ANY HERO ONE SYSTEM! HERO SYSTEM SIXTH EDITION the Best Has Just Gotten Even Better! the HERO System

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ANY HERO ONE SYSTEM! HERO SYSTEM SIXTH EDITION the Best Has Just Gotten Even Better! the HERO System ANY HERO ONE SYSTEM! EDITIONSIXTHSYSTEM HERO The best has just gotten even better! The HERO System 6th Edition brings new levels of flexibility and creativity to VOLUME 1: CHARACTER CREATION the acclaimed HERO System, allowing players to create any sort of character, power, gadget, spell, vehicle, monster, or weapon they can think of. Whatever you want to do, in any genre, setting, or time period, the HERO System 6th Edition rules let you do it! The 6th Edition rules come in two Core Rulebooks, Character Creation and Combat And Adventuring. Together these two books feature: H The full HERO System rules, revised and updated for greater consistency, flexibility, creativity, and ease of use H Options for nearly every element and aspect of the HERO System so you can better create and define characters, campaigns, powers, and everything else to suit your style of Sampleplay file H Hundreds of example powers, gadgets, abilities, weapons, and spells for all genres, plus a dozen example characters H A detailed, comprehensive index So what are you waiting for? It’s time to Be a Hero! 978-1-58366-120-8 DOJHERO1001 HERO GAMES ISBN: 978-1-58366-120-8 DOJHERO1001 $39.99 US www.herogames.com Sample file VOLUME ONE CHARACTER CREATION HERO SYSTEM 6TH EDITION VOLUME 1: CHARACTER Creation DEDICATION Special Thanks: No project this big administrative and clerical tasks, makes and complex arises in a vacuum. The our travel arrangements, takes care of To Andy, who was taken main driving force behind the creation of all sorts of little behind-the-scenes prob- from us far too soon. every edition of the HERO System other lems, and generally isn’t thanked nearly than the first has been the fans — the as often as she should be. Thanks, Tina. HERO SYSTEM 6TH EDITION WRITING AND DESIGN gamers who play HERO games, who Jason helps Tina, does some writing, use HERO to create their characters and does a thousand other things that need Steven S. Long campaigns, and who endlessly discuss doing, and serves as company morale HERO’s fascinating permutations and officer. In sum and in short: the three of ORIGINAL HERO SYSTEM DESIGN possibilities. It is to them that we, as them take care of all the aggravating, George MacDonald and Steve Peterson always, extend our thanks. annoying little duties that have to be In particular we’d like to express our taken care of, freeing me to do the fun HERO SYSTEM 4TH EDITION DESIGN appreciation to the many fans who took stuff — write and design games. I can’t time during the 2008-2009 period to even begin to express how grateful I am George MacDonald, participate in the discussion of poten- to them for letting me do my dream job. Steve Peterson, and Rob Bell tial rules changes on the 6th Edition Second, my special thanks to SETAC, Discussion forum on the Hero Games the Sixth Edition Technical Advisory LAYOUT AND GRAPHIC DESIGN website. While RPGs aren’t designed Committee, a group of dedicated fans Fred Hicks by committee, there’s no doubt that who were kind enough to take time out receiving so much enthusiastic feedback of their busy lives to offer input and from the HERO fans made the 6th Edition feedback on specific issues, review draft COVER DESIGN even better than it would have been. manuscripts, and otherwise help me Andy Mathews, Albert Deschesne, shape “6E” into the best version of the and Fred Hicks Steve’s Special Thanks: Beyond the HERO System yet: Gary Denney, Robert generalSample thanks which must fileof course be Dorf, Gordon Feiner, Chris Goodwin, INTERIOR ARTWORK extended to HERO’s fans, there are few Derek Hiemforth, Bill Keyes, James people who deserve special recognition. Jandebeur, John Lees, Denver Mason, Brett Barkley, Christopher Burdett, First and foremost among them are Dave Mattingly, David E. McGuire, Hugh Storn Cook, Anthony Cournoyer, my partners in crime these past few Neilson, Deric Page, and Geoff Speare. Andrew Dobell, Brian & Brendon Fraim, years: Darren Watts, Tina Walters, Jason Special thanks also to Hapless Joe, who Walters, and the still-secret Secret sacrificed so much for the cause, time Melissa Gay, John Grigni, Masters. If not for them, DOJ wouldn’t and again. Sam Kennedy, Ted Kim, Ian McEwan, exist and the HERO System would have Third, thanks to my local gaming ceased publication years ago. Darren group: John Losey, Dean Nicholson, Christian N. St. Pierre, Frank Torrealba, mans the home office, pays the bills, and especially Brad Barrett, who’s Jason Williford, and Patrick Zircher talks to printers and distributors, fields been a great “sounding board” for all the phone calls, and does all the other sorts of game design issues over the AND FROM CRYPTIC STUDIOS day-to-day