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Fan Cultures Pdf, Epub, Ebook
FAN CULTURES PDF, EPUB, EBOOK Matthew Hills | 256 pages | 01 Mar 2002 | Taylor & Francis Ltd | 9780415240253 | English | London, United Kingdom Fan Cultures PDF Book In America, the fandom also began as an offshoot of science fiction fandom, with fans bringing imported copies of Japanese manga to conventions. Rather than submitting a work of fan fiction to a zine where, if accepted, it would be photocopied along with other works and sent out to a mailing list, modern fans can post their works online. Those who fall victim to the irrational appeals are manipulated by mass media to essentially display irrational loyalties to an aspect of pop culture. Harris, Cheryl, and Alison Alexander. She addresses her interests in American cultural and social thought through her works. In doing so, they create spaces where they can critique prescriptive ideas of gender, sexuality, and other norms promoted in part by the media industry. Stanfill, Mel. Cresskill, N. In his first book Fan Cultures , Hills outlines a number of contradictions inherent in fan communities such as the necessity for and resistance towards consumerism, the complicated factors associated with hierarchy, and the search for authenticity among several different types of fandom. Therefore, fans must perpetually occupy a space in which they carve out their own unique identity, separate from conventional consumerism but also bolster their credibility with particular collectors items. They rose to stardom separately on their own merits -- Pickford with her beauty, tumbling curls, and winning combination of feisty determination and girlish sweetness, and Fairbanks with his glowing optimism and athletic stunts. Gifs or gif sets can be used to create non-canon scenarios mixing actual content or adding in related content. -
Expressions in Fan Culture
Háskóli Íslands Hugvísindasvið Japanskt mál og menning Expressions in Fan Culture Cosplay, Fan Art, Fan Fiction Ritgerð til BA-prófs í japönsku máli og menningu Ragnhildur Björk Jóhannsdóttir Kt.: 210393-2189 Leiðbeinandi: Gunnella Þorgeirsdóttir Maí 2017 Expressions in Fan Culture Abstract This composition is a BA thesis for Japanese Language and Culture at the University of Iceland. In this essay, I will give the reader a little insight into the world of fan culture and will be focusing on how fans express themselves. Fans get inspired by books, movies and television programmes to create all kinds of fan work; whether it is fan fiction, fan art, doujinshi, cosplay, or any other creations. Furthermore, the thesis will explore fan culture as it presents itself in Japan and compare it to fan culture in Europe and the USA. I will discuss the effect these creations, although mainly fan fiction, has on authors of popular media and on social media and how the Internet has made it easier for fans all over the world to connect, as well as for fans and creators to connect. 2 Expressions in Fan Culture Contents Abstract ..................................................................................................................... 2 Contents .................................................................................................................... 3 Introduction ............................................................................................................... 4 What is Fan Culture .................................................................................................. -
The Formation of Temporary Communities in Anime Fandom: a Story of Bottom-Up Globalization ______
THE FORMATION OF TEMPORARY COMMUNITIES IN ANIME FANDOM: A STORY OF BOTTOM-UP GLOBALIZATION ____________________________________ A Thesis Presented to the Faculty of California State University, Fullerton ____________________________________ In Partial Fulfillment of the Requirements for the Degree Master of Arts in Geography ____________________________________ By Cynthia R. Davis Thesis Committee Approval: Mark Drayse, Department of Geography & the Environment, Chair Jonathan Taylor, Department of Geography & the Environment Zia Salim, Department of Geography & the Environment Summer, 2017 ABSTRACT Japanese animation, commonly referred to as anime, has earned a strong foothold in the American entertainment industry over the last few