Robotech Visual Archive: the Macross Saga - 2Nd Edition
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Rpggamer.Org (Races D6 / ZENTRAEDI) Printer Friendly
Races D6 / ZENTRAEDI ZENTRAEDI Near-human Species Attribute Dice: 12D (18D for Player Characters) Dexterity 2D/4D Knowledge 1D+1/3D+2 Mechanical 1D+2/4D Perception 1D/3D+1 Strength 2D+2/5D+2 Technical 1D+2/4D+1 Move: 8/10 (Micronized, same as Human); 24/30 (in Giant form) Size: 1.6 to 2m (Micronized form; x10 in Giant form) -Special Skills: None of note, they are much like Humans in this regard, since they are, in a way, Human themselves. -Special Abilities: Giants: The Zentraedi are giant versions of Human beings, and therefor count as Walker Scale in combat or other related situations, i.e. their dodge will count as Walker Scale against Character Scale Player Characters and their weapons, and when they try to attack a character, it will be with the same difference in scale. However, when in combat against Walker Scale enemies or vehicles, their stats have no modifiers against these or the same in reverse. Also, any vehicles they posses would scale up as with any other species, but their "Speeder" scale would be normal sized character's Starfighter scale. Micronization: The Zentraedi have been genetically altered from original humans to be giant fighting machines. However, they have both the genetic information and technology to return themselves to a micronized form, becoming character scale like any other Human. However, they retain their Attributes as they are for being Near-Humans who have "evolved" differently (and/or a little altered to be a warrior caste from the ancient past) from the rest of humanity, but now count as character scale. -
Sample File an Alien Menace Descends Upon the SDF-1 in Droves
Sample file An alien menace descends upon the SDF-1 in droves. You, your friends, and the might of Robotechnology are the only things that stand between them and seventy thousand innocent civilians. Do not expect to make it home. Do not expect to see your friends again. Do whatever it takes to ensure humanity’s future. Welcome to Robotech. Sample file Robotech: The Macross Saga The Roleplaying Game 1st Edition - Version1.0 Game Design: Jeff Mechlinski Scenario Writing: Bryan Young Illustrations: Francisco Etchart Copy Editor: Keith Garrett Lore Editor / Contributing Writing: Martin Hanze Narrative Rules: Oscar Simmons ASC Logo: Dave Killingsworth Special Thanks: Ryan Call, Chris Czerniak, Darius Hambleton, Jeff Lyons, Mike Hamilton, Alex Rothbaum, Nathan Shaw, Mike Lent, Aaron Bryant, Jeff Rossiter, Leigh George Kade, Mark Middlemas,Sergio Garcia Troyano, Ian Gray, Henry Walters, Alexander Miller, Robert Jeppesen, Thomas Walters, Justin Grulke, Jeff Farrar, Paul Bachleda, Juan Francisco Torres & The Ancient Papichulos, Deanna Buhlman, Jessica Frost, Blake Sheets Our Gen Con 2019 Players. Special Acknowledgement: Carl Macek, Tommy Yune, Noboru Ishiguro, Kenichi Matsuzaki, Kazutaka Miyatake, Shoji Kawamori, and Haruhiko Mikimoto. ROBOTECH © 1985, 2019 Harmony Gold USA, Inc. All Rights Reserved. ROBOTECH®, MACROSS®, and all associated names, characters and related indicia are trademarks of Harmony Gold USA, Inc. All Rights Reserved. ISBN Digital 13: 978-1-988943-79-4 ISBN Physical 13: 978-1-988943-80-0 SampleStrange Machine Games, LLC; 2019 -
Robotech Rpg Tactics: Battle for Macross Island
