Tegra Linux Driver Package R28.1
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Nvidia Video Codec Sdk - Encoder
NVIDIA VIDEO CODEC SDK - ENCODER Application Note vNVENC_DA-6209-001_v14 | July 2021 Table of Contents Chapter 1. NVIDIA Hardware Video Encoder.......................................................................1 1.1. Introduction............................................................................................................................... 1 1.2. NVENC Capabilities...................................................................................................................1 1.3. NVENC Licensing Policy...........................................................................................................3 1.4. NVENC Performance................................................................................................................ 3 1.5. Programming NVENC...............................................................................................................5 1.6. FFmpeg Support....................................................................................................................... 5 NVIDIA VIDEO CODEC SDK - ENCODER vNVENC_DA-6209-001_v14 | ii Chapter 1. NVIDIA Hardware Video Encoder 1.1. Introduction NVIDIA GPUs - beginning with the Kepler generation - contain a hardware-based encoder (referred to as NVENC in this document) which provides fully accelerated hardware-based video encoding and is independent of graphics/CUDA cores. With end-to-end encoding offloaded to NVENC, the graphics/CUDA cores and the CPU cores are free for other operations. For example, in a game recording scenario, -
Linux Sound Subsystem Documentation Release 4.13.0-Rc4+
Linux Sound Subsystem Documentation Release 4.13.0-rc4+ The kernel development community Sep 05, 2017 CONTENTS 1 ALSA Kernel API Documentation 1 1.1 The ALSA Driver API ............................................ 1 1.2 Writing an ALSA Driver ........................................... 89 2 Designs and Implementations 145 2.1 Standard ALSA Control Names ...................................... 145 2.2 ALSA PCM channel-mapping API ..................................... 147 2.3 ALSA Compress-Offload API ........................................ 149 2.4 ALSA PCM Timestamping ......................................... 152 2.5 ALSA Jack Controls ............................................. 155 2.6 Tracepoints in ALSA ............................................ 156 2.7 Proc Files of ALSA Drivers ......................................... 158 2.8 Notes on Power-Saving Mode ....................................... 161 2.9 Notes on Kernel OSS-Emulation ..................................... 161 2.10 OSS Sequencer Emulation on ALSA ................................... 165 3 ALSA SoC Layer 171 3.1 ALSA SoC Layer Overview ......................................... 171 3.2 ASoC Codec Class Driver ......................................... 172 3.3 ASoC Digital Audio Interface (DAI) .................................... 174 3.4 Dynamic Audio Power Management for Portable Devices ...................... 175 3.5 ASoC Platform Driver ............................................ 180 3.6 ASoC Machine Driver ............................................ 181 3.7 Audio Pops -
The GNOME Census: Who Writes GNOME?
The GNOME Census: Who writes GNOME? Dave Neary & Vanessa David, Neary Consulting © Neary Consulting 2010: Some rights reserved Table of Contents Introduction.........................................................................................3 What is GNOME?.............................................................................3 Project governance...........................................................................3 Why survey GNOME?.......................................................................4 Scope and methodology...................................................................5 Tools and Observations on Data Quality..........................................7 Results and analysis...........................................................................10 GNOME Project size.......................................................................10 The Long Tail..................................................................................11 Effects of commercialisation..........................................................14 Who does the work?.......................................................................15 Who maintains GNOME?................................................................17 Conclusions........................................................................................22 References.........................................................................................24 Appendix 1: Modules included in survey...........................................25 2 Introduction What -
Features Ask Klaus!
