The Internet World of Fan Fiction
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Fan Cultures Pdf, Epub, Ebook
FAN CULTURES PDF, EPUB, EBOOK Matthew Hills | 256 pages | 01 Mar 2002 | Taylor & Francis Ltd | 9780415240253 | English | London, United Kingdom Fan Cultures PDF Book In America, the fandom also began as an offshoot of science fiction fandom, with fans bringing imported copies of Japanese manga to conventions. Rather than submitting a work of fan fiction to a zine where, if accepted, it would be photocopied along with other works and sent out to a mailing list, modern fans can post their works online. Those who fall victim to the irrational appeals are manipulated by mass media to essentially display irrational loyalties to an aspect of pop culture. Harris, Cheryl, and Alison Alexander. She addresses her interests in American cultural and social thought through her works. In doing so, they create spaces where they can critique prescriptive ideas of gender, sexuality, and other norms promoted in part by the media industry. Stanfill, Mel. Cresskill, N. In his first book Fan Cultures , Hills outlines a number of contradictions inherent in fan communities such as the necessity for and resistance towards consumerism, the complicated factors associated with hierarchy, and the search for authenticity among several different types of fandom. Therefore, fans must perpetually occupy a space in which they carve out their own unique identity, separate from conventional consumerism but also bolster their credibility with particular collectors items. They rose to stardom separately on their own merits -- Pickford with her beauty, tumbling curls, and winning combination of feisty determination and girlish sweetness, and Fairbanks with his glowing optimism and athletic stunts. Gifs or gif sets can be used to create non-canon scenarios mixing actual content or adding in related content. -
Expressions in Fan Culture
Háskóli Íslands Hugvísindasvið Japanskt mál og menning Expressions in Fan Culture Cosplay, Fan Art, Fan Fiction Ritgerð til BA-prófs í japönsku máli og menningu Ragnhildur Björk Jóhannsdóttir Kt.: 210393-2189 Leiðbeinandi: Gunnella Þorgeirsdóttir Maí 2017 Expressions in Fan Culture Abstract This composition is a BA thesis for Japanese Language and Culture at the University of Iceland. In this essay, I will give the reader a little insight into the world of fan culture and will be focusing on how fans express themselves. Fans get inspired by books, movies and television programmes to create all kinds of fan work; whether it is fan fiction, fan art, doujinshi, cosplay, or any other creations. Furthermore, the thesis will explore fan culture as it presents itself in Japan and compare it to fan culture in Europe and the USA. I will discuss the effect these creations, although mainly fan fiction, has on authors of popular media and on social media and how the Internet has made it easier for fans all over the world to connect, as well as for fans and creators to connect. 2 Expressions in Fan Culture Contents Abstract ..................................................................................................................... 2 Contents .................................................................................................................... 3 Introduction ............................................................................................................... 4 What is Fan Culture .................................................................................................. -
The Formation of Temporary Communities in Anime Fandom: a Story of Bottom-Up Globalization ______
THE FORMATION OF TEMPORARY COMMUNITIES IN ANIME FANDOM: A STORY OF BOTTOM-UP GLOBALIZATION ____________________________________ A Thesis Presented to the Faculty of California State University, Fullerton ____________________________________ In Partial Fulfillment of the Requirements for the Degree Master of Arts in Geography ____________________________________ By Cynthia R. Davis Thesis Committee Approval: Mark Drayse, Department of Geography & the Environment, Chair Jonathan Taylor, Department of Geography & the Environment Zia Salim, Department of Geography & the Environment Summer, 2017 ABSTRACT Japanese animation, commonly referred to as anime, has earned a strong foothold in the American entertainment industry