RPG TACTICS: BATTLE FOR ISLAND

SATURDAY – MARCH 21ST

9:00AM – 5:00PM

Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today’s tournament. It is your responsibility to hold onto and not lose this packet during the tournament. If you lose this packet, be prepared to be docked points!

ROBOTECH RPG TACTICS: BATTLE FOR MACROSS ISLAND

SCENARIO 1: CONTROL THE BATTLEFIELD *** READ THE ENTIRE SCENARIO BEFORE SETTING UP ***

OVERVIEW The battlefield must be held at all cost. The army that controls it will be at a distinct advantage in the days to come. Dominance here can be achieved by driving the enemy back from several key points. Failure is not an option.

LAYOUT OBJECTIVES The battlefield is dominated by 4 objectives that must The game will be played with a variable ending. At the be captured and held against the enemy. The objectives end of turn in which one side has been reduced to will be placed 12 inches in and up from each table below 50% strength roll a D3+1 both sides will play that corner. These objectives will not be removed during set many additional turns. If a player is completely up and play. eliminated before the necessary number of turns are completed, the game will immediately end. The player with most models within 3” of each objective is considered to have captured.

Major Victory/ You have control of 3 or more Major Defeat objectives than your opponent.

Minor Victory/ You have captured 2 more objectives Minor Defeat than your opponent

Draw Any other result.

Out of time In case you run out of time check the above conditions.

STARTING POSITIONS

The armies set up on opposite table edges. Roll a dice to see which player gets to pick a table edge. The opposing player sets up from the opposite edge. The player that picked the deployment edge sets up their army first. (Head to head deployment zones pg76)

ROBOTECH RPG TACTICS: BATTLE FOR MACROSS ISLAND

SCENARIO 2: TOTAL WAR *** READ THE ENTIRE SCENARIO BEFORE SETTING UP ***

OVERVIEW The horror of war has come to the Earth. The first intergalactic war is on a brutal unthinkable scale. Hold nothing back destroy your enemies. Failure is not an option. Everyone is counting on you.

LAYOUT OBJECTIVES The battle is preset. No changes may be made to The game is played until the end of the turn that one terrain placement. side is reduced to 25% or less total models. Roll a D3 and play this many more turns.

Major Victory/ You have 5 or more victory points Major Defeat then your opponent. (Pg. 83)

Minor Victory/ You have more victory points then Minor Defeat your opponent

Draw Any other result.

Out of time In case you run out of time check the above conditions.

STARTING POSITIONS The armies set up on a diagonal table edges. Roll a dice to see which player gets to pick a table edge. The opposing player sets up from the opposite edge. The player that picked the deployment edge sets up their army first. (Face off deployment zones pg77)

ROBOTECH RPG TACTICS: BATTLE FOR MACROSS ISLAND

SCENARIO 3: SNATCH AND GRAB *** READ THE ENTIRE SCENARIO BEFORE SETTING UP ***

OVERVIEW A stockpile of Protoculture has been found near the enemy’s front lines. By capturing the precious energy you can boast your strike range while hampering the enemies. A decisive victory will be a step closer to victory in this deadly war.

LAYOUT OBJECTIVES The battlefield is dominated by 2 objectives, one must Take control of the enemy’s Protoculture stock pile, be captured and the other held at all cost. The while defending you own. When ending in base contact objectives will be placed by the players after each has with the enemy’s Protoculture and with no enemies; finished their set up in their own deployment zones. you may take control of the objective. You may move These objectives will not be removed during set up and the enemy’s objective while in base to base up to 6 play. inches starting the following turn. At the end of the game the person with more Mecha within 6 inches of the objective have control of the objective. The turn after any player is reduced to 25% total models, roll a D3 and play this many more turns.

Major Victory/ You have control of 3 or more Major Defeat objectives than your opponent.

Minor Victory/ You have captured 2 more Minor Defeat objectives than your opponent

Draw Any other result.