FEATURES Ask Klaus! Klaus Knopper answers your Linux questions Thanks for reading this, Klaus; it really means a lot to me that you take time to help out the Linux community. Mark Mina If I’m not completely mistaken (having no such model for test- ing), the main challenge with this note- AskBy Klaus Knopper Klaus! book really seems to be the graphics Knoppix Install adapter, which is a hybrid Intel + ATI/ Hello, Klaus. I have been using your AMD RadeonHD 6550M. You will most OS version 6.4 as supplied on the likely need a new kernel (at least 2.6.38 DVD with the January 2011 Linux Maga- or 2.6.39) with the Radeon DRM module zine. I like it so much that I would like to and Xorg 1.10 with the xorg-video- install it on the hard drive on one of my radeon driver, which is currently in De- machines. I have looked through the bian/ unstable. This is quite distro-inde- files but cannot find a way to install it. pendent; the most recently released ones Can you please advise? I am not on the will be the best candidates. Internet but hope to be on in the next You may also succeed by switching off couple of months. Best Regards, John one of the graphics chipsets in the BIOS Stirling and explicitly configuring the other in Xorg. The Intel version may be a good A Knoppix harddisk install option candidate. For Knoppix, try to boot with: exists in the Preferences menu with the “0wn” (“zero work needed”) knoppix xmodule=intel utility. -
Pipewire: a Low-Level Multimedia Subsystem
Proceedings of the 18th Linux Audio Conference (LAC-20), SCRIME, Université de Bordeaux, France, November 25–27, 2020 PIPEWIRE: A LOW-LEVEL MULTIMEDIA SUBSYSTEM Wim Taymans ∗ Principal Software Engineer Red Hat, Spain [email protected] ABSTRACT 2. LINUX AUDIO LANDSCAPE PipeWire is a low-level multimedia library and daemon that facili- Audio support on Linux first appeared with the Open Sound System tates negotiation and low-latency transport of multimedia content be- (OSS) [6] and was until the 2.4 kernel the only audio API available tween applications, filters and devices. It is built using modern Linux on Linux. It was based around the standard Unix open/close/read- infrastructure and has both performance and security as its core de- /write/ioctl system calls. sign guidelines. The goal is to provide services such as JACK and OSS was replaced by the Advanced Linux Sound Architecture PulseAudio on top of this common infrastructure. PipeWire is media (ALSA) [7]from Linux 2.5. ALSA improved on the OSS API and agnostic and supports arbitrary compressed and uncompressed for- included a user space library that abstracted many of the hardware mats. A common audio infrastructure with backwards compatibility details. The ALSA user-space library also includes a plugin infras- that can support Pro Audio and Desktop Audio use cases can poten- tructure that can be used to create new custom devices and plugins. tially unify the currently fractured audio landscape on Linux desk- Unfortunately, the plugin system is quite static and requires editing tops and workstations and give users and developers a much better of configuration files. -
Audio on Linux: End of a Golden Age?
Audio on Linux: End of a Golden Age? Lars-Peter Clausen – Analog Devices Agenda ● History – Major transitions in software and hardware architecture ● Present – A look at the current situation – Are we in a golden age? ● Future – What major transitions lie ahead of us – How are we going to react to them? Interdependent vs. Modular Interdependent ● No clear boundaries defined between sub- modules ● Different sub-modules are aware of each others internals – Creates dependencies ● Parts can't be upgraded or modified independently of each other Modular ● Partitioning in sub-modules ● Clearly defined functions and interfaces ● Parts can be changed independently of each other – Drop-in replacements ● Constraint by the interface History Humble Beginnings PC Speaker (Beeper) ● Found in all IBM compatible PCs – Present in the first IBM PC 5150 (1981) ● Has only two states – Toggling a specific frequency generates a tone (PWM) ● Magnetic or Piezoelectric plate ● In Linux supported by the input framework Extending Features Soundblaster ● First widespread consumer sound card – Soundblaster 1.0 release in 1989 ● Primarily synthesizer based ● Mono PCM channel ● Became defacto standard for consumer sound cards – Many applications expected a sound blaster interface – Other manufacturers included a Soundblaster compatibility mode in their hardware Audio on Linux Open Sound System (OSS) Open Sound System (OSS) ● Used to be default audio subsystem in v2.4 ● /dev/dsp interface – To playback audio use write() – To capture audio use read() – Some IOCTLs for -
Tegra Linux Driver Package
