Robotech Rpg Tactics: Battle for Macross Island

Total Page:16

File Type:pdf, Size:1020Kb

Robotech Rpg Tactics: Battle for Macross Island ROBOTECH RPG TACTICS: BATTLE FOR MACROSS ISLAND SATURDAY – MARCH 21ST 9:00AM – 5:00PM Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today’s tournament. It is your responsibility to hold onto and not lose this packet during the tournament. If you lose this packet, be prepared to be docked points! ROBOTECH RPG TACTICS: BATTLE FOR MACROSS ISLAND SCENARIO 1: CONTROL THE BATTLEFIELD *** READ THE ENTIRE SCENARIO BEFORE SETTING UP *** OVERVIEW The battlefield must be held at all cost. The army that controls it will be at a distinct advantage in the days to come. Dominance here can be achieved by driving the enemy back from several key points. Failure is not an option. LAYOUT OBJECTIVES The battlefield is dominated by 4 objectives that must The game will be played with a variable ending. At the be captured and held against the enemy. The objectives end of turn in which one side has been reduced to will be placed 12 inches in and up from each table below 50% strength roll a D3+1 both sides will play that corner. These objectives will not be removed during set many additional turns. If a player is completely up and play. eliminated before the necessary number of turns are completed, the game will immediately end. The player with most models within 3” of each objective is considered to have captured. Major Victory/ You have control of 3 or more Major Defeat objectives than your opponent. Minor Victory/ You have captured 2 more objectives Minor Defeat than your opponent Draw Any other result. Out of time In case you run out of time check the above conditions. STARTING POSITIONS The armies set up on opposite table edges. Roll a dice to see which player gets to pick a table edge. The opposing player sets up from the opposite edge. The player that picked the deployment edge sets up their army first. (Head to head deployment zones pg76) ROBOTECH RPG TACTICS: BATTLE FOR MACROSS ISLAND SCENARIO 2: TOTAL WAR *** READ THE ENTIRE SCENARIO BEFORE SETTING UP *** OVERVIEW The horror of war has come to the Earth. The first intergalactic war is on a brutal unthinkable scale. Hold nothing back destroy your enemies. Failure is not an option. Everyone is counting on you. LAYOUT OBJECTIVES The battle is preset. No changes may be made to The game is played until the end of the turn that one terrain placement. side is reduced to 25% or less total models. Roll a D3 and play this many more turns. Major Victory/ You have 5 or more victory points Major Defeat then your opponent. (Pg. 83) Minor Victory/ You have more victory points then Minor Defeat your opponent Draw Any other result. Out of time In case you run out of time check the above conditions. STARTING POSITIONS The armies set up on a diagonal table edges. Roll a dice to see which player gets to pick a table edge. The opposing player sets up from the opposite edge. The player that picked the deployment edge sets up their army first. (Face off deployment zones pg77) ROBOTECH RPG TACTICS: BATTLE FOR MACROSS ISLAND SCENARIO 3: SNATCH AND GRAB *** READ THE ENTIRE SCENARIO BEFORE SETTING UP *** OVERVIEW A stockpile of Protoculture has been found near the enemy’s front lines. By capturing the precious energy you can boast your strike range while hampering the enemies. A decisive victory will be a step closer to victory in this deadly war. LAYOUT OBJECTIVES The battlefield is dominated by 2 objectives, one must Take control of the enemy’s Protoculture stock pile, be captured and the other held at all cost. The while defending you own. When ending in base contact objectives will be placed by the players after each has with the enemy’s Protoculture and with no enemies; finished their set up in their own deployment zones. you may take control of the objective. You may move These objectives will not be removed during set up and the enemy’s objective while in base to base up to 6 play. inches starting the following turn. At the end of the game the person with more Mecha within 6 inches of the objective have control of the objective. The turn after any player is reduced to 25% total models, roll a D3 and play this many more turns. Major Victory/ You have control of 3 or more Major Defeat objectives than your opponent. Minor Victory/ You have captured 2 more Minor Defeat objectives than your opponent Draw Any other result. Out of time In case you run out of time check the above conditions. STARTING POSITIONS The armies set up on opposite table edges. Roll a dice to see which player gets to pick a table edge. The opposing player sets up from the opposite edge. The player that picked the deployment edge sets up their army first. (Face off deployment zone pg77) ROBOTECH RPG TACTICS: BATTLE FOR MACROSS ISLAND SCENARIO 