With James Jacobs, Arthur Petersen, and Ian Starcher

Total Page:16

File Type:pdf, Size:1020Kb

With James Jacobs, Arthur Petersen, and Ian Starcher The Stars are Right! Sandy Petersen's Cthulhu Mythos is the definitive volume of all things Cthulhu for the Pathfinder Roleplaying Game system. Sandy Petersen, the author of the Call of Cthulhu roleplaying game (and first game to feature and extensively explore the Cthulhu Mythos) now presents with James Jacobs, Arthur Petersen, and Ian Starcher an updated interpretation of Great Old Ones, monsters, cults and cultists, magic, artifacts and other Cthulhu lore. Inside you'll find over 40 new Mythos monster stat blocks, as well as a separate bestiary of over 60 stat blocks of Mythos monsters reprinted from Pathfinder Roleplaying Game source books. Together with over 100 monsters, this book serves as a one stop source for any Mythos monster encounter for your game! New rules for encountering Great Old Ones, the vast cosmically powerful entities of the Cthulhu Mythos, are presented as well. Cthulhu and his friends are far too powerful to serve as mere encounters with a normal stat block. Instead, this book presents them with an Elder Influence stat block, created to represent beings of enormous power. There are 25 Great Old Ones presented, from Abhoth to Yog-Sothoth, the Opener of the Way! It includes four new playable races: Dreamlands cats, ghouls, gnorri, and zoogs, as well as character options for all. To add flavor to your campaign we designed special insanity rules and included an enormous section on the cults and cultists of the Mythos. There are forty new spells, plenty of magic items, and a new magic system of rituals for cultists to use. This book is the most complete and comprehensive sourcebook for all things Cthulhu. We hope it does not drive you insane! Sample file We would like to dedicate this Sampletome to our spouses and familiesfile who tirelessly supported us during its writing and development. And to he who must not be named. petersengames.com Credits Petersen Games Authors Great Guidance Ro-Man Sandy Petersen, James Jacobs, Arthur Petersen, Ian Starcher, Sandy Petersen David N. Ross Business Manager Development Ian Starcher James Jacobs, David N. Ross, Ian Starcher, James Frashure, Zach Starcher, Project Director Grant Petersen Arthur Petersen Co-developer for Eremite Art Director Paul Bettner Penny Platt Co-developer for Abyssal Custodian Sales Manager Dennis Colburn James Frashure Co-developer for Ghatanothoa Game Developer Jeffrey Hersh Lincoln Petersen Co-developer for Eye of the Watcher Shipping and Conventions Evan Keller Andrew Lucio Co-developer for Gobogeg Community Relations Matthew Morris Pit Lanrezac Co-developer for Slime Molds Marketing Ken Trbovich Gamerati Editing and Proofreading Website Manager Eytan Bernstein, Erik Scott de Bie, Lyz Liddell Tanya Carter Additional Proofreading Community Support Coordinator Thomas Weber Jamie Bergman Cover and Interior Artist Kent Hamilton Key Supporters Additional Art Cody Mcclurg Richard Luong Max Zaleski Layout Sheri Starcher Liz Courts, Penny Platt Miniatures Painters Director Rich Fleider Miniatures Painters Avalon (Starcher) Zalinkski—IronBrushStudio.com Ian Phillips—instagram.com/irontuskminiaturepainting Roy Duffy—facebook.com/roy.duffy.92 Chris Ewick—TheGameMatrix.com Miniatures Photographer Sheri Starcher Key Playtesters Elvin Do, Patrawadee (Pann) Yenbut, Siriwadee (Paww) Yenbut, Hector Steve Rojas-Luna, Jacob Starcher, Zach Starcher, James Frashure We also want to thank all the many other people who playtested the material in this tome at conventions and elsewhere. Sandy Petersen’s Cthulhu Mythos, © 2017, Petersen Games. Printed in China. ISBN-13: 978-0-9995390-0-2 Collector’s Edition: ISBN-13: 978-0-9995390-1-9 Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that have previously been designated as Open Game Content or are in the public domain are not included