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Magazine.Odroid.Com, Is Your Source for All Things Odroidian
Volumio 2 • Android ADB Debug • Android navigation using IR remote Year Four Issue #41 May 2017 ODROIDMagazine Repurpose your WithN64 the power of ODROID A complete walkthrough allowing you to use the classic Nintendo console case with your favorite board Offering Exploring Native RS485 ODROID-C2 communication Support on C1+ and C2 What we stand for. We strive to symbolize the edge of technology, future, youth, humanity, and engineering. Our philosophy is based on Developers. And our efforts to keep close relationships with developers around the world. For that, you can always count on having the quality and sophistication that is the hallmark of our products. Simple, modern and distinctive. So you can have the best to accomplish everything you can dream of. We are now shipping the ODROID-C2 and ODROID-XU4 devices to EU countries! Come and visit our online store to shop! Address: Max-Pollin-Straße 1 85104 Pförring Germany Telephone & Fax phone: +49 (0) 8403 / 920-920 email: [email protected] Our ODROID products can be found at http://bit.ly/1tXPXwe EDITORIAL o you have an old Nintendo or other gaming console that doesn’t work anymore? Don’t throw it away! You can re- Dfurbish it with an ODROID-XU4 running ODROID GameS- tation Turbo, RetroPie or Lakka and turn it into a multi-platform emulator station that can play thousands of different console games. Our main feature this month details how to fit everything into an N64 shell, breathing new life into an old dusty console case. ODROIDs are extremely versatile, and can be used for music playback, as de- scribed in our Volumio 2 article, developing Android apps, as Nanik demonstrates in his ar- ticle on the Android Debug Bridge, and process control, as shown by Charles and Neal in their discussion of the RS485 communication protocol. -
Retrocomputing As Preservation and Remix
Retrocomputing as Preservation and Remix Yuri Takhteyev Quinn DuPont University of Toronto University of Toronto [email protected] [email protected] Abstract This paper looks at the world of retrocomputing, a constellation of largely non-professional practices involving old computing technology. Retrocomputing includes many activities that can be seen as constituting “preservation.” At the same time, it is often transformative, producing assemblages that “remix” fragments from the past with newer elements or joining together historic components that were never combined before. While such “remix” may seem to undermine preservation, it allows for fragments of computing history to be reintegrated into a living, ongoing practice, contributing to preservation in a broader sense. The seemingly unorganized nature of retrocomputing assemblages also provides space for alternative “situated knowledges” and histories of computing, which can sometimes be quite sophisticated. Recognizing such alternative epistemologies paves the way for alternative approaches to preservation. Keywords: retrocomputing, software preservation, remix Recovering #popsource In late March of 2012 Jordan Mechner received a shipment from his father, a box full of old floppies. Among them was a 3.5 inch disk labelled: “Prince of Persia / Source Code (Apple) / ©1989 Jordan Mechner (Original).” Mechner’s announcement of this find on his blog the next day took the world of nerds by storm.1 Prince of Persia, a game that Mechner single-handedly developed in the late 1980s, revolutionized computer games when it came out due to its surprisingly realistic representation of human movement. After being ported to DOS and Apple’s Mac OS in the early 1990s the game sold 2 million copies (Pham, 2001). -
Apache TOMCAT
LVM Data Migration • XU4 Fan Control • OSX USB-UART interfacing Year Two Issue #22 Oct 2015 ODROIDMagazine Apache TOMCAT Your web server and servlet container running on the world’s most power-efficient computing platform Plex Linux Gaming: Emulate Sega’s last Media console, the Dreamcast Server What we stand for. We strive to symbolize the edge of technology, future, youth, humanity, and engineering. Our philosophy is based on Developers. And our efforts to keep close relationships with developers around the world. For that, you can always count on having the quality and sophistication that is the hallmark of our products. Simple, modern and distinctive. So you can have the best to accomplish everything you can dream of. We are now shipping the ODROID-U3 device to EU countries! Come and visit our online store to shop! Address: Max-Pollin-Straße 1 85104 Pförring Germany Telephone & Fax phone: +49 (0) 8403 / 920-920 email: [email protected] Our ODROID products can be found at http://bit.ly/1tXPXwe EDITORIAL his month, we feature two extremely useful servers that run very well on the ODROID platform: Apache Tom- Tcat and Plex Media Server. Apache Tomcat is an open- source web server and servlet container that provides a “pure Java” HTTP web server environment for Java code to run in. It allows you to write complex web applications in Java without needing to learn a specific server language such as .NET or PHP. Plex Media Server organizes your vid- eo, music, and photo collections and streams them to all of your screens. -
