New Opportunities in the Chip Industry

Total Page:16

File Type:pdf, Size:1020Kb

New Opportunities in the Chip Industry MAKIMOTO LIBRARY / Exhibit VI / No.13 New Opportunities in the Chip Industry Semico Summit by Semico Research, March 14, 2004, Scottsdale Keynote Speech Commentary This is a keynote speech at Semico Summit, a conference of semiconductor executives, in 2004. I was awarded the Bellwether Award after this keynote. It had been awarded annually to one person who contributed to the industry with outstanding leadership and vision in the field of semiconductors. My former winners were all distinguished people including Morris Chang of TSMC, Steve Appleton of Micron, Wally Rhines of Mentor Graphics, and Jerry Sanders of AMD, and it was quite a honor for me. Previous to Semico Summit, Dataquest conferences and In-Stat conferences were major semiconductor conferences in the US. Since 1999, Semico Summit became the major one. In the speech, I talked about macro trends in the electronics industry and tried to convey a clear message about its relationship with semiconductor technology. The main scenario was that “PC era is over and digital consumer era will come out,” showing some concrete examples. Furthermore, it was pointed out that robotics would become technology and market driver of semiconductors in the future. Supporting the evolution of robotics is the diversification of semiconductor technologies; along with high-performance and low-power SoC/SiP, highly functional devices such as sensors, called “More than Moore” devices today, would play the crucial role. <Picture at right> The bell shaped object is “Bellwether Award” with the signature of Paolo Soreli, architect and philosopher, and bellwether of “Arcology”. Jim Feldhan (left) is President and CEO of Semico Research 1 MAKIMOTO LIBRARY / Exhibit VI / No.13 This is a keynote speech at the international conference where semiconductor executives gather once a year. At the time of this speech, digital consumer products were getting momentum and there would be a big opportunities here. Following digital consumer products, robotics would provide new business opportunities in the future. 2 MAKIMOTO LIBRARY / Exhibit VI / No.13 Punning on "Murphy's Law of Golf", I put it as "Murphy's Law of Semiconductor". "If we learn from our mistakes, semiconductor people are the most learned people on earth”. I myself is no exception, and I made so many mistakes. Today’s talk is based on such mistakes. 3 MAKIMOTO LIBRARY / Exhibit VI / No.13 4 MAKIMOTO LIBRARY / Exhibit VI / No.13 December 1, 2003 was the start-up date of terrestrial digital broadcasting in Japan, the event that symbolized the spread of digitalization of consumer goods. Prime Minister Koizumi attended the ceremony because of the importance of the event. It was estimated that the overall economic effect would be 2000 B $ by Ministry of Internal Affairs and Communications. 5 MAKIMOTO LIBRARY / Exhibit VI / No.13 The figure shows the analog to digital conversion of TVs in Japan. As for digital broadcasting, CS started in 1996, CATV in 1998, and BS in 2000. And now, the terrestrial digital broadcasting has finally started. Analog broadcasting will end by 2011, and conversion to digitalization will be completed. 6 MAKIMOTO LIBRARY / Exhibit VI / No.13 The figure shows shipment trend of digital TVs in Japan. Starting to rise from 2001, about 10 million units will be shipped in 2008, and the ratio of digitalization is expected to exceed 80% then. Good news for the semiconductor industry is the increase of the semiconductor content by digitalization. It is about 6 times increase; $18 for analog to $113 for digital. 7 MAKIMOTO LIBRARY / Exhibit VI / No.13 Shown above is the analog to digital conversion of cameras. Casio first commercialized a digital camera in 1995. Although the number of pixels was as low as 270,000 in this model, it sold more than expected as the easy input device to PC. After that, the digital cameras grew steadily, and finally reversed the analog in 2002. Also, the amount of semiconductor content per unit became 12 times that of analog. 8 MAKIMOTO LIBRARY / Exhibit VI / No.13 Shown above is the shift from VCR to DVD as a case of analog to digital conversion. VCR has been the only TV recording means until 1998, but it would be replaced by DVD recorders eventually. In 2002, the DVD players surpassed VCR, and in 2006 the DVD recorders would replace VCRs; meaning that majority of the consumer products would be digitalized at this point. 9 MAKIMOTO LIBRARY / Exhibit VI / No.13 10 MAKIMOTO LIBRARY / Exhibit VI / No.13 This figure shows the paradigm shift in the semiconductor market. The blue line shows the ratio of the computer market, while the red line is the market of consumer, communications, and cars. The PC was the market driver from the mid 1980s to the mid 1990s. Meanwhile digital consumers became the market driver since the mid 1990s towards 2000s. Major paradigm shift is just occurring. 