<<

British Council for Chinese

Martial Arts

Taolu Competition Rules 2011

1

Contents CHAPTER 1 ORGANIZATIONAL STRUCTURE Article 1 Competition Committee Article 2 Jury of Appeal Article 3 Officials Article 4 Duties of Contest Officials Article 5 Duties of Support Staff

CHAPTER 2 GENERAL RULES FOR COMPETITION Article 6 Types of Competition Article 7 Competition Events Article 8 Age-groups in Competition Article 9 Appeals Article 10 Determination of the Starting Order of Competition Article 11 Registry Article 12 Protocol Article 13 Timekeeping Article 14 Display of Scores Article 15 Default Article 16 Anti-doping Test Article 17 Placing Article 18 Application for Recognition of Innovative Movements Article 19 Other Competition Regulations

CHAPTER 3 SCORING METHODS & CRITERIA Article 20 Scoring Methods & Criteria for Optional Events Article 21 Scoring Methods & Criteria for Events Without Specific Requirements for Degree of Difficulty Article 22 Decimal System of Scores Article 23 Determination of Actual Scores Article 24 Determination of Final Scores Article 25 Scoring Methods Without Computer Scoring System Article 26 Bonus and Deduction by Head Judge

2 CHAPTER 4 REQUIREMENTS FOR OPTIONAL TAOLU Article 27 Requirements for Optional , Jianshu, Daoshu, Qiangshu and Gunshu Article 28 Requirements for Optional Taijiquan and Article 29 Requirements for Optional , and

CHAPTER 1 ORGANIZATIONAL STRUCTURE

Article 1 Competition Committee

The Competition Committee of the National shall be composed of experts appointed by the BCCMA Taolu Committee

Article 2 Jury of Appeal

2.1 The Jury of Appeal shall be composed of one (1) chairman, one (1) vice chairman and three (3), five (5) or seven (7) members. 2.2 Duties: 2.2.1 To accept a team's appeal and make timely decisions -- without, however, changing the judge’s scoring results. 2.2.2 The decisions of the Jury of Appeal are valid only when more than half of its members have voted for it. In case of a tie vote, the chairman of the Jury of Appeal shall have the right to make the final decision. No Jury member shall participate in the discussion and voting on issues in which his Association is involved. 2.2.3 The decisions of the Jury of Appeal shall be final.

Article 3 Officials

3.1 Contest Judges 3.1.1 One (1) chief referee 3.1.2 Each jury shall consist of one (1) head judge and three (3)or five (5)judges 3.1.3 One chief scheduler-recorder. 3.1.4 One chief registrar. 3.1.5 Support staff

Article 4 Duties of Contest Officials

The contest officials shall work under the leadership of the Competition Committee. Their duties are as follows: 4.1 The chief referee shall 3 4.1.1 Organize and lead the work of juries and see to it that the Competition Rules are carried out and everything is ready for competition; 4.1.2 Interpret the Rules and Regulations but have no right to alter them; 4.1.3 Replace officials in the process of competition, if necessary, and have the right to take disciplinary actions against officials who have committed serious mistakes; 4.1.4 Give warnings to competitors and coaches making trouble at the competition site and, if they refuse to listen to advice, to propose to the Technical Committee to take strict measures against them, including cancellation of their results; and 4.1.5 Examine and announce the results of competition, and make a summary of the officiating work.

4.2 The assistant chief referees shall 4.2.1 Assist the chief referee;

4.3 The head judge shall 4.3.1 Organize his jury to study and implement the Rules; 4.3.2 Award bonus points for innovative difficult movements; 4.3.3 Deduct points for repetitive movements and for overtime or undertime performances; 4.3.4 Propose to the chief referee to take appropriate measures against judges who have made serious misjudgments; and 4.3.5 Participate in evaluation of overall performance. 4.4 The judges shall 4.4.1 Do their best in the jury under the guidance of its head judge; 4.4.2 Evaluate independently in conformity with the Rules, and keep a detailed record; 4.4.3 Be responsible, for evaluating the quality of movements in competitors’ whole routines; 4.4.4 Be responsible, for evaluating the overall performance of competitors’ whole routines; 4.4.5 Be responsible, for evaluating the degree of difficulty of competitors’ whole routines. 4.5 The chief scheduler-recorder shall

4.5.1 Work out a whole plan for recording and scheduling, examine the entry forms, the scoresheets of difficult movements in optional taolu, and compile a Programme as required by the Competition; 4.5.2 Prepare other necessary forms and charts, and check and verify the results and placings; and 4.5.3 Compile a Results . 4.6 The chief registrar shall be responsible for the entire registration, and report to the chief referee and notify the announcers of the resultant changes, if any.

Article 5 Duties of Support Staff

5.1 The announcers shall introduce the competitors to the audience, announce their results, and provide useful information about the Rules and Regulations, the characteristics of the going-on event and a general idea of taolu 4 competition. 5.2 The registrars shall keep a timely record of competitions according to the starting order; inspect the competitors' apparatus and costumes; guide the competitors into the competition area; and submit the registration forms to the head judge. 5.3 Film all the competition events; 5.4 Replay videotapes at the request of the Jury of Appeal; and 5.4.1 Keep all the videotapes according to the Competition Committee.

CHAPTER 2 GENERAL RULES FOR COMPETITION

Article 6 Types of Competition

6.1 The Competition is divided into 6.1.1 Individual competition; 6.1.2 Team competition; and 6.1.3 Individual/team competition. 6.2 The Competition may be divided into 6.2.1 Senior competition; 6.2.2 Junior competition; and 6.2.3 Childen’s competition.

Article 7 Competition Events

7.1 Changquan (long-range ; CQ) 7.2 Nanquan (southern-style boxing; NQ) 7.3 Taijiquan (taiji boxing; TJQ) 7.4 Jianshu (swordplay; JS) 7.5 Daoshu (broadswordplay; DS) 7.6 Qiangshu (spearplay; QS) 7.7 Gunshu (cudgelplay; GS) 7.8 Taijijian (taiji swordplay; TJJ) 7.9 Nandao (southern-style broadswordplay; ND) 7.10 Nangun (southern-style cudgelplay; NG) 7.11 Duilian (dual events; DL), subdivided into duilian without weapons; duilian with weapons; and duilian with bare hands against weapons. 7.12 Jiti (group events; JT)

5 Article 8 Age-groups in Competition

8.1 Senior: full age of 18 and above 8.2 Junior: from 12 to 18 8.3 Children: under 12

Article 9 Appeals 9.1 Scope of appeals The Jury of Appeal shall handle appeals submitted by a participating team which disagrees with deductions made by the head judge 9.2 Procedures & requirements for appeals If a participating team disagrees with the judges' decisions against its members, the appeal shall be submitted by the team leader or coach in written form to the Jury of Appeal within 15 minutes after the conclusion of the event concerned, together with an appeal fee of £25.00. Each appeal is limited to one issue. The Jury of Appeal shall examine the case through videotapes. If the judgment made by the jury proves to be correct, the appealing team shall abide by it. If any trouble-making is caused by disobedience, the Jury of Appeal may, according to the serverity of the case, propose to the BCCMA Technical Committee to take strict measures, including cancellation of the competition results. If the judgment made by the jury proves to be wrong, the Jury of Appeal shall propose to the BCCMA Technical Committee to take measures, in accordance with regulations concerned, against the wrong judgment. The appeal fee shall be returned. But the original results shall not be changed.

Article 10 Determination of the Starting Order of Competition

The starting order of competition for each event shall be determined by drawing lots conducted by the scheduling-recording group under the supervision of the Competition Committee and the chief referee. If both preliminaries and finals are held, the starting order in the finals shall be determined by the results of the preliminaries, with the lowest scorer appearing first and the highest scorer appearing last. In case of a tie in the preliminaries, the starting order shall be determined by drawing lots.

Article 11 Registry

Competitors shall arrive at the designated place 20 minutes prior to the competition for the first roll-call and for an inspection of the costume and apparatus. The second roll-call will take place 10 minutes, and the third roll-call 10 minutes, before the competition starts.

6 Article 12 Protocol

At the roll-call and the announcement of final scores, the competitors should give the head judge a fist-palm salute.

Article 13 Timekeeping

Timekeeping shall start when the competitor begins his performance from a stationary position and stop when his whole routine ends in a standing position.

Article 14 Display of Scores

The competitors’ scores shall be displayed to the public.

Article 15 Default Any failure to come in time for registry and competition shall be treated as default.

Article 16 Anti-doping Test

Anti-doping tests shall be conducted according to IOC’s regulations

Article 17 Placing 17.1 Placing in individual (including duilian )competition Competitors in individual events shall be placed according to their scores, with the best scorer placed first, the second best scorer placed second, and so on and so forth. 17.2 Placing in individual all-around competition Competitors in the individual all-around event shall be placed according to their total scores or to specific methods provided in the Regulations, with the best scorer placed first, the second best scorer placed second, and so on and so forth. 17.3 Placing in group events The group with the best score shall be placed first, the group with the second best score placed second, and so on and so forth. 17.4 Team placing Teams shall be placed according to methods provided in the Regulations of competition. 17.5 Tied Scores 17.5.1 Tied scores in individual events shall be solved in the following ways: 17.5.1.1 The competitor who has successfully completed movements of higher degrees of difficulty shall be placed higher; 17.5.1.2 The competitor who has completed a greater number of difficult movements shall be placed higher; 7 17.5.1.3 The competitor with a higher score for difficult movements shall be placed higher; 17.5.1.4 If the tie remains, the competitor with a higher score for overall performance shall be placed higher; 17.5.1.5 If the tie remains, the competitor with a lower deduction of points for overall performance shall be placed higher; 17.5.1.6 If the tie remains, the tied competitors shall share the place. 17.5.1.7 In competitions with preliminaries and finals, the competitor with better results in the preliminaries shall be placed higher. If the tie remains, the placing in the finals shall be determined as provided in the above paragraphs. 17.5.2 In the individual all-around event, the competitor who ranks first in more individual events shall be placed higher. If the tie remains, the competitor who ranks second in more individual events shall be placed higher, and so on and so forth. In case of an equal number of places in all individual events, the tied competitors shall share the place. 17.5.3 In events without specific requirements for degree of difficulty, the placing shall be determined as provided in 17.5.1.4-6 for individual events. 17.5.4 In the team total points, the team which ranks first in more individual events shall be placed higher. If the tie remains, the team with more second places in individual events shall be placed higher, and so on and so forth. In case of an equal number of places in all individual events, the tied teams shall share the place.

Article 18 Application for Recognition of Innovative Movements

18.1 Principles of Innovation All innovative movements must conform with the intrinsic characteristics of wushu and the laws governing exercises; their execution requires a high level of specific qualities and skills; and they are not included in Grade B and above in the tables for determining the grades and values of difficult movements in optional events. Innovative jumps and tumbles should contain difficult connections. 18.2 Procedure of Application 18.2.1 Application can be made only once for each innovative movement. 18.2.2 The applicant team should fill out an Application Form for Innovative Movements in Optional Routines and supply a technical chart and a videotape of the movements done by the competitor himself. These materials should be sent to the BCCMA Technical Committee at least Fourteen (14) days (according to the postmark) before the commencement of the Competition. 18.3 The assessment organization The Assessment Committee shall be composed of three(3) or five (5) wushu experts appointed by the BCCMA Technical Committee to assess the innovative movements in optional routines. 18.4 Procedure of Assessment The Assessment Committee shall discuss the application with reference to the principles of innovation. A two-thirds majority of votes by the committee members is required for the recognition of an innovative movement in regard to its name, grade, value and code, as well as criteria for non-recognition. The Assessment Committee shall notify the applicant team in time. The Jury of Appeal and the juries shall also be notified in written form prior 8 to the Competition.

Article 19 Other Competition Regulations

19.1 Registration of degrees of difficulty Each competitor shall choose the degrees of difficulty according to the Competition Rules and Regulations and fill out an Application and Assessment Form for the Degree of Difficulty in Optional Routines via designated website, taking into account the value of innovative movements when determining the starting score for his optional routines. The Registration Form, confirmed and signed by the team coach, shall be submitted to the organizational committee, at least fourteen(14) days before the commencement of the Competition. 12.2 Duration of routines 19.2.1 Routines of changquan, nanquan, jianshu, daoshu, qiangshu, gunshu, nandao and nangun shall last for no less than 1 minute and 20 seconds for the seniors, and for no less than 1 minute and 10 seconds for the juniors and children. 19.2.2 Optional routines of taijiquan and taijijian and group events shall last for 3-4 minutes. Compulsory routines of taijiquan shall last for 5-6 minutes. 19.2.3 Dual routines shall last for no less than 50 seconds. 19.3 Musical accompaniment Routines with musical accompaniment as provided in the Regulations shall be conducted to melodies without words. The competitor may choose a piece of music on his own to match the choreography. 19.4 Costume All judges shall wear uniforms and badges showing their grades. All competitors shall wear competition costumes (see bylaws) 19.5 Competition Area 19.5.1 Competitions shall be held in competition areas designated by the BCCMA. Individual events shall be conducted on a 14 m x 8 m carpet, surrounded by a 2-m-wide safety area. Group events shall be conducted on a 16 m x 14 m carpet, surrounded by a 1-meter-wide safety area. The edges of the carpet shall be marked with a 5-cm-wide white band. 19.5.2 The ceiling shall be at least 8 m over the carpet. 19.5.3 The distance between two carpets shall be at least 6 m. 19.5.4 The vertical luminance of the competition area shall be over 1500 LUX, and the horizontal luminance over 800 LUX. 19.6 Competition apparatus 19.6.1 Only BCCMA-designated apparatus shall be used in competition. 19.6.2 When a or broadsword is held in a competitor’s left hand, its tip shall be no lower than his ear-top. The length of a cudgel shall be no shorter than the performer's height, and the length of a no shorter than the distance from the floor up to his middle fingertip when he stands upright with his arm held straight overhead. When a southern-style broadsword is held in his left hand, its tip shall be no lower than his lower jaw. 19.7 Competition equipment 9 A large-scale Competition shall be equipped with two(2) video cameras. 19.8 These Rules apply to all BCCMA Taolu Competitions.

