Sample File Rolemaster, HARP and Spacemaster Are Copyright © 2006 Aurigas Aldebaron, LLC, Charlottesville, Virginia, USA
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Credits Author: Robert J Defendi Line Editor: Josh Peltier Additional Contributions: Scott Llewelyn Cover Art: B.C. Hailes Interior Art: B.C. Hailes Art Direction: Christopher Mitchell Pagemaking: Wallen Ashcroft Copy Editing: Christine Fortune Publisher: Robert J Defendi Editing, Development, & Production Staff: Robert J Defendi, Scott Llewelyn, Josh Peltier, Christine Fortune, Christopher Mitchell, Wallen Ashcroft Web Master: Robert J Defendi Play Testing: Amanda Peltier, Angela Daley, Bjorn Olsen, Brandon Leavitt, Brenda Llewelyn, Dan Willis, Gary Llewelyn, Jennie Mollerup, Josh Peltier, Kori Emerson, Mark Giffune, Mason Emerson, Mat Daley, Matthew Fitt, Robert J Defendi, Scott Llewelyn, Stephen Johnson. Special Support: Heike A. Kubasch, Bruce Neidlinger; Tim Dugger, and Steve Long. We’d also like to thank all the fans on the Iron Crown Forums who have shown so much support and enthusiasm, especially Allenrmaher, Buddha, Cormac Doyle, Grafton, Ictus, Ironmaul, Lichemaster, Lorenen, Maelstrom, Markc, Norin, Pendragon, Quasar, Smiling DM, Wolfram Riegler (our first cus- tomer), and Yammahoper. Sample file Rolemaster, HARP and Spacemaster are Copyright © 2006 Aurigas Aldebaron, LLC, Charlottesville, Virginia, USA. Rolemaster™, HARP™ and Spacemaster™ are trademark properties of Aurigas Aldebaron, LLC; no unauthorized use permitted. HERO System TM ® is DOJ, Inc.’s trademark for its roleplaying system. HERO System and Champions Copyright © 1984, 1989, 2002 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Fantasy Hero Copyright © 2003 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Dark Champions Copyright © 2004 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Pulp Hero Copyright © 2005 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Justice Inc., Danger International, Western Hero, and Star Hero Copyright © 2002 by DOJ, Inc. d/b/a Hero Games. All rights reserved. For further information about Hero Games and the HERO System, visit www.herogames.com. Copyright © 2010 by Final Redoubt Press. All rights reserved. No reproductions without permission. Produced and distributed by Final Redoubt Press, 2072 Weeping Willow Way, Eagle Mountain, UT, 84005. Stock #0007 This product contains no firm idea of what system you are using. The Moving Shadow alone is statted for four different game systems, and there’s no rea- What is an AdventureIntroduction Seed? son you need to use this with The Moving Shadow An Adventure Seed is a story idea. In The Echoes or even The Echoes of Heaven. of Heaven, an Adventure Seed is a story idea that This product contains no firm rules on how ex- we at Final Redoubt Press promise never to con- perienced the characters are. It’s designed with tradict in future canon. It’s a chance to allow you mid-range characters in mind, but since there are no to expand an idea or mystery in the setting without stats, you can use it to challenge characters at any worrying about whether we’ll contradict you with point in their careers. future products. But this Adventure Seed is a full product, and that means it’s something more. This is a fully written What next? adventure plot, meant to allow you to get your game You can begin play almost immediately. If you moving almost immediately. This outlines all the ma- want to get straight to the meat, skip to What Came jor steps of a story, carrying you through an entire nar- Before if you’re playing in The Moving Shadow or rative arc. With this product, the rule books of your Setup if you’re not. It probably takes an average game (including maybe a monster book and whatever reader 10-15 minutes to read this adventure once manual holds sample NPCs) you should be able to run through. If you are about to run the game and you an adventure with almost no preparation at all, and just grabbed this as an emergency measure, step out of a touch of imaginative table improvisation. the room for a few minutes and you’ll be ready in no time. If your players seem likely to bug you, start What this Product includes them arguing about a six-month-old GM call, their favorite sports teams, or reality shows. You’ll be This product includes a full adventure plot, with ready to start before they are. enough notes that you should be able to run with If you have a little more time, we welcome you no preparation at all. This product also includes a to read the next sections. They should give you an description of the Dramatic Purpose of each stage Sampleidea file about what The Echoes of Heaven and The of the story. This way, if your story moves off in Moving Shadow is all about. a new direction, you