Subject: Gun's I'd Like to See 15 Posted by Marlboro Man on Thu, 28 Oct 2010 14:45:39 GMT View Forum Message <> Reply to Message Here we go.

Mmm

Subject: Re: Gun's I'd Like to See 15 Posted by Logisteric on Thu, 28 Oct 2010 14:47:58 GMT View Forum Message <> Reply to Message we need the reichsrevolver - caliber (10,6x25R German Ordnance)

mr. gunsmith, don't tell me you need a pic from the left

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Thu, 28 Oct 2010 18:03:26 GMT View Forum Message <> Reply to Message http://www.natchezss.com/product.cfm?contentID=productDetail&prodID=GY00900

starwalker:please take look at glasser in 9x18mm makarov,these green power can be good spice in game ...

Subject: Re: Gun's I'd Like to See 15 Posted by usrbid on Fri, 29 Oct 2010 10:13:32 GMT View Forum Message <> Reply to Message Uh, they are in stock, that's rare these days...

Subject: Re: Gun's I'd Like to See 15 Posted by Czert on Fri, 29 Oct 2010 18:35:39 GMT View Forum Message <> Reply to Message Bah, make every ammo avaivable in every version (including AET) and if they versions are not

Page 1 of 90 ---- Generated from The Bears Pit known for now, it is very simple to set thier coolnes to 0, to not be genrated in game and set them to 1 (or more) if they found in production, rather that creating more and more pictures and all necesary changes which comes with them .

Subject: Re: Gun's I'd Like to See 15 Posted by Starwalker on Fri, 29 Oct 2010 20:33:12 GMT View Forum Message <> Reply to Message wolf00starwalker:please take look at glasser in 9x18mm makarov,these green power can be good spice in game ...

Will do

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Fri, 29 Oct 2010 21:37:40 GMT View Forum Message <> Reply to Message fajn diky [thx very much]

Subject: Re: Gun's I'd Like to See 15 Posted by Sovereign on Sun, 28 Nov 2010 15:14:37 GMT View Forum Message <> Reply to Message I haven't seen this in-game, so I am assuming it isn't there. Barrels are field-interchangeable.

Name: Heckler&Koch HK417 Assault Caliber: 7,62x51mm NATO Action: Gas operated, rotating bolt Overall length: 905 - 985 mm with 406 mm barrel / 35.6" - 38.8" with 16" barrel Barrel length: 305 mm / 12", 406 mm / 16" or 508 mm / 20" Weight: 4.36 kg - 4.96 kg, depending on barrel length Rate of fire: 600 rounds per minute Magazine capacity: 10 or 20 rounds

Subject: Re: Gun's I'd Like to See 15 Posted by DepressivesBrot on Sun, 28 Nov 2010 15:24:38 GMT View Forum Message <> Reply to Message

Page 2 of 90 ---- Generated from The Bears Pit An HK 417 is in basic 1.13 (uiIndex 1077), don't know what version though. All three variants + barrels are in AIMNAS.

Subject: Re: Gun's I'd Like to See 15 Posted by Cutaway on Tue, 30 Nov 2010 23:32:12 GMT View Forum Message <> Reply to Message DIO Nader:

Subject: Re: Gun's I'd Like to See 15 Posted by Cutaway on Tue, 30 Nov 2010 23:44:02 GMT View Forum Message <> Reply to Message Check the websites below every so often: http://smallarmsillustrated.tripod.com/Index.htm

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Wed, 01 Dec 2010 13:04:48 GMT View Forum Message <> Reply to Message http://guns.wikia.com/wiki/Type_11 some info

Subject: Re: Gun's I'd Like to See 15 Posted by Slax on Wed, 01 Dec 2010 17:20:21 GMT View Forum Message <> Reply to Message I always did like the Glock 17L. Bigger is better, you know?

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Wed, 01 Dec 2010 18:58:44 GMT View Forum Message <> Reply to Message here more long glock's http://www.imfdb.org/index.php/Glock

Page 3 of 90 ---- Generated from The Bears Pit Subject: Re: Gun's I'd Like to See 15 Posted by Slax on Wed, 15 Dec 2010 14:28:17 GMT View Forum Message <> Reply to Message http://en.wikipedia.org/wiki/Gyrojet Hey, baby. You come here often?

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Wed, 15 Dec 2010 17:51:09 GMT View Forum Message <> Reply to Message http://world.guns.ru/handguns/hg/usa/gyrojet-e.html here is some info

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Tue, 21 Dec 2010 20:22:24 GMT View Forum Message <> Reply to Message http://files.uzitalk.com/reference/pages/conversionFA40.htm

conv kits for uzi family in .45 acp or 10mm

Subject: Re: Gun's I'd Like to See 15 Posted by ElRaffa on Tue, 21 Dec 2010 21:32:19 GMT View Forum Message <> Reply to Message

PSL or "Romak III"

Wasn't it featured in Renegade Republik?

Page 4 of 90 ---- Generated from The Bears Pit Subject: Re: Gun's I'd Like to See 15 Posted by Sovereign on Tue, 21 Dec 2010 21:45:19 GMT View Forum Message <> Reply to Message What about the AR-10?

IIRC around 8,000 or those were built in total (maybe a couple of thousand more) and they were in service with some countries which could have easily served as an origin for those to show up in Arulco.

Weight 3.29

Subject: Re: Gun's I'd Like to See 15 Posted by Starwalker on Tue, 21 Dec 2010 22:54:57 GMT View Forum Message <> Reply to Message I already helped someone with game values for the RFB , IIRC.

They could be put into basic 1.13 if I get decent pics for them.

Subject: Re: Gun's I'd Like to See 15 Posted by Sovereign on Wed, 22 Dec 2010 08:22:52 GMT View Forum Message <> Reply to Message StarwalkerI already helped someone with game values for the RFB rifles, IIRC.

They could be put into basic 1.13 if I get decent pics for them.

Awesome!

Here's a pic of the 18" model with a suppressor attached and the 26" model above it:

A brighter pic of the 18" version:

And a good pic of the 32" heavy barrel version:

The pics got downsized by the forums, the originals are bigger. Here's to hoping they make it

Subject: Re: Gun's I'd Like to See 15

Page 5 of 90 ---- Generated from The Bears Pit Posted by wolf00 on Wed, 22 Dec 2010 20:06:10 GMT View Forum Message <> Reply to Message some time past,we talking about uzi in 10mm automatic or in .40s&w,it is alive or not please ?

Subject: Re: Gun's I'd Like to See 15 Posted by Wil473 on Wed, 22 Dec 2010 21:14:30 GMT View Forum Message <> Reply to Message I wasn't too happy with the RFB Carbine and Target graphics that I imported from IoV, so this morning, inspired by this thread, I did my own pair of RFB's. Then I found out that in my projects the RFB's have been disabled as in-game items since they were added so nobody's has had a chance to see them.

My RFB's are based on the FN FAL colour palette, and are clean rifles (no attachments). The only difference between the Carbine and Target is the barrel. Just give a shout if you want to take a look at them Starwalker, they won't be available in my projects till next year.

Subject: Re: Gun's I'd Like to See 15 Posted by smeagol on Wed, 22 Dec 2010 21:46:45 GMT View Forum Message <> Reply to Message

Just added this thingy to AIMNAS...

Subject: Re: Gun's I'd Like to See 15 Posted by Sovereign on Wed, 22 Dec 2010 22:05:04 GMT View Forum Message <> Reply to Message Awesome guys, thanks!

By the way, we need one of these:

:exactly:

Subject: Re: Gun's I'd Like to See 15 Posted by Wil473 on Wed, 22 Dec 2010 22:23:13 GMT View Forum Message <> Reply to Message

Page 6 of 90 ---- Generated from The Bears Pit On technical grounds, I don't think we have a palette that can accommodate that one Sovereign. That is unless v1.13 makes the jump from STi's to PNG based graphics.

Subject: Re: Gun's I'd Like to See 15 Posted by Zarax on Wed, 22 Dec 2010 22:46:30 GMT View Forum Message <> Reply to Message It could be interesting... huge camo penalty but you get automatic interrupt versus female soldiers

Subject: Re: Gun's I'd Like to See 15 Posted by DepressivesBrot on Wed, 22 Dec 2010 22:47:58 GMT View Forum Message <> Reply to Message I think camo is only read from LBE and armor slots, thus we don't see ghillie covers or camo paint for guns either.

Subject: Re: Gun's I'd Like to See 15 Posted by Starwalker on Wed, 22 Dec 2010 22:58:05 GMT View Forum Message <> Reply to Message wolf00some time past,we talking about uzi in 10mm automatic or in .40s&w,it is alive or not please ? I never got pictures for the upgrade kit

And a new pic for the Uzi that somehow shows that it is in a different caliber (maybe just a colored stripe on the magazine would do?).

Subject: Re: Gun's I'd Like to See 15 Posted by Starwalker on Wed, 22 Dec 2010 22:58:54 GMT View Forum Message <> Reply to Message wil473My RFB's are based on the FN FAL colour palette, and are clean rifles (no attachments). The only difference between the Carbine and Target is the barrel. Just give a shout if you want to take a look at them Starwalker, they won't be available in my projects till next year. Shout

Subject: Re: Gun's I'd Like to See 15

Page 7 of 90 ---- Generated from The Bears Pit Posted by wolf00 on Wed, 22 Dec 2010 23:26:39 GMT View Forum Message <> Reply to Message starwalker:sorry this is my faill... http://www.youtube.com/watch?v=rg-Y7Bjp2bY on this video is modified uzi in caliber .45 acp

Subject: Re: Gun's I'd Like to See 15 Posted by Wil473 on Thu, 23 Dec 2010 04:23:49 GMT View Forum Message <> Reply to Message Starwalker, check your PM's please. Smeagol's RFB seems to have more detail, especially on the barrel over my efforts. However, I'm making my set available just in case.

Subject: Re: Gun's I'd Like to See 15 Posted by Sovereign on Fri, 24 Dec 2010 13:51:30 GMT View Forum Message <> Reply to Message What about a Ruger Blackhawk in .30Car? The Blackhawk is in 1.13 I believe, so it is just an issue of making the speedloader item for it graphics wise. It also gives .30Car a bit more use in the early game (Seeing as currently it is barely used in 1.13, only by the M1/M2 and the Hezi).

Subject: Re: Gun's I'd Like to See 15 Posted by Cutaway on Fri, 31 Dec 2010 18:38:15 GMT View Forum Message <> Reply to Message Sterling SAR-87, Been posted before but slightly improved images:

Source: http://www.czechweapons.com/en/products/military-weapons/assault-rifle-czw-556/

Subject: Re: Gun's I'd Like to See 15 Posted by Ryft on Mon, 03 Jan 2011 06:23:14 GMT View Forum Message <> Reply to Message As far as desirable gun porn goes... the AA-12 (with frag shells!) or just about anything that was featured in "Future Weapons" that isn't already in the game would be kind of neat. I was impressed to see that Modern Warfare 2 featured the Vector SMG in its arsenal... stuff like that is pretty neat, I think.

Page 8 of 90 ---- Generated from The Bears Pit Subject: Re: Gun's I'd Like to See 15 Posted by Sovereign on Mon, 03 Jan 2011 10:03:57 GMT View Forum Message <> Reply to Message Here's a pair of very interesting weapons

1.The Russian OTs-38 Silent Revolver.

Type: Double Action revolver Caliber: 7,62x42 SP-4 Internally Silenced Weight unloaded: 880 g (with integral laser sight) Length: 191 mm Magazine capacity: 5 rounds in a special speed-loader

2. The Russian PSS Silent Pistol.

Type: Double Action Caliber 7.62x41mm SP-4 Internally Silenced Overall length: 170 mm Weight loaded: 850 g Magazine capacity: 6 rounds

The SP-4 is a rather unique ammunition which uses the combustion of gases to extend a piston which pushes the round out of the casing and down the barrel and traps the gases inside the casing itself. The effect is a very quiet , far quieter than what is possible with a standard sub-sonic pistol and an attached silencer. The muzzle velocity of the SP-4 rounds is typically between 150 and 200 meters per second.

I might make some art for those later today.

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Mon, 03 Jan 2011 12:28:04 GMT View Forum Message <> Reply to Message true it is rare specialized guns,but problem is special ammo ...

Subject: Re: Gun's I'd Like to See 15 Posted by Logisteric on Mon, 03 Jan 2011 12:31:29 GMT View Forum Message <> Reply to Message the revolber is in 1.13-uc (different ammo, though)

Page 9 of 90 ---- Generated from The Bears Pit Subject: Re: Gun's I'd Like to See 15 Posted by clbg on Mon, 03 Jan 2011 13:23:20 GMT View Forum Message <> Reply to Message Sovereign2. The Russian PSS Silent Pistol. I did it many years ago, nobody responded.

Subject: Re: Gun's I'd Like to See 15 Posted by Sovereign on Mon, 03 Jan 2011 13:35:50 GMT View Forum Message <> Reply to Message coolbergSovereign2. The Russian PSS Silent Pistol. I did it many years ago, nobody responded.

Awesome picture. Any chance of this making it into the game this time around?

Subject: Re: Gun's I'd Like to See 15 Posted by clbg on Mon, 03 Jan 2011 13:47:12 GMT View Forum Message <> Reply to Message SovereignAwesome picture. Any chance of this making it into the game this time around? :whoknows: If it ever have to, somebody should draw an ammo for it first.

Subject: Re: Gun's I'd Like to See 15 Posted by Sovereign on Mon, 03 Jan 2011 14:17:10 GMT View Forum Message <> Reply to Message coolbergSovereignAwesome picture. Any chance of this making it into the game this time around? :whoknows: If it ever have to, somebody should draw an ammo for it first.

Do you happen to know the image sizes for ammunition?

Subject: Re: Gun's I'd Like to See 15 Posted by clbg on Mon, 03 Jan 2011 14:44:30 GMT View Forum Message <> Reply to Message [quote=Sovereign]coolbergDo you happen to know the image sizes for ammunition? Not at this moment. Obvious tip: just open any ammo item's image from Bigitems and mdp#items.sti in STIedit and you'll see.

Page 10 of 90 ---- Generated from The Bears Pit Subject: Re: Gun's I'd Like to See 15 Posted by Wil473 on Mon, 03 Jan 2011 21:38:43 GMT View Forum Message <> Reply to Message Urban Chaos-1.13 does not have the OTs-38 Silent Revolver (yet). The only additional Russian/Soviet revolvers in UC-1.13 beyond the UDAR from stock v1.13 are the AEK-906 variants firing conventional 9x18mm and 9x19mm. Aside from the uncommon, for a revolver, ammunition, the AEK-906's are only special in firing from the lower chamber, increasing accuracy.

Subject: Re: Gun's I'd Like to See 15 Posted by Logisteric on Mon, 03 Jan 2011 22:35:18 GMT View Forum Message <> Reply to Message oops, thaught it was the same gun

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Thu, 06 Jan 2011 21:53:10 GMT View Forum Message <> Reply to Message ok i have here something for 7.62x54

it is 7.62x54 soft point, i think in ja2 1.13 hp ammo for this caliber not exist http://www.midwayusa.com/viewproduct/?productnumber=812645 http://clarkcustomcartridge.com/index.php?main_page=product_info&cPath=14&products_id=36

long range tracer ammo for .357 http://clarkcustomcartridge.com/index.php?main_page=product_info&cPath=17&products_id=34

5.45x39 soft point ammo http://clarkcustomcartridge.com/index.php?main_page=product_info&cPath=2&products_id=9

.50 bmg soft point

Page 11 of 90 ---- Generated from The Bears Pit Subject: Re: Gun's I'd Like to See 15 Posted by MikeJahn on Sat, 08 Jan 2011 06:42:44 GMT View Forum Message <> Reply to Message How about some heavy automatic grenade launchers?

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Sat, 08 Jan 2011 10:32:08 GMT View Forum Message <> Reply to Message ja2 have limit to maximum item weight: 22 kilograms

Subject: Re: Gun's I'd Like to See 15 Posted by tais on Sat, 08 Jan 2011 12:15:09 GMT View Forum Message <> Reply to Message i dont know where you got that from but you can have heavier items than 22kg

Subject: Re: Gun's I'd Like to See 15 Posted by usrbid on Sat, 08 Jan 2011 13:47:08 GMT View Forum Message <> Reply to Message Also watch out for attachments to really heavy items. Happened to me in DOM that attaching a laser sight to a really heavy mini gun made the total gun weight be less than one pound. Removing the attachment reversed to the intendet weight.

Subject: Re: Gun's I'd Like to See 15 Posted by ElRaffa on Tue, 11 Jan 2011 21:52:36 GMT View Forum Message <> Reply to Message QB-8 high-penetration 12-gauge ammo

(AIM mod have something similiar with the polyshok, tho).

Page 12 of 90 ---- Generated from The Bears Pit Another page talking about it

Subject: Re: Gun's I'd Like to See 15 Posted by JMich on Sat, 15 Jan 2011 09:44:34 GMT View Forum Message <> Reply to Message I've recently started playing Urban Chaos, and of course the weapon of choice for urban fighting is the . I think that UC1.13 already has the AA-12 in it (checked the XML, haven't found it yet) but I am not sure if it has the Frag-12 ammunition in it, or how easy it will be to be implemented.

The frag-12 is as far as I know a direct shot HE and HEAP round, so I guess it would make any shotgun loaded with it to perform like a rocket rifle.

The other round I'd like to see, assuming we have any fully automatic is the 12 GAUGE TRACER SHOT, which I found here with the catalog code of HV-0609. Of course, any shotgun tracer will have the problem that if only 1 in 5 is a tracer to balance the rifles and lmgs, the shotgun will be underpowered.

Apologies if they have been implemented or asked before (I think frag-12 has been), and hoping they can be implemented.