COMPLETE MAME 0139 Arcade Emulator FULL Romset
COMPLETE MAME 0.139 Arcade Emulator FULL RomSet 1 / 4 COMPLETE MAME 0.139 Arcade Emulator FULL RomSet 2 / 4 3 / 4 CoolROM.com's MAME ROMs section. Browse: Top ROMs - By Letter - By Genre. Mobile optimized. ... Top Arcade Emulator. » MAME (Windows). » Kawaks .... Arcade Games Emulator supported by original MAME 0.139. Copy or move your 0.139 MAME zipped ROMs under '/ROMs/ArcadeEmu/roms' directory! And play .... COMPLETE MAME 0.139 Arcade Emulator FULL RomSet -> http://urllio.com/y4hmj c1bf6049bf There are a variety of arcade emulator versions .... Switch between ROMs, Emulators, Music, Scans, etc. by selecting the category tabs below! ... System: Complete ROM Sets (Full Sets in One File) Size: 960M.. For simplicity I will often use the terms MAME and 'Arcade game emulation' ... Download Mame 0 139 Full Bios, Mame 0 137 Roms (Complete 0 Missing.. MAME4DROID 0.139u1 ROMs for Android, iOS, Ouya, etc. ... developed by David Valdeita (Seleuco), port of MAME 0.139u1 emulator by Nicola Salmoria and TEAM. ... FB Alpha v0.2.97.39 Arcade Set ROMS + Samples Size: 11.1 GB Hosting: .... Alpha Fighter / Head On Astropal Born To Fight Brodjaga (Arcade bootleg of ZX Spectrum \'Inspector Gadget and the Circus of Fear\') Carrera .... 100 in 1 Arcade Action II (AT-103), 2.13 Mo ... 3 Bags Full (3VXFC5345, New Zealand), 25 Ko ... 48 in 1 MAME bootleg (set 2, ver 3.09, alt flash), 2.8 Mo.. So, shall I select Ir-mame2010 as emulator as it seems to be the most ... Or will only the roms listed in 0.139 work, and roms added after that not work ? .. -
An Application of the Ansoff Matrix to Nintendo (A Computer Games Manufacturer)
Completion of your applied Ansoff Matrix Remember this tool links to strategic direction and choice. We know that in order for organisations to compete successfully they have to be different/unique, they have to have their own USP. When completing the box below, ask yourself what opportunities exist that your chosen organisation could consider in terms Growth, Renewal and/or Stability or withdrawal? The choices available within each segment of the matrix will depend on whether the market is growing, declining or has reached maturity. Organisation Name: An Application of the Ansoff Matrix to Nintendo (A Computer Games Manufacturer) Existing products/ New products/services services Market penetration Growth Nintendo has strived to retain their market share in the face of intense competitive rivalry Product development engendered by Microsoft Opportunities: and Sony by continuing to provide the cheapest Nintendo has continued to gaming console of the maintain their relevance in three, however, with a the gaming industry by compromise on higher continuing to innovate and gaming specification. develop new gaming consoles and new gaming experience. For instance, it Consolidation: created the Wii and With the growing pioneered the motion plus competitive rivalry in the technology which boosted gaming industry, Nintendo the profitability of the is on the verge of a major company between 2004 - partnership with Apple to 2010. The Wii assisted Existing markets provide mobile gaming Nintendo to regain some of versions of some of their the market share conceded globally recognised games to the likes of Sony such as Super Mario and (Playstation) and Zelda on the iPhones. Microsoft (Xbox) and improved its competitiveness. -
Trade Mark Inter Partes (O/279/10)
O-279-10 TRADE MARKS ACT 1994 IN THE MATTER OF APPLICATION NO 2471243 BY SHANGHAI GIANT NETWORK TECHNOLOGY CO LTD TO REGISTER THE TRADE MARK: IN CLASSES 9, 41 AND 42 AND THE OPPOSITION THERETO UNDER NO 96778 BY ELECTRONIC ARTS INC Trade Marks Act 1994 In the matter of application no 2471243 by Shanghai Giant Network Technology Co Ltd to register the trade mark: in classes 9, 41 and 42 and the opposition thereto under no 96778 by Electronic Arts Inc 1) On 2 November 2007 Shanghai Giant Network Technology Co Ltd (Giant) applied to register the above trade mark. The application was published for opposition purposes on 4 January 2008. 2) On 4 April 2008 Electronic Arts Inc (Arts) filed a notice of opposition in relation to the following goods and services included in the specification of the application: computer programmes (programs), recorded; computer programs (downloadable software); computer games programmes (software); apparatus for games adapted for use with an external display screen or monitor; video game cartridges; animated cartoons; computers; computer operating programs, recorded; computer peripheral devices; computer software (recorded); magnetic data media; compact discs (read-only-memory); electronic publications (downloadable); electronic notice boards; telephone apparatus; games software for use with television apparatus; teaching apparatus; cinematographic film (exposed); apparatus for editing cinematographic films; optical apparatus and instruments; transmitters of electronic signals; sound transmitting apparatus; sound -
Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them. -
Playing Your Favorite Arcade Games in MAME at Home Is a Lot of Fun, but What Happens When You're Forced to Leave the House?
