A Computational Algorithm for Creating Geometric Dissection Puzzles
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A Combinatorial Analysis of Topological Dissections
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Elsevier - Publisher Connector ADVANCES IN MATHEMATICS 25, 267-285 (1977) A Combinatorial Analysis of Topological Dissections THOMAS ZASLAVSKY Massachusetts Institute of Technology, Cambridge, Massachusetts 02139 From a topological space remove certain subspaces (cuts), leaving connected components (regions). We develop an enumerative theory for the regions in terms of the cuts, with the aid of a theorem on the Mijbius algebra of a subset of a distributive lattice. Armed with this theory we study dissections into cellular faces and dissections in the d-sphere. For example, we generalize known enumerations for arrangements of hyperplanes to convex sets and topological arrangements, enumerations for simple arrangements and the Dehn-Sommerville equations for simple polytopes to dissections with general intersection, and enumerations for arrangements of lines and curves and for plane convex sets to dissections by curves of the 2-sphere and planar domains. Contents. Introduction. 1. The fundamental relations for dissections and covers. 2. Algebraic combinatorics: Valuations and MGbius algebras. 3. Dissections into cells and properly cellular faces. 4. General position. 5. Counting low-dimensional faces. 6. Spheres and their subspaces. 7. Dissections by curves. INTRODUCTION A problem which arises from time to time in combinatorial geometry is to determine the number of pieces into which a certain geometric set is divided by given subsets. Think for instance of a plane cut by prescribed curves, as in a map of a land area crisscrossed by roads and hedgerows, or of a finite set of hyper- planes slicing up a convex domain in a Euclidean space. -
The Dehn-Sydler Theorem Explained
The Dehn-Sydler Theorem Explained Rich Schwartz February 16, 2010 1 Introduction The Dehn-Sydler theorem says that two polyhedra in R3 are scissors con- gruent iff they have the same volume and Dehn invariant. Dehn [D] proved in 1901 that equality of the Dehn invariant is necessary for scissors congru- ence. 64 years passed, and then Sydler [S] proved that equality of the Dehn invariant (and volume) is sufficient. In [J], Jessen gives a simplified proof of Sydler’s Theorem. The proof in [J] relies on two results from homolog- ical algebra that are proved in [JKT]. Also, to get the cleanest statement of the result, one needs to combine the result in [J] (about stable scissors congruence) with Zylev’s Theorem, which is proved in [Z]. The purpose of these notes is to explain the proof of Sydler’s theorem that is spread out in [J], [JKT], and [Z]. The paper [J] is beautiful and efficient, and I can hardly improve on it. I follow [J] very closely, except that I simplify wherever I can. The only place where I really depart from [J] is my sketch of the very difficult geometric Lemma 10.1, which is known as Sydler’s Fundamental Lemma. To supplement these notes, I made an interactive java applet that renders Sydler’s Fundamental Lemma transparent. The applet departs even further from Jessen’s treatment. [JKT] leaves a lot to be desired. The notation in [JKT] does not match the notation in [J] and the theorems proved in [JKT] are much more general than what is needed for [J]. -
Amusements in Mathematics, by Henry Ernest Dudeney
Transcribers note: Many of the puzzles in this book assume a familiarity with the currency of Great Britain in the early 1900s. As this is likely not common knowledge for those outside Britain (and possibly many within,) I am including a chart of relative values. The most common units used were: the Penny, abbreviated: d. (from the Roman penny, denarius) the Shilling, abbreviated: s. the Pound, abbreviated: £ There was 12 Pennies to a Shilling and 20 Shillings to a Pound, so there was 240 Pennies in a Pound. To further complicate things, there were many coins which were various fractional values of Pennies, Shillings or Pounds. Farthing ¼d. Half-penny ½d. Penny 1d. Three-penny 3d. Sixpence (or tanner) 6d. Shilling (or bob) 1s. Florin or two shilling piece 2s. Half-crown (or half-dollar) 2s. 6d. Double-florin 4s. Crown (or dollar) 5s. Half-Sovereign 10s. Sovereign (or Pound) £1 or 20s. This is by no means a comprehensive list, but it should be adequate to solve the puzzles in this book. AMUSEMENTS IN MATHEMATICS by HENRY ERNEST DUDENEY In Mathematicks he was greater Than Tycho Brahe or Erra Pater: For he, by geometrick scale, Could take the size of pots of ale; Resolve, by sines and tangents, straight, If bread or butter wanted weight; And wisely tell what hour o' th' day The clock does strike by algebra. BUTLER'S Hudibras . 