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Magazin Rist 2014.Cdr
RISTian Annual Magazine 2014-15 REGIONAL INSTITUTE OF SCIENCE & TECHNOLOGY Techno City, Kling Road, 9th Mile, Ri-Bhoi, Meghalaya-793101 MAGAZINE COMMITTEE Patron : Mr. M. Hoque, Chairman, ERDF Advisors : Dr. P.C. Mahanta, Director, RIST Dr. U.K. Sharma, Executive Director, RIST Mr. N.I. Laskar, Director, Corporate Communication, RIST Mr. J.U. Choudhury, HR, ERDF EDITORIAL BOARD Co-ordinator: Mr. A.H. Barbhuiya, Registrar, RIST Faculty Editors: Mr. Nabendu Kumar Deb, Asst. Prof. (Physics), Deptt. Of Basic Science and Humanities. Ms. Nabamita Boral, Asst. Prof. (English), Deptt. Of Basic Science and Humanities. Ms. Mandira Baruah, Asst. Prof., Deptt. Of Electrical and Electronics Ms. Baishali Sharma, Administrative Assistant, RIST. Student Editors: Sagorika Raj Chakraborty, 4th sem, EEE Sauvik Dey, 6th sem, CE Gagandeep Kaur, 8th Sem, CSE. Rashmita Mudoi, 8th sem, CSE. Student Co-ordinators: Chinmoyuri Bora, 6th Sem, ECE. Abdul Ghani Kamson, 6th Sem, ECE. Sudeep Sinha, 6th sem, CSE. Saurav Jyoti Das, 6th sem, EEE Illustrator: Santoj Hazarika, 8th Sem, ME Layout & Designing: Giasuddin Ahmed, Graphic Designer, ERDF Jitu Mahanta, DTP Operator, ERDF Printed at : Aman Udyog Pvt. Ltd. Christian Basti, Guwahati-5 i From the faculty editors' desk... “The true sign of intelligence is not knowledge but imagination.” Albert Einstein RISTian is a forum in which the students, faculty members and staffs (RIST Community) can portray their literary talents. This volume, which is n the second, has contributions from the RIST Community in the form of essays, poems, facts, sketches, etc. We offer heartiest thanks to all the contributors. a Putting a magazine together is no cake-walk. -
Socket Extensions for Esoteric Languages
Annals of the University of Craiova, Mathematics and Computer Science Series Volume 41(2), 2014, Pages 271{279 ISSN: 1223-6934 Socket extensions for esoteric languages Radu Dragos¸and Diana Halit¸a˘ Abstract. In this paper we have advanced the first interpreter for the brainfuck (BF) esoteric programming language, entirely written in awk, a fast text processing programming language. However, the main objective remained introducing socket communication to brainfuck pro- gramming language. In order to achieve that goal, we have improved the brainfuck language with a byte long instruction through which it is allowed socket communication. For that, we have advanced a series of procedures in order to test the compatibility of our brainfuck interpreter. Moreover, we have maintained brainfucks minimalism, which is one of the special char- acteristics of this programming language. In the end, we succeeded to map a minimalistic programming language to the client-server paradigm. 2010 Mathematics Subject Classification. 68N15 - Programming languages, 68N20 - Compilers and interpreters. Key words and phrases. brainfuck, socket, interpreter, esoteric languages. 1. Introduction This paper describes a simple interpreter for the brainfuck (BF) esoteric programming language, written in AWK. It is compatible with almost any version of AWK that is supplied within UNIX systems. The interpreter illustrates the use of AWK in implementing small programs using BF language, mainly for proof of concept reasons. 1.1. Motivation. Even if BF is known for its extreme minimalism and it is designed to challenge programmers, it is not usually suitable for practical use. However, the motivation of developing such an application comes from the usage of a simple and easy syntax which can help programmers to deeply understand other programming languages and besides that, other programming paradigms. -
Department of Computer Science & Engineering