in this declaration.) Open Content: Except for material designated as Product Identity (see above), the game mechanics of this Petersen Games game product are Open Game Content, as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. SampleCompatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Inc.. See http://paizo.com/pathfinderRPG file for more information on the Pathfinder Roleplaying Game. Paizo Inc. does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Inc., and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Inc., and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. Table of Contents CHAPTER I: GETTING STARTED . .VI CHAPTER VII: CULTS. .170 UsiNG THis BOOK . 1 INTRODucTION TO CULTS. .171 WHAT is THE CTHULHU MYTHOS?. 2 BLACK GOAT CULT. .172 HOW TO BRING HORROR TO HEROic FANTASY. 3 CRAWLING CHAOS CULT. 174 CTHULHU CULT . .178 AZATHOTH CULT . .180 CHAPTER II: MYTHOS RACES . 8 OPENER OF THE WAY CULT. .181 THE MYTHOS PLAYER CHARACTER RACES. 9 CULT OF THE SLEEPER . .182 DREAMLANDS CATS. 10 WINDWALKER CULT. .184 GHOULS. 18 YELLOW SigN CULT . .186 GNORRI . 28 LEssER CULTS. .188 ZOOGS . .40 TCHO-TCHO CULTURE. .192 DEEP ONE CULTURE . .195 HAPTER HARACTER PTIONS C III: C O . 52 MYTHOS ENTITIES AND RELigiON. .198 CHARACTER OPTIONS . 53 OTHER RACES AND THE MYTHOS . .200 COMPANION OPTIONS. 70 NEW PROFEssiON AND FEATS. 75 CHAPTER VIII: GREAT OLD ONES RACE OPTIONS. .80 AND OUTER GODS . 202 AS A FOULNEss SHALL YE KNOW THEM. .203 CHAPTER IV: INSANITY AND DREAms. 88 GREAT OLD ONES, OUTER GODS, AND THEIR ILK. .204 INSANITY AND DREAms. 89 Abhoth ................................... 208 IA! IA! CTHULHU FHTAGN: AN AKLO PRimER. .100 Atlach-Nacha ...............................212 THE DREAMLANDS. .103 Azathoth, the Daemon Sultan ..................215 Bokrug, the Water Lizard. .218 CHAPTER V: MAgic . 106 Byatis the Serpent-Bearded ................... 222 MAgic AND THE MYTHOS. .107 Chaugnar Faugn ............................225 Spell Lists ..................................108 Cthugha .................................. 228 Spell Descriptions ...........................114 Great Cthulhu ..............................232 RITUALS. .126 Father Dagon .............................. 236 Ghatanothoa ...............................239 CHAPTER VI: MYTHOS ITEms AND ARTifACTS . .142 Gobogeg .................................. 243 INTRODucTION TO MYTHOS ITEms AND ARTifACTS. 143 Hastur the Unspeakable ...................... 246 ALCHEmicAL ITEms. .144 Ithaqua the Windwalker ......................250 ALIEN AND BizARRE TECHNOLOGY. 149 The King in Yellow ..........................254 ARTifACTS. .154 Mother Hydra ..............................259 BOOKS OF THE CTHULHU MYTHOS. .155 Nyarlathotep, the Crawling Chaos .............. 262 MYTHOSampleS MAgic ITEms AND ARTifACTS. .163 Nyogtha ................................... file265 iii Quachil Uttaus .............................267 Moon-Beast ................................354 Rhan-Tegoth ...............................270 Nightgaunt .................................356 Shub-Niggurath .............................274 Outer Mutant, Abomination, and Spawn .........358 Tsathoggua, Father of Formless Spawn ...........278 The First Stage: Outer Mutant ..................359 Tulzscha ...................................281 The Second Stage: Outer Abomination .......... 362 Ubbo-Sathla, The Tome Keeper ............... 283 The Third Stage: Outer Spawn ................ 364 Yig, The Father of Snakes .................... 286 Satyr, Mythos ...............................367 Yog-Sothoth, Opener of the Way ............... 289 Serpentfolk ................................ 369 Servitor of the Outer Gods .....................371 CHAPTER IX: MYTHOS BESTIARY . 292 Shantak ...................................373 INTRODucTION TO THE MYTHOS BESTIARY . .293 Shoggoth ..................................375 Abyssal Custodian .......................... 294 Shoggoth, Proto- ........................... 