P.S. in case any of you is unfamiliar with the frag-12, here's a fact sheet

Subject: Re: Gun's I'd Like to See 15 Posted by P.Val on Sat, 15 Jan 2011 17:31:32 GMT View Forum Message <> Reply to Message What about the 4.5 mm air pistols and rifles used in competitions? They are very accurate, but not designed for military applications.. however, they could still cause some damage to unarmored opponents at close range.

Subject: Re: Gun's I'd Like to See 15 Posted by Wil473 on Sat, 15 Jan 2011 17:52:50 GMT View Forum Message <> Reply to Message Yes, I did put FRAG-12 rounds in Urban Chaos. They are implemented using the real high-explosive ammo system (instead of just animation and a sound, but normal bullet damage, the third HE ammotype option links to an index in the explosive items XML). Specifically, the FRAG-12's should approximate a mini-grenade in damage and radius.

Page 13 of 90 ---- Generated from The Bears Pit Subject: Re: Gun's I'd Like to See 15 Posted by Cutaway on Thu, 20 Jan 2011 02:05:52 GMT View Forum Message <> Reply to Message Olin/Winchester FAL:

A-11:

More updates from:

* http://smallarmsillustrated.tripod.com/Index.htm

* http://www.forgottenweapons.com/

* http://85.10.199.166/index-e.html

Online Image editor: http://www.online-image-editor.com/

Subject: Re: Gun's I'd Like to See 15 Posted by howareyou32 on Fri, 21 Jan 2011 00:49:41 GMT View Forum Message <> Reply to Message 93R Modification to Full Auto http://www.youtube.com/watch?v=LX8fMKSItzQ[/video] nothing too special but it is nice to have one

Subject: Re: Gun's I'd Like to See 15 Posted by smeagol on Fri, 21 Jan 2011 00:58:53 GMT View Forum Message <> Reply to Message howareyou32nothing too special but it is nice to have one

Wohoo... another use for a rubber band. Sweeeeeet.

Subject: Re: Gun's I'd Like to See 15 Posted by Headhunter on Fri, 21 Jan 2011 10:46:46 GMT View Forum Message <> Reply to Message smeagolhowareyou32nothing too special but it is nice to have one

Wohoo... another use for a rubber band. Sweeeeeet.

Page 14 of 90 ---- Generated from The Bears Pit Rubber band + Knife = Small rubber piece

Small rubber piece + 93R = Full-auto 93R

AWESOME!!

Subject: Re: Gun's I'd Like to See 15 Posted by MikeJahn on Fri, 21 Jan 2011 21:08:32 GMT View Forum Message <> Reply to Message How about the KS-23 http://en.wikipedia.org/wiki/KS-23

23 mm shotgun woah!

Subject: Re: Gun's I'd Like to See 15 Posted by Sovereign on Sat, 22 Jan 2011 08:47:45 GMT View Forum Message <> Reply to Message MikeJahnHow about the KS-23 http://en.wikipedia.org/wiki/KS-23

23 mm shotgun woah!

I'm on it. Expect art later today.

Subject: Re: Gun's I'd Like to See 15 Posted by Sovereign on Sat, 22 Jan 2011 11:52:30 GMT View Forum Message <> Reply to Message MikeJahnHow about the KS-23 http://en.wikipedia.org/wiki/KS-23

23 mm shotgun woah!

And here it is:

Page 15 of 90 ---- Generated from The Bears Pit Subject: Re: Gun's I'd Like to See 15 Posted by MikeJahn on Sat, 22 Jan 2011 16:46:09 GMT View Forum Message <> Reply to Message Very nice!

So what are the stats going to be like on this gun?

Subject: Re: Gun's I'd Like to See 15 Posted by Sovereign on Sat, 22 Jan 2011 17:22:55 GMT View Forum Message <> Reply to Message Someone around here has a mathematical formula for the conversion of real-life guns to JA2 1.13 stats, so I might be off, but I will hazard a guess:

I think the slug ammo would be XAP/SAP rated because this thing eats car engine blocks for lunch at 100m (from what I found about it online) and the damage will be impressive. I don't recall what's the highest damage for a shotgun is (I think it is 40), but if that one is a 40, this is probably around 45-47 points of damage. Range should be 15 tiles (I see 150m being the effective range quoted quite often) with slugs, and much less with BS rounds (It is quoted for accuracy at 0only 25m max with BS). No idea if it is possible to make direct-fire tear gas canisters in the current 1.13, but if yes, then tear gas ammo needs to also exist (which would make this quite a unique gun). AP to ready needs to be higher than most shotguns (and indeed more than most guns except sniper rifles) and the AP to fire needs to be high as well (essentially, I don't think more than one shot per turn is reasonable).

The rest of the info can be gleaned from this:

Weapon Name: KS-23 Type: Riot Shotgun Caliber: 23mm (4 gauge) Magazine Capacity: 3 rounds, tubular magazine. Muzzle Velocity: ??? Effective Range: 10-25m with Buckshot rounds, around 40-50 with less-than-lethal rounds, 100-200 meters with steel slugs and various grenades. Weight (Empty): 3.85kg Weight (Loaded): 4.06kg Barrel Length: 510mm Total Length: 1.04m Operating Mechanism: Pump-Action.

Subject: Re: Gun's I'd Like to See 15 Posted by MikeJahn on Sat, 22 Jan 2011 18:18:46 GMT View Forum Message <> Reply to Message On the site that wikipedia lists it says that the shotgun fires 4-5 shots a minute, maximum range

Page 16 of 90 ---- Generated from The Bears Pit with slugs is 150 m, no muzzle velocity but id guess that the spread of the buckshot would be massive as well as very powerful (it's a very low gauge shotgun). If I had to hazard a guess this gun should knock anyone out if it doesn't kill them.

Of course this gun isn't truly a combat weapon ,it's more for crowd control, so perhaps that should be its use in JA2 as well.

Subject: Re: Gun's I'd Like to See 15 Posted by MikeJahn on Sat, 22 Jan 2011 18:21:22 GMT View Forum Message <> Reply to Message Check out this page as well: http://www.securityarms.com/20010315/galleryfiles/3000/3077.htm

They made this baby into a bullpup shotgun as well

By itself: http://gunsite.narod.ru/ks23k.htm

It has a shorter barrel but more rounds in the mag and you don't have to reload shell by shell.

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Sat, 22 Jan 2011 18:49:47 GMT View Forum Message <> Reply to Message http://www.pmulcahy.com/revolvers/russian_revolvers.htm udar have more variants in ammo,here is some

Udar (Standard Ball) Udar (Low-Recoil Ball) Udar (AP) Udar (Buckshot) Udar (Rubber) Udar (Irritant Gas) Udar (Baton)

Subject: Re: Gun's I'd Like to See 15 Posted by Wil473 on Sat, 22 Jan 2011 18:58:07 GMT View Forum Message <> Reply to Message Yes, teargas ammotypes are doable. See my comments about "real" in-game terms explosive direct-fire ammunition above (FRAG-12). Tear gas is not that unique of a shotgun round, as it does exist in 12 gauge, and as mentioned for the UDAR. A dummy tear gas explosive should be defined as directly linking it to one of the existing tear gas grenades will result in a bigger and/or

Page 17 of 90 ---- Generated from The Bears Pit longer lasting cloud than would be plausible for even a 23mm shotgun shell.

Subject: Re: Gun's I'd Like to See 15 Posted by MikeJahn on Sat, 22 Jan 2011 19:28:41 GMT View Forum Message <> Reply to Message What about incendiary ammunition, possible?

Subject: Re: Gun's I'd Like to See 15 Posted by Wil473 on Sat, 22 Jan 2011 20:25:36 GMT View Forum Message <> Reply to Message Yes, any explosive effect defined in explosives.xml may with a bit of work be linked to an ammotype. As long as you're wanting something that looks like the Motolov Cocktail or Napalm effects already in-game, then incendiary ammunition is possible.

The only thing that cannot be done (yet) is to have the ammotype result in a smoke or fire trail: - The Rocket flag is a weapons only flag, meaning all ammo fired from a weapon with this flag set has a smoke trail. - The Flame trail only/always shoots out of item 63, which is somewhat annoying if you do not want to have a flame thrower as item 63.

Talking with Smeagol a few days ago inspired me to add 12 gauge Tear gas and Incendiary rounds.

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Tue, 25 Jan 2011 20:58:11 GMT View Forum Message <> Reply to Message maybe this big stupid,i wish to see in game nagant revolver[partner weapon for mosin nagant] & colt saa .45 lc[partner for w1894 traper]colt can be modern replica ...

Subject: Re: Gun's I'd Like to See 15 Posted by Buns on Wed, 26 Jan 2011 10:24:51 GMT View Forum Message <> Reply to Message wolf00maybe this big stupid,i wish to see in game nagant revolverThis would be good. The Nagant revolver was not exclusivly used by the Russian army but also around in South America in its time. So it would be realistical when one or the other drawer in a remote farm would reveal a rusty Nagant. Is 7.62 Nagant identical with 7.62x25?

Page 18 of 90 ---- Generated from The Bears Pit Subject: Re: Gun's I'd Like to See 15 Posted by Sovereign on Wed, 26 Jan 2011 10:47:24 GMT View Forum Message <> Reply to Message Bunswolf00maybe this big stupid,i wish to see in game nagant revolverThis would be good. The Nagant revolver was not exclusivly used by the Russian army but also around in South America in its time. So it would be realistical when one or the other drawer in a remote farm would reveal a rusty Nagant. Is 7.62 Nagant identical with 7.62x25?

7.62 Nagant is 7.62x38R, very different from the 7.62x25 Tokarev. What is indeed interesting about the Nagant Revolver is that due to its mechanism closing the gap between the round and the barrel (and also the special casing shape of the round) it is one of the few revolvers that can be (effectively) used with a sound suppressor. Overall, it was a very popular weapon (with over 2,000,000 made and it was still in widespread use in WW2) and plenty of them still exist, so I guess having them in Arulco is pretty reasonable. The Nagant Revolver is, however, notoriously slow to reload because it is loaded with a single round at a time and spent casings are also removed one at a time through a single "gate".

I might make the art for this one later this week. I have the OTs-38 as WIP at the moment, and I also promised to make some sprites for Logisteric.

Subject: Re: Gun's I'd Like to See 15 Posted by Sovereign on Wed, 26 Jan 2011 11:13:12 GMT View Forum Message <> Reply to Message Hmm. Doing some weapon research, I just found a very funky gun. The Mateba Unica 6 (aka the Mateba Auto-Revolver) is a recoil-operated revolver, making it one of the strangest guns ever. Aside of that, it also fires from the bottom cylinder position. It has a version in .454 Casull with an 8" barrel which is considered to be a joy to shoot (for such a powerful round). I might sprite this one, because it is just way too cool, and we already have .454 Casull in the game.

Here is a pair of them (These are .44s, the left one is the long barrel version):

Subject: Re: Gun's I'd Like to See 15 Posted by Headhunter on Sat, 05 Feb 2011 18:44:00 GMT View Forum Message <> Reply to Message I wouldn't mind seeing a Blaser R93 chambered for .338 Lapua...

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Sat, 05 Feb 2011 19:34:32 GMT View Forum Message <> Reply to Message

Page 19 of 90 ---- Generated from The Bears Pit i really wish to see in game rpg 2 rocket launcher,it is old but still is usable... http://world.guns.ru/grenade/rus/rpg-2-e.html

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Thu, 10 Feb 2011 07:35:16 GMT View Forum Message <> Reply to Message

this gun have base on tokarev tt-33,it is tt-33 rebuild for 9x19mm ... http://www.hungariae.com/Toka58.htm

Subject: Re: Gun's I'd Like to See 15 Posted by DrunkenGrammaton on Tue, 15 Feb 2011 01:16:17 GMT View Forum Message <> Reply to Message How about the Gyrojet? Maybe as an explanation for the rocket rifle, i.e. Deidranna buys a few old prototypes for her scientists to reverse engineer. They then build a run of gyrojets while developing the rocket rifle.

Subject: Re: Gun's I'd Like to See 15 Posted by Wil473 on Tue, 15 Feb 2011 01:34:27 GMT View Forum Message <> Reply to Message MissingName did both Gyrojet pistol and carbine/rifle. Both are also in UC-1.13v3.

The 12 shot MM-1 launcher is in UC-1.13v3 as well, mostly as a test of New Attachment System 0.7 being able to handle a dozen attached grenades. Amusingly, it is more plausible an item to find in-game than the four shot pump action also in the mod, mostly because it reached production (if only for Hollywood). The former is flagged Tons of Guns, while the prototype only four shot is flagged for as a Sci-fi item due to never making production (at least not yet).

Subject: Re: Gun's I'd Like to See 15

Page 20 of 90 ---- Generated from The Bears Pit Posted by wessel23 on Wed, 16 Feb 2011 22:17:33 GMT View Forum Message <> Reply to Message I would like to see more older American/British weapons.

No1 MkIII No4 MkI and the No4 MkI(T) - You already have the No.32 scope. All three in .303 a 4x Scope that was not the ACOG would be cool.

Webley and Enfield Revolvers in .38SW and .455 Webley

DeLisle in .45 ACP

Welrod Pistols in .32 ACP

.45 ACP Liberty Pistols, single shot .45 ACP pistols dropped to resistance groups.

Sten Mk2 and Mk5

Bren LMG in .303 but also available in 7.92 Mauser and 7.62x51

1903 A3 and A4 Sniper Rifle both in .30-06 the 1919 in .30-06 a Sniper Scope for the M1 Garand and the M1 Carbine.

The M2 Carbine in full auto.

The M3 Grease Gun

Rifle Grenades launched from the end of barrels with blank ammo and grenade attachments. This would also work with the SKS as the Yugoslav SKS has a grenade launcher built on the muzzle.

Most of these weapons wouldn't take attachments very readily.

Either way this is only a wish list. I think what you guys do is amazing, and I appreciate and enjoy the wonderful results.

Subject: Re: Gun's I'd Like to See 15 Posted by DepressivesBrot on Wed, 16 Feb 2011 22:48:38 GMT View Forum Message <> Reply to Message

Page 21 of 90 ---- Generated from The Bears Pit Get AIMNAS ... seriously, it includes like 70% of your list. Or search for Buns' WW2 mod, it isn't finished yet, but should cover nearly all of it.

On a side note: Quote:.45 ACP Liberty Pistols, single shot .45 ACP pistols dropped to resistance groups. You are aware of the ridiculous stats it would have to get? "Faster to manufacture than to reload" and would probably have one tile range, being a single shot smooth bore

Subject: Re: Gun's I'd Like to See 15 Posted by wessel23 on Wed, 16 Feb 2011 23:10:18 GMT View Forum Message <> Reply to Message AIMNAS? I will look for it. I did not know there was a WW2 mod but that is cool. I should have surmised there would be.

Yeah, .45 Liberty pistols would be hilarity. I think because they are so bad is why they would be so much fun.

Subject: Re: Gun's I'd Like to See 15 Posted by Buns on Thu, 17 Feb 2011 10:51:28 GMT View Forum Message <> Reply to Message My WWII mod is still in the making (but will not take forever to complete). wessel23No1 MkIII No4 MkI and the No4 MkI(T) Sniper rifle- You already have the No.32 scope. All three in .303I have the No4 and the No5 the others would be more or less identical in stats.

Quote:Webley and Enfield Revolvers in .38SW and .455 WebleyI have the Webley in .38S&W implemented.

Quote:DeLisle Carbines in .45 ACPalready in AIM

Quote:Welrod Pistols in .32 ACPI hade been planning with both .32ACP and 9mm, but dropped them for now because I don't really see a use with general silencers being available.

Quote:.45 ACP Liberty Pistols, single shot .45 ACP pistols dropped to resistance groups.Nope. (I don't think that anyone would throw his Colt 1911 or Balester-Molina in favour of that)

Quote:Sten Mk2 and Mk5Implemented MK.II, MK.IIs, and MK.V

Quote:Bren LMG in .303 but also available in 7.92 Mauser and 7.62x51Yes, three variations of the Bren are implemented - a but not in 7.62NATO, of course.

Page 22 of 90 ---- Generated from The Bears Pit Quote:1903 A3 and A4 Sniper Rifle both in .30-06A4 already is in AIM. A3 is implemented.

Quote:the 1919 in .30-06AIM, so is the BAR.

Quote:a Sniper Scope for the M1 GarandM84 scope in AIM

Quote:and the M1 Carbine.Snipers with M1 Carbines? never heard of that

Quote:The M2 Carbine in full auto.AIM

Quote:The M3 Grease GunImplemented in .45ACP and 9mm see also: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=266476&page=3 and following

Subject: Re: Gun's I'd Like to See 15 Posted by DrunkenGrammaton on Sat, 19 Feb 2011 02:56:40 GMT View Forum Message <> Reply to Message BunsSnipers with M1 Carbines? never heard of that

Sort of. They used the M3 carbine (full auto M1 with an early infrared scope) during the Korean War. Really more sentries than snipers, though. I don't think the early nightvision had the visual range to use with anything bigger.

Subject: Re: Gun's I'd Like to See 15 Posted by DrunkenGrammaton on Sat, 19 Feb 2011 03:31:25 GMT View Forum Message <> Reply to Message How about a few new guns from the SHOT tradeshow last month?

Here's the Radom PM-06. Looks like a handy little SMG, and there aren't many Polish guns in the game.

A double-barrelled 40mm grenade launcher - pure badass. The same company's also making a semi-auto, removable magazine launcher, but it's only in 37mm.

A handheld laser dazzler- give it a ranged version of the flashbang's effect and have fun blinding redshirts.

The coolest looking revolver I've seen in years, by the same guy who designed the Mateba.

