Hero System Equipment Guide
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ANY HERO ONE SYSTEM! HERO SYSTEM SIXTH EDITION the Best Has Just Gotten Even Better! the HERO System
ANY HERO ONE SYSTEM! EDITIONSIXTHSYSTEM HERO The best has just gotten even better! The HERO System 6th Edition brings new levels of flexibility and creativity to VOLUME 1: CHARACTER CREATION the acclaimed HERO System, allowing players to create any sort of character, power, gadget, spell, vehicle, monster, or weapon they can think of. Whatever you want to do, in any genre, setting, or time period, the HERO System 6th Edition rules let you do it! The 6th Edition rules come in two Core Rulebooks, Character Creation and Combat And Adventuring. Together these two books feature: H The full HERO System rules, revised and updated for greater consistency, flexibility, creativity, and ease of use H Options for nearly every element and aspect of the HERO System so you can better create and define characters, campaigns, powers, and everything else to suit your style of Sampleplay file H Hundreds of example powers, gadgets, abilities, weapons, and spells for all genres, plus a dozen example characters H A detailed, comprehensive index So what are you waiting for? It’s time to Be a Hero! 978-1-58366-120-8 DOJHERO1001 HERO GAMES ISBN: 978-1-58366-120-8 DOJHERO1001 $39.99 US www.herogames.com Sample file VOLUME ONE CHARACTER CREATION HERO SYSTEM 6TH EDITION VOLUME 1: CHARACTER Creation DEDICATION Special Thanks: No project this big administrative and clerical tasks, makes and complex arises in a vacuum. The our travel arrangements, takes care of To Andy, who was taken main driving force behind the creation of all sorts of little behind-the-scenes prob- from us far too soon. -
GURPS Ultra-Lite Folds and and Much More
TM ULTRA-LITE About GURPS Steve Jackson Games is committed to full support of slit on the dotted line in the middle of the sheet, below pages GURPS players. Our address is SJ Games, P.O. Box INSTRUCTIONS 6 and Back and above 3 and 2; if you cut to either edge of 18957, Austin, TX 78760. Please include a self- After you print this PDF, lightly fold the second page on the paper, you went too far! addressed, stamped envelope (SASE) any time you the faint lines. (Make all folds in both directions to loosen Fold the paper in half lengthwise, text-side-out, and – write us! We can also be reached by e-mail: the creases.) With the page folded in half in either direction, holding the Front and page 1 in one hand and pages 5 and [email protected]. Resources include: the joining edges should match; if they don’t, trim the overly 4 in the other – bring your hands together, so that the pages long edge(s). Then unfold the page and lay it flat. on the top layer (6 and Back) pop up and the pages on the New supplements and adventures. GURPS continues Look at the sheet landscape style, so the Ultra-Lite cover bottom layer (2 and 3) pop down. Looked at from a certain to grow – see what’s new at www.sjgames.com/gurps. is in the upper-right corner (see picture). Make a horizontal view, it should resemble a plus (+) sign. e23. Our e-publishing division offers GURPS adven- Fold page 6 toward page 5, then fold page 1 toward page tures, play aids, and support in PDF form . -
Fantasy Gamer #1
Publisher: Steve Jackson Premier Issue Editor: Aaron Allston Assistant Editor: Chris Frink AUGUST/SEPTEMBER 1983 Art Directors: Denis Loubet Pat Mueller Advertising Manager: Tonya Cross Contributing Editors: W.G. Armintrout COMPLETE GAME William A. Barton Ronald Pehr Slasher Flick * Donald Saxman Nick Schuessler The designer of Superhero: 2044 takes a stab at cinema slaughter. 15 Business Manager: Elton Fewell Circulation Manager: Shirley Miri Production Manager: Scott Haring ARTICLES Production: Liana Brumley Detroit Origins * Diverse Hands J. David George New releases and awards nominations for the Origins '83 show . 2 Elisabeth B. Zakes Alternate Uses for Experience * Henry Woodbury How to make your AD&D characters more versatile. 10 ART IN THIS ISSUE Useless Table Contest Results Cover: "Ogre My Dead Body" by Winners of one of our more popular fantasy contests 31 Denis Loubet. Line Art: Steve Crompton, 10. J. David George: 22, 23. Denis Loubet: REVIEWS 32. Paul McCall: 15, 16, 17, 18, 19, 25, 26, 27, 28. Bob Schochet — mailer Rolemaster * Ronald Pehr 6 cover. George Webber: 6, Questworld * Steve List 11 Photographs: Courtesy Chaosium: Earthwood * David Ladyman 13 11. Courtesy Grenadier: 40, Courtesy Capsule Reviews 35 Iron Crown Enterprises: 7, 8, 9. Cour- tesy Palladium Press: 2. Courtesy Tri- SUPPLEMENTS: Against the Cult of the Reptile God, Beyond the Crystal Caves, Tac: 2. Blizzard Pass, Daredevil Adventures Vol. 2 No. 1, Treasure of the Unicorn Gold, The Warrior-Lords of Darok. COMPUTER GAMES: Dungeon! PLAY-BY-MAIL: Arena Combat. MINIATURES: Call of Cthulhu Adventurers and Creatures, Fantasy Trademark Notice Lords, Steam Cannon, Traps and Treasures. Most game names are trademarks of the companies publishing those games. -