decades. Anime is known by many to be a more mature option for animation fans since Western animation has typically been sanitized to be “kid-friendly.” This thesis explores how this came to be, by exploring the following questions: (1) What were the differences in the development and perception of the animation industries in Japan and the United States? (2) Why/how did people in the United States take such interest in anime? (3) What is the role of anime conventions within the anime fandom community, both historically and in the present? These questions were answered with a mix of historical research, mapping, and interviews that were conducted in 2015 at Anime Expo, North America’s largest anime convention. This thesis concludes that anime would not have succeeded as it has in the United States without the heavy involvement of domestic animation fans. Fans created networks, clubs, and conventions that allowed for the exchange of information on anime, before Japanese companies started to officially release anime titles for distribution in the United States. -
Book Review: Only at Comic-Con: Hollywood, Fans, and the Limits of Exclusivity Hanna, Erin NEWARK: RUTGERS UNIVERSITY PRESS, 2020
Media Industries 7.2 (2020) Book Review: Only at Comic-Con: Hollywood, Fans, and the Limits of Exclusivity Hanna, Erin NEWARK: RUTGERS UNIVERSITY PRESS, 2020. Tanya D. Zuk1 GEORGIA STATE UNIVERSITY tzuk1 [AT] gsu.edu Comic-Con International: San Diego, known colloquially as Comic-Con, is one of the largest and most influential fan conventions in the world. Comic-Con as an event and as a brand has impacted fandom, popular culture, and, more importantly, for Erin Hanna, the media industries in Hollywood. Since its inception, Comic-Con has been intertwined with the media industries: comic creators and industry professionals attended the very first conven- tion. Comic-Con has, however, expanded beyond comic books to include all popular media and has opened its doors to industry creatives, synergistic promotion, and audience testing, making Comic-Con a useful event for Hollywood’s buzz machine.2 Comic-Con, as both an exclusive event and a franchise, has made fan conventions widely popular (and lucrative) with both audiences and global pop- ular culture industries. In this book, Hanna explores how Hollywood studios and related industries foster the appeal of exclusivity as a means of promotion that exploits fan labor. Media Industries 7.2 (2020) In Only at Comic-Con, Erin Hanna uses a framework of exclusivity to dismantle the power structures embedded in fan conventions generally and Comic-Con specifically. According to Hanna, “exclusivity is not defined by presences at all, but by the power to produce absences.”3 Hanna outlines the power dynamics between media industry representatives and conven- tion organizers (and fans), between fans and convention staff, and between fans themselves. -
Fan Cultures Free
FREE FAN CULTURES PDF Matthew Hills | 256 pages | 01 Mar 2002 | Taylor & Francis Ltd | 9780415240253 | English | London, United Kingdom Fandom and Participatory Culture – Subcultures and Sociology A fandom is a subculture composed of fans characterized by a feeling of empathy and camaraderie with others who share a common interest. Fans typically are interested in even minor details of the objects of their fandom and spend a significant portion of their time and energy involved with their interest, often as a part of a social network with Fan Cultures practices a fandom Fan Cultures this is what differentiates "fannish" fandom- affiliated fans from those with only a casual interest. A fandom can grow around any area of human interest or activity. The subject of fan interest can be narrowly defined, focused on something like an individual celebrityor more widely defined, encompassing Fan Cultures hobbiesgenres or fashions. While it is now used to apply to groups of people fascinated with any subject, the term has its roots in those with an enthusiastic appreciation for sports. Merriam-Webster's dictionary traces the usage of the term back as far as Fandom as a term can also be Fan Cultures in Fan Cultures broad sense to refer to the interconnected social networks of individual fandoms, [ vague ] many of which overlap. There are Fan Cultures number Fan Cultures large conventions that cater to fandom in this broad sense, catering to interests in film, comics, anime, television shows, cosplay, and the opportunity to buy and sell related merchandise. Annual conventions such as Comic Con InternationalWonderconDragon Con and New York Comic Con are some of the more well known and highly attended events that cater to overlapping fandoms. -