chores that must be done years. Thanks for thousands of hours of Aléjandro Garza, Joshua Guglielmo, to keep a game publishing business fantastic gaming fun, guys, and here’s to running. Tina manages our warehouse thousands more to come. Chris Legaspi, and Imario Susilo and Online Store, handles countless You’re all Heroes! HERO System™® is DOJ, Inc.’s trademark for its roleplaying system. No part of this book may be reproduced or transmitted in any form HERO System Copyright © 1984, 1989, 2002, 2009 by DOJ, Inc. d/b/a Hero Games. All rights or by any means, electronic or mechanical, including photocopying, reserved. recording, or computerization, or by any information storage and Champions, Dark Champions, and all associated characters © 1981-2009 Cryptic Studios, Inc. All retrieval system, without permission in writing from the Publisher: rights reserved. “Champions” and “Dark Champions” are trademarks of Cryptic Studios, Inc. DOJ, Inc., 226 E. 54th Street, #605, New York, NY 10022-48541. “Champions” and “Dark Champions” are used under license from Cryptic Studios, Inc. Printed in China. First printing August 2009. Fantasy Hero Copyright © 2003 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Produced and distributed by DOJ, Inc. d/b/a Hero Games. Pulp Hero Copyright © 2005 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Stock Number: DOJHERO1001 Star Hero, Justice Inc., Danger International, and Western Hero Copyright © 2002 by DOJ, Inc. ISBN Number: 978-1-58366-120-8 d/b/a Hero Games. All rights reserved. TABLE OF CONTENTS VOLUME 1: VOLUME 2: CHARACTER CREATION COMBAT AND ADVENTURING INTRODUCTION CHAPTER FIVE: POWERS CHAPTER ONE: ENTERING COMBAT AUTHOR’S INTRODUCTION .................................. 6 POWERS .......................................................... 118 BEFORE COMBAT ................................................ 6 INTRODUCTION ................................................... 7 BUYING POWERS ........................................... 118 COMBAT AND NONCOMBAT TIME ....................... 6 THE HERO SYSTEM PHILOSOPHY ....................... 8 Balancing Powers ....................................... 120 SENSES IN THE HERO SYSTEM ........................... 7 BASIC RULES AND CONCEPTS .......................... 12 SPECIAL EFFECTS.......................................... 120 Perception Rolls .............................................. 7 Dice And Dice Rolling .................................... 12 Sensing Powers And Special Effects ............ 124 Sense Groups ................................................. 8 Scale And Movement .................................... 12 POWER DESCRIPTIONS .................................. 127 Perception Roll Modifiers ............................... 11 Character Points And Rounding ..................... 12 Duration ..................................................... 127 Affecting And Using Senses ........................... 13 CHARACTER CREATION .................................... 13 Target ........................................................ 129 ENTERING COMBAT ........................................... 15 COMBAT ......................................................... 14 Range ........................................................ 129 GAME SCALE................................................... 15 WHAT ELSE YOU NEED TO PLAY ....................... 15 Endurance Cost .......................................... 130 COMBAT TIME ................................................. 16 CHARACTER SHEET ........................................... 16 USING POWERS ............................................. 131 Time Chart ................................................... 18 CONVERTING CHARACTERS TO THE 6TH EDITION 20 POWER CATEGORIES ..................................... 134 BEGINNING COMBAT ........................................ 18 GLOSSARY ........................................................ 22 ADJUSTMENT POWERS ................................. 135 Actions......................................................... 18 ATTACK POWERS ........................................... 144 Who Goes First? ........................................... 19 CHAPTER ONE: CHARACTER CREATION BASICS AUTOMATON POWERS ................................... 145 Holding An Action ......................................... 20 CHARACTER CREATION BASICS ........................ 28 BODY-AFFECTING POWERS ............................ 146 Aborting An Action ........................................ 21 CHARACTER POINTS ........................................ 28 DEFENSE POWERS ........................................ 146 The Actions Table ......................................... 23 HEROIC VERSUS SUPERHEROIC ....................... 29 MENTAL POWERS .......................................... 148 MOVEMENT ..................................................... 24 Normal Movement
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