542 NWN Manual Ch1-3 IT

Total Page:16

File Type:pdf, Size:1020Kb

542 NWN Manual Ch1-3 IT INDICE INDICE 1 INTRODUZIONE.........................................................................................8 La città di Luskan ...................................................................34 COSA CONTIENE QUESTO MANUALE.........................................9 Porto Llast ...................................................................................34 LA STORIA FINORA..........................................................................10 Pozzo di Beorunna.................................................................34 2 IL GIOCO ...................................................................................................12 PERSONALITÀ DEL NORD.............................................................35 PARTENZA RAPIDA...........................................................................12 Lord Nasher...............................................................................35 Requisiti di sistema................................................................12 Aribeth..........................................................................................35 Come installare il gioco e iniziare a giocare............12 Fenthick .......................................................................................35 Configurazione del gioco....................................................12 Desther..........................................................................................35 Ottenere aiuto...........................................................................12 Aarin Gend..................................................................................36 Elementi base per la creazione del personaggio..13 AVVENTURIERI ...................................................................................36 INTERFACCIA DI GIOCO.................................................................14 Linu La'neral..............................................................................36 Il menu delle opzioni...........................................................14 Sharwyn........................................................................................36 La barra di scelta rapida................................................. 15 Daelan Tigre Rossa.................................................................37 La schermata principale di gioco...................................15 Tomi 'Ghigno' Undergallows.............................................37 Tasti di scelta rapida..............................................................19 Grimgnaw ...................................................................................37 Pannello del personaggio...................................................19 Boddyknock Glinckle ....................................................... 37 Pannello dell'inventario.......................................................21 NEMICI ...................................................................................................38 Usare i contenitori..................................................................22 TEMPO E RIPOSO ..............................................................................41 Pannello degli incantesimi.................................................23 4 MANUALE DEL GIOCATORE ..............................................................44 Pannello di conversazione..................................................23 CREAZIONE DEL PERSONAGGIO...............................................44 Pannello della mappa..........................................................24 Sesso...............................................................................................46 Pannello del diario.................................................................25 Razza..............................................................................................46 Pannello dei negozi ...............................................................26 Ritratti ...........................................................................................49 Pannello del baratto..............................................................26 Classe .............................................................................................49 Pannello delle opzioni........................................................ 26 Capacità speciali di classe...................................................56 MULTIGIOCATORE.............................................................................28 Allineamento.............................................................................68 L'avventura on-line.................................................................28 Punteggi di caratteristica ....................................................69 Ospitare un server di gioco................................................28 Modelli..........................................................................................73 Unirsi a una partita multigiocatore...............................29 Abilità............................................................................................73 Selezionare un personaggio..............................................29 Talenti............................................................................................85 Personaggi locali e del server...........................................30 Scuole di magia.......................................................................98 Spostare i personaggi tra le partite ..............................30 Domini ..........................................................................................99 Formare un gruppo...............................................................31 Compagni animali...............................................................100 Giocatore contro Giocatore ...............................................31 Famigli.......................................................................................100 Gradire o non gradire altri giocatori ...........................31 Impostazioni vocali di chat rapida ............................100 3 3 LUOGHI E POPOLI ............................................................................34 COMBATTIMENTO..........................................................................102 CITTÀ E PAESI.....................................................................................34 Decisioni in tempo reale..................................................102 La città di Neverwinter ........................................................34 Ostile o amichevole ............................................................102 2 3 INDICE INDICE Selezionare un avversario come bersaglio ............104 Azioni di gruppo ..................................................................154 Il tiro per colpire .................................................................104 Elenco giocatori....................................................................155 Ferimento e morte..............................................................104 Linea di comando ...............................................................155 Colto alla sprovvista............................................................106 Riferimento rapido dei comandi del DM................156 Attacchi di opportunità.....................................................106 6 APPENDICE A: SCHEDE E TABELLE ...........................................158 Associati.....................................................................................107 7 APPENDICE B: GLOSSARIO DEI TERMINI ............................178 MOVIMENTO.....................................................................................108 8 INDICE ANALITICO ...........................................................................182 INCANTESIMI...................................................................................109 9 RICONOSCIMENTI .............................................................................188 Descrizioni degli effetti.....................................................109 10 SUPPORTO TECNICO ......................................................................199 Tattiche magiche..................................................................116 11 ICONE DEGLI INCANTESIMI .....................................................200 Descrizioni degli incantesimi.........................................117 Riassunto incantesimi ........................................................118 ACQUISIRE LIVELLI ED ESPERIENZA..................................133 Aumentare di livello...........................................................133 Personaggi multiclasse......................................................135 EQUIPAGGIAMENTO, OGGETTI MAGICI E TESORI........137 Armature e scudi..................................................................137 Armi ............................................................................................138 5 COSTRUIRE LE PROPRIE AVVENTURE.....................................144 IL GRUPPO STRUMENTI..............................................................144 Panoramica dell'interfaccia............................................144 Modalità di visualizzazione dell'area........................145 Moduli........................................................................................145 Aree.............................................................................................146 Oggetti........................................................................................148 Conversazioni.........................................................................149
Recommended publications
  • DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES a Dissertation Submitted in Partial Satisfaction of the Requirements for the Degree Of
    UNIVERSITY OF CALIFORNIA SANTA CRUZ CHANGEFUL TALES: DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Aaron A. Reed June 2017 The Dissertation of Aaron A. Reed is approved: Noah Wardrip-Fruin, Chair Michael Mateas Michael Chemers Dean Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright c by Aaron A. Reed 2017 Table of Contents List of Figures viii List of Tables xii Abstract xiii Acknowledgments xv Introduction 1 1 Framework 15 1.1 Vocabulary . 15 1.1.1 Foundational terms . 15 1.1.2 Storygames . 18 1.1.2.1 Adventure as prototypical storygame . 19 1.1.2.2 What Isn't a Storygame? . 21 1.1.3 Expressive Input . 24 1.1.4 Why Fiction? . 27 1.2 A Framework for Storygame Discussion . 30 1.2.1 The Slipperiness of Genre . 30 1.2.2 Inputs, Events, and Actions . 31 1.2.3 Mechanics and Dynamics . 32 1.2.4 Operational Logics . 33 1.2.5 Narrative Mechanics . 34 1.2.6 Narrative Logics . 36 1.2.7 The Choice Graph: A Standard Narrative Logic . 38 2 The Adventure Game: An Existing Storygame Mode 44 2.1 Definition . 46 2.2 Eureka Stories . 56 2.3 The Adventure Triangle and its Flaws . 60 2.3.1 Instability . 65 iii 2.4 Blue Lacuna ................................. 66 2.5 Three Design Solutions . 69 2.5.1 The Witness ............................. 70 2.5.2 Firewatch ............................... 78 2.5.3 Her Story ............................... 86 2.6 A Technological Fix? .