The KSG shotgun, basically a modernized Neostead.

Page 23 of 90 ---- Generated from The Bears Pit

And finally, the .45ACP Vector SMG. Looks like this one would get modelled into the game with one of the lowest auto penalties in it's class.

Subject: Re: Gun's I'd Like to See 15 Posted by Slax on Sat, 19 Feb 2011 05:19:29 GMT View Forum Message <> Reply to Message For when a sawed-off just won't do.

CUSpHWJ3P5w[/video]

Subject: Re: Gun's I'd Like to See 15 Posted by smeagol on Sat, 19 Feb 2011 11:23:33 GMT View Forum Message <> Reply to Message Kriss Super V and the KGS are both in AIMNAS as well.

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Sun, 20 Feb 2011 11:04:39 GMT View Forum Message <> Reply to Message http://world.guns.ru/handguns/hg/ch/qsz-92-e.html qsz-92 pistol from china i posted here variant in 9x19mm this variant is for export

http://world.guns.ru/handguns/hg/hu/feg-ap-63-pa-1963-e.html

pistol from hungary[can use .32 acp rounds] this gun is maybe usable for urban chaos mod ... http://world.guns.ru/handguns/hg/de/walther-p-e.html

walther p88 very nice one http://world.guns.ru/handguns/hg/nkor/type-6-e.html

type 68 [north korea] this from late 1960s,in fact in arulco exist many more wp weapon,so why not

Page 24 of 90 ---- Generated from The Bears Pit from north korea ? http://world.guns.ru/handguns/hg/switch/sig-sauer-p230-p232-e.html

can use .32 acp,usable for urban chaos http://world.guns.ru/smg/ch/type-05-e.html type 05 smg in caliber 9x19mm for export,good parner for qsz-92

Subject: Re: Gun's I'd Like to See 15 Posted by DrunkenGrammaton on Sun, 20 Feb 2011 15:43:36 GMT View Forum Message <> Reply to Message smeagolKriss Super V and the KGS are both in AIMNAS as well. Quick work, I don't think it's even been a full month since the KSG was announced. So, does it have reduced reliability to reflect the oddball trigger?

Subject: Re: Gun's I'd Like to See 15 Posted by howareyou32 on Mon, 21 Feb 2011 07:33:10 GMT View Forum Message <> Reply to Message

I want it.

Subject: Re: Gun's I'd Like to See 15 Posted by Dr_Bullet on Wed, 02 Mar 2011 17:13:29 GMT View Forum Message <> Reply to Message I saw "Future Weapons" some days ago in TV. http://www.youtube.com/watch?v=aX-99a1JCc4

Its about the Milkor MGL, but have a look at minute 1:15. The new 40mm Hellhound grenade seem to be very funny... *KABOOM*

I couldn't find the second part of it, but there were 2 more grenades wich were introduced:

Page 25 of 90 ---- Generated from The Bears Pit - A 40mm Grenade wich spends infrared light, to make your nightvision more effective (Like a flare, but only visible per nightvision.)

- And a 40mm Grenade, wich is fired in the air and falling on a little parashute with a camara in its head, providing the squats field PDA's with close range recon information, if a drone recon or air support isn't possible. Just shoot it over the target and have a look if someone is there. Since the Milkor is very quiet (as heard in the video) it's a very stealthy and safe possibility to monitor the area.

These two grenades are shortly introduced at the beginning of the video.

Subject: Re: Gun's I'd Like to See 15 Posted by Vasious on Thu, 10 Mar 2011 11:29:16 GMT View Forum Message <> Reply to Message Long time reader first time poster.

The CBRPS for the Mosin, to got with the modernisation kits for the Aks and SKS?

CBRPS

And as a thought, the Martini Henry .577-450 to join the Big Game rifles?

Subject: Re: Gun's I'd Like to See 15 Posted by Headhunter on Thu, 10 Mar 2011 12:42:20 GMT View Forum Message <> Reply to Message The AK5C, a modernized FNC.

Slightly heavier, rails, 10 cm shorter barrel (35 cm total), no open sights = comes with reflex (integral?), no burst-fire.

Suggested stats compared to the FNC.

FNC | AK5 Weight 38 | 40 Coolness 5 | 6 Ready AP's 16 | 15 (Heavier, but shorter and adjustable stock, 12 with integral reflex) Range 360 | 350 Built-in folding stock | Built-in adjustable folding stock

Page 26 of 90 ---- Generated from The Bears Pit Other stats are the same.

Subject: Re: Gun's I'd Like to See 15 Posted by Toneone on Fri, 18 Mar 2011 15:25:03 GMT View Forum Message <> Reply to Message

Full auto 12,7x108mm anti material rifle..... :naughty:

In depth info is hard to come by, thats about the things ive found(all else is just repeats). And yeah, it has a silencer with a front muzzle break, and is supposed to be fired from the shoulder...

Wiki

Blarg

Be a superhero and include it!

Subject: Re: Gun's I'd Like to See 15 Posted by Gorro der Grüne on Fri, 18 Mar 2011 20:21:05 GMT View Forum Message <> Reply to Message

description

in the Hands of Mr. Peters

Subject: Re: Gun's I'd Like to See 15 Posted by Gorro der Grüne on Fri, 18 Mar 2011 20:36:12 GMT View Forum Message <> Reply to Message Does somebody know the funny gun?

Page 27 of 90 ---- Generated from The Bears Pit Subject: Re: Gun's I'd Like to See 15 Posted by Toneone on Fri, 18 Mar 2011 21:27:23 GMT View Forum Message <> Reply to Message Heh, i stumbeld upon the Kord video today while looking for something else^^ I was amazed how terminator-ish it was..but what could he hope to hit like this? The gun was included in the russian Night Ops mod.

Never mind, on to your funny gun.

Im sure its a rag-tag FN-Mag with a cut stock lokka here

The barrel is a bit different, but ive seen other pictures which had the same barrel but a slightly different body.

Fn mag Stop this video at 0:14, same barrel but different body. this side view shows the same "bright" belt intake part

and this photo from a NATO exercise shows it very good. Same body& barrel just different colors and it has a stock

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Fri, 18 Mar 2011 21:49:59 GMT View Forum Message <> Reply to Message mg vz 52 in 7.62x39 ru

http://world.guns.ru/machine/chex/vz52-and-52-57-e.html http://world.guns.ru/machine/chex/vz59-uk-vz59-e.html vz 59 mg in 7.62x54 ru

Page 28 of 90 ---- Generated from The Bears Pit (also available in 7.62x51mm NATO as UK 68)

Subject: Re: Gun's I'd Like to See 15 Posted by howareyou32 on Wed, 06 Apr 2011 07:01:19 GMT View Forum Message <> Reply to Message

Subject: Re: Gun's I'd Like to See 15 Posted by Slax on Sun, 17 Apr 2011 12:32:48 GMT View Forum Message <> Reply to Message .357 Magnum, automatic pistol. http://www.coonaninc.com/index.php/cPath,5 http://world.guns.ru/handguns/hg/usa/coonan-e.html

Probably quicker than a revolver. Not as reliable.

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Sun, 17 Apr 2011 18:22:27 GMT View Forum Message <> Reply to Message i want see this old stuff http://www.fas.org/man/dod-101/sys/land/stinger.htm

Subject: Re: Gun's I'd Like to See 15 Posted by Slax on Mon, 18 Apr 2011 17:31:01 GMT View Forum Message <> Reply to Message That'd be silly, don't you think? There's no aerial opposition in JA2.

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Tue, 19 Apr 2011 18:41:03 GMT

Page 29 of 90 ---- Generated from The Bears Pit View Forum Message <> Reply to Message i can image use for stinger,shoting on tanks ... i like see this ammo http://www.ammunitiontogo.com/product_info.php/pName/20rds-762x25-red-tracer-ammo/cName/ tracer-pistol-ammo-red-tracer-ammo 7.62x25mm tracer .. http://www.ammunitiontogo.com/product_info.php/pName/50rds-9mm-147gr-subsonic-red-tracer- ammo/cName/tracer-pistol-ammo-red-tracer-ammo very special 9x19mm tracer subsonic http://www.ammunitiontogo.com/product_info.php/pName/20rds-45-acp-red-tracer-ammo/cName/t racer-pistol-ammo-red-tracer-ammo .45 acp tracer ammo

Subject: Re: Gun's I'd Like to See 15 Posted by Logisteric on Tue, 19 Apr 2011 18:49:36 GMT View Forum Message <> Reply to Message wolf00i can image use for stinger,shoting on tanks wolfOO - what exactly was in your coffee?

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Tue, 19 Apr 2011 20:17:17 GMT View Forum Message <> Reply to Message guns can be modified,tank producting heat source... stinger have pasive infrared sensors,some modify on gun & voila ...

Subject: Re: Gun's I'd Like to See 15 Posted by Logisteric on Wed, 20 Apr 2011 05:51:45 GMT View Forum Message <> Reply to Message nope - it's built to get a fast and flying object - the curve radius of a stinger is way to big for a tank don't mention the falkland war - the milan is wire-guided

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Wed, 20 Apr 2011 18:45:43 GMT View Forum Message <> Reply to Message Ok it is my fault...

Page 30 of 90 ---- Generated from The Bears Pit Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Wed, 04 May 2011 11:52:01 GMT View Forum Message <> Reply to Message i wish to see in mod walther p99 in caliber .40 s&w ...

Subject: Re: Gun's I'd Like to See 15 Posted by Exurok on Wed, 04 May 2011 15:14:25 GMT View Forum Message <> Reply to Message HK USP SD 9mm

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Thu, 05 May 2011 12:13:47 GMT View Forum Message <> Reply to Message your gun looks like h&k mk 23 clone in 9x19... something about ammo http://www.midwayusa.com/viewproduct/?productnumber=871628

.338 lapua magnum hollow point

.338 lapua magnum hp subsonic http://www.midwayusa.com/viewProduct/default.aspx?productNumber=384823

.338 lapua magnum match http://www.midwayusa.com/viewProduct/default.aspx?productNumber=797694

http://www.midwayusa.com/viewProduct/default.aspx?productNumber=553131

.30 carabine dpx http://www.midwayusa.com/viewProduct/default.aspx?productNumber=729659

.300 wm gmx

.458 socom subsonic

Page 31 of 90 ---- Generated from The Bears Pit http://www.midwayusa.com/viewProduct/default.aspx?productNumber=221548

Subject: Re: Gun's I'd Like to See 15 Posted by easterngames on Mon, 23 May 2011 15:09:11 GMT View Forum Message <> Reply to Message the american HELFIRE missle systems had man portable versions. when people ask for the stinger they are probably confusing air-to-air with air-to-ground missles. The HELFIRE system on the apaches and super cobra helicopter were actaully man removable and man fireable in the event the helicopter was forced down. Unfortunately these things have safeties and the missles wouldnt arm until they would be about 3 times the lengths of an entire map away.

The one thing i would like to see is mortar shells be manually armed and thrown. In a pinch they could be one heck of a grenade.

Subject: Re: Gun's I'd Like to See 15 Posted by Slax on Sat, 28 May 2011 03:07:33 GMT View Forum Message <> Reply to Message kFVJqqnp4PA[/video]

Subject: Re: Gun's I'd Like to See 15 Posted by Some1 on Wed, 08 Jun 2011 09:26:58 GMT View Forum Message <> Reply to Message I was thinking about which gun to mount on my robot, so I went to see Bobby Ray's for big caliber... I was bit disappointed when I didn't find anything bigger than 7.62mm at section! So I'm wondering why M2 Browning isn't already in game? Or any other big caliber MGs? Such as: Kord I'm sure that robot can take at least two of kind at the same time with tons of .50cal ammo!

Plus it would be fun to have something like this tripod so infantry can fire these things as well... Edit: Image isn't displayed... Well, see the link: M2 on tripod

Offtopic... And hey, what gun for my robot?

Page 32 of 90 ---- Generated from The Bears Pit Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Wed, 08 Jun 2011 10:49:12 GMT View Forum Message <> Reply to Message you speaking about static def or guns or man portable? ja2 have limit for guns[25kg] m2 hb can be nice or m2 navy[watercooling]

Subject: Re: Gun's I'd Like to See 15 Posted by Some1 on Wed, 08 Jun 2011 18:19:01 GMT View Forum Message <> Reply to Message My experience with guns is based on JA2 and other shooter games so...

M2 and Kord seem to be "static" defensive/support MGs which are commonly on tanks/vehicles. According to Wikipedia the BMG exceeds the 25kg limit easily so I guess that's a no no then, unless someone mounts it on Ice Cream Truck or Humvee... The Kord (6P50 variant) seems to hit just the 25 kg (55.12 lb) limit according to Wiki. So it would classify as weapon. Way around the 25kg limit for BMG could be it would be made as item, so you can't fire it before you have set it up on tripod. Dunno how this can be implemented into the game though...

Subject: Re: Gun's I'd Like to See 15 Posted by Toneone on Wed, 08 Jun 2011 18:33:13 GMT View Forum Message <> Reply to Message The Kord mg is included in the Night Ops mod. Granted its a heavy beast but theres always guys like him

Kord mg portable

Gorro linked this on page two, with a request for the gun.

Subject: Re: Gun's I'd Like to See 15 Posted by DepressivesBrot on Wed, 08 Jun 2011 18:52:43 GMT View Forum Message <> Reply to Message I don't know why everyone keeps repeating that 25kg (actually 25.5) figure without checking. The game currently supports item weights between 0 and 6553.5kg (that's more than 6.5 tons).

That said, HMGs are still totally impractical in the game until someone implements proper tripod mounted weapons (needs coding and animations).

Page 33 of 90 ---- Generated from The Bears Pit Subject: Re: Gun's I'd Like to See 15 Posted by Sovereign on Thu, 09 Jun 2011 06:33:44 GMT View Forum Message <> Reply to Message I'm willing to make a sprite for the Kord 6P50-1 version:

We already have the ammo type for it, we'll just need to create a 50-round ammo-belt item. Once this is done, it can be added to the game if the powers that be will take it.

Subject: Re: Gun's I'd Like to See 15 Posted by PasHancock on Thu, 09 Jun 2011 09:03:16 GMT View Forum Message <> Reply to Message SovereignI'm willing to make a sprite for the Kord 6P50-1 version:

We already have the ammo type for it, we'll just need to create a 50-round ammo-belt item. Once this is done, it can be added to the game if the powers that be will take it.

How this weapon will fit in my backpack?

Subject: Re: Gun's I'd Like to See 15 Posted by Sovereign on Thu, 09 Jun 2011 09:37:11 GMT View Forum Message <> Reply to Message PasHancockSovereignI'm willing to make a sprite for the Kord 6P50-1 version:

We already have the ammo type for it, we'll just need to create a 50-round ammo-belt item. Once this is done, it can be added to the game if the powers that be will take it.

How this weapon will fit in my backpack?

How does a Gepard fit there?

Subject: Re: Gun's I'd Like to See 15 Posted by PasHancock on Thu, 09 Jun 2011 10:34:59 GMT View Forum Message <> Reply to Message Well its a game with No Logic

Page 34 of 90 ---- Generated from The Bears Pit How can Eliot Survive a Shot in Head?

How it is possible to kill a bloodcat with hands?

Why would Queen's soldiers shoot at our Mercs when they see him/her,maybe its a Civilian?Do they have something like,Merc Finding Radar?

How is it possible to survive,when you got hit by Mortar Shell?In RL you could still be alive but your hands/legs would be ripped off!

Anyways,its impossible to put in backpacks such bigs weapons and i think its impossible to shoot from it while you standing/sitting.Prone Only

Subject: Re: Gun's I'd Like to See 15 Posted by lockie on Thu, 09 Jun 2011 10:38:50 GMT View Forum Message <> Reply to Message Quote:Well its a game with No Logic

As you say , it's only a game .

Subject: Re: Gun's I'd Like to See 15 Posted by Buns on Thu, 09 Jun 2011 10:45:42 GMT View Forum Message <> Reply to Message PasHancockHow can Eliot Survive a Shot in Head?Nothing in there that could take vital dammages.

Quote:How it is possible to kill a bloodcat with hands?Ask Crocodile Dundee

Quote:Why would Queen's soldiers shoot at our Mercs when they see him/her,maybe its a Civilian?Do they have something like,Merc Finding Radar?How do you know they had not seen or heard you?

Quote:How is it possible to survive,when you got hit by Mortar Shell?In RL you could still be alive but your hands/legs would be ripped off!Only when touching it or stepping on it. You can survive a couple of things that computer games or movies tell you would be instantly lethal (like headshots, BTW).

Quote:Anyways,its impossible to put in backpacks such bigs weapons and i think its impossible to shoot from it while you standing/sitting.Prone Only You can shoot a couple of heavy weapons while standing - depends on your strenght, and you wouldn't hit a thing. You can also dismantle any weapon and pack the parts into a big rucksack.

Page 35 of 90 ---- Generated from The Bears Pit Subject: Re: Gun's I'd Like to See 15 Posted by Some1 on Fri, 10 Jun 2011 09:34:28 GMT View Forum Message <> Reply to Message HazmatThe Kord mg is included in the Night Ops mod. Granted its a heavy beast but theres always guys like him

Kord mg portable

Gorro linked this on page two, with a request for the gun. Hahahah, that's futile! That guy can barely walk with it. It's impossible shoot anything with it unless it's point blank, even then you could fire couple rounds before recoil messes everything! Maybe prone with bipod could make it accurate enough for shorter bursts.

DepressivesBrotI don't know why everyone keeps repeating that 25kg (actually 25.5) figure without checking. The game currently supports item weights between 0 and 6553.5kg (that's more than 6.5 tons).

That said, HMGs are still totally impractical in the game until someone implements proper tripod mounted weapons (needs coding and animations). Well then, HMGs aren't a problem when it comes to weight. Indeed they require a tripod in order to fire them effectively. I imagine coding and animation would be the hardest part.