4: HEAD OF THE SNAKE *** READ THE ENTIRE SCENARIO BEFORE SETTING UP *** OVERVIEW Both armies have been locked in a savage campaign for many long weeks and morale is low. Only the leadership of their respective generals has kept the armies in the field-should the opposing general be slain victory will shortly follow. LAYOUT OBJECTIVES The battle is preset. No changes may be made to The game is played until the end of the turn that one terrain placement. side is reduced to 25% models or less. Roll a D3 and play this many more turns. Major Victory/ You have control of 3 or more Major Defeat objectives than your opponent. Minor Victory/ You have captured 2 more Minor Defeat objectives than your opponent Draw Any other result. Out of time In case you run out of time check the above conditions. STARTING POSITIONS Roll a dice to see which player gets to pick a table edge. The opposing player sets up from the opposite edge. The player that picked the deployment edge sets up their army first.(Head to head deployment zone pg76) ROBOTECH RPG TACTICS: BATTLE FOR MACROSS ISLAND ROBOTECH RPG TACTICS TOURNAMENT CRITIQUE Please take a moment to fill out this form and help in making this event better in the future! What would you like to see in the next event? What point cost would you like to play? Would you like to play in a team tournament? Do you feel the scenarios are balanced? Did you like the bonus objectives? How many games would you like to play in the tournament? Any and all constructive criticism? Please write it below! ROBOTECH RPG TACTICS: BATTLE FOR MACROSS ISLAND ROBOTECH RPG TACTICS CRITIQUE FOR PALLADIUM BOOKS This will be read by Palladium Books. If you want to be taken seriously, please be honest and respectful. What would like to see next for Robotech? What would you like changed for Robotech and why? What do you think of the Robotech figures? Any game issues or questions that you would like addressed? Anything you would like to say about the game please write it here! ROBOTECH RPG TACTICS: BATTLE FOR MACROSS ISLAND FAVORITE OPPONENT/FAVORITE ARMY VOTING FAVORITE OPPONENT After your last game, please submit this sheet with the name of the opponent you most enjoyed playing against. You must vote for someone you actually played in the tournament. Player’s Name: _________________________________ TEAR HERE ------------------------------------------------------------------------------------------------------------------------------------------------------------ After looking at the displayed armies, choose the fleet that YOU think is the best painted and modeled. You may not choose your own army! FAVORITE ARMY Before the start of Round #3, please submit this sheet with the name of the player that you think had the best looking army in the whole tournament. This vote can be for any player in the whole tournament, not just those you played. You may NOT vote for your own army. Player’s Name: _________________________________ TEAR HERE (Please leave this tag by your army during the breaks and during paint judging). ------------------------------------------------------------------------------------------------------------------------------------------------------------ This Army Belongs To: _____________________________ Check this box if you did NOT paint this army. Only armies you painted are eligible for Favorite Army votes and the Best Army award. ROBOTECH RPG TACTICS: BATTLE FOR MACROSS ISLAND RESULTS FOR SCENARIO 4: HEAD OF THE SNAKE YOUR NAME ROUND 4 OPPONENT’S NAME TABLE NO. YOUR VICTORY POINTS Result Points Condition YOUR SCORE Major Victory 20 2x VP Minor Victory 15 > VP Draw 10 = VP Minor Defeat 7 < VP OPPONENT’S VICTORY POINTS Major Defeat 3 0.5 x VP TOTAL POINTS *** STOP *** Now, in private, rate your Opponent’s Sportsmanship. Do NOT share these results with your opponent. SPORTSMANSHIP My opponent brought all their own gaming items, dice, rulebooks, etc. My opponent appeared to measure movement and other distances accurately. My opponent put forward a good faith effort to play at a timely pace and complete the game in the allotted time. Rules issues that occurred during the game were handled amicably by my opponent. My opponent's army was easy to understand and/or they were helpful in explaining how their army worked. I would voluntarily play this player again. TOTAL NUMBER OF CHECKS Please turn in this sheet to the judge’s booth after your game TOGETHER with your opponent. ROBOTECH RPG TACTICS: BATTLE FOR MACROSS ISLAND RESULTS FOR SCENARIO 3: SNATCH AND GRAB YOUR NAME ROUND 3 OPPONENT’S NAME TABLE NO. YOUR VICTORY POINTS Result Points Condition YOUR SCORE Major Victory 20 2x VP Minor Victory 15 > VP Draw 10 = VP Minor Defeat 7 < VP OPPONENT’S VICTORY POINTS Major Defeat 3 0.5 x VP TOTAL POINTS *** STOP *** Now, in private, rate your Opponent’s Sportsmanship.