1917 PREFACE Pg v In issuing this volume of my Mathematical Puzzles, of which some have appeared in periodicals and others are given here for the first time, I must acknowledge the encouragement that I have received from many unknown correspondents, at home and abroad, who have expressed a desire to have the problems in a collected form, with some of the solutions given at greater length than is possible in magazines and newspapers. -
Rob's Puzzle Page
Tangrams and Anchor Stone Puzzles The iconic pattern/silhouette puzzle is Tangrams (Tan-Grams). The Tangram is a special type of dissection puzzle. It is hugely popular and there is a wealth of information available about it on the Web. It consists of a square divided into seven pieces. The first problem is to construct the square from the pieces. The difference between this type of puzzle and simple dissections, however, is that Tangram puzzles are accompanied by booklets or cards depicting various forms, often of geometric or stylized organic figures, that are to be modeled in two dimensions with the available pieces. The problem figures are shown in silhouette without revealing the internal borders of the individual pieces. The designs can be quite elegant and some can be challenging to properly model. If the puzzle doesn't come with problem silhouettes, it's a mere dissection. Jurgen Koeller's site has a nice section devoted to Tangrams, and shows some popular variants. You can see lots of patterns on Franco Cocchini's site. The Tangram Man site may have the largest collection of Tangrams that can be solved online, and is really worth a visit! Randy's site is nice, too, and has a super links page where you can find patterns and programs to download. Also check out the Tangraphy page at Ito Puzzle Land. Many sets have been produced, some dating back more than a century. Tangoes is a modern version. Tangrams probably originated in China in the late 1700's or early 1800's, not thousands of years ago as some have claimed. -
Computational Design of Steady 3D Dissection Puzzles
DOI: 10.1111/cgf.13638 EUROGRAPHICS 2019 / P. Alliez and F. Pellacini Volume 38 (2019), Number 2 (Guest Editors) Computational Design of Steady 3D Dissection Puzzles Keke Tang1;2 Peng Song3y Xiaofei Wang4 Bailin Deng5 Chi-Wing Fu6 Ligang Liu4 1 Cyberspace Institute of Advanced Technology, Guangzhou University 2 University of Hong Kong 3 EPFL 4 University of Science and Technology of China 5 Cardiff University 6 The Chinese University of Hong Kong Figure 1: (a&b) TEAPOT - SNAIL dissection puzzle designed by our method; (c) 25 3D-printed pieces; and (d&e) assembled puzzles. Abstract Dissection puzzles require assembling a common set of pieces into multiple distinct forms. Existing works focus on creating 2D dissection puzzles that form primitive or naturalistic shapes. Unlike 2D dissection puzzles that could be supported on a tabletop surface, 3D dissection puzzles are preferable to be steady by themselves for each assembly form. In this work, we aim at computationally designing steady 3D dissection puzzles. We address this challenging problem with three key contributions. First, we take two voxelized shapes as inputs and dissect them into a common set of puzzle pieces, during which we allow slightly modifying the input shapes, preferably on their internal volume, to preserve the external appearance. Second, we formulate a formal model of generalized interlocking for connecting pieces into a steady assembly using both their geometric arrangements and friction. Third, we modify the geometry of each dissected puzzle piece based on the formal model such that each assembly form is steady accordingly. We demonstrate the effectiveness of our approach on a wide variety of shapes, compare it with the state-of-the-art on 2D and 3D examples, and fabricate some of our designed puzzles to validate their steadiness. -