377 Bhole .................................... 296 Shub-Niggurath, Daughter of ..................379 Bhole Hatchling. 298 Slime Mold ................................381 Brain Cylinder ............................. 300 Star Vampire ...............................383 Byakhee .................................. 304 Starspawn ..................................385 Colour Out of Space ........................ 306 Tcho-Tcho ................................ 388 Dark Young ............................... 309 Undead, Mythos ............................391 Deep Ones .................................312 Watcher of Green Pyramid ....................393 Denizen of Leng .............................318 Wendigo, Ravenous ......................... 396 Dhole .....................................320 Wendigo, Windwalker ........................398 Dhole Hatchling ............................322 Yith, Great Race of .......................... 400 Dimensional Shambler ........................324 Zoog .................................... 404 Elder Thing ............................... 326 ADVANCED ADVERSARIES. .405 Eremite Symbiont ...........................329
Recommended publications
  • Malleus Monstrorumsampleexpanded English File Edition Is Published by Chaosium Inc
    Sample file —EXPANDED ENGLISH EDITION IN 380 ENTRIES— by Scott David Aniolowski with Sandy Petersen & Lynn Willis Additional Material by: David Conyers, Keith Herber, Kevin Ross, ChadSample J. Bowser, Shannon file Appel, Christian von Aster, Joachim A. Hagen, Florian Hardt, Frank Heller, Peter Schott, Steffen Schuütte, Michael Siefner, Jan Cristof Steines, Holger Göttmann, Wolfang Schiemichen, Ingo Ahrens, and friends. For fuller Author credits see pages 4 and 288. Project & Layout: Charlie Krank Cover Painting: Lee Gibbons Illustrated by: Pascal D. Bohr, Konstantyn Debus, Nils Eckhardt, Thomas Ertmer, Kostja Kleye, Jan Kluczewitz, Christian Küttler, Klaas Neumann, Patrick Strietzel, Jens Weber, Maria Luisa Witte, Lydia Ortiz, Paul Carrick. Art direction and visual concept: Konstantyn Debus (www.yllustration.com) Participants in the German Edition: Frank Heller, Konstantyn Debus, Peter Schott, Thomas M. Webhofer, Ingo Ahrens, Jens Kaufmann, Holger Göttmann, Christina Wessel, Maik Krüger, Holger Rinke, Andreas Finkernagel, 15brötchenmann Find more information at www.pegasus.de German to English Translation: Bill Walsh Layout Assistance: Alan Peña, Lydia Ortiz Chaosium is: Lynn Willis, Charlie Krank, Dustin Wright, Fergie, and a few odd critters. A CHAOSIUM PUBLICATION • 2006 M’bwa, megalodon, the Million Favoured Ones, the Complete Credits mind parasites, the miri nigri, M’nagalah, Mordiggian, moose, M’Tlblys, the nioth-korghai, Nug & Yeb, octo- Scott David Aniolowski: the children of Abhoth, pus, Ossadagowah, Othuum, the minions of Othuum,
    [Show full text]
  • Extraterrestrial Places in the Cthulhu Mythos
    Extraterrestrial places in the Cthulhu Mythos 1.1 Abbith A planet that revolves around seven stars beyond Xoth. It is inhabited by metallic brains, wise with the ultimate se- crets of the universe. According to Friedrich von Junzt’s Unaussprechlichen Kulten, Nyarlathotep dwells or is im- prisoned on this world (though other legends differ in this regard). 1.2 Aldebaran Aldebaran is the star of the Great Old One Hastur. 1.3 Algol Double star mentioned by H.P. Lovecraft as sidereal The double star Algol. This infrared imagery comes from the place of a demonic shining entity made of light.[1] The CHARA array. same star is also described in other Mythos stories as a planetary system host (See Ymar). The following fictional celestial bodies figure promi- nently in the Cthulhu Mythos stories of H. P. Lovecraft and other writers. Many of these astronomical bodies 1.4 Arcturus have parallels in the real universe, but are often renamed in the mythos and given fictitious characteristics. In ad- Arcturus is the star from which came Zhar and his “twin” dition to the celestial places created by Lovecraft, the Lloigor. Also Nyogtha is related to this star. mythos draws from a number of other sources, includ- ing the works of August Derleth, Ramsey Campbell, Lin Carter, Brian Lumley, and Clark Ashton Smith. 2 B Overview: 2.1 Bel-Yarnak • Name. The name of the celestial body appears first. See Yarnak. • Description. A brief description follows. • References. Lastly, the stories in which the celes- 3 C tial body makes a significant appearance or other- wise receives important mention appear below the description.
