12424 NE 145th St, Unit C17 Paul Kankiewicz Kirkland, WA 98034 Phone: (602) 421-1159 https://www.paulkankiewicz.com/my-portfolio [email protected]

Job Experience Monolith – Washington. Senior Game Designer (March 2020 – April 2021), Designer (September 2017 - March, 2020), Associate Game Designer (July 2014 - September 2017)  Projects: o Worked on an unannounced project. Developed a roguelike activity from the ground up. Designed and implemented missions. o Worked as an outsourcer on Hogwarts Legacy (Not released yet). Implemented missions in Unreal Engine. Worked remotely with Avalanche Software. o Shipped Middle-earth: Shadow of War and associated DLCs (PC, PS4, One. 2017 - 2018) . Main game, Blade of Galadriel, Desolation of Mordor. o Shipped Middle-earth: Shadow of Mordor and associated DLCs (PC, PS4, . 2014 - 2015) . Main game, Lord of the Hunt, The Bright Lord.  Job Duties: o Was the sole designer responsible for the free demo of Middle-earth: Shadow of War. o Was the sole designer responsible for designing, owning, and building a 3D roguelike activity from the ground up. o Worked with engineers to help build new tools for mission creation. o Created dozens of prefabs, including a mission skeleton prefab that was shared between several missions to increase efficiency, share content, and reduce bugs. o Designed and scripted scores of main and side missions from concept to completion. o Designed and implemented collectibles, Appendices, and Guides. o Communicated with other teams to maintain cohesion across multiple disciplines. o Watched usability playtests and fine-tuned missions according to playtest feedback. o Prototyped many new designs and mechanics to iterate on them and prove their worth before the team spent too much time building them. o Received multiple promotions after demonstrating my ability to design, implement, and maintain scores of high-quality main and side missions. o Conducted interviews for new designers and trained new mission designers. Volt – Washington. Contracted Design Production Assistant, October 2013 - July 2014  Contracted to Monolith/WB Games to work on Middle-earth: Shadow of Mordor (PC, PS4, Xbox One). Was hired as an FTE after my contract expired. o Designer and owner of the hint, tutorial, and battle report systems. Designed and implemented in-game economy/upgrades. Technical Skills Languages  Fluent in: Monolith's proprietary Lua-based scripting language, C/C++, GameMaker Studio 2.  Basic knowledge of: Unreal Engine, C# in Unity, assembly.  Extremely confident in ability to quickly pick up and master new languages and tools. Tools Used  Monolith's proprietary tools: 3D world editor, Lua-based script editor, game database editor, string database editor, various debugging tools.  Unreal Engine, Unity, and GameMaker Studio 2. Used blueprints, C#, and GML, respectively, for scripting/gameplay logic.  Source control: P4V/Perforce.  Project management: JIRA, Trello, and Bugzilla. Miscellaneous  Open Ocean (Solo project, 2019, PC). Created and shipped a solo project in GameMaker Studio 2. Released on Steam and itch.io. Scripted objects and behavior in GML.  Eagle rank in Boy Scouts of America.  Excellent communication skills, even across different disciplines. Task-oriented – Able to prioritize and complete tasks on time and pick up new tasks quickly. Great time management skills. Very detail-oriented.  37% Unplayed podcast: We play games and talk about their design, similar to a book club.  25+ years gaming experience across all major genres and most platforms. Education DigiPen Institute of Technology – Redmond, WA. Class of 2011  Bachelor of Science in Computer Science in Real-Time Interactive Simulation (Video game programming).