Offtopic: Heheh, you could do some serious strength training with your merc then. Load a backpack with HMGs, one to hand + strap slot and off you go with over 250kg load... Wonder if he makes to the next sector?

Subject: Re: Gun's I'd Like to See 15 Posted by Sovereign on Fri, 10 Jun 2011 10:55:58 GMT View Forum Message <> Reply to Message Some1Hahahah, that's futile! That guy can barely walk with it. It's impossible shoot anything with it unless it's point blank, even then you could fire couple rounds before recoil messes everything! Maybe prone with bipod could make it accurate enough for shorter bursts.

The portable variant's bipod is actually a pretty clever recoil absorbing device. Thankfully with the NCTH came a way to make certain weapons non-viable to shoot while standing or kneeling, so making this thing usable only while prone should be easy enough.

Subject: Re: Gun's I'd Like to See 15 Posted by Blue_Fox on Fri, 10 Jun 2011 13:04:58 GMT View Forum Message <> Reply to Message Quote:How it is possible to kill a bloodcat with hands?

Page 36 of 90 ---- Generated from The Bears Pit Knock'm down. Even those cats have brains & jaws.

Btw, i like that gun.

Subject: Re: Gun's I'd Like to See 15 Posted by The_Bob on Fri, 17 Jun 2011 10:48:09 GMT View Forum Message <> Reply to Message This (again): vXLRYf9EV2Y[/video]

Subject: Re: Gun's I'd Like to See 15 Posted by Slax on Fri, 17 Jun 2011 11:53:56 GMT View Forum Message <> Reply to Message Quote:NTW 20 APs to ready: 80

Pretty sure that thing (12,7, probably) is in at least one XML mod.

Subject: Re: Gun's I'd Like to See 15 Posted by DepressivesBrot on Fri, 17 Jun 2011 12:01:49 GMT View Forum Message <> Reply to Message SlaxQuote:NTW 20 APs to ready: 80

Pretty sure that thing (12,7, probably) is in at least one XML mod.Actually, 20mm with a conversion kit for 14.5mm. Only the IoV family would be crazy enough to have it. There's nothing in game that's both worth shooting at and can be damaged by this abomination. .50 is already pushing it.

Subject: Re: Gun's I'd Like to See 15 Posted by The_Bob on Fri, 17 Jun 2011 12:18:39 GMT View Forum Message <> Reply to Message I really could use a cannon that can shoot through sandbags and kevlar grass. Also, I'd shoot Pablo with it.

There is a 'training' conversion kit in .50 as well.

Page 37 of 90 ---- Generated from The Bears Pit Subject: Re: Gun's I'd Like to See 15 Posted by 27z on Mon, 11 Jul 2011 10:17:16 GMT View Forum Message <> Reply to Message SovereignHmm. Doing some weapon research, I just found a very funky gun. The Mateba Unica 6 (aka the Mateba Auto-Revolver) is a recoil-operated revolver, making it one of the strangest guns ever. Aside of that, it also fires from the bottom cylinder position. It has a version in .454 Casull with an 8" barrel which is considered to be a joy to shoot (for such a powerful round). I might sprite this one, because it is just way too cool, and we already have .454 Casull in the game.

Here is a pair of them (These are .44s, the left one is the long barrel version):

I really like these ones! Here the italian wiki (if you known italian lang) with useful info: http://it.wikipedia.org/wiki/Mateba_Autorevolver

An other (and new) italian weapon:

Tanfoglio Appeal http://www.armimunizioni.it/uploadfile/news/appeal.jpg http://www.tanfoglio.it/news/appeal.html http://www.armimunizioni.it/news_eventi/dettaglio/Appeal-la-carabina-di-Tanfoglio Semiauto carabine Bullpup & for optics Cal. 22L.R, .22 Win, . 17 Match . 17HMR e .17H&R Magazine capacity: 10 (5 for Italy) Lenght 670mm (barrel 460mm) Weight 2170g.

Subject: Re: Gun's I'd Like to See 15 Posted by Some1 on Wed, 13 Jul 2011 20:17:30 GMT View Forum Message <> Reply to Message DepressivesBrotActually, 20mm with a conversion kit for 14.5mm. Only the IoV family would be crazy enough to have it. There's nothing in game that's both worth shooting at and can be damaged by this abomination. .50 is already pushing it. You could now one-shot the bug queen

Subject: Re: Gun's I'd Like to See 15 Posted by howareyou32 on Fri, 22 Jul 2011 22:25:51 GMT View Forum Message <> Reply to Message

Page 38 of 90 ---- Generated from The Bears Pit Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Sat, 23 Jul 2011 10:46:43 GMT View Forum Message <> Reply to Message

detrajev dt-tanovyj[for tanks] this gun is devopment from dp-28 gun,it is used in tanks[t-34 or something similar] can be used by troops,you can see bipod & folding stock on gun,ammo capacity 60 rounds/caliber 7.62x54R

Subject: Re: Gun's I'd Like to See 15 Posted by ksc133 on Sat, 23 Jul 2011 11:27:51 GMT View Forum Message <> Reply to Message dear folks can i request for this KPV-14.5 ? http://world.guns.ru/machine/rus/kpv-e.html? i like to mount it on the robot for massive fire power!!! lolx thanks

Subject: Re: Gun's I'd Like to See 15 Posted by Logisteric on Sat, 23 Jul 2011 12:58:13 GMT View Forum Message <> Reply to Message ksc133dear folks can i request for this KPV-14.5 heavy machine gun? http://world.guns.ru/machine/rus/kpv-e.html? i like to mount it on the robot for massive fire power!!! lolx thanks you may request whatever you want - but you (most likely) won't get it

Page 39 of 90 ---- Generated from The Bears Pit Subject: Re: Gun's I'd Like to See 15 Posted by DepressivesBrot on Sat, 23 Jul 2011 13:09:53 GMT View Forum Message <> Reply to Message Well, he has bigger chances than howie But seriously, I think the stability of that robot as a firing platform is vastly overestimated. They are usually used with the standard issue SAW, GPMG or a .50 AMR, haven't seen one in this weight class with .50MG or bigger.

Maybe if we ever get tripods implemented, there will be a place for those big guns.

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Sat, 23 Jul 2011 18:21:40 GMT View Forum Message <> Reply to Message sorry but i love big guns ... http://en.wikipedia.org/wiki/Mauser_BK-27 http://en.wikipedia.org/wiki/DEFA_cannon

Subject: Re: Gun's I'd Like to See 15 Posted by Logisteric on Sat, 23 Jul 2011 18:27:13 GMT View Forum Message <> Reply to Message yep we need it - it has to be dual-wield of course

:gaga:

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Sat, 23 Jul 2011 18:28:33 GMT View Forum Message <> Reply to Message weapons for robot platform...

Subject: Re: Gun's I'd Like to See 15 Posted by DepressivesBrot on Sat, 23 Jul 2011 18:30:23 GMT View Forum Message <> Reply to Message It's a tactical UGV with

Page 40 of 90 ---- Generated from The Bears Pit Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Sat, 23 Jul 2011 18:35:12 GMT View Forum Message <> Reply to Message ok not fit in robot platform ... http://world.guns.ru/machine/rus/dshk-dshkm-e.html weaker than kord but i think is is still usable for robot

Subject: Re: Gun's I'd Like to See 15 Posted by Logisteric on Sat, 23 Jul 2011 18:45:44 GMT View Forum Message <> Reply to Message wolf00ok not fit in robot platform ... http://world.guns.ru/machine/rus/dshk-dshkm-e.html weaker than kord but i think is is still usable for robot if we upgrade the robot, we need to do it right

Subject: Re: Gun's I'd Like to See 15 Posted by Tobias on Sat, 23 Jul 2011 20:26:01 GMT View Forum Message <> Reply to Message What about a bow or crossbow for silence kills?

Also I would love to see some AR-15 style caliber .458 SOCOM rifles ...

Subject: Re: Gun's I'd Like to See 15 Posted by DepressivesBrot on Sat, 23 Jul 2011 20:32:19 GMT View Forum Message <> Reply to Message There's a crossbow in AIMNAS.

Subject: Re: Gun's I'd Like to See 15 Posted by Cell on Sat, 23 Jul 2011 20:34:22 GMT View Forum Message <> Reply to Message User deleted

Subject: Re: Gun's I'd Like to See 15 Posted by Tobias on Sun, 24 Jul 2011 15:03:48 GMT

Page 41 of 90 ---- Generated from The Bears Pit View Forum Message <> Reply to Message Yes something like that! Let's name it Rock River Arms LAR-458 Custom.

My preferences: with A2 buttstock (old style) with battle scope color OD green or woodland cammo

Thanks!

Subject: Re: Gun's I'd Like to See 15 Posted by Slax on Sun, 24 Jul 2011 15:34:43 GMT View Forum Message <> Reply to Message Quote:458 SOCOM AR15 Now there's something Mike would do wonders with.

EDIT: http://www.armsvault.com/ Tons of links to tons of guns.

Subject: Re: Gun's I'd Like to See 15 Posted by PasHancock on Mon, 25 Jul 2011 08:14:34 GMT View Forum Message <> Reply to Message is there a list of weapons that are in 1.13?

Subject: Re: Gun's I'd Like to See 15 Posted by Logisteric on Mon, 25 Jul 2011 08:20:52 GMT View Forum Message <> Reply to Message yeo it's called the xml-editor just drag items xml into ms ecxel fromm '2003' onwards (anything that can save to *.xlsx-files) - don't know whether it will show the pix, though edith: tested it no pix just download items.xls

Subject: Re: Gun's I'd Like to See 15

Page 42 of 90 ---- Generated from The Bears Pit Posted by PasHancock on Mon, 25 Jul 2011 08:25:13 GMT View Forum Message <> Reply to Message oh,found it.Thanks

Subject: Re: Gun's I'd Like to See 15 Posted by Logisteric on Mon, 25 Jul 2011 08:34:41 GMT View Forum Message <> Reply to Message just tried to get it with pix into excel - unfortunately there is no way to select 'all' in the editor -> doesn't work

Subject: Re: Gun's I'd Like to See 15 Posted by Tobias on Mon, 25 Jul 2011 18:07:24 GMT View Forum Message <> Reply to Message Hi folks,

I found a JA2 fanpage from Poland with nice gun pics, facing to the right, the other side than it is now in JA2, but looks very nice ... could someone put the pics in the games?

Please! I love them, all of them! http://userbar.jagged-alliance.pl/index.php?gra=dbb&typ=6

Subject: Re: Gun's I'd Like to See 15 Posted by Starwalker on Mon, 25 Jul 2011 20:02:00 GMT View Forum Message <> Reply to Message As said in the PM, those are /our/ gun pics, at least where 1.13-guns are concerned.

That they are pointing to the right also means that they are totally wrong (depicting the /left/ side of the gun (while it points to the right) means they are from a mirror universe...).

Subject: Re: Gun's I'd Like to See 15 Posted by derek on Fri, 29 Jul 2011 14:58:31 GMT View Forum Message <> Reply to Message

http://en.wikipedia.org/wiki/HS2000

Page 43 of 90 ---- Generated from The Bears Pit http://en.wikipedia.org/wiki/RT-20_%28rifle%29

http://en.wikipedia.org/wiki/VHS_assault_rifle

Take a look...

Subject: Re: Gun's I'd Like to See 15 Posted by DepressivesBrot on Fri, 29 Jul 2011 15:04:07 GMT View Forum Message <> Reply to Message wikithe Springfield Armory XD is the marketing name for the weapon, which is licensed and sold in the US by Springfield Armory, Inc.Ingame as 'Springfield XD', index 722.

VHS ... looks like a FAMAS and is another 5.56 AR.

Btw, our armorer resigned his post, looks bad for new guns in the near future.

Subject: Re: Gun's I'd Like to See 15 Posted by derek on Fri, 29 Jul 2011 15:51:05 GMT View Forum Message <> Reply to Message http://world.guns.ru/sniper/large-caliber-sniper-rifles/hr/rt-20-e.html

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Fri, 29 Jul 2011 16:28:19 GMT View Forum Message <> Reply to Message man portable canon? so why? there is no target in game for this beast,against tank is useless ...

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Tue, 02 Aug 2011 09:25:37 GMT View Forum Message <> Reply to Message so why not bring something fresh for old guns ? http://www.gunsinternational.com/Springfield-M1-Garand-308-Win.cfm?gun_id=100189639 now in theory line: it is posible make for garand conv calibre kit's? for excample: .300 wm, .338 lapaua magnum, .458[this one is in iov], now pistol caliber's like .50 ae , .50 beo or .45 winchester magnum ? yes this is imposible until nms is done ...

Page 44 of 90 ---- Generated from The Bears Pit Subject: Re: Gun's I'd Like to See 15 Posted by Slax on Sat, 06 Aug 2011 01:50:42 GMT View Forum Message <> Reply to Message A billion AK variants? A billion AR-10/15 variants!

Subject: Re: Gun's I'd Like to See 15 Posted by 27z on Sun, 07 Aug 2011 06:29:06 GMT View Forum Message <> Reply to Message Very old antitank rifles! (Perhaps to be sold before newer rifles)

PTRD & PTRS-41 http://en.wikipedia.org/wiki/PTRD http://en.wikipedia.org/wiki/PTRS-41

Boys Anti-tank Rifle http://en.wikipedia.org/wiki/Rifle,_Anti-Tank,_.55_in,_Boys

Panzerb

Subject: Re: Gun's I'd Like to See 15 Posted by 27z on Sun, 07 Aug 2011 07:54:42 GMT View Forum Message <> Reply to Message A modern version (semi-auto) of the old M1918 BAR:

M1918A3 SLR

http://www.ohioordnanceworks.com/Firearms/OOWExclusiveFirearms/1918A3_SLR.rif http://www.youtube.com/watch?v=dkw-4JpOalw[/video]

Subject: Re: Gun's I'd Like to See 15 Posted by 27z on Sun, 07 Aug 2011 10:03:20 GMT View Forum Message <> Reply to Message From Old to New...

Page 45 of 90 ---- Generated from The Bears Pit SRM Arms Model 1216 A damn interesting Semiauto shotgun.

http://www.defensereview.com/srm-arms-high-capacity-model-1216-rotary-mag-semi-auto-combat -shotgun/ http://srmarms.com/store/pc/home.asp http://www.youtube.com/watch?v=UxPxBr2QrtE[/video]

Asymmetric Warrior ASW338LM Precision Sniper Rifle A very advanced .338 Lapua Magnum modular sniper rifle / anti-materiel rifle.

http://www.defensereview.com/aig-asymmetric-warrior-asw338lm-338-lapua-magnum-modular-pr ecision-sniper-rifle/

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Mon, 08 Aug 2011 05:05:00 GMT View Forum Message <> Reply to Message ptrs-41 why not? this one can be used in hsw for team ... others are useless in my eyes.. maybe for some jeep hunting.. in ja2 are t-55 or m=60 tank's ... bar 1918a3 why is here need for this gun? ok here is some about m-60 tank

Subject: Re: Gun's I'd Like to See 15 Posted by kato on Tue, 30 Aug 2011 17:31:45 GMT View Forum Message <> Reply to Message Personally i think the amount of guns already is alot, but ofcourse there can always be more..

The only gun im thinking about that we already have seen before in Wildfire but doesnt seem to enter 1.13, is the Mini-30. why didnt you take that one ?

Subject: Re: Gun's I'd Like to See 15 Posted by Slax on Sat, 15 Oct 2011 10:34:38 GMT View Forum Message <> Reply to Message

Page 46 of 90 ---- Generated from The Bears Pit Mmmm, conversions. http://www.youtube.com/watch?v=SpNA-TZnMC4[/video]

Subject: Re: Gun's I'd Like to See 15 Posted by Wil473 on Sat, 15 Oct 2011 13:35:49 GMT View Forum Message <> Reply to Message My three mods have had a "Pistol2Carbine" attachment for a few months now. (You don't seriously expect me to do a carbine version for all the pistols one of these will fit do you?) The graphic is even based on the particular example in the video, though it was drawn freehand over a faded out Glock 17.

Using NAS, it adds slots for: - RIS Optics - RIS LAM - AR-15 type stocks

Built-in: - grip - flash suppression (still allows use of sound suppressors)

Under both OCTH and NCTH there are modifiers to make the pistol hit more often towards the extremes of its natural range. The price is of course higher AP costs associated with the pistol. Problem is the pistol remains one-handed so there is a bit of an exploit.

Subject: Re: Gun's I'd Like to See 15 Posted by Slax on Tue, 18 Oct 2011 15:25:41 GMT View Forum Message <> Reply to Message Been holding off on UC-1.13 on purpose. May just give v3.60 a shot as long as there aren't any glaring issues. It does look promising.

Subject: Re: Gun's I'd Like to See 15 Posted by Ako on Tue, 25 Oct 2011 14:34:48 GMT View Forum Message <> Reply to Message dunno if this is the place for this question, but I was wondering about implementing dart rifles, maybe it would refresh stealth combat a bit? dart rifles would be ranged versions of dart guns already implemented, slow reload time, and using same ammo as dart guns, just with bigger precision and/or range... was there any suggestions like this before that I missed maybe?

Page 47 of 90 ---- Generated from The Bears Pit I'd also suggest implementing slings, there's rock in game already, and there's rubber band... nice for distractions with added range in any stance except prone, not thrown from hand, and still could depend on persons strength score (same as arrows) sry for not having any pics, I could improvise later and make some makeshift slings if needed?

Subject: Re: Gun's I'd Like to See 15 Posted by Sam Hotte on Tue, 25 Oct 2011 16:03:23 GMT View Forum Message <> Reply to Message IIRC there already is a dart rifle in AIMNAS mod. Since you seem interested in make-shift thingies and mcgyvering you should quite like this mod.