    [Show full text]
  • Pandemic: Reign of Cthulhu Rulebook
    Beings of ancient and bizarre intelligence, known as Old Ones, are stirring within their vast cosmic prisons. If they awake into the world, it will unleash an age of madness, chaos, and destruction upon the very fabric of reality. Everything you know and love will be destroyed! You are cursed with knowledge that the “sleeping masses” cannot bear: that this Evil exists, and that it must be stopped at all costs. Shadows danced all around the gas street light above you as the pilot flame sputtered a weak yellow light. Even a small pool of light is better than total darkness, you think to yourself. You check your watch again for the third time in the last few minutes. Where was she? Had something happened? The sound of heels clicking on pavement draws your eyes across the street. Slowly, as if the darkness were a cloak around her, a woman comes into view. Her brown hair rests in a neat bun on her head and glasses frame a nervous face. Her hands hold a large manila folder with the words INNSMOUTH stamped on the outside in blocky type lettering. “You’re late,” you say with a note of worry in your voice, taking the folder she is handing you. “I… I tried to get here as soon as I could.” Her voice is tight with fear, high pitched and fast, her eyes moving nervously without pause. “You know how to fix this?” The question in her voice cuts you like a knife. “You can… make IT go away?!” You wince inwardly as her voice raises too loudly at that last bit, a nervous edge of hysteria creeping into her tone.
    [Show full text]
  • Cthulhu Monsters a Field Observer's Handbook of Preternatural Entities
    --- S. PETERSEN'S FIELD GUIDE TO Cthulhu Monsters A Field Observer's Handbook Of Preternatural Entities Paintings and Descriptions From the Cthulhu Mythos As Created by H.P. Lovecraft, With Augmentations for Today Sandy Petersen Tom Sullivan Lynn Willis with Peter Dannseys E.C. Fallworth L.N. Isinwyll Ivan Mustoll Chaosium Inc. Publication 5105 The 27 Most Frequently Encountered Monsters Howard Phillips Lovecraft 1890 - 1937 t PETERSEN'S Field Guide To Cthulhu :Monsters A Field Observer's Handbook Of Preternatural Entities Sandy Petersen conception and text TOIn Sullivan 27 original paintings, most other drawings Lynn ~illis project, additional text, editorial, layout, production Chaosiurn Inc. 1988 The FIELD GUIDe is p «blished by Chaosium IIIC . • PETERSEN'S FIELD GUIDE TO CfHUU/U MONSTERS is copyrighl e1988 try Chaosium IIIC.; all rights reserved. _ Similarities between characters in lhe FIELD GUIDE and persons living or dead are strictly coincidental . • Brian Lumley first created the ChJhoniwu . • H.P. Lovecraft's works are copyright e 1963, 1964, 1965 by August Derleth and are quoted for purposes of ilIustraJion_ • IflCide ntal monster silhouelles are by Lisa A. Free or Tom SU/livQII, and are copyright try them. Ron Leming drew the illustraJion of H.P. Lovecraft QIId tlu! sketclu!s on p. 25. _ Except in this p«blicaJion and relaJed advertising, artwork. origillalto the FIELD GUIDE remains the property of the artist; all rights reserved . • Tire reproductwn of material within this book. for the purposes of personal. or corporaJe profit, try photographic, electronic, or other methods of retrieval, is prohibited . • Address questions WId commel11s cOlICerning this book.