SILVER AGE SENTINELS (D20)
Talking Up Our Products With the weekly influx of new roleplaying titles, it’s almost impossible to keep track of every product in every RPG line in the adventure games industry. To help you organize our titles and to aid customers in finding information about their favorite products, we’ve designed a set of point-of-purchase dividers. These hard-plastic cards are much like the category dividers often used in music stores, but they’re specially designed as a marketing tool for hobby stores. Each card features the name of one of our RPG lines printed prominently at the top, and goes on to give basic information on the mechanics and setting of the game, special features that distinguish it from other RPGs, and the most popular and useful supplements available. The dividers promote the sale of backlist items as well as new products, since they help customers identify the titles they need most and remind buyers to keep them in stock. Our dividers can be placed in many ways. These are just a few of the ideas we’ve come up with: •A divider can be placed inside the front cover or behind the newest release in a line if the book is displayed full-face on a tilted backboard or book prop. Since the cards 1 are 11 /2 inches tall, the line’s title will be visible within or in back of the book. When a customer picks the RPG up to page through it, the informational text is uncovered. The card also works as a restocking reminder when the book sells. -
Champions Complete
Champions Complete Writing and Design Derek’s Special Thanks Derek Hiemforth To the gamers with whom I first discovered Champions and fell in love with the game: Doug Alger, Andy Broer, Indispensable Contributions Daniel Cole, Dan Connor, Dave Croyle, Guy Pilgrim, and Nelson Rodriguez. Without you guys, my college grades Champions 6th Edition: Aaron Allston and might have been better, but my life would have been much, Steven S. Long much worse. HERO System 6th Edition: Steven S. Long To Gary Denney, Robert Dorf, Chris Goodwin, James HERO System 4th Edition: George MacDonald, Jandebeur, Hugh Neilson, and John Taber, who generously offered insightful commentary and suggestions. Steve Peterson, and Rob Bell And, above all, to my beloved wife Lara, who loves her Original HERO System: George MacDonald and fuzzy hubby unconditionally despite his odd hobby, even Steve Peterson when writing leaves him sleepless or cranky. Layout and Graphic Design HERO System™®. is DOJ, Inc.’s trademark for its roleplaying Ruben Smith-Zempel system. HERO System Copyright © 1984, 1989, 2002, 2009, 2012 by DOJ, Development Inc. d/b/a Hero Games. All rights reserved. Champions, Dark Champions, and all associated characters Jason Walters © 1981-2009 by Cryptic Studios, Inc. All rights reserved. “Champions” and “Dark Champions” are trademarks of Cryptic Cover Art Studios, Inc. “Champions” and “Dark Champions” are used under license from Cryptic Studios, Inc. Sam R. Kennedy Fantasy Hero © 2003, 2010 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Interior Art Star Hero © 2003, 2011 by DOJ, Inc. d/b/a Hero Games. All rights Peter Bergting, Storn Cook, Keith Curtis, reserved. -
MARCH 1St 2018
March 1st We love you, Archivist! MARCH 1st 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
Character Roles in the Estonian Versions of the Dragon Slayer (At 300)
