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Unicode Ate My Brain
UNICODE ATE MY BRAIN John Cowan Reuters Health Information Copyright 2001-04 John Cowan under GNU GPL 1 Copyright • Copyright © 2001 John Cowan • Licensed under the GNU General Public License • ABSOLUTELY NO WARRANTIES; USE AT YOUR OWN RISK • Portions written by Tim Bray; used by permission • Title devised by Smarasderagd; used by permission • Black and white for readability Copyright 2001-04 John Cowan under GNU GPL 2 Abstract Unicode, the universal character set, is one of the foundation technologies of XML. However, it is not as widely understood as it should be, because of the unavoidable complexity of handling all of the world's writing systems, even in a fairly uniform way. This tutorial will provide the basics about using Unicode and XML to save lots of money and achieve world domination at the same time. Copyright 2001-04 John Cowan under GNU GPL 3 Roadmap • Brief introduction (4 slides) • Before Unicode (16 slides) • The Unicode Standard (25 slides) • Encodings (11 slides) • XML (10 slides) • The Programmer's View (27 slides) • Points to Remember (1 slide) Copyright 2001-04 John Cowan under GNU GPL 4 How Many Different Characters? a A à á â ã ä å ā ă ą a a a a a a a a a a a Copyright 2001-04 John Cowan under GNU GPL 5 How Computers Do Text • Characters in computer storage are represented by “small” numbers • The numbers use a small number of bits: from 6 (BCD) to 21 (Unicode) to 32 (wchar_t on some Unix boxes) • Design choices: – Which numbers encode which characters – How to pack the numbers into bytes Copyright 2001-04 John Cowan under GNU GPL 6 Where Does XML Come In? • XML is a textual data format • XML software is required to handle all commercially important characters in the world; a promise to “handle XML” implies a promise to be international • Applications can do what they want; monolingual applications can mostly ignore internationalization Copyright 2001-04 John Cowan under GNU GPL 7 $$$ £££ ¥¥¥ • Extra cost of building-in internationalization to a new computer application: about 20% (assuming XML and Unicode). -
PCL PC-8, Code Page 437 Page 1 of 5 PCL PC-8, Code Page 437
PCL PC-8, Code Page 437 Page 1 of 5 PCL PC-8, Code Page 437 PCL Symbol Set: 10U Unicode glyph correspondence tables. Contact:[email protected] http://pcl.to -- -- -- -- $90 U00C9 Ê Uppercase e acute $21 U0021 Ë Exclamation $91 U00E6 Ì Lowercase ae diphthong $22 U0022 Í Neutral double quote $92 U00C6 Î Uppercase ae diphthong $23 U0023 Ï Number $93 U00F4 & Lowercase o circumflex $24 U0024 ' Dollar $94 U00F6 ( Lowercase o dieresis $25 U0025 ) Per cent $95 U00F2 * Lowercase o grave $26 U0026 + Ampersand $96 U00FB , Lowercase u circumflex $27 U0027 - Neutral single quote $97 U00F9 . Lowercase u grave $28 U0028 / Left parenthesis $98 U00FF 0 Lowercase y dieresis $29 U0029 1 Right parenthesis $99 U00D6 2 Uppercase o dieresis $2A U002A 3 Asterisk $9A U00DC 4 Uppercase u dieresis $2B U002B 5 Plus $9B U00A2 6 Cent sign $2C U002C 7 Comma, decimal separator $9C U00A3 8 Pound sterling $2D U002D 9 Hyphen $9D U00A5 : Yen sign $2E U002E ; Period, full stop $9E U20A7 < Pesetas $2F U002F = Solidus, slash $9F U0192 > Florin sign $30 U0030 ? Numeral zero $A0 U00E1 ê Lowercase a acute $31 U0031 A Numeral one $A1 U00ED B Lowercase i acute $32 U0032 C Numeral two $A2 U00F3 D Lowercase o acute $33 U0033 E Numeral three $A3 U00FA F Lowercase u acute $34 U0034 G Numeral four $A4 U00F1 H Lowercase n tilde $35 U0035 I Numeral five $A5 U00D1 J Uppercase n tilde $36 U0036 K Numeral six $A6 U00AA L Female ordinal (a) http://www.pclviewer.com (c) RedTitan Technology 2005 PCL PC-8, Code Page 437 Page 2 of 5 $37 U0037 M Numeral seven $A7 U00BA N Male ordinal (o) $38 U0038 -
Character Set Migration Best Practices For
Character Set Migration Best Practices $Q2UDFOH:KLWH3DSHU October 2002 Server Globalization Technology Oracle Corporation Introduction - Database Character Set Migration Migrating from one database character set to another requires proper strategy and tools. This paper outlines the best practices for database character set migration that has been utilized on behalf of hundreds of customers successfully. Following these methods will help determine what strategies are best suited for your environment and will help minimize risk and downtime. This paper also highlights migration to Unicode. Many customers today are finding Unicode to be essential to supporting their global businesses. Oracle provides consulting services for very large or complex environments to help minimize the downtime while maximizing the safe migration of business critical data. Why migrate? Database character set migration often occurs from a requirement to support new languages. As companies internationalize their operations and expand services to customers all around the world, they find the need to support data storage of more World languages than are available within their existing database character set. Historically, many legacy systems required support for only one or possibly a few languages; therefore, the original character set chosen had a limited repertoire of characters that could be supported. For example, in America a 7-bit character set called ASCII is satisfactory for supporting English data exclusively. While in Europe a variety of 8 bit European character sets can support specific subsets of European languages together with English. In Asia, multi byte character sets that could support a given Asian language and English were chosen. These were reasonable choices that fulfilled the initial requirements and provided the best combination of economy and performance. -