TEGRA LINUX DRIVER PACKAGE RN_05071-R32 | March 18, 2019 Subject to Change 32.1 Release Notes RN_05071-R32 Table of Contents 1.0 About this Release ................................................................................... 3 1.1 Login Credentials ............................................................................................... 4 2.0 Known Issues .......................................................................................... 5 2.1 General System Usability ...................................................................................... 5 2.2 Boot .............................................................................................................. 6 2.3 Camera ........................................................................................................... 6 2.4 CUDA Samples .................................................................................................. 7 2.5 Multimedia ....................................................................................................... 7 3.0 Top Fixed Issues ...................................................................................... 9 3.1 General System Usability ...................................................................................... 9 3.2 Camera ........................................................................................................... 9 4.0 Documentation Corrections ..................................................................... 10 4.1 Adaptation and Bring-Up Guide ............................................................................ -
Minecraft Bedrock Launcher Documentation
Minecraft Bedrock Launcher Documentation MrARM & contributors Jul 27, 2021 Contents: 1 Getting started 1 1.1 AppImage................................................1 1.2 Flatpak..................................................1 1.3 macOS..................................................2 1.4 Source build...............................................2 1.5 Getting help...............................................2 2 Frequently Asked Questions 3 2.1 Do I need to own Minecraft: Pocket Edition to play?..........................3 2.2 Does it work on Windows 7 / 8?.....................................3 2.3 How does it work?............................................4 2.4 Where are my worlds?..........................................4 2.5 Can I use resource packs?........................................4 2.6 Why would I want to use this projects server, instead of the official one?................4 3 Troubleshooting 5 3.1 Extracting APKs.............................................6 3.2 AppImage................................................6 3.3 Controller.................................................6 3.4 Game launcher..............................................7 3.5 Qt launcher UI..............................................9 4 Building from sources 11 4.1 Introduction (read first).......................................... 11 4.2 Compiling MSA (for Xbox Live).................................... 12 4.3 Compiling the game launcher...................................... 13 4.4 Compiling the Qt UI.......................................... -
Mechdyne-TGX-2.1-Installation-Guide
TGX Install Guide Version 2.1.3 Mechdyne Corporation March 2021 TGX INSTALL GUIDE VERSION 2.1.3 Copyright© 2021 Mechdyne Corporation All Rights Reserved. Purchasers of TGX licenses are given limited permission to reproduce this manual, provided the copies are for their use only and are not sold or distributed to third parties. All such copies must contain the title page and this notice page in their entirety. The TGX software program and accompanying documentation described herein are sold under license agreement. Their use, duplication, and disclosure are subject to the restrictions stated in the license agreement. Consistent with FAR 12.211 and 12.212, Commercial Computer Software, Computer Software Documentation, and Technical Data for Commercial Items are licensed to the U.S. Government under vendor's standard commercial license. This publication is provided “as is” without warranty of any kind, either express or implied, including, but not limited to, the implied warranties of merchantability, fitness for a particular purpose, or non- infringement. Any Mechdyne Corporation publication may include inaccuracies or typographical errors. Changes are periodically made to these publications, and changes may be incorporated in new editions. Mechdyne may improve or change its products described in any publication at any time without notice. Mechdyne assumes no responsibility for and disclaims all liability for any errors or omissions in this publication. Some jurisdictions do not allow the exclusion of implied warranties, so the above exclusion may not apply. TGX is a trademark of Mechdyne Corporation. Windows® is registered trademarks of Microsoft Corporation. Linux® is registered trademark of Linus Torvalds. -
NVIDIA RTX Virtual Workstation
