Chapter One Accelerant Rules
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Madrigal 1 Chapter One Accelerant Rules The first rule of etiquette is that abusive language Welcome or actions are not tolerated, whether they are in You are preparing to enter a game world using game or not. Language or actions that are the Accelerant system. The system is designed to derogatory or that are deemed to be harassment be simple in concept and execution, yet have a are not allowed. References to explicit sexual rich and varied set of skills and abilities with behavior or concepts, particularly violent ones, which to develop characters and stories. To do are not allowed. In game threats should be this we have created a set of Core Rules that worded so they are clearly in game. defines all of the effects of the game and presents them to you within the first chapter of the rule book. All skills and special abilities refer back to Game Actions these Core Rules, so once you have learned the The system is designed to keep the game running Core Rules you know how to react to effects as smoothly and fluidly as possible. The game from any Accelerant game, even though the skills takes place in a site full of props, buildings, and or abilities that allow a character to use those other players. The rules define how you interact effects may be very different. with the environment and other players. The game has removed actions and effects players cannot actually perform from the gameplay. Rules of Etiquette There are no creatures stepping through solid In an activity as fluid and full of unexpected walls, no flying creatures, and no activities that circumstances as live action games, it is cannot be played without interrupting the flow of important that each player attempt to follow the the game. Characters that step into rifts and turn spirit as well as the letter of the rules. Although to spirit, or characters that die and rise as spirits we have tried to create a set of rules that is as cut are still visible as they walk off. You cannot and dry as possible, there are certain rules that attempt actions such as chopping up bodies or are difficult or impossible to quantify that are breaking down doors that cannot be performed necessary to promote atmosphere or safety. These for logistical or safety reasons. rules are marked as Rules of Etiquette. These rules are difficult or impossible to quantify. We know this, and if players abuse them or become Always In Game less than graceful when using them the game will Players stay in game and in character from the suffer. We trust the player to follow the intent of start of the event to its end. There is no "out of the rules, and to be particularly careful to be game" except during emergencies. There are no graceful when dealing with Rules of Etiquette. out of game indicators such as white headbands, and no people should be wandering about unless Rule of Etiquette they are there in the actual game. The idea is to keep the game flowing so players can stay in 1 Madrigal 2 character and be immersed in the story. If you those people who are close to or involved in that have a question, attempt to word it and ask it in problem should pause so someone can get clear, game. If you feel you must leave game, walk to get up, or move away from a threat. Only those the edge of the game area in character and leave people nearby need pause until the problem the game for a time. You should never interrupt resolves. Everyone involved in a caution is still the flow of the game. responsible to the game, and should still be cautious of in game threats. They may move The system is also designed to minimize the away from the Caution or pause until the person times where you cannot act on what you see, hear has dealt with the problem. and feel. You are always in game, even if your character is unconscious, dead, or affected by a Clarification game condition that incapacitates you. Your spirit This phrase works like Caution, but it indicates still remains with you, and it can experience the that someone needs a quick explanation of what game world around you. You do not need to happened. People directly involved pause for up pretend you did not experience the game even to three seconds while someone repeats a verbal under these conditions. If your eyes are closed or quickly indicates a condition or result of then you might not see what is going on, but you something. This should be used infrequently, if will remember everything you hear, smell, and ever. It is present for new players who may be feel. Your character also will realize this and overwhelmed and confused during their first knows that sometimes dead men do tell tales. game or two. There is no information that is out of game. If Let Me Clarify you don’t want other players to know something This phrase, which can only be used by plot in game, don’t talk about it out of game. Keep approved non-player characters, indicates that your in game secrets to yourself, and if you talk any encounter information that follows should be out of game about something other players can considered true. There are times when your decide they learned that information in game if character may not trust another character. This they feel that the conversation unfairly inflicts phrase indicates that the information that the knowledge upon them they did not want to know. character, trustworthy or not, will impart is If you want in game secrets, keep out of game important and true information about how some secrets. The only caveat is if you are experienced specific encounter works. This phrase cannot be and play a different character, creature, or plot used unless the player has plot approval for that role we ask you do not transfer anything you specific encounter, and the information imparted learn to other characters. must be a clarification of some specific game effect or encounter. To keep the game flowing as smoothly as possible, we have defined the following ways to deal with problems and interruptions. Emergency This phrase should come up rarely. This means that there is some medical emergency that needs Caution attention. The game play stops, and everyone This phrase indicates some condition that may who hears the emergency should drop to a knee threaten the health of a player. A caution should to indicate that a real problem exists. Emergency never last more than 10 seconds. It indicates that 2 Madrigal 3 should only be called is there is a real problem and someone could be hurt. Carrying a Character Because the game does not allow physical Safety Restrictions contact, you may not physically carry or drag There are a number of basic safety restrictions in another person. Instead you simple tell the person the Accelerant system to ensure the safety, you are picking them up and role play carrying comfort, and enjoyment of all. them along. They must get up and walk with you while you pretend to hold their shoulders. You cannot move faster than a walk while carrying No Physical Contact someone else. If you are unable to move while You have no reason to touch another player in the being carried you walk with your head bowed Accelerant system. Physical contact is not and arms at your sides. allowed. You may contact another player with a boffer weapon in a legal attack area and you may If you are carrying a character and that character contact another player by touching a packet to is struck by an effect from a melee, missile, or their arm or shoulder to deliver a "touch cast" packet attack that is not beneficial, you will also effect. Violators will be asked to leave the game. take that effect unless you "drop" the character immediately. If you are being carried and Searching a Character someone "drops" you then you role play falling Because the game does not allow physical to the ground. If you are being carried, you must contact, you may not physically search someone role play an effect with a moan or grunt even if else. Instead you approach within searching you are paralyzed or dead to indicate you have distance and tell them in a low voice "I am been struck. If you are carrying someone who searching you." The player may simply reveal role plays an effect, and you do not know what items you have found. The player may make a the effect was, you must drop them. You may pouch available for you to reach into and take pick up a body after dropping it as soon as that items. The player may request that you describe body stops moving. your search. In this case, you must take the time to tell the player where on his or her person you Rule of Etiquette are looking for items. Items cannot be hidden in Whenever you are required to role play an effect places people might find rude or inappropriate. you must always do so in a safe manner. If you An item must actually be hidden where you say it must adjust your role play or position slightly to is. You cannot have an item in your pocket, for make the game safer for you or another player we example, and claim it was tucked in your boot.