Unicode and Code Page Support
Natural for Mainframes Unicode and Code Page Support Version 4.2.6 for Mainframes October 2009 This document applies to Natural Version 4.2.6 for Mainframes and to all subsequent releases. Specifications contained herein are subject to change and these changes will be reported in subsequent release notes or new editions. Copyright © Software AG 1979-2009. All rights reserved. The name Software AG, webMethods and all Software AG product names are either trademarks or registered trademarks of Software AG and/or Software AG USA, Inc. Other company and product names mentioned herein may be trademarks of their respective owners. Table of Contents 1 Unicode and Code Page Support .................................................................................... 1 2 Introduction ..................................................................................................................... 3 About Code Pages and Unicode ................................................................................ 4 About Unicode and Code Page Support in Natural .................................................. 5 ICU on Mainframe Platforms ..................................................................................... 6 3 Unicode and Code Page Support in the Natural Programming Language .................... 7 Natural Data Format U for Unicode-Based Data ....................................................... 8 Statements .................................................................................................................. 9 Logical -
Proposal for Generation Panel for Sinhala Script Label
Proposal for the Generation Panel for the Sinhala Script Label Generation Ruleset for the Root Zone 1 General information Sinhala belongs to the Indo-European language family with its roots deeply associated with Indo-Aryan sub family to which the languages such as Persian and Hindi belong. Although it is not very clear whether people in Sri Lanka spoke a dialect of Prakrit at the time of arrival of Buddhism in the island, there is enough evidence that Sinhala evolved from mixing of Sanskrit, Magadi (the language which was spoken in Magada Province of India where Lord Buddha was born) and local language which was spoken by people of Sri Lanka prior to the arrival of Vijaya, the founder of Sinhala Kingdom. It is also surmised that Sinhala had evolved from an ancient variant of Apabramsa (middle Indic) which is known as ‘Elu’. When tracing history of Elu, it was preceded by Hela or Pali Sihala. Sinhala though has close relationships with Indo Aryan languages which are spoken primarily in the north, north eastern and central India, was very much influenced by Tamil which belongs to the Dravidian family of languages. Though Sinhala is related closely to Indic languages, it also has its own unique characteristics: Sinhala has symbols for two vowels which are not found in any other Indic languages in India: ‘æ’ (ඇ) and ‘æ:’ (ඈ). Sinhala script had evolved from Southern Brahmi script from which almost all the Southern Indic Scripts such as Telugu and Oriya had evolved. Later Sinhala was influenced by Pallava Grantha writing of Southern India. -
Pdflib Reference Manual
PDFlib GmbH München, Germany Reference Manual ® A library for generating PDF on the fly Version 5.0.2 www.pdflib.com Copyright © 1997–2003 PDFlib GmbH and Thomas Merz. All rights reserved. PDFlib GmbH Tal 40, 80331 München, Germany http://www.pdflib.com phone +49 • 89 • 29 16 46 87 fax +49 • 89 • 29 16 46 86 If you have questions check the PDFlib mailing list and archive at http://groups.yahoo.com/group/pdflib Licensing contact: [email protected] Support for commercial PDFlib licensees: [email protected] (please include your license number) This publication and the information herein is furnished as is, is subject to change without notice, and should not be construed as a commitment by PDFlib GmbH. PDFlib GmbH assumes no responsibility or lia- bility for any errors or inaccuracies, makes no warranty of any kind (express, implied or statutory) with re- spect to this publication, and expressly disclaims any and all warranties of merchantability, fitness for par- ticular purposes and noninfringement of third party rights. PDFlib and the PDFlib logo are registered trademarks of PDFlib GmbH. PDFlib licensees are granted the right to use the PDFlib name and logo in their product documentation. However, this is not required. Adobe, Acrobat, and PostScript are trademarks of Adobe Systems Inc. AIX, IBM, OS/390, WebSphere, iSeries, and zSeries are trademarks of International Business Machines Corporation. ActiveX, Microsoft, Windows, and Windows NT are trademarks of Microsoft Corporation. Apple, Macintosh and TrueType are trademarks of Apple Computer, Inc. Unicode and the Unicode logo are trademarks of Unicode, Inc. Unix is a trademark of The Open Group. -