NVIDIA RTX Virtual Workstation Sizing Guide NVIDIA RTX Virtual Workstation | 1 Executive Summary Document History nv-quadro-vgpu-deployment-guide-citrixonvmware-v2-082020 Version Date Authors Description of Change 01 Aug 17, 2020 AFS, JJC, EA Initial Release 02 Jan 08, 2021 CW Version 2 03 Jan 14, 2021 AFS Branding Update NVIDIA RTX Virtual Workstation | 2 Executive Summary Table of Contents Chapter 1. Executive Summary ......................................................................................................... 5 1.1 What is NVIDIA RTX vWS? ....................................................................................................... 5 1.2 Why NVIDIA vGPU? ................................................................................................................. 6 1.3 NVIDIA vGPU Architecture....................................................................................................... 6 1.4 Recommended NVIDIA GPU’s for NVIDIA RTX vWS ................................................................ 7 Chapter 2. Sizing Methodology......................................................................................................... 9 2.1 vGPU Profiles ........................................................................................................................... 9 2.2 vCPU Oversubscription .......................................................................................................... 10 Chapter 3. Tools ............................................................................................................................. -
The Pulseaudio Sound Server Linux.Conf.Au 2007
Introduction What is PulseAudio? Usage Internals Recipes Outlook The PulseAudio Sound Server linux.conf.au 2007 Lennart Poettering [email protected] Universit¨atHamburg, Department Informatik University of Hamburg, Department of Informatics Hamburg, Germany January 17th, 2007 Lennart Poettering The PulseAudio Sound Server 2 What is PulseAudio? 3 Usage 4 Internals 5 Recipes 6 Outlook Introduction What is PulseAudio? Usage Internals Recipes Outlook Contents 1 Introduction Lennart Poettering The PulseAudio Sound Server 3 Usage 4 Internals 5 Recipes 6 Outlook Introduction What is PulseAudio? Usage Internals Recipes Outlook Contents 1 Introduction 2 What is PulseAudio? Lennart Poettering The PulseAudio Sound Server 4 Internals 5 Recipes 6 Outlook Introduction What is PulseAudio? Usage Internals Recipes Outlook Contents 1 Introduction 2 What is PulseAudio? 3 Usage Lennart Poettering The PulseAudio Sound Server 5 Recipes 6 Outlook Introduction What is PulseAudio? Usage Internals Recipes Outlook Contents 1 Introduction 2 What is PulseAudio? 3 Usage 4 Internals Lennart Poettering The PulseAudio Sound Server 6 Outlook Introduction What is PulseAudio? Usage Internals Recipes Outlook Contents 1 Introduction 2 What is PulseAudio? 3 Usage 4 Internals 5 Recipes Lennart Poettering The PulseAudio Sound Server Introduction What is PulseAudio? Usage Internals Recipes Outlook Contents 1 Introduction 2 What is PulseAudio? 3 Usage 4 Internals 5 Recipes 6 Outlook Lennart Poettering The PulseAudio Sound Server Introduction What is PulseAudio? Usage Internals Recipes Outlook Who Am I? Student (Computer Science) from Hamburg, Germany Core Developer of PulseAudio, Avahi and a few other Free Software projects http://0pointer.de/lennart/ [email protected] IRC: mezcalero Lennart Poettering The PulseAudio Sound Server Introduction What is PulseAudio? Usage Internals Recipes Outlook Introduction Lennart Poettering The PulseAudio Sound Server It’s a mess! There are just too many widely adopted but competing and incompatible sound systems. -
NVIDIA A100 Tensor Core GPU Architecture UNPRECEDENTED ACCELERATION at EVERY SCALE
NVIDIA A100 Tensor Core GPU Architecture UNPRECEDENTED ACCELERATION AT EVERY SCALE V1.0 Table of Contents Introduction 7 Introducing NVIDIA A100 Tensor Core GPU - our 8th Generation Data Center GPU for the Age of Elastic Computing 9 NVIDIA A100 Tensor Core GPU Overview 11 Next-generation Data Center and Cloud GPU 11 Industry-leading Performance for AI, HPC, and Data Analytics 12 A100 GPU Key Features Summary 14 A100 GPU Streaming Multiprocessor (SM) 15 40 GB HBM2 and 40 MB L2 Cache 16 Multi-Instance GPU (MIG) 16 Third-Generation NVLink 16 Support for NVIDIA Magnum IO™ and Mellanox Interconnect Solutions 17 PCIe Gen 4 with SR-IOV 17 Improved Error and Fault Detection, Isolation, and Containment 17 Asynchronous Copy 17 Asynchronous Barrier 17 Task Graph Acceleration 18 NVIDIA A100 Tensor Core GPU Architecture In-Depth 19 A100 SM Architecture 20 Third-Generation NVIDIA Tensor Core 23 A100 Tensor Cores Boost Throughput 24 A100 Tensor Cores Support All DL Data Types 26 A100 Tensor Cores Accelerate HPC 28 Mixed Precision Tensor Cores for HPC 28 A100 Introduces Fine-Grained Structured Sparsity 31 Sparse Matrix Definition 31 Sparse Matrix Multiply-Accumulate (MMA) Operations 32 Combined L1 Data Cache and Shared Memory 33 Simultaneous Execution of FP32 and INT32 Operations 34 A100 HBM2 and L2 Cache Memory Architectures 34 ii NVIDIA A100 Tensor Core GPU Architecture A100 HBM2 DRAM Subsystem 34 ECC Memory Resiliency 35 A100 L2 Cache 35 Maximizing Tensor Core Performance and Efficiency for Deep Learning Applications 37 Strong Scaling Deep Learning