Chinese Chess Board Pdf
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Chinese chess board pdf Continue Who goes first? Man Computer Game Without Computer Handicap No Handicap Right Horse Both Horses Nine Pieces Computer Skill Level 0.5 seconds 1 second 2 seconds 3 seconds 4 seconds Chinese chess redirects here. For other purposes, see Chinese chess (disambiguation). Chess version hailing from China's XiangqiXiangqi board and starting setupGenre (s) Board game Abstract strategy game Mind sportPlayers2Setup time qlt; 1 minutePlaying timeInformal games: can range from 20 minutes to a few hoursBlitz games: up to 10 minutes chanceRandomNoneSkill (s) required Bystregia, Chinese chess playerChinese象棋TranscriptionsStandard MandarinHanyu Pinyinxi'ngq'wade-Gileshsiang4- ch'i2IPA-ɕjâŋ.tɕhǐ (listen)Yue: CantoneseYale Romanizationjeuhng k'iJyutpingzoeng6 kei2Southern MinHokkien POJchhiūⁿ-k' This article includes inset links to audio files. If you're having trouble playing files, see Xiangqi (Chinese: 象棋; pinyin: xi'ngq; English: /ˈʃɑːŋtʃi/), also called Chinese chess, is a strategic infusion game for two players. It is one of the most popular board games in China, and is in the same family as international chess, chaturanga, segues, Indian chess and janggi. Aside from China and areas with significant ethnic Chinese communities, xiangqi is also a popular pastime in Vietnam, where it is known as cờ tướng. The game is a battle between two armies, with the aim of capturing the enemy general (king). The distinctive features of xiangqi include cannons (pao) that must jump to capture; a rule prohibiting generals from confronting each other directly; The area on the board is called the river and the palace, which restrict the movement of some parts (but boost that of others); and placing the pieces at the intersection of board lines, not in squares. The Xiangqi board is played on the board nine lines wide and 10 lines long. As in the go game (Waiko 圍棋/围棋), the pieces are placed at intersections known as dots. Vertical lines are known as files (Chinese: 路; pinyin: l'; road), and horizontal lines are known as rows (traditional Chinese: 線; simplified Chinese: 线; pinyin: xi'n; Line). In the center of the first to the third and eighth and tenth ranks of the boards are two zones, each of which are three points, separated by two diagonal lines connecting opposite angles and intersecting at the central point. Each of these areas is known as 宮/宫 g'ng, lock. The separation of the two warring sides, between the fifth and sixth rows, 河, the river. The river is often marked with the phrases 楚河 chǔ h', meaning Chu River, and 漢界 (in traditional Chinese), Han chio, which means Han Border, a reference to the Chu-Han War. Although the river provides a visual separation between the two sides, only the parts are affected by its continent: soldiers have increased movement after crossing the river, and elephants cannot cross it. The starting points of soldiers and guns are usually, but not always, marked by small crosses. The Xiangqi rules are a common pastime in Chinese cities. The pieces begin in the position shown in the diagram above. Which player moves first has changed throughout history and from one part of China to another. Various books xiangqi advise either that the black or red side moves first. (quote is necessary) Some books refer to both sides, both north and south; which direction corresponds to which color also varies from source to source. Typically, the Red moves first in most modern tournaments. Each player, in turn, moves one shape from the point he occupies to another point. Parts are usually not allowed to move through the point occupied by another piece. The piece can be moved to a point occupied by an enemy figure, in which case the enemy part is captured and removed from the board. The player cannot capture one of his parts. The pieces never advance (converted to other parts), although the soldier is able to move sideways after he crosses the river. Almost all parts capture using their usual moves, while the gun has a special capture move described below. An example is a mat that assumes that the gun is safe and the black can't block the check. You don't need a horse for that mat. The game ends when one player checks the general of another. When a general is in danger of being captured by an enemy player on his next move, the enemy player has tested (simplified Chinese: 照将/将军; traditional Chinese: 照將/將軍, abbreviated (simplified Chinese: 将; traditional Chinese: 將; pinyin: ji'ngji') and general in check. The check must be announced. If the player general can not make any moves to prevent the capture of the general, the situation is called mate (simplified Chinese: 将死; traditional Chinese: 將死). Unlike chess, in which a