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MEDITERRANEAN DISTRICT

FALL CAMPOREE & CUB SCOUT DAY CAMP CARNEY PARK NAPLES, ITALY 1-3 November 2019 MED DISTRICT FALL CAMPOREE 2019

Welcome to the 2019 Med District Fall Camporee! Ave Scouting Nos te salutamus.

On behalf of your Camporee Gladiators, the Mediterranean District volunteers, we would like to invite you to join us for what promises to be a fun weekend. Please plan to attend the 2019 Mediterranean District Camporee on November 1-3 at Carney Park in Naples, Italy.

This rugged camp was created with Scout Skills at its core. We assembled several challenging events to test both new and experienced Scouts. So bring your gear, and Scout spirit and get ready to enjoy some healthy and fun competition.

Please read this guide review the guide. We have provided a list of required and optional items for camping. Please register your youth and adults directly through the Mediterranean District website indicated below. This guide is also available to download at the Mediterranean District website. Cub Scouts are welcome to attend during the day on Saturday as we have events that will be sure to keep them busy.

Traditional scoutcraft is all around us at this camporee, it surrounds us, it penetrates us, and it binds the Scouts together. We also will have a joint event for the Senior Patrol Leaders and Scoutmasters. Events are based on scoutcraft skills.

Location: Carney Park, Via Campiglione, 11, 80078 Pozzuoli NA.

Dates: November 1 -3, 2019 Scouts BSA Camporee November 2, 2019 Cub Scout Day Camp

Registration: * Registrations can be made at: https://scoutingevent.com/802-MEDFallCamporee * Registration of participants is on a first-come, first serve basis. We recommend you register your unit as soon as possible! * Online registration will close on October 28, 2019. Late registration will incur a $20 late fee per participant. *Registration cost includes all meals from Friday evening to Sunday at noon, Camporee patch, all activities and materials.

Fees: Scouts BSA youth: $45 Adult Leaders: $30 Cub Scouts Registration: $20 Cub Scout Adult Partner: $10

Refund Policy for Transatlantic Council District and Council Events

 Some activities and events may have a non-refundable/non-transferable fee component. These is non-negotiable, as they were established by the event leadership to ensure financial stewardship of the event.  All participation cancellation notices and refund requests must be submitted in writing.  Cancellations due to medical emergencies or other such unforeseen circumstances will be given the utmost consideration in favor of the registrant for any exceptions to the refund policy.  85% Refund will be granted if cancellation is made more than one week in advance of the event.  50% Refund will be granted if cancellation is made one week or less  No refunds will be provided for a cancellation within 24 hours of the start of the event.  All refunds are subject to a 15% administrative fee*, primarily to cover the transactional fees assessed by our financial institutions.  Refunds will be processed within 30 days after the close of the event, with funds being deposited into the Unit Account.

*if the event is cancelled by the council, this will not apply.

Medical Forms: All camporee participants are required to complete an Annual Health and Medical form which will be retained by the Unit Leader. All participants are required to present parts A&B of the BSA medical forms when checking into camp in order to be able to participate in all activities. The BSA medical form can be found on the BSA Scouting website at the link below: http://www.scouting.org/scoutsource/HealthandSafety/ahmr.aspx.

All medical forms will be reviewed upon arrival at MDFC and returned to the unit leader.

Prescription Medications: All medications ultimately are the responsibility of the individual and in some cases, the Unit Leader. The Camp Staff will screen each individual’s medical forms during check-in. Scouts should have on their person at all times (inhalers, epinephrine pens, nitro-glycerin, etc).

● All prescription medications must be listed on the individual’s medical form. ● MDFC will not stock prescription medications and it is the responsibility of the participant to arrive at camp with the appropriate amount of prescription medications needed for their stay.

Food Allergies, Allergies, & Special Medical Concerns: Unit leaders should notify the Camp Staff of any allergies or special medical concerns (e.g. asthma) before their arrival at camp and during their medical screening.

Unit leaders who have individuals with special dietary requirements, including allergies, must contact the Camp Administration when registering regarding these requirements to ensure adequate time to make necessary menu adjustments, due to limitations in Italy it may not be possible to make last minute menu adjustments.