Sneak Preview
Games, Puzzles and Math Excursions_Interior.indd 1 12/10/20 10:25 AM Copyright © 2020, Chandru Arni All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording or any information storage and retrieval system now known or to be invented, without permission in writing from the publisher, except by a reviewer who wishes to quote brief passages in connection with a review written for inclusion in a magazine, newspaper or broadcast. Published in India by Prowess Publishing, YRK Towers, Thadikara Swamy Koil St, Alandur, Chennai, Tamil Nadu 600016 ISBN: 978-1-5457-5330-9 Library of Congress Cataloging in Publication Games, Puzzles and Math Excursions_Interior.indd 4 15/10/20 4:51 PM Contents Foreword .............................................................................................xiii Preface .................................................................................................. xv Introduction .......................................................................................xvii About The Author ...............................................................................xix History ................................................................................................xxi What’s in This Book? ........................................................................xxiii Games Unlisted .................................................................................. xxv Paper and Pencil game with Templates -
An Algorithm for Creating Geometric Dissection Puzzles
An Algorithm for Creating Geometric Dissection Puzzles Yahan Zhou, [email protected] Rui Wang, [email protected] Department of Computer Science, UMass Amherst Abstract Geometric dissection is a popular category of puzzles. Given two planar figures of equal area, a dissection seeks to partition one figure into pieces that can be reassembled to construct the other figure. In this paper, we present a computational method for creating lattice-based geometric dissection puzzles. Our method starts by representing the input figures on a discrete grid, such as a square or triangular lattice. Our goal is then to partition both figures into the smallest number of clusters (pieces) such that there is a one-to-one and congruent matching between the two sets of clusters. Solving this problem directly is intractable with a brute-force approach. We propose a hierarchical clustering method that can efficiently find near-optimal solutions by iteratively minimizing an objective function. In addition, we modify the objective function to include an area-based term, which directs the solution towards pieces with more balanced sizes. Finally, we show extensions of our algorithm for dissecting 3D shapes of equal volume. 1 Introduction Geometric dissection is a mathematical problem that has enjoyed for a long time great popularity in recre- ational math and art [4,7]. In its basic form, the dissection question asks whether any two shapes of the same area are equi-decomposable, that is, if they can be cut into a finite number of congruent polygonal pieces [4]. Such problems have a rich history originating from the exploration of geometry by the ancient Greeks. -
Proofs from the BOOK
Martin Aigner · Günter M. Ziegler Proofs from THE BOOK Fifth Edition Martin Aigner Günter M. Ziegler Proofs from THE BOOK Fifth Edition Martin Aigner Günter M. Ziegler Proofs from THE BOOK Fifth Edition Including Illustrations by Karl H. Hofmann 123 Martin Aigner Günter M. Ziegler Freie Universität Berlin Freie Universität Berlin Berlin, Germany Berlin, Germany ISBN978-3-662-44204-3 ISBN978-3-662-44205-0(eBook) DOI 10.1007/978-3-662-44205-0 © Springer-Verlag Berlin Heidelberg 2014 This work is subject to copyright. All rights are reserved, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilm or in any other way, and storage in data banks. Duplication of this publication or parts thereof is