ROBOTECH RPG TACTICS: BATTLE FOR MACROSS ISLAND SATURDAY – MARCH 21ST 9:00AM – 5:00PM Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today’s tournament. It is your responsibility to hold onto and not lose this packet during the tournament. If you lose this packet, be prepared to be docked points! ROBOTECH RPG TACTICS: BATTLE FOR MACROSS ISLAND SCENARIO 1: CONTROL THE BATTLEFIELD *** READ THE ENTIRE SCENARIO BEFORE SETTING UP *** OVERVIEW The battlefield must be held at all cost. The army that controls it will be at a distinct advantage in the days to come. Dominance here can be achieved by driving the enemy back from several key points. Failure is not an option. LAYOUT OBJECTIVES The battlefield is dominated by 4 objectives that must The game will be played with a variable ending. At the be captured and held against the enemy. The objectives end of turn in which one side has been reduced to will be placed 12 inches in and up from each table below 50% strength roll a D3+1 both sides will play that corner. These objectives will not be removed during set many additional turns. If a player is completely up and play. eliminated before the necessary number of turns are completed, the game will immediately end. The player with most models within 3” of each objective is considered to have captured. Major Victory/ You have control of 3 or more Major Defeat objectives than your opponent. Minor Victory/ You have captured 2 more objectives Minor Defeat than your opponent Draw Any other result. -
Anime/Games/J-Pop/J-Rock/Vocaloid
Anime/Games/J-Pop/J-Rock/Vocaloid Deutsch Alice Im Wunderland Opening Anne mit den roten Haaren Opening Attack On Titans So Ist Es Immer Beyblade Opening Biene Maja Opening Catpain Harlock Opening Card Captor Sakura Ending Chibi Maruko-Chan Opening Cutie Honey Opening Detektiv Conan OP 7 - Die Zeit steht still Detektiv Conan OP 8 - Ich Kann Nichts Dagegen Tun Detektiv Conan Opening 1 - 100 Jahre Geh'n Vorbei Detektiv Conan Opening 2 - Laufe Durch Die Zeit Detektiv Conan Opening 3 - Mit Aller Kraft Detektiv Conan Opening 4 - Mein Geheimnis Detektiv Conan Opening 5 - Die Liebe Kann Nicht Warten Die Tollen Fussball-Stars (Tsubasa) Opening Digimon Adventure Opening - Leb' Deinen Traum Digimon Adventure Opening - Leb' Deinen Traum (Instrumental) Digimon Adventure Wir Werden Siegen (Instrumental) Digimon Adventure 02 Opening - Ich Werde Da Sein Digimon Adventure 02 Opening - Ich Werde Da Sein (Insttrumental) Digimon Frontier Die Hyper Spirit Digitation (Instrumental) Digimon Frontier Opening - Wenn das Feuer In Dir Brennt Digimon Frontier Opening - Wenn das Feuer In Dir Brennt (Instrumental) (Lange Version) Digimon Frontier Wenn Du Willst (Instrumental) Digimon Tamers Eine Vision (Instrumental) Digimon Tamers Ending - Neuer Morgen Digimon Tamers Neuer Morgen (Instrumental) Digimon Tamers Opening - Der Grösste Träumer Digimon Tamers Opening - Der Grösste Träumer (Instrumental) Digimon Tamers Regenbogen Digimon Tamers Regenbogen (Instrumental) Digimon Tamers Sei Frei (Instrumental) Digimon Tamers Spiel Dein Spiel (Instrumental) DoReMi Ending Doremi -
Friday, October 29Th