Check in: 4 pm Friday Nov 1/2019 Must present medical forms for all participants along with a troop/pack roster.

Early arrival: Some units may need to arrive a day or a few hours earlier at camp, please contact our staff to coordinate. Units are responsible for their own accommodation and food outside of the camp session times.

Participation: Med District Fall Camporee is open to all youth and leaders who are registered with a Scouts BSA troop. All registered Cub Scouts are eligible to participate in the Day Camp. All adult leaders over 18 years of age are required to be registered in BSA and need to complete YPT before arriving at camp.

Provisional Campers: Our provisional camper program ensures lone scouts, smaller troops, small groups, or other scouts are able to come and MDFC if they do not have the same resources as a traditional unit. Lone scouts and small groups are joined together into a provisional unit and our staff will help provide support during your stay at the camporee. Provisional Scouts should register for MDFC programs, just as any other Scout attending camporee.

Patrol Size: For the purpose of the camporee scouts will be split into teams for Saturday games.

Volunteer Leaders: MDFC would not possible without the support of the dedicated leaders coming to camp. We're hoping to have very supportive and helpful leaders volunteer during their time at MDFC. Please contact us if you are available to volunteer or have any skills or qualifications that can help improve the experience for the youth attending.

Arrival at Camporee: Your unit should plan to arrive at the Camporee on Friday. All troops/packs should report directly to the HQ after parking your vehicles in the designated areas. HQ will inform unit of campsite assignment at that time. After checking in, it is suggested you go to your assigned site and set up camp.

Campsites: Each Unit will be assigned a camping area during check-in.

Leaders Meeting: Troop Leaders and Senior Patrol Leaders will meet at 8:30 pm Friday Night at the main Pavillion. Make sure your unit is represented by both a Scout Leader and Senior Patrol Leader to get important information about Saturday’s activities.

Flags: Each unit is requested to bring their flag and flag stands to the Camporee and display them at their campsites. We ask that you also bring your unit flags to the Flag Ceremony.

Uniforms: Scouts should wear their Field Uniform (Class A) to both campfires, Flag Ceremony, and Scouts Own Service. Scouting t-shirts, or Activity Uniform (class B), are to be worn at activities throughout Saturday and Sunday. OA members are requested to wear their sash at campfires. Military uniforms are not acceptable to wear at camp. Camouflage should not be worn unless as rain gear.

What to Bring: Tents and personal camping equipment This list is provided as a simple guideline to plan what you will need for a typical weekend camping trip. We recommend packing your items in a backpack or duffle bag. Clothing and personal property should be permanently marked with your name and troop. Medications should be clearly marked with Scout’s name, medication name, dosage. Official BSA Uniform (worn on arrival): Uniform Shirt Shorts/Pants Belt Scout Socks Troop Neckerchief Neckerchief Slide Clothing: Socks (multiple pairs) Tee Shirts Underwear Pair of Long Pants Pair of Shorts (optional) Sweatshirt Jacket/Coat (seasonal) Sleepwear Hiking shoes/boots- (broken in) Extra Pair of Shoes or sneakers (No Open-Toe Sandals or Shoes) Raingear/Poncho!!!!!! Wool Hat Toiletries: Soap in a carrier (or plastic bag) Towels and washcloths (1) Toothbrush & Toothpaste Comb or Brush Deodorant Tissues Camping Gear: Backpack/Duffle bag Flashlight (w/extra batteries & bulb) Canteen or Water Bottle Mess Kit Cup/mug Bedding: Sleeping Pad (optional but recommended) Sleeping bag Pillow or camp pillow Other Items: Medications - Clearly labeled Boy Scout Handbook Wristwatch !!!!!!!!!! Notebook and pencils Compass (if you have one) Pocket knife – If Totin Chip earned Folding Chair or camp stool (optional) Camera and Film (Optional)

Things to Leave at Home: Radios, televisions, electronic games, alcoholic beverages, tobacco products, sandals/open toed shoes, aerosol cans, fans, and extension cords

Food: All food will be provided. Participants MUST inform camp staff of all and any food intolerance and allergies at the time of registration.

