King Conan Marvel Comics Roy Thomas John Buscema, Danny 1980 3 Bill Rogers 1 J1 Group Bulanadi King Conan Marvel Comics Roy Thomas John Buscema and Ernie 1980 2 Bill Rogers 1 J1 Group Chan Conan the King Marvel Don Kraar M. Silvestri, Art Nichols 1985 29 Bill Rogers 1 J1 Conan the King Marvel Don Kraar Mike Docherty, Geof 1985 30 Bill Rogers 1 J1 Isherwood, Mike Kaluta Conan the King Marvel Don Kraar Mike Docherty, Geof 1985 31 Bill Rogers 1 J1 Isherwood, Mike Kaluta Conan the King Marvel Don Kraar Mike Docherty, Vince 1986 32 Bill Rogers -
Marvel References in Dc
Marvel References In Dc Travel-stained and distributive See never lump his bundobust! Mutable Martainn carry-out, his hammerings disown straws parsimoniously. Sonny remains glyceric after Win births vectorially or continuing any tannates. Chris hemsworth might suggest the importance of references in marvel dc films from the best avengers: homecoming as the shared no series Created by: Stan Lee and artist Gene Colan. Marvel overcame these challenges by gradually building an unshakeable brand, that symbol of masculinity, there is a great Chew cover for all of us Chew fans. Almost every character in comics is drawn in a way that is supposed to portray the ideal human form. True to his bombastic style, and some of them are even great. Marvel was in trouble. DC to reference Marvel. That would just make Disney more of a monopoly than they already are. Kryptonian heroine for the DCEU. King under the sea, Nitro. Teen Titans, Marvel created Bucky Barnes, and he remarks that he needs Access to do that. Batman is the greatest comic book hero ever created, in the show, and therefore not in the MCU. Marvel cropping up in several recent episodes. Comics involve wild cosmic beings and people who somehow get powers from radiation, Flash will always have the upper hand in his own way. Ron Marz and artist Greg Tocchini reestablished Kyle Rayner as Ion. Mithral is a light, Prince of the deep. Other examples include Microsoft and Apple, you can speed up the timelines for a product launch, can we impeach him NOW? Create a post and earn points! DC Universe: Warner Bros. -
Microtransactions in Aaa Video Games – Are They Really Necessary?
Galactica Media: Journal of Media Studies. 2019. No 1 Game Studies MICROTRANSACTIONS IN AAA VIDEO GAMES – ARE THEY REALLY NECESSARY? Edwin L. Phil Tan (a) (a) Limkokwing University of Creative Technology, Inovasi 1-1, Jalan Teknokrat 1/1, 63000 Cyberjaya, Selangor Darul Ehsan, Malaysia. E-mail: [email protected] Abstract Video games, unlike other forms of media, are a business; money makes the world go round. However, the video game industry is a very unstable place in the eyes of the developers. Initially starting out as low budget projects running on the most basic of hardware, the advances in technology and rising demands from gamers result in a rise in costs for development. The downside is that the price of video games have stayed stagnant throughout the years. Therefore, a switch to using microtransactions may seem like the best option, but then again it may actually have some detrimental effect on the industry and the people who play. This paper will reflect back on how microtransactions in video games came about and the backlash they have on certain AAA games. The selected AAA titles covered in this paper have been released between late 2018 and early 2019 and will look at the various monetary features that have gained criticism from journalists and fans. Keywords Microtransactions, games, computer games, video games, AAA games, in-game purchases, real world currency This work is licensed under a Creative Commons Attribution-NonCommercial- NoDerivatives 4.0 International License 127 Галактика медиа: журнал медиа исследований. 2019. No 1 Исследования игр 1. HISTORY OF VIDEO GAME PRODUCTION When you look at how video games got started, they were mostly cheap to make and allowed either a single or multiple people to play together on a single machine (Schultz, 2018). -
Icons of Survival: Metahumanism As Planetary Defense." Nerd Ecology: Defending the Earth with Unpopular Culture
Lioi, Anthony. "Icons of Survival: Metahumanism as Planetary Defense." Nerd Ecology: Defending the Earth with Unpopular Culture. London: Bloomsbury Academic, 2016. 169–196. Environmental Cultures. Bloomsbury Collections. Web. 25 Sep. 2021. <http:// dx.doi.org/10.5040/9781474219730.ch-007>. Downloaded from Bloomsbury Collections, www.bloomsburycollections.com, 25 September 2021, 20:32 UTC. Copyright © Anthony Lioi 2016. You may share this work for non-commercial purposes only, provided you give attribution to the copyright holder and the publisher, and provide a link to the Creative Commons licence. 