Computer Software in the Library Open Lab (1/15/2015)
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Departmental Options for Creative Cloud Always Have Access to the Latest Adobe Creative Apps
Departmental Options for Creative Cloud Always have access to the latest Adobe creative apps. Creative Cloud‡ Creative Cloud for education, What it’s used for for education, named-user device license license Edit and composite images, use 3D tools, edit Adobe Photoshop CC video, and perform advanced image analysis •• Create vector-based graphics for print, web, Adobe Illustrator CC video, and mobile •• Design professional layouts for print and Adobe InDesign CC digital publishing •• Browse, organize, and search your photos Adobe Bridge CC and design files in one central place •• Design tools Collaborate in editorial workflows with this solution Adobe InCopy CC that tightly integrates with InDesign •• Create, protect, sign, collaborate on, and print Adobe Acrobat Pro DC PDF documents and forms •• Adobe Photoshop Lightroom CC Organize, edit, and publish digital photographs •• Design, develop, and maintain standards-based Adobe Dreamweaver CC websites and applications •• Create rich interactive content across varied Adobe Animate CC platforms and devices •• Adobe Flash Builder Build exceptional applications for iOS, Android, 4.7 Premium and BlackBerry devices using a single codebase •• Web tools Web Adobe Fireworks CS6 Rapidly create graphics for websites and apps •• Adobe Experience Design CC Design and prototype websites and mobile apps (Preview) •• Edit video with high-performance, industry- Adobe Premiere Pro CC leading tools •• Create industry-standard motion graphics Adobe After Effects CC and visual effects •• Create, edit, and enhance -
Adobe Application Manager Enterprise Edition Deployment Guide
ADOBE® APPLICATION MANAGER ENTERPRISE EDITION GUIDE DE DEPLOIEMENT EN ENTREPRISE Adobe® Application Manager Enterprise Edition version 3.1 Version de document 3.1 Date du document : Septembre 2012 © 2012 Adobe Systems Incorporated and its licensors. All rights reserved. Adobe® Application Manager Enterprise Edition Guide de déploiement en entreprise This guide is licensed for use under the terms of the Creative Commons Attribution Non-Commercial 3.0 License. This License allows users to copy, distribute, and transmit the guide for noncommercial purposes only so long as (1) proper attribution to Adobe is given as the owner of the guide; and (2) any reuse or distribution of the guide contains a notice that use of the guide is governed by these terms. The best way to provide notice is to include the following link. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ Adobe, the Adobe logo, Acrobat, Adobe Audition, Adobe Bridge, Adobe Device Central, Adobe OnLocation, Adobe Premiere, Adobe Premiere Pro, Adobe Technical Communication Suite, After Effects, Contribute, Captivate, Creative Suite, CS Live, Dreamweaver, Encore, Fireworks, Flash, Flash Builder, Flash Catalyst, FrameMaker, Illustrator, InDesign, Photoshop, RoboHelp, SiteCatalyst, and Soundbooth are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Apple, Mac, and Mac OS are trademarks of Apple Inc., registered in the United States and other countries. Microsoft, Windows, and Windows Vista are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. UNIX is a registered trademark of The Open Group in the US and other countries. -
Building Openjfx
Building OpenJFX Building a UI toolkit for many different platforms is a complex and challenging endeavor. It requires platform specific tools such as C compilers as well as portable tools like Gradle and the JDK. Which tools must be installed differs from platform to platform. While the OpenJFX build system was designed to remove as many build hurdles as possible, it is necessary to build native code and have the requisite compilers and toolchains installed. On Mac and Linux this is fairly easy, but setting up Windows is more difficult. If you are looking for instructions to build FX for JDK 8uNNN, they have been archived here. Before you start Platform Prerequisites Windows Missing paths issue Mac Linux Ubuntu 18.04 Ubuntu 20.04 Oracle Enterprise Linux 7 and Fedora 21 CentOS 8 Common Prerequisites OpenJDK Git Gradle Ant Environment Variables Getting the Sources Using Gradle on The Command Line Build and Test Platform Builds NOTE: cross-build support is currently untested in the mainline jfx-dev/rt repo Customizing the Build Testing Running system tests with Robot Testing with JDK 9 or JDK 10 Integration with OpenJDK Understanding a JDK Modular world in our developer build Adding new packages in a modular world First Step - development Second Step - cleanup Before you start Do you really want to build OpenJFX? We would like you to, but the latest stable build is already available on the JavaFX website, and JavaFX 8 is bundled by default in Oracle JDK 8 (9 and 10 also included JavaFX, but were superseded by 11, which does not). -
Current Trends in Vector-Based Internet Mapping: a Technical Review