Playing your favorite arcade games in MAME at home is a lot of fun, but what happens when you’re forced to leave the house? (Hey, it happens.) If your friends and relatives are tired of you reconfiguring their computers and installing MAME every time you visit, or your boss has your workstation locked down so you can’t install any new software, what you need is a bootable MAME CD. Bootable MAME CDs allow you to boot computers from a CD directly into MAME. An operating system (usually a flavor of Linux), MAME, and all your game ROMs are contained directly on the disc, so the computer’s hard drive is never even accessed. While several flavors of these MAME Boot CDs such as (XMAME and KnoppiXMAME) have been created and are freely available for download via the Internet, the best and most complete solution is a package called AdvanceCD, named so because it also includes AdvanceMAME and the frontend AdvanceMENU. Getting AdvanceCD to work could not be simpler. First, users need to download the installation files from the official AdvanceCD website (http://advancemame.sourceforge.net), Once the files have been downloaded and unzipped, users can copy their MAME ROMs of choice to the proper directory. The custom Linux kernal used in AdvanceCD takes up around 20mb of space, so that will leave you approximately 680mb of room for your games on a standard 80 minute CD-R. If that’s not enough space for you, AdvanceCD also supports DVD-Rs and USB devices! Once you’ve copied over the ROMs you wish to include on your image, all you need to do is run the included utilities to create a bootable CD image (both Linux scripts and DOS batch files are included to create the bootable ISO). -
Yocto on the ODROID-C2: Using Yocto with Kernel 5.0 July 1, 2019
GO Green with “Envi”: A Qwiic Environmental Combo Sensor for Your Beloved Game Machine July 1, 2019 A venerable sensor for providing ambient temperature and humidity is the integrated digital environmental sensor BME280 by Bosch Sensortec. Do It Yourself 6-bay Network Access Storage (NAS): Leveraging the Power of the ODROID-H2 July 1, 2019 How to build a 6-Bay NAS server with ODROID-H2. The G Spot: Your Go-to Destination for all Things Android Gaming July 1, 2019 The upcoming summer months could be very exciting for Android gamers. Google Stadia, E3, and some long-awaited, big-name game releases have all been penciled into my calendar. One of these major game releases is Elder Scrolls: Blades. I’ve been singing the praises of this title for the last couple of Kodi and Advanced Mame on ODROID-XU4 - Part 2 July 1, 2019 This is a continuation of a guide for setting up Kodi with Mame, which details how to install the joystick. Ideally, playing with MAME requires a nice joystick. Here are two examples of joystick I've built myself. It's a good exercise of woodwork, painting, designing and electronics and a fun Zoneminder - Part 2: Building the Package From Source on the ODROID-XU4 July 1, 2019 ZoneMinder is an integrated set of applications that provide a complete surveillance solution allowing capture, analysis, recording, and monitoring of any CCTV or security cameras. How to Build a Monku Retro Gaming Console - Part 3: Building The Case July 1, 2019 This is a continuation of the Retro Gaming Console article from last month, where we learned how to build the inside of a retro gaming console. -
Arcade Guns User Manual
User Manual (v2.5) Table of Contents Recommended Links ..................................................................................................................................... 2 Supported Operating Systems ...................................................................................................................... 3 Quick Start Guide .......................................................................................................................................... 3 Default Light Gun Settings ............................................................................................................................ 4 Positioning the IR Sensor Bar ........................................................................................................................ 