Cons & Confusion
Cons & Confusion The almost accurate convention listing of the B.T.C.! We try to list every WHO event, and any SF event near Buffalo. updated: June 23, 2021 to add an SF/DW/Trek/Anime/etc. event; send information to: [email protected] PLEASE DOUBLECHECK ALL EVENTS, THINGS ARE STILL BE POSTPONED OR CANCELLED. SOMETIMES FACEBOOK WILL SAY CANCELLED YET WEBSITE STILL SHOWS REGULAR EVENT! JUNE 24 NYC BIG APPLE COMIC CON-Summer Event New Yorker Htl, Manhatten, NY NY www.bigapplecc.com JUNE 25 Virt ANIME: NAUSICAA OF THE VALLEY OF THE WIND group watch event (requires Netflix account) https://www.fanexpocanada.com JUNE 25 Virt STAR WARS TRIVIA: ROGUE ONE round one features Rogue One movie trivia game https://www.fanexpocanada.com JUNE 25-27 S.F. CREATION - SUPERNATURAL Hyatt Regency Htl, San Francisco CA TV series tribute https://www.creationent.com/ JUNE 26-27 N.J. CREATION - STRANGER THINGS NJ Conv Ctr, Edison, NJ (NYC) TV series tribute https://www.creationent.com/ JUNE 27 Virt WIZARD WORLD-STAR TREK GUEST STARS Virtual event w/ cast some parts free, else to buy https://wizardworld.com/ Charlie Brill, Jeremey Roberts, John Rubenstein, Gary Frank, Diane Salinger, Kevin Brief JUNE 27 BTC BUFFALO TIME COUNCIL MEETING 49 Greenwood Pl, Buffalo monthly BTC meeting buffalotime council.org YES!! WE WILL HAVE A MEETING! JULY 8-11 MA READERCON Marriott Htl, Quincy, Mass (Boston) Books & Authors http://readercon.org/ Jeffrey Ford, Ursula Vernon, Vonda N McIntyre (in Memorial) JULY 9-11 T.O. TFCON DELAYED UNTIL DEC 10-12, 2021 Transformers fan-run -
Why Trade Show Executive?
Winner of 43 editorial and design awards. WHY TRADE SHOW EXECUTIVE? 7% Trade Show Executive Convention Management reaches the prospects 7% you covet: Exhibition A BPA-Audited Staff Circulation of 5,000 54% (Source: , June 2018) Show 32% Management Executive Management EACH MONTH IN TRADE SHOW EXECUTIVE ANNUAL OVERVIEW AND MORE... 8% 2.3% 4% 1.0% 0% 0.1% POWER LUNCH TSE DASHBOARD (4)% SPONSORED BY (8)% Presents the Leading Shows (12)% m™ NSF Zo Exhibitors Coming Up in North America (16)% Attendees TSE’S TRADE SHOW CALENDAR Done Deals w BY CAROL ANDREWS, Editor-at-Large Trade Show Executive 2010 2011 2012 2013 2014 2015 2016 2017 2018 Dashboard Snapshot – CONSOLIDATED OVERVIEWS Whether you need a quick reminder industry category and contains both The of shows on the horizon or are a wide-angle and close-up view of QUARTERLY OVERVIEW Trade Show Executive studyingTrade Show the Executive market for potential the event, the organizer, the site and A monthly round-up of new and partnerships, co-locations or projected size. 8% DASHBOARD — FEBRUARY TRADE SHOW METRICS SPONSORED BY DASHBOARDacquisitions, here is a list of the most To be considered for future editions of SPONSORED BY 0.9% POWER LUNCH — SEPTEMBER TRADE SHOW METRICS 1.4% important trade shows scheduled for ZOOM, e-mail your show information to 4% 0.8% world’s January 2020. Each show is listed by [email protected]. 1.2% 0% (0.8)% BY JAMIE BARTOSCH Show Name/Management/Web Address Show Manager Show Dates Venue/City/State Projected Size (0.2)% (4)% Senior News Editor -
Aun Año De Haber Asumido El Cargo Como
04 Chihuahua.- un año de haber asumido el cargo como senador de Morena por Chihuahua, ENTREVISTA A Cruz Pérez Cuéllar hizo un balance de las acciones que, desde su trinchera, lo han colocado en el ojo público, como un legislador cercano, presente entre los ciudadanos. Cumplió su promesa de campaña: regresar al estado a trabajar, y no solo quedarse en Ciudad de México dentro del “glamour” de la política nacional. Empezó con el pie derecho el primero de los próximos cinco años que le restan en el Senado de la República. REVISTANET.MX “México se está transformando, y mi trabajo es representar a los chihuahuenses en esta nueva etapa”, aseguró Pérez Cuéllar después de presentar su Primer Informe de Actividades. “Cumplí con la promesa de regresar porque quiero ser un senador cercano a los chihuahuenses”, reiteró. Cercanía, la clave Pérez Cuéllar recorrió la entidad