permitted only under the provisions of the German Copyright Law of September 9, 1965, in its current version, and permission for use must always be obtained from Springer. Violations are liable to prosecution under the German Copyright Law. The use of general descriptive names, registered names, trademarks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. Coverdesign: deblik, Berlin Printed on acid-free paper Springer is Part of Springer Science+Business Media www.springer.com Preface Paul Erdos˝ liked to talk about The Book, in which God maintains the perfect proofs for mathematical theorems, following the dictum of G. H. Hardy that there is no permanent place for ugly mathematics. -
Constant Weight Codes: a Geometric Approach Based on Dissections Chao Tian, Member, IEEE, Vinay A
1 Constant Weight Codes: A Geometric Approach Based on Dissections Chao Tian, Member, IEEE, Vinay A. Vaishampayan Senior Member, IEEE and N. J. A. Sloane Fellow, IEEE Abstract— We present a novel technique for encoding and with the property that it is impossible to dissect one into a decoding constant weight binary codes that uses a geometric finite number of pieces that can be rearranged to give the interpretation of the codebook. Our technique is based on other, i.e., that the two tetrahedra are not equidecomposable. embedding the codebook in a Euclidean space of dimension equal to the weight of the code. The encoder and decoder mappings are The problem was immediately solved by Dehn [7]. In 1965, then interpreted as a bijection between a certain hyper-rectangle after 20 years of effort, Sydler [23] completed Dehn’s work. and a polytope in this Euclidean space. An inductive dissection The Dehn-Sydler theorem states that a necessary and sufficient algorithm is developed for constructing such a bijection. We prove condition for two polyhedra to be equidecomposable is that that the algorithm is correct and then analyze its complexity. they have the same volume and the same Dehn invariant. This The complexity depends on the weight of the code, rather than on the block length as in other algorithms. This approach is invariant is a certain function of the edge-lengths and dihedral advantageous when the weight is smaller than the square root angles of the polyhedron. An analogous theorem holds in of the block length. four dimensions (Jessen [11]), but in higher dimensions it is Index Terms— Constant weight codes, encoding algorithms, known only that equality of the Dehn invariants is a necessary dissections, polyhedral dissections, bijections, mappings, Dehn condition. -
Geometric Puzzle Design
Coffin Geometric Advance Praise for Geometric Puzzle Design Stewart Coffin’s new release, with new materials and beautiful illustrations, is by far the best book in its category. It is a must for serious puzzlers and amateurs as well. Puzzle —Ivan Moscovich, author of the best-selling 1000 PlayThinks Geometric This is a comprehensive reference work by the greatest designer of interlocking puzzles that ever lived. Puzzle designers and craftsmen all over the world have been waiting for just such a book. It encompasses all aspects of Stewart’s Design extraordinary skills, from his use of psychology to design a simple-looking puzzle that is unexpectedly challenging to his use of coordinate motion in the assembly and disassembly of spectacular polyhedral puzzles. We are indeed fortunate that Stewart is willing to share not only his very best designs, but also his woodworking techniques for making strangely shaped small puzzle pieces extremely accurately and safely. Puzzle —Jerry Slocum, Slocum Puzzle Foundation Stewart Coffin is a brilliant puzzle designer, a master woodworker, and a gifted writer. Stewart has inspired generations of puzzle makers and designers, including myself. His many innovative mechanical puzzles are coveted by collectors for their beauty of design and their perfect finish. In Geometric Puzzle Design, Stewart explains in detail how some of his puzzles were Design designed, how they work, and how you can make them for yourself. It is an inspiration for generations to come. —Oskar van Deventer, designer of Oskar’s Cube and many other mechanical puzzles Stewart Coffin has been designing intriguing geometric puzzles and making them in his workshop for the past 35 years, creating more than 200 original designs. -