over the last few decades. Anime is known by many to be a more mature option for animation fans since Western animation has typically been sanitized to be “kid-friendly.” This thesis explores how this came to be, by exploring the following questions: (1) What were the differences in the development and perception of the animation industries in Japan and the United States? (2) Why/how did people in the United States take such interest in anime? (3) What is the role of anime conventions within the anime fandom community, both historically and in the present? These questions were answered with a mix of historical research, mapping, and interviews that were conducted in 2015 at Anime Expo, North America’s largest anime convention. This thesis concludes that anime would not have succeeded as it has in the United States without the heavy involvement of domestic animation fans. Fans created networks, clubs, and conventions that allowed for the exchange of information on anime, before Japanese companies started to officially release anime titles for distribution in the United States. -
Book Review: Only at Comic-Con: Hollywood, Fans, and the Limits of Exclusivity Hanna, Erin NEWARK: RUTGERS UNIVERSITY PRESS, 2020
Media Industries 7.2 (2020) Book Review: Only at Comic-Con: Hollywood, Fans, and the Limits of Exclusivity Hanna, Erin NEWARK: RUTGERS UNIVERSITY PRESS, 2020. Tanya D. Zuk1 GEORGIA STATE UNIVERSITY tzuk1 [AT] gsu.edu Comic-Con International: San Diego, known colloquially as Comic-Con, is one of the largest and most influential fan conventions in the world. Comic-Con as an event and as a brand has impacted fandom, popular culture, and, more importantly, for Erin Hanna, the media industries in Hollywood. Since its inception, Comic-Con has been intertwined with the media industries: comic creators and industry professionals attended the very first conven- tion. Comic-Con has, however, expanded beyond comic books to include all popular media and has opened its doors to industry creatives, synergistic promotion, and audience testing, making Comic-Con a useful event for Hollywood’s buzz machine.2 Comic-Con, as both an exclusive event and a franchise, has made fan conventions widely popular (and lucrative) with both audiences and global pop- ular culture industries. In this book, Hanna explores how Hollywood studios and related industries foster the appeal of exclusivity as a means of promotion that exploits fan labor. Media Industries 7.2 (2020) In Only at Comic-Con, Erin Hanna uses a framework of exclusivity to dismantle the power structures embedded in fan conventions generally and Comic-Con specifically. According to Hanna, “exclusivity is not defined by presences at all, but by the power to produce absences.”3 Hanna outlines the power dynamics between media industry representatives and conven- tion organizers (and fans), between fans and convention staff, and between fans themselves. -
Fan Cultures Free
FREE FAN CULTURES PDF Matthew Hills | 256 pages | 01 Mar 2002 | Taylor & Francis Ltd | 9780415240253 | English | London, United Kingdom Fandom and Participatory Culture – Subcultures and Sociology A fandom is a subculture composed of fans characterized by a feeling of empathy and camaraderie with others who share a common interest. Fans typically are interested in even minor details of the objects of their fandom and spend a significant portion of their time and energy involved with their interest, often as a part of a social network with Fan Cultures practices a fandom Fan Cultures this is what differentiates "fannish" fandom- affiliated fans from those with only a casual interest. A fandom can grow around any area of human interest or activity. The subject of fan interest can be narrowly defined, focused on something like an individual celebrityor more widely defined, encompassing Fan Cultures hobbiesgenres or fashions. While it is now used to apply to groups of people fascinated with any subject, the term has its roots in those with an enthusiastic appreciation for sports. Merriam-Webster's dictionary traces the usage of the term back as far as Fandom as a term can also be Fan Cultures in Fan Cultures broad sense to refer to the interconnected social networks of individual fandoms, [ vague ] many of which overlap. There are Fan Cultures number Fan Cultures large conventions that cater to fandom in this broad sense, catering to interests in film, comics, anime, television shows, cosplay, and the opportunity to buy and sell related merchandise. Annual conventions such as Comic Con InternationalWonderconDragon Con and New York Comic Con are some of the more well known and highly attended events that cater to overlapping fandoms. -