CHAPTER 3 SCORING METHODS & CRITERIA

Article 20 Scoring Methods & Criteria for Optional EVENTS

20.1 Scoring methods 20.1.1 The jury shall be composed of judges responsible for evaluating the quality of movements; judges responsible for evaluating the overall performance and the head judge, judges responsible for evaluating the degree of difficulty. 20.1.2 The full starting score for all events is ten (10) points (not counting bonus for innovative movements), including five (5) points for the quality of movements, three (3) points for the overall performance, and two (2) points for the degree of difficulty. A competitor’s starting score means the total value he claims for the degree of difficulty, overall performance and quality of movements. 20.1.3 The judges shall deduct points according to the errors committed by a competitor during his performance of the whole routine. 21.1.4 judges shall evaluate the overall performance of the whole routine and deduct points for chorographical errors in it. The highest point and the lowest point shall be deducted. The average of the two middle scores shall be awarded to the competitor as points for grade of overall performance. All chorographical errors found in the performance and resultant deductions shall come into effect only with the simultaneous confirmation by at least two judges.

20.1.5 The judges shall confirm the degree of difficulty completed by the competitor in his actual performance. 20.2 Scoring criteria 20.2.1 Scoring criteria for quality of movements When a competitor commits an error in regard to standards of movements, 0.1 point shall be deducted; and 0.1-0.3 point shall be deducted for other errors. (Refer to Table 1-1 Deduction Criteria in Standards of Movements in Optional Changquan, Jianshu, Daoshu, Qiangshu, and Gunshu; Table 1-2 Deduction Criteria for Errors in Standards of Movements in Optional Taijiquan and Taijijian; Table 1-3 Deduction Criteria for Errors in Standards of Movements in Optional Nanquan, Nandao and Nangun; Table 1-4 Deduction Criteria for Other Errors in Optional Events and (Individual) Events Without Specific Requirements for Degree of Difficulty) 20.2.2 Scoring criteria for overall performance The scoring for overall performance includes evaluation for grading and choreography of a routine. 20.2.2.1 Evaluation for grading In regard to power, harmony, rhythm, style and musical accompaniment, overall performance is graded into three (3) levels and nine (9) sublevels, with 3.00-2.51 points for “superior”, 2.50-1.91 points for “average”, and 10 1.90-1.01 points for “inferior”. As a whole, a competitor is required to perform with standard movements, correct methods, full force flowing smoothly to the right points, good coordination between hands and eyes, between body and steps (between apparatus and body for events with apparatus), distinct rhythm, conspicuous style, and unison between movements and accompanying music. All these elements should be taken into consideration in grading the technical execution of a competitor’s routine. 20.2.2.2 Scoring criteria for choreography 20.2.2.2.1 0.2 point shall be deducted for missing each compulsory movement as provided in the Regulations of Optional Events; 20.2.2.2.2 0.1-0.5 point shall be deducted for each error in regard to the structure, composition and musical accompaniment of the routine. (Refer to Table 2-1 Criteria for Grading and Evaluating Overall performance and Deductions for Chorographical Errors in Optional Events) 20.2.3 Criteria for evaluating degree of difficulty 20.2.3.1 Degree of difficulty (1.40 points) According to the tables under Grading and Evaluating the Degree of Difficulty for Movements in Optional Events, 0.20 point will be awarded for an A-Part, 0.30 point for a B-Part, and 0.40 point for a C-Part. A total in excess of 1.40 points for each grade shall be considered 1.40 points. (Refer to Table 4-1 Determination of Grade and Value of Difficult Movements in Optional Changquan, Jianshu, Daoshu, Qiangshu and Gunshu; Table 4-2 Determination of Grade and Value of Difficult Movements in Optional Taijiquan and Taijijian; Table 4-3 Determination of Grade and Value of Difficult Movements in Optional Nanquan, Nandao and Nangun) If the competitor’s movements fail to meet the requirements for degree of difficulty provided in the Regulations, no bonus for such will be given. (Refer to Table 4-4 Confirmation of Movements Not in Conformity with Requirements for Degree of Difficulty in Optional Changquan, Jianshu, Daoshu, Qiangshu and Gunshu; Table 4-5 Confirmation of Movements Not in Conformity with Requirements for Degree of Difficulty in Optional Taijiquan and Taijijian; Table 4-6 Confirmation of Movements Not in Conformity with Requirements for Degree of Difficulty in Optional Nanquan, Nandaoshu and Nandao) 20.2.3.2 Degree of Difficulty for Connecting Movements (0.60 point) According to the degree of difficulty for connecting movements under Table for Grading and Evaluating the Degree of Difficulty for Connecting Movements in Optional Events, 0.1 point shall be awarded for a connecting A-Part, 0.15 point for a connecting B-Part, 0.2 point for a connecting C-Part, and 0.25 point for a connecting D-Part. The total for each category shall not exceed 0.6 point. (Refer to Table 4-1 Determination of Grade and Value of Difficult Movements in Optional Changquan, Jianshu, Daoshu, Qiangshu and Gunshu; Table 4-2 Determination of Grade and Value of Difficult Movements in Optional Taijiquan and Taijijian; Table 4-3 Determination of Grade and Value of Difficult Movements in Optional Nanquan, Nandao and Nangun) If a competitor’s connecting movements fail to meet the requirements for the degree of difficulty, no bonus shall 11 be given. (Refer to Table 4-4 Confirmation of Movements Not in Conformity with Requirements for Degree of Difficulty in Optional Changquan, Jianshu, Daoshu, Qiangshu and Gunshu; Table 4-5 Confirmation of Movements Not in Conformity with Requirements for Degree of Difficulty in Optional Taijiquan and Taijijian; Table 4-6 Confirmation of Movements Not in Conformity with Requirements for Degree of Difficulty in Optional Nanquan, Nandao and Nangun) If only points for degree of difficulty are needed, choice can only be made from among difficult movements under 1.4 point and among difficult connections under 0.6 point. 20.2.3.3 Bonus for innovative movements For the successful performance of an innovative movement applying for recognition, bonus shall be awarded by the head judge beyond 10 points according to criteria for assessment: 0.10 point for an innovative B-Part (including connecting movements), 0.15 point for an innovative C-Part (including connecting movements); and 0.20 point for an innovative Super C-Part. No bonus shall be given for an innovative movement which fails in completion, or which is not in conformity with the degree of difficulty as specified for assessment.

Article 21 Scoring Methods and Criteria for Events Without Specific Requirements for Degree of Difficulty

21.1 Events without specific requirements for degree of difficulty include: 21.1.1 Compulsory routines in various events; 21.1.2 Dual events; 21.1.3 Group events; and 21.1.4 Optional routines in which no requirements are made in the Regulations to use degree of difficulty. 21.2 Scoring methods 21.2.1 The jury shall be composed of judges responsible for evaluating the quality of movements, judges responsible for evaluating the overall performance, and the head judge. 21.2.2 The full score for each event shall be ten (10) points, including five (5) points for the quality of movements and five (5) points for the overall performance. 21.2.3 The judges shall deduct points according to the errors committed by a competitor in his performance. 21.2.4 judges, together with the head judge, shall evaluate the overall performance of the whole routine and deduct points for chorographical errors in it. The average of the two middle scores shall be awarded to the competitor as points for grade of overall performance. All chorographical errors found in the performance and resultant deductions shall come into effect only with the simultaneous confirmation by at least two judges. 21.3 Scoring Criteria 21.3.1 Scoring criteria for the quality of movements 0.10 point will be deducted for each failure to meet the requirements of movements in the course of the whole routine, and 0.10-0.30 point shall be deducted for each occurrence of other errors. 12 (Refer to Table 1-1 Deduction Criteria for Errors in Standards of Movements in Optional Changquan, Jianshu, Daoshu, Qiangshu, and Gunshu; Table 1-2 Deduction Criteria for Errors in Standards of Movements in Optional Taijiquan and Taijijian; Table 1-3 Deduction Criteria for Errors in Standards of Movements in Optional Nanquan, Nandao and Nangun; Table 1-4 Deduction Criteria for Other Errors in Optional Events and (Individual) Events Without Specific Requirements for Degree of Difficulty; Table 6 Errors and Deduction Criteria for Quality of Movements and Other Errors in Dual Events; Table 7 Errors and Deduction Criteria for Quality of Movements in Group Events) 21.3.2 Scoring criteria for Overall performance This includes the grading of overall performance and the choreography of a routine. 21.3.2.1 Scoring criteria for the grading of technical execution In regard to power, harmony, rhythm, style and musical accompaniment, overall performance is graded into three (3) levels and nine (9) sublevels, with 5.00-4.21 points for “superior”, 4.20-3.01 points for “average”, and 3.00-1.51 points for “inferior”. As a whole, a competitor is required to perform his routine with standard movements, correct methods, full force flowing smoothly to the right points, good coordination between hands and eyes, between body and steps (between apparatus and body in events with apparatus), distinct rhythm, conspicuous style, rich contents, radical choreography, and unison between movements and music. All these elements should be taken into consideration when evaluating and grading a competitor’s routine. 21.3.2.2 Scoring criteria for choreography 21.3.2.2.1 According to provisions in Deductions for Chorographical Errors in Events Without Specific Requirements for Degree of Difficulty, 0.2 point shall be deducted for missing or adding a compulsory movement in performing a routine. 21.3.2.2.2 0.1-0.5 point will be deducted for a failure to meet requirements in regard to structure, composition or musical accompaniment. (Refer to Table 5 Criteria for Grading Overall performance and Deduction for Chorographical Errors in Events Without Specific Requirements for Degree of Difficulty)

Article 22 Decimal System of Scores

22.1 Judges may display scores with one (1) decimal place. 22.2 Judges may display scores with two (2) decimal places.

Article 23 Determination of Actual Scores

23.1 Optional Events A competitor’s actual score in optional events is the sum total of the actual scores he has obtained for quality of movements, overall performance and degree of difficulty. 23.1.1 Determination of the actual score for quality of movements The judges shall deduct points for errors committed in standard movements and other errors in a competitor’s 13 performance. The total of deductions made by at least two of the judges for such errors shall be the actual deduction for quality of movements. Subtract the actual deduction from the value for quality of movements, and the remainder will be the actual score for quality of movements. 23.1.2 Determination of the actual score for overall performance Grading scores of overall performance deduct chorographical errors will be the actual score for overall performance. 23.1.3 Determination of the actual score for degree of difficulty The judges shall confirm the degree of difficulty of the routine and connecting movements. The total bonus awarded by at least two judges in accordance the criteria and requirements for optional events, will be the actual score for degree of difficulty. 23.2 Events without specific requirements for degree of difficulty The total of actual score for quality of movements and that for technical execution will be a competitor’s actual score. 23.2.1 Determination of the actual score for quality of movements The judges shall deduct points for errors in standards of movements and other errors in a competitor’s performance. The total of deductions made by at least two judges will be his actual deduction. Subtract it from the value for quality of movements, and the remainder will be the actual score for quality of movements. 23.2.2 Determination of the actual score for overall performance Grading scores of overall performance deduct chorographical errors will be the actual score for overall performance. Article 24 Determination of Final Scores

24.1 Optional events The head judge shall subtract his deduction from a competitor’s actual score, and add the bonus, if any, for his innovative movements, and the sum will be the competitor’s final score. 24.2 Events without specific requirements for degree of difficulty The head judge shall subtract his deduction from a competitor’s actual score, and the remainder will be his final score.