fridayprogramming fridayprogramming FRIDAY, OCTOBER 29TH 2 p.m.-2:45 p.m. Jackendoff as he talks with comic kingpin Marv WEBCOMICS: LIGHTING ROUND! Wolfman (Teen Titans), veteran comic writer WRITERS WORKSHOP PRESENTED by Seaside Lobby and editor Barbara Randall Kesel (Watchman, ASPEN Comics Thinking of starting a webcomic, or just curious Hellboy), comic writer Jimmy Palmiotti (Jonah Room 301 as to how the world of webcomics differs Hex), Tom Pinchuk (Hybrid Bastards) and Mickey Join comic book writers J.T. Krul, Scott Lobdell, from print counter-parts? Join these three Neilson (World of Warcraft). David Schwartz, David Wohl, Frank Mastromauro, webcomics pros [Harvey-nominated Dave Kellett and Vince Hernandez as they discuss the ins and (SheldonComics.com /DriveComic.com), Eisner- HOW TO SURVIVE AS AN ARTIST outs of writing stories for comics. Also, learn tips nominated David Malki (Wondermark.com) and WITH Scott Koblish of the trade firsthand from these experienced Bill Barnes (Unshelved.com / NotInventedHere. Room 301 writers as they detail the pitfalls and challenges of com)] as they take you through a 25-minute A panel focusing on the lifelong practical questions breaking into the industry. Also, they will answer guided tour of how to make webcomics work an artist faces. Scott Koblish gives you tips on questions directly in this special intimate workshop as a hobby, part-time job, or full-time career. how to navigate a career that can be fraught with that aspiring writers will not want to miss. Then the action really heats up: 20 minutes of unusual stress. With particular attention paid to fast-paced Q&A, designed to transmit as much thinking about finances in a realistic way, stressing 5 p.m.-7 p.m. -
Subscription Pamplet New 11 01 18
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From High-Level Reasoning to Low-Level Robot Execution and Back∗
Qualitative Representations for Robots: Papers from the AAAI Spring Symposium A Planner for Ambient Assisted Living: From High-Level Reasoning to Low-Level Robot Execution and Back∗ M. Di Rocco,1 S. Sathyakeerthy,1 J. Grosinger,1 F. Pecora,1 A. Saffiotti,1 M. Bonaccorsi,2 F. Cavallo,2 R. Limosani,2 A. Manzi,2 G. Teti,3 P. Dario,2 y z x Abstract static sensors and actuators deployed in the environment. Robot ecologies are a growing paradigm in which one The combination of the advanced motion and manipulation or several robotic systems are integrated into a smart capabilities afforded by robots, and the pervasive sensing environment. Robotic ecologies hold great promises for and actuation capabilities afforded by the smart environ- elderly assistance. Planning the activities of these sys- ment, often results in systems which are more robust, flex- tems, however, is not trivial, and requires consideration ible, and modular than a traditional monolithic robot. Be- of issues like temporal and information dependencies cause of this, robot ecologies hold great promises for ap- among different parts of the ecology, exogenous ac- plications in domestic, everyday environments like elderly tions, and multiple, dynamic goals. We describe a plan- assistance. ner able to cope with the above challenges. We show Different works in literature address the integration of in particular how this planner has been incorporated in closed-loop into a full robotic system that performs robots and smart environments to provide physical and cog- daily tasks in support of elderly people. The full robot nitive support in the field of ambient assisted living (AAL). -
SEPTEMBER ONLY! 17 & 18, 2016 Long Beach Convention Center SEE NATHAN FILLION at the PANEL!
