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The Settlerssettlers PrésentationPrésentation dede lala sériesérie TheThe SettlersSettlers JérémyJérémy LaumonLaumon 1 Blue Byte Série créée par Blue Byte ● Société fondée en 1988 ● Rachetée par Ubisoft en 2001 ● Basée à Düsseldorf en Allemagne 2 La série « The Settlers » ● Série « évolution » ● 1993 - The Settlers ● 1996 - The Settlers II : Veni Vidi Vici ● 1998 - The Settlers III ● 2001 - The Settlers IV ● 2004 - The Settlers V : L'Héritage des Rois ● 2007 - The Settlers VI : Bâtisseurs d'Empires ● 2010 - The Settlers VII : A l'Aube d'un Nouveau Royaume 3 La série « The Settlers » ● Série « tradition » ● 2006 - The Settlers II : 10th Anniversary ● 2007 - The Settlers (Nintendo DS) ● 2008 - The Settlers : Rise of Cultures 4 The Settlers (1993) Gameplay plus axé gestion que stratégie ● Placement des routes ● Placement des bâtiments ● Constructions automatiques ● Unités autonomes (non contrôlables) ● Gestion des ressources complexe (matières premières, produits manufacturés, outils...) 5 The Settlers (1993) But du jeu : prendre le contrôle du royaume ennemi Les unités militaires peuvent : ● Étendre les frontières du royaumes (zones constructibles) ● Prendre le contrôle des bâtiments adverses 6 The Settlers I I (1996) ● Très similaire au premier ● Possibilité de jouer à 2 (en split screen, avec 2 souris) ● Éditeur de missions Opus le plus vendu de toute la série 7 The Settlers II I I (1998) ● Plus proche d'un STR (unités contrôlables) ● Plus de routes ● Jouable en LAN et sur Internet ● Ajout d'une campagne solo 8 The Settlers I V (2001) Pas de différences notables avec le III 9 The Settlers V (2004) ● Gestion des ressources simplifiée – 5 types de ressources – plus d'outils ● Ajout de héros Virage vers un STR simpliste 10 The Settlers V I (2007) ● Dans la même ligne que le V ● Gestion des ressources encore simplifiée – Uniquement matières premières et produits finaux – Un unique entrepôt pour toutes les ressources ● Ajout de saisons influant sur la récolte des ressources 11 The Settlers V I I (2010) ● Ajout d'un système de points de victoire avec 3 voies pour gagner : – Voie économique – Voie technologique – Voie militaire ● Gestion plus importante mais jeu plus flexible (peu de ressources, extensions de bâtiments) ● Orienté multijoueur 12 Conclusion La série « The Settlers »: ● Concept de gestion original ● Très populaire, surtout en Allemagne ● 10e franchise la plus vendue par Ubisoft ● Plus de 8 millions de copies vendues 13 Parenthèse serious ● The Settlers a peut-être influencé certains serious games comme : – EnergyVille – Ecoville – Electroville – Moonshield ... Mais influence de Simcity plus probable (pas de gestion de routes, pas d'entrepots, peu ou pas de collecte de ressources...) 14.
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