And Smeagol - modder of AIMNAS - might as well be interested in your idea of a improvised sling. So you might consider moving to the AIMNAS subforum and telling him.

Subject: Re: Gun's I'd Like to See 15 Posted by Vasious on Fri, 02 Dec 2011 12:04:42 GMT View Forum Message <> Reply to Message I dont have the game open at the moment to check but...

What about the S&W 1917 in 45 ACP (also made by colt) A Service revolver http://world.guns.ru/handguns/double-action-revolvers/usa/sw-large-n-frame-e.html

Also handloaded sub sonic 7.62x39 is not that hard to load with case heavy bullets, so I imagine Bobby Ray might offer his own loadings for decerning clients.

Subject: Re: Gun's I'd Like to See 15 Posted by Sam Hotte on Fri, 02 Dec 2011 14:50:04 GMT View Forum Message <> Reply to Message tao@Monade Is that not the same exact thing as a Pecheng? No, It's not: different barrel, different carrying handle, different placement of bipod - and OC the suppressor. Yes, it is: they are both developments from/improvements to the PKM.

Subject: Re: Gun's I'd Like to See 15 Posted by Anonymous on Fri, 02 Dec 2011 16:07:23 GMT

Page 48 of 90 ---- Generated from The Bears Pit View Forum Message <> Reply to Message AEK 999 Barsuk : 7.62x54mmR Action: Gas-Operated Rate of fire: 650 Muzzle velocity: 825 Effective range: 1500 Feed system: Belt

PKP "Pecheneg" Cartridge: 7.62x54mmR Action: Gas-operated Rate of fire: 650 Muzzle velocity: 825 Effective range: 1500 Feed system: Belt

Same outcome?

Subject: Re: Gun's I'd Like to See 15 Posted by Slax on Fri, 02 Dec 2011 16:53:52 GMT View Forum Message <> Reply to Message Shorter barrel, probably less weight. May cause a whole world of difference in the real world but here it'd just cost less AP to use.

Subject: Re: Gun's I'd Like to See 15 Posted by Anonymous on Fri, 02 Dec 2011 16:57:10 GMT View Forum Message <> Reply to Message Also, the other main difference:

Is the suppressor integrated?

Subject: Re: Gun's I'd Like to See 15 Posted by Sam Hotte on Fri, 02 Dec 2011 18:01:14 GMT View Forum Message <> Reply to Message taoIs the suppressor integrated?

As far as i understood it is not: The AEK does feature a built-in muzzle break (different from the Pecheneg's) that is made to accept the suppressor.

Page 49 of 90 ---- Generated from The Bears Pit Subject: Re: Gun's I'd Like to See 15 Posted by PasHancock on Fri, 02 Dec 2011 18:53:50 GMT View Forum Message <> Reply to Message Translasion:

AEK-999 -Bersuk- with a device for low noise shooting

Subject: Re: Gun's I'd Like to See 15 Posted by Anonymous on Fri, 02 Dec 2011 19:02:27 GMT View Forum Message <> Reply to Message So it is not integrated. Thanks.

The only difference between these guns is barrel length and length overall.

A difference of 33mm in overall length.

A difference of 53mm in barrel length.

Edit:

With better barrel material???

AEK 999 = More compact version of the same power of a Pecheng

Subject: Re: Gun's I'd Like to See 15 Posted by FinnishGuy220 on Thu, 08 Dec 2011 11:10:15 GMT View Forum Message <> Reply to Message I would like some revolver rifles like this: (btw this is a cap gun ) FinnEdit: Image doesnt work, try this: http://s1218.photobucket.com/albums/dd418/Zaweri/?action=view¤t=RevolverRifle.jpg

Subject: Re: Gun's I'd Like to See 15 Posted by Slax on Thu, 08 Dec 2011 16:29:40 GMT View Forum Message <> Reply to Message You may want to look up a real gun before posting a suggestion.

Page 50 of 90 ---- Generated from The Bears Pit Subject: Re: Gun's I'd Like to See 15 Posted by DepressivesBrot on Thu, 08 Dec 2011 16:40:41 GMT View Forum Message <> Reply to Message To be fair, such guns exist. Showing a bit more interest and investing the effort to find an actual sample would make a better impression though.

Subject: Re: Gun's I'd Like to See 15 Posted by FinnishGuy220 on Thu, 08 Dec 2011 17:07:00 GMT View Forum Message <> Reply to Message Want a real gun huh? Well here you go: Colt Revolving Rifle Model 1855: http://en.wikipedia.org/wiki/Colt_revolving_rifle

Subject: Re: Gun's I'd Like to See 15 Posted by Slax on Thu, 08 Dec 2011 17:50:00 GMT View Forum Message <> Reply to Message Bobby Ray's used section could do with some more antiques.

Subject: Re: Gun's I'd Like to See 15 Posted by Zarax on Tue, 13 Dec 2011 06:35:32 GMT View Forum Message <> Reply to Message This looks quite interesting: http://en.wikipedia.org/wiki/MTs-255

Subject: Re: Gun's I'd Like to See 15 Posted by MG42 on Wed, 21 Dec 2011 20:15:40 GMT View Forum Message <> Reply to Message More modernized versions of old weapons would be great. I'm playing AIMNAS now so some of these may not exist in vanilla 1.13, but I'm thinking stuff like the

M14 EBR M21 EBR M1 Garand EBR (not sure how this is created, maybe an M1 + EBR stock? I found it as an EBR already) SKS Tactical (SKS + AK modernization kit)

Ideally one could make these via kits like the EBR stock and the AK modernization kit, but if that's

Page 51 of 90 ---- Generated from The Bears Pit too much work then just having the modernized versions around would be enough. The modernization being mainly in what sort of attachments can be mounted, of course, plus maybe added ammo capacity (m1 EBR holds 20 rounds, SKS Tactical holds 30). Ice had to quit using his beloved MG42 because it couldn't mount anything better than a 2x scope on top despite the fact that it can shoot much farther than that. Sure I could use a spotter but that's pretty inefficient.

Even the FN MAG that he now uses maxes out at a 4x scope (I think), as does the M60.

Candidates for modernization:

AVS-36 (love this one, a 7.62x54mmR with full auto capability) Pretty much every LMG, especially pre-1980s

I suppose one could take every small arm from the Cold War and give it this treatment, but lord knows we already have enough modern assault rifles, pistols, and smgs; the only areas I see a really glaring need for it are in LMGs and older DMR-type rifles like the AVS-36 (the Kar 98k, SMLEs, and the Mosin all fit in here as well). Maybe the BAR as well for a US/NATO counterpart to the AVS-36. There's just something really badass about using a weapon with the heart of a tried-and-true, old-school beast underneath all of the hypermodern attachments and polymere.

Subject: Re: Gun's I'd Like to See 15 Posted by Sam Hotte on Wed, 21 Dec 2011 21:15:23 GMT View Forum Message <> Reply to Message MG42M14 EBR M21 EBR [..] Ideally one could make these via kits like the EBR stock [..]

Already in the game.

Subject: Re: Gun's I'd Like to See 15 Posted by DepressivesBrot on Wed, 21 Dec 2011 21:18:17 GMT View Forum Message <> Reply to Message Doh. He said they were and wants additional guns along that pattern. (But yes, M14 EBR and M21 EBR are in basic 1.13, M1 EBR and the AK Kit with all it's applications are AIMNAS specific)

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Tue, 10 Jan 2012 20:38:11 GMT

Page 52 of 90 ---- Generated from The Bears Pit View Forum Message <> Reply to Message Para Ordnance P14-45 in caliber .40 s&w this wariant exist in real life http://world.guns.ru/handguns/hg/can/para-ordnance-p14-45-e.html conv kits for : 5.45x39,this idea is from old dbb mod mod[before rename it to the iov],fn scar .300 wm[wichester magnum] sniper or dmr variant. .300 wsm heway sniper. all these scar can be under sci-fi tag ....

Subject: Re: Gun's I'd Like to See 15 Posted by Icejon on Tue, 24 Jan 2012 08:28:40 GMT View Forum Message <> Reply to Message What about my AR-180B? This rifle was so famous in AR-180 form, the Irish called it the "widowmaker". The AR-180B is the latest version, mine was made in 2008 and it is one of the last. It has a simple gas operated action, and compared to the AR-15 lacks a buffer tube. This allows it the benefit of use of foldable stocks. The lower reciever is polymer, and accepts a standard ar-15 trigger pack so it could use the burst kit in the game. The length of the barrel is 19" inches, and lightweight so not suitable for sustained firing. The weight of the rifle is 6lbs with a 19" barrel!

It uses standard Ar-15/m16 magazines, and should be able to use beta C magazines. This rifle from Armalite combines the reliability of the AK, the ease of use and lightweight of the AR-15, with the functionality of the FAL.

The stats should be somewhere with the damage of the M16, and the AP cost of the FAL. The accuracy is not great at 2 MOA, so it should be about as accurate as an mini-14, or maybe a little better.

Subject: Re: Gun's I'd Like to See 15 Posted by Sam Hotte on Tue, 24 Jan 2012 13:30:29 GMT View Forum Message <> Reply to Message As it was said earlier in this thread: providing pic(s) and maybe link to descriptive website increases chance to find somebody willing and able to put your gun into game.

Subject: Re: Gun's I'd Like to See 15 Posted by Icejon on Wed, 25 Jan 2012 03:08:10 GMT View Forum Message <> Reply to Message Sam_HotteAs it was said earlier in this thread: providing pic(s) and maybe link to descriptive website increases chance to find somebody willing and able to put your gun into game.

Sure, AR-180B review

Page 53 of 90 ---- Generated from The Bears Pit

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Wed, 25 Jan 2012 11:06:55 GMT View Forum Message <> Reply to Message ar 180? i think it is t-101[arnie] gun in first movie[terminator]... corect me if im in mistake

Subject: Re: Gun's I'd Like to See 15 Posted by ironmonger on Wed, 25 Jan 2012 15:59:02 GMT View Forum Message <> Reply to Message Arnie uses rifle of this type, but judging by the fact the stock is folded, it may be an AR-18 rather than an AR-180. The semi-auto AR-180 had a fixed stock afaik.

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Wed, 25 Jan 2012 16:22:39 GMT View Forum Message <> Reply to Message in book novel terminator:there is this rifle named ar 180 ....

Subject: Re: Gun's I'd Like to See 15 Posted by DepressivesBrot on Wed, 25 Jan 2012 17:06:14 GMT View Forum Message <> Reply to Message Going by IMFDB, it was an actual AR18 in the movie. Here's what they have to say about it: [url=http://www.imfdb.org/wiki/Terminator#AR-18IMFDB[/url]]Yet another of the Terminator's guns is an Armalite AR-18 . The gun is used with the stock removed (like the SPAS-12) and with two magazines taped together in a 'jungle style' configuration. He uses it primarily during the assault on the police station and during the car chase following the motel scene. The script refers to the rifle as an AR-18 and it is shown as such in the movie, though rather obviously a California gun store in 1984 would never sell a fully automatic rifle over the counter. The Terminator novel excuses this by stating the T-800 instead took a civilian AR-180 semi-automatic rifle and converted it to full-auto using tools stolen from a hardware store earlier in the day.

Subject: Re: Gun's I'd Like to See 15 Posted by usrbid on Thu, 26 Jan 2012 06:55:44 GMT View Forum Message <> Reply to Message AR-180 is the civilian semi auto version, the AR-18 is the military full auto capable version, here is

Page 54 of 90 ---- Generated from The Bears Pit a review: http://www.youtube.com/watch?v=iLxz1vdmqlQ

Subject: Re: Gun's I'd Like to See 15 Posted by Dyson on Thu, 26 Jan 2012 19:28:10 GMT View Forum Message <> Reply to Message Atchinson AA-12 ACR G3 DMR

Subject: Re: Gun's I'd Like to See 15 Posted by Gorro der Grüne on Thu, 26 Jan 2012 19:57:23 GMT View Forum Message <> Reply to Message

instead of all that supermodern junk

Subject: Re: Gun's I'd Like to See 15 Posted by Ryft on Sat, 04 Feb 2012 06:34:47 GMT View Forum Message <> Reply to Message A working bayonet as a weapon attachment would be pretty sweet. Especially for the SKS.

Magpul ACR, for certain as a modern toy that you could get excited about. I also think the KRISS Vector would give you a nice late-game option for .45 ammo.

And because mercs are eccentric individuals, something with style like this might be pretty neat. Anyone who's watched Ghost in the Shell might remember it.

I often like to have some of my IMPs use rather unusual items now and again, whether uniform pieces, more exotic knives, or what have you. A nifty revolver like that, even if it was no 5-7, would be the sort of thing I might use.

Subject: Re: Gun's I'd Like to See 15 Posted by Kaerar on Tue, 28 Feb 2012 06:26:46 GMT View Forum Message <> Reply to Message I thought the Vector was already in, however if it isn't I'll give it a shot along with the Remmington/Bushmaster ACR (Masada sold the design to Magpul who then licensed it to

Page 55 of 90 ---- Generated from The Bears Pit Bushmaster for mass production, who then got Remmington to mass produce it...).

I did the same with Rico's Signature Gun for my IMP (also made a portrait of Rico ) and gave it a 25mm underslung grenade launcher with single loading grenades (same as the XM-25's) even though the fluff for it says it's a 30mm launcher. However it's size would be 25mm max anyway from the image!

Making that mod though is a bit involved and takes a fair bit of time in the XML editor too...]

If people want I can release the images for the Underslung Launcher and the 25mm single shells too...

Subject: Re: Gun's I'd Like to See 15 Posted by Gambigobilla on Tue, 28 Feb 2012 13:06:44 GMT View Forum Message <> Reply to Message Everyone suggests a firearm but here i am suggesting a melee item.

[url=http://]KNIFEWRENCH[/url]

Practical and safe.

Subject: Re: Gun's I'd Like to See 15 Posted by sabresandy on Wed, 29 Feb 2012 05:15:49 GMT View Forum Message <> Reply to Message Is there a master list of gun suggestions anywhere? I'd love to suggest both the KRISS as a late-game SMG (which would also be a great way to use up .45 ammunition) and the M1918A3 BAR, chambered in 7.62 NATO, but I know the KRISS was suggested already.

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Sun, 25 Mar 2012 13:50:46 GMT View Forum Message <> Reply to Message this one can bring fresh to the mod http://www.shopcorbon.com/Glaser-Safety-Slug/762x39-130gr-Glaser/05600/500/Product

Subject: Re: Gun's I'd Like to See 15 Posted by Xubor on Thu, 19 Apr 2012 21:34:35 GMT View Forum Message <> Reply to Message

Page 56 of 90 ---- Generated from The Bears Pit

Subject: Re: Gun's I'd Like to See 15 Posted by Flugente on Sat, 02 Jun 2012 19:54:51 GMT View Forum Message <> Reply to Message Although this thread says 'Gun's I'd like to see', there are still some new items in Standard 1.13 that still need some pictures, as currently only placeholders are used. The are:

small and medium pics for the KAC Masterkey (item 1522) pics for the replacable MG barrels (items 1377 - 1381) rifle sling (item 1525) the makeshift tripwire mines (1528 - 1534) might also need a bit of wire, at least the big pictures. Nothing fancy, just a bit of wire, so one can see the difference

Subject: Re: Gun's I'd Like to See 15 Posted by Gambigobilla on Sat, 02 Jun 2012 21:01:08 GMT View Forum Message <> Reply to Message Also duckbill image needs to be swapped sideways.

Subject: Re: Gun's I'd Like to See 15 Posted by archaeogeek on Sat, 30 Jun 2012 21:51:04 GMT View Forum Message <> Reply to Message What about some more grenades - the GP-30/Kastet launcher can also throw smoke (GRD) and tear gas (Gvozd) grenades. They both weigh 265 grams and I can't find a picture, although what little I can find seems to indicate that they look basically just like a standard VOG-25, would give a slight versatility boost to the combloc 40mm grenades.

Subject: Re: Gun's I'd Like to See 15 Posted by lockie on Sun, 01 Jul 2012 11:27:50 GMT View Forum Message <> Reply to Message Quote:although what little I can find seems to indicate that they look basically just like a standard VOG-25,

Seems like unnecessary work for someone ? We have grenades which do gas and smoke , too much choice can be as difficult as too little .

Page 57 of 90 ---- Generated from The Bears Pit Subject: Re: Gun's I'd Like to See 15 Posted by archaeogeek on Sun, 01 Jul 2012 18:22:27 GMT View Forum Message <> Reply to Message Not everyone plays with NATO weapons, and the gas versions of the VOG seem mildly more pertinent for a 90s game than an oddball 43mm grenade that only came in the mid 2000s. Unless I missed something and the other rifle grenades work in the GP-30...

Also it's not that much work, it's more an itch I had midway through a playthrough.

Subject: Re: Gun's I'd Like to See 15 Posted by Soto Banaris on Sun, 01 Jul 2012 23:56:02 GMT View Forum Message <> Reply to Message Due to the release notes from 5300 Quote:2. AttachmentComboMerges is underused, so it's been extended to use up to 20 attachments to make it more useful. Build your own guns, anyone? I propose some makeshift weapons or makeshift tools. Take a can, dynamite, duct tape and some nails (although nails are not implemented) and you have a makeshift fragmentation grenade. An aluminium rod could be transformed into a makeshift crowbar. Sounds a bit like Fallout 3 makeshift weaponry, but hey... makeshift weaponry would be a fresh breeze.