Basis Technology Unicode対応ライブラリ スペックシート 文字コード その他の名称 Adobe-Standard-Encoding A
Basis Technology Unicode対応ライブラリ スペックシート 文字コード その他の名称 Adobe-Standard-Encoding Adobe-Symbol-Encoding csHPPSMath Adobe-Zapf-Dingbats-Encoding csZapfDingbats Arabic ISO-8859-6, csISOLatinArabic, iso-ir-127, ECMA-114, ASMO-708 ASCII US-ASCII, ANSI_X3.4-1968, iso-ir-6, ANSI_X3.4-1986, ISO646-US, us, IBM367, csASCI big-endian ISO-10646-UCS-2, BigEndian, 68k, PowerPC, Mac, Macintosh Big5 csBig5, cn-big5, x-x-big5 Big5Plus Big5+, csBig5Plus BMP ISO-10646-UCS-2, BMPstring CCSID-1027 csCCSID1027, IBM1027 CCSID-1047 csCCSID1047, IBM1047 CCSID-290 csCCSID290, CCSID290, IBM290 CCSID-300 csCCSID300, CCSID300, IBM300 CCSID-930 csCCSID930, CCSID930, IBM930 CCSID-935 csCCSID935, CCSID935, IBM935 CCSID-937 csCCSID937, CCSID937, IBM937 CCSID-939 csCCSID939, CCSID939, IBM939 CCSID-942 csCCSID942, CCSID942, IBM942 ChineseAutoDetect csChineseAutoDetect: Candidate encodings: GB2312, Big5, GB18030, UTF32:UTF8, UCS2, UTF32 EUC-H, csCNS11643EUC, EUC-TW, TW-EUC, H-EUC, CNS-11643-1992, EUC-H-1992, csCNS11643-1992-EUC, EUC-TW-1992, CNS-11643 TW-EUC-1992, H-EUC-1992 CNS-11643-1986 EUC-H-1986, csCNS11643_1986_EUC, EUC-TW-1986, TW-EUC-1986, H-EUC-1986 CP10000 csCP10000, windows-10000 CP10001 csCP10001, windows-10001 CP10002 csCP10002, windows-10002 CP10003 csCP10003, windows-10003 CP10004 csCP10004, windows-10004 CP10005 csCP10005, windows-10005 CP10006 csCP10006, windows-10006 CP10007 csCP10007, windows-10007 CP10008 csCP10008, windows-10008 CP10010 csCP10010, windows-10010 CP10017 csCP10017, windows-10017 CP10029 csCP10029, windows-10029 CP10079 csCP10079, windows-10079 -
IBM Data Conversion Under Websphere MQ
IBM WebSphere MQ Data Conversion Under WebSphere MQ Table of Contents .................................................................................................................................................... 3 .................................................................................................................................................... 3 Int roduction............................................................................................................................... 4 Ac ronyms and terms used in Data Conversion........................................................................ 5 T he Pieces in the Data Conversion Puzzle............................................................................... 7 Coded Character Set Identifier (CCSID)........................................................................................ 7 Encoding .............................................................................................................................................. 7 What Gets Converted, and How............................................................................................... 9 The Message Descriptor.................................................................................................................... 9 The User portion of the message..................................................................................................... 10 Common Procedures when doing the MQPUT................................................................. 10 The message -
JFP Reference Manual 5 : Standards, Environments, and Macros
JFP Reference Manual 5 : Standards, Environments, and Macros Sun Microsystems, Inc. 4150 Network Circle Santa Clara, CA 95054 U.S.A. Part No: 817–0648–10 December 2002 Copyright 2002 Sun Microsystems, Inc. 4150 Network Circle, Santa Clara, CA 95054 U.S.A. All rights reserved. This product or document is protected by copyright and distributed under licenses restricting its use, copying, distribution, and decompilation. No part of this product or document may be reproduced in any form by any means without prior written authorization of Sun and its licensors, if any. Third-party software, including font technology, is copyrighted and licensed from Sun suppliers. Parts of the product may be derived from Berkeley BSD systems, licensed from the University of California. UNIX is a registered trademark in the U.S. and other countries, exclusively licensed through X/Open Company, Ltd. Sun, Sun Microsystems, the Sun logo, docs.sun.com, AnswerBook, AnswerBook2, and Solaris are trademarks, registered trademarks, or service marks of Sun Microsystems, Inc. in the U.S. and other countries. All SPARC trademarks are used under license and are trademarks or registered trademarks of SPARC International, Inc. in the U.S. and other countries. Products bearing SPARC trademarks are based upon an architecture developed by Sun Microsystems, Inc. The OPEN LOOK and Sun™ Graphical User Interface was developed by Sun Microsystems, Inc. for its users and licensees. Sun acknowledges the pioneering efforts of Xerox in researching and developing the concept of visual or graphical user interfaces for the computer industry. Sun holds a non-exclusive license from Xerox to the Xerox Graphical User Interface, which license also covers Sun’s licensees who implement OPEN LOOK GUIs and otherwise comply with Sun’s written license agreements. -
