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UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
Video Games and the Mobilization of Anxiety and Desire
PLAYING THE CRISIS: VIDEO GAMES AND THE MOBILIZATION OF ANXIETY AND DESIRE BY ROBERT MEJIA DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Communications in the Graduate College of the University of Illinois at Urbana-Champaign, 2012 Urbana, Illinois Doctoral Committee: Professor Kent A. Ono, Chair Professor John Nerone Professor Clifford Christians Professor Robert A. Brookey, Northern Illinois University ABSTRACT This is a critical cultural and political economic analysis of the video game as an engine of global anxiety and desire. Attempting to move beyond conventional studies of the video game as a thing-in-itself, relatively self-contained as a textual, ludic, or even technological (in the narrow sense of the word) phenomenon, I propose that gaming has come to operate as an epistemological imperative that extends beyond the site of gaming in itself. Play and pleasure have come to affect sites of culture and the structural formation of various populations beyond those conceived of as belonging to conventional gaming populations: the workplace, consumer experiences, education, warfare, and even the practice of politics itself, amongst other domains. Indeed, the central claim of this dissertation is that the video game operates with the same political and cultural gravity as that ascribed to the prison by Michel Foucault. That is, just as the prison operated as the discursive site wherein the disciplinary imaginary was honed, so too does digital play operate as that discursive site wherein the ludic imperative has emerged. To make this claim, I have had to move beyond the conventional theoretical frameworks utilized in the analysis of video games. -
Partial Modification of the Prior Instance Judgment References
Patent Date September 11, 2019 Court Intellectual Property Right Case number 2018 (Ne) 10006 High Court, Third 2018 (Ne) 10022 Division - A case in which, with regard to the patent infringement lawsuit related to Patent A of the invention titled "system operating method" and Patent B of the invention titled "game device and control method thereof", the judgment in prior instance in which the Appellee's defense of invalidity was approved and the Appellant's claim was partially dismissed by stating that Patent A has an invalidation reason of lack of inventive step with the publicly known invention or publicly worked invention as the main cited example was modified, and the defense of invalidity was not approved for Patent A. - A case in which the amount of damages was calculated for the net sales price of the infringement product by multiplying a rate which should be received for the working under Article 102, paragraph (3) of the Patent Act. Case type: Injunction, etc. Result: Partial modification of the prior instance judgment References: Article 29, paragraph (2), and Article 102, paragraph (3) of the Patent Act, Article 709 of the Civil Code Number of related rights, etc.: Patent No. 3350773, No. 3295771 Summary of the Judgment 1. This case is a case in which Appellant who had Patent Right A related to the invention related to a system operating method targeted to an information processor such as a consumer game machine and Patent Right B related to the invention related to a game device configured to physically transmit vibration to a player in accordance with an advance state of a game in the game machine and the control method thereof claimed payment of damages from Appellee on the ground of tort by alleging that the game software manufactured and sold by Appellee (Product A and Product B) belongs to the technical scope of the inventions according to each of the aforementioned patent rights, and the manufacture and sales thereof are applicable to infringement of each of the aforementioned patent rights. -
(10134; [email protected]) 282 Maxine Circle
Case 1:15-cv-00036-PMW Document 14 Filed 03/16/15 Page 1 of 5 ANDREW S HANSEN (9819; [email protected]) DAVID A JONES (10134; [email protected]) WHITE KNUCKLE IP, LLC 282 Maxine Circle, Bountiful, Utah 84010 Telephone: (801) 671-3621 Company Counsel for Plaintiff WHITE KNUCKLE IP, LLC IN THE UNITED STATES DISTRICT COURT DISTRICT OF UTAH, NORTHERN DIVISION White Knuckle IP, LLC, a Utah limited Civil Action No. 1:15-cv-00036-PMW liability company, FIRST AMENDED COMPLAINT FOR Plaintiff, PATENT INFRINGEMENT v. Electronic Arts, Inc., a Delaware corporation Defendant. Plaintiff White Knuckle IP, LLC (“White Knuckle”) hereby complains against defendant Electronic Arts, Inc. (“Defendant” or “EA”) and for claims of relief alleges as follows: PARTIES 1. White Knuckle is a Utah limited liability company with its principal executive offices located at 282 Maxine Circle, Bountiful, Utah 84010. 