Subject: Re: Gun's I'd Like to See 15 Posted by Gambigobilla on Mon, 02 Jul 2012 17:33:39 GMT View Forum Message <> Reply to Message SotoDue to the release notes from 5300 Quote:2. AttachmentComboMerges is underused, so it's been extended to use up to 20 attachments to make it more useful. Build your own guns, anyone? I propose some makeshift weapons or makeshift tools. Take a can, dynamite, duct tape and some nails (although nails are not implemented) and you have a makeshift fragmentation grenade. An aluminium rod could be transformed into a makeshift crowbar. Sounds a bit like Fallout 3 makeshift weaponry, but hey... makeshift weaponry would be a fresh breeze.

There are marbles you can use for fragments. Smeagol already uses them in AIMNAS (shaped charge + marbles + can= homemade frag grenade)

Subject: Re: Gun's I'd Like to See 15 Posted by Soto Banaris on Mon, 02 Jul 2012 21:11:50 GMT View Forum Message <> Reply to Message I know, I just want to widen the items used for building makeshift weaponry.

Page 58 of 90 ---- Generated from The Bears Pit Subject: Re: Gun's I'd Like to See 15 Posted by Gambigobilla on Tue, 03 Jul 2012 15:46:59 GMT View Forum Message <> Reply to Message Yea, i would love to see it, some more junks and scraps for making new items would be awesome. I've tried to do it myself but i lack the imaging and mapping skills. The best thing i've done is duplicating some old items for visuals and changing them and adding them to enemy drop rates.

Subject: Re: Gun's I'd Like to See 15 Posted by Soto Banaris on Tue, 03 Jul 2012 16:02:10 GMT View Forum Message <> Reply to Message I could make lots of pictures for this. But I can only exchange existing bmps into the sti-file, I'm not familiar enough to the editor to ADD the bmps. someone else would have to do this. Nails, broken light bulbs, pepper, tobacco sauce, broken glass, thermite... I can think of MANY ways to make things go boom in an extraordinary (and painful) way.

Subject: Re: Gun's I'd Like to See 15 Posted by Sovereign on Thu, 05 Jul 2012 08:24:00 GMT View Forum Message <> Reply to Message Ryft And because mercs are eccentric individuals, something with style like this might be pretty neat. Anyone who's watched Ghost in the Shell might remember it.

I already sprited the Mateba Unica 6 and the Mateba Grifone (the carbine variant) a while ago. wil473 is using them in UC-1.13.

I do think 1.13 should adopt that thing if only because it is such a unique firearm (and because we need more stuff in .454, always!).

Subject: Re: Gun's I'd Like to See 15 Posted by Gambigobilla on Thu, 05 Jul 2012 15:32:47 GMT View Forum Message <> Reply to Message @Soto

STIedit has a copy/paste function. I'm using it to copy one item from a mod to another. It's pretty easy.

Page 59 of 90 ---- Generated from The Bears Pit Subject: Re: Gun's I'd Like to See 15 Posted by Katagelan on Thu, 12 Jul 2012 11:14:49 GMT View Forum Message <> Reply to Message Now that we have the HAM5 item transformation, we should have throwable versions of knives and shovel and melee versions of throwing knives.

Subject: Re: Gun's I'd Like to See 15 Posted by Hazapuza on Thu, 12 Jul 2012 11:27:34 GMT View Forum Message <> Reply to Message You want a throwable shovel? :crazy:

Subject: Re: Gun's I'd Like to See 15 Posted by DepressivesBrot on Thu, 12 Jul 2012 11:38:06 GMT View Forum Message <> Reply to Message Never seen a certain Speznas video?

Subject: Re: Gun's I'd Like to See 15 Posted by Hazapuza on Sun, 22 Jul 2012 22:35:06 GMT View Forum Message <> Reply to Message Actually I had not. For some reason I was thinking about a full-sized shovel, though... Anyway, I agree Ivan could use one of those crazy spetznas things.

Subject: Re: Gun's I'd Like to See 15 Posted by Flak on Sat, 28 Jul 2012 03:11:38 GMT View Forum Message <> Reply to Message A-91 9A-91 Chey Tac Intervention M98B Orsis T-5000

And maybe some 6.5mm Grendel weapons

Page 60 of 90 ---- Generated from The Bears Pit Subject: Re: Gun's I'd Like to See 15 Posted by Haborym on Mon, 30 Jul 2012 16:41:45 GMT View Forum Message <> Reply to Message http://www.youtube.com/watch?v=jIlceAZBRdA

Also some weapons I'd like to see are the m2 carbine, and c96 w/ automatic fire, and the Ruger ac556, if these have not already been suggested.

Subject: Re: Gun's I'd Like to See 15 Posted by Slax on Mon, 30 Jul 2012 19:31:16 GMT View Forum Message <> Reply to Message Those are already in plenty (most of them?) of mods, Haborym. Try IoV or AIMNAS (Fidel, shovel). UC-1.13 probably won't let you down either.

Subject: Re: Gun's I'd Like to See 15 Posted by Zarax on Sun, 12 Aug 2012 19:38:55 GMT View Forum Message <> Reply to Message Probably already proposed but...

10 gauge shotguns: http://www.remington.com/product-families/firearms/shotgun-families/autoloading-model-sp-10.as px

Stunning shells: http://www.firequest.com/G12-437.html

Explosive shells: http://www.firequest.com/G12-012.html

Incendiary: http://www.firequest.com/G12-013.html

Subject: Re: Gun's I'd Like to See 15 Posted by Gambigobilla on Mon, 13 Aug 2012 16:14:29 GMT View Forum Message <> Reply to Message AFAIK we don't have a quartermaster to approve new guns for base 1.13 mod and many people are agreed that base 1.13 should be base for other modmods and it no longer needs any more firearms except demonstration purposes like masterkey is added when underbarrel guns feature introduced. So posting new guns here is redundant.

And there are many item mods which include all the suggested items.

Page 61 of 90 ---- Generated from The Bears Pit Subject: Re: Gun's I'd Like to See 15 Posted by Zarax on Tue, 14 Aug 2012 06:34:16 GMT View Forum Message <> Reply to Message Thank you, I've been away from the community too long I guess...

Maybe it's time to lock the thread then?

Subject: Re: Gun's I'd Like to See 15 Posted by Lexx on Sun, 19 Aug 2012 21:56:47 GMT View Forum Message <> Reply to Message Not a gun, but... I would love to see a Tomahawk.

Some military guys in the US are using them for melee fights, breaching doors and such.

Subject: Re: Gun's I'd Like to See 15 Posted by Slax on Sun, 19 Aug 2012 22:16:48 GMT View Forum Message <> Reply to Message Nice. Those can be thrown too, hm?

Subject: Re: Gun's I'd Like to See 15 Posted by Lexx on Mon, 20 Aug 2012 10:49:16 GMT View Forum Message <> Reply to Message Yeah, you can throw them as well and it's quite easy to do.

Subject: Re: Gun's I'd Like to See 15 Posted by Gambigobilla on Mon, 20 Aug 2012 11:06:37 GMT View Forum Message <> Reply to Message It can be made with an item transmutation. Duplicate the axe. Modify the duplicant to be throwing knife. Add transformations for changing item between two. And you'll have a weapon both melee and throwing.

Subject: Re: Gun's I'd Like to See 15 Posted by Serenity on Fri, 31 Aug 2012 23:47:03 GMT

Page 62 of 90 ---- Generated from The Bears Pit View Forum Message <> Reply to Message For the SciFi mode maybe: http://avp.wikia.com/wiki/M41A_Pulse_Rifle http://www.tk560.com/m41a.html

M41A pulse rifle from Aliens. Fires 10mm caseless ammo and has a 30mm grenade launcher

Subject: Re: Gun's I'd Like to See 15 Posted by DepressivesBrot on Sat, 01 Sep 2012 21:45:35 GMT View Forum Message <> Reply to Message Fun fact: There is a complete set of pictures for the M41A in the sti already, just no item. And if someone adds it, I insist on the real pulse rifle - a Thompson with a Masterkey in a bulky plastic shell.

Subject: Re: Gun's I'd Like to See 15 Posted by Serenity on Sun, 02 Sep 2012 00:37:42 GMT View Forum Message <> Reply to Message For simplicity it could use the standard 10mm ammo and 25mm or 40mm grenades

Despite the dialogue, it isn't caseless anyways. You can see cases ejecting in a couple of scenes.

Subject: Re: Gun's I'd Like to See 15 Posted by Slax on Sun, 02 Sep 2012 01:37:43 GMT View Forum Message <> Reply to Message 99 rounds of 10mm LAPET (Light Armor Piercing Explosive Tipped) does seem to be a bit over the top.

Subject: Re: Gun's I'd Like to See 15 Posted by Wil473 on Sun, 02 Sep 2012 16:19:49 GMT View Forum Message <> Reply to Message AFS/UC-1.13/DL-1.13 all have the M41A, as it was an original DL weapon (though DL-1.13 has not seen an upgrade in quite some time). I even have one sitting in the Drake University sector's comic book store as an in-joke. Stock v1.13 graphic for the M41A, new graphics for the 30mm rounds.

Page 63 of 90 ---- Generated from The Bears Pit DepressivesBrotFun fact: There is a complete set of pictures for the M41A in the sti already, just no item. And if someone adds it, I insist on the real pulse rifle - a Thompson with a Masterkey in a bulky plastic shell. Now that I've got 100 more weapon item slots available this can be done. It wouldn't even be the first functional weapon prop in my projects. BulletSix's "Carter Special" holds that title.

Need more merchant XML/"canned NPC behaviour" in-game...

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Tue, 09 Oct 2012 18:07:07 GMT View Forum Message <> Reply to Message please it is a posible add in svn 7.62x39 glasser ? http://www.shopcorbon.com/Glaser-Safety-Slug/762x39-130gr-Glaser/05600/500/Product second link ca be interisting too,there is few guns caliber in .30-06 http://www.shopcorbon.com/Glaser-Safety-Slug/30-06-Sprg-130gr-Glaser/06000/500/Product

Subject: Re: Gun's I'd Like to See 15 Posted by sumfugoula22 on Sun, 16 Dec 2012 09:01:10 GMT View Forum Message <> Reply to Message I would suggest the Lithuanian G36KA4, i dont really quite know the specifications for the gun but i do know that they are 5.56 cal guns

and i dont know how to add pics so you guys should go search the internet for it i have some links:http://pilypas.lt/g-36-seimoje-lietuviska-versija-g-36ka4/ http://gunrunnerhell.tumblr.com/post/18292329400 http://www.hkpro.com/forum/hk-nfa-talk/138998-g36kv-build-standards.html

Subject: Re: Gun's I'd Like to See 15 Posted by DepressivesBrot on Sun, 16 Dec 2012 09:09:14 GMT View Forum Message <> Reply to Message Seems identical to the G36K RAS we have in the game.

Subject: Re: Gun's I'd Like to See 15 Posted by lockie on Sun, 16 Dec 2012 11:25:16 GMT

Page 64 of 90 ---- Generated from The Bears Pit View Forum Message <> Reply to Message Quote:Seems identical to the G36K RAS we have in the game.

NO you FOOL , it's a LITHUANIAN version !!!

:wrysmiley:

Subject: Re: Gun's I'd Like to See 15 Posted by sumfugoula22 on Sun, 16 Dec 2012 13:05:35 GMT View Forum Message <> Reply to Message well its almost the same as RAS ,but the G36KA4 has a picatinyy rail instead of G36 optics and a metal mount in front its basicly a diffrent version of the Norwegian G-36KA2

Subject: Re: Gun's I'd Like to See 15 Posted by DepressivesBrot on Sun, 16 Dec 2012 13:18:23 GMT View Forum Message <> Reply to Message That pretty much is our RAS. It's got the low profile toprail of the Compact instead of the HKV or export scope. Just look it up on Bobby Ray's

Subject: Re: Gun's I'd Like to See 15 Posted by sumfugoula22 on Sun, 16 Dec 2012 13:19:02 GMT View Forum Message <> Reply to Message crap, i forgot to add more info on the gun the gun is pretty acurate from 0 to 400 in the base version (no bipod or optics) and if you add the bipod,some good optics and "match" ammo the range is increased to 500 all the sights are integrated to the Picatinny rail on top so you can add optic,holographic or any other

Page 65 of 90 ---- Generated from The Bears Pit the plastic mount in front of the gun has been replaced bt a light metal one that also has a picatiny rail on it

Subject: Re: Gun's I'd Like to See 15 Posted by DepressivesBrot on Sun, 16 Dec 2012 13:24:40 GMT View Forum Message <> Reply to Message And? You could give the same performance specs for a normal '36. You could argue for a name change now that an armed force has standardized the setup, but there's really no point in adding an identical gun.

Subject: Re: Gun's I'd Like to See 15 Posted by K0ukku on Sun, 16 Dec 2012 13:39:21 GMT View Forum Message <> Reply to Message As the CovertOps trait gives the player a chance to infiltrate past the enemy lines, some kind of weapons with disassembling/assembling could be useful. The enemies will stop the player if the CovertOps/Spy merc has too much weapons and/or too good weapons. A sniper rifle taken into parts could resolve the issues for the infiltration units. For example, players wants to get a nice sniping position from somewhere before the attack, goes past the enemy lines unnoticed (weapon disassembled) goes to the roof, assembles the rifle and ready to give clandestine fire support if needed for the main assault force. I believe the Vintores VSS is really easily transported in a compact suit case.

Subject: Re: Gun's I'd Like to See 15 Posted by sumfugoula22 on Sun, 16 Dec 2012 13:54:40 GMT View Forum Message <> Reply to Message well i checked bobby rays and i dont know if the specs apply ingame but as i said before the KA4 has better range,the regular max range is 365 while the KA4 is 400 but as you said it is mostly the same as RAS, but KA4 has more range anyway as i said before its the same as the norwegian G36KA2 but only being diffrence that g36 optics were remowed and the rifle butt was changed the diffrence beetween the regular 36 is that its Very rielable because most of the plastic was replaced by metal alloys also KA4 has the ability to launch rifle grenades and its lighter than the regular g36k

Subject: Re: Gun's I'd Like to See 15

Page 66 of 90 ---- Generated from The Bears Pit Posted by DepressivesBrot on Sun, 16 Dec 2012 14:04:46 GMT View Forum Message <> Reply to Message 365 and 400 are in the same ballpark, you can't just compare the approximate real range of a gun with the balanced/adjusted ingame range and say it's better. The RAS forearm in game looks a lot like the KAC model, which is aluminum as well. And the normal G36 can launch rifle grenades, there's even an instruction video somewhere. Oh, and the RAS is lighter.

Just fire up the XMLEditor and rename it.

Subject: Re: Gun's I'd Like to See 15 Posted by sumfugoula22 on Sun, 16 Dec 2012 14:55:59 GMT View Forum Message <> Reply to Message wait are you comparing the G36KA4 to the regular G36 ? im coparing it to the G36K, because the actual name of the gun is G36K A4 its barrel is 5 cm longer than the regular G36K and it has picatiny rail instead of optics also the the front of the gun is light metal instead of plastic so it is more riealible than the G36K and you can actualy mount 4 things in the front

Subject: Re: Gun's I'd Like to See 15 Posted by DepressivesBrot on Sun, 16 Dec 2012 15:03:25 GMT View Forum Message <> Reply to Message No, I mean the G36K/G36K RAS - I just tend to drop a letter now and then out of laziness. And why do you repeat the part about the optics rail and the metal forearm again and again? I've explained that 3 times already.

Subject: Re: Gun's I'd Like to See 15 Posted by sumfugoula22 on Sun, 16 Dec 2012 15:10:33 GMT View Forum Message <> Reply to Message ah damn it if i knew how to add pics to these i would show you the diffrence of looks so ive got some links http://www.bbdragon.com.tw/popup_image.php/pID/2341/imgID/0 - the G36 RAS http://www.airsoftgun.lt/invision/index.php?showtopic=5376 - The G36K A4 and some other g36 weps

Page 67 of 90 ---- Generated from The Bears Pit Subject: Re: Gun's I'd Like to See 15 Posted by lockie on Sun, 16 Dec 2012 15:20:34 GMT View Forum Message <> Reply to Message Honestly , if you are fixated on the idea of one special variant of a commonplace gun , do as DP says , rename the one ingame !

Remember boys and girls , it's a soddin' GAME ! :angry:

Subject: Re: Gun's I'd Like to See 15 Posted by sumfugoula22 on Sun, 16 Dec 2012 15:25:02 GMT View Forum Message <> Reply to Message ...i dont know how...help ?

Subject: Re: Gun's I'd Like to See 15 Posted by lockie on Sun, 16 Dec 2012 15:31:02 GMT View Forum Message <> Reply to Message Quote:Just fire up the XMLEditor and rename it.

Subject: Re: Gun's I'd Like to See 15 Posted by DepressivesBrot on Sun, 16 Dec 2012 15:36:37 GMT View Forum Message <> Reply to Message Ah, I see now.

The G36K RAS in game is definitely not the sh... airsoft replica you posted, the forearm might be artistic license - ask a modder, those rails are damn hard to draw - but bears some resemblance to this (alumnum!) model: (ignore the carry handle, they can easily be exchanged for the top rail)

While your KA4 apparently uses the B&T Tactical Handguard. Really, at the limited pic size there isn't much difference either way.

As for how to fix it yourself: There's a program called 'XMLEditor' in your JA2 folder. Open it, go to Items>Guns and search the G36K RAS, double click that row and change details as you wish. Name should be first tab and range somewhere to the right.

@Lockie: Is that intentional btw? I've noticed that you consistently write 'DP'

Page 68 of 90 ---- Generated from The Bears Pit Subject: Re: Gun's I'd Like to See 15 Posted by lockie on Sun, 16 Dec 2012 16:00:58 GMT View Forum Message <> Reply to Message Umm , meant DB.....