Water: Bottled water will be provided. Though water in Carney Park is considered potable we suggest you don’t drink it. Each Scout and adult should have adequate water with them at all times.

Trash: There are very few trash containers at Carney Park. Troops must police their areas for trash at the conclusion of the Camporee. -MESS KITS ARE HIGHLY ENCOURAGED to reduce our trash creation from this event.

A Scout is Reverent: A non-denominational Scout Own ceremony will be offered during your time at camp and is recommended for all participants. Units are also invited to perform their own services if they would like and are free to invite others. The Scout’s Own is hosted by our Camp Chaplain, and we invite troop Chaplain Aides to assist the Chaplain preparing and running the service. It will be held on Sunday after Flags.

Emergency Procedures and Accident Reporting: In the case of an emergency, MDFC has a set of guidelines that will be provided to each unit in their welcome packet, detailing what to do in case of emergency. Please take the time to familiarize yourself these procedures and explain them to your scouts. In the case of an emergency, the Camp Director or his appointee will be the primary contact between the Camp, Emergency Services and Carney Park. In the case of an accident, please immediately contact the MDFC staff. As is BSA policy, any serious incidents and accidents must be reported to the Council. This is the sole responsibility of the Camp Director, and we ask for your cooperation in the following reporting, investigation and action taken.

Rules and Policies: MDFC is a TAC and Med District authorized camp and will adhere to the Guide to Safe Scouting. Units are expected to adhere to these policies as well during their stay at MDFC. These rules and policies have been developed to ensure a Safe and scout appropriate Camp.

Youth and Adults sharing Tents: No youth member may sleep in the same tent as an adult unless the adult is the youth member’s parent/guardian. This applies to Cubs families in tents or cabins as well.

Youth Protection Issues: All persons over the age of 18 serving in a Leader role must have completed BSA Youth Protection Training prior to arrival at MDFC. Every leader should review the Guide to Safe Scouting and must adhere to the guidelines in that document.

Alcoholic Beverages, Non -Prescription Drugs, and Tobacco Use: The Boy Scouts of America prohibits the use of alcoholic beverages and controlled substances at BSA activities. Use of such substances by youth or adult members of the BSA may result in immediate dismissal from camp. Any encouragement of the consumption of alcohol by either youth or adult will result in immediate dismissal from camp. Adult use of tobacco is limited to designated areas away from the sight of youth and should not be used in the campsites or activity areas.

Tents, Open Flames, Fires, and Stoves: No open flames in tents. This includes matches, candles, kerosene, propane or liquid lanterns and heaters in tents. Lighting inside of tents is to be provided by battery powered lanterns or flashlight. It is acceptable to use a propane lantern under a dining fly. Units must attend to all fires, if authorized during the event, and lit stoves and lanterns; no flame will be left unattended.

Liquid Fuels: The BSA permits the use of liquid fuels only under the direct supervision of a knowledgeable adult. Liquid fuel may never be used as a fire starter!

Weapons, Knives, Fireworks, Firearms & Ammunition: Non-folding sheath knives, throwing stars or martial arts weapons are not permitted at MDFC. Fireworks of any kind are also prohibited. All firearms are prohibited at Camp, this includes ammunition and any crank or air- powered weapons, except that official maintained and supervised by the Range Safety Officer and authorized by the Camp Director

Pets: Pets are not allowed at MDFC Exceptions can/ will be made for service animals. Please contact the event Camp Director if a participant requires a service animal.

Family Camping: Carney Park offers cabin rentals and camping sites Contact Carney Park directly for reservations and information. See attached document.

Mobile phone and electronics at Camp: Youth are allowed to bring mobile phones and other electronics, however, they are not to be used during activities. We also encourage Scoutmasters to limit phone and electronic use as much as possible. MDFC Staff reserves the right to confiscate a device if it is disrupting the activities. It will be returned to the Scoutmaster at the end of the day.

Going and Coming While At Camp: A sign in/sign out Log will be located in the Camp Office. Any adult and scouts leaving camp, other than for a pre-planned MDFC activity, must sign out and back in at the Camp Office. Under no circumstances will youth be permitted to leave the camp without adult supervision. Each unit must maintain two-deep adult leadership at Camp unless coordinated with the Camp Director.