2. Upon information and belief, Defendant is a corporation organized and existing under the laws of the State of Delaware, with its principal place of business located at 209 Redwood Shores Parkway, Redwood City, California 94065. Case 1:15-cv-00036-PMW Document 14 Filed 03/16/15 Page 2 of 5 3. Upon information and belief, Defendant may be served through its designated agent for service of process, National Corporate Research, LTD. Corp., 2005 East 2700 South, Suite 200, Salt Lake City, Utah 84109. JURISDICTION AND VENUE 4. This is a civil action for patent infringement brought by White Knuckle for acts committed by Defendant arising under the patent laws of the United States, and more specifically under 35 U.S.C. -
Freedownloadsamuraiwarriors3p
Freedownloadsamuraiwarriors3pcfullversion Freedownloadsamuraiwarriors3pcfullversion 1 / 3 2 / 3 Samurai Warriors 3 is the third installment in the Samurai Warriors series, created by Tecmo Koei and Omega Force. The game was released in Japan on December 3, 2009, in Europe on May ... The game features a different version of Historical Mode and Free Mode that fits with the ... Download as PDF · Printable version .... Dec 14, 2013 - Samurai Warriors 3 Full Game | Download Free PC Games.. Sengoku Musou 3 Z acts as the game's base for featured characters and visuals. ... and can only be constructed by the uniquely playable Samurai Warriors ... Greatest in the Land, Complete all scenarios in Free Mode (excluding downloadable ones). ... The full title of the escape game is Owaranai Kassenkara no Dasshu .... Samurai Warriors 2 Free Download PC Game, for PC Full Available to Download Game Action 3rd Person Download Samurai Warriors mixes .... The following is guidance concerning the requisite environment for running our company's PC game software (Windows versions). On January .... Samurai Warriors 3 is the first fully-fledged game in Koei's Warriors franchise for the Wii. ... player has a full Spirit Gauge and at least one full segment of the Musou Gauge, ... The following returning characters can be used in Free Mode and ... Flightstick (native): PC gamepad (native): Head tracking (native).. Warriors Orochi 3, initially discharged as Musou Orochi 2 in Japan, is a 2011 ... 7 (particularly, Dynasty Warriors Next) and Samurai Warriors 3 Z. Characters .... Samurai Warriors 2 (戦国無双2, Sengoku Musou 2) is the sequel to Samurai ... October 24, 2013 (download only) ... Platform(s):, PlayStation 2, Xbox 360, PC .. -
Wii Samurai Warriors 3.Pdf
The Official Seal is your assurance Ce sceau officiel est votre garantie que le El sello oficial es tu ratificación de que that this product is licensed or présent produit est agréé ou manufacturé este producto está autorizado o ha sido manufactured by Nintendo. Always par Nintendo. Cherchez-le toujours sur fabricado por Nintendo. Busca siempre look for this seal when buying les boîtes lorsque vous achetez des este sello al comprar sistemas de video game systems, accessories, consoles de jeux vidéo, des accessoires, videojuegos, accesorios, juegos y otros games and related products. des jeux et d’autres produits apparentés. productos relacionados. 71545A NINTENDO OF AMERICA INC. P.O. BOX 957, REDMOND, WA 98073-0957 U.S.A. www.nintendo.com PRINTED IN USA INSTRUCTION BOOKLET MODE D’EMPLOI FOLLETO DE INSTRUCCIONES PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR REV-R Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT WARRANTY & SERVICE INFORMATION HEALTH AND SAFETY INFORMATION. You may need only simple instructions to correct a problem with your product. Try our website at support.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR to your retailer. Hours of operation are 6 a.m. to 7 p.m., Pacific Time, Monday - Sunday (times subject to change). If the problem cannot be solved with the troubleshooting information available online or over the telephone, you CHILD PLAY VIDEO GAMES. will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting us first. -
Playstation Games