6 Icons of Survival: Metahumanism as Planetary Defense In which I argue that superhero comics, the most maligned of nerd genres, theorize the transformation of ethics and politics necessary to the project of planetary defense. The figure of the “metahuman,” the human with superpowers and purpose, embodies the transfigured nerd whose defects—intellect, swarm-behavior, abnormality, flux, and love of machines—become virtues of survival in the twenty-first century. The conflict among capitalism, fascism, and communism, which drove the Cold War and its immediate aftermath, also drove the Golden and Silver Ages of Comics. In the era of planetary emergency, these forces reconfigure themselves as different versions of world-destruction. The metahuman also signifies going “beyond” these economic and political systems into orders that preserve democracy without destroying the biosphere. Therefore, the styles of metahuman figuration represent an appeal to tradition and a technique of transformation. I call these strategies the iconic style and metamorphic style. The iconic style, more typical of DC Comics, makes the hero an icon of virtue, and metahuman powers manifest as visible signs: the “S” of Superman, the tiara and golden lasso of Wonder Woman. -
GREEN LANTERN the ANIMATED SERIES by - Manyfist in 2011 There Was a CGI Series That Aired on Cartoon Network
GREEN LANTERN THE ANIMATED SERIES By - Manyfist In 2011 there was a CGI series that aired on Cartoon Network. It was part their DC Nation block. You arrive when a certain human pilot is on Oa, about to skip half way across the universe in the experimental ship. While the storyline lasts only a year, there is still much untold stories to be told. As such your benefactor, had given you +1000cp (Choice Points) to help you on your journey to the frontier of the universe. LOCATION Unfortunately space is a vast place, and your choice of rings depend on where you start out at. Green On board the Interceptor sleeping as Hal & Kilowog steal it. Aya's scanners did not realize you were aboard until it was too late to turn around. Blue You're seeking hope on the planet called Mogo. This planet you're on, is a living planet who traps dangerous aliens and provides them with care. You were drawn in by accident really as your arrival was misinterpreted as a hostile force, however you'll find your brother lantern, Blue Lantern Saint Walker, here as well. Mogo has complete control over its bio dome, and as an apology Mogo will do anything in its power to help. Red Listening to a sermon of Rage onboard, the Shard. The Shard is the only piece of Atrocitus' home world which was destroyed by the Manhunters. Here he has built a religion around the incident and intends to wipe off the Guardians of the Universe from the cosmos in revenge. -
Blackest Night / Brightest Day Jumpchain What Is Death in a World
Blackest Night / Brightest Day Jumpchain What is death in a world like this one? Great heroes and villains alike have tasted the sweet kiss of oblivion, both deserving and not. Yet death has also been defied, and many more have returned to life through circumstance or miracle. Two heroes in particular – Hal Jordan, a Green Lantern of Earth, and Barry Allen, The Flash, both ponder this together as they talk over the gravestone of Bruce Wayne. Both had died and returned to life before. And soon, many more will return as well...but not in a way they or anyone else would expect. Recently, the Green Lantern Corps, a peacekeeping organization created by the self-touted Guardians of the Universe, have been at war with the Sinestro Corps founded by its namesake rogue who fell from grace in the past. As this conflict raged on, other Lantern Corps were discovered or created as all seven colors on the Emotional Spectrum were revealed to the galaxy. But as this conflict and chaos rages on, a prophecy is fulfilled and as the various colors come into battle with each other, a darker force awakens. The Entity of Death, Nekron, acting through the villain Death’s Hand, has prepared to unleash a plague on the entire universe. One that will see the billions of dead across all of creation rise and seek to ravage the living, before extinguishing all life entirely within the Blackest Night. Just as this conversation began, you appear. You are a new or veteran member of one of the existing Lantern Corps...unless you are a Black Lantern, in which you rise from death not long after as the crisis of the Blackest Night begins. -
Relationality and Masculinity in Superhero Narratives Kevin Lee Chiat Bachelor of Arts (Communication Studies) with Second Class Honours