11 MAKIMOTO LIBRARY / Exhibit VI / No.13 The figure compares the semiconductor market for PC with digital consumer segments. Although the PC was overwhelmingly large in 2001, it would be reversed in 2005, and the market driver after that would become digital consumer products. Major segments include mobile phones, DVDs, digital TVs, games, etc. This trend is more prominent in 2016, and smartphone is the largest segment. 12 MAKIMOTO LIBRARY / Exhibit VI / No.13 The figure shows the paradigm shift of electronics in the form of waves. The First Digital Wave driven by PC tends to be saturated, and the Second Digital Wave is growing as the major wave. At the time of this speech, it was generally thought in the US and elsewhere that "PC is the center of the semiconductor market", and my message was received with some surprises by many executives. 13 MAKIMOTO LIBRARY / Exhibit VI / No.13 This table compares the features of the three waves in electronics. For each wave, "Market Drivers", "Key Devices", “Social Impacts", and "Who Leads?" are listed. For the Second Digital Wave, the "consumer products connected to networks" became the driver, but the winner was unknown yet. But now we know Apple became the decicive leader by creating the smartphone market. 14 MAKIMOTO LIBRARY / Exhibit VI / No.13 15 MAKIMOTO LIBRARY / Exhibit VI / No.13 The figure explains the power of SoC as the representative new technology. By shifting from "system on board" to SoC, the performance becomes 4 times higher, the power to 1/5, and the chip counts to 1/4. Advanced SoC is indispensable for making high performance mobile terminals. 16 MAKIMOTO LIBRARY / Exhibit VI / No.13 This is an example of SoC developed for Sony's network handycam. The SoC chip includes encoder and decoder together with 48Mbit of DRAM. In the previous system, 3 chips of logic and DRAM in 0.35 μm design were required. In the new system, a single chip SoC of 0.18 μm design did everything, and the power consumption was reduced from 3.2 W to 170 mW, which was about 1/20. 17 MAKIMOTO LIBRARY / Exhibit VI / No.13 However, there are several issues to be addressed for SoC as listed in the above table. The question is: will SoC be profitable? · · · The answer is: yes in some cases, but not always. In order to make it profitable, it is important to complement the weaknesses of SoC with SiP, and to make effective use of field programmability. 18 MAKIMOTO LIBRARY / Exhibit VI / No.13 The mask cost was taken as a representative example of tooling cost, which increases as the miniaturization advances as shown by the blue line in the figure. On the other hand, lifetime volume of production decreases as the chip complexity increases because versatility is lost. Therefore, the mask cost per unit increases rapidly like the red line in the figure. This is the fundamental problem of SoC. 19 MAKIMOTO LIBRARY / Exhibit VI / No.13 20 MAKIMOTO LIBRARY / Exhibit VI / No.13 The figure shows the trend of miniaturization of various electronic equipment such as calculators, video cameras, mobile phones, and PCs. For achieving such miniaturization, the packaging technology contributed greatly in parallel with the reduction of chip counts due to increase in integration level. 21 MAKIMOTO LIBRARY / Exhibit VI / No.13 The figure shows the outline of “Jisso” technology. Jisso is to provide "total solution" for interconnection, assembly, packaging, and system integration design. There are four levels of implementation as shown in the figure: Chip level, Package level, Module level, and Mother Board level. 22 MAKIMOTO LIBRARY / Exhibit VI / No.13 A comparison of three Jisso technologies, or SoB, SiP, and SoC, is shown by radar chart. SoB is superior in flexibility, time to market, and development cost. But it is extremely inferior in terms of performance, power, and size. SoC is just opposite; superior in performance, power, and size, but inferior in other aspects. SiP is in the middle of the two, complementing SoC's weakness. 23 MAKIMOTO LIBRARY / Exhibit VI / No.13 Various forms of SiP are shown here. From top left, multi-chip wire bonding type, chip stacked type, chip on chip type, package stacked type, chip rerouting type, and interposer type. 24 MAKIMOTO LIBRARY / Exhibit VI / No.13 The first example is a camera used for mobile phones. A CCD sensor module with 1.3 million pixels is shown in lower left. A cross section of the sensor module is shown in the center. A sensor is placed under the lens unit, and EEPROM and DSP chips are placed side by side under the sensor. ACF, or Anisotropic Conductive Film, is used for connecting the chips and the substrate. 25 MAKIMOTO LIBRARY / Exhibit VI / No.13 The second example of Jisso is for digital camera.