    [Show full text]
  • Mi-Go 1 Mi-Go
    Mi-go 1 Mi-go An interpretation of the Mi-Go by Ruud Dirven Mi-go ("The Abominable Ones") is a Himalayan nickname for a race of extraterrestrials in the Cthulhu Mythos created by H. P. Lovecraft and others. The name was first applied to the creatures in Lovecraft's short story "The Whisperer in Darkness" (1931), elaborating on a reference to 'What fungi sprout in Yuggoth' in his sonnet cycle Fungi from Yuggoth (1929–30) which described the contrasting vegetation on alien dream-worlds. Summary The "Mi-go" are large, pinkish, fungoid, crustacean-like entities the size of a man; where a head would be, they have a "convoluted ellipsoid" composed of pyramided, fleshy rings and covered in antennae. According to two reports in the original short story, their bodies consist of a form of matter that does not occur naturally on Earth; for this reason, they do not register on ordinary photographic film. They are capable of going into suspended animation until softened and reheated by the sun or some other source of heat. They are about five feet (1.5 m) long, and their crustacean-like bodies bear numerous sets of paired appendages. They possess a pair of membranous bat-like wings which are used to fly through the "aether" of outer space (a scientific concept which is now discredited). The wings do not function well on Earth. Several other races in Lovecraft's Mythos also have wings like these. The Mi-go can transport humans from Earth to Pluto (and beyond) and back again by removing the subject's brain and placing it into a "brain cylinder", which can be attached to external devices to allow it to see, hear, and speak.
    [Show full text]
  • EURAMERICA Vol
    EURAMERICA Vol. 39, No. 1 (March 2009), 1-27 http://euramerica.ea.sinica.edu.tw/ © Institute of European and American Studies, Academia Sinica On At the Mountains of Madness —Enveloping the Cosmic Horror Chia Yi Lee Department of Foreign Languages and Literatures National Chiao Tung University 1001 University Road, Hsinchu 30010, Taiwan E-mail: [email protected] Abstract As the culmination of H. P. Lovecraft’s late style in delineating the cosmic horror, At the Mountains of Madness poses several questions, the most interesting of which may concern the story’s narrative efficacy in evoking horror that has been presented in the form of science fiction or, to be more precise, in scientific realism. The pivot of this narrative revolves round the novelette’s central sections (7 and 8) where a genealogy of the sentient entities that precede humans’ earthly emergence is recorded. Whether the genealogical enveloping of the cosmic other can summon up the cosmic horror as is textually intended, and what function the enveloping plays against the backdrop of the story as a whole—these will be the main concerns of this paper. Key Words: horror, science, supplementarity Received April 7, 2008; accepted June 10, 2008; last revised July 10, 2008 Proofreaders: Jeffrey Cuvilier, Hsueh-mei Chen, Chia-chi Tseng, Ying-tzu Chang 2 EURAMERICA I H. P. Lovecraft’s At the Mountains of Madness is one of his longest works, at around 50,000 words, which would have made it suitable for publication as a single-volume novelette. Yet ironically, by the time of Lovecraft’s death in 1937, only one book with his name stamped on cover had been published (Joshi, 1999: 264).