Subject: Re: Gun's I'd Like to See 15 Posted by Sam Hotte on Sun, 16 Dec 2012 16:07:53 GMT View Forum Message <> Reply to Message A Freudian slip?

Subject: Re: Gun's I'd Like to See 15 Posted by Parkan on Sat, 22 Dec 2012 18:04:04 GMT View Forum Message <> Reply to Message Hello everyone.Sorry if my post not related to the topic.But i want ask very long time ago.

The stock 1.13 mod have a very little choose in LBE gear and a original old maps.So my question is:Are there any planing to add more LBE stuff to original stock mod and change all old standart maps for example on Wildfire maps.?

Well it really want to play original campaigh without any additional mods like AFS or AIMNAS,but when i try to play i see there is a very little choose in LBE\armor\addtional items stuff.And those old maps...they so booring.So,playing original mod without aditional stuff\maps realy booring.

I don't say about weapons.There is a really lot of weapons in stock mod,but other stuff-really little to choose.

Subject: Re: Gun's I'd Like to See 15 Posted by Sam Hotte on Sat, 22 Dec 2012 19:11:06 GMT View Forum Message <> Reply to Message Well, posting in the "i want gun X"-thread, you did know, that is off topic for sure ...

There is a mappack with wildfire maps that you can use with stock 1.13. Have a look at the archive at kermi's.

Adding more items and LBE stuff is supoosed to be the duty of mod(der)s. Hence in order to have a different set of items you will need an item mod like e.g. IoV as well.

Subject: Re: Gun's I'd Like to See 15

Page 69 of 90 ---- Generated from The Bears Pit Posted by Parkan on Sat, 22 Dec 2012 19:32:00 GMT View Forum Message <> Reply to Message Well i know about Wildfire maps,but if look more deep.All new features maded by moders first time will come in test in stock mod.As for me i really want to test new features in game and not waiting for adaptation for other mods Like AFS,UC,AIMNAS.I think it will be much better to test with more stuff(LBE gear,armors,attachments,other stuff).So maybe made Wildfire map a part of stock mod,and add more intresting stuff like i mention before(in time to time)

Sorry for my not realated post,i just don't want to make a topic about that(i hoped this topic visiting much more often than other topics)

Subject: Re: Gun's I'd Like to See 15 Posted by Kaerar on Sun, 06 Jan 2013 05:09:37 GMT View Forum Message <> Reply to Message When I made the images for the G36K RAS it was when there was no actual RAS systems released by H&K. Hence they look as they do. To remake them in the actual look wouldn't be that hard, but at the same time wouldn't serve a lot of purpose either. I'd just rename the ones ingame if it's that important, but really there are so many G36 variants out there now it's like the AK of the 2000's...

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Tue, 08 Jan 2013 10:41:37 GMT View Forum Message <> Reply to Message if you want another g36 variant,why not you looking for some g36 clones ? http://en.wikipedia.org/wiki/FX-05_Xiuhcoatl

Subject: Re: Gun's I'd Like to See 15 Posted by veedotja2 on Wed, 30 Jan 2013 14:45:45 GMT View Forum Message <> Reply to Message I see a lot of requests for a lot of rare oddball guns. When I go to a throwback rural dictatorship I expect to see a collection of old revolvers and pump and lever action guns. At least initially. Eventually the better troops will have assault rifles and finally the exotic stuff.

Where is the Winchester .30-30?

I put a request over in AIMNAS thread but wooden stocked lever action rifles are a perfect fit for Arulco's early troops and civilians for regular 1.13.

Page 70 of 90 ---- Generated from The Bears Pit This is a no brainer. There is already a Winchester Trapper in .44 but .44 isn't the right caliber for this gun, you really want .30-30 which has the power of 7.62x39mm but shorter range because you can't load pointy bullets in a tube magazine. .30-30 is the popular caliber for this weapon.

Every gun that fires .30-30 is a lever action that I am aware of, and Mossberg makes one in synthetic with rails on it. The 464.

I can't get images to display inline.

I would like to do this. Seems like this worked in the past.

Subject: Re: Gun's I'd Like to See 15 Posted by DepressivesBrot on Wed, 30 Jan 2013 15:16:32 GMT View Forum Message <> Reply to Message I've seen your links, crop that formatting stuff at the end so the url ends with a proper file extension. [img]http://psychologicalselfdefense.files.wordpress.com/2013/01/model-94-carbine.jpg[/img] [img]http://psychologicalselfdefense.files.wordpress.com/2013/01/mossberg-464.png[/img]

Subject: Re: Gun's I'd Like to See 15 Posted by veedotja2 on Wed, 30 Jan 2013 16:48:52 GMT View Forum Message <> Reply to Message DepressivesBrot [Some sweet technical help snipped]

Thank, I PMed you too.

Opinions about the gun, however?

It is a common real world gun, placed perfectly in a South American (?) nation and is a nice change of pace. It hits as hard as an AK at a slightly shorter range. It has been around for over a hundred years and it's something you would really find in a rural farming area, unlike much of the exotic stuff and I'm not even talking about the Sci-Fi guns.

I'm not saying it is a good choice as a main battle rifle, but that isn't the point of many guns in JA2. I sometimes build concept characters and try to make do with less than optimal, but realistic, equipment for as long as possible. I've beat the game with revolvers and pump shotguns (OK, and mortars) and it was a blast.

The hunter trait should benefit users of this gun as well by making it faster to chamber a round, same as it does with pump shotguns.

Page 71 of 90 ---- Generated from The Bears Pit I know it isn't easy to add a caliber, but I can dream.

Subject: Re: Gun's I'd Like to See 15 Posted by DepressivesBrot on Wed, 30 Jan 2013 16:53:16 GMT View Forum Message <> Reply to Message I don't care too much what gets into the main branch, I couldn't do without AIM anyway That said, the rifle looks nice, the tacticool version is an atrocious eyesore however.

Subject: Re: Gun's I'd Like to See 15 Posted by veedotja2 on Thu, 14 Feb 2013 22:44:30 GMT View Forum Message <> Reply to Message DepressivesBrotI don't care too much what gets into the main branch, I couldn't do without AIM anyway That said, the rifle looks nice, the tacticool version is an atrocious eyesore however.

I love AIMNAS and I love big maps. AIMNAS was all I played after I finished UC because AIMNAS was pretty much just an item mod back then (like an amped up 1.13). But now I play 1.13 main *and* AIMNAS alternately because big maps makes it essentially a different tactical game and the battles are longer so I need to really have some time to kill. Therefore, since I play both both main *and* AIMNAS they both should have all the guns I like, just my opinion.

People posting in here really ought to look hard at playing AIMNAS because it is so gun heavy with lots of variants, though it isn't completely ready yet in the latest version the early sectors are fine to battle in. Do Ctrl-GABBI and spawn lots of enemies. With the huge gun selection of AIMNAS and big maps it's a lot of fun.

Rails are ugly all the time but form should follow function, and the advantages of a rail cannot be denied.

Subject: Re: Gun's I'd Like to See 15 Posted by graywolf364 on Fri, 15 Feb 2013 00:20:10 GMT View Forum Message <> Reply to Message How about the Adcor Defense B.E.A.R. Elite? It's a piston driven (Adcor claims to have solved the problem of carrier tilt) AR15 with a free-floating barrel and a nifty forward reversible charging handle in addition to the stranded rear charging handle. To my great surprise it made it to Phase 2 in the Army's Individual Carbine competition.

Page 72 of 90 ---- Generated from The Bears Pit Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Sat, 06 Apr 2013 09:35:17 GMT View Forum Message <> Reply to Message http://en.wikipedia.org/wiki/GShG-7.62_machine_gun,there is no need for external power source,gun is gas operated by itself,fit nicely in ja2 weight limit[suitable only for strong merc]... + it is goold old hard hitting caliber

Subject: Re: Gun's I'd Like to See 15 Posted by Katagelan on Fri, 30 Aug 2013 12:47:51 GMT View Forum Message <> Reply to Message The good old famas and its new variants accept now a lot more accessories than is the case in the game.

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Sat, 07 Sep 2013 10:04:25 GMT View Forum Message <> Reply to Message http://www.cheaperthandirt.com/product/3-0311220

.357 magnum solid hollow point http://www.lafayetteshooters.com/Barnes-XPB-Handgun-Bullets-357-Magnum-357-Diameter-140- Grain-Solid-Copper-Hollow-Point-Box-of-20-35714/PAOHADOEDMAENIHB/Product same thing but from another company http://www.cheaperthandirt.com/product/7-ACOP44M225 same kind of ammo for .44 magnum same ammo for .454 casull http://www.cheaperthandirt.com/product/15510

Subject: Re: Gun's I'd Like to See 15 Posted by Kriplo on Sun, 08 Sep 2013 22:21:48 GMT View Forum Message <> Reply to Message When v1.13 will get Ruger Mini-30 from wildfire, really miss this one :help:

Subject: Re: Gun's I'd Like to See 15 Posted by dzidek1983 on Mon, 09 Sep 2013 07:15:20 GMT View Forum Message <> Reply to Message

Page 73 of 90 ---- Generated from The Bears Pit yeah 40 dmg and 30 range on a rifle with 7.62 ammo... i miss that one too

Subject: Re: Gun's I'd Like to See 15 Posted by Ishbane on Thu, 16 Jan 2014 19:27:01 GMT View Forum Message <> Reply to Message 6 shot underbarrel shotgun by Crye Precision: http://kitup.military.com/2014/01/crye-precision-offer-high-tech.html

Subject: Re: Gun's I'd Like to See 15 Posted by Headhunter on Wed, 22 Jan 2014 00:53:11 GMT View Forum Message <> Reply to Message How are you supposed to pull the trigger on that thing, with your thumb?

Subject: Re: Gun's I'd Like to See 15 Posted by Slax on Wed, 22 Jan 2014 11:47:58 GMT View Forum Message <> Reply to Message That's what the in-game string is for, silly!

Subject: Re: Gun's I'd Like to See 15 Posted by Gigagames on Sat, 08 Feb 2014 23:02:47 GMT View Forum Message <> Reply to Message Hi, its not a gun, but can you add a Thermal- and Nightsight (snyper) scope ? like that from the l85a2 aws from the Dayz (arma2) mod (http://youtu.be/yjFjMUVPxpE?t=20s)

Subject: Re: Gun's I'd Like to See 15 Posted by fallschirmjager on Sun, 09 Feb 2014 04:25:56 GMT View Forum Message <> Reply to Message PValWhat about the 4.5 mm air pistols and rifles used in competitions? They are very accurate, but not designed for military applications.. however, they could still cause some damage to unarmored opponents at close range.

Page 74 of 90 ---- Generated from The Bears Pit ... Why?

Until last week I hadn't played v1.13 Vanilla since the 4870, instead playing v1.13 Urban Chaos or DL. Where enemies had more defined spawn tables and almost a sense of military organization.

And since playing the current build I just have to say there are just way too many stupid(read retarded) weapons in this game now. Yes yes I am full aware everyone will just say you don't have to use them but its seriously over the top now.

I see Mercenaries deploying to a combat zone with 22LRs? Enemy forces using 22LR derringers and .410 gauge shotguns? Weapons you'd only see literally in an absolute worst case scenario.

There's just way too many random or stupid weapons being used by what is supposed to be a fighting force that has been fighting an insurgency for how ever many years.

I'd love nothing more than to see early enemies using old surplus equipment because that'd be believable for third world countries. In fact nothing made we happier than after killing thirty red shirts in my second battle and wading through endless 22LR pistols (the majority high end sporting handguns that would cost more than surplus handguns) to finally find a SLME that could actually reach out and touch someone.

From a military standpoint everything at the moment is a logistical nightmare and I fear there's just too wide a spread of weapons in the basic version.

Put the 22LR weapons up for sale if you really want but unless it is implemented you need to actually expend ammunition during marksmanship training, I doubt they'll be widely used.

Yes I killed a fair few enemies with 22LRs and even managed to snag a couple of 410 gauge headshots. Automatic, high capacity 22LRs like the MGV or 180 were fun it'd take twenty bullets to do what two or three centre fire pistol rounds to do.

It was challenging, yes, but the straight 9x19mm, .38 Spc or .45 ACP pistol battles of the original JA2 were great fun too in the opening stages of the game.

What I'm trying to say is there's just too many requests for weapons to be implemented that will a) only be used until you literally find a rock to throw at the enemy instead, b) add more useless spawns to the enemy data and c) detract further from realism of weapons utilised by the Arulco military. .

Subject: Re: Gun's I'd Like to See 15 Posted by DepressivesBrot on Sun, 09 Feb 2014 08:35:30 GMT View Forum Message <> Reply to Message Uhm, you didn't play 1.13. That looks like one of wil's unrestricted drop tables.

Page 75 of 90 ---- Generated from The Bears Pit Subject: Re: Gun's I'd Like to See 15 Posted by sumfugoula22 on Fri, 28 Feb 2014 11:05:57 GMT View Forum Message <> Reply to Message Hello Gents, I would like to see The G36K A4 in the mod. The last time (1-2 years ago ?) I proposed the gun but failed at providing specifications, but today I came prepared (I think)

Anyway, Specs:

Calliber: 5,56 mm x 45 Automatic operation: directed from the tube of gunpowder gas pressure principle(Or something like that, Google translator doesnt translate well) Mag capacity: 30 bullets Firing modes: Single and Full Auto Max lenght: 920 mm Min Lenght: 675 mm Width: 63 mm Height: 277 mm Gun weight, no magazine: 3 370 g Firing rate: 750 rounds per minute

Also, Is it possible to put pics from your PC in here and how?

Subject: Re: Gun's I'd Like to See 15 Posted by DepressivesBrot on Fri, 28 Feb 2014 11:23:14 GMT View Forum Message <> Reply to Message You didn't fail to provide specs, you failed to provide a reason for including a 1:1 copy of an existing weapon.

Subject: Re: Gun's I'd Like to See 15 Posted by sumfugoula22 on Fri, 28 Feb 2014 12:16:18 GMT View Forum Message <> Reply to Message Oh, right. You're right I did forget

Subject: Re: Gun's I'd Like to See 15 Posted by patchmasterdoom on Sun, 23 Mar 2014 13:50:10 GMT View Forum Message <> Reply to Message I would like to see some ARs and Rem 700s in 300 Blackout.

Page 76 of 90 ---- Generated from The Bears Pit http://en.wikipedia.org/wiki/300_AAC_Blackout_%287.62%C3%9735mm%29

It doesn't mention it in the wiki page, but AAC claims that subsonic 300BLK fired from an M4 with one of their suppressors is quieter than an MP5SD.

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Thu, 27 Mar 2014 12:09:59 GMT View Forum Message <> Reply to Message please i want see in mod one gun from these product line http://www.csa.co.cz/en/15-produkty/24-sa58-223.html http://www.csa.co.cz/en/15-produkty/25-sa58-765-39.html

Subject: Re: Gun's I'd Like to See 15 Posted by Shatara on Fri, 28 Mar 2014 07:00:08 GMT View Forum Message <> Reply to Message Okay, so a long, long, long, long time ago, I put in a couple requests in one of these GILTS threads, for the Eagle 6.0 pistol and CAV-15 carbines. Tbird was kind enough to make them, and they apparently made it into DBBMod. Any chance someone could dig them up for me? I'd really rather not deal with that massive Chinese mod that may or may not still work with the latest builds of 1.13 just for a handful of .STI's...

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Sat, 29 Mar 2014 22:25:28 GMT View Forum Message <> Reply to Message colt 1911 variant in 9x19 [maybe some 1911 clone] or 1911 para ordonance in 9x19/.40 s&w

Subject: Re: Gun's I'd Like to See 15 Posted by minimice on Sun, 25 May 2014 00:27:15 GMT View Forum Message <> Reply to Message I don't mind the numerous items but I agree there are issues.

Regarding the AI selection of unfit guns I suggest to misuse the coolness tag setting. Just set 0 as the default that tells the AI to not use it, and yet include a rule that the tells the AI to randomly choose such weapons for 10% of its troops. That should make the AI harder/smarter at

Page 77 of 90 ---- Generated from The Bears Pit little coding cost yet allow a certain degree of real world lack of good stuff to the poor guys.

What I find more problematic are the huge number of images for ammo. It would be a lot more easier to create new guns and mods, as well as maintaining the game if they are just reduced to ammo-from types and magazine form types. This would leave a lot of slots open to the more important and unique items. For example there are only a minor number (3) of basic cartridge forms: 12g=CL=CT rifle cartridge handgun cartridge=40 mm=most other grenades Then combine with the small number of magazine types. If color coding could be done by overlapping bitmap that would cut everything down to 1/5 at least. It's a major change so I doubt it will be done... but just saying.

As to make modes simpler a number of dummy images could be added/reserved (like the NADA). Then anyone could do their own simple mod at their own discretion. I dunno if that's possible but that seems feasible to me.

Anyway, what I would like to request are IR illumination grenades (M992) and grenade canister (releasing flechette). I understand IR doesn't work well yet or not well made yet. Still Imho it's a serious feature to ponder about.

Then some combat axes, rifle grenades that you stick into the barrel, and Rheinmetall's Fly K

I think it's more important to have the images first. Creating, setting, and tweaking the stats can be left for later.

Just my "two" cents.

Subject: Re: Gun's I'd Like to See 15 Posted by Flugente on Mon, 26 May 2014 10:17:32 GMT View Forum Message <> Reply to Message [quote:Pman]Just set 0 as the default that tells the AI to not use it, and yet include a rule that the tells the AI to randomly choose such weapons for 10% of its troops.[/quote]So the AI should never ever use it, except for when it does? What?