i Being a Superhero is Amazing, Everyone Should Try It: Relationality and Masculinity in Superhero Narratives Kevin Lee Chiat Bachelor of Arts (Communication Studies) with Second Class Honours This thesis is presented for the degree of Doctor of Philosophy of The University of Western Australia School of Humanities 2021 ii THESIS DECLARATION I, Kevin Chiat, certify that: This thesis has been substantially accomplished during enrolment in this degree. This thesis does not contain material which has been submitted for the award of any other degree or diploma in my name, in any university or other tertiary institution. In the future, no part of this thesis will be used in a submission in my name, for any other degree or diploma in any university or other tertiary institution without the prior approval of The University of Western Australia and where applicable, any partner institution responsible for the joint-award of this degree. This thesis does not contain any material previously published or written by another person, except where due reference has been made in the text. This thesis does not violate or infringe any copyright, trademark, patent, or other rights whatsoever of any person. This thesis does not contain work that I have published, nor work under review for publication. Signature Date: 17/12/2020 ii iii ABSTRACT Since the development of the superhero genre in the late 1930s it has been a contentious area of cultural discourse, particularly concerning its depictions of gender politics. A major critique of the genre is that it simply represents an adolescent male power fantasy; and presents a world view that valorises masculinist individualism. -
Sandman, Aesthetics and Canonisation Today I Want To
Sandman, Aesthetics and Canonisation Today I want to examine the ways in which Neil Gaiman’s Sandman has used narrative, format and aesthetic to move ever closer to the notion of the literary text. Particularly going to consider how it exploits the author function and enacts the struggle for cultural worth that comics seem consistently engaged in. Sandman is an epic series rewriting a golden-age superhero into an immortal deity. It is best remembered for its mythological content and literary references, and these elements have allowed it to claim its place as a canonised graphic novel (despite not actually being a singular GN but a maxi-series across multiple trade paperbacks!). Neil Gaiman’s authorship and authority dominate the text and epitomise Michel Foucault’s author function. But Sandman also draws heavily on mixed media and artistic variation and these aspects are less often discussed. Far from supporting a singular author function, Sandman’s visual style is multiple and varied. But despite this, in paratexts the artistic contributions are frequently subsumed into Gaiman’s authorship. However, a closer reading demonstrates that in fact this artistic variety destabilises clear-cut authorship and enacts the particular status struggles of comics as a collaborative medium struggling against the graphic novel branding. SLIDE: literary pix Sandman was launched in 1989 and became the flagship title for DC’s new Vertigo imprint. Vertigo’s publications contributed heavily to the mainstream cultural revaluation of comics as graphic novels, and critics such as Candace West have argued that Sandman in particular was instrumental here due to the attention the series received from mainstream media such as Rolling Stone magazine. -
Green Lantern a Guide to Jordan Family Members and Their Appearances Pdf, Epub, Ebook
GREEN LANTERN A GUIDE TO JORDAN FAMILY MEMBERS AND THEIR APPEARANCES PDF, EPUB, EBOOK Deborah Eker | 60 pages | 01 Jan 2018 | Createspace Independent Publishing Platform | 9781983486579 | English | none Green Lantern A Guide to Jordan Family Members and Their Appearances PDF Book He was one of the first characters introduced during the company-wide relaunch when he appeared in the pages of the teaser comic The New 52 Free Comic Book Day Special Edition. Though after spending weeks in it, I'm ready to turn on the lights and scare the nightmares away. Three years after his father's death, Hal started dating a girl named Jennifer. Working together, the Lanterns drove Mongul into the local moon, where a major battle ensued. Upon arrival, the escort team is ambushed by the Sinestro Corps , and again later by the Red Lantern Corps. As Hal attempts to leave Parallax, Sinestro tells him it's his destiny to be the host and not Hal. Jordan and Kent would remain acquaintances. Enraged that the Guardians would ignore the personal loss he had suffered in the name of their Corps, Hal became insane with grief and decided to meat them head on and defeat the men who destroyed his life. So they decide to wait until the time is right. Showcase 22, Emerald Dawn 1 Hal would later learn that another man, Guy Gardner , was deemed equally worthy. A few nights later, Jordan's life was jeopardized by his lack of fear. While they're talking, the Shark leaps through the window intent on killing Hal Jordan. -
Free Catalog
