Super-sampling Anti-aliasing Analyzed Kristof Beets Dave Barron Beyond3D
[email protected] Abstract - This paper examines two varieties of super-sample anti-aliasing: Rotated Grid Super- Sampling (RGSS) and Ordered Grid Super-Sampling (OGSS). RGSS employs a sub-sampling grid that is rotated around the standard horizontal and vertical offset axes used in OGSS by (typically) 20 to 30°. RGSS is seen to have one basic advantage over OGSS: More effective anti-aliasing near the horizontal and vertical axes, where the human eye can most easily detect screen aliasing (jaggies). This advantage also permits the use of fewer sub-samples to achieve approximately the same visual effect as OGSS. In addition, this paper examines the fill-rate, memory, and bandwidth usage of both anti-aliasing techniques. Super-sampling anti-aliasing is found to be a costly process that inevitably reduces graphics processing performance, typically by a substantial margin. However, anti-aliasing’s posi- tive impact on image quality is significant and is seen to be very important to an improved gaming experience and worth the performance cost. What is Aliasing? digital medium like a CD. This translates to graphics in that a sample represents a specific moment as well as a Computers have always strived to achieve a higher-level specific area. A pixel represents each area and a frame of quality in graphics, with the goal in mind of eventu- represents each moment. ally being able to create an accurate representation of reality. Of course, to achieve reality itself is impossible, At our current level of consumer technology, it simply as reality is infinitely detailed.