    [Show full text]
  • Cthulhu Lives!: a Descriptive Study of the H.P. Lovecraft Historical Society
    CTHULHU LIVES!: A DESCRIPTIVE STUDY OF THE H.P. LOVECRAFT HISTORICAL SOCIETY J. Michael Bestul A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2006 Committee: Dr. Jane Barnette, Advisor Prof. Bradford Clark Dr. Marilyn Motz ii ABSTRACT Dr. Jane Barnette, Advisor Outside of the boom in video game studies, the realm of gaming has barely been scratched by academics and rarely been explored in a scholarly fashion. Despite the rich vein of possibilities for study that tabletop and live-action role-playing games present, few scholars have dug deeply. The goal of this study is to start digging. Operating at the crossroads of art and entertainment, theatre and gaming, work and play, it seeks to add the live-action role-playing game, CTHULHU LIVES, to the discussion of performance studies. As an introduction, this study seeks to describe exactly what CTHULHU LIVES was and has become, and how its existence brought about the H.P. Lovecraft Historical Society. Simply as a gaming group which grew into a creative organization that produces artifacts in multiple mediums, the Society is worthy of scholarship. Add its humble beginnings, casual style and non-corporate affiliation, and its recent turn to self- sustainability, and the Society becomes even more interesting. In interviews with the artists behind CTHULHU LIVES, and poring through the archives of their gaming experiences, the picture develops of the journey from a small group of friends to an organization with influences and products on an international scale.
    [Show full text]
  • The Weird and Monstrous Names of HP Lovecraft Christopher L Robinson HEC-Paris, France
    names, Vol. 58 No. 3, September, 2010, 127–38 Teratonymy: The Weird and Monstrous Names of HP Lovecraft Christopher L Robinson HEC-Paris, France Lovecraft’s teratonyms are monstrous inventions that estrange the sound patterns of English and obscure the kinds of meaning traditionally associ- ated with literary onomastics. J.R.R. Tolkien’s notion of linguistic style pro- vides a useful concept to examine how these names play upon a distance from and proximity to English, so as to give rise to specific historical and cultural connotations. Some imitate the sounds and forms of foreign nomen- clatures that hold “weird” connotations due to being linked in the popular imagination with kabbalism and decadent antiquity. Others introduce sounds-patterns that lie outside English phonetics or run contrary to the phonotactics of the language to result in anti-aesthetic constructions that are awkward to pronounce. In terms of sense, teratonyms invite comparison with the “esoteric” words discussed by Jean-Jacques Lecercle, as they dimi- nish or obscure semantic content, while augmenting affective values and heightening the reader’s awareness of the bodily production of speech. keywords literary onomastics, linguistic invention, HP Lovecraft, twentieth- century literature, American literature, weird fiction, horror fiction, teratology Text Cult author H.P. Lovecraft is best known as the creator of an original mythology often referred to as the “Cthulhu Mythos.” Named after his most popular creature, this mythos is elaborated throughout Lovecraft’s poetry and fiction with the help of three “devices.” The first is an outlandish array of monsters of extraterrestrial origin, such as Cthulhu itself, described as “vaguely anthropoid [in] outline, but with an octopus-like head whose face was a mass of feelers, a scaly, rubbery-looking body, prodigious claws on hind and fore feet, and long, narrow wings behind” (1963: 134).