Lost and Found: The camp lost and found will be located in the Camp Office. Scouts should have their personal property and clothing clearly marked with the name and troop number. It is also recommended that units check with the Carney Park Navy Outdoor Recreation office in the park entrance since they also maintain a lost and found.

Toilet Facilities: There are a few restroom and shower areas. They will be clearly marked for youth or adults.

Schedule: The purpose the Med District 2018 Fall Camporee is to provide opportunities for friendly competition on Scouting skills, to make and meet new friends, and have fun! The following schedule provides an overall plan. Each Troop’s specific event schedule will be provided at check-in. See the map at the end of this guide for campsites and event stations

Events International Cultural exchanges with Italian troops Chariot Races Walk the Plank 8 knot Challenge Heaving Bar First Aid Walker Challenge Build a Fire/ Cook a Pancake Campfires Orienteering course Capture the Flag Chii and Cobbler cook off competition Outdoor Ethics and Leave no Trace training Conservation Project

NOTE: Events and rules are subject to change due to fire restrictions and weather conditions. Rules will be distributed and discussed at the SPL/Scoutmaster meeting Friday evening.

The schedule reflects one-hour blocks, each event station is allotted 50 minutes with 10 minutes to move between stations. This gives time for four events in the morning and one event in the afternoon followed by cub scouts mixed activity and orienteering.

At Check-In, the SPLs will be given their beginning event and rotation assignments. Upon completion of an event, it is not allowed or fair (to the volunteers leading the events and to the other patrols scheduled in the competitive event rotations) for any patrol to skip to their next event. Event rotation schedules will be provided to volunteers running the event stations and points WILL be deducted for patrols that try to skip ahead and those patrols will be made to wait until their scheduled rotation time. This ensures an equal, even and fair count of competing patrols at each event station. If your Troop needs to leave early, your scoring will be judged on the events you have completed.

BONUS - Dutch Cook-off—create a classic chili and desert from . Your Troop will be judged on your & cleaning skills – Including how your clean up adheres to BSA Leave No Trace policies. Because the cook-off spans the afternoon events, this is a great event to involve adult leaders, Trust us, the Judge’s will come HUNGRY!

Scoring & Awards: Patrols of 6 – 10 Scouts will receive a score for each event where they compete. Awards will be presented for individual events to the team scoring the highest. An overall Patrol/Troop Spirit Award will also be awarded. Required Event Equipment We will provide all equipment for all the events.

Cook –Off Saturday Evening: Troops competing in the Dutch oven Cook-off can bring Dutch oven, chimney, charcoal, tongs, utensils, or specialty ingredients. We will have access to a limited number of Dutch . If your Troop has a raised fire barrel, please bring it. We will provide the judges’ plates, and fork/spoons. You will start with a clean oven and end with a clean oven. Your Dutch Ovens and unprepared ingredients will be presented to judges for initial inspection. Prepare and cook your dish to present for visual and taste inspection. Finally, clean your Dutch oven and your work area for final judging.

Hazardous Weather: Although November can be warm and sunny, there is always the potential for rain and cold weather to hit unexpectedly. Carney Park’s weather tends to be different than the rest of Naples. Please review the Hazardous Weather training on the https://my.scouting.org/ website and be prepared. Remember sun protection, rain gear, and your 10 essentials.

Checkout: Please patrol your site for trash before leaving and ensure all boys are accounted for. You will receive your Camporee patches when an event staff person has checked out your campsite.