Article 25 Scoring Methods Without the Computer Scoring System

If no computer scoring system is available, scoring shall be done in writing. 25.1 Add 1–2 recorders 25.2 Add 1 timekeeper 25.3 Add 1 announcer 25.4 Refer to the Bylaws for details

14 Article 26 Bonus and Deduction by the Head Judge

26.1 The head judge shall be responsible for awarding bonus for innovative movements. 26.2 The head judge shall be responsible for deduction for repetitive movements and overtime or under time performances. 26.2.1 Repetitive movements A competitor whose performance is interrupted by unforeseen circumstances may repeat it with the head judge’s permission, and no deduction will be made. If the interruption is caused by forgetfulness, errors or broken apparatus, the competitor may repeat his performance once, with a deduction of 1 point. When a competitor is not able to continue his performance due to injuries, the head judge may stop it. If he is able to go on after simple treatment, arrangements shall be made for him to resume his performance at the end of his heat, with a deduction of 1 point, as is the case with repetitive movements. 26.2.2 For taijiquan, taijijian and group events, 0.1 point shall be deducted for under time or overtime performance for five (5) seconds and above, 0.20 point for five (5) to ten (10) seconds, and so on and so forth. 26.2.3 For changquan, nanquan, jianshu, daoshu, qiangshu, gunshu, nandao, nangun and dual events, 0.1 point shall be deducted for under time or overtime performance for two (2) seconds and above; 0.2 point for two (2) to four (4) seconds, and so on and so forth. 26.3 In case of obviously improper or mistaken judgment made by a judge in evaluation, the head judge may, before the visual display of the competitor’s final score, make adjustments with the chief referees’ permission.

CHAPTER 4 REGULATIONS FOR OPTIONAL ROUTINES

Article 27 Requirements for Optional Changquan, Jianshu, Daoshu, Qiangshu and Gunshu

27.1 Changquan shall contain at least three hand forms, namely, fist, palm and hook; three stances, namely, bow , horse-riding stance and empty stance; three leg techniques, namely, snap , sideward sole kick and back ; and and cross-leg balance. 27.2 Jianshu shall contain at least three main stances, namely, bow stance, horse-riding stance and empty stance; one longtime balance; and eight main apparatus-wielding methods, namely, thrust, upward parry, uppercut, point, chop, flick up, intercept, and figure 8 (necessarily including a complete set of upward parry from right and left followed by upward parry from the back). 27.3 Daoshu shall contain at least three main stances, namely, bow stance, horse-riding stance and empty stance; eight main apparatus-wielding methods, namely, around-the-head twining, around-the-head wrapping, chop, thrust, hack, upward parry, cloud broadsword and back figure 8 (necessarily including a complete set of around-the-head twining and wrapping movements completed at a stretch). 27.4 Qiangshu shall contain at least three main stances, namely, bow stance, horse-riding stance and empty stance; eight apparatus-wielding methods, namely, outward block, inward block, thrust, slide, tilt, point, figure 8 15 and end-tilt (necessarily including three consecutive sets of parry, catch and thrust completed at a stretch). 27.5 Gunshu shall contain at least three main stances, namely, bow stance, horse-riding stance and empty stance; eight main apparatus-wielding methods, namely, downward strike, tilt, twist, horizontal swing, cloud cudgel, poke, figure 8, and uppercut carry (necessarily including three consecutive sets of carry, uppercut and figure 8 with both hands, to be completed at a stretch).

Article 28 Requirements for Optional Taijiquan and Taijijian

Taijiquan shall contain at least two leg techniques; three main stances, namely, bow stance, horse-riding stance and empty stance; and eight main forms, namely, grasp the sparrow’s tail, part the wild horse’s mane, brush the , cloud hand, fair lady works at loom, cover hand and strike with arm , step back and curl arms, and deflect downward, parry and . Taijijian shall contain at least main three stances, namely, bow stance, crouch stance and empty stance; and eight main apparatus-wielding methods, namely, thrust, upward parry, uppercut, point, chop, intercept, slice and envelopment.

Article 29 Requirements for Optional Nanquan, Nandao and Nangun

29.1 Nanquan shall contain at least tiger’s claw; two main fist techniques, namely, downward strike with crossed fist and uppercut; five stances, namely, bow stance, crouch step, butterfly stance and dragon-riding stance; and unicorn stance, side nail kick, and rolling bridge. 29.2 Nandao shall contain at least three main stances, namely, bow stance, empty stance and dragon-riding stance; eight main apparatus-wielding methods, namely, around-the-head twining, around-the-head wrapping, chop, slice, block, intercept, sweep, and figure 8 (necessarily including a complete set of around-the-head twining and wrapping movements completed at a stretch). 29.3 Nangun shall contain at least three main stances, namely, bow stance, empty stance and dragon-riding stance; and eight main apparatus-wielding methods, namely, downward strike, tilt, envelopment, roll together with cudgel, block, strike, top and .

16

By Laws CONTENTS CHAPTER 1 JUDGMENT OFOPTIONAL EVENTS

Section 1 Evaluation of Quality of Movements

1.1 Deduction Criteria for Errors in Standards for Movements in Optional Events 1.1.1 Deduction Criteria for Errors in Standards for Movements in Optional Changquan, Jianshu, Daoshu, Qiangshu, and Gunshu (Table 1-1) 1.1.2 Deduction Criteria for Errors in Standards for Movements in Optional Taijiquan and Taijijian (Table 1-2) 1.1.3 Deduction Criteria for Errors in Standards for Movements in Optional Nanquan, Nandao and Nangun (Table 1-3) 1.2 Other Errors and Deduction Criteria for Optional Events and (Individual) Events Without Specific Requirements for Degree of Difficulty 1.2.1 Other Errors and Deduction Criteria (Table 1-4)

Section 2 Evaluation of Overall performance 2.1 Criteria for Grading and Evaluating and Deductions for Chorographical Errors in Optional Events (Table 2-1) 2.2 Codes of Major Movements in Optional Events (Table 2-2)

Section 3 Evaluation of Degree of Difficulty

3.1 Codes of Degree of Difficulty in Optional Events 3.1.1 Codes of Balances and Leg Techniques (Table 3-1) 3.1.2 Codes of Jumps and Tumbles (Table 3-2) 3.1.3 Codes of Connections and Throw-and-Catch Movements (Table 3-3) 3.2 Detemination of Grades and Values of Difficult Movements in Optional Events 3.2.1 Determination of Grades and Values of Difficult Movements in Optional Changquan, Jianshu, Daoshu, Qiangshu and Gunshu (Table 4-1) 3.2.2 Determination of Grades and Values of Difficult Movements in Optional Taijiquan and Taijijian (Table 4-2) 3.2.3 Determination of Grades and Values of Difficult Movements in Optional Nanquan, Nandao and Nangun (Table 4-3) 3.3 Confirmation of Movements Not in Conformity with Requirements for Degree of Difficulty 3.3.1 Confirmation of Movements Not in Conformity with Requirements for Degree of Difficulty in Optional Changquan, Jianshu, Daoshu, Qiangshu and Gunshu (Table 4-4) 3.3.2 Confirmation of Movements Not in Conformity with Requirements for Degree of Difficulty in Optional Taijiquan and Taijijian (Table 4-5) 3.3.3 Confirmation of Movements Not in Conformity with Requirements for Degree of Difficulty in Optional Nanquan, Nandao and Nangun (Table 4-6)

17 CHAPTER 2 JUDGEMENT OF EVENTS WITHOUT SPECIFIC REQUIREMENTS FOR DEGREE OF DIFFICULTY

Section 1 Evaluation of Quality of Movements

Section 2 Evaluation of Overall performance

2.1 Criteria for Grading Overall performance and Deduction for Chorographical Errors in Events Without Specific Requirements for Degree of Difficulty (Table 5)

Section 3 Evaluation of Dual Events

3.1 Errors and Deduction Criteria for Quality of Movements in Dual Events (Table 6)

Section 4 Evaluation of Group Events

4.1 Errors and Deduction Criteria for Quality of Movements in Group Events (Table 7)

CHAPTER 3 TECHNICAL REQUIREMENTS FOR MOVEMENTS OF OPTIONAL EVENTS

Section 1 Optional Changquan Events

1.1 Technical Requirements for Major Movements in Changquan 1.2 Technical Requirements for Major Movements in Jianshu 1.3 Technical Requirements for Major Movements in Daoshu 1.4 Technical Requirements for Major Movements in Qiangshu 1.5 Technical Requirements for Major Movements in Gunshu

Section 2 Optional Taiji Events

2.1 Technical Requirements for Major Movements in Taijiquan 2.2 Technical Requirements for Major Movements in Taijijian

Section 3 Optional Nanquan Events

3.1 Technical Requirements for Major Movements in Nanquan 3.2 Technical Requirements for Major Movements in Nandao 3.3 Technical Requirements for Major Movements in Nangun

18 CHAPTER 4

Section 1 Protocol of Wushu Taolu Competition

1.1 Fist-Palm Salute 1.2 Salute with Broadsword 1.3 Salute with Sword 1.4 Salute with Spear or Cudgel

Section 2 Costumes of Wushu Taolu Competition

2.1 Pattern of Costumes of Changquan Events 2.2 Pattern of Costumes of Taiji Events 2.3 Pattern of Costumes of Nanquan Events 2.4 General Requirements

Section 3 Forms for Common Use in Wushu Taolu Competition

3.1 Entry Form of Wushu Taolu Competition (Table 8) 3.2 Application & Assessment Form for Degree of Difficulty of Optional Taolu (Table 9) 3.3 Application & Assessment Form for Compulsory Movements in Optional Taolu (Table 10) 3.4 Application & Assessment Form for Optional Taolu Innovations (Table 11) 3.5 Scoresheet for Events Without Computer Scoring System 3.5.1 Scoresheet for Quality of Movements (Table 12-1) 3.5.2 Scoresheet for Overall performance (Table 12-2) 3.5.3 Scoresheet for Degree of Difficulty (Table 12-3) 3.5.4 Scoresheet for Optional Events (Table 12-4) 3.5.5 Scoresheet for Events Without Specific Requirements on Difficulties (Table 12-5) 3.6 Master Scoresheet for Taolu Competition (Table 13) 3.7 Placing List of Individual (Dual and All-Around) Events in Taolu Competition (Table 14) 3.8 Placing List of Group (Team) Events in Taolu Competition (Table 15) 3.9 Statistics of Events in Taolu Competition (Table 16) 3.10 Statistics of Participants (Table 17)

19 CHAPTER 1 JUDGMENT OF OPTIONAL EVENTS

Section 1 Evaluation of Quality of Movements

1.1 Deduction Criteria for Errors in Standards of Movements in Optional Events

1.1.1 Deduction Criteria for Errors in Standards of Movements in Optional Changquan, Jianshu, Daoshu, Qiangshu and Gunshu (Table 1-1)

Type Movement Errors for Deduction Code I Code II Bring leg to head level and hold it with heel Supporting leg bent up (side kick with heel up) in standing 10 Raised leg bent position Back kick and hold leg in standing Supporting leg bent 11 position Upper body over 45°in forward bend Balances Yangshen Pingheng YSPH 1 Raised leg below horizontal level 12 Backward balance Shizi Pingheng SZPH Upper body below horizontal level 13 Balance with arms spread sideways Thigh of supporting leg not near Cross-leg balance 14 horizontal level Thigh of supporting leg above Qiansaotui QST horizontal level 20 Front sweep Sole of sweeping off carpet Sweeping leg bent Huosaotui HST Sole of sweeping foot off carpet 21 Leg Back sweep Sweeping leg bent 2 Techniques Diecha DC Toes of front foot off carpet 22 Landing to front split Legs not aligned Tantui TK Snap kick Kicking leg not fully extended from 23 Chuaitui CT bend Side kick with sole Tengkong Feijiao TKFJ Xuanfengjiao XFJ and Tengkong Kicking leg below shoulder level Bailian TKBL 30 Slap missing Kick in flight,tornado kick and Jumps 3 Tengkong Zhengtitui TKZTT Hanging leg bent 31 Front straight kick in flight Cekongfan CKF, CKF 360° Aerial cartwheel and aerial cartwheel Leg bent obviously 32 with full twist

20 Upper body higher than 45°in aerial Xuanzi XZ, Xuanzi Zhuanti XZZT twist 33 Butterfly and butterfly with twist Legs obviously bent during twist in flight Take-off leg not fully extended during snap Tengkongjiantan TKJT kick 34 Front snap kick in flight Kicking leg below horizontal level Knee of front leg not over instep Gongbu GB Thigh of front leg not level 50 Bow stance Heel of rear foot off carpet Toes of rear foot not turned inward Upper body bent obviously forward Stances Thighs not level 5 Mabu MB Feet not wide apart enough 51 Horse-riding stance Heels off carpet Toes point outward Xubu XB Heel of rear foot off carpet 52 Empty stance Thigh of bent leg not level Guajian GJ, Liaojian LJ Wrist straight 60 Upward parry and uppercut Wojian WJ Forefinger around top of 61 Hold the sword touches blade Chantou CT, Guonao GN Back of broadsword too far from Around-the-head twining and 62 bodyom the the body wrapping Lanqiang LQ, Naqiang NQ No circular movement by spearhead 63 Apparatus Parry outward and parry inward –wielding Zhaqiang ZQ 6 Rear hand on spear tail 64 methods Thrust with spear Liwu Huaqiang LWHQ, Liwu Huagung LWHG, Shuangshou Tiliao Huagun SSTLHG No vertical circle 65 Vertical figure 8 with spear or cudgel, and uppercut with both hands Catch apparatus in folded arms Throw and catch apparatus Failure to catch apparatus with single 66 hand

Notes: 1. 0.10 point will be deducted for more than two (2) errors in standards in one (1) movement. 2. 0.10 point will be deducted for more than two (2) errors in apparatus-wielding methods in one (1) set of movements. 3. A balance should be held motionless for at least two (2) seconds.