Negotiating Legal Knowledge, Community Values, and Entrepreneurship in Fan Cultural Production 2017
Repositorium für die Medienwissenschaft Sophie G. Einwächter Negotiating Legal Knowledge, Community Values, and Entrepreneurship in Fan Cultural Production 2017 https://doi.org/10.25969/mediarep/16230 Veröffentlichungsversion / published version Zeitschriftenartikel / journal article Empfohlene Zitierung / Suggested Citation: Einwächter, Sophie G.: Negotiating Legal Knowledge, Community Values, and Entrepreneurship in Fan Cultural Production. In: Media in Action. Interdisciplinary Journal on Cooperative Media. Copyright Law (2017), Nr. 2, S. 93– 112. DOI: https://doi.org/10.25969/mediarep/16230. Erstmalig hier erschienen / Initial publication here: https://doi.org/10.25819/ubsi/8194 Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer Creative Commons - This document is made available under a creative commons - Namensnennung - Weitergabe unter gleichen Bedingungen 4.0/ Attribution - Share Alike 4.0/ License. For more information see: Lizenz zur Verfügung gestellt. Nähere Auskünfte zu dieser Lizenz https://creativecommons.org/licenses/by-sa/4.0/ finden Sie hier: https://creativecommons.org/licenses/by-sa/4.0/ This work is licensed under an Attribution-ShareAlike 4.0 International License (CC BY-SA 4.0). Copyright remains with the authors. https://doi.org/10.25819/ubsi/8194 Negotiating Legal Knowledge, Community Values, and Entrepreneurship in Fan Cultural Production Sophie G. Einwächter 1. Introduction Media fandom incorporates a large number of practices that are either explicitly quoting or implicitly referencing cultural objects. Observers outside fandom ofen label these practices derivative, appropriative, or transformative, each of these labels conveying a legal or ethical judg- ment respectively; many question their legitimacy. Among fans, a high level of uncertainty surrounds the legal status of these practices, which are generally assumed to border on copy right infringement. -
1 Fandom Entry for the International Encyclopedia of Media Effects Stijn Reijnders, Erasmus University Rotterdam, Reijnders@Eshc
1 Fandom Entry for the International Encyclopedia of Media Effects Stijn Reijnders, Erasmus University Rotterdam, [email protected] Koos Zwaan, Hogeschool Inholland Linda Duits, affiliated researcher Utrecht University Abby Waysdorf, Erasmus University Rotterdam Words: 6044 Abstract This entry presents an overview of the development and current state of fan studies, exploring the “reverse image” of media effects. The field of fan studies offers the ultimate rebuttal of the traditional media effects-model, by stressing the independence, agency and power of media consumers vis-à-vis media producers. After providing a short historiography of the discipline, this entry dives deeper into three themes that have been central to discussions within fan studies since its early beginnings: fan fiction, fan communities, and places of fandom. Keywords Fandom, appropriation, fiction, community, place Introduction1 At least since the Beatlemania of the 1960s, fans have been characterized as extremely devoted followers with an obsessive attachment to media stars or texts, stressing the fanatical part in the term’s etymology. The alleged irrationality of fandom, fuelled by incidents like the murder of John Lennon at the hands of a fan in 1980, has strengthened the conception of fandom as a pathology and the idea that popular culture is inherently bad and or/treacherous. If indeed the media “affect” society, the effects can be studied in its purest form by observing fans. As the internet rose to prominence, however, fans came to be increasingly celebrated. Fan cultures flourished in cyberspace and many fans were self-taught early adapters. With the arrival of social network sites, most notably Facebook, “fans” became a holy grail for businesses, political parties and other organizations previously conceptualized outside the domain of popular culture. -