FRIDAY SATURDAY SUNDAY Uniform 7 am Breakfast 8 am Flag Ceremony/ Flag Ceremony / Games Opening Scout’s Own Class A Ceremony 8:30 Team Assignments Conservation Project. 9 am Block A Outdoor Ethics & 10 am Block B Leave no Trace 11 am Block C Training 12 pm Block D 1 pm Block E MED DISTRIC CAMPOREE 2019 2 pm Block F 3 pm Break Class B 3:30 pm Check In Cubs & Scouts Combined Activity ** Scout Leaders: Chili and Cobbler Cook off set up 5 pm Camp set up Orienteering 5:30 pm Intercultural Activity / Game 6:30 pm Dinner Flags Down 7:30 pm Intercultural Capture the Flag Activity / Game 8 pm Campfire Awards Ceremony Class A Campfire 10 pm Lights Out * Blocks A-F will be a Round Robbin Style Rotation

Saturday Uniform 8 am Flag Ceremony Class A 8:30 am Block A 10:30 am Block B 12:30 am Lunch 1:30 pm Block C Class B 3:30 pm Cubs & Scouts Combined Activity

5pm Closing Ceremony

* Blocks A-C will be a Round Robbin Style Rotation MED DISTRICT CUB DAY CAMP

Cub Scouts Block Activities for Saturday Shooting Ranges BB range, Archery, Slingshot

UNIT ROSTER for 2018 Med District Fall Camporee Please Circle: Y or A Troop / Pack #: ______POC Phone #:______

Participants Youth and Adults Circle one 1 Y A 2 Y A 3 Y A 4 Y A 5 Y A 6 Y A 7 Y A 8 Y A 9 Y A 10 Y A 11 Y A 12 Y A 13 Y A 14 Y A 15 Y A 16 Y A 17 Y A 18 Y A 19 Y A 20 Y A 21 Y A 22 Y A 23 Y A 24 Y A 25 Y A

Camporee Situation:

Spartacus and his band of fellow gladiators developed and hatched their plan to escape. Your patrol represents Spartacus and his band of gladiators and you are now on the run. You must negotiate the obstacles and events on your path to freedom. Do well at the events and you may once again return to your native lands. Stumble along the way and the Roman Army who is on your trail may recapture you and slay you in the Capua Amphitheater!

Description of Events

Feed the Gladiator Objectives: After a long day on the run and some sleep, the Gladiators need a meal. They have been able to find the ingredients to make pancakes. Feed a Gladiator to keep him strong.

Materials: Fire ring; tinder, kindling, lint, Firestarter, pancake mix, water, frying pan, oil.

Competition: The Scouts must build a small fire, prepare the pancake batter, and cook the pancake over an open fire. The scout must make the pancake and flip the pancake to cook it on the other side. Once the pancake is complete, they must serve the pancake, and clean up. Patrols have 40 minutes to complete the task.

Scoring (total 400) Fire built – 100 points ½ of pancake cooked – 100 points Whole pancake cooked – 100 points Event completed with sufficient time to clean up and extinguish the fire – 100 points

Gladiator First Aid

Objectives: One of your Gladiator patrol mates took a spill down the side of the mountain and has some injuries. He needs you to treat those injuries and help getting him moved to shade.

Materials: cravat (to sling arm); two 3-foot staves; padding; two strips of cloth or rope to secure a splint, and material to make the stretcher as indicated below.

Competition: The Gladiator must assess and determine the injuries. Once they identify the injuries, they must treat the injuries with supplies provides and then move the patient using a method outlined in the Gladiator Scout Handbook.

Scoring (total 400) Identify injuries – 100 points Arm immobilized – 100 points Fracture treated – 100 points Gladiator moved using an approved method – 100 points

Heaving Bar Challenge

Objectives: Help the Gladiators set a trap for the following Roman Army. Throw a rope over the bar, tie the appropriate knots, and suspend the log in the air to knock down the leader of the Roman Army.

Materials: Rope (40-50 feet in length), Log, and other materials will be provided at the event area

Competition: Scout coils and throws rope over the bar (roughly 6 feet off the ground) while standing begin the stake. One end of the rope is tied to the stake with a clove hitch. The other end of the rope is tied around a log with a timber hitch. Log is suspended off the ground with a sheepshank. Patrols have 10 minutes to complete the task.

Scoring (total 400) Completed in time 200 points 50 points for each knot/hitch tied correctly 50 points for completing under 5 minutes All patrols attempting will receive 100 points

A-FRAME CHARIOT RACE

Objectives: One of your Gladiators cannot move any further on his/her own. You only need to get them a little further in order to take a rest break but you can’t stay where you are. Put together a small chair or chariot to move the Gladiator a little bit further.