21

1.1.2 Deduction Criteria for Errors in Standards of Movements in Optional Taijiquan and Taijijian (Table 1-2)

Type Movement Errors for Deduction Code I Code II Low balance with leg stretched Stretched leg below horizontal level 15 forward Low balance with leg inserted behind Foot of inserted leg touches carpet 16 Heel of supporting leg off carpet 17 Balances 1 Stamp in low body position Stamping leg bent at knee Tiptoes not turned outward Cechuai Pingheng CCPH Kicking leg not extended from bend 18 Side kick with sole in balance Fenjiao FJ, Dengjiao DJ Raised leg below horizontal level 24 Parting kick and heel kick Raised leg not straight Bailianjiao BLJ Swing leg bent when slapping 25 Lotus kick Slap missing Leg Paijiao PJ Swing leg bent when slapping 2 Techniques 26 Pat leg Slap missing Sole of front foot touches carpet when Quedilong QDL turned inward 27 Dragon’s dive to the ground Angle between legs smaller than 45° Tengkong Feijiao TKFJ, Xuanfengjiao XFJ, Toes of slapped leg below shoulder level Tengkong Bailian TKBL 30 Slap missing Jumps Kick in flight, tornado kick and lotus kick 3 Tengkong Zhengtitui TKZTT Hanging leg bent 31 in flight Gongbu GB Knee of front leg not over instep 50 Bow stance Heel of rear foot off carpet Rear leg not bent completely Stances Pubu PB Front leg bent 53 Crouch stance Sole of front foot not turned inward and flat on carpet Shangbu SB Take a step forward 5 Tuibu TB Take a step backward Shuffle (except for special movements) Jinbu JB Center of gravity up and down in moves 54 Forward step Foot raised too high Genbu GB Follow-up step Cexingbu CXB Side step Guajian GJ, Liaojian LJ Apparatus Wrist straight 60 Upward parry and uppercut -wielding 6 Wojian WJ Forefinger around top of guard touches methods 61 Hold the sword blade

22 Note: 1. 0.10 point will be deducted for more than two simultaneous (2) errors in standards in one (1) movement. 2. 0.10 point will be deducted for more than two simultaneous (2) errors in one (1) set of apparatus-wielding movements.

1.1.3 Deduction Criteria for Errors in Standards of Movements in Optional Nanquan, Nandao, and Gunshu (Table 1-3) 1.1.3 Deduction Criteria for Errors in Standards of Movements in Optional Nanquan, Nandao, and Gunshu (Table 1-3) Type Movement Errors for Deduction Code I Code II Thigh of supporting leg above level Qiansaotui QST Sole of sweeping foot off carpet 22 Front sweep Leg Sweeping leg bent 2 Techniques Hengdingtui HDT Kicking leg not kept straight after kick 28 Horizontal nail kick No nail kick to opposite side Tengkongfeijiao TKFJ Xuanfengjiao XFJ Toes of slapped leg below shoulder level Tengkong Waibaitui TKWBT 3 30 Jumps Slap missing in flight Kick in flight, tornado kick and outward kick in flight Tengkong Pantui 360° Cepu TKPTCP Cross-leg kick in flight with full twist to land Swing leg below head level 40 on side Tumbles Liyudating Zhili LYDTZL 4 Lift-up on support of hands 41 Kip-up Tengkong Shuangcechuai TKSCC Kicking legs not close together 42 Double side kick with sole in flgiht Kicking legs bent Gongbu GB Front leg not bent into near half squat 50 Bow stance Heel of rear foot off carpet Upper body obviously bent forward Legs not bent into near half squat Mabu MB Thighs below horizontal level 51 Horse-riding stance Feet not far apart enough Heels off carpet Xubu XB Heel of rear leg off carpet 52 Empty stance Rear leg not bent to near right angle Stances Rear leg not bent completely 5 Pubu PB Front leg bent 53 Crouch stance Sole of front foot not turned inward and flat on carpet Inner side of calf of kneeling leg not on Diebu DDB carpet 55 Butterfly stance Inner side of heel of kneeling leg not on carpet Guibu GB Bent knee on carpet 56 Bent-knee stance Buttocks not on calf of bent leg Apparatus Qilongbu QLB Knee of rear leg on carpet 6 57 -wielding Dragon-riding stance Front leg not bent into near half squat 23 methods Chantou CT, Guonao GN Back of Broadsword too far from body 62 Around-the-head twining and wrapping Dinggun DG End of cudgel not on carpet 67 Push the cudgel Top of cudgel below head level Note: 1. 0.10 point will be deducted for more than two (2) errors in standards in one (1) movement. 2. 0.10 point will be deducted for more than two (2) errors in one (1) set of apparatus-wielding movements.

1.2 Deduction Criteria for Other Errors in Optional Events and (Individual) Events Without Specific Requirements for Degree of Difficulty

1.2.1 Other Errors and Deduction Criteria (Table 1-4)

Type Errors for Deduction Code

Upper body swaying, shuffles or skips in balance 70 Loss of Deduction of 0.2 point for extra support 71 Balance Deduction of 0.3 point for body-fall 72

Blade goes off handle, or apparatus touches body or carpet, or gets deformed. 73

Deduction of 0.2 point for apparatus 74 Errors about Apparatus, Deduction of 0.3 point for dropping apparatus 75 Costume & Band drops from broadsword, tassel from sword or spearhead, or ornament from Decorations costume or headwear. Competitor’s body or hands get entangled with band or 76 tassel, or with soft apparatus. Buttons get loose, or costume torn up, or shoes off feet.

Longtime balance kept motionless for no more than two seconds 77

Other Errors Any part of competitor’s body touches floor outside carpet. 78

Movement forgotten 79

Notes : 1. The term “sway” here denotes the upper body moving in two opposite directions during support on a single foot or on both. 2. The term “moves” here means movements of either foot during support on a single foot or on both. 3. The term “extra support” implies one that occurs during loss of balance, when the competitor’s hand, elbow, knee, head, upper arm or non-supporting foot touches the carpet or is supported on it with the help of his apparatus. 4. The term “body-fall” means one that occurs when the competitor’s hands, shoulder, buttocks, or trunk touches the carpet. 5. The duration of a “longtime balance” starts with the beginning of a motionless state. 6. Apparatus touching the floor outside the carpet or any part of the body going into the space beyond the vertical plane above the sidelines of the competition area should not be considered “outside the carpet”. 7. All deductions are valued at 0.1 unless otherwise specified. 8. When two (2) or more errors occur successively in one movement, the deductions for each should be 24 added up.

Section 2 Evaluation of Overall Performance

2.1 Criteria for Grading and Evaluating Overall Performance and Deductions for Chorographical Errors in Optional Events (Table 2-1)

LEVEL GRADE POINTS CRITERIA ①级 3.00--2.91 “Superior” for correct movements and techniques, full power flowing ②级 2.90--2.71 smoothly to the right points, for good harmony between hands and eyes, “SUPERIOR” between body and steps, and between body and apparatus; for distinct ③级 2.70--2.51 rhythm and conspicuous style; and for accord between movements and accompanying music ④级 2.50--2.31 “AVERAGE” ⑤级 2.30--2.11 “Average” for above-mentioned elements to a fairly good degree

⑥级 2.10--1.91 ⑦级 1.90--1.61 “INFERIOR” ⑧级 1.60--1.31 “Inferior” for lack of above-mentioned elements ⑨级 1.30--1.01

Choreography Code Errors for Deduction 01-08 Deduction of 0.2 point for missing one movement in optional routine Contents 86-88 Pause for more than three seconds in a motionless posture (except for Structure 81 longtime balance), or pause before a difficult movement in taijiquan or taijijian

82 Unmethodical pause Composition 83 No full use of one of the four corners or center of competition area 84 Deduction of 0.3 point for vocal accompaniment Music Deduction of 0.5 point for lack of musical accompaniment as required by 85 Regulation s

Note: All deductions are valued at 0.1 point unless otherwise specified.

2.2 Codes of Major Movements in Optional Events (Table 2-2)

25 项目 86 87 88 01 02 03 04 05 06 07 08 Event

扣腿平衡 长拳 弓步 虚步 仆步 弹腿 踹腿 后扫腿 顶肘 拳 掌 勾 Koutui Changquan Gongbu Xubu Pubu Tantui Chuaitui Housaotui Dingzhou Quan Zhang Gou pingheng

剪腕花

剑术 弓步 虚步 仆步 刺剑 挂剑 撩剑 点剑 劈剑 截剑 崩剑 Jianwan

Jianshu Gongbu Xubu Pubu Cijian Guajian Liaojian Dianjian Pijian Chuojian Pengjian hua

背花刀 刀术 弓步 虚步 仆步 缠头 裹脑 劈刀 斩刀 挂刀 云刀 扎刀 Beihua Daoshu Gongbu Xubu Pubu Chantou Guonao Pidao Zhandao Guadao Yundao Zhadao

点枪 舞花枪 枪术 弓步 虚步 仆步 拦枪 拿枪 扎枪 穿枪 崩枪 挑把 Dian Wuhua Qiangshu Gongbu Xubu Pubu Lanqiang Naqiang Zhaqiang Chuanqiang Bengqiang Tiaoba qiang

舞花棍 提撩花棍 棍术 弓步 虚步 仆步 劈棍 崩棍 绞棍 平抡棍 云棍 戳棍 Wuhua Tiliao Gunshu Gongbu Xubu Pubu Pigun Benggun Jiaogun Pinglungun Yungun Chuogun huagun

野马分鬃 搂膝拗步 左右穿梭 掩手肱捶 到卷肱 搬拦捶 太极拳 弓步 虚步 仆步 揽雀尾 云手 Yema Louxi Zuoyou Yanshou Daojuan Banlan Taijiquan Gongbu Xubu Pubu Lanquewei Yunshou fenzong aobu chuansuo gongchui hong chui

太极剑 弓步 虚步 仆步 刺剑 挂剑 撩剑 点剑 劈剑 截剑 抹剑 绞剑

Taijijian Gongbu Xubu Pubu Cijian Guajian Liaojian Dianjian Pijian Jiejian Mojian Jiaojian

挂盖拳 横钉腿 南拳 弓步 虚步 仆步 骑龙步 蝶步 麒麟步 虎爪 抛拳 滚桥 Guagaiquan Hengding Nanquan Gongbu Xubu Pubu Qilongbu Diebu Qilinbu Huzhao Paoquan Gunqiao tui

剪腕花刀 南刀 弓步 虚步 骑龙步 缠头 裹脑 劈刀 抹刀 格刀 截刀 扫刀 Jianwan Nandao Gongbu Xubu Qilongbu Chantou Guonao Pidao Modao Gedao Jiedao Modao huadao

南棍 弓步 虚步 骑龙步 劈棍 崩棍 绞棍 滚压棍 格棍 击棍 顶棍 抛棍

Nangun Gongbu Xubu Qilongbu Pigun Benggun Jiaogun Gunyagun Gegun Jigun Dinggun Paogun

Section 3 Evaluation of Degree of Difficulty

3.1 Codes of Degree of Difficulty in Optional Events

3.1.1 Codes of Balances and Leg Techniques (Table 3 – 1)

26 Leg Type Code I Body Position Code II Code III Code IV Movement

Upright 1 Move 1 Class A 0 Balances 1 Supine 2 Kick 2 Class B 1

2 Prone 3 Control 3+ Class C 2 Leg Techniques Squat 4 Sweep 4

3.1.2 Codes of Jumps and Tumbles Techniques (Table 3 – 2)

Type Code I Body position Code II Direction of Leg Code III Code IV

Straight 1 None 1 Class A 0

Twist 2 Kick upward 2 Class B 1

Somersault 3 Inward, leftward 3 Class C 2

3 Jumps Outward, Roll 4 4 rightward 4 Tumbles Cartwheel 5 Forward 5

Butterfly 6 Backward 6

Downward 7

(一) 3.1.2 Codes of Jumps and Tumbles (Table 3-2)

3.1.3 Codes of Connected and Throw-and-Catch Movements (Table 3-3)

Landing Pubu Mabu Diebu on Tixiduli Dieshucha Quedilong Zuopan Gongbu + Catch single foot

+0 +1 +2 +3 +4 +5 +6 +7 +8 +9

3.2 Determination of Grades and Values of Difficult Movements in Optional Events ) 27 3.2.1 Grades and Values of Difficult Movements in Optional Changquan, Jianshu, Daoshu, Qiangshu and Gunshu (Table 4-1)