“THE THREE SUITORS OF THE KING’S DAUGHTER”: CHARACTER ROLES IN THE ESTONIAN VERSIONS OF THE DRAGON SLAYER (AT 300) Risto Järv The first fairy tale type (AT 300) in the Aarne-Thompson type in- dex, the fight of a hero with the mythical dragon, has provided material for both the sacred as well as the profane kind of fabulated stories, for myth as well as fairy tale. The myth of dragon-slaying can be met in all mythologies in which the dragon appears as an independent being. By killing the dragon the hero frees the water it has swallowed, gets hold of a treasure it has guarded, or frees a person, who in most cases is a young maiden that has been kidnapped (MNM: 394). Lutz Rörich (1981: 788) has noted that dragon slaying often marks a certain liminal situation – the creation of an order (a city, a state, an epoch or a religion) or the ending of something. The dragon’s appearance at the beginning or end of the sacral nar- rative, as well as its dimensions ‘that surpass everything’ show that it is located at an utmost limit and that a fight with it is a fight in the superlative. Thus, fighting the dragon can signify a universal general principle, the overcoming of anything evil by anything good. In Christianity the defeating of the dragon came to symbolize the overcoming of paganism and was employed in saint legends. The honour of defeating the dragon has been attributed to more than sixty different Catholic saints. In the Christian canon it was St. -
Dice-Rolling Mechanisms in Rpgs
Dice-Rolling Mechanisms in RPGs Torben Mogensen email: [email protected] March 28, 2006 Abstract Most RPGs (role-playing games) use some sort of randomizer when resolving ac- tions. Most often dice are used for this, but a few games use cards, rock-paper- scissors or other means of randomization. There are dozens of different ways dice have been used in RPGs, and we are likely to see many more in the future. This is not an evolution from bad methods to better methods – there is no such thing as a perfect dice-roll system suitable for all games (though there are methods that are suitable for none). But how will a designer be able to decide which of the existing dice-roll method is best suited for his game, or when to invent his own? There is no recipe for doing this – it is in many ways an art. But like any art, there is an element of craft involved. This paper will attempt to provide some tools and observations that, hopefully, will give the reader some tools for the craftman- ship involved in the art of choosing or designing dice-roll mechanisms for RPGs. 1 Introduction Ever since Dungeons & Dragons was published in 1974, randomization has, with a few exceptions, been a part of role-playing games. Randomization has been used for creating characters, determining if actions are successful, determining the amount of damage dealt by a weapon, determining encounters (“wandering monsters”, etc.) and so on. We will look mainly at randomizers in action resolution – the act of determining how successful an attempted action is. -
FEMA's Be a Hero! Youth Emergency Preparedness Curriculum
cy Preparedness Emergen Youth Grades 1-2 TM http://www.ready.gov/kids 1 Dear Educator, Welcome to FEMA’s Be a Hero curriculum, an empowering educational journey into emergency preparedness! This standards-based, cross-curricular program is designed to provide students in grades 1 and 2 with the knowledge, awareness, and life-saving skills needed to prepare for a variety of emergencies and disasters. By engaging in three inquiry-based lessons, students will gain a personal and meaningful understanding of disaster preparedness in the context of real-world hazards. All learning activities lead to important learning through collaborative fact-finding and sharing. By the final lesson, students will become “heroes” as they develop their ownReady Books on emergency preparedness. Using communication skills and creativity, they will generate awareness of emergency preparedness among friends, families, and the school community. Knowledge empowers! We hope this program will help you, your students, and their families feel prepared. Sincerely, Your Friends at FEMA Table of Contents Lesson 1: Lesson 2: Lesson 3: Super Mission: Find the Facts 5 Superheroes, Ready! 16 We Know What To Do! 22 Essential Questions: Essential Questions: Essential Questions: What is an emergency? What is a How can I/my family prepare for an What should I do in an emergency? What are natural disaster? What are different emergency or disaster? Am I/is my safe actions in different emergency situations? kinds of emergencies that can family prepared? impact me? Learning Objectives: -
Sample File Rolemaster, HARP and Spacemaster Are Copyright © 2006 Aurigas Aldebaron, LLC, Charlottesville, Virginia, USA