Recommended publications
  • Rpggamer.Org (Races D6 / ZENTRAEDI) Printer Friendly
    Races D6 / ZENTRAEDI ZENTRAEDI Near-human Species Attribute Dice: 12D (18D for Player Characters) Dexterity 2D/4D Knowledge 1D+1/3D+2 Mechanical 1D+2/4D Perception 1D/3D+1 Strength 2D+2/5D+2 Technical 1D+2/4D+1 Move: 8/10 (Micronized, same as Human); 24/30 (in Giant form) Size: 1.6 to 2m (Micronized form; x10 in Giant form) -Special Skills: None of note, they are much like Humans in this regard, since they are, in a way, Human themselves. -Special Abilities: Giants: The Zentraedi are giant versions of Human beings, and therefor count as Walker Scale in combat or other related situations, i.e. their dodge will count as Walker Scale against Character Scale Player Characters and their weapons, and when they try to attack a character, it will be with the same difference in scale. However, when in combat against Walker Scale enemies or vehicles, their stats have no modifiers against these or the same in reverse. Also, any vehicles they posses would scale up as with any other species, but their "Speeder" scale would be normal sized character's Starfighter scale. Micronization: The Zentraedi have been genetically altered from original humans to be giant fighting machines. However, they have both the genetic information and technology to return themselves to a micronized form, becoming character scale like any other Human. However, they retain their Attributes as they are for being Near-Humans who have "evolved" differently (and/or a little altered to be a warrior caste from the ancient past) from the rest of humanity, but now count as character scale.
    [Show full text]
  • Sample File an Alien Menace Descends Upon the SDF-1 in Droves
    Sample file An alien menace descends upon the SDF-1 in droves. You, your friends, and the might of Robotechnology are the only things that stand between them and seventy thousand innocent civilians. Do not expect to make it home. Do not expect to see your friends again. Do whatever it takes to ensure humanity’s future. Welcome to Robotech. Sample file Robotech: The Macross Saga The Roleplaying Game 1st Edition - Version1.0 Game Design: Jeff Mechlinski Scenario Writing: Bryan Young Illustrations: Francisco Etchart Copy Editor: Keith Garrett Lore Editor / Contributing Writing: Martin Hanze Narrative Rules: Oscar Simmons ASC Logo: Dave Killingsworth Special Thanks: Ryan Call, Chris Czerniak, Darius Hambleton, Jeff Lyons, Mike Hamilton, Alex Rothbaum, Nathan Shaw, Mike Lent, Aaron Bryant, Jeff Rossiter, Leigh George Kade, Mark Middlemas,Sergio Garcia Troyano, Ian Gray, Henry Walters, Alexander Miller, Robert Jeppesen, Thomas Walters, Justin Grulke, Jeff Farrar, Paul Bachleda, Juan Francisco Torres & The Ancient Papichulos, Deanna Buhlman, Jessica Frost, Blake Sheets Our Gen Con 2019 Players. Special Acknowledgement: Carl Macek, Tommy Yune, Noboru Ishiguro, Kenichi Matsuzaki, Kazutaka Miyatake, Shoji Kawamori, and Haruhiko Mikimoto. ROBOTECH © 1985, 2019 Harmony Gold USA, Inc. All Rights Reserved. ROBOTECH®, MACROSS®, and all associated names, characters and related indicia are trademarks of Harmony Gold USA, Inc. All Rights Reserved. ISBN Digital 13: 978-1-988943-79-4 ISBN Physical 13: 978-1-988943-80-0 SampleStrange Machine Games, LLC; 2019
    [Show full text]
  • From High-Level Reasoning to Low-Level Robot Execution and Back∗