Chapter 3 Current Trends in Vector-Based Internet Mapping: A Technical Review Christophe Lienert, Bernhard Jenny, Olaf Schnabel, and Lorenz Hurni Abstract Possibilities and limitations of Internet cartography software largely depend on the pace set by the software industry. The variety of commercial and non-commercial software caters for the needs of a continuously growing mapping community, including both professional and amateur cartographers. This chapter provides an overview of state-of-the-art technologies for vector-based Web- mapping as of the beginning of 2011. Both proprietary and open format technologies are discussed for vector data rendering in browsers, highlighting their advantages and disadvantages. The discussed technologies are Adobe Flash, Microsoft Silverlight, Scalable Vector Graphics (SVG), JavaFX, Canvas, and WebGL. The chapter also discusses client and server side frameworks which provide Application Programming Interfaces (APIs) for creating custom interactive maps, mainly by overlaying raster images with vector data. 3.1 Introduction Internet maps are the major form of spatial information delivery, as the Internet is today the primary medium for the transmission and dissemination of maps (Peterson 2008). For map authors, the maze of available techniques for creating and distributing Web maps is overwhelming, while authoring tools for Web-maps meeting the demands of high-quality cartography are difficult to find. Map authors may choose between GIS and graphics software products to create maps for the Internet, but these off-the-shelve maps oftentimes fall short of effectively convey- ing information. There are three main reasons for this shortcoming: (a) the design of these maps sometimes does not take into account the specific limitations of digital displays (Jenny et al., 2008); (b) the maps are often restricted in using standard C. -
Salesware Installation Guide Version 4.4
Salesware Installation Guide Version 4.4 accesso 302 Camino de la Placita Taos, NM 87571 575.751.0633 www.accesso.com Copyright Copyright 2015 accesso Technology Group, plc. All rights reserved. NOTICE: All information contained herein is the property of accesso Technology Group, plc. No part of this publication (whether in hardcopy or electronic form) may be reproduced or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written consent of accesso Technology Group, plc. The software, which includes information contained in any databases, described in this document is furnished under a license agreement and may be used or copied only in accordance with the terms of that agreement. This publication and the information herein is furnished AS IS, is subject to change without notice, and should not be construed as a commitment by accesso Technology Group, plc. accesso Technology Group, plc. assumes no responsibility or liability for any errors or inaccuracies, makes no warranty of any kind (express, implied, or statutory) with respect to this publication, and expressly disclaims any and all warranties of merchantability, fitness for particular purposes, and non-infringement of third party rights. Installation overview ............................................................................................................................................ 2 Installation of core Salesware modules ............................................................................................................. -
Rich Internet Applications
Rich Internet Applications (RIAs) A Comparison Between Adobe Flex, JavaFX and Microsoft Silverlight Master of Science Thesis in the Programme Software Engineering and Technology CARL-DAVID GRANBÄCK Department of Computer Science and Engineering CHALMERS UNIVERSITY OF TECHNOLOGY UNIVERSITY OF GOTHENBURG Göteborg, Sweden, October 2009 The Author grants to Chalmers University of Technology and University of Gothenburg the non-exclusive right to publish the Work electronically and in a non-commercial purpose make it accessible on the Internet. The Author warrants that he/she is the author to the Work, and warrants that the Work does not contain text, pictures or other material that violates copyright law. The Author shall, when transferring the rights of the Work to a third party (for example a publisher or a company), acknowledge the third party about this agreement. If the Author has signed a copyright agreement with a third party regarding the Work, the Author warrants hereby that he/she has obtained any necessary permission from this third party to let Chalmers University of Technology and University of Gothenburg store the Work electronically and make it accessible on the Internet. Rich Internet Applications (RIAs) A Comparison Between Adobe Flex, JavaFX and Microsoft Silverlight CARL-DAVID GRANBÄCK © CARL-DAVID GRANBÄCK, October 2009. Examiner: BJÖRN VON SYDOW Department of Computer Science and Engineering Chalmers University of Technology SE-412 96 Göteborg Sweden Telephone + 46 (0)31-772 1000 Department of Computer Science and Engineering Göteborg, Sweden, October 2009 Abstract This Master's thesis report describes and compares the three Rich Internet Application !RIA" frameworks Adobe Flex, JavaFX and Microsoft Silverlight. -
Microsoft Software License Terms for a Virtual Hard Disk Image of Evaluation Copies of the Microsoft Products Identified in Exhibit A