VOL X | JAN - 2018 CYBERBLITZ DEPARTMENT OF COMPUTER SCIENCE & ENGINEERING RAJAGIRI SCHOOL OF ENGINEERING & TECHNOLOGY RAJAGIRI VALLEY, KAKKANAD, KOCHI 682039, KERALA, INDIA INDEX DEPARTMENT VISION................................................................................................... 2 DEPARTMENT MISSION................................................................................................ 2 FROM HOD’S DESK...................................................................................................... 3 FACULTY CORNER HPC @ RSET...................................................................................................... 4 5G.................................................................................................................. 6 Will AI Replace Humans.................................................................................... 7 HPC Enhanced Real-Time Audio Processing........................................................ 9 Discovery Radiomics........................................................................................10 DevOps...........................................................................................................11 Weird Programming Languages.......................................................................13 STUDENT CORNER Artificial Intelligence and Its Implications for Humanity....................................16 A Programming Language for Quantum Computers...........................................18 Are Home Security Apps and Tech as Safe -
Malbolge from Wikipedia, the Free Encyclopedia
Malbolge From Wikipedia, the free encyclopedia Malbolge is a public domain esoteric programming language invented by Ben Olmstead in 1998, named after the eighth circle of hell in Dante's Inferno, the Malebolge. Malbolge Paradigm Esoteric, Imperative, Malbolge was specifically designed to be almost impossible to use, via a counter-intuitive 'crazy operation', base-three Scalar, Value-level arithmetic, and self-altering code.[1] It builds on the difficulty of earlier, challenging esoteric languages (such as Brainfuck and Befunge), but takes this aspect to the extreme, playing on the entangled histories of computer science and encryption. Despite Designed by Ben Olmstead this design, it is possible (though very difficult) to write useful Malbolge programs. First appeared 1998 Typing Untyped discipline Contents Filename .mal, .mb extensions Influenced by 1 Programming in Malbolge 2 Example Program Brainfuck, INTERCAL (Tri-INTERCAL), Befunge 2.1 Hello, World! Influenced 2.2 CAT Program Dis 3 Design 3.1 Registers 3.2 Pointer notation 3.3 Memory 3.4 Instructions 3.5 Crazy operation 3.6 Encryption 4 Variants 5 Popular culture 6 See also 7 References 8 External links Programming in Malbolge Malbolge was so difficult to understand when it arrived that it took two years for the first Malbolge program to appear. Indeed, the author himself has never written a single Malbolge program.[1] The first program was not written by a human being: it was generated by a beam search algorithm designed by Andrew Cooke and implemented in Lisp.[2] Later, Lou Scheffer posted a cryptanalysis of Malbolge and provided a program to copy its input to its output.[3] He also saved the original interpreter and specification after the original site stopped functioning, and offered a general strategy of writing programs in Malbolge as well as some thoughts on its Turing-completeness.[4] Olmstead believed Malbolge to be a linear bounded automaton. -
Esoteric Programming Languages
Esoteric Programming Languages An introduction to Brainfuck, INTERCAL, Befunge, Malbolge, and Shakespeare Sebastian Morr Braunschweig University of Technology [email protected] ABSTRACT requires its programs to look like Shakespearean plays, mak- There is a class of programming languages that are not actu- ing it a themed language. It is not obvious at all that the ally designed to be used for programming. These so-called resulting texts are, in fact, meaningful programs. For each “esoteric” programming languages have other purposes: To language, we are going describe its origins, history, and to- entertain, to be beautiful, or to make a point. This paper day’s significance. We will explain how the language works, describes and contrasts five influential, stereotypical, and give a meaningful example and mention some popular imple- widely different esoteric programming languages: The mini- mentations and variants. All five languages are imperative languages. While there mal Brainfuck, the weird Intercal, the multi-dimensional Befunge, the hard Malbolge, and the poetic Shakespeare. are esoteric languages which follow