    Qualitative Representations for Robots: Papers from the AAAI Spring Symposium A Planner for Ambient Assisted Living: From High-Level Reasoning to Low-Level Robot Execution and Back∗ M. Di Rocco,1 S. Sathyakeerthy,1 J. Grosinger,1 F. Pecora,1 A. Saffiotti,1 M. Bonaccorsi,2 F. Cavallo,2 R. Limosani,2 A. Manzi,2 G. Teti,3 P. Dario,2 y z x Abstract static sensors and actuators deployed in the environment. Robot ecologies are a growing paradigm in which one The combination of the advanced motion and manipulation or several robotic systems are integrated into a smart capabilities afforded by robots, and the pervasive sensing environment. Robotic ecologies hold great promises for and actuation capabilities afforded by the smart environ- elderly assistance. Planning the activities of these sys- ment, often results in systems which are more robust, flex- tems, however, is not trivial, and requires consideration ible, and modular than a traditional monolithic robot. Be- of issues like temporal and information dependencies cause of this, robot ecologies hold great promises for ap- among different parts of the ecology, exogenous ac- plications in domestic, everyday environments like elderly tions, and multiple, dynamic goals. We describe a plan- assistance. ner able to cope with the above challenges. We show Different works in literature address the integration of in particular how this planner has been incorporated in closed-loop into a full robotic system that performs robots and smart environments to provide physical and cog- daily tasks in support of elderly people. The full robot nitive support in the field of ambient assisted living (AAL).
    [Show full text]
  • Robotech Strategy an Encouraging Environment in the Electronics and Logistics Industries
    For professional clients only April 2020 Monthly Perspectives Framlington Equities Not for Retail distribution: this document is intended exclusively for Professional, Institutional, Qualified or Wholesale Investors / Clients, as defined by applicable local laws and regulation. Circulation must be restricted accordingly Robotech strategy An encouraging environment in the electronics and logistics industries • The Robotech strategy rebounded strongly following the broad sell off seen in March • Encouraging signs from the Japanese robotics manufacturers • We reinforced positions in some Healthcare companies Tom Riley Portfolio Manager, Robotech strategy What’s happening? In April the Robotech strategy rebounded strongly following the broad sell off seen across equity markets in March. The relative performance of the strategy has been resilient vs. the broader equity market (MSCI AC World) so far in 2020 and April was another month of outperformance. Historically, we have seen the strategy exhibit higher Beta than the overall market, but in the current sell off we believe the portfolio resilience has been aided by the balance sheet strength of the companies in which we invest. In times of economic uncertainty, it’s important to look not just at the growth opportunities of companies and how they are impacted by the disruption, but also to focus on the balance sheet strength of the companies as this becomes increasingly important. Broadly speaking the companies held in the strategy have substantially less debt (or indeed no debt), compared to overall equity indices, which allows then to be a bit more insulated from some of the market turbulence. Portfolio positioning and performance In addition, we have seen a number of areas of the strategy perform well during the sell off – areas that are anticipated to see a pick-up in demand either during the COVID-19 outbreak or will see increased demand as a result of it going forward.