Difficult Movements Difficult Connections Type of Type Grade Value Contents Code Grade Value Contents Code Connection Bring leg to head Tornado kick with full twist to level in standing 111A horse-riding stance 323A + 1A position Side kick and hold A 0.2 Lotus kick with full twist to leg in standing 112A 324A + 1A horse-riding stance position Tornado kick with full twist Backward balance 123A 323A + 4A Balances to front split Balance with arms Butterfly with full twist to front B 0.3 133B 353B + 4A outspread split Back kick and hold leg in standing Lotus kick with full twist to C 0.4 112C 324A + 4A position front split

Front sweep with A 0.2 244A Aerial cartwheel to front split 335A + 4A Leg one and half twist Between A 0.1 techniques Front sweep with dynamic Tornado kick with full twist to B 0.3 244B 323A + 6A two and half twists and static sitting position Tornado kick with Lotus kick with full twist 323A 324A + 6A full twist to sitting position Butterfly 333A Butterfly to sitting position 333A + 6A Lotus kick with full 324A Kick in flight to sitting position 312A + 6A twist A 0.2 Front sweep with one and half Aerial cartwheel 335A 244A + 6A twist to sitting position Kick in flight Lotus kick with full twist to bow (slant and double- 312A 324A + 7A stance leg flying ) Between Throw and dive shoulder roll 445A + 8A Jumps Tornado kick with throw and to catch 323B one and half twist catch of Throw and kick in flight to catch 312A + 8A apparatus Kick in flight followed by aerial cartwheel (within 1 312A+335A(B) B 0.3 Between Butterfly with full step) 353B difficult twist Tornado kick with full twist movements B 0.15 followed by butterfly with double 323A+353C(B) twists (within 4 steps ) Lotus kick with one Tornado kick with one and half 324B 323B + 1B and half twist twist to horse-riding stance

28 Between Lotus kick with one and half 324B + 1B dynamic twist to horse-riding stance and static Tornado kick with full twist to 323A + 3B Aerial cartwheel stand with one knee raised 355B with full twist Lotus kick with full twist to stand 324A + 3B with one knee raised Tornado kick with one and half 323B + 4B twist to front split Front kick in flight 312B Between Throw and tornad o kick with full 323A + 8B throw and twist to catch catch of Throw and lotus kick with full 324A + 8B apparatus twist to catch Aerial cartwheel 355C Butterfly with full twist with double twists Between followed by tornado kick with 353B+323C(C) two difficult double twists (within 4 steps ) movements Tornado kick with double twists 323C + 1C to horse-riding stance Tornado kick with 323C C 0.20 Tornado kick with one and half double twists Between twist to stand with one knee 323B + 3C C 0.4 dynamic raised and static Lotus kick with one and half twist to stand with one knee 324B + 3C Butterfly with 353C raised double twists Lotus kick with double twists to 324C + 1D Between horse-riding stance dynamic Tornado kick with double twists D 0.25 323C + 4D Lotus kick with and static to front split 324C double twists Butterfly with double twists to 353C + 4D front split

Notes: 1. In difficult movements, only four run-up steps are allowed for a take-off, to be followed by landing to a front split for 353C; by the same or by landing to a horse-riding stance, or to stand with one knee raised for 323B; by landing in a horse-riding stance for 324C; and by landing to a horse-riding stance or front split for 323C. For 312B the kicking leg must be the take-off one. 2. The difficult connections between dynamic and static must end in a motionless state in the form of a horse-riding stance, standing with one knee raised, or landing to a front split, as the competitor may take choice. Only one kind of throw-and-catch movement can be chosen for a routine with apparatus. 3. The difficult movements of balances shall be long time balance.

3.2.2 Determination of Grades and Values of Difficult Movements in Optional Taijiquan and Taijijian (Table 4-2)

Difficult movements Difficult connections

Type of Type Grade Value Contents Code Grade Value Contents Code Connection

29 Low balance with Between leg stretched 143A difficult Kick in flight followed by 312A+324B(A) forward movements lotus kick with full twist(no step) A 0.2 Low stepping on kick Tornado kick with full twist to 142A 323B + 9A forward Between land on take-off foot Balance with dynamic Lotus kick with full twist to 132A 324B + 9A sideward sole kick and static land on take-off foot Balances Low balance with leg Jump for a front kick to B 0.3 inserted behind 143B A 0.1 Land on take-off foot 312A + 9A supporting leg Low stepping on kick forward Raise leg sideways Followed by half twist to stand C 0.4 113C 142A + 3A with heel up Between with one knee raised motionless states Low balance with leg Leg Parting kick & A 0.2 212A stretched forward and half twist 143A + 3A techniques heel kick to stand with one knee raised Between Kick in flight followed by lotus A 0.2 Kick in flight 312A difficult kick with one and half twist (no 312A+324C(B) movements step) Front kick in Front kick in flight to land on 312B 312B + 9B flight take-off foot Kick in flight with half twist Kick in flight with ha lf Between inward to stand with one knee 322B 322B + 3B twist inward dynamic raised and static B 0.15 Kick in flight to stand with one 312A + 3B knee raised Tornado kick with full 323B Lotus kick with full twist B 0.3 twist followed by dragon’s dive to 324B + 5B the ground Jumps Low balance with leg Between inserted behind followed by motionless 143B + 3B lotus kick with half twist states Lotus kick with full 324B to land with one knee raised twist Lot us kick with one and half twist followed by dragon’s dive 324C + 5C Between to the ground dynamic C 0.20 Tornado kick with full twist to Tornado kick with 324B + 3C and static stand with one knee raised one and half twist 323C Lotus kick with full twist to 324B + 3C C 0.4 stand with one knee raised Between Tornado kick with one and half Lotus kick with one 324C dynamic D 0.25 twist to stand with one knee 323C + 3D and half twist and static raised

30 Lotus kick with one and half twist to stand with one knee 324C + 3D raised

Notes: 1. In difficult movements, only one run-up step can be taken for a jump. The kicking leg must be the take-off leg in 312B. The landing must be followed by standing with one knee raised in 322B, 323B and 323C, and by a dragon’s dive to the ground with the left leg in front in 324B and 324C. 2. In difficult connections, the competitor must land on the same foot used for kicking and slapping. He can only choose either dragon’s dive to the ground or the stance with one knee raised.

3.2.3 Determination of Grades and Values of Difficult Movements in Optional Nanquan, Nandao and Nangun (Table 4-3)

31 Difficult Movements Difficult Connections

Type of Type Grade Value Contents Code Grade Value Contents Code Connection Tornado kick with full twist Front sweep with A 0.2 244A followed by kick in flight (within 323A+312A(A) one and half twist Leg Between 2 steps ) tech- difficult Tornado kick with full twist Front sweep with niques B 0.3 244B movements followed by single-step back 323A+346B(A) two and half twists somersault (within 2 steps ) A 0.1 Outward kick in flight with Tornado kick with 323A full twist to horse-riding 324A + 1A full twist Between stance Outward kick in dynamic Tornado kick with full twist to 324A 323A + 2A flight with full twist and static butterfly stance Kick in flight to stand with one Kick in flight 312A 312A + 3A knee raiaed A 0.2 Tornado kick with full twist followed by singl-step back 312A+366C(B) butterfly with full twist Stationary back flip 346A (within 2 steps) Outward kick in flight with one and half twist to 323B + 1A horse-riding stance Tornado kick with Stationary back flip to butterfly 323B B 0.15 346A + 2B one and half twist stance Jumps Outward kick in Single-step back flip to butterfly flight with one 324B 346B + 2B stance B 0.3 and half twist Single-step back Tornado kick with one and half 346B 323B + 2B flip twist to butterfly stance Kick in flight with Kick in flight with inward half twist 322B 322B + 3B inward half twist to stand with one knee raised Tornado kick with Tornado kick with full twist to 323C 323A + 3C double twists stand with one knee raised Outward kick in Outward kick in flight with full Between Flight with double 324C twist to stand with one knee 324A + 3C C 0.4 dynamic C 0.20 twists raised and static Single-step back Single-step back butterfly with butterfly with full 366C 366C + 2C full twist to butterfly stance twist Double sideward Tornado kick with double twists to sole kicks in 415A 323C + 1D horse-riding stance flight

A 0.2 Cross legs in Between flight with full D 0.25 Outward kick in flight with double Tumbles 423A dynamic 324A + 1D twist to land on twists to horse-riding stance and static 32 side Kip-up to stand with one knee C 0.4 Kip-up 447C 447C + 3D raised Notes: 1. Only four run-up steps are allowed for a jump in difficult movements. The landing must be followed by a butterfly stance for 346A, 346B and 323B; by a stance with one knee raised for 323A and 445A; and by a horse-riding stance for 324B, 323C and 324C. No slapping is needed for 324A,324B and 324C. 2. In difficult connections, the landing must be made on the same foot as used for kicking and slapping. Connections between dynamic and static should end in a motionless state. The competitor can only choose from among the horse-riding stance, butterfly stance and stance with one knee raised.

3.3 Confirmation of Movements Not in Conformity with Requirements for Degree of Difficulty in Optional Events 3.3.1 Confirmation of Movements Not in Conformity with Requirements for Degree of Difficulty in Optional Changquan, Jianshu, Daoshu, Qiangshu and Gunshu (Table 4-4)

33 Type 类 别 Not in Conformity with Difficulty Contents Requirements

Bring leg to head level in standing

position

Side kick and hold leg in standing Raised leg not vertical position

Shizi Pingheng SZPH

Balance with arms spread sideways Balances Back kick and hold leg in standing Raised leg not vertical

position Kicking leg not held from behind shoulder

Yangshen Pingheng YSPH Upper body 45°above horizontal level Backward balance Zhishen Qiansao ZSQS Front sweep with double twists Leg techniques Incomplete rotation Zhishen Qiansao ZSQS Front sweep with two and half twists Xuanfengjiao XFJ 360° Tornado kick with full twist Run-up with more than 4 steps Xuanfengjiao XFJ 540° Incomplete rotation Tornado kick with one and half twist Inward kicking leg not high enough Xuanfengjiao XFJ 720° Tornado kick with double twists Difficult Xuanzi XZ, Cekongfan CKF Run-up with more than 4 steps Movements Butterfly and aerial cartwheel Not executed in flight Tengkong Bailian TKBL 360° Lotus kick with full twist Run-up with more than 4 steps Tengkong Bailian TKBL 540° Incomplete rotation Lotus kick with one and half twist Outward kicking leg not high enough Tengkong Bailian TKBL 720° Lotus kick with double twists Xuanzi Zhuanti 360° XZZT Jumps Butterfly with full twist Xuanzi Zhuanti XZZT 720° Butterfly with double twists Run-up with more than 4 steps Cekongfan Zhuanti CKFZT 360° Incomplete rotation Aerial cartwheel with full twist Cekongfan Zhuanti CKFZT 720° Aerial cartwheel with double twists Tengkongfeijiao TKFJ Run-up with more than 4 steps Kick in flight (with slanting leg Not executed in flight or both legs) Slapped leg not high enough Run-up with more than 4 steps Not executed in flight Front kick in flight Tiptoes of kicking leg not touching forehead Notes: 1. In ju Tengkong Feijiao TKFJ + Cekongfan 34 CKF Kick in flight with full twist followed by aerial cartwheel with double twists (within 1 step) mps with twist to land on both feet, or to land in a horse-riding stance or front split, the calculation of the degree of rotation is based on the angle formed by the line between the two feet at the time of take-off and that at the time of landing. 2. In jumps with twist to land on a single foot, the calculation of the degree of rotation is based on the angle formed by the extended toe-to-heel line at the time of take-off and that at the time of landing. 3. In leg sweeps, the angle of the whole sweeping movement should be taken into account for calculation. 4. In connections between dynamic and static in 323A+353C and 353B+323C, the first run-up step is counted from the one taken by either foot after the landing on both feet in the previous jump and, in the case of 312A+335A, from the run-up step taken by either foot after the landing of the previous jump. 5. The degree of difficulty will not be confirmed for any balance aided with support of apparatus on carpet. 6. Difficult balances and connections between dynamic and static must end in a motionless state.