Time Travel and Other Mathematical Bewilderments Time Travel
TIME TRAVEL AND OTHER MATHEMATICAL BEWILDERMENTS TIME TRAVEL AND OTHER MATHEMATICAL BEWILDERMENTS MARTIN GARDNER me W. H. FREEMAN AND COMPANY NEW YORK Library of'Congress Cataloguing-in-Publication Data Gardner, Martin, 1914- Time travel and other mathematical bewilderments. 1nclud~:s index. 1. Mathematical recreations. I. Title. QA95.G325 1987 793.7'4 87-11849 ISBN 0-7167-1924-X ISBN 0-7167-1925-8 @bk.) Copyright la1988 by W. H. Freeman and Company No part of this book may be reproduced by any mechanical, photographic, or electronic process, or in the form of a photographic recording, nor may it be stored in a retrieval system, transmitted, or otherwise copied for public or private use, without written permission from the publisher. Printed in the United States of America 34567890 VB 654321089 To David A. Klarner for his many splendid contributions to recreational mathematics, for his friendship over the years, and in !gratitude for many other things. CONTENTS CHAPTER ONE Time Travel 1 CHAPTER TWO Hexes. and Stars 15 CHAPTER THREE Tangrams, Part 1 27 CHAPTER FOUR Tangrams, Part 2 39 CHAPTER FIVE Nontransitive Paradoxes 55 CHAPTER SIX Combinatorial Card Problems 71 CHAPTER SEVEN Melody-Making Machines 85 CHAPTER EIGHT Anamorphic. Art 97 CHAPTER NINE The Rubber Rope and Other Problems 11 1 viii CONTENTS CHAPTER TEN Six Sensational Discoveries 125 CHAPTER ELEVEN The Csaszar Polyhedron 139 CHAPTER TWELVE Dodgem and Other Simple Games 153 CHAPTER THIRTEEN Tiling with Convex Polygons 163 CHAPTER FOURTEEN Tiling with Polyominoes, Polyiamonds, and Polyhexes 177 CHAPTER FIFTEEN Curious Maps 189 CHAPTER SIXTEEN The Sixth Symbol and Other Problems 205 CHAPTER SEVENTEEN Magic Squares and Cubes 213 CHAPTER EIGHTEEN Block Packing 227 CHAPTER NINETEEN Induction and ~robabilit~ 24 1 CONTENTS ix CHAPTER TWENTY Catalan Numbers 253 CHAPTER TWENTY-ONE Fun with a Pocket Calculator 267 CHAPTER TWENTY-TWO Tree-Plant Problems 22 7 INDEX OF NAMES 291 Herewith the twelfth collection of my columns from Scientijic American. -
Intendd for Both
A DOCUMENT RESUME ED 040 874 SE 008 968 AUTHOR Schaaf, WilliamL. TITLE A Bibli6graphy of RecreationalMathematics, Volume INSTITUTION National Council 2. of Teachers ofMathematics, Inc., Washington, D.C. PUB DATE 70 NOTE 20ap. AVAILABLE FROM National Council of Teachers ofMathematics:, 1201 16th St., N.W., Washington, D.C.20036 ($4.00) EDRS PRICE EDRS Price ME-$1.00 HC Not DESCRIPTORS Available fromEDRS. *Annotated Bibliographies,*Literature Guides, Literature Reviews,*Mathematical Enrichment, *Mathematics Education,Reference Books ABSTRACT This book isa partially annotated books, articles bibliography of and periodicalsconcerned with puzzles, tricks, mathematicalgames, amusements, andparadoxes. Volume2 follows original monographwhich has an gone through threeeditions. Thepresent volume not onlybrings theliterature up to material which date but alsoincludes was omitted in Volume1. The book is the professionaland amateur intendd forboth mathematician. Thisguide canserve as a place to lookfor sourcematerials and will engaged in research. be helpful tostudents Many non-technicalreferences the laymaninterested in are included for mathematicsas a hobby. Oneuseful improvementover Volume 1 is that the number ofsubheadings has more than doubled. (FL) been 113, DEPARTMENT 01 KWH.EDUCATION & WELFARE OffICE 01 EDUCATION N- IN'S DOCUMENT HAS BEEN REPRODUCED EXACILY AS RECEIVEDFROM THE CO PERSON OR ORGANIZATION ORIGINATING IT POINTS Of VIEW OR OPINIONS STATED DO NOT NECESSARILY CD REPRESENT OFFICIAL OFFICE OfEDUCATION INt POSITION OR POLICY. C, C) W A BIBLIOGRAPHY OF recreational mathematics volume 2 Vicature- ligifitt.t. confiling of RECREATIONS F DIVERS KIND S7 VIZ. Numerical, 1Afironomical,I f Antomatical, GeometricallHorometrical, Mechanical,i1Cryptographical, i and Statical, Magnetical, [Htlorical. Publifhed to RecreateIngenious Spirits;andto induce them to make fartherlcruciny into tilde( and the like) Suut.tm2.