    [Show full text]
  • Die Unternehmensgeschichte Von Bioware
    DIE UNTERNEHMENSGESCHICHTE VON BIOWARE „BIOWARE CREATES GAMES FOCUSED ON RICH STORIES, UNFORGETTABLE CHARACTERS AND VAST WORLDS“ BioWare wurde im Februar 1995 von Ray Muzyka, Greg Zeschuk und Augustine Yip, der das Unternehmen bereits zwei Jahre später wieder verließ, in Edmonton, Kanada, gegründet. Mittlerweile besitzt das Unternehmen dort sowie in Montreal und Austin, Texas, Entwick- lungsstudios, in denen etwa 800 Mitarbeiter beschäftigt sind. Der Name BioWare ist dabei sowohl eine Anspielung auf das abgeschlossene Medizinstudium der drei Gründer als auch ein Ausdruck des Gründungsziels, Software für Menschen zu entwickeln. In den ersten Jah- ren entwickelte BioWare zunächst tatsächlich medizinische Lehrsoftware für die University of Alberta. Das erste Projekt war ein Programm namens Gastroenterology Patient Simulator, das angehenden Medizinern bei der Diagnose und Behandlung von Magen-Darm-Erkrankun- gen unterstützen sollte. Recht schnell wandte man sich aber der Spieleentwicklung zu und veröffentlichte 1996 mit Shattered Steel das erste Videospiel. BioWare entwickelte die Infinity-Engine, die auch zur Entwicklung des ersten Teils von Baldur’s Gate diente, das 1998 auf den Markt kam und den bis heute gültigen Ruf von BioWare als stark storylastiges Entwicklungsstudio begründete. In den folgenden zehn Jahren folgten fünf weitere Titel, die in Edmonton entwickelt wurden: Baldur’s Gate II (1999), MDK2 (2000), Neverwinter Nights (2002/2003), Star Wars: Knights of the Old Republic (2003) und Jade Empire (2005/2007). BioWare legte dabei von Beginn an extrem großen Wert auf die außergewöhnliche Qualität der eigenen Spiele mit anspruchsvol- len und emotional berührenden Geschichten, unvergleichlich tiefgründigen Charakteren und großen, einzigartigen Welten. Diese Grundsätze gelten bis zum heutigen Tage und sind Teil der DNA jedes einzelnen BioWare Titels.
    [Show full text]
  • Living in Edmonton
    LIVING I N EDMONTON A HANDY GUIDE TO WORK AT BioWare EDMONTON MAIN MENU EDMONTON FACTS ACCOMODATIONS TRANSPORTATION CULTURE & FUN BIOWARE PHOTOBOOTH INTRO We would like to thank you for your interest in BioWare, a division of EA. We know working in another country can be a challenge, but it can also be a unique opportunity to get to know a new place, culture, and people and have a great amount of new experiences. This guide has useful information about various topics that should answer many of your questions, but feel free to contact your recruiter to address any questions or concerns you may have. EDMONTON FACTS COST OF LIVING We imagine that you are wondering if your income will be enough to get by in Edmonton. Below you can find some examples of regular consumption products along with their average prices in the city. Lunch: $12-$15 Cup of cappuccino: $4.00 1 pint of beer (bar): $5.00 Drink (bar): $6.00 Milk (1 L): $2.15 Beefsteak (1lbs): $12.00 Bread loaf: $2.50 Pasta (packet): $3.00 Bag of chips: $2.00 Roasted chicken: $10.00 Can of Coke: 1.50 Chocolate bar: $1.50 Gyms $30-$60 Movie ticket: $13.00 Amusement Park: $20-$40 FINDING ACCOMODATIONS It is highly recommended to start your house hunting and checking out all other amenities over the internet. Below you can find some websites that could prove useful in your search. Useful Links Housing Family Resources City information Padmapper Public Schools General information Rent Edmonton Catholic Schools Edmonton Tourism Edmonton Kijiji Childcare Discover Edmonton Realtor.ca Child Friendly Immigration Alberta Craigslist Health Care Services Edmonton Public Library Environment Telephone Find a Doctor Edmonton Recycling Hospitals Travel Alberta Video Rogers Telus Pets Bell Fido General Info Edmonton Humane Internet/Cable Society Vets & Pet Hospitals Bell Pet Licences Telus Shaw Energy Epcor Enmax EDMONTON BY DISTRICTS 1 – North West 2 – North East 2 · A suburban area of Edmonton.