    [Show full text]
  • Sean Leonard4
    MIT Japan Program Working Paper 04.02 Progress Against the Law: Fan Distribution, Copyright, and the Explosive Growth of Japanese Animation Sean Leonard Massachusetts Institute of Technology Abstract The medium of Japanese animation is a powerhouse in the world of alternative entertainment. Proselytization by fans ignited the anime movement in America, despite Japanese copyright holders’ abandonment of the American market. The author presents an historical and legal analysis to demonstrate that, at least in one case spanning two decades, fans’ continual infringement of copyright spurred the progress of commerce and the arts. 1 MIT Japan Program Working Paper Series 04.02 Center for International Studies Massachusetts Institute of Technology Room E38-7th Floor Cambridge, MA 02139 Phone: 617-252-1483 Fax: 617-258-7432 Date of Publication: November 2, 2004 © Sean Leonard 2 Table of Contents 1. Introduction 7 2. Anime and Its Fandom: A Primer for Non-Fans 9 2.1. Anime 9 2.2. Fan Distribution 10 2.3. Fansub 10 3. Historical Analysis of Fan Distribution and Subtitling 12 3.1. Pre-Fan Period 12 3.2. Technology Change; Cartoon/Fantasy Organization 13 3.3. Japanese Enter and Abandon the Market 16 3.4. Fan Activity Increases 19 3.5. Anime Importers Fail to Release Quality Material 23 3.5.1. The Robotech Exception and the Second Wave 25 3.6. C/FO at Its Height; C/FO in Japan 27 3.7. C/FO Fan Distribution 29 3.7.1. Fan Networks as Proselytization Commons 32 3.8. Birth of Fansubbing; Collapse of C/FO 33 3.9.
    [Show full text]
  • January 1999 to December 2008
    ROBERT J. SAWYER Science Fiction Writer ᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭ PROFESSIONAL ACHIEVEMENTS A Decade in Review January 1999 to December 2008 ᔢ Novels Published * Flashforward (1999) * Calculating God (2000) * Hominids (2002, also serialized in Analog) * Humans (2003) * Hybrids (2003) * Mindscan (2005) * Rollback (2007, also serialized in Analog) ᔢ Novels Sold * Five to Tor: • Hominids (contracted 1999) • Humans (contracted 1999) • Hybrids (contracted 1999) • Mindscan (contracted 2002) • Rollback (contracted 2002) * Three to Ace: • Wake (contracted 2007, serial rights sold to Analog) • Watch (contracted 2007) • Wonder (contracted 2007) ᔢ Short Fiction * Appeared in Year’s Best SF 5 * Commissioned story for The Globe and Mail * Commissioned story for The Toronto Star * Commissioned story for Nature: International Weekly Journal of Science * Two stories in Analog (one short story, one novelette) * Commissioned stories for anthologies: • Be VERY Afraid! • Down These Dark Spaceways • Far Frontiers • Future Wars • FutureShocks • Guardsmen of Tomorrow • I, Alien • In the Shadow of the Wall • Janis Ian’s Stars • Men Writing Science Fiction as Women • Microcosms • Slipstreams • Space Inc. • Space Stations ᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭ SAWYER • Page 2 ᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭᔭ • Star Colonies • TransVersions • Visions of Liberty ᔢ Short Story Collections * Iterations and Other Stories * Identity Theft and Other Stories * Relativity:
    [Show full text]
  • Harmony Gold's Macross License
    RODBENO TOEF CGHEEK EXCLUSIVE: HARMONY GOLD’S MACROSS LICENSE HAS BEEN EXTENDED Harmony Gold’s deal with Tatsunoko to continue making Robotech and more will continue for years to come. Den of Geek's Shamus Kelly interviews Harmony Gold's Tommy Yune, Steve Yun and Kevin McKeever to discuss the future of the Robotech franchise and the renewed cooperation between Tatsunoko and Harmony Gold: https://www.denofgeek.com/us/tv/robotech/282027/the-robotechmacross- license-has-been-extended-exclusive For the past few years the future of the Robotech franchise seemed to be in question. Back in 2017 a California court upheld a license agreement between Harmony Gold U.S.A. Inc. and Tatsunoko Production, which affirmed Harmony Gold’s license to the three-anime programs from Tatsunoko that were combined to create the unique Robotech anime series. The big problem? In the upholding of that licensing agreement it also became public knowledge that Harmony Gold’s license to the three series that made up Robotech, The Super Dimension Fortress Macross, The Super Dimension Cavalry Southern Cross, and Genesis Climber Mospeada, would expire on March 14, 2021. When this news originally broke many fans assumed that once the 2021 date hit, Tatsunoko would simply take their programs back from Harmony Gold. In a sense, the Robotech franchise had a ticking clock on it. However, it has now been officially confirmed by Harmony Gold that their license agreement with Tatsunoko has been extended beyond the 2021 date. Yes, Robotech isn’t going anywhere anytime soon. Below is the official release: HOLLYWOOD, CA, July 5 – Harmony Gold USA, Inc.