Portrayals of Tolkien's Rosie Cotton in Twenty-First Century Fan Fiction," Mythlore: a Journal of J.R.R
Volume 24 Number 3 Article 10 4-15-2006 Reimagining Rose: Portrayals of Tolkien's Rosie Cotton in Twenty- First Century Fan Fiction Amy H. Sturgis Belmont University, TN Follow this and additional works at: https://dc.swosu.edu/mythlore Part of the Children's and Young Adult Literature Commons Recommended Citation Sturgis, Amy H. (2006) "Reimagining Rose: Portrayals of Tolkien's Rosie Cotton in Twenty-First Century Fan Fiction," Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature: Vol. 24 : No. 3 , Article 10. Available at: https://dc.swosu.edu/mythlore/vol24/iss3/10 This Article is brought to you for free and open access by the Mythopoeic Society at SWOSU Digital Commons. It has been accepted for inclusion in Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature by an authorized editor of SWOSU Digital Commons. An ADA compliant document is available upon request. For more information, please contact [email protected]. To join the Mythopoeic Society go to: http://www.mythsoc.org/join.htm Mythcon 51: A VIRTUAL “HALFLING” MYTHCON July 31 - August 1, 2021 (Saturday and Sunday) http://www.mythsoc.org/mythcon/mythcon-51.htm Mythcon 52: The Mythic, the Fantastic, and the Alien Albuquerque, New Mexico; July 29 - August 1, 2022 http://www.mythsoc.org/mythcon/mythcon-52.htm Abstract A study of fanfiction and what it has ot say about how an author’s works are appropriated and reimagined by his or her readers, looking specifically at several types of fanfiction about Rosie Cotton. -
Fandom And/As Labor, No. 15 (March 15, 2014)
Transformative Works and Cultures, special issue: Fandom and/as labor, No. 15 (March 15, 2014) Editorial Mel Stanfill & Megan Condis, Fandom and/as labor Praxis Bethan Jones, Fifty shades of exploitation: Fan labor and Fifty Shades of Grey Robert Moses Peaslee, Jessica El-Khoury, Ashley Liles, The media festival volunteer: Connecting online and on-ground fan labor Christina Savage, Chuck versus the ratings: Savvy fans and "save our show" campaigns Giacomo Poderi & David James Hakken, Modding a free and open source software video game: "Play testing is hard work" Bertha Chin, Sherlockology and Galactica.tv: Fan sites as gifts or exploited labor? Rose Helens-Hart, Promoting fan labor and "all things Web": A case study of Tosh.0 Matthias Stork, The cultural economics of performance space: Negotiating fan, labor, and marketing practice in Glee’s transmedia geography Symposium Tisha Turk, Fan work: Labor, worth, and participation in fandom's gift economy Joly MacFie, Better Badges: Image as virus Interview Bertha Chin, Bethan Jones, Myles McNutt, & Luke Pebler, Veronica Mars Kickstarter and crowd funding Review Stephanie Anne Brown, Digital labor: The Internet as playground and factory, edited by Trebor Scholz Simone D. Becque, Cognitive capitalism, education, and digital labor, edited by Michael A. Peters and Ergin Bulut Anne Kustritz, Gaga feminism: Sex, gender, and the end of normal, by J. Jack Halberstam Transformative Works and Cultures (TWC), ISSN 1941-2258, is an online-only Gold Open Access publication of the nonprofit Organization for Transformative Works. TWC is licensed under the Creative Commons Attribution-Noncommercial 3.0 Unported License. Download date: March 15, 2017. -
The Cultural Dynamic of Doujinshi and Cosplay: Local Anime Fandom in Japan, USA and Europe
. Volume 10, Issue 1 May 2013 The cultural dynamic of doujinshi and cosplay: Local anime fandom in Japan, USA and Europe Nicolle Lamerichs Maastricht University, Netherlands Abstract: Japanese popular culture unifies fans from different countries and backgrounds. Its rich participatory culture is beyond any other and flourishes around comics (manga), animation (anime), games and music. Japanese storytelling showcases elaborate story worlds whose characters are branded on many products. The sub genres of Japanese pop-culture and the lingua franca of their audiences shape Western fandom. In this article, I scrutinize the global dynamic of manga. I specifically focus on the creation of fan manga (‘doujinshi’) and dress- up (‘cosplay’) as two migratory fan practices. The form and content of fan works, and the organizational structure behind them, varies intensely per country. If manga is an international language and style, where is its international fan identity