    [Show full text]
  • The Psychological Architecture of Choice-Driven Narrative in Games Michael Scott Prinke Accepted in Partial Fulfillment of the R
    The Psychological Architecture of Choice-Driven Narrative in Games Michael Scott Prinke Accepted in Partial Fulfillment of the Requirements For the Degree of Master of Fine Arts in Interactive Design and Game Development at The Savannah College of Art and Design © March 2011 Michael Scott Prinke The author hereby grants SCAD permission to reproduce and distribute publicly paper and electronic thesis copies of document in whole or part in any medium now known or hereafter created. Signature of Author and Date ______________________________________________ _______________________________________________________________/___/___ Aram Cookson (Sign Here) (Date Here) Committee Chair _______________________________________________________________/___/___ Gregory Johnson (Sign Here) (Date Here) Committee Member _______________________________________________________________/___/___ James Mamais (Sign Here) (Date Here) Committee Member The Psychological Architecture of Choice-Driven Narrative in Games A Thesis Submitted to the Faculty of the Department of Interactive Design and Game Development in Partial Fulfillment of the Requirements for the Degree of Master of Fine Arts in Interactive Design and Game Development Savannah College of Art and Design By Michael Scott Prinke Savannah, GA March 2011 Acknowledgements The visual component of this thesis is a digital game sample developed in the Adventure Game Studio game engine. Some open-source default assets from the engine are included. Artwork for the game was contributed by Marie Lazar and Jack Bushnell. The music was written by Benjamin Ray, and sound effects were gathered from Freesoundeffects.org. The character sprites are derived from the visual style of the 1987 Lucasarts graphic adventure Maniac Mansion, which served as a key inspiration for this game. These assets are protected under fair use, and no form of copyright infringement is intended.
    [Show full text]
  • Neverwinter Nights: Bringing the Tabletop to the Desktop
    Neverwinter Nights: Bioware Brings the Tabletop to the Desktop By Eric Furtado 3/18/03 1 “With Baldur’s Gate, we sparked a role-playing renaissance – now a multiplayer revolution!” These are the words spoken in the opening of an early trailer for Neverwinter Nights, released for the PC in June of 2002. Even at the point when the trailer was released in 2000, anticipation for the game was already running high. In 1998, Bioware, the developer of Neverwinter Nights, had almost single handedly resurrected the ailing computer roleplaying game (RPG) market with its great graphics, excellent implementation of the AD&D 2nd Edition rules, and remarkable story. The aforementioned trailer for Neverwinter Nights, although not the first trailer, was included on the CD of Baldur’s Gate II: Shadows of Amn. The video clearly states Bioware’s goal in its creation of Neverwinter Nights: to recreate, as accurately as possible, the feel and play style of pen and paper (or PnP) roleplaying, Dungeon Master included, on the PC. Were they successful? The answer is a resounding yes. For this reason, Neverwinter 2 Nights stands as model for future games and stands as a landmark in the history of computer RPGs. Word of Neverwinter Nights first surfaced in 1999 at GenCon along with an announcement by Wizards of the Coast about the new 3rd Edition Dungeons & Dragons rule set. However, the idea for Neverwinter Nights was created in 1997 as “the ultimate pen-and-paper role-playing game simulation.” Up until this point, computer role-playing games had been primarily single player affairs, or had multiplayer gameplay tacked on at the end of their development to allow groups of people to progress through the single player portion of the game with friends, but there was nothing that allowed them to create their own adventures.
    [Show full text]
  • Baldur-Swordcoast-Manual
    Table of Contents ------------- Introduction .................................2 About Tales of the Sword Coast ................3 Getting Started . .4 How to Get Help ............................5 Playing Tales of the Sword Coast .................6 Where are These New Areas? ...................6 Interface and Rules Changes ....................7 Unmentioned Features in BG ................... 7 Changes after Installing Tales of the Sword Coast ....8 Experience and Gaining Levels . .11 Roger Wilco . .11 Higher Level Spells ......................... 11 Mage Spells ............................11 Priest Spells ............................18 Tables .....................................23 Credits ....................................36 Warranty ..................................38 Interplay Website ............................40 Tales of The Sword Coast™ Introduction---------------- About Tales of the Sword Coast------ Tates of the Sword Coast is an expansion for the game Baldur's Gate. You must own Baldur's Gate and currently have it installed on your PC to play. However, Tales of the Sword Coast is not a new chapter in the saga of Baldur's Gate; rather, it is literally an expansion of the game world which increases the number of areas available to explore and adventure through. Because of this, Tales of the Sword Coast is played within the Chapters of Baldur's Gate. If you have not completed the original game of Baldur's Gate, you will notice very little difference initially after installing Tales of the Sword Coast. New adventure areas will become available, but you will have to find them first. If you have already completed the original game, you will start adventuring with your last save game file (and party) in the town of "Ulgoth's Beard", having traveled there from the city of Baldur's Gate. The new adventure areas can be accessed through Ulgoth's Beard.