LONG BEACH COMIC CON LOGO 2014 SAT SEPTEMBER ONLY! 17 & 18, 2016 Long Beach Convention Center SEE NATHAN FILLION AT THE PANEL! MEET LEGENDARY CREATORS: TROY BAKER BRETT BOOTH KEVIN CONROY PETER DAVID COLLEEN DORAN STEVE EPTING JOELLE JONES GREG LAND JIMMY PALMIOTTI NICK SPENCER JEWEL STAITE 150+ Guests • Space Expo Artist Alley • Animation Island SUMMER Celebrity Photo Ops • Cosplay Corner GLAU SEAN 100+ Panels and more! MAHER ADAM BALDWIN WELCOME LETTER hank you for joining us at the 8th annual Long Beach Comic Con! For those of you who have attended the show in the past, MARTHA & THE TEAM you’ll notice LOTS of awesome changes. Let’s see - an even Martha Donato T Executive Director bigger exhibit hall filled with exhibitors ranging from comic book publishers, comic and toy dealers, ENORMOUS artist alley, cosplay christine alger Consultant corner, kids area, gaming area, laser tag, guest signing area and more. jereMy atkins We’re very proud of the guest list, which blends together some Public Relations Director of the hottest names in industries such as animation, video games, gabe FieraMosco comics, television and movies. We’re grateful for their support and Marketing Manager hope you spend a few minutes with each and every one of them over DaviD hyDe Publicity Guru the weekend. We’ve been asked about guests who appear on the list kris longo but who don’t have a “home base” on the exhibit floor - there are times Vice President, Sales when a guest can only participate in a signing or a panel, so we can’t CARLY Marsh assign them a table. -
Macross Outside Story
Macross Timeline By Shoji Kawamori BC 20,000,000,000 The Big Bang. (The birth of the universe.) 500,000 First year of Protoculture Calendar (Year PC 0). PC 2400 The Protoculture's first space emigration (with the use of sub-light speed spaceships) begins. 2700 The Protoculture's second space emigration (by super-light speed spaceships using fold navigation) begins. 2800s Unification of the Interstellar Republic. 2900 A Protoculture survey ship stops temporarily at the Solar System on Earth. 3000 Splitting of the Interstellar Republic. Opposition between the Supervision and Zentradi factions begins. 25000 Total annihilation of the Protoculture. BC 380,000 Total annihilation of all reaction weaponry production plants. AD 1945 August Use of atomic weapons in wartime. 1969 July Neil Armstrong of Apollo 11 becomes the first human to walk on the Moon. 1981 April Maiden flight of the space shuttle (Columbia). 1995 June The first space station (New Frontier) constructed in satellite orbit. 1998 January The first experimental nuclear fusion reactor surpasses critical point. 1999 July A large-scale meteor crashes on Earth on South Ataria Island. Under investigation, it is discovered to be an alien spacecraft. It is given the codename ASS-1 (Alien Starship-1). The official announcement states that a 3 KM meteor, rich with minerals, has crashed on Earth. Due to the great destructive damage, abnormal weather, and starvation caused in all parts of America, Soviet Union, Europe, and the world by the shock waves accompanying the fall of the ASS-1, the existence of aliens is treated as top secret until the confusion is brought under control. -
Robotech Strategy an Encouraging Environment in the Electronics and Logistics Industries
For professional clients only April 2020 Monthly Perspectives Framlington Equities Not for Retail distribution: this document is intended exclusively for Professional, Institutional, Qualified or Wholesale Investors / Clients, as defined by applicable local laws and regulation. Circulation must be restricted accordingly Robotech strategy An encouraging environment in the electronics and logistics industries • The Robotech strategy rebounded strongly following the broad sell off seen in March • Encouraging signs from the Japanese robotics manufacturers • We reinforced positions in some Healthcare companies Tom Riley Portfolio Manager, Robotech strategy What’s happening? In April the Robotech strategy rebounded strongly following the broad sell off seen across equity markets in March. The relative performance of the strategy has been resilient vs. the broader equity market (MSCI AC World) so far in 2020 and April was another month of outperformance. Historically, we have