    [Show full text]
  • Errata for H. P. Lovecraft: the Fiction
    Errata for H. P. Lovecraft: The Fiction The layout of the stories – specifically, the fact that the first line is printed in all capitals – has some drawbacks. In most cases, it doesn’t matter, but in “A Reminiscence of Dr. Samuel Johnson”, there is no way of telling that “Privilege” and “Reminiscence” are spelled with capitals. THE BEAST IN THE CAVE A REMINISCENCE OF DR. SAMUEL JOHNSON 2.39-3.1: advanced, and the animal] advanced, 28.10: THE PRIVILEGE OF REMINISCENCE, the animal HOWEVER] THE PRIVILEGE OF 5.12: wondered if the unnatural quality] REMINISCENCE, HOWEVER wondered if this unnatural quality 28.12: occurrences of History and the] occurrences of History, and the THE ALCHEMIST 28.20: whose famous personages I was] whose 6.5: Comtes de C——“), and] Comtes de C— famous Personages I was —”), and 28.22: of August 1690 (or] of August, 1690 (or 6.14: stronghold for he proud] stronghold for 28.32: appear in print.”), and] appear in the proud Print.”), and 6.24: stones of he walls,] stones of the walls, 28.34: Juvenal, intituled “London,” by] 7.1: died at birth,] died at my birth, Juvenal, intitul’d “London,” by 7.1-2: servitor, and old and trusted] servitor, an 29.29: Poems, Mr. Johnson said:] Poems, Mr. old and trusted Johnson said: 7.33: which he had said had for] which he said 30.24: speaking for Davy when others] had for speaking for Davy when others 8.28: the Comte, the pronounced in] the 30.25-26: no Doubt but that he] no Doubt that Comte, he pronounced in he 8.29: haunted the House of] haunted the house 30.35-36: to the Greater
    [Show full text]
  • The Lovecraft Anthology: Volume 2 Pdf, Epub, Ebook
    THE LOVECRAFT ANTHOLOGY: VOLUME 2 PDF, EPUB, EBOOK H. P. Lovecraft,Dan Lockwood | 128 pages | 01 Oct 2012 | Selfmadehero | 9781906838430 | English | London, United Kingdom The Lovecraft Anthology: Volume 2 PDF Book What the Moon Brings 12 copies. Hope Street High School. Reel Terror Contributor 38 copies. Fungi from Yuggoth and Other Poems copies, 4 reviews. I liked the vivid colors of the amulet and the blood in an otherwise sepia toned tapestry. The Call of Cthulhu and other stories 28 copies, 2 reviews. Skull-Face and Others 87 copies, 1 review. I agree to the Terms and Conditions. Jan 07, Adrian rated it really liked it Shelves: graphic-novels , horror , fantasy. The Challenge From Beyond Contributor 39 copies, 2 reviews. The Battle That Ended the Century 6 copies. The Dreams in the Witch House 10 copies. Lovecraft: Literary Criticism 49 copies. The imagination behind the scenarios is great, but the abrupt non-endings to many of these seem tossed off at best, lazy at worst. The Complete Fiction 1, copies, 11 reviews. Fungi from Yuggoth 50 copies. The Reanimator Fantasy and Horror Classics 5 copies. Beautiful graphics. The White Ship 32 copies, 3 reviews. Old Bugs 8 copies, 1 review. This one adapts some of the less-acclaimed of Lovecraft's works, but I think it pulls them off better on the whole than the first one did. Writings in the United Amateur, 15 copies. Narrativa completa, II 37 copies. American Gothic Tales Contributor copies, 5 reviews. The Night Ocean 48 copies, 1 review. Rowley, Ames Dorrance. Meanwhile, The Statement of Randolph Carter takes a similar approach to The Hound in that writer Dan Lockwood and artist Warwick Johnson Cadwell create an innocent, simplistic approach to their drawing it is quite similar to Dilbert in that one expression says a lot for each character which then allows the chill that comes with the final delivery in the story of something that is discovered in a tomb raiding escapade hits the reader with a big dramatic fist to the chest! The Very Old Folk 6 copies, 1 review.