declarative programming paradigms, most of them are quite new and much less popu- lar. It is also interesting to note that esoteric programming 1. INTRODUCTION languages hardly ever seem to get out of fashion, because While programming languages are usually designed to be of their often unique, weird features. Whereas “real” multi- used productively and to be helpful in real-world applications, purpose languages are sometimes replaced by more modern esoteric programming languages have other goals: They can ones that add new features or make programming easier represent proof-of-concepts, demonstrating how minimal a in some way, esoteric languages are not under this kind of language syntax can get, while still maintaining universality. -
Artist-Programmers and Programming Languages for the Arts
Artist-Programmers and Programming Languages for the Arts Christopher Alex McLean esis submied to Goldsmiths, University of London, for the degree of Doctor of Philosophy. October 2011 Dedicated to Jess, Harvey, Mum, Dad, Andrea and Stuart and the rest of my family, to whom I owe everything, and with the memory of those who supported this work but passed away before seeing its end, namely my Father-in-Law Dr. David Elmore, and my cat Olga. 2 Abstract We consider the artist-programmer, who creates work through its description as source code. e artist-programmer grandstands computer language, giving unique vantage over human- computer interaction in a creative context. We focus on the human in this relationship, noting that humans use an amalgam of language and gesture to express themselves. Accordingly we expose the deep relationship between computer languages and continuous expression, exam- ining how these realms may support one another, and how the artist-programmer may fully engage with both. Our argument takes us up through layers of representation, starting with symbols, then words, language and notation, to consider the role that these representations may play in hu- man creativity. We form a cross-disciplinary perspective from psychology, computer science, linguistics, human-computer interaction, computational creativity, music technology and the arts. We develop and demonstrate the potential of this view to inform arts practice, through the practical introduction of soware prototypes, artworks, programming languages and im- provised performances. In particular, we introduce works which demonstrate the role of per- ception in symbolic semantics, embed the representation of time in programming language, include visuospatial arrangement in syntax, and embed the activity of programming in the improvisation and experience of art. -
Fun and Software
Fun and Software Fun and Software Exploring Pleasure, Paradox and Pain in Computing Edited by Olga Goriunova Bloomsbury Academic An imprint of Bloomsbury Publishing Inc 1385 Broadway 50 Bedford Square New York London NY 10018 WC1B 3DP USA UK www.bloomsbury.com Bloomsbury is a registered trade mark of Bloomsbury Publishing Plc First published 2014 © Olga Goriunova and contributors, 2014 All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or any information storage or retrieval system, without prior permission in writing from the publishers. No responsibility for loss caused to any individual or organization acting on or refraining from action as a result of the material in this publication can be accepted by Bloomsbury or the author. Library of Congress Cataloging-in-Publication Data A catalog record for this book is available from the Library of Congress ISBN: HB: 978-1-6235-6094-2 ePub: 978-1-6235-6756-9 ePDF: 978-1-6235-6887-0 Typeset by Fakenham Prepress Solutions, Fakenham, Norfolk NR21 8NN Printed and bound in the United States of America Contents Acknowledgements vi Introduction Olga Goriunova 1 1 Technology, Logistics and Logic: Rethinking the Problem of Fun in Software Andrew Goffey 21 2 Bend Sinister: Monstrosity and Normative Effect in Computational Practice Simon Yuill 41 3 Always One Bit More, Computing and the Experience of Ambiguity Matthew Fuller 91 4 Do Algorithms Have Fun? On Completion, Indeterminacy -
Xcoax 2017 Lisbon: Unusable for Programming