3.3.2 Confirmation of Movements Not in Conformity with Requirements for Degree of Difficulty in Optional Taijiquan and Taijijian (Table 4-5)

35 Not in conformity with Difficulty Type Contents requirements Low balance with leg stretched Thigh of supporting leg above forward level Low balance with leg inserted Hand on supporting leg behind

Thigh of supporting leg above

Low stepping on kick forward level

Kicking foot touching carpet

Balances

Kicking leg below shoulder level Balance with sideward sole kick Upper body leaning over 45 O

Heel-up side kick in standing Raised leg not vertical

position Upper body leaning to side over

45°

Fenjiao FJ Leg Parting kick Heel of raised leg below Difficult techniques Dengjiao DJ shoulder level Movements Heel kick Xuanfengjiao XFJ360° Tornado kick with full twist More than one run-up step Xuanfengjiao XFJ 540° Rotation incomplete Tornado kick with one and half Inward crescent kicking leg below horizontal level twist Tengkong Bailian TKBL 360° More than one run-up step Lotus kick with full twist Incomplete rotation Tengkong Bailian TKBL 540° Outward crescent kicking leg Lotus kick with one and half twist below horizontal level Jumps Tengkong Feijiao TKFJ More than one run-up step Kick in flight Not executed in flight More than one run-up step Tengkong Zhengtitui TKZTT Tiptoes of kicking leg not Front kick in flight touching forehead Tengkong Feijiao Xiangnei Zhuanti 180°TKFJXNZT 180° More than one run-up step Kick in flight with half inward Incomplete rotation twist

Tengkong Feijiao TKFJ +

Tengkong Bailian TKBL 360°

Kick in flight followed by lotus

kick with full twist (no run-up Run-up steps taken between Between step) jumps difficult Tengkong Feijiao TKFJ + Tengkong DegreeBailian of difficulty not movements TKBL 540° completed Kick in flight followed by lotus Notes: kick with one and half twist (no 1. In run-up step) jumpi

Tengkong Feijiao TKFJ +36 Qitiaojiao Luodi QTJLD Kick in flight to land on take-off foot 旋风脚360度 + 起跳脚落地 ng movements followed by dragon’s dive to the ground with a front split, the calculation of degree of rotation is based on the angle formed by the extended toe-to-heel line of the foot in the direction of body turn at the time of take-off and that of the non-landing foot. 2. In jumps with twist to land on a single foot, the calculation of degree of rotation is based on the angle formed by the extended toe-to-heel line of the landing foot at the time of take-off and that at the time of landing. 3. In connections between two movements for 312A+324A and 312A+324C, the take-off must be made after the two feet have landed at the same time in the previous jump. 4. No forward step should be taken in the connection between two static movements. The calculation of degree of rotation is based on the angle formed by the extended toe-to-heel line before the body turn and that after it. 5. In landing on a single foot, it should be the same foot as used for kicking and slapping.

3.3.3 Confirmation of Movements Not in Conformity with Requirements for Degree Difficulty in Optional Nanquan, Nandao and Nangun (Table 4-6)

37 Difficulty Type Movements Not in conformity with requirements Zhishen Qiansao ZSQS 540° Leg Front sweep with one and half twist Notes: Rotation incomplete techniques Zhishen Qiansao ZSQS 900° 1. I Front sweep with two and half twists n Xuanfengjiao XFJ 360° Tornado kick with full twist j More than 4 run-up steps Xuanfengjiao XFJ 540° u Rotation incomplete Tornado kick with one and half twist m Inward crescent kicking leg not high enough Xuanfengjiao XFJ 720° p Tornado kick with double twists s Tengkong Waibaitui TKWBT 360° Outward kick in flight with full w twist i

Tengkong Waibaitui TKWBT 540° t More than 4 run-up steps Outward kick in flight with one h Incomplete rotation and half twist Kicking leg below horizontal level Tengkong Waibaitui TKWBT 720° t

Difficult Outward kick in flight with double w Jumps movements twists i Dandi Houkongfan YDHKF s Shuffle before take-off Stationary back flip t Dantiao Houkongfan DTHKF More than 2 run-up steps Single-step back flip t Diantiaohouxuanfan DTHXF o Single-step back butterfly More than 2 run-up steps with full twist l Tengkong Feijiao Xiangnei Zhuanti a 180°TKFJXNZT 180° More than 1 run-up step n Kick in flight with inward half Rotation incomplete d twist Tengkong Shuangcechuai TKSCC More than 4 run-up steps o Double sideward sole kicks in flight Kicking legs not high enough n

Cross-leg jump kick in flight with full More than 4 run-up steps Tumbles b twist to land on side Rotation incomplete o Liyudating Zhili LYDTZL Body not upright during kip-up t Kip-up h Xuanfengjiao XFJ 360°+

Tengkong Feijiao TKFJ f Tornado kick with full twist for e a kick in flight (within 2 steps ) e Xuanfengjiao XFJ 360° + t Dantiao Houkongfan DTHKF Between Tornado kick with full twist for More than 2 run-up steps movements o a single-step back flip (within 2 Execution under degree of difficulty r steps )

Xuanfengjiao XFJ 360° + i Dantiao Houxuanfan 360°DTHXF n Tornado kick with full twist followed by single butterfly with full twist 38 (within 2 steps )

旋风脚360度+蝶步 Xuanfengjiao XFJ 360°+ Diebu DB various stances, the calculation of degree of rotation is based on the angle formed by the line between the two feet at the time of take-up and that at the time of landing. 2. In jumps with twist to land on a single foot, the calculation of degree of rotation is based on the angle formed by the extended toe-to-heel line of this foot at the time of take-off and that at the time of landing. 3. In leg sweeps, the angle of the whole sweeping movement should be taken into account for calculation. 4. In connections between two movements in 323A+346B ,323A+312A and 323A+366C,the first run-up step is the one taken by either foot after the landing in the previous jump. 5. In landing on a single foot, the slapped (kicking) foot should be the same used for landing. 6. Connections between dynamic and static should end in a motionless state.

CHAPTER 2 JUDGEMENT OF EVENTS WITHOUT SPECIFIC REQUIREMENTS FOR DEGREE OF DIFFICULTY Section 1 Evaluation of Quality of Movements

Deduction criteria are specified in tables 1-1, 1-2, and 1-3 for optional events in regard to errors in standards of movements and in table 1-4 for other errors in optional (individual) events without specific requirements for degree of difficulty.

Section 2 Evaluation of Overall performance 2.1 Criteria for Grading Overall performance and Deduction for Chorographical Errors in Events Without Specific Requirements for Degree of Difficulty (Table 5)

Grading Criteria Choreography

Level Grade Points Errors for Deduction Code

Deduction of 0.2 point for missing or adding one complete ①级 5.00--4.81 80 movement in compulsory routines Contents No required sound is uttered in compulsory nanquan, Superior ②级 4.80--4.51 81 nandao and nangun.

③级 4.50--4.21 Fewer or more run-up steps than required for jumps in ④级 4.20--3.81 82 Structure compulsory routines Average ⑤级 3.80--3.41

Composition O ⑥级 3.40--3.01 The path and direction exceed 45 for taijiquan and taijijian movements, and 90°for changquan and nanquan 83 级 ⑦ 3.00--2.51 movements 级 Inferior ⑧ 2.50--2.01 Deduction of 0.3 point for vocal music in accompaniment 84 Music Deduction of 0.5 point for absence of musical ⑨级 2.00--1.51 85 accompaniment

Note: All deductions for choreographical errors are valued at 0.10 point unless otherwise specified.

Section 3 Evaluation of Dual Events

3.1 Errors and Deduction Criteria for Quality of Movements in Dual Events (Table 6) 39

Type Errors for Deduction Code Upper body swaying, shuffles or skips in final position 70 Deduction of 0.2 point for extra support 71 Deduction of 0.3 point for fall down due to erroneous movement 72 Apparatus blade gets off handle or touches body 73 Deduction of 0.2 point for breaking apparatus 74

Deduction of 0.3 point for apparatus or spearhead falling onto carpet 75 Other Band drops from broadsword, tassel from sword or spear; ornament from costume or headwear. Errors Competitor’s hands or body get entangled with band, tassel or soft apparatus. Buttons get loose or 76 costume torn up, or shoes off feet. Deduction of 0.2 point for deformation of apparatus 77 Any part of body touching floor outside carpet 78 Movement forgotten 79 Wide of target area 90 Motionless state exceeds time limit 91 Coordination Duration without attack and defense exceeds time limit 92 of methods Misses in attack or defense 93 Waiting 94 Mishit on partner 95 Notes: 1. Apparatus touching body means the apparatus wielded by the competitor touching his own body. 2. “Wide of target area” means the attacker's body or apparatus being too far from the target area. 3. Time limit is set at 3 seconds for the motionless state of the final position and the fall. 4. Time limit is set at 3 seconds for the duration without attack and defense. 5. Misses in attack or defense apply to both sides. 6. Waiting denotes a forced pause or stop caused by either side advancing a movement by mistake. 7. “Deformation of apparatus "means a bend over 45°. 8. Apparatus touching the floor outside the carpet or any part of body going beyond the space above the competition area is not considered “outside the carpet”. 9. All deductions are valued at 0.1 point unless otherwise specified. 10. All deductions mentioned above, for every error committed by a competitor on each occasion, will be totaled.

Section 4 Evaluation of Group Events

4.1 Errors and Deduction Criteria for Quality of Movements in Group Events (Table 7)

40 Type Errors for Deduction Code

Upper body swaying, shuffles or skips in final position 70

Deduction of 0.2 point for extra support 71

Deduction of 0.3 point for fall down 72

Apparatus blade gets off handle, touches body or carpet, or gets deformed 73

Deduction of 0.2 point for breaking apparatus 74

Other Deduction of 0.3 point for apparatus dropping onto carpet 75 Errors Band drops from broadsword, or tassel from sword or spear. Ornament of costume or headwear drops to carpet. Hands or body gets entangled with band, tassel or soft apparatus. Buttons get loose or costume 76 torn up, or shoes off feet.

Longtime balance kept motionless for less than two (2) seconds 77

Any part of body touching floor outside carpet. 78

Movement forgotten 79

Footwork and leg techniques not up to required standards 96 Method Jumps and tumbles not up to required standards 97 s Apparatus-wielding methods not up to required standards 98

Same movements not unified in form 99

Cooper Misses in attack or defense. 93

-ation Waiting for partner to attack in dual events 94

Deduction of 0.2 point for mishitting or injuring partner by mistake in dual events 95

Notes: 1. All deductions are valued at 0.1 unless otherwise specified. 2. All above-mentioned deductions for every error committed by a competitor on each occasion will be totaled.

CHAPTER 3 TECHNICAL REQUIREMENTS FOR THE MAJOR MOVEMENTS IN OPTIONAL EVENTS

Section 1 Optional Changquan Events

1. 1 Technical Requirements for Major Movements in Optional Changquan

(1) Quan (fist) abbrev. Q Five fingers are tightly clenched, with the face of fist flat, thumb pressed on the second phalanges of the index and middle fingers.

(2) Zhang (palm) abbrev. Z Thumb is turned outward or bent, while the other fingers are held together and stretched backward.

(3) Gou (hook) abbrev. H 41 Bend wrist (in palmar flexion) with the five fingers held together.

。 (4) Gongbu (bow stance) abbrev. GB Bend the front leg at knee, with thigh held horizontal, while the rear leg is straightened , both soles flat on floor. (5) Xubu (empty stance) abbrev. XB Bend one leg at knee, with thigh held horizontal and heel on floor, while toes of the other leg are pointed on floor.

(6) (crouch stance) abbrev. PB Bend the rear leg into a full squat, with buttocks close to its heel, while the front leg is stretched out close to floor, both heels flat on it.

(7) Tantui (snap kick) abbrev: TT Keep the supporting leg straight or slightly bent, while snapping out the other leg from bend to full extension, foot bent downward (in plantar flexion), with power of the kick reaching the toes.

。 (8) Chuaitui (sideward sole kick) abbrev. CT Keep the supporting leg straight or slightly bent, while kicking out the other leg sideways from bend to full extension, foot hooked and above waist level and toes turned inward, with power of the kick reaching the sole.

。 (((9)))Housaotui (back sweep) abbrev: HST Raise the heel of the supporting leg and drop into a full squat. With a body turn, move the outstretched leg with a sweeping force in a full circle or more, sole flat on floor.

(10) Dingzhou (elbow strike) abbrev: DZ Bend arm at elbow and form a fist, palm side down. Strike with a forward or sideward thrust of the elbow, with power reaching its point.

(11) Koutui Pingheng ( cross-leg balance) Bend the supporting leg and drop into a half-squat, kneel close to horizontal level. Bend the other leg at knee and tuck the hooked foot behind the knee of the supporting leg.

1.2 Technical Requirements for Major Movements in Optional Jianshu

(1) Cijian (sword thrust) abbrev: CJ Thrust forward, arm aligned with the sword, force reaching its tip.

(2) Guajian (upward parry) abbrev: GJ Move the sword upward in a vertical circle in front, then backward or downward, force reaching the foible.

(3) Liaojian (uppercut) abbrev: LJ Move the sword in a forward-upward vertical circle, force reaching the foible.

(4) Dianjian (point with sword) abbrev: DJ Pull wrist back to erect the sword and then point it suddenly downward in front, force reaching its tip.

42

(5) Pijian (chop or hack with sword) abbrev: PJ Erect the sword vertically and chop downward, force reaching the blade.

(6) Jiejian (intercept with sword) abbrev: JJ Block and strike out obliquely up or down, force reaching the foible.

