PS238 Roleplaying Game Printed in the Canada
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A Roleplaying Game About Superpowered Kids and Their Adventures Author: Steven S. Long Additional Contributions: Aaron Williams Editing and Developing: Darren Watts Layout & Graphic Design: Andy Mathews Cover Illustration: Aaron Williams Interior Illustration: Aaron Williams SPECIAL THANKS First and foremost, we’d like to thank Aaron Williams for allowing us to create a roleplaying game about his awesome comic book, and for politely answering Steve’s endless stream of nitpicky questions. Th anks also to Mike Stackpole for letting us put his character Revenant in the book, and for hooking usSample up with file Aaron in the fi rst place. Extra credit for everyone! Hero SystemTM ® is DOJ, Inc.’s trademark for its roleplaying system. The character of Revenant Copyright © 2008 by Michael Stackpole. All rights reserved; Hero System © 1984, 1989, 2002 by DOJ, Inc. d/b/a Hero Games. All rights reserved. used with permission. © 1984, 1989, 2002 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Champions No part of this book may be reproduced or transmitted in any form or by any means, © 2003 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Fantasy Hero electronic or mechanical, including photocopying, recording, or computerization, or by © 2004 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Dark Champions any information storage and retrieval system, without permission in writing from the © 2005 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Pulp Hero Publisher: DOJ, Inc., 1 Haight Street, Suite A, San Francisco, California 94102. © 2008 by DOJ, Inc. d/b/a Hero Games. All rights reserved. The PS238 Roleplaying Game Printed in the Canada. First printing February 2008 © 2002 by DOJ, Inc. Star Hero, Justice Inc., Danger International, Western Hero Produced and distributed by DOJ, Inc. d/b/a Hero Games. d/b/a Hero Games. All rights reserved. Stock Number: DOJHERO229 • ISBN Number: 978-1-58366-109-3 © 2008 by Aaron Williams. All rights reserved. You PS238 and its associated characters http://www.herogames.com can learn more about them at www.ps238.com! Webletterer Pro font by Blambot Fonts, licensed to Aaron Williams. TABLE OF CONTENTS INTRODUCTION ............................................. 4 CHAPTER FOUR: Size Powers .......................................... 111 GAMEMASTERING PS238 Special Powers ...................................... 111 CHAPTER ONE: Standard Powers ................................... 111 WELCOME TO PS238 RUNNING THE GAME ................................... 54 POWER DESCRIPTIONS ............................ 111 CREATING PS238 ADVENTURES .................. 54 ADvaNTAGES ............................................ 129 A SCHOOL IS BORN ....................................... 6 THE GM’s VAULT ........................................ 56 LIMITATIONS ............................................. 133 THE PS238 CAMPUS ..................................... 7 VILLAINS ..................................................... 58 GETTING TO CLASS ...................................... 7 POWER FRAMEWORKS.............................. 137 CHARLES BRIGMAN ................................... 58 ELEMENTAL CONTROL ............................. 138 PS238 FACILITIES ........................................ 7 THE HIGHWAYMAN ..................................... 59 BEYOND THE CLASSROOM .......................... 10 MULTIPOWER .......................................... 138 CECIL HOLMES .......................................... 60 POWER POOL .......................................... 139 WONDERBURG ........................................... 10 KESTREL ................................................... 61 THE SUPERHERO WORLD ........................... 10 PRAETORIAN ACADEMY CENTURION ........... 62 DISADvaNTAGES ....................................... 140 THE GOVERNMENT .................................... 12 SEPTO BLASTER-BOT ................................ 63 EXPERIENCE POINTS ................................. 144 THE PRAETORIAN ACADEMY ....................... 12 SEPTO PROBE-BOT .................................... 64 EXAMPLE OF CHARACTER CREATION ........ 144 DR. PHILIPPE VON FOGG ............................ 65 CHAPTER TWO: NPCS ........................................................ 66 CHAPTER SEVEN: FACULTY AND STAFF HAROLD NELSON ....................................... 66 COMBAT AND ADVENTURING THE REVENANT .......................................... 68 HERSCHEL CLAY ........................................ 14 SENSES AND PERCEPTION ........................ 148 PRINCIPAL ALFRED CRANSTON .................. 16 OTHER NPCS ............................................. 70 ENTERING COMBAT ................................... 149 DOCTOR POSITRON ................................... 