dead-end draw, in Xiangchi, is a loss for the stagnation of the player. In xiangqi, a player - often with a material or positional disadvantage -- can try to check or chase the pieces in such a way that the moves fall in the loop, preventing the enemy from winning. Although this is accepted in Western chess, in xiangqi, the following special rules are used to make it harder to draw a game of endless checking or chasing, regardless of whether the position pieces are repeated or not: the player makes perpetual checks with one piece or several pieces you can rule lost if he or she stops such a check. A player who constantly pursues any unprotected piece with one or more pieces, except for generals and soldiers, will be recognized lost if he or she stops such chases. If one of the parties constantly checks and The other side is constantly chasing, checking the side must stop or be deemed lost. When neither side breaks the rules and both stubbornly do not make an alternative move, the game can be controlled as a draw. When both sides break the same rule at the same time, and both stubbornly do not make an alternative move, the game can be considered a draw. Different sets of rules set different limits on what is considered eternal. For example, club xiangqi rules allow a player to check or chase six times in a row using one piece, twelve times using two parts, and eighteen times using three parts before considering the action being eternal. The above rules to prevent perpetual scrutiny and chase, while popular, are not the only ones; There are many situations of the end of the game. Plays Each player controls an army of 16 parts; The army is usually painted red and black. Parts of flat round discs are marked or engraved with a Chinese character, identifying the type of work, and in color indicating which player has ownership. The black figures are marked with slightly different characters from the respective red parts. In mainland China, most kits still use traditional Chinese characters (as opposed to simplified Chinese characters). Modern pieces are usually plastic, although some sets are wooden, and more expensive sets can use jade. In more ancient times, many sets were simple unpainted wooden wagons; so as to distinguish between parts of the two sides, most of the relevant parts used symbols that were similar but slightly changed. This practice may have originated in situations where there was only one material available to make parts out of and there is no coloring material available to distinguish opposing armies. The oldest piece of xiangqi found to date 俥 (chariot) part. It is kept in the Henan Provincial Museum. (quote is necessary) General and general advisers generals (or kings) are labeled 將 (i.e.) / 将 (simp.) ji'ng (common) on the black side and 帥 (i.e.) / 帅 (simp.) shu'i (marshal) on the red side. The general starts the game in the middle of the back edge, inside the palace. The general can move and capture one point orthogonally and cannot leave the palace, with the following exception. If two generals collide with each other on the same file without interfering parts, the ⾶將 (flying general) move can be performed in which the general move crosses the board to capture the enemy general. In practice, this rule means that creating such a situation in the first place means moving in check, and therefore is not allowed. The Indian name king for this part was changed to generally because of Chinese naming taboos; China's rulers objected to their royal titles being game parts. (questionable - to discuss) Adviser advisers (also known as guards or ministers, and less frequently as assistants, mandarins, mandarins, Warriors) are labeled as ⼠ (scientist, gentleman, officer, keeper) for blacks and 仕 scientist, official, keeper) for Red. Rarely do sets use a symbol ⼠ both colors. Advisers start on both sides of the general. They move and capture one point diagonally and cannot leave the palace, which limits them to five points on the board. The ea counsel probably comes from the mantra in chaturanga, like the queen in Western chess. There is some controversy about ⼠ is actually meant to mean a scientist, a gentleman who will ⼠, or a guard, a keeper who will 衛⼠ (simplified Chinese: 卫⼠). For some words, the latter seems more believable because their functionality seems to be for the general's protection/protection. The general Western translation of the EA does not reflect this layer of meaning. Elephant elephants (or bishops) are designated 象 xi'ng (elephant) for blackness and 相 xi'ng (minister) for red. They are located next to the consultants. These figures move and capture exactly two points diagonally and cannot jump over intermediate shapes; this step is described as similar to the character ⽥ Tiana (field).