MICROSOFT SOFTWARE LICENSE TERMS FOR A VIRTUAL HARD DISK IMAGE OF EVALUATION COPIES OF THE MICROSOFT PRODUCTS IDENTIFIED IN EXHIBIT A These license terms are an agreement between Microsoft Corporation (or based on where you live, one of its affiliates) and you. Please read them. They apply to the evaluation software named above, which includes the media on which you received it, if any. The terms also apply to any Microsoft Internet-based services for this software. BY ACCESSING OR USING THE SOFTWARE, YOU ACCEPT THIS AGREEMENT. IF YOU DO NOT ACCEPT THIS AGREEMENT, YOU MAY NOT ACCESS OR USE THE SOFTWARE. AS DESCRIBED BELOW, USING SOME FEATURES ALSO OPERATES AS YOUR CONSENT TO THE TRANSMISSION OF CERTAIN STANDARD COMPUTER INFORMATION FOR INTERNET-BASED SERVICES. If you comply with this agreement, you have the rights below. 1. ACCESS AND USE RIGHTS. The terms of this agreement supersede the terms of any Microsoft software license term agreement that you may encounter in this software. You may use the Virtual Hard Disk (VHD) formats, including Microsoft Virtual PC or Microsoft Virtual Server. You may use the software only to demonstrate and internally evaluate it. You may not use the software in a live operating environment. The software is licensed as a single piece of software. You may not separate its component parts. You may access or use on more than one device. The Exceptions and Additional Terms for Particular Products as included in Exhibit A. 2. INTERNET-BASED SERVICES. Microsoft may provide Internet-based services with the software. It may change or cancel them at any time. -
Starting from Gabry.125Q + Questions in Other Dumps Starting from Last
Starting from Gabry.125q + questions in other dumps Number : 70-518 Passing Score : 800 Time Limit : 120 min File Version : 10.0 http://www.gratisexam.com/ Starting from last one of Garby.125q + questions from other dumps The questions in the sections: - Investigate (16) - From Other Dumps (19) - From Other Dumps 70-511? (5) require further investigation (though other answers given maybe questionable as well) In Short: Find your own answers! Some Q&A's seem duplicates, but they are mostly slight variations. Q36, Q37 and Q142 Q49, Q89 and Q143 Q76 and Q141 Q99 and Q130 (copies exist in Exam B for easy comparison) Sections 1. Investigate 2. From Other Dumps 3. From Other Dumps 70-511? Exam A QUESTION 1 You are designing a .NET Framework 4 solution. The solution contains a Windows Presentation Foundation (WPF) application and a Windows Communication Foundation (WCF) Web service. The WPF application uses the WCF Web service to store data in a Microsoft SQL Server 2008 database. You have the following requirements: Ensure that the WPF application functions while users' computers are offline. Minimize the time spent sending data to the WCF Web service. Minimize disk space requirements for data storage. You need to recommend an approach for synchronizing data between the WPF application and the database. Which two actions should you recommend? (Each correct answer presents part of the solution. Choose two.) A. Store data in custom business objects. Serialize data locally by using custom serialization. B. Create a local caching solution that periodically checks for Internet connectivity, uses local memory, and batches changes to the WCF Web service. -
Tutorial #1: Getting Started with ASP.NET
Tutorial #1: Getting Started with ASP.NET This is the first of a series of tutorials that will teach you how to build useful, real- world websites with dynamic content in a fun and easy way, using ASP.NET and C#. ASP.NET pages can display HTML, collect user input, and interact with databases. Note that these tutorials are not meant to provide an in-depth training in ASP.NET programming. The goal is to walk you through the development steps of a simple project, which you may later follow in designing an interface to your own final database project for this class. If you are interested in further study of web development with ASP.NET, I recommend the book by Scott Mitchell, SAMS Teach Yourself ASP.Net in 24 Hours, Pearson Education, 2010, ISBN 978-0-672-33305-7. Step 1. Installing the Software Environment Prior to using ASP.NET, you will need to install the following software: • SQL Server 2008 R2 for the database engine. • SQL Server Management Studio Express for the client (SSMS) • Visual Web Developer Express 2010 for the IDE • The .NET framework 4 environment To install this software, visit the following website: http://www.microsoft.com/express/Downloads/ Click on Download then scroll down to 2010 Express products and click on Visual Web Developer 2010 Express. Because Visual Web Developer is designed for developing ASP.NET websites, installing it automatically installs the .NET Framework and other required ASP.NET tools. You can also optionally install SQL Server 2008 (just checkmark “Microsoft SQL Server 2008 Express Service Pack 1” when prompted). -
Flex Resources*