located? In this article, I explore this uncharted territory through ethnographic views of diverse Western and Japanese fan sites where these creative practices emerge. This ethnographic overview is thus concerned with the heterogeneous make-up and social protocols of anime fandom. Keywords: Anime fandom, doujinshi, cosplay, conventions, ethnography Introduction Japan’s global and exotic identity is historically rooted. In the nineteenth century, Euro- Americans performed their fascination for the island through ‘Orientalism’ in Western impressionist art, Zen gardens and architecture (Napier, 2007; Said, 1978). When World War II penetrated this culturally rich image, the fascination for Japan became more ambivalent, characterized by both fear and curiosity. By now, the country’s global identity, which lingers between East and West, inspires Western corporate businesses, art and media as it represents a mixture of spiritual traditions, strong labour and family morals, as well as an advanced technocapitalist model (Ivy, 1995; Wolferen, 1995). -
IN FOCUS: Feminism and Fandom Revisited Fan Labor and Feminism
IN FOCUS: Feminism and Fandom Revisited Fan Labor and Feminism: Capitalizing on the Fannish Labor of Love by KRISTINA BUSSE, editor n the early 2000s, my three-year-old son wanted a Doctor Who birth- day party. He had been watching old 1980s-era PBS recordings on our VHS, and he couldn’t understand why the party stores didn’t have the Fourth Doctor next to Buzz Lightyear and Arthur para- phernalia. Now, ten years later, when I research fannish cakes, I fi nd Ientire commercial cooking programs dedicated to baking a TARDIS- shaped cake, along with Doctor Who party- and bakeware. One reason for this change is clearly the resurgence of the Doctor Who franchise (BBC, 1963–1989, 1996, 2005–) and its wider popularity than before. Clearly, this amount of fan merchandise for even marginal shows is a recent phenomenon, testifying to both the expansion of media tie- in commercialization and the increased popularity of fan and geek cultures. Twenty years ago, our Doctor Who mugs were a special PBS fund-raising gift; today, there is merchandise available not only for the most niche shows but also for specifi c fans: if you want a T-shirt, tote bag, or iPhone case dedicated to Superwholock (the slashy Doctor Who / Supernatural / Sherlock crossover of “Hunters and Doctors and Boys from Baker Street”), there are dozens of designs and options available on sites that cater directly to this audience. As an aca-fan, I am of two minds about this phenomenon. The ac- ceptance of fans, geeks, and nerds is theoretically and personally satis- fying, as is the increased popularity of geeky media, and consequently the more positive media portrayals. -
THE ZINE DUMP 49 a Zine About Zines by GUY LILLIAN III 1390 Holly Avenue Merritt Island FL 32952 [email protected] 318/218-2345 GHLIII Press Pub #1278 May, 2020
THE ZINE DUMP 49 A zine about zines by GUY LILLIAN III 1390 Holly Avenue Merritt Island FL 32952 [email protected] 318/218-2345 GHLIII Press Pub #1278 May, 2020 The Zine Dump is a fanzine devoted to the science fiction fanzine world. It wants to see and list every generally- distributed amateur publication devoted to SF and its fandom published in English, and hear and comment on all news connected with the hobby. Published on eFanzines.com, by e-mail, by hard copy for trade and in mailings of the Worldcon Order of Fan-Editors. Dedicated to Marty Pasko, writer, editor and wit, who added mad humor and excitement to my year at DC Comics. Among the many superheroes he sent to fight injustice: Superman, Batman, the Metal Men, Swamp Thing, the Justice League of America, the Tick, E-Man, and many others. He wrote for Roseanne Barr and brought superhero TV animation high esteem, winning an Emmy for his work on the Batman animated series. He was brilliant and iconoclastic and hilarious. His work and his wit were wondrous, and I’m proud I knew him. God rest his epic soul. The Zine Dump 49 Some new tactics for this issue of The Zine Dump. For one thing, I’m not letting zines stack up to review all at once as I formerly – and stupidly – did. For years, la belle Rose-Marie has advised me to write up a zine as soon as it shows, in the mail, e-mail or on eFanzines. I did so this time, and the difference in my energy and enthusiasm has been amazing.