(7) Bengjian (flick up with sword) abbrev: BJ Pull wrist back to flick up the sword suddenly, force reaching its tip.

(8) wanhua (figure 8 sword) abbrev: JWH With wrist as pivot, move the sword in forward-downward vertical circles on both sides close to your body, force reaching tip of the sword.

(9) Buxing (stances) : Gongbu (bow stance), pubu (crouch stance) and xubu (empty stance).

1.3 Technical Requirements for Major Movements in Optional Daoshu

(1) Chantou (twining around the head with broadsword) abbrev: CT With the broadsword pointing downward, move it anticlockwise around the shoulders, with back of the blade close to your body.

(2) Guonao (wrapping around the head with broadsword) abbrev: GN With the broadsword pointing downward, move it clockwise around the shoulders , with the back of the blade close to your body.

(3) Pidao (chop with broadsword) abbrev: PD Erect the broadsword and chop downward, force reaching sharp edge of the blade.

(4) Zhandao (hack with broadsword) abbrev: ZD Move the broad sword horizontally to both sides, at a level between the shoulder and head, with force reaching sharp edge of the blade. (5) Guadao (upward parry with broadsword) abbrev: GD Erect the broadsword and move it in an upward-backward or downward-backward vertical circle, with the blade close to your body and force reaching front part of the blade.

(6) Yundao ("cloud" broadsword) abbrev: YD Move the broadsword in horizontal circles like a cloud overhead or in front of your body, with force reaching back of the blade.

(7) Zhadao (thrust with broadsword) abbrev: ZD Thrust the broadsword straight forward, arm aligned with the blade and force reaching the tip.

(8) Beihuadao (figure 8 behind the back) abbrev: BHD With wrist as pivot, move the broadsword in vertical circles in front and behind, with its tip pointing down and its back close to your body, force reaching the blade.

43

(9) Buxing (stances) : Gongbu (bow stance), pubu (crouch stance) and xubu (empty stance).

1.4 Technical Requirements for Major Movements in Optional Qiangshu

(1) Lanqiang (outward block with spear) abbrev: LQ Move the spearhead in outward arcs, at a level between your head and hips, force reaching front part of the spear. (2) Naqiang (inward block) abbrev: NQ Move the spearhead in inward arcs, between your head and hips, force reaching front part of the spear.

(3) Zhaqiang (thrust with spear) abbrev: ZQ Thrust the spear straight forward, with your rear hand touching your front hand and force reaching tip of the spearhead.

(4) Chuanqiang (pierce with spear) abbrev: CQ Plunge the spear forward quickly, with the shaft kept straight and close to your throat, waist or arm.

(5) Bengqiang (tilt spear) abbrev: BQ Tilt the spearhead forcefully, upward or to left and right in short vibrations, force reaching tip of the spearhead. 6) Dianqiang (point spear) abbrev: DQ Move the spearhead forcefully in a quick upward-forward-downward strike, force reaching tip of the spearhead.

(7) Wuhuaqiang (figure 8 with spear) abbrev: WHQ Move the spearhead rapidly in vertical circles, with shaft close to your body.

(8) Tiaoba (raise spear with arm) abbrev: TB Tilt up the shaft of the spear with arm, force reaching the shaft.

(9) Buxing (stances) : Gongbu (bow stance), (crouch stance) and xubu (empty stance).

1.5 Technical Requirements for Major Movements in Optional Gunshu

(1) Pigun (strike downward with cudgel) abbrev: PG Move the cudgel tip with a downward strike, force reaching its front part.

(2) Benggun (tilt cudgel) abbrev: BG Tilt the cudgel tip forcefully, upward or to right and left in short vibrations, force reaching the tip.

(3) Jiaogun (envelopment with cudgel) abbrev: JG Move the cudgel tip or butt in inward or outward vertical circles, at a level between your head and knees, with force reaching the tip or butt. (4) Pinglungun (swing cudgel in horizontally) Move the cudgel tip in leftward or rightward horizontal plus-semicircles above the chest level, with force reaching front part of the cudgel.

44 。 (5) Yungun (cloud cudgel) abbrev: YG Move the cudgel in a horizontal circle above or in front of your head , with force reaching front part of the cudgel.

(6) Chuogun (poke with cudgel) abbrev: CG Poke with the cudgel tip or butt in a straight forward strike, force reaching the tip or butt.

(7) Diangun (point cudgel downward) abbrev: DG Move the cudgel quickly in vertical circles close to your body.

(8) Ti Liao Hua Gun (carry, uppercut, figure 8 with cudgel) abbrev: TLHG Move the cudgel quickly in vertical circles close to both sides of your body.

(9) Buxing (stances): Gongbu (bow stance), 仆步 (crouch stance) and xubu (empty stance).

Section 2 Optional Taiji Events

2.1 Technical Requirements for Major Movements in Optional Taijiquan

(1) (1) Lanquewei (grasp the peacock's tail) abbrev: LQW The parrying arm must be kept rounded and above the chest level. In the bow stance, the knee of the front leg should not go beyond the toes. Move both hands in a curve for a gentle stroke. When shifting center of gravity backward, make a clear distinction between the void and solid about the two legs, and keep the upper body upright. Keep both arms rounded when you“squeeze”them forward, with the front arm no higher than the mouth level. Move both arms in arcs when you“press”them downward.

(2) Yemafengzong (part the wild horse's mane) abbrev: YMFZ When separating the hands, keep both arms rounded, with the front hand at a level between your head and shoulders. The knee of the front leg should not go beyond the toes.

(3) Lou xi ao bu (brush knee on twisted step) abbrev: LXAB Keep the arm rounded while brushing around the knee. Push the hand forward past your ear. Neither drag the rear foot nor bend the supporting leg during the forward step. The knee of the front leg in a bow stance should not go beyond the toes.

(4) Yun shou (cloud hand) abbrev: YS With the waist as pivot, move both hands in vertical circles in front, at a level below your eyebrows, without sudden rises and falls of the body.

(5) Zuo you chuan suo (work at shuttles on both sides) abbrev: ZYCS Keep both arms rounded, with one hand propping up and the other pushing forward in unison, and the latter at a level between your shoulders and waist. Keep your shoulders and eblows dropped, your waist relaxed and your buttocks tucked in.

45 (6) Yan Shou Gong Chui (hide hand under elbow) abbrev: YSGC With an internal rotation of the arm, thrust the fist straight forward with a jerk from the ribs, at a level between your chest and waist, with force reaching the face of the fist.

(7) Dao Juan Hong (step back and whirl arms) abbrev: DJH Take a light back step, with the body kept steady without moving up and down or leaning to right and left, and with the pushing hand at a level between your eyebrows and shoulders.

(8) Ban, Lan, Chui (deflect downward, parry and punch) abbrev: BLC Keep the elbow bent in deflections and parries, with the hand moving in apparent curves instead of rigid straight lines. Body turns should be properly coordinated with arm movements.

(9) Buxing (stances): Gongbu (bow stance), 仆步 (crouch stance) and xubu (empty stance).

2.2 Technical Requirements for Major Movements in Optional Taijijian

(1) Cijian (thrust with sword) abbrev: CJ Thrust the sword straight forward, with the arm in alignment and force reaching the tip of the sword.

(2) Guajian (upward parry with sword) abbrev: GJ Erect the sword and move it in upward-backward or downward-backward vertical circles close to your body, with force reaching the front part of the blade.

(3) Liaojian (uppercut with sword) abbrev: LJ Erect the sword and move it in an upward curve in front, with force reaching the front part of the blade.

(4) Dianjian (point sword downward) abbrev: DJ Erect the sword and raise the wrist to point the sword downward, with force reaching the tip of the sword.

(5) Pijian (chop with sword) abbrev: PJ Erect the sword and move it downward in a chopping motion, with force reaching the blade.

(6) Jiejian (intercept with sword) abbrev: JJ Block with the sword in an upward oblique strike or a downward swing, with foce reaching the front part of the blade.

(7) Mojian (move sword horizontally) abbrev: MJ With the sword held horizontal, draw it back in a clockwise or anticlockwise curve, at a level between your chest and abdomen, with force reaching the blade of the sword.

46

(8) Jiaojian (development with sword) abbrev: JJ With the sword held horizontal and elbow slightly bent, rotate the tip of the sword clockwise or anticlockwise in small vertical circles, with force reaching the front part of the blade.

(9) Buxing (stances): Gongbu (bow stance), pubu (crouch stance) and xubu (empty stance).

Section 3 Optional Nanquan Events

3.1 Technical Requirements for Major Movements in Optional Nanquan

(1) Qilongbu (dragon-riding stance) abbrev: QLB Bend one leg into a squat and raise the heel of the other leg, with its knee close to the floor and lower leg stretched outward and held parallel to the floor, and the two legs about two and half lengths of foot apart. . (2) Diebu (butterfly stance) For a single butterfly stance, bend one leg into a squat and kneel on the other knee, with the calf and inside of the lower leg touching the floor. For a double butterfly stance, kneel on both knees close together, with the corresponding parts of both legs touching the floor.

(3) Qilinbu (unicorn-riding stance) abbrev: QLB Move two steps forward to cross the legs quickly, planting both feet firmly on the floor, yet without stamping.

(4) Huzhao (tiger’s claw) abbrev: HZ Separate the fingers and bend them at the second and third joints. Except the thumb, bend the fingers backward at the knuckle to expose the palm.

(5) Guagaiquan (downward strike with fists one after another) abbrev: GGQ Strike downward quickly, with force shifted from the face to the back of the fist. The downward blow should be delivered in a curve with the arm slightly bent at elbow and force reaching the face of the fist.

(6) Paoquan (uppercut) abbrev: PQ The blow should be delivered in an upward curve in a swing, with force reaching the thumb side of the fist.

(7) Gunqiao (rolling forearm) abbrev: GQ Stretch out the forearm forward and downward with an internal rotation, force reaching the inside of the forearm.

(8) Hengdingtui (side nail kick) abbrev: HDT

47 With toes hooked up, unbend the leg for a side kick across the body, with force reaching the outside of the sole.

(9) Buxing (stances): Gongbu (bow stance), pubu (crouch stance) and xubu (empty stance).

3.2 Technical Requirements for Major Movements in Optional Nandao

(1) Chantou (twine broadsword around the head) abbrev: CT With the tip pointing down, circle the broadsword anticlockwise from around the left shoulder to the right shoulder, with the back of the blade close to your back, and your head kept upright.

(2) Guonao (wrap broadsword around the head) abbrev: GN With the tip pointing down, circle the broadsword closckwise from around the right shoulder to the left shoulder, with the back of the blade close to your back, and your head kept upright.

(3) Pidao (chop with broadsword) abbrev: PD Erect the broadsword and move it downward in a chopping motion, with force reaching the sharp edge of the blade and your arm aligned with the broadsword.

(4) Modao (move broadsword horizontally) abbrev: MD With the sharp edge facing left (right), draw back the broadsword in a forward-leftward(-rightward) curve, at a level between your chest and abdomen, with force reaching the sharp edge of the blade.

(5) Gedao (block with broadsword) abbrev: GD With the tip pointing up (down), move the broadsword to left (right) in a motion, with force reaching the blade of the broadsword

(6) Jiedao (intercept with broadsword) abbrev: JD Block with the sharp edge of the broadsword in an upward or downward motion across the body, with force reaching the front part of the blade.

(7) Saodao (sweep with broadsword) abbrev: SD With the sharp edge of the blade facing left (right), move the broadsword in a horizontal chopping motion, first to the front and then to the left (right) at ankle level, with force reaching the sharp edge.

(8) Jian Wan Hua Dao (Move broadsword in figure 8 with scissors wrist) abbrev: JWHD

48 Rotate the wrist to move the tip of the broadsword in figure 8, close to both sides of your body, with a clear distinction in the movement between the blunt and sharp edges of the blade.

(9) Stances: Gongbu (bow stance), xubu (empty stance) and qilongbu (dragon-riding stance)

3.3 Technical Requirements for Major Movements in Optional Nangun

(1) Pigun (chop with cudgel) abbrev: PG Holding the cudgel in both hands, bring it down in a powerful cutting motion, with force reaching the front part of the cudgel.

(2) Benggun (tilt cudgel) abbrev: BG Holding the cudgel in both hands, draw it back with the front hand, arm bent at elbow, while the rear hand pushes forward to jerk the cudgel upward or to right and left, force reaching the tip of the cudgel.

(3) Jiaogun (envelopment with cudgel) abbrev: JG Move the cudgel tip or butt in vertical circles clockwise or anticlockwise, at a level between your shoulders and knees, with force reaching the tip or butt.

(4) Gunyagun (roll together with cudgel) abbrev: GYG Holding the cudgel in both hands, draw it back and press it above your thighs with an external rotation of the front arm, palm side up, with force reaching the front part of the cudgel.

(5) Gegun (block with cudgel) abbrev: GG With the cudgel held erect in front, move it to left and right with a blocking motion, with force reaching the whole cudgel.