17 COMBAT BASICS ...................................... 149 VASHTI IMPERIA ......................................... 19 CHAPTER FIVE: BEGINNING COMBAT ................................ 149 COACH ROCKSLIDE .................................... 21 AN INTRODUCTION TO ACTIONS ................................................. 149 CRISTINA KYLE .......................................... 22 THE HERO SYSTEM Holding An Action .................................. 150 THE HUMAN ALLOY .................................... 24 THE HERO SYSTEM ..................................... 72 Aborting An Action ................................. 151 OTHER TEACHERS AND STAFF .................... 25 Fighting ................................................ 152 CHAPTER THREE: CHAPTER SIX: ATTACK ROLLS AND COMBAT VALUE ........ 152 CHARACTER CREATION The Attack Roll ...................................... 152 THE STUDENT BODY Mental Combat...................................... 153 CHARACTER TYPES ..................................... 80 STUDENT LIFE ............................................. 28 COMBAT MODIFIERS ................................ 154 CHARACTER ORIGIN ................................... 80 RULES ....................................................... 28 COMBAT MANEUVERS .............................. 156 CHARACTER ARCHETYPE............................ 80 CLASSES ................................................... 28 MARTIAL MANEUVERS ............................. 157 A REVEALING FLAW ................................... 82 THE STUDENTS ........................................... 29 DETERMINING DAMAGE ............................ 159 CHARACTER POINTS ................................... 82 AMERICAN EAGLE ...................................... 29 TAKING DAMAGE ..................................... 159 BERNARD BRENNER ................................... 30 CHARACTERISTICS ...................................... 83 EFFECTS OF DAMAGE .............................. 160 CAPTAIN CLARINET .................................... 31 SKSampleILLS ........................................................ file 87 KNOCKBACK ............................................ 160 TOM DAVIDSON ......................................... 32 TaLENTS ..................................................... 94 RECOVERY ................................................. 161 JULIE “84” FINSTER ................................... 33 SUPERPOWERS ........................................... 95 PRESENCE ATTACKS ................................. 162 EMERALD GAUNTLET ................................. 34 GADGETS .................................................. 100 EXAMPLE OF COMBAT............................... 163 THE FLEA .................................................. 35 POWERS .................................................... 104 GUARDIAN ANGEL ...................................... 36 CHAPTER EIGHT: MALPHAST ................................................ 37 SPECIAL EFFECTS .................................... 104 TYLER MARLOCKE ..................................... 38 GENERAL RULES ...................................... 107 THE ENVIRONMENT USING POWERS ....................................... 107 POLYMER .................................................. 39 LIVING IN A DANGEROUS WORLD .............. 166 CATEGORIES OF POWERS ........................ 107 PROSPERO ................................................ 40 BREAKING THINGS .................................... 167 ANGIE SINTHOUSY ..................................... 41 Adjustment Powers................................ 107 SUZI FUSION .............................................. 42 Attack Powers ....................................... 108 CHAPTER NINE: EQUIPMENT USA PATRIOT ACT ...................................... 43 Body-Affecting Powers........................... 108 VICTOR MYCROFT VON FOGG ..................... 45 Defense Powers .................................... 109 VEHICLES .................................................. 170 THE WHIZ .................................................. 46 Mental Powers ...................................... 109 WEAPONS AND ARMOR ............................. 172 ZODON ...................................................... 47 Movement Powers ................................. 110 OTHER STUDENTS ..................................... 49 Sense-Affecting Powers ......................... 110 Sensory Powers .................................... 110 A HERO SYSTEM GLOSSARY ..................... 174 Remember: with great power comes great responsibility to give your children a well-rounded education that maximizes their talents while minimizing property damage. - from one of PS238’s “special announcements” for the parents of metaprodigies 4 PS238 Hero System 5th Edition Revised Th is is where you can fi nd out