con la llamada #CruzadaXChihuahua, entre mayo, junio y julio de este año, un viaje de muchas horas por tierra en el que recogió las inquietudes de los ciudadanos, mismas que se tradujeron en CRUZ PÉREZ CUÉLLAR acciones de las que rindió cuentas, entre las que destacan la gestión social a través de las oficinas de enlace ubicadas en los principales municipios del estado. “Hemos instalado seis oficinas que están “Es tiempo a la orden en Chihuahua, Ciudad Juárez, Cuauhtémoc, Delicias, Parral y Nuevo Casas Grandes. Me decían que era muy arriesgado abrir seis oficinas por la cantidad de de apoyar solicitudes, no es fácil, tenemos muchas citas pendientes, apoyos pendientes pero entre asumir ese reto y cumplir con la palabra optamos por cumplir por nuestra palabra”. -
Negotiating Legal Knowledge, Community Values, and Entrepreneurship in Fan Cultural Production 2017
Repositorium für die Medienwissenschaft Sophie G. Einwächter Negotiating Legal Knowledge, Community Values, and Entrepreneurship in Fan Cultural Production 2017 https://doi.org/10.25969/mediarep/16230 Veröffentlichungsversion / published version Zeitschriftenartikel / journal article Empfohlene Zitierung / Suggested Citation: Einwächter, Sophie G.: Negotiating Legal Knowledge, Community Values, and Entrepreneurship in Fan Cultural Production. In: Media in Action. Interdisciplinary Journal on Cooperative Media. Copyright Law (2017), Nr. 2, S. 93– 112. DOI: https://doi.org/10.25969/mediarep/16230. Erstmalig hier erschienen / Initial publication here: https://doi.org/10.25819/ubsi/8194 Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer Creative Commons - This document is made available under a creative commons - Namensnennung - Weitergabe unter gleichen Bedingungen 4.0/ Attribution - Share Alike 4.0/ License. For more information see: Lizenz zur Verfügung gestellt. Nähere Auskünfte zu dieser Lizenz https://creativecommons.org/licenses/by-sa/4.0/ finden Sie hier: https://creativecommons.org/licenses/by-sa/4.0/ This work is licensed under an Attribution-ShareAlike 4.0 International License (CC BY-SA 4.0). Copyright remains with the authors. https://doi.org/10.25819/ubsi/8194 Negotiating Legal Knowledge, Community Values, and Entrepreneurship in Fan Cultural Production Sophie G. Einwächter 1. Introduction Media fandom incorporates a large number of practices that are either explicitly quoting or implicitly referencing cultural objects. Observers outside fandom ofen label these practices derivative, appropriative, or transformative, each of these labels conveying a legal or ethical judg- ment respectively; many question their legitimacy. Among fans, a high level of uncertainty surrounds the legal status of these practices, which are generally assumed to border on copy right infringement. -
Geeks for Consent Assessing the Safety of San Diego’S Comic Con International 2014 July 1, 2015
GEEKS FOR CONSENT ASSESSING THE SAFETY OF SAN DIEGO’S COMIC CON INTERNATIONAL 2014 JULY 1, 2015 SUMMARY The following is a 20+ page report detailing the significant harassment issues in convention spaces, San Diego Comic Con’s (SDCC) inferior response to harassment, and a discussion of the legal and moral requirements for SDCC to do better. SDCC has a vague anti harassment policy with no clear mechanisms for reporting harassment or enforcing the policy. Leading up to SDCC 2014, GeeksForCONsent launched a petition and championed significant fan-based pressure on SDCC to improve their anti harassment efforts. The petition received over 3,0001 signatures. David Glanzer, SDCC’s PR representative, responded that harassment was not a significant problem and that common sense was enough, and that a thorough, prominent policy might lead to bad press. At San Diego Comic Con in 2014, multiple incidents of harassment were reported to GeeksForCONsent staff, including photographic and verbal harassment. Alicia Marie and Adrienne Curry, prominent cosplayers, experienced physical harassment. San Diego Comic Con has still not revised their anti harassment policy or released a statement, despite the significant national press they received for their failed anti- harassment efforts during the 2014 convention. A few weeks after SDCC 2014, New York Comic Con (NYCC) convened a panel and revamped their entire policy, creating thorough, detailed signs, explicit enforcement mechanisms and multiple ways to report harassment, including an app that will allow for immediate and thorough response by convention staff. And NYCC surpassed SDCC by over 20,000 attendees, proving that it is possible to implement in large spaces, and only results in positive press and feelings of safety and security for attendees. -