The Video Game Guy, Booths Corner Farmers Market - Garnet Valley, PA 19060 (302) 897-8115 www.thevideogameguy.com System Game Genre Playstation Games Playstation 007 Racing Racing Playstation 101 Dalmatians II Patch's London Adventure Action & Adventure Playstation 102 Dalmatians Puppies to the Rescue Action & Adventure Playstation 1Xtreme Extreme Sports Playstation 2Xtreme Extreme Sports Playstation 3D Baseball Baseball Playstation 3Xtreme Extreme Sports Playstation 40 Winks Action & Adventure Playstation Ace Combat 2 Action & Adventure Playstation Ace Combat 3 Electrosphere Other Playstation Aces of the Air Other Playstation Action Bass Sports Playstation Action Man Operation EXtreme Action & Adventure Playstation Activision Classics Arcade Playstation Adidas Power Soccer Soccer Playstation Adidas Power Soccer 98 Soccer Playstation Advanced Dungeons and Dragons Iron and Blood RPG Playstation Adventures of Lomax Action & Adventure Playstation Agile Warrior F-111X Action & Adventure Playstation Air Combat Action & Adventure Playstation Air Hockey Sports Playstation Akuji the Heartless Action & Adventure Playstation Aladdin in Nasiras Revenge Action & Adventure Playstation Alexi Lalas International Soccer Soccer Playstation Alien Resurrection Action & Adventure Playstation Alien Trilogy Action & Adventure Playstation Allied General Action & Adventure Playstation All-Star Racing Racing Playstation All-Star Racing 2 Racing Playstation All-Star Slammin D-Ball Sports Playstation Alone In The Dark One Eyed Jack's Revenge Action & Adventure -
(10134; [email protected]) 282 Maxine Circle, Bountiful
Case 1:15-cv-00036-PMW Document 2 Filed 02/24/15 Page 1 of 5 ANDREW S HANSEN (9819; [email protected]) DAVID A JONES (10134; [email protected]) WHITE KNUCKLE IP, LLC 282 Maxine Circle, Bountiful, Utah 84010 Telephone: (801) 671-3621 Company Counsel for Plaintiff WHITE KNUCKLE IP, LLC IN THE UNITED STATES DISTRICT COURT DISTRICT OF UTAH, NORTHERN DIVISION White Knuckle IP, LLC, a Utah limited Civil Action No. 1:15-cv-00036-PMW liability company, COMPLAINT FOR PATENT Plaintiff, INFRINGEMENT v. Electronic Arts, Inc., a Delaware corporation Defendant. Plaintiff White Knuckle IP, LLC (“White Knuckle”) hereby complains against defendant Electronic Arts, Inc. (“Defendant” or “EA”) and for claims of relief alleges as follows: PARTIES 1. White Knuckle is a Utah limited liability company with its principal executive offices located at 282 Maxine Circle, Bountiful, Utah 84010. 2. Upon information and belief, Defendant is a corporation organized and existing under the laws of the State of Delaware, with its principal place of business located at 209 Redwood Shores Parkway, Redwood City, California 94065. Case 1:15-cv-00036-PMW Document 2 Filed 02/24/15 Page 2 of 5 3. Upon information and belief, Defendant may be served through its designated agent for service of process, National Corporate Research, LTD. Corp., 2005 East 2700 South, Suite 200, Salt Lake City, Utah 84109. JURISDICTION AND VENUE 4. This is a civil action for patent infringement brought by White Knuckle for acts committed by Defendant arising under the patent laws of the United States, and more specifically under 35 U.S.C. -
Our Fourth Quarter Fiscal 2008 Earnings Call
Electronic Arts Third Quarter Fiscal Year 2010 Earnings Call Prepared Comments February 8, 2010 Mary Vegh: Thank you all for joining us this afternoon. Welcome to our third quarter fiscal 2010 earnings call. Today on the call we have: • John Riccitiello, our Chief Executive Officer • Eric Brown, our Chief Financial Officer and • John Schappert, Chief Operating Officer Before we begin, I’d like to remind you that you may find copies of our SEC filings, our earnings release and a replay of this webcast on our web site at investor.ea.com. Shortly after the call we will post a copy of our prepared remarks on our website. Throughout this call, we will present both GAAP and non-GAAP financial measures. Our earnings release provides a reconciliation of our GAAP to non- GAAP measures. These non-GAAP measures are not intended to be considered in isolation from – a substitute for – or superior to – our GAAP results – and we encourage investors to consider all measures before making an investment decision. All comparisons made in the course of this call are against the same period for the prior year – unless otherwise stated. Please see the supplemental information on our website for our trailing twelve month segment shares, additional GAAP to non-GAAP reconciliations, a summary of our financial guidance, and our title slate. During the course of this call – we may make forward-looking statements regarding future events and the future financial performance of the Company. We caution you that actual events and results may differ materially. We refer you to our most recent Form 10-Q for a discussion of risk factors that could cause our actual results to differ materially from those discussed today. -
Gaming’ Gets Tossed Around 5 the Games of May a Lot These Days