Recommended publications
  • History of Robotics: Timeline
    History of Robotics: Timeline This history of robotics is intertwined with the histories of technology, science and the basic principle of progress. Technology used in computing, electricity, even pneumatics and hydraulics can all be considered a part of the history of robotics. The timeline presented is therefore far from complete. Robotics currently represents one of mankind’s greatest accomplishments and is the single greatest attempt of mankind to produce an artificial, sentient being. It is only in recent years that manufacturers are making robotics increasingly available and attainable to the general public. The focus of this timeline is to provide the reader with a general overview of robotics (with a focus more on mobile robots) and to give an appreciation for the inventors and innovators in this field who have helped robotics to become what it is today. RobotShop Distribution Inc., 2008 www.robotshop.ca www.robotshop.us Greek Times Some historians affirm that Talos, a giant creature written about in ancient greek literature, was a creature (either a man or a bull) made of bronze, given by Zeus to Europa. [6] According to one version of the myths he was created in Sardinia by Hephaestus on Zeus' command, who gave him to the Cretan king Minos. In another version Talos came to Crete with Zeus to watch over his love Europa, and Minos received him as a gift from her. There are suppositions that his name Talos in the old Cretan language meant the "Sun" and that Zeus was known in Crete by the similar name of Zeus Tallaios.
    [Show full text]
  • Ph. D. Thesis Stable Locomotion of Humanoid Robots Based
    Ph. D. Thesis Stable locomotion of humanoid robots based on mass concentrated model Author: Mario Ricardo Arbul´uSaavedra Director: Carlos Balaguer Bernaldo de Quiros, Ph. D. Department of System and Automation Engineering Legan´es, October 2008 i Ph. D. Thesis Stable locomotion of humanoid robots based on mass concentrated model Author: Mario Ricardo Arbul´uSaavedra Director: Carlos Balaguer Bernaldo de Quiros, Ph. D. Signature of the board: Signature President Vocal Vocal Vocal Secretary Rating: Legan´es, de de Contents 1 Introduction 1 1.1 HistoryofRobots........................... 2 1.1.1 Industrialrobotsstory. 2 1.1.2 Servicerobots......................... 4 1.1.3 Science fiction and robots currently . 10 1.2 Walkingrobots ............................ 10 1.2.1 Outline ............................ 10 1.2.2 Themes of legged robots . 13 1.2.3 Alternative mechanisms of locomotion: Wheeled robots, tracked robots, active cords . 15 1.3 Why study legged machines? . 20 1.4 What control mechanisms do humans and animals use? . 25 1.5 What are problems of biped control? . 27 1.6 Features and applications of humanoid robots with biped loco- motion................................. 29 1.7 Objectives............................... 30 1.8 Thesiscontents ............................ 33 2 Humanoid robots 35 2.1 Human evolution to biped locomotion, intelligence and bipedalism 36 2.2 Types of researches on humanoid robots . 37 2.3 Main humanoid robot research projects . 38 2.3.1 The Humanoid Robot at Waseda University . 38 2.3.2 Hondarobots......................... 47 2.3.3 TheHRPproject....................... 51 2.4 Other humanoids . 54 2.4.1 The Johnnie project . 54 2.4.2 The Robonaut project . 55 2.4.3 The COG project .