    [Show full text]
  • The Robotech/Macross License Has Been Extended (Exclusive)
    The Robotech/Macross License Has Been Extended (Exclusive) Harmony Gold’s deal with Tatsunoko to continue making Robotech and more will continue for years to come. FEATURE Shamus Kelley Jul 5, 2019 For the past few years the future of the Robotech franchise seemed to be in question. Back in 2017 a California court upheld a license agreement between Harmony Gold U.S.A. Inc. and Tatsunoko Production, which affirmed Harmony Gold’s license to the three-anime programs from Tatsunoko that were combined to create the unique Robotech anime series. The big problem? In the upholding of that licensing agreement it also became public knowledge that Harmony Gold’s license to the three series that made up Robotech, The Super Dimension Fortress Macross, The Super Dimension Cavalry Southern Cross, and Genesis Climber Mospeada, would expire on March 14, 2021. PUBLICITÉ When this news originally broke many fans assumed that once the 2021 date hit, Tatsunoko would simply take their programs back from Harmony Gold. In a sense, the Robotech franchise had a ticking clock on it. However, it has now been officially confirmed by Harmony Gold that their license agreement with Tatsunoko has been extended beyond the 2021 date. Yes, Robotech isn’t going anywhere anytime soon. Below is the official release. HOLLYWOOD, CA, July 5 – Harmony Gold USA, Inc. announced today that it has reached an agreement with the Japanese anime studio, Tatsunoko Productions, Co., to extend the worldwide, co-copyright ownership and exclusive management, excluding Japan, for its landmark anime series Robotech (including Macross, Southern Cross and Mospeada).
    [Show full text]
  • Robotech: Viva Macross (RPG Tactics Story Campaign)
    Robotech: Viva Macross (RPG tactics story campaign) Intro: This story campaign designed for RPG tactics players is a Prologue to my Robotech Uprising story game. It follows the Marine Aviator squad on board the SDF-1 during its space fold and subsequent journey back to earth. The campaign is designed for 2-4 players. The two factions are the RDF forces and the Zentraedi Armada. This small campaign mostly features small battles. The forces for every mission are fixed, including the hero units. The first section features the Hero units that RDF players use all other Units and Heroes can be found in the main book. The second section contains the scenarios of this campaign, these are mostly designed for new and casual players to RPG tactics. Depending on the outcome of a single mission, certain sides might gain a minor advantage or disadvantage in the next. For example, the RDF player losing one mission, might mean he instead plays the next mission with half is normal forces. Alternatively, the RDF might win one mission and deploy in Super Veritech’s for the next one. This varies case by case and should be read carefully. Overall winning a match makes the next one easier but they are not cumulative but extra incentive for players to win. Adding extra challenge for both sides. Hero Units: RDF Player Hero Units: UEDF Marine Aviator ‘Murder’ squadron. The Murder Squadron is Marine Support squadron composed of Specially trained Marine Aviators. Despite being mostly new recruits fresh from the academy, they are trained for Special Forces action and advanced operations.