OpenStax-CNX module: m34542 1 Flex Resources* R.G. (Dick) Baldwin This work is produced by OpenStax-CNX and licensed under the Creative Commons Attribution License 3.0 Abstract The purpose of this document is to provide a list of links to online Flex and ActionScript resources to supplement the other lessons in the series. 1 Table of Contents • Preface (p. 1) • Resources (p. 1) • Miscellaneous (p. 3) 2 Preface This tutorial lesson is part of a series of lessons dedicated to programming using Adobe Flex. The purpose of this document is to provide a list of links to online Flex and ActionScript resources to supplement the other lessons in the series. note: The material in these lessons is based on Flex version 3 and Flex version 4. 3 Resources • Baldwin's Flex programming website 1 • Baldwin's ActionScript programming website 2 • Adobe Flex Home 3 • Download free open-source Adobe Flex 3.5 SDK 4 · Adobe Flex SDK Installation and Release Notes 5 · Application Deployment 6 • Download free open-source Adobe Flex 4 SDK 7 *Version 1.2: Jun 8, 2010 3:07 pm -0500 http://creativecommons.org/licenses/by/3.0/ 1http://www.dickbaldwin.com/tocFlex.htm 2http://www.dickbaldwin.com/tocActionScript.htm 3http://www.adobe.com/products/ex/?promoid=BPDEQ 4http://www.adobe.com/cfusion/entitlement/index.cfm?e=ex3sdk 5http://www.adobe.com/support/documentation/en/ex/3/releasenotes_ex3_sdk.html#installation 6http://livedocs.adobe.com/ex/3/html/help.html?content=Part3_deploy_1.html 7http://opensource.adobe.com/wiki/display/exsdk/Download+Flex+4 http://cnx.org/content/m34542/1.2/ -
Adobe Trademark Database for General Distribution
Adobe Trademark List for General Distribution As of May 17, 2021 Please refer to the Permissions and trademark guidelines on our company web site and to the publication Adobe Trademark Guidelines for third parties who license, use or refer to Adobe trademarks for specific information on proper trademark usage. Along with this database (and future updates), they are available from our company web site at: https://www.adobe.com/legal/permissions/trademarks.html Unless you are licensed by Adobe under a specific licensing program agreement or equivalent authorization, use of Adobe logos, such as the Adobe corporate logo or an Adobe product logo, is not allowed. You may qualify for use of certain logos under the programs offered through Partnering with Adobe. Please contact your Adobe representative for applicable guidelines, or learn more about logo usage on our website: https://www.adobe.com/legal/permissions.html Referring to Adobe products Use the full name of the product at its first and most prominent mention (for example, “Adobe Photoshop” in first reference, not “Photoshop”). See the “Preferred use” column below to see how each product should be referenced. Unless specifically noted, abbreviations and acronyms should not be used to refer to Adobe products or trademarks. Attribution statements Marking trademarks with ® or TM symbols is not required, but please include an attribution statement, which may appear in small, but still legible, print, when using any Adobe trademarks in any published materials—typically with other legal lines such as a copyright notice at the end of a document, on the copyright page of a book or manual, or on the legal information page of a website. -
Adobe Creative Cloud Licensing Overview Flexible Licensing Options for Primary and Secondary Schools and Districts
K–12 Licensing Overview Adobe Creative Cloud licensing overview Flexible licensing options for primary and secondary schools and districts Bring Adobe Creative Cloud to your school or district with affordable, easy- to-manage licensing options available through the Adobe Value Incentive Plan (VIP). You’ll enhance teaching and learning while helping students develop essential digital skills for college and career success. Site license benefits: • Universal access—Give your students, teachers, and staff access to the latest industry-leading creative software so they can design, share, and publish compelling content across all media and devices. • Budget predictability—A low-cost, flat-fee, single-license purchase with one annual or multiyear contract for school-owned or leased computers, with the option to cover more at or after the time of purchase. • Flexible deployment and management—Designed for an individual school or district, licensing options offer a web-based Admin Console that makes it easy to centrally manage and deploy licenses. • Classroom and home use—Schools have the flexibility to use licenses for in-classroom deployment, including BYOD environments, or at home on teacher-owned machines. • Free instructional resources—Your educators can access the Adobe Education Exchange for free professional development, teaching resources, and peer-to-peer collaboration to help them get up to speed on Creative Cloud apps and ignite creativity in the classroom. Licensing for your entire school or district: Creative Cloud for education Site license • Device licenses for each computer, rather than each user, with rights Reference the Adobe Creative Cloud to install on one computer per license for education K–12 Site License • Complete set of Creative Cloud desktop applications (services not included) • Scalable software deployment for a single school site FAQ and VIP Program Guide • Minimum purchase of 100 licenses for additional information.