seen the strategy exhibit higher Beta than the overall market, but in the current sell off we believe the portfolio resilience has been aided by the balance sheet strength of the companies in which we invest. In times of economic uncertainty, it’s important to look not just at the growth opportunities of companies and how they are impacted by the disruption, but also to focus on the balance sheet strength of the companies as this becomes increasingly important. Broadly speaking the companies held in the strategy have substantially less debt (or indeed no debt), compared to overall equity indices, which allows then to be a bit more insulated from some of the market turbulence. Portfolio positioning and performance In addition, we have seen a number of areas of the strategy perform well during the sell off – areas that are anticipated to see a pick-up in demand either during the COVID-19 outbreak or will see increased demand as a result of it going forward. -
Sean Leonard4
MIT Japan Program Working Paper 04.02 Progress Against the Law: Fan Distribution, Copyright, and the Explosive Growth of Japanese Animation Sean Leonard Massachusetts Institute of Technology Abstract The medium of Japanese animation is a powerhouse in the world of alternative entertainment. Proselytization by fans ignited the anime movement in America, despite Japanese copyright holders’ abandonment of the American market. The author presents an historical and legal analysis to demonstrate that, at least in one case spanning two decades, fans’ continual infringement of copyright spurred the progress of commerce and the arts. 1 MIT Japan Program Working Paper Series 04.02 Center for International Studies Massachusetts Institute of Technology Room E38-7th Floor Cambridge, MA 02139 Phone: 617-252-1483 Fax: 617-258-7432 Date of Publication: November 2, 2004 © Sean Leonard 2 Table of Contents 1. Introduction 7 2. Anime and Its Fandom: A Primer for Non-Fans 9 2.1. Anime 9 2.2. Fan Distribution 10 2.3. Fansub 10 3. Historical Analysis of Fan Distribution and Subtitling 12 3.1. Pre-Fan Period 12 3.2. Technology Change; Cartoon/Fantasy Organization 13 3.3. Japanese Enter and Abandon the Market 16 3.4. Fan Activity Increases 19 3.5. Anime Importers Fail to Release Quality Material 23 3.5.1. The Robotech Exception and the Second Wave 25 3.6. C/FO at Its Height; C/FO in Japan 27 3.7. C/FO Fan Distribution 29 3.7.1. Fan Networks as Proselytization Commons 32 3.8. Birth of Fansubbing; Collapse of C/FO 33 3.9. -
Starships D6 / Zentraedi Heavy Artillery Battle Pod (HABP
Starships D6 / Zentraedi Heavy Artillery Battle Pod (HABP) Zentraedi Heavy Artillery Battle Pod (HABP) (Macross name: Reguld Heavy Missile Carrier Combat Pod) Craft: Zentraedi Heavy Artillery Battle Pod. Type: Heavy missile assault mecha. Scale: Starfighter (Technically Speeder scale to a Zentraedi since they are giants) Dimensions: -Height: 62.7ft/19.1m -Width: 26.6ft/8m -Length: 27.2ft/8.3m -Weight: 41 tons Skill: Walker Operations (Battle Pod); or Starfighter Operations (Battle Pod); or as an alternative, Mecha Operations (Battle Pod). Crew: 1 (Zentraedi); or 4 (Humans or other Medium-sized characters). Crew Skill: Walker Operations 4D+2; Vehicle Blasters 3D+1; Heavy Weapons 5D; Starfighter Piloting 4D+2; Starship Gunnery 5D+1; Sensors 4D+1. Cargo Capacity: None for Zentraedi, but Humans could fit some (100+ kilograms) if needed. Consumables: None. Cost: 90,000 (new), 60,000 (used) Hyperdrive: None. Nav Computer: Yes (Used for short-ranged travel, no hyperdrive) Maneuverability: 2D Speed: -Space: 4 -Atmosphere: 280; 800 kmh -Ground: 80mph/128.7kmh (fully loaded); 100mph/160.9kmh (missiles expended). Hull: 3D -Strength: 2D -Armor: 1D Shields: None. Sensors: -Passive: 20/0D -Scan: 40/1D -Search: 60/2D -Focus: 3/3D STANDARD EQUIPMENT: -Main Engine: Thermonuclear Reactor Type, output: 1.3 GGV. -Radar: 30 mile/48.2km range, conventional operation. -Radio/Video Communications: Wide band directional radio, and video telecast capabilities. 600 mile/965.4km range, or can be boosted indefinitely via satellite. -Laser Targetting System: 2 mile/3.2km close range. -Combat Computer: Calculates, stores and monitors data on the control panel computer screen or HUD. -Loudspeaker: amplifies and projects pilot's voice up to 90 decibels.