    [Show full text]
  • Controlling the NAO: the Humanoid Robot MET 435W By: Mister Higgins [email protected] Chris Zachary [email protected] Adviser
    Controlling the NAO: The Humanoid Robot MET 435W By: Mister Higgins [email protected] Chris Zachary [email protected] Adviser: Dr. Vukica Jovanovic Submitted: April 22, 2020 Letter of Transmittal April 22, 2020 Dr. Vukica Jovanovic Associate Professor Engineering Technology Department 214 Kaufman Hall, Old Dominion University Norfolk, VA 23529 Dear Dr. Jovanovic: In compliance with the Senior Design Project requirements of MET 435, the technical report is attached for your review and approval. Mister Higgins and Chris Zachary are formally presenting a project named: “Controlling the NAO: The Humanoid Robot” as a final product for the Senior Design Project. Please consider the project for submission to the Department of Engineering Technology at Old Dominion University, Mechanical Engineering Technology Program. The main purpose of the document is to present an “Controlling the NAO: The Humanoid Robot” to learn how to operate this autonomous robot. The project team plans on doing a presentation that can be future used by middle schoolers to learn what is NAO robot and what it can do. Sincerely, Mister Higgins ____________________________ Chris Zachary ____________________________ APPROVAL: DATE: 04/22/2020 1 Abstract NAO is a humanoid robot that is designed to work with humans in a variety of different ways and environments. NAO can be used to: -assess emotional changes in children, process those changes using facial recognition software, and give proper responses through various commands. The main purpose of this project is to learn how to operate this autonomous robot. It costs almost $10,000 (USD). The project team plans on doing a presentation that can be future used by middle schoolers to learn what is NAO robot and what it can do.
    [Show full text]
  • Annual Report 2011
    Contents 02-19 Letter to Shareholders: A Message from Howard Stringer, CEO Dear Shareholders Operating Results in Fiscal Year 2010 Focus Areas for Growth Networked Products and Services 3D World Competitive Advantages through Differentiated Technologies Emerging Markets 06 10 Expanding 3D World Networked Products 3D World and Services 12 15 Competitive Advantages through Emerging Markets Differentiated Technologies 20 26 Special Feature: Special Feature: Sony’s “Exmor RTM” Sony in India 34 40 Financial Highlights Products, Services and Content 50 51 Board of Directors and Financial Section Corporate Executive Officers 64 65 Stock Information Investor Information ©2011 Columbia Pictures Industries, Inc., All Rights Reserved. For more information on Sony’s financial performance, corporate governance, CSR and Financial Services business, please refer to the following websites. 2011 Annual Report on Form 20-F http://www.sony.net/SonyInfo/IR/library/sec.html Corporate Governance Structure http://www.sony.net/SonyInfo/csr/governance/index.html CSR Report http://www.sony.net/SonyInfo/Environment/index.html Financial Services Business http://www.sonyfh.co.jp/index_en.html (Sony Financial Holdings Inc.) Artist: Adele Photo credit: Mari Sarai 01 Letter to Shareholders: A Message from Howard Stringer, CEO 02 Dear Shareholders, A review of the fiscal year ended March 31, 2011 (fiscal year 2010) must first mention the Great East Japan Earthquake, which occurred near the end of the fiscal year. On March 11, at 2:46 p.m. local time, East Japan was struck by a 9.0-magnitude earthquake, immedi- ately followed by a giant tsunami, which had, in addition to the tragic loss of life and property, a profound psychological and financial impact on the people of Japan.