UNUSABLE FOR PROGRAMMING DANIEL TEMKIN Independent, New York, USA [email protected] 2017.xCoAx.org Lisbon Abstract Computation Esolangs are programming languages designed for Keywords Communication Aesthetics non-practical purposes, often as experiments, par- Esolangs & X odies, or experiential art pieces. A common goal of Programming languages esolangs is to achieve Turing Completeness: the capa- Code art bility of implemen ing algorithms of any complexity. Oulipo They just go about getting to Turing Completeness Tangible Computing with an unusual and impractical set of commands, or unexpected ways of representing code. However, there is a much smaller class of esolangs that are en- tirely “Unusable for Programming.” These languages explore the very boundary of what a programming language is; producing unstable programs, or for which no programs can be written at all. This is a look at such languages and how they function (or fail to). 92 1. INTRODUCTION Esolangs (for “esoteric programming languages”) include languages built as thought experiments, jokes, parodies critical of language practices, and arte- facts from imagined alternate computer histories. The esolang Unlambda, for example, is both an esolang masterpiece and typical of the genre. Written by David Madore in 1999, Unlambda gives us a version of functional programming taken to its most extreme: functions can only be applied to other functions, returning more functions, all of them unnamed. It’s a cyberlinguistic puzzle intended as a challenge and an experiment at the extremes of a certain type of language design. The following is a program that calculates the Fibonacci sequence. The code is nearly opaque, with little indication of what it’s doing or how it works. -
Esolangs As Experiential Art Daniel Temkin
Esolangs as Experiential Art Daniel Temkin New York, NY [email protected] Abstract Languages like LOLCODE and INTERCAL both make Esolangs (for “esoteric programming languages”) are a class of strange use of keywords, although with very different languages made by programmers at play, not intended for approaches. INTERCAL, created in 1972 (and generally practical use. Ben Olmstead (creator of the Malbolge language) considered the first esolang), functions as a parody of describes them as “pushing the boundaries of programming, languages of the time. It asks the programmer to beg and but not in useful directions.” [1] This paper looks at how these plead with the machine, personifying the compiler as a strange languages function as experiential art pieces, with capricious autocrat who allows programs to compile or similarities to Oulipean systems and Fluxus event scores. not based on how much groveling is done. Its language is cryptic and confusing, a puzzle for the programmer. Keywords [3] Esolangs, Esoteric Programming Languages, Language, Concept Art, Fluxus, Ouipo, Code Art Introduction Esolangs have been described as jokes, parodies, impractical research, scenarios of the improbable, or what can only be defined as programming languages by butchering the very definition of a programming Figure 2. Hello World in LOLCODE (Adam Lindsay) language. [2] LOLCODE (Adam Lindsay, 2007) personifies the "lolcats" meme. Starting every program with "HAI" and ending with "KTHXBYE", the script in between is full of the familiar mix of baby talk and internet slang of lolcats. [4] These languages ridicule the authority of the machine through the actual text of the programs created within them. -
A Box, Darkly: Obfuscation, Weird Languages, and Code Aesthetics
A Box, Darkly: Obfuscation, Weird Languages, and Code Aesthetics Michael Mateas Nick Montfort Georgia Institute of Technology University of Pennsylvania College of Computing Department of Computer and Information Science School of Literature, Communication and Culture [email protected] [email protected] ABSTRACT The standard idea of code aesthetics, when such an idea manifests 2. READING CODE itself at all, allows for programmers to have elegance and clarity Version 2.1 of the online lexical reference system WordNet gives as their standards. This paper explores programming practices in 11 senses for “read,” including “look at, interpret, and say out which other values are at work, showing that the aesthetics of loud