Dynamic Spellcasting Spells and Mana Table
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your spells is determined by your level, as shown in the Dynamic Spellcasting Spells and Mana table. Spells and Mana MAGIC IS A NATURAL PHENOMENON STEEPED IN LEGEND and often attributed to divine origin. Even those who Spellcaster Level Maximum Mana for a Spell study its applications and effects in a methodical and 1st-4th 2 secular manner cannot boast a complete knowledge of 5th-8th 3 its nature. This has led to many schools or philosophies 9th-12th 4 concerning magic, as well as distinct traditions of inter- 13th-16th 5 acting with it. 17th-20th 6 Druids wielding magic aspected towards nature, priests channelling power through chants and prayers, If a feature would allow you to use a spell without and sorcerers bending reality to their will are all mages channelling magic, that spell is always cast as though calling on magic in their own way. All draw on the you channelled the minimum amount of mana into it. same power, which is described here. Drain What Is a Spell? The use of magic takes its toll, and any time you cast a The word ‘spell’ refers to any discrete magical effect, a spell you run the risk of suffering drain. You may have single shaping of magical energy into a specific, limited not channelled enough magic into the effect, drawn too expression. Some people also use it in reference to the much magic (sometimes called “mana burn”), or failed effects themselves, such as a ‘fireball spell’. However, to properly handle spontaneous surges in magical while the means to create fiery explosions can be power. Either way, the more powerful the spell, the taught, one does not “cast fireball” so much as one more likely you are to be weakened by casting it. The channels magic into “creating a fireball” using know- “Casting a Spell” section below describes how drain ledge they have gleaned through study, meditation, or can be resisted. guidance from outside forces (such as nature spirits). Drain is cumulative, and any drain you accumulate Put in other words, magic is like wielding a sword; in excess of half your Constitution score is subtracted there are many different ways to thrust your blade, none from your hit points. In this way, inexperienced or of which are the ‘thrust’ manoeuvre. desperate spellcasters have been known to seriously This distinction between specific ‘spells’ and the harm or even kill themselves through casting a spell. knowledge of how to create magical effects becomes Additionally, whenever your cumulative drain reaches more important later on. For now, suffice it to say that your Constitution score, you immediately gain one level while this document presents a number of self- of exhaustion. contained options under the term “spells”, that this is You can reduce your drain by resting. You lose merely for the convenience of the reader and does not drain equal to your Constitution modifier after a short represent the versatility and subjective nature of magic. rest (minimum 1), and lose all your drain after a long rest. You must spend 30 minutes of a rest meditating to Mana lose drain. Mana is the magical energy a spellcaster uses to power a spell. It flows from hidden wellsprings and gathers in Keywords stream-like patterns known as ley lines. Mana can Each spell has one or more keywords in its description always be found where life thrives, leading some phil- that relate to its nature and interact with other spells or osophers to postulate on the nature of their possible game mechanics. For instance, the “curse” keyword relationship. present in spells such as curse include effects that can While living things will contain a quantity of mana, be ended by the remove curse spell. Some important spellcasters have deeper reserves and can draw more keywords are covered below. from the world around them as needed. This means that skill in spellcasting is often just as important as a spell- Area caster’s magical strength. The maximum strength of An area spell affects more than one creature or space. It Sampleis described in the “Casting a Spell”file section, below. 9 Cantrips Perceiving Magic Cantrips are the most rudimentary kind of spell. They The “Components” section states that magic does not require only the barest amounts of mana to be require any obvious visual cues that would normally channelled when casting them, and therefore you do not reveal the action, but this doesn’t mean that magic can’t have to roll against drain when using them. be perceived. When a spellcaster casts a spell, anyone within a range equal to 30 feet × the mana channelled to Concentration cast the spell can feel the working of magic nearby. Spells with the concentration keyword can be sustained Non-spellcasters often perceive this as chills, warmth, as long as the caster maintains concentration. This is or some other vague feeling they usually dismiss. A described in the “Casting a Spell” section, below. spellcaster who knows the spell automatically knows which spell is being cast, but not the mana channelled Focus to cast the spell. Spells with the focus keyword require a specific item to A spellcaster can attempt to suppress the perceptible channel the magical power. effects of their spell by using a bonus action to make a spellcasting ability check. They can add their pro- Rituals ficiency bonus to this check if they are proficient in the Arcana skill. The DC of this check equals 10 + twice Ritual spells generally take longer to cast and can be the mana channelled to cast the spell. If this check fails used in a magical process called thaumaturgy. This is by 5 or more, the DC to resist drain for the spell in- described in the “Thaumaturgy” section, below. creases by 1. Target A target spell affects a single creature or space. It is Schools described in the “Casting a Spell” section, below. Lesser arcana spells are grouped into schools. When a spellcaster learns a school, they learn all spells Transfiguration associated with that school, even those they can’t yet Transfiguration spells come in many forms, all of cast. which interfere with other transfiguration spells. Any transfiguration spells active on a creature or object must be removed before they can be targeted by another Casting a Spell transfiguration spell. When a character casts any spell, the same basic rules are followed, regardless of the character’s magical tradition or the spell’s effects. Arcana Each spell description contains information regard- Spells fall into one of two categories: lesser and greater ing the type of action required to cast it, the spell’s arcana. range, and its effects. Lesser Arcana Casting Time Most spells are lesser arcana, which are included in arcane schools. These are spells that any spellcaster can Most spells require a single action to cast, but some learn. spells require a bonus action, a reaction, or much more time to cast. Greater Arcana Greater arcana are highly complex spells that require Bonus Action special study and practice. Each arcanum must be dis- A spell cast with a bonus action is especially swift. You covered individually through the Greater Arcana class must use a bonus action on your turn to cast the spell, feature. provided that you haven’t already taken a bonus action Greater arcana are especially difficult to cast and this turn. You can’t cast another spell during the same quickly tire out even accomplished spellcasters. Each turn, except for a cantrip with a casting time of 1 action. subsequent time you cast a greater arcanum after the first increases the DC to resist drain on all your spells by 1Sample until you finish a short or long rest. file 10 Reactions Instantaneous Some spells can be cast as reactions. These spells take a If a spell doesn’t specify a duration, its duration is fraction of a second to bring about and are cast in instantaneous. The spell injures, heals, creates, or alters response to some event. If a spell can be cast as a a creature or an object in a way that can’t be dispelled, reaction, the spell description tells you exactly when because its magic exists only for an instant. you can do so. Concentration Longer Casting Times Some spells require you to maintain concentration in Certain spells (including spells cast as rituals) require order to keep the magic active. If you lose concen- more time to cast: minutes or even hours. When you tration, such a spell ends. cast a spell with a casting time longer than a single If a spell must be maintained with concentration, it action or reaction, you must spend your action each turn will state as much in its description. You can end con- casting the spell, and you must maintain your con- centration at any time (no action required). As well, you centration while you do so (see “Concentration”, can increase or reduce the mana of a spell you are below). If your concentration is broken, the spell fails maintaining at any time (no action required). and you must immediately make a check to resist You can maintain concentration on a number of against the spell’s drain (see below). If you want to try effects equal to half your maximum mana and not with casting the spell again, you must start over. a total mana exceeding your maximum mana. You can still cast other spells that can be sustained by con- Components centration if you are at this limit, but after the spell effects are resolved you must decide which spell(s) you Unless otherwise specified in the description of the are going to maintain.