    [Show full text]
  • Learning CPG Sensory Feedback with Policy Gradient for Biped Locomotion for a Full-Body Humanoid
    Learning CPG Sensory Feedback with Policy Gradient for Biped Locomotion for a Full-body Humanoid Gen Endo*†,JunMorimoto†‡, Takamitsu Matsubara†§, Jun Nakanishi†‡ and Gordon Cheng†‡ *Sony Intelligence Dynamics Laboratories, Inc., 3-14-13 Higashigotanda, Shinagawa-ku, Tokyo, 141-0022, Japan † ‡ ATR Computational Neuroscience Laboratories, Computational Brain Project, ICORP, Japan Science and Technology Agency 2-2-2 Hikaridai, Seika-cho, Soraku-gun, Kyoto, 619-0288, Japan § Nara Institute of Science and Technology, 8916-5 Takayama-cho, Ikoma-shi, Nara, 630-0192, Japan [email protected], {xmorimo, takam-m, jun, gordon}@atr.jp Abstract This paper describes a learning framework for a central pattern generator based biped locomotion controller us- ing a policy gradient method. Our goals in this study are to achieve biped walking with a 3D hardware humanoid, and to develop an efficient learning algorithm with CPG by reducing the dimensionality of the state space used for learning. We demonstrate that an appropriate feed- back controller can be acquired within a thousand tri- als by numerical simulations and the obtained controller in numerical simulation achieves stable walking with a physical robot in the real world. Numerical simulations and hardware experiments evaluated walking velocity and stability. Furthermore, we present the possibility of an additional online learning using a hardware robot to improve the controller within 200 iterations. Figure 1: Entertainment Robot QRIO (SDR-4X II) their specific mechanical design to embed an intrinsic walk- Introduction ing pattern with the passive dynamics, the state space for learning was drastically reduced from 18 to 2 in spite of Humanoid research and development has made remarkable the complexity of the 3D biped model, which usually suf- progress during the past 10 years.
    [Show full text]
  • Change Is in the Air the Technology of Smoother, Smarter Air Travel
    Will mobile phones The digital divide, Dispensing justice kill off the iPod? seen from below through software page 16 page 22 page 34 TechnologyQuarterly March 12th 2005 Change is in the air The technology of smoother, smarter air travel Republication, copying or redistribution by any means is expressly prohibited without the prior written permission of The Economist The Economist Technology Quarterly March 12th 2005 Monitor 1 Contents Humanoids on the march Robotics: Humanoid robots are becoming ever more advanced. Are the rms making them just interested in publicity, or are they chasing a new market? IRST came Asimo, Honda’s childlike ruthless assassin of Terminator. Hu- Frobot, which was introduced to the manoid robots have walked into our col- world in 2000. Sony responded with lective subconscious, colouring our On the cover QRIO (pronounced curio) in 2003. Now views of the future. New technologies, from a competition has broken out between But now Japan’s industrial giants are mobile-phone check-in to Japan’s industrial rms to see which of spending billions of yen to make such ro- wireless luggage tags and them can produce the most advanced hu- bots a reality. Their new humanoids rep- on-board mobile telephony, manoid robotand South Korean rms resent impressive feats of engineering: will make air travel smoother are getting involved, too. They are seri- when Honda introduced Asimo, a four- and swifter for passengers, ous about humanoids, says Dan Kara of foot robot that had been in development while also boosting the Robotics Trends, a consultancy. They for some 15 years, it walked so uidly that fortunes of beleaguered have made a conscious decision to head its white, articulated exterior seemed to airlines.
    [Show full text]
  • Fact Sheet: History of Robotics
    Fact Sheet: History of Robotics www.RazorRobotics.com ≈250 B.C. - Ctesibius, an ancient Greek engineer and mathematician, invented a water clock which was the most accurate for nearly 2000 years. ≈60 A.D. - Hero of Alexandria designs the first automated programmable machine. These 'Automata' were made from a container of gradually releasing sand connected to a spindle via a string. By using different configurations of these pulleys, it was possible to repeatably move a statue on a pre-defined path. 1898 - The first radio-controlled submersible boat was invented by Nikola Tesla. 1921 - The term 'Robot' was coined by Karel Capek in the play 'Rossum's Universal Robots'. 1941 - Isaac Asimov introduced the word 'Robotics' in the science fiction short story 'Liar!' 1948 - William Grey Walter builds Elmer and Elsie, two of the earliest autonomous robots with the appearance of turtles. The robots used simple rules to produce complex behaviours. 1954 - The first silicon transistor was produced by Texas Instruments. 1956 - George Devol applied for a patent for the first programmable robot, later named 'Unimate'. 1957 - Launch of the first artificial satellite, Sputnik 1. I, Robot Turtle robot Sputnik 1 1961 - First Unimate robot installed at General Motors. Used for welding and die casting. 1965 - Gordon E. Moore introduces the concept 'Moore's law', which predicts the number of components on a single chip would double every two years. 1966 - Work began on the 'Shakey' robot at Stanford Research Institute. 'Shakey' was capable of planning, route-finding and moving objects. 1969 - The Apollo 11 mission, puts the first man on the moon.