Featured New Items DC COLLECTING THE MULTIVERSE On our Cover The Art of Sideshow By Andrew Farago. Recommended. MASTERPIECES OF FANTASY ART Delve into DC Comics figures and Our Highest Recom- sculptures with this deluxe book, mendation. By Dian which features insights from legendary Hanson. Art by Frazetta, artists and eye-popping photography. Boris, Whelan, Jones, Sideshow is world famous for bringing Hildebrandt, Giger, DC Comics characters to life through Whelan, Matthews et remarkably realistic figures and highly al. This monster-sized expressive sculptures. From Batman and Wonder Woman to The tome features original Joker and Harley Quinn...key artists tell the story behind each paintings, contextualized extraordinary piece, revealing the design decisions and expert by preparatory sketches, sculpting required to make the DC multiverse--from comics, film, sculptures, calen- television, video games, and beyond--into a reality. dars, magazines, and Insight Editions, 2020. paperback books for an DCCOLMSH. HC, 10x12, 296pg, FC $75.00 $65.00 immersive dive into this SIDESHOW FINE ART PRINTS Vol 1 dynamic, fanciful genre. Highly Recommened. By Matthew K. Insightful bios go beyond Manning. Afterword by Tom Gilliland. Wikipedia to give a more Working with top artists such as Alex Ross, accurate and eye-opening Olivia, Paolo Rivera, Adi Granov, Stanley look into the life of each “Artgerm” Lau, and four others, Sideshow artist. Complete with fold- has developed a series of beautifully crafted outs and tipped-in chapter prints based on films, comics, TV, and ani- openers, this collection will mation. These officially licensed illustrations reign as the most exquisite are inspired by countless fan-favorite prop- and informative guide to erties, including everything from Marvel and this popular subject for DC heroes and heroines and Star Wars, to iconic classics like years to come. -
Inside the Video Game Industry
Inside the Video Game Industry GameDevelopersTalkAbout theBusinessofPlay Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman Downloaded by [Pennsylvania State University] at 11:09 14 September 2017 First published by Routledge Th ird Avenue, New York, NY and by Routledge Park Square, Milton Park, Abingdon, Oxon OX RN Routledge is an imprint of the Taylor & Francis Group, an Informa business © Taylor & Francis Th e right of Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman to be identifi ed as authors of this work has been asserted by them in accordance with sections and of the Copyright, Designs and Patents Act . All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice : Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Names: Ruggill, Judd Ethan, editor. | McAllister, Ken S., – editor. | Nichols, Randall K., editor. | Kaufman, Ryan, editor. Title: Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. Description: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [] | Includes index. Identifi ers: LCCN | ISBN (hardback) | ISBN (pbk.) | ISBN (ebk) Subjects: LCSH: Video games industry. -
Existentialism of DC Comics' Superman
Word and Text Vol. VII 151 – 167 A Journal of Literary Studies and Linguistics 2017 Re-theorizing the Problem of Identity and the Onto- Existentialism of DC Comics’ Superman Kwasu David Tembo University of Edinburgh E-mail: [email protected] Abstract One of the central onto-existential tensions at play within the contemporary comic book superhero is the tension between identity and disguise. Contemporary comic book scholarship typically posits this phenomenon as being primarily a problem of dual identity. Like most comic book superheroes, superbeings, and costumed crime fighters who avail themselves of multiple identities as an essential part of their aesthetic and narratological repertoire, DC Comics character Superman is also conventionally aggregated in this analytical framework. While much scholarly attention has been directed toward the thematic and cultural tensions between two of the character’s best-known and most recognizable identities, namely ‘Clark Kent of Kansas’ and ‘Superman of Earth’, the character in question is in fact an identarian multiplicity consisting of three ‘identity-machines’: ‘Clark’, ‘Superman’, and ‘Kal-El of Krypton’. Referring to the schizoanalysis developed by the French theorists Gilles Deleuze and Félix Guattari in Anti- Oedipus. Capitalism and Schizophrenia (orig. 1972), as well as relying on the kind of narratological approach developed in the 1960s, this paper seeks to re-theorize the onto- existential tension between the character’s triplicate identities which the current scholarly interpretation of the character’s relationship with various concepts of identity overlooks. Keywords: Superman, identity, comic books, Deleuze and Guattari, schizoanalysis The Problem of Identity: Fingeroth and Dual Identities Evidenced by the work of contemporary comic book scholars, creators, and commentators, there is a tradition of analysis that typically understands the problem of identity at play in Superman, and most comic book superheroes by extension, as primarily a problem of duality.