Out of time In case you run out of time check

the above conditions. STARTING POSITIONS

The armies set up on opposite table edges. Roll a dice to see which player gets to pick a table edge. The opposing player sets up from the opposite edge. The player that picked the deployment edge sets up their army first. (Face off deployment zone pg77)

ROBOTECH RPG TACTICS: BATTLE FOR MACROSS ISLAND

SCENARIO 4: HEAD OF THE SNAKE *** READ THE ENTIRE SCENARIO BEFORE SETTING UP ***

OVERVIEW Both armies have been locked in a savage campaign for many long weeks and morale is low. Only the leadership of their respective generals has kept the armies in the field-should the opposing general be slain victory will shortly follow.

LAYOUT OBJECTIVES The battle is preset. No changes may be made to The game is played until the end of the turn that one terrain placement. side is reduced to 25% models or less. Roll a D3 and play this many more turns.

Major Victory/ You have control of 3 or more Major Defeat objectives than your opponent.

Minor Victory/ You have captured 2 more Minor Defeat objectives than your opponent

Draw Any other result.

Out of time In case you run out of time check the above conditions.

STARTING POSITIONS Roll a dice to see which player gets to pick a table edge. The opposing player sets up from the opposite edge. The player that picked the deployment edge sets up their army first.(Head to head deployment zone pg76)

ROBOTECH RPG TACTICS: BATTLE FOR MACROSS ISLAND ROBOTECH RPG TACTICS TOURNAMENT CRITIQUE Please take a moment to fill out this form and help in making this event better in the future!

What would you like to see in the next event?

What point cost would you like to play?

Would you like to play in a team tournament?

Do you feel the scenarios are balanced?

Did you like the bonus objectives?

How many games would you like to play in the tournament?

Any and all constructive criticism? Please write it below!

ROBOTECH RPG TACTICS: BATTLE FOR MACROSS ISLAND ROBOTECH RPG TACTICS CRITIQUE FOR PALLADIUM BOOKS This will be read by Palladium Books. If you want to be taken seriously, please be honest and respectful.

What would like to see next for Robotech?

What would you like changed for Robotech and why?

What do you think of the Robotech figures?

Any game issues or questions that you would like addressed?

Anything you would like to say about the game please write it here!

ROBOTECH RPG TACTICS: BATTLE FOR MACROSS ISLAND FAVORITE OPPONENT/FAVORITE ARMY VOTING

FAVORITE OPPONENT After your last game, please submit this sheet with the name of the opponent you most enjoyed playing against. You must vote for someone you actually played in the tournament.

Player’s Name: ______

TEAR HERE ------

After looking at the displayed armies, choose the fleet that YOU think is the best painted and modeled. You may not choose your own army!

FAVORITE ARMY Before the start of Round #3, please submit this sheet with the name of the player that you think had the best looking army in the whole tournament. This vote can be for any player in the whole tournament, not just those you played. You may NOT vote for your own army.

Player’s Name: ______

TEAR HERE (Please leave this tag by your army during the breaks and during paint judging). ------This Army Belongs To: ______

Check this box if you did NOT paint this army. Only armies you painted are eligible for Favorite Army votes and the Best Army award.

ROBOTECH RPG TACTICS: BATTLE FOR MACROSS ISLAND RESULTS FOR SCENARIO 4: HEAD OF THE SNAKE

YOUR NAME ROUND

4

OPPONENT’S NAME TABLE NO.

YOUR VICTORY POINTS Result Points Condition YOUR SCORE Major Victory 20 2x VP Minor Victory 15 > VP Draw 10 = VP

Minor Defeat 7 < VP OPPONENT’S VICTORY POINTS Major Defeat 3 0.5 x VP TOTAL POINTS

*** STOP ***

Now, in private, rate your Opponent’s Sportsmanship. Do NOT share these results with your opponent.

SPORTSMANSHIP

 My opponent brought all their own gaming items, dice, rulebooks, etc.

 My opponent appeared to measure movement and other distances accurately. My opponent put forward a good faith effort to play at a timely pace and complete the game in the  allotted time.