Subject: Re: Gun's I'd Like to See 15 Posted by minimice on Mon, 26 May 2014 11:37:36 GMT View Forum Message <> Reply to Message Roughly, yes. Simply put, we select the ones we don't recommend the AI to use but still allow it to happen. There are after all all kinds of circumstances in real life. For an organized military that should be

Page 78 of 90 ---- Generated from The Bears Pit more or less accurate since someone's making the purchasing decision and buys in bulks.

As to less organized groups(anyone else) I can provide some statistics for reference.

The general prevailing ammo in Africa are: 7.62

Subject: Re: Gun's I'd Like to See 15 Posted by DepressivesBrot on Mon, 26 May 2014 12:15:23 GMT View Forum Message <> Reply to Message Which is easily doable with current capabilities and no weird new hacks.

Subject: Re: Gun's I'd Like to See 15 Posted by minimice on Mon, 26 May 2014 18:40:40 GMT View Forum Message <> Reply to Message Exactly what i said.

Anyway, another thing I noticed with most games including JA2 there's a biased toward NATO heavy machine guns (.50 BMG) but in the real world the opposition uses mainly the russian 14.5 mm. I don't see any here either.

I'm seeing area-denial & turrets & automated mortars becoming popular these days. It would be nice to have this option. Of course to prevent spamming there need be restrictions like one-per-map and bulky or heavy so that only one can be carried by a merc. Or maybe even only parts can be carried and have to be assembled in place (works something like a dropbox). Further numbers of shots could be limited etc. The goal is to make it worth for a little force but not for a large & more flexible force. But I like to see it more on the enemy side as a challenge, though.

Subject: Re: Gun's I'd Like to See 15 Posted by DepressivesBrot on Mon, 26 May 2014 19:23:02 GMT View Forum Message <> Reply to Message We don't have any .50 heavy machineguns, they are impractical and overkill. Being even bigger, 14.5mm MGs would be overkill

Subject: Re: Gun's I'd Like to See 15 Posted by minimice on Tue, 27 May 2014 09:50:49 GMT View Forum Message <> Reply to Message Of course I wasn't smart enough to search through the XMLs and brought up thing that are

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Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Sat, 28 Jun 2014 12:38:12 GMT View Forum Message <> Reply to Message http://www.luckygunner.com/9mm-115-gr-schp-pnw-20-rounds http://www.ammunitionsupplycompany.com/Magtech-45-ACP-165-gr-Copper-HP-Ammo-FDJ45A- p/fdj45a.htm http://www.midwayusa.com/product/399344/copper-only-projectiles-cop-ammunition-40-s-and-w-1 55-grain-solid-copper-hollow-point-box-of-25 http://www.magtechammunition.com/store/p14details570.php?pagePath=00000000,00000102ite mList= http://www.ammunitiondepot.com/Magtech-44-Remington-Magnum-200-Grain-Ammo-p/magtech4 4d.htm https://cliffsgsr.us/products-page/glaser/glaser-safety-slug-7-62x39/ https://cliffsgsr.us/products-page/glaser/glaser-safety-slug-3006/ http://clarkcustomcartridge.com/index.php?main_page=product_info&products_id=33 some solid hollow point's for common caliber in 1.13,some glasser safety slug ammo ...

Subject: Re: Gun's I'd Like to See 15 Posted by Pepper79 on Sat, 12 Jul 2014 17:16:01 GMT View Forum Message <> Reply to Message I already posted this guns in the AIMNAS section, but since that is a different business, I suggest following guns:

Zastava PAP, a semi-automatic sporting rifle in 7.62x39, comes with a 10 round magazine

Zastava M21 SMG, calibre 5.56x45mm Nato

Page 80 of 90 ---- Generated from The Bears Pit Zastava M77 B1, assault rifle in 7.62x51, 20 round clip, has burst mode

CZ 805 Bren A1, contemporary Czech assault rifle in 5.56x45mm Nato

CZ 512, semi-automatic sporting rifle in .22 LR

Ruger Gunsite Scout Rifle, bolt action, 10 round magazinge, 7.62x51

Colt Woodsman pistol

http://en.wikipedia.org/wiki/Colt_Woodsman

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Sat, 12 Jul 2014 17:40:01 GMT View Forum Message <> Reply to Message http://www.czub.cz/en/catalog/327-weapons-for-hobby-and-sport/SP/CZ_805_BREN_S1.aspx cz 805 s1 is optional[less money to spend] cz aviable in .22lr & .22 wmr http://www.czub.cz/en/catalog/327-weapons-for-hobby-and-sport/MSH/CZ_512.aspx

Subject: Re: Gun's I'd Like to See 15 Posted by Pepper79 on Tue, 15 Jul 2014 12:03:00 GMT View Forum Message <> Reply to Message PValWhat about the 4.5 mm air pistols and rifles used in competitions? They are very accurate, but not designed for military applications.. however, they could still cause some damage to unarmored opponents at close range.

Page 81 of 90 ---- Generated from The Bears Pit I'm thinking about adding an air rifle just for fun, it will only be suitable to shoot crows, but you might tune it with a spring and then shoot something bigger I could share it when I am done if anybody is interested.

Subject: Re: Gun's I'd Like to See 15 Posted by Sandy106 on Fri, 26 Sep 2014 09:45:56 GMT View Forum Message <> Reply to Message I haven't read this entire thread (or the previous 14) but the Mark 48 would be an awesome addition. More 7.62 NATO LMGs in general, really.

Subject: Re: Gun's I'd Like to See 15 Posted by M16AMachinegun on Sat, 25 Oct 2014 03:34:31 GMT View Forum Message <> Reply to Message Mk.48 and Zastava M77 B1 are in wil's AFS mod

Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Sun, 26 Oct 2014 18:37:07 GMT View Forum Message <> Reply to Message http://www.youtube.com/watch?v=ePFdqwCFyU8[/video] amt javelina caliber 10mm automatic. ammo capacity 10 rounds. exist five inch long & seven inch long model ...

Subject: Re: Gun's I'd Like to See 15 Posted by OriginalMoses on Sun, 04 Jan 2015 20:44:39 GMT View Forum Message <> Reply to Message How about Barret M107? More light but less accurate and powerful alternative to Barret M82.

Subject: Re: Gun's I'd Like to See 15 Posted by Zarax on Tue, 27 Jan 2015 14:20:36 GMT View Forum Message <> Reply to Message

Page 82 of 90 ---- Generated from The Bears Pit Zarax wrote on Sun, 12 August 2012 21:38Probably already proposed but...

10 gauge shotguns: http://www.remington.com/product-families/firearms/shotgun-f amilies/autoloading-model-sp-10.aspx

Stunning shells: http://www.firequest.com/G12-437.html

Explosive shells: http://www.firequest.com/G12-012.html

Incendiary: http://www.firequest.com/G12-013.html

As the thread appears to be still active... I think those could be good in 1.13 as a way to show how to implement special shells.

Subject: Re: Gun's I'd Like to See 15 Posted by Zundman7301 on Fri, 20 Mar 2015 19:41:30 GMT View Forum Message <> Reply to Message M1A Socom 16

Float like a butterfly, sting like an anvil rocketed out of a steam catapult at 2700 feet-per-second.

At Bobby Rays, we call this one the "Iron Mike." THE answer for the CQC merc who doesn't want to spend a lot on a bunch of frou-frou bells and whistles (as well as the occasional Navy SEAL), there's no full-auto out of the box, but just like the Champ, keep them within hitting range and you won't need it. Basically a leaner, meaner, cut-down special forces variant of the M14, it comes with a shorty 16" barrel, light-weight polymer furniture, ridiculously affordable price, picatinny rail, and a design-specific tactical maneuverability and ultra-tight swinging radius that's matched only by its penchant for acquiring, drilling and dropping targets in just one shot at 250 yards or less, open sights.

For the merc who wants to hit as hard as Mike Tyson on a bad run of PCP, this platform will drop enemy after enemy, all the while compelling you to channel the Dynamite Kid himself and repeatedly scream at the defeated opposing commander, now in tears, "Keep bringing it!! I'll f*ck you 'till you love me, f*ggot!!!"*

*Sorry if the language is offensive to anyone. It's simply one of Mike Tyson's best (most absurd?) lines.

Page 83 of 90 ---- Generated from The Bears Pit Subject: Re: Gun's I'd Like to See 15 Posted by Zundman7301 on Mon, 23 Mar 2015 22:06:41 GMT View Forum Message <> Reply to Message Also can be modified with a VOLTR stock, which further increases accuracy and maneuverability:

Subject: Re: Gun's I'd Like to See 15 Posted by anonov on Sat, 18 Apr 2015 16:01:54 GMT View Forum Message <> Reply to Message Push dagger, small, with punch animation www.goods.pl/images/products/pl/Noz_United_Honshu_Push_Dagger_Silver_Small_UC2868.jpg Ballistic knife. Can be crafted from tube, rod and spring. Requires heavy thowing knives to shoot and reloading after each shot. upload.wikimedia.org/wikipedia/commons/e/e2/Ballistic_knife-01.jpg

Subject: Re: Gun's I'd Like to See 15 Posted by Shinobi on Sat, 11 Jul 2015 06:45:42 GMT View Forum Message <> Reply to Message There have been 2 weps that i was wondering why aren't in the game already and would be nice to see them, also 1 special rifle that it's quite nice too.

1st-

IntraTec 9mm or Tec 9 http://imgur.com/ZimH78S type: Semi automatic pistol/sub machine gun

Weight: 1,23 without mag Height: 241 mm Cal: 9x19 parabellum (20 rounds) Rate of fire: 360 pm Effective firing range: 50 m

2nd-

Benchmade model 42 Filipino style knife a.k.a "Butterfly knife" or "Balisong" http://imgur.com/vQ13WQv

Page 84 of 90 ---- Generated from The Bears Pit Type: Melee weapon / knife

Weight: 4.10oz. Height: 9.40 inches. (open)

3th-

Mambi sniper rifle

Type: SN rifle http://imgur.com/t00wLQG

Weight: unknown Lenght: 2100 mm Cal: 14.5×114mm (5 rounds) Efective firing range: 2,000 m

And those are some of my weapon ideas for the mod, good job at the time, i really like the weapon variety in the game right now.

Subject: Re: Gun's I'd Like to See 15 Posted by Ishbane on Fri, 18 Sep 2015 19:20:11 GMT View Forum Message <> Reply to Message (Also posted on AIMNAS)

STA 50A .50 Caliber Fully Suppressed Semi-Auto with Hydraulic Recoil Dampening System

We need to introduce a new max coolness of 11 for this.

Subject: Re: Gun's I'd Like to See 15 Posted by MurphysLawTesties on Fri, 15 Apr 2016 18:42:46 GMT View Forum Message <> Reply to Message the perfect long range stealth weapon

Subject: Re: Gun's I'd Like to See 15 Posted by funk on Tue, 28 Feb 2017 23:09:45 GMT View Forum Message <> Reply to Message

Page 85 of 90 ---- Generated from The Bears Pit Yep it the other claws.

Subject: Re: Gun's I'd Like to See 15 Posted by Zarax on Wed, 01 Mar 2017 07:33:19 GMT View Forum Message <> Reply to Message Well, since the topic has been resurrected...

I still stand that "vanilla" 1.13 could use some more shotgun variety, both in gauge (10G please!) and in ammo (so many special rounds out there!).

While not terribly useful in many scenarios IMHO it could make shotguns viable late game for indoor combat...

Subject: Re: Gun's I'd Like to See 15 Posted by funk on Thu, 02 Mar 2017 09:12:42 GMT View Forum Message <> Reply to Message Sorry for the repost but my image has shrunk.

Zarax i think there's a good argument for using some of the special rounds from AIMNAS as there is already artwork.

Subject: Re: Gun's I'd Like to See 15 Posted by kato on Sat, 03 Mar 2018 13:18:38 GMT View Forum Message <> Reply to Message Ruger Mini 30 Tec 9 Madsen LMG Bren Gun BAR DP 1928 MP40 sten gun introduce .22 and .25 with some crappy pistols (rifles for .22), i really want crappy guns, because it gives more challenge and is better because then you can give it to milita or non-combat mercs. m6 scout survival rifle homemade guns ballsitic knifes (knife with a single .22 round)

Page 86 of 90 ---- Generated from The Bears Pit Subject: Re: Gun's I'd Like to See 15 Posted by wolf00 on Sun, 04 Mar 2018 05:55:38 GMT View Forum Message <> Reply to Message hmm well yes,dp 1928 ? detrajev model tankovyj can fit nice it have a 60round magazine & folding stock, .22 pistol\s maybe some from chiapa,rifle maybe ar 7 or something

Subject: Re: Gun's I'd Like to See 15 Posted by Zarax on Wed, 04 Apr 2018 06:52:42 GMT View Forum Message <> Reply to Message I think I found a G11 successor: http://www.thetruthaboutguns.com/2018/01/jeremy-s/forward-defense-munitions-l5-caseless-amm o-5-bore-rifle/

Subject: Re: Gun's I'd Like to See 15 Posted by Toybasher on Tue, 31 Jul 2018 20:14:23 GMT View Forum Message <> Reply to Message As mentioned a Tec-9.

I do not know how easy it is to convert to full auto. Supposedly the original open-bolt design was easy, and the later closed bolt design was harder or almost impossible.

Just for "Rule of Cool" let's say it's the open bolt design. (Or even closed bolt)

Semi automatic pistol, and similar to how there's a trigger group item which allows burst on certain weapons, make it possible to modify it for full auto. (Maybe you need a certain part which is available at bobby rays or you need to craft a new item and have a merc with high mechanical skill modify it.)

EDIT: I also agree we need more low coolness old weapons like MP40, BAR (Which might be in the game already I don't remember) DP-28, etc.

HK69 launcher

Subject: Re: Gun's I'd Like to See 15 Posted by gougluinn on Wed, 03 Oct 2018 01:12:19 GMT View Forum Message <> Reply to Message is mpt-76 in the game? if not do you consider to add?

Page 87 of 90 ---- Generated from The Bears Pit Subject: Re: Gun's I'd Like to See 15 Posted by Wolfe on Mon, 05 Aug 2019 04:17:37 GMT View Forum Message <> Reply to Message http://www.imfdb.org/wiki/Freedom_Arms_Model_83/97_Revolver

Subject: Re: Gun's I'd Like to See 15 Posted by AllisonIsLivid on Fri, 16 Aug 2019 10:17:49 GMT View Forum Message <> Reply to Message Wolfe wrote on Mon, 05 August 2019 00:17http://www.imfdb.org/wiki/Freedom_Arms_Model_83/97_Revolver I'm pretty sure this one is already in there!

Subject: Re: Gun's I'd Like to See 15 Posted by Mravac Kid on Mon, 24 Feb 2020 11:20:52 GMT View Forum Message <> Reply to Message I've been watching a lot of Forgotten Weapons and InRange on youtube lately, and they cover a lot of cool weapons that would be fun to have in game. But specifically I'd like to see two very recent weapons, the Knight LAMG and the M27 IAR, as the game needs more light machine guns. :) At least JA2 already supports reloading guns from magazines not specifically made for that rifle, as long as the caliber is the same :)

Subject: Re: Gun's I'd Like to See 15 Posted by DVL on Sat, 04 Apr 2020 13:07:47 GMT View Forum Message <> Reply to Message Hi,

I just wanna mention a "Compound Bow" (would be absolutly awesome to see) maybe with different types of Arrows (Explosiv, Toxic, Distraction for example) or an "Crossbow" with different types of Bolts (Explosiv, Toxic, Distraction for example), just to add another option for a stealthy playstyle. I guess the Crossbow would be easier to realize cause there is no need to do a new animation for firing those.

Didn't see some else throw it out before - so excuse me if i am wrong.

Subject: Re: Gun's I'd Like to See 15

Page 88 of 90 ---- Generated from The Bears Pit Posted by Seven. on Sat, 04 Apr 2020 13:17:53 GMT View Forum Message <> Reply to Message Crossbow exists in Aimnas, IoV and AFS/UC, but without proper animation it's not much fun.

Subject: Re: Gun's I'd Like to See 15 Posted by DVL on Sat, 04 Apr 2020 13:54:39 GMT View Forum Message <> Reply to Message sevenfm wrote on Sat, 04 April 2020 16:17Crossbow exists in Aimnas, IoV and AFS/UC, but without proper animation it's not much fun. Oh i didn't try out "Aimnas" so far, mabye I should give it a go.

A proper Animation means lots of Work i guess.

Subject: Re: Gun's I'd Like to See 15 Posted by Hawkeye on Sun, 05 Apr 2020 06:50:12 GMT View Forum Message <> Reply to Message sevenfm wrote on Sun, 05 April 2020 00:17Crossbow exists in Aimnas, IoV and AFS/UC, but without proper animation it's not much fun. Vengeance: Reloaded too.

Subject: Re: Gun's I'd Like to See 15 Posted by heblooo on Mon, 27 Apr 2020 19:03:02 GMT View Forum Message <> Reply to Message Hi guys, so once again into right place. I would like to see more CZ weapons in the game like:

SMG------CZ Scorpion EVO 3 | 9x19 | 30-Round

Assault rifle---- CZ BREN 2 806 | 5.56x45 | 30-Round || + standalone kit to change to 807 7.62x39 version CZ BREN 2 807 | 7.62x39 | 30-Round || + standalone kit to change to 806 5.56x45 version

Rifle------CZ 550 Badlands | .338 Lapua Magnum or .300 Win Mag | 4-Round

I'm also fan of hunter/ranger trait so it would be great to add more general rifles based on 7.62x39, 7.62x51, .300 Win Mag, .30-06, 6.5x55 Swedish like Mauser M12 | 7.62×51 | 5-Round Remington 7600 | .30-06 | 4-round

Page 89 of 90 ---- Generated from The Bears Pit In any case thank you for your perfect up to now work.

Page 90 of 90 ---- Generated from The Bears Pit