something that is written or printed” and “interpret the code must be enlarged to accommodate them. The two practices significance of, as of palms, tea leaves, intestines, the sky, etc.; considered are obfuscated programming and the creation of also of human behavior.” [14] This discussion is about a fairly “weird languages” for coding. Connections between these two literal application of the most common sense, “interpret practices, and between these and other mechanical and literary something that is written or printed,” although of course code that aesthetic traditions, are discussed. appears on a screen (rather than being written or printed out) can also be read. 1. INTRODUCTION The understanding of behavior is certainly involved in reading Programmers write code in order to cause the computer to code in the primary sense of “read,” however. It is essential to any function in desired ways. But modern computer programs are ordinary human reading of a computer program to develop an written in a form, usually textual, that is also meant to be understanding of how the computer will behave, and what it will manipulable and understandable by human beings. -
Giant List of Programming Languages
Giant List of Programming Languages This list is almost like a history lesson, some of the languages below are over half a century old. It is by no means exhaustive, but there are just so many of them. A large chunk of these languages are no longer active or supported. We added links to the official site where possible, otherwise linked to a knowledgable source or manual. If there is a better link for any of them, please let us know or check out this larger list. 1. 51-FORTH https://codelani.com/languages/51forth 2. 1C:Enterprise Script https://1c-dn.com/1c_enterprise/1c_enterprise_script 3. 4DOS https://www.4dos.info 4. A+ http://www.aplusdev.org 5. A++ https://www.aplusplus.net 6. A? (Axiom) http://axiom-developer.org 7. A-0 System No live site 8. ABCL/c+ No live site 9. ABAP https://www.sap.com/community/topics/abap 10. ABC https://homepages.cwi.nl/~steven/abc 11. ABC ALGOL No live site 12. ABSET http://hopl.info/showlanguage.prx?exp=356 13. Absys No live site 14. ACC No live site 15. Accent No live site 16. Accent R http://nissoftware.net/accentr_home 17. ACL2 http://www.cs.utexas.edu/users/moore/acl2 18. ActionScript https://www.adobe.com/devnet/actionscript 19. ActiveVFP https://archive.codeplex.com/?p=activevfp 20. Actor No live site 21. Ada https://www.adaic.org 22. Adenine http://www.ifcx.org/attach/Adenine 23. ADMB http://www.admb-project.org 24. Adobe ColdFusion https://www.adobe.com/products/coldfusion-family 25. -
Language List
Language list From Esolang Note that languages that are merely jokes even compared to other esoteric languages are located in the joke language list. Please link only to existing article pages on this wiki. A stub is enough to start with, as long as it has a link to further information. Languages with no link to a description are likely to be deleted. Contents Non-alpha A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Top of page — See also — External resources Non-alphabetic Typespam !!! !!!Batch #hell $tonePits (()) () ():;+-#?! ( ͡° ͜ʖ ͡°)fuck *><> *brainfuck *W ++brainfuck++ --C-=C-C-- .box .Gertrude .m@dpr'a'prozessor .mOdMoDwOrM .yacuabll /// 0(nop^) 01_ 0815 0x29A 0x29C 1+ 123 1337 1cnis 1L 1mpr0mp2 2-ill 2050706 23 2B 2D-Reverse 2DP 2iota 2L 3code 3D 3switchBF 4 4DL 5-logic 5command 6ix 7 7Basic 90 96 :≠ ><> ??? @tention! @text [] \BV ] ~ ~# ~-~! ~ATH ~English µCurse Юᓂ곧⎔ A AAAAAAAAAAAAAA!!!! Aargh! ABC ABCDXYZ ABCR ABCs ACIDIC A:; ACRONYM Addleq ADJUST Aeolbonn Aeon AFTL Agony a-gram Aheui AIV Ajsone Alacrity ALAGUF Alchemy Ale Alex Alight ALPACA AlPhAbEt AlphaBeta Alphabetti spaghetti ALPL /ˈæmbiːɛf/ Amelia Amycus Amycus Severus And Andrei Machine 9000 Anemone ANItka AnnieFlow Another Pi Language Ante AnyPL A0A0 A Pear Tree A programming language is a formal language that specifies a set of instructions that can be used to produce various kinds of output. Arbol ARCAL Archway Argh! Armok ArnoldC Arrow AsciiDots asdf Ashtol AssemblerFuck Atom AttoASM ATZ Aubergine Auo Aura AutoMouse Ax axo Aya az B BackFlip Backtracking INTERCAL