 Rules issues that occurred during the game were handled amicably by my opponent. My opponent's army was easy to understand and/or they were helpful in explaining how their army  worked.

 I would voluntarily play this player again.

TOTAL NUMBER OF CHECKS

Please turn in this sheet to the judge’s booth after your game TOGETHER with your opponent.

ROBOTECH RPG TACTICS: BATTLE FOR MACROSS ISLAND RESULTS FOR SCENARIO 3: SNATCH AND GRAB

YOUR NAME ROUND

3

OPPONENT’S NAME TABLE NO.

YOUR VICTORY POINTS Result Points Condition YOUR SCORE Major Victory 20 2x VP Minor Victory 15 > VP Draw 10 = VP

Minor Defeat 7 < VP OPPONENT’S VICTORY POINTS Major Defeat 3 0.5 x VP TOTAL POINTS

*** STOP ***

Now, in private, rate your Opponent’s Sportsmanship. Do NOT share these results with your opponent.

SPORTSMANSHIP

 My opponent brought all their own gaming items, dice, rulebooks, etc.

 My opponent appeared to measure movement and other distances accurately. My opponent put forward a good faith effort to play at a timely pace and complete the game in the  allotted time.

 Rules issues that occurred during the game were handled amicably by my opponent. My opponent's army was easy to understand and/or they were helpful in explaining how their army  worked.

 I would voluntarily play this player again.

TOTAL NUMBER OF CHECKS

Please turn in this sheet to the judge’s booth after your game TOGETHER with your opponent.

ROBOTECH RPG TACTICS: BATTLE FOR MACROSS ISLAND RESULTS FOR SCENARIO 2: TOTAL WAR

YOUR NAME ROUND

2

OPPONENT’S NAME TABLE NO.

YOUR VICTORY POINTS Result Points Condition YOUR SCORE Major Victory 20 2x VP Minor Victory 15 > VP Draw 10 = VP

Minor Defeat 7 < VP OPPONENT’S VICTORY POINTS Major Defeat 3 0.5 x VP TOTAL POINTS

*** STOP ***

Now, in private, rate your Opponent’s Sportsmanship. Do NOT share these results with your opponent.

SPORTSMANSHIP

 My opponent brought all their own gaming items, dice, rulebooks, etc.

 My opponent appeared to measure movement and other distances accurately. My opponent put forward a good faith effort to play at a timely pace and complete the game in the  allotted time.

 Rules issues that occurred during the game were handled amicably by my opponent. My opponent's army was easy to understand and/or they were helpful in explaining how their army  worked.

 I would voluntarily play this player again.

TOTAL NUMBER OF CHECKS

Please turn in this sheet to the judge’s booth after your game TOGETHER with your opponent.

ROBOTECH RPG TACTICS: BATTLE FOR MACROSS ISLAND RESULTS FOR SCENARIO 1: CONTROL THE BATTLEFIELD

YOUR NAME ROUND

1

OPPONENT’S NAME TABLE NO.

YOUR VICTORY POINTS Result Points Condition YOUR SCORE Major Victory 20 2x VP Minor Victory 15 > VP Draw 10 = VP

Minor Defeat 7 < VP OPPONENT’S VICTORY POINTS Major Defeat 3 0.5 x VP TOTAL POINTS

*** STOP ***

Now, in private, rate your Opponent’s Sportsmanship. Do NOT share these results with your opponent.

SPORTSMANSHIP

 My opponent brought all their own gaming items, dice, rulebooks, etc.

 My opponent appeared to measure movement and other distances accurately. My opponent put forward a good faith effort to play at a timely pace and complete the game in the  allotted time.

 Rules issues that occurred during the game were handled amicably by my opponent. My opponent's army was easy to understand and/or they were helpful in explaining how their army  worked.

 I would voluntarily play this player again.

TOTAL NUMBER OF CHECKS

Please turn in this sheet to the judge’s booth after your game TOGETHER with your opponent.