CONTENTS 4 In The News FOREWORD The latest and biggest news from the games industry. The word ‘gaming’ gets tossed around 5 The Games of May a lot these days. Whenever I tell people We highlight some of the biggest releases of the month. what I do for a living, they assume I play Farmville. While I personally have nothing against farming virtual animals, the TOP 10 fact that people use the word “gaming” without actually realizing what it entails 6 Ten Must-buy Multi-platform Games irks me no end. And then you also have Great games available on various platforms. parents, who feel that playing games will turn their children into homicidal maniacs. 10 Ten Must-buy Xbox 360 Games The aim of this month’s All About is 20 Motion Controlled Gaming Explained A selection of games best enjoyed on Microsoft’s box. to clear such misconceptions. To do so, We give you the low down on the Nintendo Wii, we’ve covered a myriad of topics, from PlayStation Move and Microsoft’s Project Natal. 14 Ten Must-buy PS3 Games platform-specifi c must-buy games to our The best PlayStation 3 exclusives you can buy. cover story that delves into the realm of motion-controlled gaming. 18 Ten Must-buy PC Games Whenever I tell We understand that buying games for We’ve picked ten PC games you absolutely must own. your kids can be diffi cult, so we’ve broken people what I do down the age classifi cation ratings for 26 Ten Must-buy PSP Games you, so you can choose the right games Game on the go with these great titles for the PSP. -
ART, ARCHITECTURE, and the ASAI SISTERS by Elizabeth Self
ART, ARCHITECTURE, AND THE ASAI SISTERS by Elizabeth Self Bachelor of Arts, University of Oregon, 2007 Master of Arts, University of Pittsburgh, 2012 Submitted to the Graduate Faculty of the Kenneth P. Dietrich School of the Arts and Sciences in partial fulfillment of the requirements for the degree of Doctor of Philosophy University of Pittsburgh 2017 UNIVERSITY OF PITTSBURGH THE KENNETH P. DIETRICH SCHOOL OF ARTS AND SCIENCES This dissertation was presented by Elizabeth Self It was defended on April 6, 2017 and approved by Hiroshi Nara, Professor, East Asian Languages and Literatures Mrinalini Rajagopalan, Assistant Professor, History of Art and Architecture Katheryn Linduff, Professor Emerita, History of Art and Architecture Dissertation Advisor: Karen Gerhart, Professor, History of Art and Architecture ii Copyright © by Elizabeth Self 2017 iii ART, ARCHITECTURE, AND THE ASAI SISTERS Elizabeth Self, PhD University of Pittsburgh, 2017 In early modern Japan, women, like men, used art and architectural patronage to perform and shape their identities and legitimate their authority. Through a series of case studies, I examine the works of art and architecture created by or for three sisters of the Asai 浅井 family: Yodo- dono 淀殿 (1569-1615), Jōkō-in 常高院 (1570-1633), and Sūgen-in 崇源院 (1573-1626). The Asai sisters held an elite status in their lifetimes, in part due to their relationship with the “Three Unifiers” of early 17th century Japan—Oda Nobunaga (1534-1582), Toyotomi Hideyoshi (1537- 1589), and Tokugawa Ieyasu (1543-1616). As such, they were uniquely positioned to participate in the cultural battle for control of Japan. In each of my three case studies, I look at a specific site or object associated with one of the sisters. -
Japan and Its East Asian Neighbors: Japan’S Perception of China and Korea and the Making of Foreign Policy from the Seventeenth to the Nineteenth Century
JAPAN AND ITS EAST ASIAN NEIGHBORS: JAPAN’S PERCEPTION OF CHINA AND KOREA AND THE MAKING OF FOREIGN POLICY FROM THE SEVENTEENTH TO THE NINETEENTH CENTURY DISSERTATION Presented in Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy in the Graduate School of The Ohio State University By Norihito Mizuno, M.A. ***** The Ohio State University 2004 Dissertation Committee: Approved by Professor James R. Bartholomew, Adviser Professor Philip C. Brown Adviser Professor Peter L. Hahn Graduate Program in History Copyright by Norihito Mizuno 2004 ABSTRACT This dissertation is a study of Japanese perceptions of its East Asian neighbors – China and Korea – and the making of foreign policy from the early seventeenth century to the late nineteenth century. Previous studies have overwhelmingly argued that after the Meiji Restoration of 1868, Japan started to modernize itself by learning from the West and changed its attitudes toward those neighboring countries. It supposedly abandoned its traditional friendship and reverence toward its neighbors and adopted aggressive and contemptuous attitudes. I have no intention of arguing here that the perspective of change and discontinuity in Japan’s attitudes toward its neighbors has no validity at all; Japan did adopt Western-style diplomacy toward its neighbors, paralleling the abandonment of traditional culture which had owed much to other East Asian civilizations since antiquity. In this dissertation, through examination primarily of official and private documents, I maintain that change and discontinuity cannot fully explain the Japanese policy toward its East Asian neighbors from the early seventeenth to the late nineteenth century. The Japanese perceptions and attitudes toward China and ii Korea had some aspects of continuity.