Materials: two 8-foot x 4-inch spars, one 6-foot x 3-inch spar, three 15-20-foot x 1/4- inch manila lashing ropes for each patrol

Method: On signal, patrols lash together an A-frame using a shear lashing at the tips of the 8-foot spars and square lashings at the butt ends for the 6-foot ledger. (Three square lashings can be tied, if decided.) When the A-frame is built, it is either dragged or carried a predefined distance. Patrols have 10 minutes to complete the challenge.

Scoring (total 200) Completed in time 100 points 50 points for each correct lashing 50 points for completing under 5 minutes All patrols attempting will receive 100 points

Gladiator Walk

Objectives: The Gladiators want to throw the Roman Army off their scent by using poles to mask their footprints. Your team must use your skills and limited supplies to have one Gladiator clear the space in the allotted time. Method: The team lashes together a triangular walker and attaches guy lines at each corner. Three players on each side of the pit control the ends of the three guidelines. The triangle walker stands upright and one gladiator climbs on the crossbar as the players controlling the guy lines “walk” the walker across the field by tipping from side to side and moving forward.

Equipment: Three 5’ staves; three 6’ lashing ropes; three guy lines at least twice as long as the field is long.

Scoring: Finish in under 15 minutes – 400 points Finish in under 30 minutes – 300 points Finish at all – 200 points Attempt: - 100 points

8 Knot Contest

Objectives: The Gladiators need to suspend their log in the air. Use the ropes provided to demonstrate your skills.

Materials: 4 pieces of rope, log provided at the station

Competition: Scouts will tie 8 different knots utilizing 4 ropes, of the same diameter. One 12-foot long rope will be used on one side of the log, the other three 6 foot ropes will be tied on the other side. Log is suspended off the ground between 2 trees utilizing the 8 knots depicted in the graphic below. Patrols have 15 minutes to complete the task.

Scoring (400 points) Completed in time limit – 200 points 25 points for each knot/hitch tied correctly 50 bonus points for completing in under 5 minutes Patrols attempting the event will receive 100 points

Emergency Rope Throw

Objectives: A Gladiator patrol has fallen into the river and needs your help. Each member of the patrol throws a rope to a fellow warrior, coiling it as quickly as possible between each thrower and tying a "Bowline Knot" Throw line to the “victim” and pull them to safety.

Materials: One 30‐50 ft rope.

Competition: Select a victim and place him 20 from the throwing line. One at a time, each member of the group ties bowline rescue knot throws the rope to the victim, coils the rope and hands it to the next participant. They should attempt to do this as quickly as possible. Each warrior/Patrol member throws and coils once. Bonus points are awarded for each throw that is within reach of the victim. This event is based only on skill and accuracy of the throw, not time to completion, averaged out between participants.

Scoring:(total possible: 300) 25 points for tying proper bowline knot 25 bonus points for getting the rope to the victim. Participation will be awarded 100 points.

Spider Web Escape

Objective: Your gladiator patrol is on the run. You’ve come across an intricate trap the local village uses to snare large animals You must navigate the trap without raising alarm to the local village who will tell the Roman Army where you are so they can stay in the good graces of Rome.

Competition: Each member of the patrol must get through a hole in the trap; however, no Gladiator may go through the same hole as a fellow team member. This event must completed in less than 10 minutes.

Scoring: (total possible: 200) 25 points for each member 200 points for all members in less than 10 minutes 50 points for an attempt

Orienteering

Objective: The Gladiators have escaped and are escaping from the Roman Army. The Gladiators families have left marked a path for their escape but you need to find the way using a compass and your skills.

Materials: A compass provided by the station and checkpoint tracker.

Competition: Each patrol will be given 7 waypoints with a heading and distance. The patrol takes turns with the map and compass to find the correct waypoint. Each patrol member must take a turn and then rotate. A deadline for 40 minutes has been set for this event.

Scoring: Each patrol will receive 50 points for each correct waypoint found. Also they will receive an additional 50 points if they find the final point to escape. 10 points will be deducted for every minute a patrol goes over 40 minutes.