    [Show full text]
  • Robotech Visual Archive: Genesis Climber MOSPEADA Pdf Free
    ROBOTECH VISUAL ARCHIVE: GENESIS CLIMBER MOSPEADA PDF, EPUB, EBOOK Udon | 176 pages | 09 Mar 2021 | Udon Entertainment Corp | 9781772940251 | English | Richmond Hill, United States Robotech Visual Archive: Genesis Climber MOSPEADA PDF Book Seller assumes all responsibility for this listing. Listed in category:. Mars is a terrestrial planet with a thin atmosphere. Though they fought valiantly, the Mars Base troops are defeated with heavy losses. Marcantony Registered User Validated User. The Item will be: New Unread Condition. White Night Serenade. The battle scene is played out decently very minor edits were made for the Robotech Half-Moon episode. Return policy. Overall, this category tree is to satisfy the needs of people with different fetishes, so they can search for what tingles their tangle; hence why this is restricted to hentai and full ecchi shows. Please see the appropriate thread in Trouble Tickets. The first episode offers very interesting space battles, detailed transformations and cool explosions. Go, super commando and typical sidekicks! Shinkai Makoto Fanclub. At times the music is whimsical or light in nature yet the scene maybe be a serious one dealing with death, as in this episode when George Sullivan is taken by the Bioroid into the sky only to be blown up by an army member, there is more of the tropical, jazzy rock fusion playing. Advanced embedding details, examples, and help! This classic penultimate example of the side scrolling genre was a bit of a throwback since at that time game the market was flooded with sub-standard First Person Shooters. Be the first one to write a review.
    [Show full text]
  • July/August 2002 Volume 1 Number 1 Delta 1
    July/August 2002 Volume 1 Number 1 ***Disclaimer*** Delta 1 By Richard “Apollo Leader” Burney Gunsight 1 is an unofficial newsletter made by fans for fans. It is neither sponsored, nor endorsed, by Big West, Tatsunoko “Skull Leader to Gunsight 1”… Productions, Harmony Gold, or any other company with ownership of, license to, or claim to the Macross property. Credits Editor: Richard “Apollo Leader” Burney E-mail: [email protected] Contributors: Currently there is no “staff” per se, but all articles, pictures, art, etc. are fully credited to their original creators. Availability of Gunsight 1 Something you don’t see everyday… two VF-1’s Gunsight 1 is available as a downloadable escorting an F-14 Tomcat. (Fan art by “abomb77”) PDF file (one must have a recent version of After having this little “phenomenon” known as Adobe Acrobat Reader) through Macross Macross be a significant part of my life for the last six World (www.macrossworld.com). Fans are years or so, I have decided to give my own contribution more then welcome to print or copy this for to the fandom in the form of this newsletter, Gunsight 1. friends without online access. Fans who are deep in Macross lore know that Gunsight 1 was the call sign for the Macross command bride in the original TV series and the name Gunsight itself was the name of the Mobile Suit Gundam fan club that Macross creator/mechanical designer Shoji Kawamori and Macross character designer Haruhiko Mikimoto belonged to. With the upcoming 20th anniversary of the original Super Dimension Fortress Macross, which originally aired in Japan in October 1982, there have 1 been many developments.
    [Show full text]
  • Robotech A4 Flyer:Layout 1
    ® THE EPIC SERIES THAT SPARKED A GENERATION OF FANS Now available: ROBOTECH®, REMASTERED: EXTENDED EDITION The blockbuster animated adventure, painstakingly restored and expanded for the new millennium with 5.1 digital surround sound for an incredible home theatre experience! 85 x half hour "It is a significant development ... a space opera with serial novel overtones ... Robotech may come as a revelation ..." - Los Angeles Herald Examiner The human race finds itself on the brink of annihilation - under attack by a fleet of gigantic alien warships capable of destroying an entire planet in a split second - in Robotech®, the critically acclaimed sweeping science-fiction anime epic. The only hope for survival lies within the secrets of Robotech, an advanced alien technology which has given humans access to powerful robotic systems and interstellar spacecraft. At the turn of the millennium, a mysterious unmanned Robotech space battle fortress crashed into the earth, revealing a wealth of valuable information which the scientists of the United Earth Government used to develop their own Robotech Defence Force. However, unfamiliar with these alien systems, the crew of the newly reconstructed Super Dimension Fortress-1 now face the nearly impossible task of defending not only their own lives, but the fate of the entire world. 19 HEDDON STREET LONDON W1B 4BG, UK t: +44 20 7851 6500 © 2007 Harmony Gold USA Inc f: +44 20 7851 6506 ROBOTECH © 1985-2007 Harmony Gold USA Inc. All rights reserved. ROBOTECH and associated names, logos, and indicia are trademarks of Harmony Gold USA, Inc. All rights reserved. www.contentfilm.com.
    [Show full text]