    [Show full text]
  • Socialization Between Toddlers and Robots at an Early Childhood Education Center
    Socialization between toddlers and robots at an early childhood education center Fumihide Tanaka∗† ‡, Aaron Cicourel §, and Javier R. Movellan † †Institute for Neural Computation, University of California, San Diego, 9500 Gilman Drive, La Jolla, CA 92093-0523,§Department of Cognitive Science, University of California, San Diego, 9500 Gilman Drive, La Jolla, CA 92093-0515, and ‡Information Technologies Laboratories, Sony Corporation, 5-1-12 Kitashinagawa, Shinagawaku, Tokyo 141-0001, Japan Submitted to Proceedings of the National Academy of Sciences of the United States of America The goal of social robotics is to develop robots that interact with This paper presents results from a project in which a hu- people in a social manner and assist them in everyday life. Besides manoid robot was immersed in a classroom of 18 to 24 month its technological applications, social robotics offers unique scientific old toddlers for a prolonged period of time. Children of this opportunities to help understand the development of social interac- tion in humans. Here we present results of a project in which a small age were chosen because they have few preconceived notions humanoid robot was immersed in a classroom of 18-24 month old of robots, and because they rely on simpler forms of social toddlers for a period spanning more than 6 months. Three different interaction that are less dependent on speech. With the ex- studies are presented. In Study I we examine methods for evaluating ception of Study I, the robot was remotely controlled by a the quality of interaction between children and robots and for test- human operator that selected high-level behaviors, e.g., stand ing social robot algorithms.
    [Show full text]
  • CSR Report 2005 74
    Sony’s Views on Corporate Social Responsibility (CSR) The core responsibility of the Sony Group to society is to pursue the enhancement of corporate value through innovation and sound business practices. The Sony Group recognizes that its businesses have direct and indirect impact on the societies in which it operates. Sound business practices require that business decisions give due consideration to the interests of Sony stakehold- ers, including shareholders, customers, employees, suppliers, business partners, local communities and other organizations. The Sony Group will endeavor to conduct its business accordingly. Sony Stakeholders Shareholders Environment Products and services Customers through innovation Employees Suppliers Other Business organizations partners Sound business practices Local communities Contents Messages from Management 2 Sony Overview 4 Business at a Glance 6 Sony and Innovation 8 Management 10 Corporate Governance 12 Compliance 14 Quality Control Management 18 Supply Chain Management 19 Sony and People 20 For Shareholders 21 For Customers: Customer Satisfaction 22 For Employees: Employment and Employee–Management Relations 25 For Employees: Human Resources System 26 For Employees: Diversity and Equal Opportunities 27 For Employees: Education and Training 30 For Employees: Work Environment and Occupational Health & Safety 32 For the Community 35 Sony and the Global Environment 40 Sony Group Environmental Vision 41 Overview of Sony’s Environmental Impact 42 Progress of Green Management 2005 44 Environmental Management
    [Show full text]
  • An Integrative Framework of Time-Varying Affective Robotic Behavior
    AN INTEGRATIVE FRAMEWORK OF TIME-VARYING AFFECTIVE ROBOTIC BEHAVIOR A Dissertation Presented to The Academic Faculty By Lilia V. Moshkina In Partial Fulfillment Of the Requirements for the Degree Doctor of Philosophy in Computer Science Georgia Institute of Technology May, 2011 Copyright © Lilia V. Moshkina 2011 AN INTEGRATIVE FRAMEWORK OF TIME-VARYING AFFECTIVE ROBOTIC BEHAVIOR Approved by: Dr. Ronald C. Arkin, Advisor Dr. Arthur D. Fisk College of Computing School of Psychology Georgia Institute of Technology Georgia Institute of Technology Dr. Tucker Balch Dr. Ayanna M. Howard College of Computing School of Electrical and Computer Georgia Institute of Technology Engineering College of Computing, Adjunct Georgia Institute of Technology Dr. Melody M. Jackson Date Approved: March 31, 2011 College of Computing Georgia Institute of Technology ACKNOWLEDGEMENTS This dissertation is a product of many years of work, and would not be possible without those who lent me their support, knowledge, and inspiration. First of all, my heartfelt gratitude goes to my husband, friend and colleague, Eric Martinson, for his unfailing encouragement, insightful ideas, hands-on help, and superior editing, not to mention taking excellent care of our young daughter Maya during the times I had to be away in order to conduct my experiments. My academic advisor, Professor Ron Arkin, has been instrumental in bringing this research to completion, and I am very grateful for his direction, support, both intellectual and financial, and his almost infinite patience. I would also like to thank my dissertation committee for their guidance in a number of related domains and their invaluable comments. My special thanks go to Professor Melody Jackson, who has been a source of encouragement for many years, and who inspired me to enter into the Ph.D.