Credits Author: Robert J Defendi Line Editor: Josh Peltier Additional Contributions: Scott Llewelyn Cover Art: B.C. Hailes Interior Art: B.C. Hailes Art Direction: Christopher Mitchell Pagemaking: Wallen Ashcroft Copy Editing: Christine Fortune Publisher: Robert J Defendi Editing, Development, & Production Staff: Robert J Defendi, Scott Llewelyn, Josh Peltier, Christine Fortune, Christopher Mitchell, Wallen Ashcroft Web Master: Robert J Defendi Play Testing: Amanda Peltier, Angela Daley, Bjorn Olsen, Brandon Leavitt, Brenda Llewelyn, Dan Willis, Gary Llewelyn, Jennie Mollerup, Josh Peltier, Kori Emerson, Mark Giffune, Mason Emerson, Mat Daley, Matthew Fitt, Robert J Defendi, Scott Llewelyn, Stephen Johnson. Special Support: Heike A. Kubasch, Bruce Neidlinger; Tim Dugger, and Steve Long. We’d also like to thank all the fans on the Iron Crown Forums who have shown so much support and enthusiasm, especially Allenrmaher, Buddha, Cormac Doyle, Grafton, Ictus, Ironmaul, Lichemaster, Lorenen, Maelstrom, Markc, Norin, Pendragon, Quasar, Smiling DM, Wolfram Riegler (our first cus- tomer), and Yammahoper. Sample file Rolemaster, HARP and Spacemaster are Copyright © 2006 Aurigas Aldebaron, LLC, Charlottesville, Virginia, USA. Rolemaster™, HARP™ and Spacemaster™ are trademark properties of Aurigas Aldebaron, LLC; no unauthorized use permitted. HERO System TM ® is DOJ, Inc.’s trademark for its roleplaying system. HERO System and Champions Copyright © 1984, 1989, 2002 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Fantasy Hero Copyright © 2003 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Dark Champions Copyright © 2004 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Pulp Hero Copyright © 2005 by DOJ, Inc. d/b/a Hero Games. All rights reserved. -
SPECIAL SCENARIO: DRAGONSLAYER V1.0
SPECIAL SCENARIO: DRAGONSLAYER v1.0 In a deep dark cave, somewhere in the heart of The Worlds Edge Mountains, something stirred. Something huge. It lifted its head, groaned, and let it fall to the cavern floor again. "Just another few years", it promised itself, falling back into a doze. As it slumbered, it dreamed. It saw the world as it used to be, seven thousand years ago, felt the noiseless explosion which threw the second moon into the sky. It dreamed of the armies of gibbering, twisted things which poured across the land. The Dragon stirred uneasily as the dream shifted. It saw a strange figure step forward, saw the glowing axe, and shuddered as the awesome weapon struck it. Then it jerked awake. "That dream again" it rumbled to itself. The Dragon pulled itself to its feets. Gaping wounds opening along the length of its great body - they should have been fatal, but the Dragon would not find death so easily. It roared as its head brushed the wall, jarring its broken tooth and aggravating its abscess - the size of a man's head - which lay beneath it. For hours it raged. Then its eye lit on the great Dragon skull which lay just outside. "Yes" it rumbled, "I must pull myself together. Things to do". It remembered the murder of its beloved mate, and grunted. "Hmm... I can still remember his powerful face, " it mused, "My pain gets worse. But I'll sort it out. I'll kill every one of those little creatures that tries to steal my gold. -
Introduction
INTRODUCTION The wuxia film is the oldest genre in the Chinese cinema that has remained popular to the present day. Yet despite its longevity, its history has barely been told until fairly recently, as if there was some force denying that it ever existed. Indeed, the genre was as good as non-existent in China, its country of birth, for some fifty years, being proscribed over that time, while in Hong Kong, where it flowered, it was gen- erally derided by critics and largely neglected by film historians. In recent years, it has garnered a following not only among fans but serious scholars. David Bordwell, Zhang Zhen, David Desser and Leon Hunt have treated the wuxia film with the crit- ical respect that it deserves, addressing it in the contexts of larger studies of Hong Kong cinema (Bordwell), the Chinese cinema (Zhang), or the generic martial arts action film and the genre known as kung fu (Desser and Hunt).1 In China, Chen Mo and Jia Leilei have published specific histories, their books sharing the same title, ‘A History of the Chinese Wuxia Film’ , both issued in 2005.2 This book also offers a specific history of the wuxia film, the first in the English language to do so. It covers the evolution and expansion of the genre from its beginnings in the early Chinese cinema based in Shanghai to its transposition to the film industries in Hong Kong and Taiwan and its eventual shift back to the Mainland in its present phase of development. Subject and Terminology Before beginning this history, it is necessary first to settle the question ofterminology , in the process of which, the characteristics of the genre will also be outlined.