Embodying Cosplay: Fandom Communities in the Usa Natasha L
Georgia State University ScholarWorks @ Georgia State University Anthropology Theses Department of Anthropology 5-3-2017 EMBODYING COSPLAY: FANDOM COMMUNITIES IN THE USA NATASHA L. HILL Georgia State University Follow this and additional works at: https://scholarworks.gsu.edu/anthro_theses Recommended Citation HILL, NATASHA L., "EMBODYING COSPLAY: FANDOM COMMUNITIES IN THE USA." Thesis, Georgia State University, 2017. https://scholarworks.gsu.edu/anthro_theses/119 This Thesis is brought to you for free and open access by the Department of Anthropology at ScholarWorks @ Georgia State University. It has been accepted for inclusion in Anthropology Theses by an authorized administrator of ScholarWorks @ Georgia State University. For more information, please contact [email protected]. EMBODYING COSPLAY: FANDOM COMMUNITIES IN THE USA by NATASHA LOREN HILL Under the Direction of Emanuela Guano ABSTRACT Cosplay is a portmanteau of costume and play, referring specifically to role-play. Cosplay consists of various costumed role-playing, such as anime, manga, video games, science-fiction, fantasy, horror, mythology, etc. In the 1990s, cosplay emerged as a popular street fashion subculture in Japan that has become a worldwide phenomenon. Cosplay was already present in North American popular culture in association with comic and science-fiction conventions. These events at the time were considered masquerades, not cosplay. Cosplay communities rely primarily on maintaining social relationships via internet communication and word of mouth. The standards for what constitutes cosplay are upheld by individuals, the community, and organizations. These organizations are made of security personnel, cosplay contest judges, local police, and convention staff. Through this ethnography on cosplayers, I will identify the hidden power structures, agency, and resistance or replication of hegemony in the community; by using a combination of interviews, participant observation, and auto-ethnography. -
1 Fandom Entry for the International Encyclopedia of Media Effects Stijn Reijnders, Erasmus University Rotterdam, Reijnders@Eshc
1 Fandom Entry for the International Encyclopedia of Media Effects Stijn Reijnders, Erasmus University Rotterdam, [email protected] Koos Zwaan, Hogeschool Inholland Linda Duits, affiliated researcher Utrecht University Abby Waysdorf, Erasmus University Rotterdam Words: 6044 Abstract This entry presents an overview of the development and current state of fan studies, exploring the “reverse image” of media effects. The field of fan studies offers the ultimate rebuttal of the traditional media effects-model, by stressing the independence, agency and power of media consumers vis-à-vis media producers. After providing a short historiography of the discipline, this entry dives deeper into three themes that have been central to discussions within fan studies since its early beginnings: fan fiction, fan communities, and places of fandom. Keywords Fandom, appropriation, fiction, community, place Introduction1 At least since the Beatlemania of the 1960s, fans have been characterized as extremely devoted followers with an obsessive attachment to media stars or texts, stressing the fanatical part in the term’s etymology. The alleged irrationality of fandom, fuelled by incidents like the murder of John Lennon at the hands of a fan in 1980, has strengthened the conception of fandom as a pathology and the idea that popular culture is inherently bad and or/treacherous. If indeed the media “affect” society, the effects can be studied in its purest form by observing fans. As the internet rose to prominence, however, fans came to be increasingly celebrated. Fan cultures flourished in cyberspace and many fans were self-taught early adapters. With the arrival of social network sites, most notably Facebook, “fans” became a holy grail for businesses, political parties and other organizations previously conceptualized outside the domain of popular culture.