Bitmap Fonts
.com Bitmap Fonts 1 .com Contents Introduction .................................................................................................................................................. 3 Writing Code to Write Code.......................................................................................................................... 4 Measuring Your Grid ..................................................................................................................................... 5 Converting an Image with PHP ..................................................................................................................... 6 Step 1: Load the Image ............................................................................................................................. 6 Step 2: Scan the Image .............................................................................................................................. 7 Step 3: Save the Header File ..................................................................................................................... 8 The 1602 Character Set ............................................................................................................................... 10 The 1602 Character Map ............................................................................................................................ 11 Converting the Image to Code .................................................................................................................... 12 Conclusion -
Unicode and Code Page Support
Natural Unicode and Code Page Support Version 8.2.4 November 2016 This document applies to Natural Version 8.2.4. Specifications contained herein are subject to change and these changes will be reported in subsequent release notes or new editions. Copyright © 1979-2016 Software AG, Darmstadt, Germany and/or Software AG USA, Inc., Reston, VA, USA, and/or its subsidiaries and/or its affiliates and/or their licensors. The name Software AG and all Software AG product names are either trademarks or registered trademarks of Software AG and/or Software AG USA, Inc. and/or its subsidiaries and/or its affiliates and/or their licensors. Other company and product names mentioned herein may be trademarks of their respective owners. Detailed information on trademarks and patents owned by Software AG and/or its subsidiaries is located at http://softwareag.com/licenses. Use of this software is subject to adherence to Software AG's licensing conditions and terms. These terms are part of the product documentation, located at http://softwareag.com/licenses/ and/or in the root installation directory of the licensed product(s). This software may include portions of third-party products. For third-party copyright notices, license terms, additional rights or re- strictions, please refer to "License Texts, Copyright Notices and Disclaimers of Third-Party Products". For certain specific third-party license restrictions, please refer to section E of the Legal Notices available under "License Terms and Conditions for Use of Software AG Products / Copyright and Trademark Notices of Software AG Products". These documents are part of the product documentation, located at http://softwareag.com/licenses and/or in the root installation directory of the licensed product(s). -
Windows NLS Considerations Version 2.1
Windows NLS Considerations version 2.1 Radoslav Rusinov [email protected] Windows NLS Considerations Contents 1. Introduction ............................................................................................................................................... 3 1.1. Windows and Code Pages .................................................................................................................... 3 1.2. CharacterSet ........................................................................................................................................ 3 1.3. Encoding Scheme ................................................................................................................................ 3 1.4. Fonts ................................................................................................................................................... 4 1.5. So Why Are There Different Charactersets? ........................................................................................ 4 1.6. What are the Difference Between 7 bit, 8 bit and Unicode Charactersets? ........................................... 4 2. NLS_LANG .............................................................................................................................................. 4 2.1. Setting the Character Set in NLS_LANG ............................................................................................ 4 2.2. Where is the Character Conversion Done? .........................................................................................