    [Show full text]
  • Alexander Rosetti, Composition Alex Rosetti
    Ithaca College Digital Commons @ IC All Concert & Recital Programs Concert & Recital Programs 4-13-2013 Senior Recital: Alexander Rosetti, composition Alex Rosetti Follow this and additional works at: https://digitalcommons.ithaca.edu/music_programs Part of the Music Commons Recommended Citation Rosetti, Alex, "Senior Recital: Alexander Rosetti, composition" (2013). All Concert & Recital Programs. 3201. https://digitalcommons.ithaca.edu/music_programs/3201 This Program is brought to you for free and open access by the Concert & Recital Programs at Digital Commons @ IC. It has been accepted for inclusion in All Concert & Recital Programs by an authorized administrator of Digital Commons @ IC. Senior Recital: Alexander Rosetti, composition Hockett Family Recital Hall Saturday April 13th, 2013 9:00 pm Program Shadow of a Doubt (improvisation) Alexander Rosetti 2013 Jacqueline Burd, clarinet; Sophie Chang, cello; Luara Carp, voice; Renato Hanriot, bandoneon; Alexander Rosetti, piano; Ian Wiese, tuba Asymmetric Dances Alexander Rosetti I. Teeter 2012 II. Swords Erik Correll, piano Selections from Homestuck Alexander Rosetti Coursing Homestuck by Andrew Hussie Entrance of the Salamanders 2012 The Music of Erich Zann Alexander Rosetti Story by H.P. Lovecraft 2013 Ben Sharrin, cello; Recording by Mike Bennett Fungi From Yuggoth Alexander Rosetti I. The Gardens of Yin Text by H.P. Lovecraft II. A Memory 2013 III. Star-Winds IV. Nyarlathotep V. Night-Gaunts Alexandra Haines, soprano; Allison Kraus, flute; Rachel Schlesinger, english horn; Kelly Sadwin, violin; Ben Sharrin, cello, Mengfei Xu, piano Prayer to the Old Ones Alexander Rosetti I. Cthulhu Based on text by H.P. Lovecraft II. Shub-Niggurath 2013 III. Yog-Sothoth Arkham Chorus; Seth Waters, conductor This recital is in fulfillment of the degree Bachelor of Music in Composition.
    [Show full text]
  • H. P. Lovecraft-A Bibliography.Pdf
    X-'r Art Hi H. P. LOVECRAFT; A BIBLIOGRAPHY compiled by Joseph Payne/ Brennan Yale University Library BIBLIO PRESS 1104 Vermont Avenue, N. W. Washington 5, D. C. Revised edition, copyright 1952 Joseph Payne Brennan Original from Digitized by GOO UNIVERSITY OF CALIFORNIA L&11 vie 2. THE SHUNNED HOUSE. Athol, Mass., 1928. bds., labels, uncut. o. p. August Derleth: "Not a published book. Six or seven copies hand bound by R. H. Barlow in 1936 and sent to friends." Some stapled in paper covers. A certain number of uncut, unbound but folded sheets available. Following is an extract from the copyright notice pasted to the unbound sheets: "Though the sheets of this story were printed and marked for copyright in 1928, the story was neither bound nor cir- culated at that time. A few copies were bound, put under copyright, and circulated by R. H. Barlow in 1936, but the first wide publication of the story was in the magazine, WEIRD TALES, in the following year. The story was orig- inally set up and printed by the late W. Paul Cook, pub- lisher of THE RECLUSE." FURTHER CRITICISM OF POETRY. Press of Geo. G. Fetter Co., Louisville, 1952. 13 p. o. p. THE CATS OF ULTHAR. Dragonfly Press, Cassia, Florida, 1935. 10 p. o. p. Christmas, 1935. Forty copies printed. LOOKING BACKWARD. C. W. Smith, Haverhill, Mass., 1935. 36 p. o. p. THE SHADOW OVER INNSMOUTH. Visionary Press, Everett, Pa., 1936. 158 p. o. p. Illustrations by Frank Utpatel. The only work of the author's which was published in book form during his lifetime.
    [Show full text]