    [Show full text]
  • Biasing Behavioral Activation with Intent
    1 Biasing Behavioral Activation with Intent Patrick Ulam and Ronald Arkin College of Computing Georgia Institute of Technology Atlanta, USA 30332 Email: pulam, [email protected] Abstract— Deliberate control of an entertainment robot While intelligent systems may be able to benefit from presents a special problem in balancing the requirement for in- handling all the deliberative tasks described above, the three tentional behavior with the existing mechanisms for autonomous most important, at least from the viewpoint of an entertainment action selection. We propose that the intentional biasing of activation in lower-level reactive behaviors is the proper mech- robot, are tasks requiring planning, tasks requiring novel anism for realizing such deliberative action. In addition, we sequences of actions, and tasks requiring the overriding of suggest that directed intentional bias can result in goal-oriented habitual responses. For example, a task that may be asked of an behavior without subsuming the underlying action selection used entertainment robot is the delivery of a newspaper to the user. to generate natural behavior. This objective is realized through This can be formulated as a typical planning activity in which a structure called the intentional bus. The intentional bus serves as the interface between deliberative and reactive control by a plan is generated to find, collect, and deliver a newspaper at realizing high-level goals through the modulation of intentional a particular time. In fact, many such systems have be created signals sent to the reactive layer. A deliberative architecture that to generate and execute such plans [5][6]. For an entertainment uses the intentional bus to realize planned behavior is described.
    [Show full text]
  • Sonyar05-E.Pdf
    Contents Financial Highlights 1 Operating Performance Highlights 2 To Our Shareholders 4 Review of Operations 8 Electronics 8 Game 13 Entertainment 16 Financial Services 20 Other 22 R&D Strategies and Selection of Key Technological Fields 23 The Sony Challenge: Seeing is Believing 26 Corporate Governance/New Directors and Corporate Executive Officers 32 Corporate Social Responsibility 34 Financial Section 35 Stock Information 130 Stock Acquisition Rights and Bond Information 131 Investor Information 132 Cautionary Statement Statements made in this annual report with respect to Sony’s current plans, estimates, strategies and beliefs and other statements that are not historical facts are forward-looking statements about the future performance of Sony. Forward-looking statements include, but are not limited to, those statements using words such as “believe”, “expect”, “plans”, “strategy”, “prospects”, “forecast”, “estimate”, “project”, “anticipate”, “aim”, “may” or “might” and words of similar meaning in connection with a discussion of future operations, finan- cial performance, events or conditions. From time to time, oral or written forward-looking statements may also be included in other materials released to the public. These statements are based on management’s assumptions and beliefs in light of the information cur- rently available to it. Sony cautions you that a number of important risks and uncertainties could cause actual results to differ materially from those discussed in the forward-looking statements, and there- fore you should not place undue reliance on them. You also should not rely on any obligation of Sony to update or revise any forward- looking statements, whether as a result of new information, future events or otherwise.
    [Show full text]