(6) Jigun (strike with cudgel) abbrev: JG Holding the cudgel in both hands, move its tip or butt to left and right in horizontal strikes, with force reaching the end of the cudgel.

(7) Dinggun (Push up cudgel) abbrev: DG Holding the cudgel in both hands in front, butt facing down, push up the cudgel to the front, with force reaching its tip.

(8) Paogun (throw cudgel) abbrev: PG With the cudgel held in both hands, throw it up with force reaching its tip.

(9) Buxing (stances) : Gongbu (bow stance), xubu (empty stance) and qilongbu (dragon-riding stance).

49

CHAPTER 4 MISCELLANY Section 1 Protocol of Wushu Taolu Competition 1.1 Fist-Palm Salute In a standing position with feet together, place the right fist against the upright left palm, with the former’s knuckles at the root of the latter’s fingers, in front of and 20-30cm away from the chest. 1.2 Salute with Broadsword In a standing position with feet together and the broadsword held in the left hand, bend the elbow to place the broadsword across the chest with the sharp edge facing up, the first joint of the left thumb in contact with the center of the right palm and the two hands 20-30 cm away from the chest. 1.3 Salute with Sword In a standing position with feet together and the sword held in the left hand, bend the elbow to bring up the blade across the chest and close to the outside of the forearm, with the ulnar side of the right palm at the root of the left index finger and the two hands 20-30 cm away from the chest.

1.4 Salute with Spear or Cudgel In a standing position with feet together and both arms bent at elbow in front of the chest, hold the spear or cudgel erect in the right hand at one-third of the length from the butt or end, while the left palm is placed on the second joint of the right thumb, with the two hands 20-30 cm away from the chest.

Fist-Palm Salute With Salute with Sword Salute with Spear Salute Broadsword or Cudgel

Notes: 1. For routines with double apparatus, the latter should be held in one hand for a salute with broadsword, sword, spear or cudgel. If this is impractical, hold the apparatus in both hands and look at the head judge, by way of a salute with eyes.

2. When an official wants to inspect an apparatus, the competitor should hand it upright to him, with the tip pointing downward in case of a short apparatus, and upward in case of a long one .

Section 2 Costumes for Wushu Taolu Competition

50

2.1 Competition costume for changquan events

2.2 Competition costume for taiji events

2.3 Competition costume for nanquan events

51

2.4 Requirements in general 2.4.1 Patterns and specifications for changquan, taijiquan, taijijian, daoshu, jianshu, qiangshu, gunshu, and dual events: 2.4.1.1 A jacket with a Chinese-style upright collar and seven toggle-like cloth buttons down the front and short or long sleeves; and for taijiquan and taijijian, a long-sleeved jacket of a length not exceeding the wearer's thumb tip with arms hanging down; 2.4.1.2 Bloomer like sleeves gathered at the cuffs; 2.4.1.3 Chinese-style knickers with Western-style waist and fitting crotches; 2.4.1.4 Of any material in any color, which shall be uniform; 2.4.1.5 Trims 3 cm in breadth for the whole garment, maybe of different material and in a different single color; and 2.4.1.6 A soft belt (except for taijiquan and taijijian), maybe of different material and in a different single color. 2.4.2. For nanquan events 2.4.2.1 A collarless jacket with seven Chinese-style toggle-like cloth buttons down the front, and with short sleeves for women and without sleeves for men; 2.4.2.2 Chinese-style knickers; 2.4.2.3 Of any material in any single color, which shall be uniform; 2.4.2.4 Trims 1 cm in breadth for the whole garment, maybe of different material and in a different single color; and 2.4.2.5 A soft belt, maybe of different material and in different single color. 2.4.3 All costumes may be of any material of the wearer’s choice, maybe with additional designs for various patterns.

Section 3 Forms for Common Use in Wushu Taolu Competition

3.1 Entry Form of Wushu Taolu Competition (Table 8)

Entry Form of Wushu Taolu Competition

Association: ______Men’s/Women’s Team Team Leader: Name ______Surname______Male/Female Coach: Name ______Surname______

52 Male/Female Doctor:_____Name______Surname______Male/Female

Competition Events

Date Taijiquan N Changquan Events Nanquan Events Dual Events Name of Events o. Birth Cha Da Jian Gun Nan Nan Tai Tai Qian Nan- Item n- o- - - - - Ji Name of Partner shu quan s quan shu shu shu dao gun quan jian

1

2

3

4

5

6

7

8

Group Events Remarks

Printed by the Technical Committee of the International Wushu Federation Notes: 1. Please mark “ О”in the column of the event. For dual events, please mark out the partner’s name. 2. The entry form should be printed into two copies, one to be submitted to the host organization and one to the organizer. 3. Specifications: A4 paper and 10 point font 4. The events may vary with the Regulations of different competitions.

Official Seal of Association Signature of President/Secretary General

Date: ____(year)/____ (month)/____ (day)

3.2 Application and Assessment Form for Degree of Difficulty of Optional Taolu (Table 9) Application and Assessment Form for Degree of Difficulty of Optional Taolu 53

Association: ______Name: ______Surname:______Male/Female Height: cm

Degree of difficulty for movements, connections and Innovations Event:______

1ST

SEGMENT

2ND

SEGMENT

3RD SEGMENT

4TH SEGMENT

For For TOTAL For move- connec- Innova- VALUE ments tions tions

Signature of Coach Contact Info

Printed by the Technical Committee of the International Wushu Federation

Note: The value of difficulty for movements, connections and innovations in a routine should be calculated before it is entered in the form –- movement by movement in squares from left to right. Within each segment, the top square is to be filled with the code of degree of difficulty, the middle square with the corresponding value, and the bottom square with the score given by the judge on duty when no computer scoring system is available.

3.3 Application & Assessment Form for Compulsory Movements in Optional Taolu (Table 10)

Application & Assessment Form for Compulsory Movements of Optional Taolu

54 ASSOCIATION: ______Name: ______Surname:______Male/Female Height: cm

Application for Compulsory Movements Event:______

Compulsory

Movements 1ST SEGMENT Assessment

Compulsory

2ND Movements SEGMENT Assessment

Compulsory

Movements 3RD SEGMENT Assessment

Compulsory

Movements 4TH SEGMENT Assessment

Total Deduction for

Choreography

Signature of Coach Contact Info

Printed by the Technical Committee of the International Wushu Federation

Note: Enter the compulsory movements in sequence, in squares from left to right within each segment.

3.4 Application & Assessment Form for Optional Taolu Innovations (Table 11)

Application & Assessment Form for Optional Taolu Innovations

55 ASSOCIATION NAME SEX

EVENT COACH

Movements

Action series (Serial photos or pictures may be attached)

Explanations on difficult points Video Already submitted to ______materials To be submitted to ______

Name of

movement Total votes Degree of For difficulty

Value (For both movements & Results of Against of difficulty connections) verification (For both movements & Code of difficulty Abstention connections) Criteria for

Non-recognition

Signatures of

appraisers

Signature of

chairman Printed by the Technical Committee of the International Wushu Federation

Official Seal of Applicant Association Date:____ (year)/____(month)/____(day)

3.5 Assessment Form Without Computer Scoring System 3.5.1 Assessment Form for Quality of Movements (Table 12-1)

56

Score sheet for Quality of Movements

Event: Round No. ____ Competition area No._____

Heat No._____ Judge No._____

Points Actual No. Code of deduction for errors deducted score

Printed by the Technical Committee of the International Wushu Federation Notes: 1. Enter each competitor’s errors in standards of movements and other errors one by one in erial order, in the upper squares within each segment. The corresponding values for reduction are recorded in the lower squares. 2. Out of the large form as shown above, each judge shall make a small form as shown below for each competitor. Immediately after his performance, the judge shall copy his results from the large form into the small form, which will be submitted to the recorder for calculating the general results by methods as provided in the Regulations.

Event: Round No. ______Competition area No._____

57 Heat No. _____ Judge No._____

Points Actual No. Code of deduction for errors deducted score

3.5.2 Score sheet for Overall performance (Table 12-2)

Score sheet for Overall performance

Event: Number of round: Competition area No.

Heat No.______Judge No.______

Points of Points Actual No. Code of deduction for chorographical errors grade deducted score

Printed by the Technical Committee of the International Wushu Federation

Notes: 1. Enter a competitor’s points of grade in the large squares according to his performance in competition, and enter his chorographical errors, if any, one by one from left to right, in the upper squares within each segment. The corresponding values for deduction are recorded in the lower squares. 2. Out of the large form as shown above, each judge shall make a small form as shown below for each competitor. Immediately after his performance, the judge shall copy his results from the large form into the small form, which shall

58 be submitted to the recorder for calculating the general results by methods as provided in the Regulations.

Event: Round No. Competition area No.

Heat No._____ Judge No.____

Points of Points Actual No. Code of deduction for chorographical errors grade deducted score

3.5.3 Score sheet for Degree of Difficulty (Table 12-3)

Score sheet for Degree of Difficulty

Event:______Round No. .Competition area No.

Heat No. Judge No. ______

Actual No. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 score

Printed by the Technical Committee of the International Wushu Federation

Notes: 1. This form shall be used together with the Application Form for Degree of Difficulty of Optional Taolu. The Arabic numerals indicate the degree of difficulty to be confirmed. 2. According to the competitor’s performance, the degree of difficulty shall be confirmed in the order given in 59 the “Application Form for Degree of Difficulty of Taolu”he has submitted. Marks for confirmation or non-confirmation shall be made in the smaller squares above the dotted line, with the corresponding values recorded in the squares beneath it. The marks may be of the judge’s choice, but they should be uniform. 3. Out of the large form as shown above, each judge shall make a small form as shown below for each competitor. Immediately after his performance, the judge shall copy his results from the large form into the small form, which shall be submitted to the recorder for calculating the general results by methods as provided in the Regulations.

Event: Round No. Competition area No.

Heat No.______Judge No. ______

序号 Actual 1 2 3 4 5 6 7 8 9 10 11 12 13 14 No. score

Placing List of Individual (Dual and All-Around) Events In Taolu Competition

EVENT REMARK PLACING NAME ASSOCIATION RESULTS 1st Place 2nd Place 3rd Place 4th Place 5th Place 6th Place 7th Place 8th Place

Printed by the Technical Committee of the International Wushu Federation Chief scheduler-recorder: Recorder:

Note :The number of places may vary with the Regulations of different competitions.

) 3.8 Placing List of Group (Team) Events in Taolu Competition (Table 15)

Placing List of Group (Team) Events in Taolu Competition PLACING ASSOCIATION RESULTS REMARK 1st Place 2nd Place

60 3rd Place 4th Place 5th Place 6th Place 7th Place 8th Place Printed by the Technical Committee of the International Wushu Federation Chief scheduler-recorder: Recorder:

Note:The number of places may vary with the Regulations of different competitions.

3.9 Statistics of Events in Taolu Competition (Table 16)

Statistics of Events in Taolu Competition Men’s / Women’s Events Taijiquan Taijiquan Events Nanquan Events Events

Association Dui- Group Grand No. Total Chang- Jian- Dao- Qiang- Gun- Nan- Nan- Nan- Taiji- Taiji- lian event Total quan shu shu shu shu quan dao gun quan jian

1 2 3 4 5 6 7 8 Total Printed by the Technical Committee of the International Wushu Federation

Note :The events may vary with the Regulations of different competitions.

Statistics of Participants

Section 4 Bulletin of Competition Results

Event: 61

Starting Order:______Competitor:______

Association:______

Deduction Code for Quality of Movements:

Actual Score for Quality of Movements:

Points of Grade of Overall performance:

Deduction Code for Choreographical Errors:

Actual Score for Overall performance:

Confirmed Degree of Difficulty:

Actual Score for Degree of Difficulty:

Final Score:

Notes: 1. The bulletin will be used when the computer scoring system is not available. The blanks will be filled by an additional announcer. 2. The bulletin may be written on a board hung from a wall or put up on a tripod at the registry desk for the coaches and athletes to read and supervise. 3.The codes for overall performance and chorographical errors may be written on the bulletin board or on small cards to be stuck on it. 4.The confirmed degree of difficulty may be written on the bulletin board or indicated by magnetic buttons to be attached to it -- 3cm in diameter, and in red colour for confirmation and in blue colour for non-confirmation.

Section 5 Diagram of Competition Area

Layout of Officials’ Seats

Rostrum

Jury of Appeal Technical (Supervision) Committee

62

☆ ☆

① ② ③ ④ ⑤ ⑥ ⑦ ⑧ ⑨

Judges △ ★ ◎ Head Judges ◆ ◆ ◆ Chief Referee

Registry Desk

Notes: 1. The judges' seats are opposite to the rostrum and arranged into two rows, with the back row 40 cm higher than the front one, and the judges 50 cm apart from one another. 2. The sign ☆ stands for the video cameramen working for the Jury of Appeal; ★ for the head judge, ◆for the chief referee and assistant chief referees; △ for the computer operator, or for the recorder when no computer scoring system is available; and ◎ for the timekeeper at such a time.

63