    [Show full text]
  • Star Wars: the Old Republic Is Now Available in Australia, New Zealand, Hong Kong and Singapore
    Star Wars: The Old Republic is Now Available in Australia, New Zealand, Hong Kong and Singapore SYDNEY--(BUSINESS WIRE)-- Today, BioWare™ a Label ofElectronic Arts Inc. (NASDAQ:EA), is proud to turn on the servers for the critically-acclaimed Star Wars™: The Old Republic™ inAustralia , New Zealand, Hong Kong & Singapore. Fans in those regions will now be able to experience the award-winning massively multiplayer online game that has captivated millions of fans worldwide on regional servers, giving them better game performance with decreased network latency. Australia's AusGamers has scored the game at a 95%, saying The Old Republic is "arguably the most complete and polished MMO ever launched." "We have been incredibly pleased with the response to the launch of Star Wars: The Old Republic from fans and critics, as players are finding that immersive story and personal choice are a real innovation for the genre," said Dr. Greg Zeschuk, General Manager of the BioWare Label's MMO Business Unit and Co-Founder of BioWare. "Just as important to our success has been the smoothness of our launch. Now after months of testing, we're excited to be able to bring both a high quality game experience and service to our fans in the Asia Pacific region." Players in Australia, New Zealand, Hong Kong and Singapore will be able to choose from the Standard Edition ($79.99 AUD, $89.99 NZD, $389.00 HKD, $64.90 SGD) and the Digital Deluxe Edition ($89.99 AUD, $99.99 NZD, $465.00 HKD, $76.90 SGD) of Star Wars: The Old Republic at participating retailers.
    [Show full text]
  • A Step Towards the Future of Role-Playing Games: the Spyfeet Mobile RPG Project
    Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project Aaron A. Reed, Ben Samuel, Anne Sullivan, Ricky Grant, April Grow, Justin Lazaro, Jennifer Mahal, Sri Kurniawan, Marilyn Walker, Noah Wardrip-Fruin Expressive Intelligence Studio / Natural Language and Dialogue Systems Lab University of California, Santa Cruz 1156 High Street, Santa Cruz, California {aareed,bsamuel,anne,rgrant,agrow,jlazaro,jkmahal,srikur,maw,nwf}@soe.ucsc.edu Abstract Wardrip-Fruin 2009). To give players meaningful choice in a story-based game has traditionally required the creation of Meaningful choice has often been identified as a key component in a player’s engagement with an interac- tremendous amounts of hand-authored story content. This tive narrative, but branching stories require tremendous authoring paradigm tends to introduce both structural and amounts of hand-authored content, in amounts that in- workload problems for RPG designers. Traditionally, story crease exponentially rather than linearly as more choice is presented through dialogue assembled in fragile, ad-hoc points are added. Previous approaches to reducing au- structures glued together with quest flags and conversation thorial burden for computer RPGs have relied on cre- trees. These brittle operational logics are prone to error since ating better tools to manage existing unwieldy struc- the relationship between each plot element or conversation tures of quests
    [Show full text]
  • Dragon-Age-Origins-Manuals
    WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the following health problems or symptoms: dizziness eye or muscle twitches disorientation any involuntary movement altered vision loss of awareness seizures or convulsion. RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. Use anD hanDling OF viDeo gaMes to reDUCE the liKelihooD OF A seizure Use in a well-lit area and keep as far away as possible from the television screen. Avoid large screen televisions. Use the smallest television screen available. Avoid prolonged use of the PlayStation®3 system. Take a 15-minute break during each hour of play. Avoid playing when you are tired or need sleep. Stop using the system immediately if you experience any of the following symptoms: lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or any other part of the body. If the condition persists, consult a doctor. NOTICE: Use caution when using the DUALSHOCK®3 wireless controller motion sensor function.
