Paul Kankiewicz Kirkland, WA 98034 Phone: (602) 421-1159 [email protected]
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12424 NE 145th St, Unit C17 Paul Kankiewicz Kirkland, WA 98034 Phone: (602) 421-1159 https://www.paulkankiewicz.com/my-portfolio [email protected] Job Experience Monolith – Washington. Senior Game Designer (March 2020 – April 2021), Designer (September 2017 - March, 2020), Associate Game Designer (July 2014 - September 2017) Projects: o Worked on an unannounced project. Developed a roguelike activity from the ground up. Designed and implemented missions. o Worked as an outsourcer on Hogwarts Legacy (Not released yet). Implemented missions in Unreal Engine. Worked remotely with Avalanche Software. o Shipped Middle-earth: Shadow of War and associated DLCs (PC, PS4, Xbox One. 2017 - 2018) . Main game, Blade of Galadriel, Desolation of Mordor. o Shipped Middle-earth: Shadow of Mordor and associated DLCs (PC, PS4, Xbox One. 2014 - 2015) . Main game, Lord of the Hunt, The Bright Lord. Job Duties: o Was the sole designer responsible for the free demo of Middle-earth: Shadow of War. o Was the sole designer responsible for designing, owning, and building a 3D roguelike activity from the ground up. o Worked with engineers to help build new tools for mission creation. o Created dozens of prefabs, including a mission skeleton prefab that was shared between several missions to increase efficiency, share content, and reduce bugs. o Designed and scripted scores of main and side missions from concept to completion. o Designed and implemented collectibles, Appendices, and Guides. o Communicated with other teams to maintain cohesion across multiple disciplines. o Watched usability playtests and fine-tuned missions according to playtest feedback. o Prototyped many new designs and mechanics to iterate on them and prove their worth before the team spent too much time building them. o Received multiple promotions after demonstrating my ability to design, implement, and maintain scores of high-quality main and side missions. o Conducted interviews for new designers and trained new mission designers. Volt – Washington. Contracted Design Production Assistant, October 2013 - July 2014 Contracted to Monolith/WB Games to work on Middle-earth: Shadow of Mordor (PC, PS4, Xbox One). Was hired as an FTE after my contract expired. o Designer and owner of the hint, tutorial, and battle report systems. Designed and implemented in-game economy/upgrades. Technical Skills Languages Fluent in: Monolith's proprietary Lua-based scripting language, C/C++, GameMaker Studio 2. Basic knowledge of: Unreal Engine, C# in Unity, assembly. Extremely confident in ability to quickly pick up and master new languages and tools. Tools Used Monolith's proprietary tools: 3D world editor, Lua-based script editor, game database editor, string database editor, various debugging tools. Unreal Engine, Unity, and GameMaker Studio 2. Used blueprints, C#, and GML, respectively, for scripting/gameplay logic. Source control: P4V/Perforce. Project management: JIRA, Trello, and Bugzilla. Miscellaneous Open Ocean (Solo project, 2019, PC). Created and shipped a solo project in GameMaker Studio 2. Released on Steam and itch.io. Scripted objects and behavior in GML. Eagle rank in Boy Scouts of America. Excellent communication skills, even across different disciplines. Task-oriented – Able to prioritize and complete tasks on time and pick up new tasks quickly. Great time management skills. Very detail-oriented. 37% Unplayed podcast: We play games and talk about their design, similar to a book club. 25+ years gaming experience across all major genres and most platforms. Education DigiPen Institute of Technology – Redmond, WA. Class of 2011 Bachelor of Science in Computer Science in Real-Time Interactive Simulation (Video game programming). .