5 Light Gun Calibration .................................................................................................................................... 6 MAME (Multiple Arcade Machine Emulator) Setup ..................................................................................... 7 PlayStation 2 Console Games Setup ............................................................................................................. 9 Congratulations on your new Arcade Guns™ light guns purchase! We know you will enjoy them as much as we do! Recommended Links 2 Arcade Guns™ User Manual © Copyright 2019. Harbo Entertainment LLC. All rights reserved. Arcade Guns Home Page http://www.arcadeguns.com Arcade Guns Pro Utility Software (Windows XP, Vista, -
They Played the Merger Game: a Retrospective Analysis in the UK Videogames Market
No 113 They Played the Merger Game: A Retrospective Analysis in the UK Videogames Market Luca Aguzzoni, Elena Argentesi, Paolo Buccirossi, Lorenzo Ciari, Tomaso Duso, Massimo Tognoni, Cristiana Vitale October 2013 IMPRINT DICE DISCUSSION PAPER Published by düsseldorf university press (dup) on behalf of Heinrich‐Heine‐Universität Düsseldorf, Faculty of Economics, Düsseldorf Institute for Competition Economics (DICE), Universitätsstraße 1, 40225 Düsseldorf, Germany www.dice.hhu.de Editor: Prof. Dr. Hans‐Theo Normann Düsseldorf Institute for Competition Economics (DICE) Phone: +49(0) 211‐81‐15125, e‐mail: [email protected] DICE DISCUSSION PAPER All rights reserved. Düsseldorf, Germany, 2013 ISSN 2190‐9938 (online) – ISBN 978‐3‐86304‐112‐0 The working papers published in the Series constitute work in progress circulated to stimulate discussion and critical comments. Views expressed represent exclusively the authors’ own opinions and do not necessarily reflect those of the editor. They Played the Merger Game: A Retrospective Analysis in the UK Videogames Market Luca Aguzzoni Lear Elena Argentesi University of Bologna Paolo Buccirossi Lear Lorenzo Ciari European Bank for Reconstruction and Development Tomaso Duso Deutsches Institut für Wirtschaftsforschung (DIW Berlin) and Düsseldorf Institute for Competition Economics (DICE) Massimo Tognoni UK Competition Commission Cristiana Vitale OECD October 2013 Corresponding author: Elena Argentesi, Department of Economics, University of Bologna, Piazza Scaravilli 2, 40126 Bologna, Italy, Tel: + 39 051 2098661, Fax: +39 051 2098040, E-Mail: [email protected]. This paper is partially based on a research project we undertook for the UK Competition Commission (CC). We thank the CC’s staff for their support during the course of this study. -
Turbografx-16 Games
Open Archaeology 2019; 5: 350–364 Original Study John Aycock*, Andrew Reinhard, Carl Therrien A Tale of Two CDs: Archaeological Analysis of Full-Motion Video Formats in Two PC Engine/ TurboGrafx-16 Games https://doi.org/10.1515/opar-2019-0022 Received March 18, 2019; accepted July 16, 2019 Abstract: As an example of how the archaeology of modern/contemporary media can be conducted, we examine the technology behind artifacts with cultural relevance in modern society: video games. In particular, we look at two game artifacts from the PC Engine/TurboGrafx-16, a game console produced from 1987–1994. A 1× CD-ROM drive could be added on to the console, with a corresponding increase in the amount of data a game could access, and some games took advantage of this capability to include full-motion video (FMV). This digital excavation report details the FMV formats of two such games along with the methodology used to reverse engineer the formats and verify the correctness of the analysis. Keywords: video games, CD-ROM, digital media, full-motion video, reverse engineering 1 Introduction Domestic video game entertainment in the 1980s developed into two distinct digital enclaves. Console gaming was seen as a novel and cheap way to bring the arcade into anyone’s living room, while personal computers were typically less competent to translate the frenetic action of popular arcade titles. Part of the attraction exerted by the more expensive personal computers came from the versatility and affordability of the preferred storage medium (magnetic cassette tapes or diskettes, versus the expensive ROM chips used for consoles).