know what you need to do to maintain the dramatic arc. Finally, this product includes notes for how to fit this adventure in The What is the echoes of heaven Moving Shadow™ campaign, our epic series of camPaign setting? adventures in The Echoes of Heaven that will take The Echoes of Heaven is a game world of darkness the world to the brink of destruction. and danger, where a monolithic church has split into dozens of quarreling factions and holy war looms What this Product does not like a shadow. Here, strength and brutality win the include day and only those with the most faith, honor, and courage can stand against the terrible tyranny of This product includes no creature stats. You have those who would enslave everyone of a different your monster books. belief, a different philosophy, a different race. This adventure contains no NPC stats. Almost Worse, it is a world infected by the very fabric of every game has premade NPCs for the GM to use, Hell itself. and many GMs are used to improvising NPCs on It’s a world that once knew perfection, where the fly. Mortals and Angels labored side by side and all This product contains no rules. You probably spent their days basking in the light of God. There know the rules you use at your table much better was no Mortal Realm. Hell was nothing more than a than we do. -3- province of Heaven. All lived in Paradise, and they War in Heaven. It is truly a campaign that spans ten knew what it was like to wander in Grace. thousand years. Then came the War. The Fall of the first third of the Host of Angels line elements nearly destroyed Heaven. The Fall of the second The Echoes of Heaven contains two main elements. third came as a death knell. Only the foresight and They are sourcebooks and adventures. planning of the Five Prophets saved everyone from languishing under the rule of the Fallen . but it Sourcebooks came at a terrible price. Some of the existing sourcebooks are as follows: Enter Meridrin, the Mortal Realm, a world sundered The Echoes of Heaven Campaign Setting—The from Paradise, a world both familiar and strangely dif- Echoes of Heaven Campaign Setting details the ferent. A world where you can make a difference. Mortal Realm and includes a bonus supplement The Echoes of Heaven is designed for use in four describing the Kingdom of Ludremon at no extra different game systems. They are games using the charge. Open Game License (the world’s most popular Bestiary—The Mortal Realm is filled with many game license), as well as Rolemaster (owned by horrific creatures and some that merely terrify. Iron Crown Enterprises), HARP (owned by Iron Here you will find creatures unique toThe Echoes Crown Enterprises), and HERO System (owned by of Heaven from the Nephilim to Angels and Hero Games). Demons, to the Cambionic Beastmen and beyond. This product can be used with any fantasy game. In His Name–The churches of the Mortal Realm hold great power over their citizens, but what are What is The Moving Shadow? they like? Are they corrupt or noble? What do The Moving Shadow is a ten-part adventure the Priests believe, what do they preach, and are campaign that takes the world to the very brink of these the same? destruction. In it, characters must fight against the depredations of some of the greatest villains the Adventures world has ever known. In the end, only theSample smart, Each file sourcebook comes packaged with an adventure. the brave, and the lucky have any hope at all. Between these two works, your campaigns can explore These adventures are statted with versions for an ever-widening world of intrigue and danger. four different games: games using the Open Game The Throne of God (Episode 1)—A story that spans License, as well as HARP, HERO System, and 10,000 years, here the players learn the lay of Rolemaster. the land in the Mortal Realm and fight to find an The Moving Shadow gives characters the oppor- ancient relic—a diamond splinter said to come tunity to take characters through an entire career from the throne of God Himself. of adventures. They start inexperienced but will The Tainted Tears (Episode 4)—With the characters’ end as some of the most powerful characters in the success in Uzarâg, they must now make a mad world. The range of experience depends on the dash across Belkanâth in an attempt to stop the game system: end of the world. The Last Hallowed Place (Episode 5)—Now the Game System Starting Ending characters have freed themselves from the tragedies nd th OGL 2 lvl 20 lvl of The Tainted Tears, they must race to the Holy rd th HARP 3 lvl 30 lvl City in the hope they aren’t already too late. HERO System 165 points 300 points This Adventure Seed can fit neatly after The rd th Rolemaster 3 lvl 30 lvl Tainted Tears and before Adventure Seed 4b: One Man’s Burden.