    [Show full text]
  • Mass Effect1+2
    Mass Effect1+2 ------------------------------www.levelup.comAUTO 3-DIGIT 024 Joseph Smith PO Box 33298 465 Summer Street Boston, MA 02445 GOT A PENNY? Main Menu HIT THE ARCADE This Issues Character we go This Issues Old Versus over some of the biggest names hat’s right the Penny Arcade Expo is open for reg- New we go over the in Video game development. istration and pannel submissions. PAX is one of Mass Effect series is Tthe biggest video game expo’s in the United States it as good as we all and we are bringing it to you first. hope? The people PAX is a great way to see many of the gaming commu- nities biggest people.in the game industry. Shigeru Miya- moto has made multiple appearances. One of the biggest THE RANT: this issue Bombom attractions of PAX is seeing the presenting of new games, riffs on Dragon Age: origins talking with project directors and getting to see what’s in the works. In fact one of the important internet phenom- enons is Mounty Oum. A man who became famous from building and animating many famous video game charac- ters and creating amazing cinematic battle sequences. The Games PAX is without a doubt one of the best places to meet video game enthusiasts , and Indi Video Game Developers. That BGM has hunted down the is not to say that all PAX focuses on is video games. It also Today we go over gammer one ups to get the story and brings you into the realm of pen and paper if you allow it, girls and that dreadful maybe an extra life? that is right Table Top games.
    [Show full text]
  • EA and Funimation Entertainment Announce Mass Effect Anime Movie Deal
    EA and FUNimation Entertainment Announce Mass Effect Anime Movie Deal Home Video Adaptation of Award-Winning Sci-Fi Game Scheduled for Release in 2012 REDWOOD SHORES, Calif.--(BUSINESS WIRE)-- BioWare™, a division of leading video game publisherElectronic Arts Inc. (NASDAQ: ERTS) and FUNimation® Entertainment, the leading distributor of Japanese animation in North America, announced today an agreement to create an anime feature film adapted from one of the video game industry's most revered franchises, Mass Effect™.Tokyo -based anime and international feature film production company T.O Entertainment, Inc. has signed on as a co-producer on the video. Based on the Mass Effect universe, the anime video will tell the tale of an epic science fiction adventure set in a vast universe filled with dangerous alien life and mysterious, uncharted planets. Casey Hudson of BioWare, executive producer of the Mass Effect series, will serve as executive producer on the film, along with FUNimation President and CEO Gen Fukunaga and Director of Original Entertainment Chris Moujaes and T.O Entertainment's CEO Takeichi Honda and Yui Shibata. "Over the last few years, we have revealed different pieces of the Mass Effect world through different media. Extending the story through an anime medium is another amazing opportunity for us," said Casey Hudson, Executive Producer for the Mass Effect series. "Partnering with FUNimation ensures that we will bring this rich universe to life with the utmost quality and the same attention to detail that the Mass Effect games are known for." "It is thanks to the enormous and passionate Mass Effect fan base that this movie is made possible," said Gen Fukunaga, President & CEO of FUNimation.
    [Show full text]
  • Ye Builders Journal” Compilation
    Welcome to the first “Ye Builders Journal” compilation. This is a collection of the first five years of the “Ye Builders Journal” The official newsletter for The Builders Project Guild. Her in you will see all manner of things erudite and erroneous. We hope you enjoy your time in this tome. Special recognition goes to our fearless leader rubberducky78, without whom none of this would be possible, as well as all our members, the greater Neverwinter Nights community and the BioWare staff. Table of Contents NewsletterAugust2003............................................................................................................................................ 5 Article: Shadows of Undrentide: Does it measure up?................................................................................... 6 The not-so-good news:................................................................................................................................6 Opinions on the product.............................................................................................................................. 7 SoU Spotlight: Shadow Dancer ...................................................................................................................... 8 The Website... ............................................................................................................................................... 11 The Festhall: Our new official guild project................................................................................................
    [Show full text]